About the Game
Discounty is a narrative-driven management sim offering a 15-20 hour single-player campaign.
Manage your own discount supermarket! Get caught up in small-town drama, organise and plan your shop's layout, and strike lucrative trade deals as you expand your secretive aunt's business empire. Selling more frozen fries will surely heal this broken community...right?
Step into the quirky harbour town of Blomkest, where your aunt has entrusted you with managing its only supermarket. Design and organise your shop, manage stock levels, work the checkout, and strike trade deals. Build relationships with the charming locals, and grow your business empire while navigating community dynamics. Use every tool at your disposal to expand your business, but be mindful: rapid growth might ruffle a few feathers in this tight-knit community. Will you pursue endless profits, or find a way to benefit everyone in Blomkest?

Your aunt has invited you to manage the local store, 'Discounty', in the run-down harbour town of Blomkest. But beware, not everyone wants you to succeed.

Explore Blomkest after business hours and get to know the townsfolk. Turn them into loyal patrons of Discounty and uncover the town's hidden secrets.

Create an eye-catching, efficient store by rearranging shelves and products. Design inviting aisles for easy navigation and add decorations to encourage purchases!

Blomkestians don't take well to newcomers. Gain manufacturers' trust, make trade deals, and sell local specialty goods to boost Discounty profits!

Keep shelves stocked, floors clean, and the storage room organised. Ring up customers shopping promptly to keep them happy! No one likes waiting around...

As profits soar, reinvest and grow! Expand your shop to stock more goods and advertise it around town!
Choose your appearance, handpick your outfit, and pick a name that reflects your unique style. Your ever-wise Aunt will always recognise you, no matter your chosen guise.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Attention, shoppers! We've been working on a few bugfixes and gameplay tweaks based on your reports since the "People or Profit?" update came out last week! Thanks for all the reports! ✨
Patch Notes: Version 1.2.0a
🛒 = this was suggested by players!
GAMEPLAY
"Scanner Broken" event no longer lasts all day; the scanner will be restored after completing 2 orders. (Players can also disable this event entirely by selecting the "Scanner available from start" option in the settings menu.)
Increased Chester's walking speed.
Reduced metal cost of restoring Mine Entrance from 30 to 15.
Added character icons to new Chapter 4 trade deal decisions to help clarify which decision will help Tammy, and which will help SUBLIME.
Player will no longer turn to look at shop vendors during purchasing dialogue.
Material recycler cutscenes will now play before the can recycler cutscene if both are available.
Moved paper airplane to an easier-to-find spot.
Adjusted lighting inside Muimerp.
Improved the flow of discovering new materials and recyclers for returning players: all recyclers become available in Chapter 4, and their cutscenes can be seen before picking up the material.
Removed confusing dialogue from the Order Fulfillment System blueprint location hint.
Only important main quests overtake currently-tracked quests.
Made Gina spawn more often when the player needs to speak with her for a quest.
Reduced the shopping list size of customers who spawn late in the day.
Increased price of post-game special shelves to 1000.
BUG FIXES:
Fixed bug that would turn Casey's booster into Tammy's.*
Healthy Competition quest: fixed bug preventing Angeel from accepting magnificent shelves and booster if player had more than the requested amount.
Fixed issues with Tellar's friendship events that could prevent players from getting access to the restoration of Jürgen's shed.
Fixed initial keg spawn doubling the items.
Basement questline: added additional checks to ensure the basement upgrades properly.
Fixed customers standing still and freaking out when the queue is full at the end of the day.
Customers will no longer attempt to use the self-checkout and get stuck if the spaces in front of it are occupied.
Fixed players getting stuck in a tree cluster in the farm.
Quest notifications will not show up if the quest is already being tracked.
Fixed Delivery Guy truck leaving while old boxes are still left in the truck.
Prevented item icons from overlapping in the marketing report.
Fixed Gina and Andersen starting dialogues with player while they are at the cash register.
Fixed numerous issues with dialogue appearing out of order in Japanese, Korean, Traditional Chinese, and Simplified Chinese.
Fixed "Moving on up" achievement not unlocking properly, and ensured it will be applied to existing saves.
Fixed one space in the player trailer becoming hidden when upgrading to the house.
Fixed driftwood spawning too early in the harbor.
Fixed post-game quests being incompletable in languages other than English.
Prevented Tellar from walking around in the town hall before she should.
Fixed characters walking through cutscenes they're not supposed to be in.
Adjusted conditions on certain rolling dialogues to prevent people talking about things before they happen.
Fixed being able to place decorations in the void outside the trailer.
Fixed RFID tracker disappearing or floating over player's head under certain conditions.
Fixed certain newspapers not spawning correctly.
Fixed fog appearing in the entrance to the forest when it shouldn't.
Fixed certain objectives not being crossed off in the quest log.
Fixed being able to open the pause menu while trade deal UI is open.
Prevented backup saves being overwritten if primary save becomes correupted.
Fixed numerous typos and errors.
Happy shopkeeping!
xoxo
Crinkle Cut Games
*Unfortunately this change cannot be applied to existing saves. If this is currently affecting your save, we can help you out! Please email us at [email protected] and attach your save file. Save files can be found in: C:\\Users\\\AppData\\LocalLow\\Crinkle Cut Games\\Discounty. The file name is either "Save0.json", "Save1.json", or "Save2.json", depending on if you are using save slot 1, 2 or 3, respectively.
Patch Notes: Version 1.2.0
Major Features:
Final Chapter: The story continues in a branching final chapter featuring 3 all-new endings.
Resource Collection: Collect resources around town and recycle them at BloRSt to turn them into building materials.
Town Restoration: Restore and build various structures around town.
New Characters: Meet new 3 characters in the brand-new chapter.
Inventions: Create new gadgets for your shop in Jürgen's old shed.
Shop Events: Random events can occur during shop gameplay
New Achievements
Quests & Dialogue:
New Main Quests: added a new main questline, with numerous unique quests and challenges depending on which choices you make, leading to one of three different endings.
New Trade Deals: as part of the Chapter 4 main quest, you'll be responsible for striking up trade deals with the new characters in town.
Added hundreds of new flavor dialogues to all Blomkest residents that play during Chapter 4, allowing them to react to the decisions you'll make, providing unique interactions for each playthrough.
Reduced purchase costs of the basement upgrades and integrated the questline into the new final chapter.
Added 3 new characters who appear in Chapter 4, each of whom offers one (or two!) trade deals.
Added two short post-game "challenge" questlines to earn the ultimate supermarket tech.
Added some additional dialogue to the Blomkest Fair to smooth the transition into the new chapter.
Shop Gameplay:
Item Selection: you can now select which items you'd like to sell in your shop using the Rewards app on your PC. You can even decide to not sell trade deal items by speaking with each vendor.
Order Fulfillment System: this invention lets you fulfill online orders to earn extra cash on shop days.
Self-Checkout: this invention allows customers to check themselves out.
Added 8 total inventions that can affect shop gameplay in a multitude of ways.
Added 7 shop events that trigger randomly during shifts.
Added new unlockable upgrades to the Rewards Shop.
Calming Tea Samples can now be purchased from Ted, which reduces shopper patience drain.
Coffee Machine can now affect shoppers multiple times per visit.
Coffee (item) is now in the Drinks category.
Added additional daily challenges to the shop PC.
Lowered the default simultaneous customer limit from 5 to 4. This can be increased by constructing billboards around town.
Restoration Projects:
Added 14 restoration projects around Blomkest that can be purchased using
Added 3 types of resources that can be found around the world and recycled into building materials at Ted's shop.
Materials can be purchased directly from Ted.
Bug Fixes & Polish:
Fixed numerous issues with NPC schedules
Fixed numerous typos and inconsistencies.
Added NPC emotes to many previous dialogues and cutscenes.
Rewrote poster description to clarify it affects their spawn rate, rather than the number of customers.
Rewrote or clarified text in certain quest objectives and UI elements.
Attention, shoppers! We got a few bug reports on the latest patch over the holidays, so we just fixed 'em ✨
Patch Notes: Version 1.1.3a
🛒 = this was suggested by players!
🛒 Vermin Ties quest: Fixed being able to click on the forest sheep prematurely and preventing further quest progress.
🛒 Fixed camera going out of bounds when staying in Solruna's shop past 20:00.
🛒 Fixed Solruna appearing outside of the shop when entering her shop just before closing.
🛒 Fixed coin sound playing at incorrect moments when buying from Ted's & Solruna's shops
🛒 Fishmas sticks will now remain visible in catalogue after finishing related quest.
Fixed missing translation in Spanish and Portuguese.
🛒 Fixed getting stuck in sheep fence gate.
🛒 Down with Discounty quest: made it possible to talk with Ms. Andersen while she's in the queue.
Fixed settings slider not correctly sliding while holding down a mouse button.
Fixed issue with switching between resolutions while in fullscren mode.
Fixed sewer grate in forest not closing correctly.
Happy shopkeeping!
Patch Notes: Version 1.1.3
🛒 = this change was suggested by players!
Shop Gameplay:
Customers no longer lose patience while making impulse purchases.
🛒 Added visual effect to customers' shopping lists to indicate when they reach a new impatience level.
Customers now lose patience faster when standing on dirt or when they can't find items.
Shelves and coolers now have a maximum appeal level of 10.
🛒 Customers display a dirt with hourglass thought bubble when walking on dirt.
Added hourglass icon to "can't find item" thought bubble.
Customers react more organically to appealing items; high appeal increases likelihood that customers will pick up that item, but they can still pick up less appealing items in the vicinity.
Added 3-second delay timer for customers making impulse purchases after entering the shop.
Highlighting a customer no longer highlights their shopping list.
Quality of Life:
🛒 Posters can now be removed from walls.
🛒 Highlighting posters now brings up a tooltip showing days left and effects.
Customer shopping lists now stack and can be cycled through with button presses.
🛒 Time now slows during the scanner tutorial.
🛒 Players can rename their character at any time in the trailer mirror.
Scanner barcode guide and cash register price guide can now both be hidden with button presses.
The keyboard arrow keys can now be used to operate the scanner.
🛒 Added new popup to the Guy Delivery to prevent orders after 21:00 (previously it appeared like you could place orders).
Changed English text of "days left" to "day(s) left" on challenges and poster tooltips.
Quests & Dialogue:
🛒 Fixed numerous instances of dialogue being able to play at an inappropriate moment of the story.
Most daily character dialogues can now only be played once per save file.
🛒 Vermin Ties: the rat quest has received a lot of polish to clarify objectives throughout the course of the game.
C.A.R. tutorial cutscene now triggers when the PDA is closed rather than a specific time.
🛒 Removed "End the Game" text from dialogue choices.
🛒 Added 10 second auto-complete timer for the inventory hotkey tutorial to prevent players with only a trackpad getting stuck.
🛒 Changed English text of poster tutorial popup.
Settings:
🛒 Added option to change font size.
🛒 Added option to make dialogue text appear instantly.
🛒 Added options to make dialogue text progress automatically.
🛒 Added option to lock cursor to screen.
🛒 Added option to pause when unfocused.
🛒 Added motion sickness mode (removes scrolling in main menu).
Added option to turn screen shake off.
Added option to unlock the scanner from the beginning.
🛒 Added option to turn off customer patience mechanics (i.e. customers will never leave a bad review).
Added fullscreen borderless display option.
Added volume slider for footsteps.
Added option to turn Vsync on or off.
System:
Cutscene priority system: reworked the system that triggers cutscenes to prevent rare bug in which multiple cutscenes could play at once.
NPC spawning: various improvements to how NPCs are spawned into and out of cutscenes, preventing an occasional bug in which NPCs could teleport to weird locations after cutscenes.
Polish:
Allowed placing waste barrels in basement and storage room.
Allowed throwing out Fishmas Sticks at BloRSt.
Bug Fixes:
🛒 Fixed Chester getting stuck when you pick up a shelf he's carrying items for.
🛒 Fixed getting stuck in the intro cutscene for the Fishy Business quest when Fisher's delivery area is full.
Removed long wait time after finishing certain cutscenes.
🛒 Fixed bug in which posters could be printed instantly.
Fixed customer dialogue appearing in front of cash register & scanner guides.
Fixed various typos and inconsistencies.
Fixed numerous instances of jank when starting or finishing certain cutscenes (NPCs appearing or disappearing too early, fades not working properly, NPCs facing incorrectly, wonky camera movements, sudden time changes.)
Fixed visual issue with paint on Solruna's altar.
Fixed being able to interact with the farm rat bowl too early.
Fixed newspaper not spawning properly after Resolutions quest.
🛒 "It's A Deal" Achievement will now be retroactively applied to saves that should have gotten this achievement.
🛒 Fixed Dollhouse item not being delivered properly.
Fixed Tellar's walking paths in her introductory cutscene.
Fixed being able to purchase item category discounts with insufficient reward points.
Fixed unnecessary wait times after certain cutscenes.
Fixed unpurchased item bin not properly changing appearance after being emptied.
Fixed Salmon item displaying incorrect colors in dialogue.
Fixed animation error with unpurchased item bin.
Fixed challenge notifications not sorting above the in-game PC user interface.
Fixed overexposed lights in Guy's truck during the day.
Fixed items sometimes not being pixelated during animation.
Fixed time running when walking through doors.
Fixed trigger size of first delivery cutscene to prevent multiple cutscenes from playing at once.
Fixed some decorative items being difficult to pick up using a controller.
Fixed "Opening in 30 minutes" popup showing after tutorial.
Fixed poster remnants showing above newer posters (removed remnants visual from game).
Fixed off-center dialouge appearing when returning to the main menu and starting a new game.
Fixed a null ref in the end-of-day shop report.
Fixed it being difficult to select the PC or compactor using a controller when Grace is also in the office.
Fixed drink still being highlighted in the bar even after viewing final friendship event.
Fixed path error for Ms. Andersen entering the bank.
Fixed errors in C.A.R. calculations in mornings, after Sundays, and after skipped story days.
Attention, shoppers! We're patching a few small things on the beta branch -- here's what's new:
Patch Notes Version 1.1.3 (Beta 3)
Fixed error preventing settings sliders from being adjusted incrementally.
Fixed it being difficult to select the PC or compactor when Grace is also in the office.
Fixed drink still being visible in the bar even after viewing cutscene.
Fixed visual issue with cash register vignette.
Fixed interaction distance on player.
Cash register UI now supports double digit amounts of items.
Fixed path error for Ms. Andersen entering the bank.
Fixed player being able to sleep prematurely.
Fixed issues with C.A.R. end-of-day report.
Happy shopkeeping!
Attention, shoppers!
Today we have a small patch to fix a few small bugs. As we mentioned in our last news update, we have a bigger Quality of Life patch incoming soon, but this will fix a few small issues in the meantime -- happy shopkeeping!
🛒 = this change was suggested by players!
🛒 Fixed missing reference for Debasement quest stage
🛒 Fixed Old Keys item duplicating in player inventory -- it is now properly removed in the cutscene.
🛒 Fixed customers sometimes not spawning after exiting to main menu then returning to the game.
🛒 Fixed shop stock not counting inventory in fridges, return chest, and player/employee inventories.
🛒 Made it easier to interact with Elmer's fireplace for Debasement quest.
Made opening hours sign easier to interact with using controllers.
Updated Unity version due to security risk.
Patch Notes: Version 1.1.0
🛒 = this change was suggested by players!
Quests
Discounty Basement: Adds a multi-part questline, starting in Chapter 2 and continuing into the endgame, in which the player can add a basement to their store.
The Boiling Brew: Adds a quest that introduces you Solruna's new experiments with paint. Can be started after seeing Solruna's final friendship event.
🛒 Corporate Espionage: the stealth route is shorter, and now spawns automatically when player is in the forest between 19:00 and 20:00.
🛒 Beyond the Fog: reduced the firewood Elmer requires to 1 piece, and clarified quest text.
🛒 An Apple of the Occult: changed wording of objective to reduce player confusion.
🛒 The Fishy Fisherman: players can now speak with Barbara to get more Fishmas Sticks if needed.
Shop:
Basement: players can unlock a basement, giving extra storage space for item boxes, shelves, and decorations.
🛒 Scanner can now be toggled back to cash register using the PC.
🛒 Chester won't steal: fixed bug that could cause items Chester holds to be lost when the player leaves the store.
Chester can now place items back in boxes if all shelves are full and he's got nothing better to do.
🛒 Improved scanner tutorial to clarify the controls.
🛒 Customers now queue based on proximity to the cash register, rather than the order in which they finish their shopping lists. No more cutting in line!
🛒 Trash compactor lights now indicate what type of waste they contain.
Added a red-tinted "0" to empty shelves.
🛒 Players can no longer place items behind fridges. Already-placed items can be picked up.
New Rewards Shop Items:
Improved Sponge: can be used 3 times before wetting again.
Ultimate Sponge: can be used 4 times before wetting again.
Discounty Bucket: bucket no longer has an appeal penalty
Advanced Employee Shoes: Chester moves faster.
Premium Employee Shoes: Chester moves even faster
Employee Gloves: Chester restocks faster.
Premium Employee Gloves: Chester restocks even faster.
Category Discounts: get a discount when purchasing items in a particular category. Each category discount has 4 tiers.
Dialogues:
Guy will no longer introduce himself in Chapter 2 and beyond.
🛒 Derek can no longer talk about his workday before getting to work.
Karl no longer mentions the tea shop destruction early.
Ted and Solruna will now kick you out of their shops if you stay too late.
Visuals:
Added opening hours signs to all shops and trade deal vendors.
Improved look of the green sea.
Multiple aquariums no longer have synchronized movement.
Added particle effect when the PC is unpacked.
User Interface:
🛒 Character customization options are now numbered.
Added "Scan" command & button when using the scanner
Added progress bar to the Rewards Shop showing how many new items have been unlocked.
Tooltip for the standing fridges now way "Fridge" instead of "Cooler."
Rewards Shop subheaders now properly scale to the text.
Other:
Performance: Fixed issue causing significant performance drops when entering the town.
Performance: Reduced the number of colliders and volumetric lighting sources in town to increase performance.
Players can no longer immediately go to bed; can only sleep at 9:30 or later on all days.
Ted's opening hours are now properly set to the times listed.
Solruna now closes her shop at 20:00, to leave to parts unknown...
Post-credits popup has now been changed to Player dialogue.
🛒 Removed deteriorated posters in the parking lot next to town hall to make it clearer posters cannot be hung there.
Bug Fixes:
🛒 Fixed customers getting stuck when doors to the warehouse are blocked.
🛒 Fixed issue that could cause incorrect tooltips to show on shelves & coolers
🛒 Fixed players getting stuck in hay bales near farm.
🛒 Fixed players getting stuck next to Fisher's mailbox.
Fixed Ms. Andersen looking out her window when she's outside in some instances.
Fixed Elmer's fireplace not being lit when it should be.
Fixed unaligned walls in shop.
Removed extra pixels in James' sprite.
Fixed game pausing time after opening & closing sewer menus.
Fixed gap in visual boundary around shop.
🛒 Chester's third friendship event is no longer available during Blomkest Fair, which could cause a soft lock.
🛒 Small potted tree now only spawns in the back slot at Solruna's store.
🛒 Fixed bird bath not returning to normal after finishing the related quest.
🛒 Advanced trade deal items can no longer be selected before they're unlocked.
Fixed bucket spawning too early.
🛒 Expand and Conquer quest: Elmer's documents can no longer spawn in a way that can trap players.
🛒 Fixed rat bowl spawning too soon.
🛒 Shopping list text will no longer sometimes turn black.
🛒 Hilda's third friendship event object (pot outside of Karl's farm) will no longer be mistakenly highlighted.
The player can no longer "outrun" the rain effect by running downward.
🛒 Fixed issue with Tellar's third friendship event triggering multiple times.
🛒 Fixed "New!" tag sometimes not disappearing on items from Delivery Guy.
🛒 Recycled individual boxes now return significantly less money than stacks.
Fixed issue causing the "It's a Deal!" achievement to not trigger.
Fixed "Scrub Amok" achievement to only require cleaning 10 messes as described.
Attention, shoppers! We've added a few fixes to our publicbeta branch. Learn more about the beta in our previous news post.
Beta Patch Notes: Version 1.1.0 (Beta 4)
🛒 = this change was suggested by players!
Added localizations of new content for all supported languages.
🛒 Fixed issue causing significant performance drops when entering the town.
🛒 Corrected opening hours sign for Isenkram's Hardware
Removed Andersen & Tellar from appearing in new cutscenes outside of the trailer in the morning.
🛒 Made sure it's always foggy when the Shadowy Figure appears in a new cutscene.
Gina now always visits the shop when the player needs to speak to her for a quest.
🛒 Cornelius's new friendship event can now play properly by clicking the highlighted sign outside of the John Key house. Also added small adjustments to the cutscene.
The player can no longer ask Solruna to remove paint from an unpainted store.
Minor adjustments to the cutscene with Tellar in the basement.
Synchronized sound of statue moving to the animation.
Tammy's cars no longer make sounds.
Solruna's cauldron now properly animates for the brown color.
Tooltip for the standing fridges now way "Fridge" instead of "Cooler."
Cauldron sounds now fade out.
🛒 Shopping list text will no longer sometimes turn black.
🛒 Hilda's third friendship event object (pot outside of Karl's farm) will no longer be mistakenly highlighted.
The player can no longer "outrun" the rain effect by running downward.
🛒 Removed deteriorated posters in the parking lot next to town hall to make it clearer posters cannot be hung there.
🛒 Fixed issue with Tellar's third friendship event triggering multiple times.
Rewards Shop subheaders now properly scale to the text.
Fixed issue with bulky waste placement ghosts not matching the sprites.
🛒 Fixed "New!" tag sometimes not disappearing on items from Delivery Guy.
Fixed visual issue with the "items unlocked" progress bar.
Attention, shoppers! We've added a few fixes to our publicbeta branch. Learn more about the beta in our last news post.
Beta Patch Notes: Version 1.1.0 (Beta 2)
🛒 = this change was suggested by players!
🛒 Recycled individual boxes now return significantly less money than stacks
Fixed variable for default shop color on existing saves
Particles for the unpacked PC
Fixed issue causing the "It's a Deal!" achievement to not trigger
Fixed "Scrub Amok" achievement to only require cleaning 10 messes as described
Fixed visual issue with upgraded sponges
🛒 Fixed players being able to avoid paying for the 3rd basement upgrade
🛒 Fixed payment amount not being shown in Extra Excavation quest
🛒 Fixed naming error for Shadowy Figure in multiple languages
🛒 Fixed localization issue that could cause the game to lock in the first encounter with Shadowy Figure
🛒 Fixed players being able to avoid paying for the 4th basement upgrade
Fixed being able to ask Elmer to "Expand the Basement" after starting the Extra Excavation quest
Fixed continuity errors in Cornelius's dialogues
Polished basement cutscenes
More items can be used to create paints
🛒 Fixed issue that could cause incorrect tooltips to show on shelves & coolers
🛒 Fixed cursor for upgraded sponges
Discounty Bucket changes appearance immediately upon purchase
Upgraded Discounty Bucket no longer has a debuff
We hope you're enjoying your stay in Blomkest so far, and have been overwhelmed by the wonderful reception the community has had to the game! We greatly appreciate all of the people who have taken time to report bugs and give feedback so far -- please keep it coming!
We've just pushed a hotfix that takes care of some of the most pressing issues. We are working on a larger patch that fixes dozens of issues that will go out soon. We will be continually working on bug fixes and improvements in the coming weeks, so please keep those reports coming -- it's super helpful!
HOTFIX: Patch Notes Version 1.0.0b
🛒 = this change was suggested by players!
- 🛒 Dollhouse decor item can no longer be placed in town, and can be placed in the store & trailer. If you have placed the dollhouse in town, it will be removed.
- 🛒 Fixed resolution settings not saving between sessions
- 🛒 Fixed resolution settings not being visible on ultrawide monitors
- 🛒 Fixed players getting stuck on day 2 after exiting the trailer after reading the newspaper
- 🛒 Fixed players getting stuck between the barricades on the staircase
- 🛒 Fixed Erik & Julie entering the shop just before closing time, leading to an unavoidable negative reaction
- 🛒 Fixed localization issue for the quest "Profitable as a Real Supermarket" that caused the goal to be displayed as 25,000 shills, instead of 8,000.
Thank you for shopping at Discounty!
xoxo
Crinkle Cut Games
You've also been great about reporting your feedback and bugs, so we've put together a patch to help make your experience better, and to add a bit more replayability if you'd like to keep optimizing your shop!
Patch Notes Version 0.16
🛒 = this change was suggested by players!
- 🛒 Added button prompt to indicate you can skip dialogue
- 🛒 Added ESC button prompt to show how to exit the cash register while playing with mouse & keyboard
- 🛒 Arrow keys can now be used for walking
- 🛒 Fixed rare bug causing game to freeze during Ted's introduction to BloRSt
- 🛒 Trash can now works properly
- 🛒 Prevented furniture from blocking customer paths
- 🛒 Fixed bug with sheep counting text in non-English languages
- 🛒 Fixed a line of dialogue that wasn't properly localized
- More items in Ted's shop! You can now buy boosters in Ted's shop to help optimize your shop layout even further.
- Removed cutscene featuring character who hasn't been introduced yet
- Fixed unlocalized & missing text in the recycling center
- Cars are no longer blocked by invisible NPCs. (Blomkest isn't haunted, we swear...)
Thank you for shopping at Discounty!
xoxo
Crinkle Cut Games
Current Release
Build 21422129
Uploaded Jan 18, 2026
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System Requirements
How to Install
Discounty.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
223 MB
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