About the Game
Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.
Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Improved: technicians are faster
Fix: Canvases on devices and customer bases load faster
Fix: Rebinding keys for movement were changing arrow keys instead of WASD, now the WASD will be rebinded and arrow keys will stay
Fix: AutoSave options in pause menu
Fix: Technicians were missing if overloading save from pause menu, technician manager not cleared properly
Fix: Rackmount did not reset color saved on them when unmounting rack
Fix: wrong translation ID on confirmation when releasing employee
Improved: LOD for long distance rack
Fix: when item with non custom color was added into shopping cart after custom color it merged
Fix: Trolley reset state onload
New: Power button in server and switch config, label edit in server config
Fix: SFP boxes changed back to continuous physics mode as Discrete was not good enough for small devices
Fix: Prevention of duplicate technicians
Fix: After save override , cursor was lost
Fix: Server did not show label on its screen
Fix: Label setting was shown also on items which do not save or display the value
Improved: Command Center cost and requirements updated so new players do not get it right away
Improved: Added downgrade Command Center button
New: Broken device counter on top left
Fix: Framerate changing listener stayed on the dropdown in AssetManagement. When changing to AutoFix devices the framerate limit was changed. (check in Graphics menu if your desired option is set)
Fix: EOL times are longer after first fix
Improved: LODs on SFP modules
Improved: Physics performance tweaks on Technicians
New: VLANs - set on switch ports to allow disallow flow
Improved: Route evaluation update
Fix: Lights rebaked
Improved: EOL times get longer after first repair
Fix: Motion blur 0 logic
Fix: Code improvements -Handling of cabling OFF switches
New: Unity engine updated to 6.4
Improved: Character limit for labels and save name increased to 35
Fix: SwitchID healing code. When your cables stopped working in some point, one issue which happened that SwitchID got recreated and did not match the previous switchIDs which are saved on the cables.
Improved: Performance: LODs on switches, lowered Racks vertices count.
Improved: technician audiosource issue fix, doppler effect issues
Fix: When loading new save over another the coroutine for counting money was not stopped so it was adding money.
Fix: Rebaked navigation system with better settings, hopefully less stucked technicians
Fix: Occlussion rebaked with smaller hole, to not hide end of corridors
New: Pause Menu Other->Evaluation cooldown : this will make longer delays between each evaluation to keep CPU less occupied. But you will have to understand that when you set higher limit the connectivity will be ready based only after the evaluation.
Improved: Performance updates: better CPU handling of packet spawners, Queued evaluation system. Breaking co-routines moved to one central system
New: Command Center - They are just playing for now
New: 3 new technicians
Fix: Time format in save changed to 24h
Fix: Load save files names in list performance
Improved: packets rendering performance
New: packet types assignment in game-play options - Lit (default), Unlit(more performant), Off
Fix: fallback if customer with lower requirements was assigned to higher base type. There will always be at least one customer to assign.
New: Add all broken devices in Technician queue button
New: Player unstuck button in pause menu → other
Improved: QoL Next IP button → takes the IP in clipboard and adds +1
Improved: Unified text input overlay, with Cancel button (used for save name and switch label, will be in more places)
Improved: When overriding save the old name will be filled in
Fix: Boxed racks not loaded
Fix: First achievement was not granted to some players
Improved: Save name displayed text format
Fix: when you remove a cable between a switch and a patch panel, only that specific cable ID is removed from the LACP group. The paired cable on the other side of the patch panel (which is now a dead-end path) remains in the group, keeping it alive in a broken state.
New: Steam workshop
https://steamcommunity.com/workshop/browse/?appid=4170200&browsesort=trend§ion=readytouseitems
New: Multimonitor support
Fix: Motion blur if set to 0 could still have some residual blur, now when set to 0 the effect is completely off.
Fix: Clearing error sign on Server bug
Fix: LACP configuration is now preserved when switch goes off (LACP group is removed if cable is removed)
Fix: when warning sign was cleared, it got recreated inside device co-routine
New: Clear all EOL warnings button in AssetManagement
Improved: Money are slightly faster, but IOPS above the requirements have lowered price now. And too much above is 0.
New: Mod Support v2, more on the discord. Steam workshop not yet implemented but coming.
Current Release
Build 24258666
Uploaded Jul 18, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Data Center? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
Data Center.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.0 GB
24258666
You May Also Like
View AllDownload Data Center for PC with a direct link or via torrent. Get the full version of Data Center for free. Data Center is a Simulation released by Waseku.