Dark Hours
by Piece of Cake studios · 23 Oct, 2025
132 downloads
About the Game
Dark Hours is a co-op survival horror game for up to 4 players.
You and your crew were ready for the perfect heist, until something went terribly wrong. Right after breaking in, the power cuts out and you realize something isn’t right. You’re trapped inside the building you came to rob… and you’re not alone. A monster has taken over the place and you’re its next prey. Will you manage to escape? Will you survive this apocalyptic night?
PLAN. BREAK. STEAL.
Alone or with friends:
Explore 5 environments: an auction house, a museum, a casino, a power plant and a cruise ship
Use 50+ heist items: hacking tools, EMPs, scanners, cameras, teleporters, tasers and more.
Complete 12+ mission objectives: steal precious artifacts, destroy evidence, blow up the building, escape with the jackpot and more.
Steal valuable loot, complete your contracts, and score big!
COOPERATE. SURVIVE. ESCAPE.
8 unique monsters, each with their own abilities, strengths and weaknesses.
Dynamic co-op gameplay: solve puzzles and minigames, deactivate lasers and security cameras, share (or steal) the loot.
Be stealthy and aware of your surroundings: every bad step can attract the monsters.
Survive together… or use your friends to get out alive.
PLAY. EARN. REPEAT.
3 mafia factions to build your reputation and unlock rare, useful, and fun gear among 50+ items.
100+ customization items to define your own style.
4 difficulty levels, including a Nightmare Mode.
Warning
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Patchnote #87 for Dark Hours (v1.0.26838) - 22/05/2026
Monsters
- HideBehind
- Improved speed and rotation while crossing doors.
- Fixed cases where the HideBehind could get stuck when players were outside the navmesh.
- Fixed thrown objects colliding with the HideBehind while invisible.
- Improved catch reliability and fixed Crossdoor cancellation behavior.
- Improved speed and rotation while crossing doors.
- Driftborn
- Fixed several ability loop issues when players were outside the navmesh.
- Fixed incorrect mirror counter behavior.
- Fixed cases where crowbar hits could cause the Driftborn to stop chasing targets.
- Fixed several ability loop issues when players were outside the navmesh.
- General Monster Navigation
- Improved fallback navigation behavior when monsters search for players.
- Fixed pathfinding loops caused by invalid threat checks.
- Fixed monsters getting stuck when players were outside the navmesh or around the Cruise Ship tree.
- Improved fallback navigation behavior when monsters search for players.
Gameplay
- Metal Gate Statue Fix: Fixed Metal Gates that were no longer destroying statues.
- Metal Gate Navigation Fix: Metal Gates no longer affect navmesh generation.
- Frying Pan Update: The Frying Pan is now correctly treated as a metal item.
Level Design
- Art Exhibit Metal Gate Collider Fix: Fixed collider issues on large Metal Gates in the Art Exhibit.
- Shelf Material Fix: Fixed a missing shelf material.
UI
- Crossplay Localisation Fix: Replaced incorrect "Crossplatform" wording with "Crossplay".
- French Localisation Fix: Fixed French translation for "Enable Crossplay".
- Contract Difficulty Feedback Update: Improved contract difficulty visibility and feedback.
General
- Save File Safety Check: Added a backup save creation if the main save file cannot be written.
Patchnote #86 for Dark Hours (v1.0.26799) - 14/05/2026
Gameplay
- Bomb Minigame Locker Input Fix: Fixed an issue where the “Up” input in the bomb minigame could behave incorrectly while the player was in a locker.
Achievements
- Reflective Revenge Trophy Fix: Fixed the “Reflective Revenge” trophy on PS5.
Known Bug
- AMD Radeon Driver Issue: AMD Software: Adrenalin Edition 26.5.1 WHQL drivers currently have a known issue with Dark Hours on AMD Radeon RX 7000 series GPUs, and may affect other AMD GPUs as well. This can cause environment tiles to visually glitch or disappear. If you encounter this issue, we recommend rolling back to a previous driver version until the issue is resolved or using `-dx11` launch parameter.
Patchnote #85 for Dark Hours (v1.0.26769) - 08/05/2026
Monsters
Monster Navigation Target Points Fix: Fixed rare missing target points on procedural maps that could affect monster navigation.
HideBehind
Invisible Defibrillator Interaction Fix: Fixed an issue where the HideBehind could be electrocuted by the defibrillator while invisible.
Teleport Cancel Catch Fix: Fixed an issue where the HideBehind could fail to catch players after its teleport ability was cancelled.
Voltaïc Wraith
Catch Reliability Fix: Fixed an issue where the Voltaïc Wraith would sometimes fail to catch players.
Invisible Reaction Fix: Fixed an issue where the invisible Voltaïc Wraith could incorrectly react when hit by a metal item.
Reset Replication Fix: Fixed replication problems affecting the Voltaïc Wraith’s reset behaviour.
Reset Explosion Light Fix: Fixed the visibility of the Voltaïc Wraith’s explosion light after reset.
Driftborn
Crowbar Hit Speed Fix: Fixed an issue where the Driftborn could move too fast after being hit by a crowbar.
Ability Loop Fixes: Fixed several cases where the Driftborn could loop abilities incorrectly.
Hidden Player Catch Fix: Fixed an issue where the Driftborn could incorrectly catch hidden players.
Camouflage Ability Loop Fix: Fixed a camouflage-related ability loop case.
Tentacle Visual Fix: Fixed incorrect white tentacle visuals on the Driftborn.
Mummy
Navigation Blocking Fix: Improved navigation checks to reduce cases where the Mummy could remain blocked.
Gameplay
Cruise Ship Explosive Marker Fix: Fixed missing explosive markers inside Cruise Ship cabins.
Crowbar Push Button Interaction Fix: Crowbar hits can now correctly activate push buttons.
Lifted Grid Collision Fix: Fixed an issue where players standing too close to a lifted grid could be killed when it fell, even if they were not underneath it.
Prison Anti-Softlock Fix: Re-enabled the prison anti-softlock system, allowing players to lift the grid and escape if everyone starts inside the prison.
Sprint After Monster Grab Fix: Fixed a rare case where sprint could remain disabled after being grabbed by a monster.
Online
Startup Crash Fix: Fixed a crash that could occur on startup for some players.
Lobby Refresh Stability Improvements: Added additional safety checks when refreshing lobbies to improve stability.
Frozen Ragdoll Replication Fix: Fixed an issue where clients could see a living player stuck in a frozen ragdoll state.
Achievements
Steam Big Spender Progress Fix: Fixed Steam progress tracking for the “Big Spender” achievement. Progress will now update based on the total amount already spent before this patch.
Xbox Slipstream Bros Achievement Fix: Fixed the Xbox “Slipstream Bros” achievement.
UI
Objective UI Client Update Fix: Fixed an issue where the objective UI would not update correctly for clients after throwing evidence into a trashcan.
Locker Focus Fix: Fixed an issue where clicking outside the locker screen could cause focus loss, preventing players from closing it with Escape.
Objective Widget Text Offset Fix: Fixed text offset issues in objective widgets.
Loading Screen Navigation Fix: Fixed an issue where players could go back to a previous widget while a screen was loading.
General
Solo Offline Access: Solo mode can now be played on PC even without an internet connection.
Cursed KO Visual Fix: Fixed distorted upper-body visuals that could appear on some clients when a cursed player was knocked out during the curse.
Patchnote #84 for Dark Hours (v1.0.26710) - 29/04/2026
General
- Map Transition Crash Fix: Fixed a crash that could occur during map transitions, such as when returning to the lobby or ending a mission.
- Voice Chat Smoothing: Adjusted voice component settings to reduce crackling sounds during voice chat.
Monsters
- Monster Pathing Fix: Fixed an issue where monsters could get stuck when navigating around the map.
- Blind Ghoul
- Hearing Fix: Fixed an issue where the Blind Ghoul could stop reacting to surrounding sounds.
- Repeated Dart Hit Fix: Fixed an issue where dart projectiles had no effect on the Blind Ghoul after the first hit.
- Foghorn Counter Fix: Fixed an issue where the Blind Ghoul could target the player using the foghorn after being countered by it.
- Wandering Dart Fix: Fixed an issue where the Blind Ghoul could not be slowed down by dart projectiles while wandering through the level. - Voltaic Wraith
- Hidden Player Dash: The Voltaic Wraith's dash is now cancelled when the player is hidden, preventing it from attacking players hiding under furniture.
Gameplay
- Heist Timer Start Adjustment: The timer of the heist night now starts when players enter the building, instead of when the contract is selected and the loading screen begins.
- Earmuffs
- Earmuffs Audio Fix: Fixed an issue where some sounds could remain inaudible after unequipping the earmuffs.
- Audio Filter Update: Updated the audio filter to prevent audio artifacts when playing with the earmuffs on.
Level Design
- Door Frame Gap Fix: Fixed an issue where a visible gap could appear between the wall and the door frame.
- Cartographers' Lounge Sign Fix: Fixed an issue where the "Cartographers' Lounge" text was overflowing from its door sign.
- Museum Corridor Lights Fix: Fixed an issue where some lights in the Museum corridor remained on even after shutting down the circuit breaker.
- Light Switch Synchronization Fix: Fixed an issue where light switches were not properly synchronized, causing some lights to turn on while others turned off when toggling a switch.
- Egyptian Box Floor Clipping Fix: Fixed an issue where the Egyptian box loot could fall through the floor when dropped.
UI
- Inventory Highlight Fix: Fixed an issue where item slots could keep their highlight in the inventory even when not equipped, making it appear as if multiple items were selected.
- Monster Ban List Navigation Fix: Improved gamepad navigation in the monster ban list.
- Lobby HUD Desync Fix: Fixed an issue where pressing F1 in the lobby could desynchronize the "ready" status display from the rest of the HUD.
- Endscreen Failed Heist Score Fix: Objective scores on the endscreen are now set to zero when a heist is failed, to avoid confusion with the score calculation display.
- Gamepad Focus Fix: Fixed several issues that could cause the gamepad focus to be lost while navigating menus.
Patchnote #83 for Dark Hours (v1.0.26633) - 24/04/2026
Monsters
Trickster
Water Gun Hit Fix: Fixed an issue where hitting the Trickster with the Water Gun would not make it disappear as intended.
Water Minigun Loop Fix: Fixed an issue where the Water Minigun could keep firing in a loop when countering the Trickster just before being caught.
Blind Ghoul
Egypt Antiquities Navigation Fix: Fixed an issue where the Blind Ghoul could get stuck near the Ark in the Egypt Antiquities map.
Voltaic Wraith:
Voltaic Wraith VFX Fix: Fixed an issue where the Voltaic Wraith’s visual effects could briefly appear incorrectly.
Cursed Pharaoh:
Cursed Mark Loop Fix: Fixed an issue where the Cursed Pharaoh could repeatedly use its cursed mark.
Driftborn:
Door Interaction Fix: Fixed an issue where the Driftborn could pass through closed doors.
General
Lobby List Crash Fix: Fixed a crash that could occur while browsing the lobby list.
Tranquilizer Minigun Shadow Fix Fixed an issue where an incorrect shadow could appear on the Tranquilizer Minigun's magazine.
Camera Shake Option Fix: Fixed an issue where lifting metal gates could still trigger a camera shake even when the motion reduction option was enabled.
Globe Navigation Fix: Fixed an issue where monsters could get stuck behind large globes while trying to path through them.
Level Design
Museum Display Collision Fix: Fixed an issue where items could get stuck behind a display in the Museum's Cosmic Gallery.
Wall Seam Visual Fix: Fixed an issue where a visible seam could appear between walls next to single doors.
UI
Lobby List Navigation Improvement: Improved navigation in the lobby list to make it easier to use. Also, limited the number of private lobbies displayed to prevent overly long lists.
Endscreen Result Display Fix: Fixed an issue where the end-of-mission screen could briefly display an incorrect result before showing the actual outcome (mission succeed or failed).
Seasonal Event Score Fix: Fixed an issue where seasonal event scores could still appear on the end-of-mission screen after the event had ended.
Patchnote #82 for Dark Hours (v1.0.26534) - 22/04/2026
General
- Crossplay activated: Activate crossplay between PC versions and consoles versions of Dark Hours.
Patchnote #80 for Dark Hours (v1.0.25926) - 01/04/2026
Monster
Trickster Dance Crash Fix: Fixed a crash that could occur when a player was dancing with the Trickster while another player ended the mission or returned to the lobby.
Hidebehind Catch Fix: Fixed an issue where the Hidebehind would not catch players after being hit by the extinguisher.
Archive Room Navigation Fix: Fixed an issue where monsters could get blocked by plants in the archive room.
Performance & Optimisation
Voltaic Wraith Optimization: Removed unused abilities from the Voltaic Wraith ability system to improve performance and prevent potential issues.
Memory Optimization: Improved memory usage by unloading monsters from memory after completing a mission in multiplayer.
Game Modes
PVP
Easter Eggs Points Fix: Fixed an issue where Easter Eggs points were not correctly calculated at the end of PvP matches.
PvP Score Screen Display Fix: Fixed an issue where the score screen could display incorrect values for the red team.
PvP Objective Color Fix: Fixed an issue where objective progress could display the wrong team color during PvP matches.
Auction House Key Spawn Update: Added an additional key spawn near the statue in the Art Gallery area of the Auction House, ensuring both teams can access their keys.
Network
Heist Score Screen Fix: Fixed an issue where the score screen could fail to appear for some players.
Level Design
Easter Basket Interaction Fix: Fixed an issue where the Easter basket could prevent players from picking up photo evidence in the staff kitchen.
Jumble Puzzle Minigame:
Input Limit Fix: Fixed an issue where entering more digits than expected could cause errors in the minigame.
Selection Highlight Fix: Fixed an issue where number selection highlight would not appear when opening the minigame with mouse and keyboard until interacting with it.
General
Player Clipping Fix: Reduced cases where player limbs could get stuck in walls.
Defibrillator Recharge Feedback: Added a feedback to the loading bar to indicate the automatic recharge of the defibrillator.
UI
Player Money Display Adjustment: Minor adjustment to the player money display in the shop.
Patch notes #79 for Dark Hours (v1.0.25837) - 27/03/2026
Monsters
Museum Staircase Visibility Fix: Fixed an issue where lamps in the Museum staircase could block monsters' vision.
Monster Zone VFX Fix: Fixed an issue where monster zone visual effects could fail to appear in some situations.
Gameplay
Heist Items
Earmuff Effect Fix: Fixed an issue where the Earmuff effect could persist indefinitely after being equipped and then stored in a locker.
Water Machine Gun Magazine Size Adjustment: Reduced the Water Machine Gun magazine size from 50 to 20, as the previous value was set higher for test purposes and was not representative of the intended design.
Frozen Interaction Fix: Fixed an issue where players could still interact while frozen.
Rejoin Feature
PvP Rejoin Spectator Fix: Fixed an issue where players rejoining a PvP match while downed could remain stuck in spectator mode even after being revived.
Revive Interaction Fix: Fixed an issue where downed players who had left a PvP match could still be revived, which could cause issues if they rejoined afterward.
Rejoin Ghost State Fix: Fixed a rare issue where players rejoining a game while downed or dead could enter a ghost-like state, allowing them to pass through walls, not be seen by other players or targeted by monsters.
Ragdoll Display Fix: Fixed an issue where players joining a game in progress could see dead players standing instead of appearing as ragdolls.
Game Modes
PVP Team Key Visual Update: Added team-based colors to key icons in PvP for clearer identification.
Performance & Optimisation
Voice Chat Update: Updated the voice chat system to reduce its impact on overall game performance.
Monster Zone Optimization: Continued optimization of Hidebehind and Banshee zone visual effects to improve performance.
Customization Menu Performance Improvement: Improved performance when browsing customization menus.
Easter Seasonal Event
Easter Reward Fix: Fixed an issue where Easter points could still be awarded after failing a heist.
General
Defibrillator Highlight Fix: Fixed an issue where defibrillator highlights could remain visible even after being dropped, making them visible from anywhere on the map.
Ragdoll Interaction Delay Fix: Fixed an issue where ragdoll bodies could react with a delay when hit by thrown objects.
UI
Main Menu Navigation Fix: Fixed an issue where menu navigation could behave incorrectly when using a controller, sometimes opening unintended menus or actions.
Audio
Fire Extinguisher Audio Fix: Fixed an issue where the extinguisher would not play sound when used repeatedly.
Patch notes #78 for Dark Hours (v1.0.25783) - 25/03/2026
Monsters
Voltaic Wraith
Voltaic Wraith Spawn Fix: Fixed an issue where the Voltaic Wraith could appear on the floor above players instead of on their actual level.
Electrocution Feedback Fix: Fixed cases where players could remain visually electrocuted indefinitely after certain Voltaic Wraith abilities were interrupted or stacked.
Trickster
Trickster Behavior Fix: Fixed an issue where the Trickster could become stuck when targeting players near certain doorways or inaccessible areas.
Game Modes
PvP
Endscreen Reward Display Fix: Fixed an issue where the endgame screen could show incorrect earnings, displaying $0 at the end of the mission.
PvP Reward Distribution Fix: Fixed an issue affecting how event points were shared between teams in PvP. - Winning Team Reward Fix: Fixed an issue where the winning team could receive an incorrect amount of money at the end of a PvP mission.
Objective Tracking Fix: Fixed an issue where both teams could see the same objective progress, instead of their own respective scores.
Shared Heist/PvP Settings Fix: PvP mode now uses the same settings as Heist, preventing inconsistencies with gameplay parameters.
Outfit Color Reset Fix: Fixed an issue where PvP team colors (red/blue) would persist after returning to the lobby, instead of reverting to players’ custom outfits.
Key Spawn Fix: Fixed an issue where keys would always spawn on the ground instead of appearing in or on furniture.
Mode Switch Menu Fix: Fixed an issue where the monster ban menu could remain open after switching between game modes.
Performance & Optimisation
Hidebehind VFX Optimization: Adjusted Hidebehind’s visual effects to improve performance.
Monster Zone Visual Improvement: Improved and optimized the visual effect surrounding monsters for cleaner visuals and better performance.
Easter Eggs Event
Main Menu Easter Decorations Fix: Fixed an issue where Easter decorations were not appearing in the main menu.
Audio
Soda Dispenser Audio Improvement: Adjusted the soda dispenser sound to be more appropriately muffled.
General
Heist Items
Adrenaline Bottle Visual Fix: Fixed an issue where the Adrenaline bottle appeared opaque instead of transparent. Also adjusted how the item is held in the player's hand for better visual consistency.
Fire Extinguisher VFX Fix: Fixed an issue where the extinguisher’s smoke effect looked visually incorrect when used.
Patch notes #77 for Dark Hours (v1.0.25750) - 24/03/2026
Monsters
General
Door and Metal Gate Pass-Through Fix: Fixed an issue where monsters could pass straight through doors or metal gates instead of triggering the proper traversal behaviour.
Monster Targeting Fix: Fixed an issue where monsters could sometimes ignore players if they re-entered the map after going into the van at the end of a mission.
Voltaïc Wraith
Dash Limit Fix: Limited the Voltaïc Wraith to a maximum of two dashes when he sees a player in phase 3.
Explosion Charge Fix: Fixed an issue where the Voltaïc Wraith could charge electricity too quickly before launching his explosion in phase 3.
Mirror Counter Dash Fix: Fixed an issue where the Voltaïc Wraith could continue dashing in phase 3 even after the player used a mirror.
Solo Cooldown Tweak: Increased the Voltaïc Wraith apparition cooldown in Solo mode during phase 3.
Blind Ghoul
Exploration Movement Fix: Fixed an issue where the Blind Ghoul could get stuck while exploring.
Gameplay
Heist Items
Personal Teleporter Safety Update: Added a safety check to prevent activation when there is no valid pad destination, avoiding movement issues and wall-crossing situations.
Mirror Slide Animation Fix: Fixed an issue where starting to throw a mirror and then sliding could keep the throw animation instead of properly switching to the slide animation.
Electrocuted Animation Fix: Fixed an issue where electrocuted animation on players was not looping correctly.
Dropped Item Physics Tweak: Added a small force when dropping items from the inventory to prevent them from falling straight down and getting stuck standing upright.
Safe Interaction Fix: Fixed several issues affecting loot safe interactions, highlight, and feedback.
Game Modes
PVP
Enemy Team Key Pickup Fix: Fixed an issue in PvP where players could pick up the other team’s keys from their team bag or backpacks.
Item Pickup Fix: Fixed several issues where players could pick up items they should not be able to, or could fail to pick up items they should be allowed to retrieve from bags, bins, or else.
PvP Team Color Fix: Fixed an issue where team outfit colors could display incorrectly, causing both teams to appear blue instead of showing distinct team colors.
Objective Selection Fix: Fixed an issue where PvP matches could assign a wrong objective that should not appear in this mode.
Network
Quickplay
Quickplay Crash Fix: Fixed a crash that could occur after using the quickplay search.
Quickplay UI Overlap Fix: Fixed interface overlap issues during quickplay search and joining.
Second Quickplay Search Fix: Fixed an issue where a second quickplay search could appear infinite after leaving a first one.
Performance & Optimisation
Voltaic Wraith
VFX Quality Optimisation: Adjusted Voltaic Wraith visual effects to better match quality settings, especially on lower settings.
Voltaïc Wraith Collision Optimisation: Reduced unnecessary detection checks around the Voltaïc Wraith to improve performance.
Electric Arc Optimisation: Optimised the Voltaïc Wraith’s electric arcs to reduce their performance cost.
Voice Chat Performance Optimisation: Improved performance when no microphone is detected and voice chat is still enabled.
General
Van Computer Interaction Fix: Fixed an issue where the van computer could remain unusable if players returned to the van using teleportation instead of the exit door.
Sink Water VFX Update: Updated visual effects for sink water.
Sink Interaction Fix: Only the faucet is now highlighted during interaction instead of the whole sink.
Broken Glass VFX Update: Updated visual effects for broken glass.
Auction House Crowbar Fix: Fixed an issue in the Accounting Office of the Auction House (seed -1,895,332,854) where the crowbar could appear floating in mid-air.
Breakable Bottle VFX Update: Updated visual effects for breakable bottles.
UI
Key Remapping Confirmation Fix: Fixed an issue where the key remapping confirmation window could appear behind the options menu.
Lobby Gamepad Focus Fix: Fixed gamepad focus issues in the lobby screen.
Mafia Item Unlock Price Feedback Fix: Fixed an issue where some reward unlock prices could appear in white instead of red when the player did not have enough money to unlock them.
Blocked Players List Localisation Fix: Fixed an issue where the text “Block List” wasn't properly localised.
Easter Seasonal Event
Easter Bunny Beanie Fix: Added the missing Easter customization item "Bunny Beanie".
Patchnote #75 for Dark Hours (v1.0.25170) – 18/02/2026
Monsters
Monster Difficulty Balancing: Adjusted monster behaviour and tuning across all difficulty levels to improve overall balance and progression.
HideBehind Rhythm Tweak: Adjusted the rhythm of the HideBehind pattern in phase 3 to make the encounter more readable and better paced.
Gameplay
Monster Detector Walkie-Talkie Fix: Fixed an issue where the Monster Detector walkie-talkie would not work and failed to detect nearby monsters.
Contract Timeout End-of-Night Fix: Fixed an issue where the night would not end correctly if a contract timed out without any vote.
KO Position Display Fix: Fixed an issue where the displayed position of other players when knocked out could remain at the KO spot instead of following the body after being pushed by a monster, such as being knocked from a hallway into a nearby room.
Paper Code Third-Person Position Fix: Fixed the position of the paper code in the character’s hand in third-person view so it appears correctly aligned.
UI
History “Failed” Localisation Fix: Fixed a localisation issue where the “failed” status in the history was not displayed correctly.
Popup Focus Fix: Fixed an issue where some popups did not correctly focus buttons, making them difficult to select.
Contract Focus Fix After First Heist: Fixed an issue where contracts would not receive focus correctly when it was not the first heist in the session.
Visuals and Optimization
Lighting adjustement: Fixed the intensity of some lights so lighting feels more natural and consistent.
Van Lighting Fix: Fixed lighting issues affecting vans to restore their original lighting ambiance.
Network & Performance
Network Configuration Update: Updated network configuration to improve overall online experience.
Loading Stutter Reduction (PSO Precaching): Enabled PSO precaching to reduce or prevent freezes and stutters during loading.
Patchnote #74 for Dark Hours (v1.0.25141) - 13/02/2026
Monsters
- Blind Ghoul Polaroid Hearing Fix: Fixed an issue where the Blind Ghoul could stop reacting to sounds after the player used the polaroid.
- Driftborn Chase Ambience Fix: Fixed an issue where Driftborn chase ambient sounds would sometimes not play as intended.
Ragdoll
- Player Ragdolls on KO & Death:
- Ragdoll Network Sync: In the previous update, we integrated an improvement to the network synchronisation of player ragdolls, forcing body positions to stay in sync between host and client players. We had not announced it yet because we wanted to fine-tune a few things (see below). Further improvements will come later to reduce the small teleports that can still occur when players are revived.
- Ragdoll Blending Improvements: Improved ragdoll blending to make transitions into ragdoll states smoother and more natural.
- Ragdoll Rotation Fix: Fixed an issue where ragdolls could end up with incorrect or unnatural rotations.
UI & Menus
- Game History Loading Optimisation: Reduced the amount of data processed when opening the history menu to slightly improve performance.
Current Release
21259935
Uploaded Dec 19, 2025
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System Requirements
How to Install
Dark Hours.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.3 GB
21259935
D8F2A1A9
9d7326ea5bad94ca34901d87309eb113a7948fbc7e282fd4822e983c7a6d0840
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