About the Game
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Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.
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Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.
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Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.
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Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.
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Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.
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Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.
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Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
Version 1.4.2.0
Releasing additional fixes for most common issues, based on player feedback:
General stability improvements for all platforms.
Fixed an issue where the companion bot would not respawn after a player returned to a checkpoint.
Fixed an issue on Switch 2 mouse mode where interacting with equipment would cause a double input (for real this time).
Thanks to everyone who reported a bug! If you do see any other bugs you'd like to report, please let us know anytime in Discord, in #feedback.
All the best!
Prophecy Team
Version 1.4.1.0
Releasing several fixes to most reported bugs, based on player feedback:
- Fixed an issue where the Companion Bots would stop respawning in co-op.
- Fixed an issue where the selected input on fabricator would reset to the first option, if a teammate interacted with the fabricator at the same time you were viewing it.
- Fixed an issue that could result in a crash on map transition.
- Fixed an issue on Switch 2 mouse mode where interacting with equipment would cause a double input.
- Added MARK II pack as available for Xbox and PlayStation
Appreciate the feedback from everyone! If you do see any other bugs you'd like to report, let us know anytime in Discord, in #feedback!
All the best!
Prophecy Team
Deadzone Rogue Release Notes
Version 1.3.0.0
This patch is to address DLC issues on Steam, and some crash and performance issues. Nintendo Switch 2 is currently behind as of this update, and will temporarily be unable to crossplay with other platforms until the update is certified and released for Nintendo Switch 2. Thanks for your patience!
- Fixed DLC on Steam not correctly unlocking for owners
- Fixed an issue where the CEO Boss was spawning in Crossfire
- General crash and performance fixes (first round)
We are working on another patch to address performance issues and stability including:
- Performance, stability, and bugs
- Playstation host crashes
- Switch interact key not working for joining clients using Mouse Mode
- Venator skins not applying in missions
- Crossfire waves auto start after wave 26
Thanks for your patience, and we'll continue to work on fixes as quickly as possible.
All the best!
Prophecy Team
Deadzone: Rogue Release Patch Notes - 1.1.15.0
- Fixed an issue where the Radiation perk and element reward was not granted after beating Distress Call. Thanks all for your feedback to help us catch this issue!
- Added a skip option to the final cutscene in Zone 4 - Getting Answers.
- Radiation Meltdown damage now more consistently does 2x the damage of the instigating hit.
- Disabled the mission rating at the end of run screen.
- Barrels can now be pinged through while holding one.
- Fixed an issue where joining players would sometimes not see the host’s nameplate decorations.
- Fixed an issue where the Breaker and Draining blessed affixes were not rolling.
- Fixed an issue where Soulbound count would reset if you sanctify the gun again or reroll your other weapon mod.
- Fixed an issue where the elemental pet bot would not properly apply debuffs to enemies.
- Fixed an issue where the barrel gamepad binding prompts were not showing.
- Fixed an issue where the interact prompt would get stuck on a player’s HUD if they were in an item selection screen when a cutscene was triggered.
- Fixed an issue where having a player inside the mission travel volume while the starting ship was changing locations would make it impossible to start a mission.
- Fixed a typo in Rail Gunner description where it incorrectly said it increased damage by 5%, when it actually increases it by 25%.
- Fixed an issue where sometimes Augment and Perk toasts would get stuck on a player's HUD at low opacity.
- Fixed an issue where the starting ship loading screen would not display the correct location text when joining another player's lobby.
- Fixed an issue where the Invincible and Back to Basics achievements would unlock after spectating a run.
We really appreciate the feedback, it helps us keep improving Deadzone for you. Good luck, have fun!
Prophecy Team
Version 1.1.13.0
- Disabled the freezing mechanic on the Ice Guardian bot.
- Dev Note: The freeze attack was causing a new crash for console players. We have removed the freeze attack for now, while we work on a fix for the issue. In the meantime, the Ice Guardian will use a chilling attack instead that is safe.
- Fixed an issue where the codex could not be scrolled using a gamepad.
- Fixed an issue where Synergies would stop working. This was caused from using a synergy a certain amount of times over the user's playtime, then either respawning or coming back to a checkpoint.
- Fixed several miscellaneous crashes.
Thanks for the feedback! We'll continue to keep an eye out for more improvements and fixes.
- Prophecy Team
Deadzone: Rogue Release Patch Notes
Deadzone: Rogue Version 1.1.9.0
Game Browser
- Removed the ping metric in co-op lobby browser.
- Dev Note: The ping metric was too intensive on the host of the lobbies and could cause poor co-op performance. We removed this feature so co-op players can have a better experience.
Avatars
- Removed unlock requirements for the Lost to the Void avatar
- Dev Note: This avatar was granted for early access participation. It was accidently unlocked for everyone and then the requirement reset, locking people out of it. We decided to keep it unlocked for everyone to resolve the issue.
Bots
- Lowered Vassal's time between attacks so he doesn’t idle as much.
- Vassal's tractor beam weakpoint exposed later (1.5s ->1.9s).
- Lowered Vassal's weakpoint exposure time (7s -> 5s).
- Adjusted the Shadow Watcher's radial wave FX.
Fixes & Notes
- Fixed an issue on PS5 and Xbox where TVs and monitors over 60hz were getting frames throttled to 40hz, leading to an artificially low frame rate and poor performance.
- Fixed a crash related to bot spawning.
- Fixed an issue where the game browser could not be scrolled.
- Fixed a softlock that could occur if a Carrier Turret was stuck on a door.
- Fixed an issue where you could not exit Uniform Chaos IV due to another room spawning on top of it.
- Fixed an issue where moving platforms in the bonus rooms would server correct joining clients.
- Fixed an issue where having the Intelligent weapon mod would give the player Smart Bullets forever.
- Fixed an issue where players could not revive in co-op in the false safe room.
- Fixed an issue where players could get stuck at the bottom of bonus room pits.
- Fixed an issue where the Shadow Watcher's Radial Wave attack was not visible for joining co-op players.
- Fixed an issue where enemy mine blast attacks could go through the Dome Shield.
- Fixed an issue where throwable objects (i.e. barrels) would experience desync when thrown as a joining client.
- Fixed an issue where the Forge VFX would activate when it was not supposed to.Fixed an issue where the Crossbow's reticle VFX would disappear if the player swapped weapons.
- Fixed an issue where the active perk widget was getting stretched and corrected spacing/scale of the active perk display (items, super items, synergies, and weapon mods)
- Fixed an issue where weapon mod icons would not hide after swapping to a different weapon.
- Fixed an issue where synergies that required locked perks would still be displayed as available.
- Fixed a pipe collision that would abruptly stop players.
- Fixed an issue where the abandon match button was not visible in the prologue mission
- Fixed an issue where offline hint text didn't properly hide when session type was changed to online in the multiplayer screen.
- Fixed an issue where in the mission select screen, if you selected a locked mission that did not support your preferred difficulty (i.e. zone 4 Prelude where preferred difficulty is normal), the UI would sometimes not properly display that the mission was unavailable.
- Fixed an issue where the loading screen after starting the game would always say "Docking with colony ship..." when your location was set to Apophis or Earth.
- Note: AMD has reported their latest GPU driver has an increased crash rate. If you are on an AMD GPU on driver version Adrenalin 25.12.1, it is recommended to roll back to an older version, 25.9.1.
Thanks all for the quick feedback, it's been super helpful for identifying bugs and areas we can improve in game right away. We hope this update is helpful, and happy holidays!
- Prophecy Team
Patch Notes: Version 1.0.0.26
- Party Time drops now only spawn for the owner
- Enabled options for Auto shoot on PS5
- Fixed an issue where Iridescent Channeling was dealing damage after the debuff was no longer applied
Long-range telemetry has picked up anomalies beyond the boundary.
Patterns are forming where none should exist.
Our instruments disagree… but the data persists.
Further investigation scheduled.
- Prophecy Team
Patch Notes: Version 1.0.0.14
Fixes
- Fixed an issue where the timer in Killing Time would sometimes not show for joining clients.
- Fixed an issue in Killing Time where the timer would reset if a player unstealthed after the encounter already started.
- Fixed an issue where the Mind Thrall would still spawn their ghost if killed by a melee proc.
- Fixed an issue where Companion Bots would not stealth when the player was put into stealth by Ghost Blade.
- Fixed an issue where the synergy activation announcement and synergy list view would display incorrect percentage values for the synergy descriptions.
- Fixed an issue where sometimes multiple items would be highlighted on the related synergies tooltip.
- Fixed an issue where the mission details tooltip would sometimes be offscreen.
- Fixed an animation and SFX desync that would occur with HUD announcements.
- Fixed an issue where the outro animation time after picking a super item was slightly longer than intended.
Thanks everyone for your feedback and support, keep it coming and have fun!
Prophecy Team
Patch Notes: Version 1.0.0.11
Missions
- The 2 additional Tech Mastery upgrades are now shown as mission rewards for completing Keep it Together.
- Added a notification to the Tech Mastery fabricator when the 2 additional Tech Mastery Upgrades are unlocked.
Stat Viewer
- Categorized synergies and perks by their type.
- Reordered the synergies in databank to fit the order of augments and perks.
Items
- Added a star next to epic quality Items in loot orbs to help distinguish them more from regular quality items.
Gamepad
- Added better gamepad support for the end of match screen.
- Added Playstation controller detection.
General Gameplay
- Added color correction accessibility settings.
- Weapon cosmetics in the customization screen are now sorted by what’s been unlocked first, then rarity.
Fixes
- Fixed an issue where Components were being shared between co-op players instead of being individual drops.
- Fixed an issue where the exit doors would immediately open instead of waiting for the player to finish selecting from their loot orb.
- Fixed an issue where the fabricator would sometimes open to the Upgrade screen instead of the shop for joining players in co-op.
- Fixed an issue where grenades would stop working when using burst weapons.
- Fixed an issue where players could get the ping wheel stuck on, causing a soft lock.
- Fixed an issue where a bot could potentially spawn in a wall in Keep it Together, sector 26.
- Fixed an issue where stats would not be saved when saving/loading a checkpoint, and would display incorrectly in the end of run screen.
- Fixed an issue where the Total Run Time in the stats viewer would not correctly display times greater than 24 hours.
- Fixed an issue where enemies in the Stat Viewer would not load if you were a joining client in co-op.
- Fixed an issue where the Hornet bot was never visible in the Bestiary.
- Fixed an issue where Seeking Turret, Admiral, and Siphon homing attacks were not showing their explosion FX.
- Fixed an issue where Companion bots would sometimes not get stealthed.
- Fixed an issue where the final boss dialogue was not being correctly interrupted if you selected an ending while it was still playing.
- Fixed an issue where you could inspect your weapon while aiming down sights.
- Fixed an issue where the Dome Shield synergy would not work for joining clients in co-op.
- Fixed an issue where loot orbs were not showing on the minimap.
- Fixed an issue where the Plasma Cycler was getting dropped at lower rarities.
- Fixed an issue where grenade cooldown animation would play when exiting certain screens (fabricator, customization screen, stat viewer)
- Fixed an issue where upgrade text would overflow in the equipment tooltip.
- Fixed an issue where the gamepad swap weapon prompt was not being shown on the HUD.
Thanks for your feedback and support!
- Prophecy Team
Patch Notes: Version 1.0.0.10
Updates
- Crossfire is no longer required for the "Hardcore to the Max" and "Death Incarnate" achievements
- The mission select menu is now navigable with the D-Pad for Gamepad.
Fixes
- Fixed an issue where the comparison tooltip would not show in the fabricator.
- Fixed an issue where the Siphon boss’s multi-laser attack was sometimes perpendicular instead of pointed at the ground.
- Fixed an issue where the Admiral mini boss would not spawn in the middle of the room in Nightmare Spearhead.
- Fixed an issue where players could get softlocked if a party member disconnected while a leech is attached to them.
- Fixed an issue where Companion bots couldn’t hit certain bots.
- Fixed an issue where Companion bots would randomly die.
- Fixed the Deadeye hit react not working
- Fixed an issue where the minigun would sometimes not spin up.
- Fixed an issue where CTAs would not clear from the Threats tab in the Stats viewer.
- Fixed an issue where the EULA could not be accepted when attempting to log in through the multiplayer menu.
- Fixed an issue where if the player started the game with a gamepad, the first time difficulty select would show the wrong description.
Known Issue
- Doors will open immediately after finishing an encounter.
Thanks everyone for your feedback and support, keep it coming and have fun!
Prophecy Team
Recommended Driver for Game Performance
- The latest NVIDIA driver versions on the R580 release branch (580.88 and 580.97) have a known critical performance issue which can result in the application crashing.
- Our recommended NVIDIA driver version is now 576.88 which has been verified to not be affected by this issue.
- If you are experiencing frequent crashes playing Deadzone: Rogue on NVIDIA hardware, we suggest checking your installed driver version to see if it is affected. The NVIDIA driver team is aware of the issue and is working to resolve it in a future driver update.
How to check your NVIDIA driver version
- Open the NVIDIA Control Panel: Right-click on your desktop and select "NVIDIA Control Panel".
- Access System Information: In the NVIDIA Control Panel, click "System Information" located in the bottom-left corner.
- Locate Driver Version: The driver version will be listed next to the "Driver Version" field within the system information window. Note that this usually represents the last five digits of the full version number.
- If Affected: If your driver is 580.88 or 580.97, consider visiting the Nvidia website to download the recommended driver instead or another version of your choice.
Patch Notes: Version 1.0.0.9
Missions
- Reduced bot counts in Get Out of My Head on Adventure, Normal, and Hard.
- Moved the Super Item Reroll reward to Keep it Together.
- Updated mission icons for Gauntlet and Uniform Chaos II.
General Gameplay
- Added an upgrade ready notification upon returning to the starting ship. This can be disabled in the settings.
- When viewing the upgrade station, the tab for the first available upgrade will automatically be selected
- Added a sound when players bounce on the couch (critical issue).
- Updated the hover state in the fabricator to be a little more obvious.
- Added glows to the data logs.
- Added gamepad scrolling in the Sig-Mail menu.
- Updated default gamepad sensitivity and aiming values.
- Gamepad deadzone settings are now displayed as a percentage. Updated default to 20%.
Fixes
- Fixed a softlock in Spearhead caused from the Aegis bot spawning behind terrain
- Another fix to address the leech causing players to get into a bad state.
- Fixed an issue where the in-world equipment tooltip would show a default test sniper if the player was in front of the drop when it spawned.
- Fixed an issue for gamepad input where tooltips in the fabricator would overlap with its neighbor.
- Fixed an issue where the Stats tracker was not properly tracking successful runs.
- Fixed an issue where the “Return to Ship” prompt option would show as “Abandon Run” in one of the possible endings.
- Fixed an issue where items in a saferoom would despawn if one player left the room before other players.
- Fixed an issue where super items were not displaying their upgrade level (and therefore not displaying the right description) in the Datalog menu
- Fixed an issue where elemental proc kills would not trigger the Ghost Blade perk, the Locked and Loaded perk, and Switch Hitter synergy.
- Fixed an issue where Psionic Slam would not properly work with grenades.
- Fixed an issue where consuming a damaged barrel with Barrel Chested would still cause an explosion.
- Fixed an issue where perks and augments were not being populated in the end-of-run screen if your run ended after you loaded a checkpoint.
- Fixed an issue where swapping weapons while stealthed would cause a player’s 3P weapon to unstealth.
- Fixed an issue where the tornados in the final boss fight would sometimes not despawn after defeating the boss.
- Fixed an issue where homing turret missile rotation would not be set correctly for joining clients in co-op.
- Fixed an issue where the Turret bot was using the wrong stagger animation.
- Fixed an issue where hit reacts on bots were not working properly.
- Fixed an issue where the equip sound would not play when equipping an item using a gamepad.
- Fixed an issue where a Plasma Ball would stick around indefinitely after an encounter was over.
- Fixed an issue where Super Items would always show a breadcrumb as if they had an available upgrade after they were all maxed out.
- Fixed an issue where voice input/output device settings were sometimes not applied correctly.
Hope everyone has a great weekend, good luck and have fun!
- Prophecy Team
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Uploaded Apr 03, 2026
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How to Install
DeadzoneSteam.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
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9.0 GB
22097541
82A33286
c0d2416bdb41dc43f4a1c2c5aa7076ae0cd9b245e4c1512283a91ee5f95aff33
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