Dark Hours
by Piece of Cake studios · 23 Oct, 2025
250 downloads
About the Game
Dark Hours is a co-op survival horror game for up to 4 players.
You and your crew were ready for the perfect heist, until something went terribly wrong. Right after breaking in, the power cuts out and you realize something isn’t right. You’re trapped inside the building you came to rob… and you’re not alone. A monster has taken over the place and you’re its next prey. Will you manage to escape? Will you survive this apocalyptic night?
PLAN. BREAK. STEAL.
Alone or with friends:
Explore 5 environments: an auction house, a museum, a casino, a power plant and a cruise ship
Use 50+ heist items: hacking tools, EMPs, scanners, cameras, teleporters, tasers and more.
Complete 12+ mission objectives: steal precious artifacts, destroy evidence, blow up the building, escape with the jackpot and more.
Steal valuable loot, complete your contracts, and score big!
COOPERATE. SURVIVE. ESCAPE.
8 unique monsters, each with their own abilities, strengths and weaknesses.
Dynamic co-op gameplay: solve puzzles and minigames, deactivate lasers and security cameras, share (or steal) the loot.
Be stealthy and aware of your surroundings: every bad step can attract the monsters.
Survive together… or use your friends to get out alive.
PLAY. EARN. REPEAT.
3 mafia factions to build your reputation and unlock rare, useful, and fun gear among 50+ items.
100+ customization items to define your own style.
4 difficulty levels, including a Nightmare Mode.
Warning
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
Hello burglars,
We recently found a bug that prevented the pumpkin head from spawning properly during the last few hours of our Hackoween event, which meant some of you couldn’t collect enough points to unlock the seasonal cosmetics in time.
We’re really sorry about that and I wanted to inform you that the bug has been identified and fixed in this patch. But to make up for it, we’re extending the Hackoween Special event until November 8th so everyone has a fair chance to grab the cosmetics they were aiming for.
So the pumpkin head is back, Halloween tickets are dropping again, and all the seasonal cosmetics are still unlockable until Sunday night!
Thanks for your patience, and sorry again for the trouble. We hope these extra days help you enjoy the end of the event.
Have fun!
Raven
🔔 Don’t want to miss the latest about Dark Hours? Follow us:
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Or contact us at [email protected]
Patchnote #95 for Dark Hours (v1.0.28795) - 06/11/2026
Halloween Event
Pumpkin Head Spawn Fix: Fixed an issue where the Pumpkin Head would not spawn during the Halloween event.
Event Extended: Due to the Pumpkin Head bug preventing players from completing the event in time, the Halloween event has been extended until November 8th.
Candy Destroy Fix: Halloween candies are now destroyed instantly after being eaten, instead of with a delay.
Game Modes
Anomalies
Mannequin Hit Sound Update: Added a new sound when hitting the Mannequin.
Train Station Polish: Adjusted several elements of the level, including the microphone position and the train horn.
Prologue
Trickster Box Symbol Fix: Fixed an issue where the Trickster box in the Prologue storage room could display the wrong symbol for players.
Trickster Minigame Music Fix: Fixed an issue where music would not play during the Trickster minigame.
Achievements
Save Your Buddy Achievement Update: Adjusted how the "Save Your Buddy" achievement is triggered. A player hit by a dart between the start and end of a catch is now saved, and the achievement is awarded to the shooter.
General
Audio Settings Fix: Fixed an issue where music and SFX volumes were not properly affected by the audio settings.
For Consoles
Foot Item Fix: Fixed an issue on consoles where picked up items could stick to the player's legs.
Patchnote #95 for Dark Hours (v1.0.28795) - 06/11/2026
Halloween Event
- Pumpkin Head Spawn Fix: Fixed an issue where the Pumpkin Head would not spawn during the Halloween event.
- Event Extended: Due to the Pumpkin Head bug preventing players from completing the event in time, the Halloween event has been extended until November 8th.
- Candy Destroy Fix: Halloween candies are now destroyed instantly after being eaten, instead of with a delay.
Game Modes
- Anomalies
- Mannequin Hit Sound Update: Added a new sound when hitting the Mannequin.
- Train Station Polish: Adjusted several elements of the level, including the microphone position and the train horn.
- Mannequin Hit Sound Update: Added a new sound when hitting the Mannequin.
- Prologue
- Trickster Box Symbol Fix: Fixed an issue where the Trickster box in the Prologue storage room could display the wrong symbol for players.
- Trickster Minigame Music Fix: Fixed an issue where music would not play during the Trickster minigame.
- Trickster Box Symbol Fix: Fixed an issue where the Trickster box in the Prologue storage room could display the wrong symbol for players.
Achievements
- Save Your Buddy Achievement Update: Adjusted how the "Save Your Buddy" achievement is triggered. A player hit by a dart between the start and end of a catch is now saved, and the achievement is awarded to the shooter.
General
- Audio Settings Fix: Fixed an issue where music and SFX volumes were not properly affected by the audio settings.
For Consoles
- Foot Item Fix: Fixed an issue on consoles where picked up items could stick to the player's legs.
Patchnote #94 for Dark Hours (v1.0.28756) - 05/11/2026
Monsters
Monster Navigation Improvement: Fixed a case where monsters could get stuck after their move was interrupted, and improved how monsters pick where to move.
Casino Stairs Fix: Fixed monsters, including the Stone Stalker, getting blocked on the Casino stairs.
Cruise Ship Door Fix: Fixed door panels that could block monsters.
Cursed Pharaoh
Door Crossing Fix: Fixed an issue with the Cursed Pharaoh crossing doors.
Gameplay
Out of Bounds Fix: Players who end up outside the map in the lobby or in Anomalies are now teleported back inside.
Circuit Breaker Fix: Fixed the lever animation being delayed for players.
Customization Sync Fix: Fixed customization items going out of sync for some players.
Mirror Reflection Fix: Fixed the position of equipped items in mirror reflections.
Level Design
Cruise Ship Fixes: Fixed some lights and the collider of a table in the Solarium.
Game Modes
Anomalies
Objectives Fix: Fixed objectives not being validated at the end of a run.
Loot Update: Reworked how loot spawns, with less loot, lower values and more variety. Low-value loot has been removed.
New Interactions: Added new interactive elements to the train station, including a bell and wine in the restaurant, a toy monkey and a train speaker.
Trickster Trophy Update: Changed the location of the Trickster trophies.
Visual Update: Added new visual effects, including dust and steam, and updated several anomalies.
Low Settings Fix: Fixed some anomalies on Low graphics settings.
Optimisation: Small optimisation pass on the Train Station.
Anomaly Fixes: Fixed several anomalies, including their triggers, sounds and collisions.
Prologue
Monster Fixes: Fixed monsters getting blocked near doors, improved their progression through the map and fixed monsters with a teleport ability being unable to reach the Boudoir and the Art Exhibit.
Monster Selection Fix: Fixed the monster restriction of the Prologue being applied in the full game.
Interaction Fixes: Fixed the leg-up vent interaction being too high and the drawers in the security room being difficult to interact with.
Item Placement Fixes: Fixed the Trickster box spawning inside a small safe in the storage room and the position of the ruby in the sink.
Visual Fixes: Fixed a door clipping issue and the room name flickering in the storage room.
UI
Van Departure Text Fix: The van departure text now uses the player's language instead of the host's.
Quick Play Navigation Fix: Fixed navigation in the Quick Play window.
Localization Update: Updated translations.
General
Customization Fixes: Fixed several visual issues on Steampunk items.
Customization Optimisation: Added more detail to customization items.
Patchnote #90 for Dark Hours (v1.0.27802) – 19/10/2026
Monsters
Gate Crossing Fix: Fixed an issue affecting monster behavior after crossing back through a metal gate.
Driftborn
Fixed an issue that caused the player's camera to remain locked after being caught by the Driftborn.
Banshee
Fixed several issues that could prevent the Banshee from catching players.
Network
Crossplay Improvement: Updated the Epic Online Services library to match the version used on consoles.
Patchnote #89 for Dark Hours (v1.0.26953) - 24/06/2026
Monsters
Monster Navigation Fix: Fixed an issue that could cause monsters to behave unexpectedly while moving around the map.
Blind Ghoul
Foghorn Counter Fix: Fixed a regression where the Blind Ghoul could move toward the player using the foghorn after being countered, instead of being properly affected by it.
Hidebehind
Gate Crossing Fix: Fixed an additional issue with the Hidebehind's behavior after crossing a metal gate.
For Xbox
Voice Chat Improvement: Improved voice chat quality on Xbox.
Network Settings Adjustment: Adjusted network settings on Xbox in an attempt to address the 2-player limitation in non-crossplay sessions. Player feedback is welcome to confirm whether the issue is resolved.
Patchnote #87 for Dark Hours (v1.0.26838) - 22/05/2026
Monsters
- HideBehind
- Improved speed and rotation while crossing doors.
- Fixed cases where the HideBehind could get stuck when players were outside the navmesh.
- Fixed thrown objects colliding with the HideBehind while invisible.
- Improved catch reliability and fixed Crossdoor cancellation behavior.
- Improved speed and rotation while crossing doors.
- Driftborn
- Fixed several ability loop issues when players were outside the navmesh.
- Fixed incorrect mirror counter behavior.
- Fixed cases where crowbar hits could cause the Driftborn to stop chasing targets.
- Fixed several ability loop issues when players were outside the navmesh.
- General Monster Navigation
- Improved fallback navigation behavior when monsters search for players.
- Fixed pathfinding loops caused by invalid threat checks.
- Fixed monsters getting stuck when players were outside the navmesh or around the Cruise Ship tree.
- Improved fallback navigation behavior when monsters search for players.
Gameplay
- Metal Gate Statue Fix: Fixed Metal Gates that were no longer destroying statues.
- Metal Gate Navigation Fix: Metal Gates no longer affect navmesh generation.
- Frying Pan Update: The Frying Pan is now correctly treated as a metal item.
Level Design
- Art Exhibit Metal Gate Collider Fix: Fixed collider issues on large Metal Gates in the Art Exhibit.
- Shelf Material Fix: Fixed a missing shelf material.
UI
- Crossplay Localisation Fix: Replaced incorrect "Crossplatform" wording with "Crossplay".
- French Localisation Fix: Fixed French translation for "Enable Crossplay".
- Contract Difficulty Feedback Update: Improved contract difficulty visibility and feedback.
General
- Save File Safety Check: Added a backup save creation if the main save file cannot be written.
Patchnote #86 for Dark Hours (v1.0.26799) - 14/05/2026
Gameplay
- Bomb Minigame Locker Input Fix: Fixed an issue where the “Up” input in the bomb minigame could behave incorrectly while the player was in a locker.
Achievements
- Reflective Revenge Trophy Fix: Fixed the “Reflective Revenge” trophy on PS5.
Known Bug
- AMD Radeon Driver Issue: AMD Software: Adrenalin Edition 26.5.1 WHQL drivers currently have a known issue with Dark Hours on AMD Radeon RX 7000 series GPUs, and may affect other AMD GPUs as well. This can cause environment tiles to visually glitch or disappear. If you encounter this issue, we recommend rolling back to a previous driver version until the issue is resolved or using `-dx11` launch parameter.
Patchnote #85 for Dark Hours (v1.0.26769) - 08/05/2026
Monsters
Monster Navigation Target Points Fix: Fixed rare missing target points on procedural maps that could affect monster navigation.
HideBehind
Invisible Defibrillator Interaction Fix: Fixed an issue where the HideBehind could be electrocuted by the defibrillator while invisible.
Teleport Cancel Catch Fix: Fixed an issue where the HideBehind could fail to catch players after its teleport ability was cancelled.
Voltaïc Wraith
Catch Reliability Fix: Fixed an issue where the Voltaïc Wraith would sometimes fail to catch players.
Invisible Reaction Fix: Fixed an issue where the invisible Voltaïc Wraith could incorrectly react when hit by a metal item.
Reset Replication Fix: Fixed replication problems affecting the Voltaïc Wraith’s reset behaviour.
Reset Explosion Light Fix: Fixed the visibility of the Voltaïc Wraith’s explosion light after reset.
Driftborn
Crowbar Hit Speed Fix: Fixed an issue where the Driftborn could move too fast after being hit by a crowbar.
Ability Loop Fixes: Fixed several cases where the Driftborn could loop abilities incorrectly.
Hidden Player Catch Fix: Fixed an issue where the Driftborn could incorrectly catch hidden players.
Camouflage Ability Loop Fix: Fixed a camouflage-related ability loop case.
Tentacle Visual Fix: Fixed incorrect white tentacle visuals on the Driftborn.
Mummy
Navigation Blocking Fix: Improved navigation checks to reduce cases where the Mummy could remain blocked.
Gameplay
Cruise Ship Explosive Marker Fix: Fixed missing explosive markers inside Cruise Ship cabins.
Crowbar Push Button Interaction Fix: Crowbar hits can now correctly activate push buttons.
Lifted Grid Collision Fix: Fixed an issue where players standing too close to a lifted grid could be killed when it fell, even if they were not underneath it.
Prison Anti-Softlock Fix: Re-enabled the prison anti-softlock system, allowing players to lift the grid and escape if everyone starts inside the prison.
Sprint After Monster Grab Fix: Fixed a rare case where sprint could remain disabled after being grabbed by a monster.
Online
Startup Crash Fix: Fixed a crash that could occur on startup for some players.
Lobby Refresh Stability Improvements: Added additional safety checks when refreshing lobbies to improve stability.
Frozen Ragdoll Replication Fix: Fixed an issue where clients could see a living player stuck in a frozen ragdoll state.
Achievements
Steam Big Spender Progress Fix: Fixed Steam progress tracking for the “Big Spender” achievement. Progress will now update based on the total amount already spent before this patch.
Xbox Slipstream Bros Achievement Fix: Fixed the Xbox “Slipstream Bros” achievement.
UI
Objective UI Client Update Fix: Fixed an issue where the objective UI would not update correctly for clients after throwing evidence into a trashcan.
Locker Focus Fix: Fixed an issue where clicking outside the locker screen could cause focus loss, preventing players from closing it with Escape.
Objective Widget Text Offset Fix: Fixed text offset issues in objective widgets.
Loading Screen Navigation Fix: Fixed an issue where players could go back to a previous widget while a screen was loading.
General
Solo Offline Access: Solo mode can now be played on PC even without an internet connection.
Cursed KO Visual Fix: Fixed distorted upper-body visuals that could appear on some clients when a cursed player was knocked out during the curse.
Patchnote #84 for Dark Hours (v1.0.26710) - 29/04/2026
General
- Map Transition Crash Fix: Fixed a crash that could occur during map transitions, such as when returning to the lobby or ending a mission.
- Voice Chat Smoothing: Adjusted voice component settings to reduce crackling sounds during voice chat.
Monsters
- Monster Pathing Fix: Fixed an issue where monsters could get stuck when navigating around the map.
- Blind Ghoul
- Hearing Fix: Fixed an issue where the Blind Ghoul could stop reacting to surrounding sounds.
- Repeated Dart Hit Fix: Fixed an issue where dart projectiles had no effect on the Blind Ghoul after the first hit.
- Foghorn Counter Fix: Fixed an issue where the Blind Ghoul could target the player using the foghorn after being countered by it.
- Wandering Dart Fix: Fixed an issue where the Blind Ghoul could not be slowed down by dart projectiles while wandering through the level. - Voltaic Wraith
- Hidden Player Dash: The Voltaic Wraith's dash is now cancelled when the player is hidden, preventing it from attacking players hiding under furniture.
Gameplay
- Heist Timer Start Adjustment: The timer of the heist night now starts when players enter the building, instead of when the contract is selected and the loading screen begins.
- Earmuffs
- Earmuffs Audio Fix: Fixed an issue where some sounds could remain inaudible after unequipping the earmuffs.
- Audio Filter Update: Updated the audio filter to prevent audio artifacts when playing with the earmuffs on.
Level Design
- Door Frame Gap Fix: Fixed an issue where a visible gap could appear between the wall and the door frame.
- Cartographers' Lounge Sign Fix: Fixed an issue where the "Cartographers' Lounge" text was overflowing from its door sign.
- Museum Corridor Lights Fix: Fixed an issue where some lights in the Museum corridor remained on even after shutting down the circuit breaker.
- Light Switch Synchronization Fix: Fixed an issue where light switches were not properly synchronized, causing some lights to turn on while others turned off when toggling a switch.
- Egyptian Box Floor Clipping Fix: Fixed an issue where the Egyptian box loot could fall through the floor when dropped.
UI
- Inventory Highlight Fix: Fixed an issue where item slots could keep their highlight in the inventory even when not equipped, making it appear as if multiple items were selected.
- Monster Ban List Navigation Fix: Improved gamepad navigation in the monster ban list.
- Lobby HUD Desync Fix: Fixed an issue where pressing F1 in the lobby could desynchronize the "ready" status display from the rest of the HUD.
- Endscreen Failed Heist Score Fix: Objective scores on the endscreen are now set to zero when a heist is failed, to avoid confusion with the score calculation display.
- Gamepad Focus Fix: Fixed several issues that could cause the gamepad focus to be lost while navigating menus.
Patchnote #83 for Dark Hours (v1.0.26633) - 24/04/2026
Monsters
Trickster
Water Gun Hit Fix: Fixed an issue where hitting the Trickster with the Water Gun would not make it disappear as intended.
Water Minigun Loop Fix: Fixed an issue where the Water Minigun could keep firing in a loop when countering the Trickster just before being caught.
Blind Ghoul
Egypt Antiquities Navigation Fix: Fixed an issue where the Blind Ghoul could get stuck near the Ark in the Egypt Antiquities map.
Voltaic Wraith:
Voltaic Wraith VFX Fix: Fixed an issue where the Voltaic Wraith’s visual effects could briefly appear incorrectly.
Cursed Pharaoh:
Cursed Mark Loop Fix: Fixed an issue where the Cursed Pharaoh could repeatedly use its cursed mark.
Driftborn:
Door Interaction Fix: Fixed an issue where the Driftborn could pass through closed doors.
General
Lobby List Crash Fix: Fixed a crash that could occur while browsing the lobby list.
Tranquilizer Minigun Shadow Fix Fixed an issue where an incorrect shadow could appear on the Tranquilizer Minigun's magazine.
Camera Shake Option Fix: Fixed an issue where lifting metal gates could still trigger a camera shake even when the motion reduction option was enabled.
Globe Navigation Fix: Fixed an issue where monsters could get stuck behind large globes while trying to path through them.
Level Design
Museum Display Collision Fix: Fixed an issue where items could get stuck behind a display in the Museum's Cosmic Gallery.
Wall Seam Visual Fix: Fixed an issue where a visible seam could appear between walls next to single doors.
UI
Lobby List Navigation Improvement: Improved navigation in the lobby list to make it easier to use. Also, limited the number of private lobbies displayed to prevent overly long lists.
Endscreen Result Display Fix: Fixed an issue where the end-of-mission screen could briefly display an incorrect result before showing the actual outcome (mission succeed or failed).
Seasonal Event Score Fix: Fixed an issue where seasonal event scores could still appear on the end-of-mission screen after the event had ended.
Patchnote #82 for Dark Hours (v1.0.26534) - 22/04/2026
General
- Crossplay activated: Activate crossplay between PC versions and consoles versions of Dark Hours.
Patchnote #80 for Dark Hours (v1.0.25926) - 01/04/2026
Monster
Trickster Dance Crash Fix: Fixed a crash that could occur when a player was dancing with the Trickster while another player ended the mission or returned to the lobby.
Hidebehind Catch Fix: Fixed an issue where the Hidebehind would not catch players after being hit by the extinguisher.
Archive Room Navigation Fix: Fixed an issue where monsters could get blocked by plants in the archive room.
Performance & Optimisation
Voltaic Wraith Optimization: Removed unused abilities from the Voltaic Wraith ability system to improve performance and prevent potential issues.
Memory Optimization: Improved memory usage by unloading monsters from memory after completing a mission in multiplayer.
Game Modes
PVP
Easter Eggs Points Fix: Fixed an issue where Easter Eggs points were not correctly calculated at the end of PvP matches.
PvP Score Screen Display Fix: Fixed an issue where the score screen could display incorrect values for the red team.
PvP Objective Color Fix: Fixed an issue where objective progress could display the wrong team color during PvP matches.
Auction House Key Spawn Update: Added an additional key spawn near the statue in the Art Gallery area of the Auction House, ensuring both teams can access their keys.
Network
Heist Score Screen Fix: Fixed an issue where the score screen could fail to appear for some players.
Level Design
Easter Basket Interaction Fix: Fixed an issue where the Easter basket could prevent players from picking up photo evidence in the staff kitchen.
Jumble Puzzle Minigame:
Input Limit Fix: Fixed an issue where entering more digits than expected could cause errors in the minigame.
Selection Highlight Fix: Fixed an issue where number selection highlight would not appear when opening the minigame with mouse and keyboard until interacting with it.
General
Player Clipping Fix: Reduced cases where player limbs could get stuck in walls.
Defibrillator Recharge Feedback: Added a feedback to the loading bar to indicate the automatic recharge of the defibrillator.
UI
Player Money Display Adjustment: Minor adjustment to the player money display in the shop.
Current Release
Build 26491443
Uploaded Nov 08, 2026
System Requirements
How to Install
Dark Hours.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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