Don't Die In The West (Wild Indigo Ranch)
by Funday Games · 18 Sep, 2024
1 downloads
About the Game
Howdy cowpoke! You have inherited Wild Indigo Ranch from your uncle, and a new life awaits you in the West! But the frontier isn’t always as idyllic as you hear in the stories. Grit Corp has sinister plans for turning the prairie into a profit-making machine. Work together with the townsfolk of nearby Tumbleville to right wrongs and restore Wild Indigo Ranch to its former glory.
For a prudent cowboy, resources need not be scarce on the prairie. Gather straw to craft a rope - now you can lasso your first Mustang, though you might want to start slow and catch Rosie the Donkey. A real buckaroo needs a six-shooter to serve justice and defend themself from local wildlife. If only you knew how to make one.
A cowpoke like you need a place to hang up your spurs after a long day of adventure. Pull up your sleeves, grab your tools, and get to work building the ranch of your dreams. Grow crops and farm the land, outfit your farm with stables, coops, and workshops. Finally, furnish and decorate your new home to your liking - home is where the hearth is.
Play as a lone ranger or team up with up to 3 friends. Work together to gather resources, build the finest ranch in the West, and ride together into the sunset.
Version Information
Steam Patch Notes
Official update history
It’s been a little while, but we’re back with a fresh patch. This update includes fixes for some of the most commonly reported bugs and issues.
Here’s a list of all the fixes:
- Fixed an issue where multiplayer games would get sudden FPS drops if the players were far away from each other - especially when some players were in some of the Westwood caves
- Fixed an issue where Howard's first treasure map incorrectly showed a white box when viewed. It now displays the correct image
- Fixed an issue where clients and servers would sometimes disagree about which objects were on fire, resulting in clients seeing the fire effect lingering on various objects
- Fixed an issue where Yara wouldn't show up on the map after moving back to her camp
- Fixed an issue where Tumbleville's bulletin board wouldn't show the blue exclamation point when completing ledger tasks for Alice
- Fixed an issue where harvesting Poppy Seeds would yield carrots
- Fixed an issue where dying while on fire would sometimes set objects around your spawn point on fire
- Fixed an issue where Howard's Hideout was called "Missing Translation" on the map
- Fixed an issue where the Distillery was called "Broken Distillery" when built
- Fixed an issue where some paths were floating above the ground
- Fixed an issue where a ladder in Bob's Saloon was placed inside of a wall
- Fixed an issue where a floating patch of sand near the ranch would overlap with the floors
- Fixed an issue with some buildings that couldn't be removed at Jacques's Edge
- Fixed an issue where there was a set of overlapping doors at Jacques's Edge
- Fixed an issue where you could fall through the ground at Jacques's Edge
- Fixed an issue where some tree stumps in Westwood couldn't be removed
- Fixed an issue where you could dismantle the safe in the Lawyer's Office, which would, in some cases, cause the player to get stuck in the intro dialogue
- Fixed an issue where Yara's island wasn't properly aligned with the building grid
- Fixed an issue where the ledger task "Free The Patridges" would incorrectly have the title "Free the deer"
- Fixed an issue where you could keep asking Yara about the caged boars, even after completing the quest where you free them
- Fixed an issue where building elements on a slope would be hard and frustrating. This should be easier to do properly now
- Fixes some issues where certain construction elements did not highlight or change color with the construction context
Hotfix 1.0.172p is now live!
We managed to fix the issue where players would not be able to receive a multiplayer code.
NOTE: In this update you will also have all the fixes and changes made with version 1.0.166p.
Here's the list for 1.0.166p in case you haven't seen it:
General fixes and adjustments
- Fixed an issue where some ammo and weapons would say that their damage type is "Blunt Damage Taken" instead of just "Blunt"
- Fixed an issue where some non-red painted elements would could as red for some ledger tasks
- Fixed an issue where Tallulah would be running away from her watering can when you first meet her
- Fixed an issue where the "Free The Deer"- quest said to talk to Teddy, but it wouldn't progress by doing so
- Changed the cabin wall model so that there's no longer a beam overlapping with wall-mounted objects
- Fixed an issue where the hanging garden box couldn't be placed on the tall cabin window
- Fixed an issue where the pre-existing green saloon walls in Tumbleville couldn't be painted without having to replace them entirely
- Fixed an issue where some quest steps would not be marked as completed, even though the whole quest is completed
- Fixed an issue where the water trough didn't highlight when hovered over with the hammer
- Fixed an issue where the sheriff sign was rotated the wrong way when built
- Fixed an issue where changing pages in the Quick Item menu sometimes didn't work
- Crafting and construction recipes with three or fewer ingredients now utilize the available space better
- Fixed an issue where items equipped with the Quick Items menu would sometimes unequip right as the menu was closed
- Fixed an issue where some mounted bandits would sometimes zoom around at super-sonic speed
- Fixed an issue where tint effects on activatable objects and NPCs would sometimes linger around
- Fixed an issue where Agatha would buy a deprecated cactus stew item
- Fixed an issue where Juan didn't sell you the recipe for the leather lasso
- Cleaned up the recipes in the journal, so you should be able to fill it out now
- Fixed an issue where one step of Howard's Treasure hunt would always be skipped
- You can now see discovered totem poles on the world map and minimap - existing save files need to rediscover them before they start showing up!
- Fixed a bug where other players would sometimes just be called "Player" on the world map
- Fixed an issue where the Hot Tub would appear twice in the construction menu
- Improved the way animals load in/unload to reduce the chance of them escaping their enclosures.
- Fixed an issue where you could fall through the world at the Fool's Gold Grotto
Steam Deck
- Added a Large UI mode for playing on Steam Deck and the big screen
- Large UI mode is enabled by default when launching the game on Steam Deck
- When turned on, text and other UI elements are increased in size
- Long item descriptions in the crafting menu and other places are shown as several pages, which automatically cycle through the text
- Task requirements and rewards in the ledger are shown using horizontal bars instead of squares to make the text more legible
- Fixed an issue where the bumper and trigger buttons on Steam Deck were called “LB”, “RB”, “LT” and “RT” rather than “L1”, “R1”, “L2” and “R2”.
- Improved the on-screen keyboard to make the text on the keys more legible
- Status effects are now shown in a vertical bar to make the name more legible
- Fixed an issue where viewing the details of an item in a shop sometimes had the title text overlap the icon
We have identified an issue with the multiplayer feature and have decided to roll back to version 1.0.141p until we manage to get it fixed.
We will let you know when the hotfix is out as soon as possible.
Thank you for your patience while we work on the fix.
Howdy cowpokes,
We have a new update out - 1.0.166p
Thank you for your support and patience while we worked through issues discovered over the past few weeks.
Here is a list of all the fixes and changes:
General fixes and adjustments
- Fixed an issue where some ammo and weapons would say that their damage type is "Blunt Damage Taken" instead of just "Blunt"
- Fixed an issue where some non-red painted elements would could as red for some ledger tasks
- Fixed an issue where Tallulah would be running away from her watering can when you first meet her
- Fixed an issue where the "Free The Deer"- quest said to talk to Teddy, but it wouldn't progress by doing so
- Changed the cabin wall model so that there's no longer a beam overlapping with wall-mounted objects
- Fixed an issue where the hanging garden box couldn't be placed on the tall cabin window
- Fixed an issue where the pre-existing green saloon walls in Tumbleville couldn't be painted without having to replace them entirely
- Fixed an issue where some quest steps would not be marked as completed, even though the whole quest is completed
- Fixed an issue where the water trough didn't highlight when hovered over with the hammer
- Fixed an issue where the sheriff sign was rotated the wrong way when built
- Fixed an issue where changing pages in the Quick Item menu sometimes didn't work
- Crafting and construction recipes with three or fewer ingredients now utilize the available space better
- Fixed an issue where items equipped with the Quick Items menu would sometimes unequip right as the menu was closed
- Fixed an issue where some mounted bandits would sometimes zoom around at super-sonic speed
- Fixed an issue where tint effects on activatable objects and NPCs would sometimes linger around
- Fixed an issue where Agatha would buy a deprecated cactus stew item
- Fixed an issue where Juan didn't sell you the recipe for the leather lasso
- Cleaned up the recipes in the journal, so you should be able to fill it out now
- Fixed an issue where one step of Howard's Treasure hunt would always be skipped
- You can now see discovered totem poles on the world map and minimap - existing save files need to rediscover them before they start showing up!
- Fixed a bug where other players would sometimes just be called "Player" on the world map
- Fixed an issue where the Hot Tub would appear twice in the construction menu
- Improved the way animals load in/unload to reduce the chance of them escaping their enclosures.
- Fixed an issue where you could fall through the world at the Fool's Gold Grotto
Steam Deck
- Added a Large UI mode for playing on Steam Deck and the big screen
- Large UI mode is enabled by default when launching the game on Steam Deck
- When turned on, text and other UI elements are increased in size
- Long item descriptions in the crafting menu and other places are shown as several pages, which automatically cycle through the text
- Task requirements and rewards in the ledger are shown using horizontal bars instead of squares to make the text more legible
- Fixed an issue where the bumper and trigger buttons on Steam Deck were called “LB”, “RB”, “LT” and “RT” rather than “L1”, “R1”, “L2” and “R2”.
- Improved the on-screen keyboard to make the text on the keys more legible
- Status effects are now shown in a vertical bar to make the name more legible
- Fixed an issue where viewing the details of an item in a shop sometimes had the title text overlap the icon
Hotfix 1.0.135p is out now!
Here's a list of all the changes and fixes coming with it:
Bug Fixes
- Fixed an issue where Reverend Book's name would be "...Reverend Book..."
- Fixed an issue where the screen would sometimes shake when you took damage
- Fixed an issue where "Wild River Prairie" would be called "...Wild River Prairie." on the map
- Fixed an issue where the "Westwood" location on the map would be called "Missing Translation"
- Fixed an issue where the Westwood Deed didn't have any text when opening it up
- The Belle Suite apartment deed now works - ask the Reverend for details
- Fixed an issue where players could tell Kasper information they shouldn't have
- Fixed an issue where some looping audio clips would sometimes linger in the game
- Fixed an issue where you would swim on the ground near the ranch's lake after freeing the river
- Fixed an issue where the final dialogue with the deputy got cut off and had missing translation
- Fixed an issue where the death sound effect and the intro letter sound effect didn't respect the volume sliders
- Fixed an issue where the notification icon on the crafting button would never go away
- Fixed an issue where you couldn't build jail walls
- Fixed an issue where crafting a leather saddle would start Kasper's quest
- Fixed an issue where Aiyana and Nayati could spawn too far away from where she's supposed to be
- Fixed an issue where the audio volume was still audible even when sliders were turned all the way down
- Fixed an issue where ledger tasks related to horses used the wrong icon
- Fixed an issue where Marta didn't stay put
- Fixed the holes in the ground in Deadwood
- Fixed an issue where you couldn't read the tombstones in Belleville
- Fixed an issue where some painted variants of the store window couldn't be painted
- Fixed an issue where players would get a recipe multiple times from Kasper
- Fixed an issue where Teddy didn't recognize finishing the White Bat and Black Boar quests
- Improved storage container logic to reduce the chance that they get in a state where they can't be opened
Gameplay
- You can now buy the sheriff's hat recipe from the Deputy
- You can now buy a chandelier and fancy fireplace recipe from Alice
- You can no longer buy the deprecated hardwood elements from Jacques
- You can now buy two new hardwood roof types from Jacques
- Improved Jacques' ability to walk back to his plot of land
- You can now buy iron fence and gate from Yong
- You can now sell all minerals to Sir Lorren
- Teddy now gives a better introduction to the White Bat and Black Boar quests
- Improved performance when multiple players are scattered around the map
- The barn windows now have shutters
- Improved Aiyana's ability to walk back to Bawk's Peak
- You can now buy a chair for Annabelle and a rainbow rug
- Adjusted the color on the Wild Indigo Ranch gate sign
- Adjusted the amount selection UI for better readability
- You can now craft recipes in bulk (x1, x5 or x10)
Game balance/adjustments
Adjusted the value of various items
- Increased the value of Rat Butts from $1 to $12
- Decreased the value of Nails from $80 to $11
- Decreased the buy price of Paints from $37 to $10
- Decreased the buy price of Gatlin Bullets from $25 to $18
- Decreased the buy price of Shotgun Shells from $16 to $14
- Decreased the buy price of Rifle Bullets from $20 to $14
- Decreased the buy price of Spiky Hat from $125 to $40
- Decreased the buy price of Drywood Beam from $10 to $2
- Decreased the buy price of Drywood Plank from $10 to $4
- Decreased the buy price of Plank from $15 to $8
- Decreased the buy price of Wooden Beam from $15 to $4
- Decreased the buy price of Wooden Shaft from $15 to $2
- Decreased the buy price of Hardwood Plank from $22 to $12
- Decreased the buy price of Hardwood Shaft from $22 to $6
- Decreased the buy price of Carrot Seeds from $30 to $7
- Decreased the buy price of Lettuce Seeds from $30 to $7
- Decreased the buy price of Onion Seeds from $30 to $7
- Decreased the buy price of Corn Seeds from $40 to $10
- Decreased the buy price of Squash Seeds from $40 to $10
- Decreased the buy price of Pumpkin Seeds from $40 to $10
- Decreased the buy price of Copper Pipe from $27 to $7
Howdy cowpokes,
We have a new update ready for you - 1.0.122p
In this update, we've added a little bit of new content for you to enjoy. We've also gone through your feedback since the 1.0 launch and made adjustments to gameplay and balancing based on it. Lastly, we've worked on more bug fixes that have been reported. Check out all the changes and fixes in the list below.
Thank you again for all the feedback and support while we continue to work on improving the game.
New Content
- Added a hot tub, so you can take a nice warm bath with your friends
- Added Sunflowers as a new type of crop
- Added black, white, and yellow paint colors
- Annabelle will now sell you a hobby horse, which slightly increases your movement speed
Gameplay
- Annabelle now sells a Wooden Trash Can recipe. When built, you can use it to throw away any unwanted craftable items you have lying around. NOTE: you can only delete craftable items
- The ghost cows will no longer wander as far, and will not turn aggressive when being lassoed
- Some animals now have a chance to drop bones, which can be used to make white paint
- Tallulah now sells sunflower seeds, which when grown can be used to make yellow paint
- You can now see nearby master crafters whom you haven't met on the minimap
- You can now see every master crafter you've met on the world map
- Changed the master crafter icon on the minimap when tracking a ledger task from a hammer to the face of the master crafter
- You can now see dialogue options being considered by other players in multiplayer games
- You can now craft stick food at the fireplace
- Ledger tasks are now categorized into one of three types: Building tasks, dismantling tasks, and adventure tasks. Each type comes with its own visual theme to make it easier to distinguish
- All maps, deeds, and notes should go into your Journal now when read
Game Balance/adjustments
- You can now change how many items you are buying/selling between x1/x5/x10
- You can now plant all crops/flowers in both garden boxes and soil patches
- When the tin polluter is destroyed, it now leaves behind some acid, which can be used to fill bottles
- Reduced the price of the Gatling Gun from 5,000 to 2,500, and the price of the recipe from 10,000 to 5,000
- Adjusted combat in Blackrock Cave in Dread Valley, Fool's Gold Grotto, and GritCorp Factory based on community feedback:
- Increased Hitbox for some agents that were hard to hit
- Slowed down boar chasing speed
- Added cooldown for the Driller Boss's drill in Blackrock Cavern
- Increased cooldown for Grit Corp driller's attack in Blackrock Cavern
- Made resources respawn in Blackrock Cavern
- Tweaked some level design in the GritCorp Factory Cave
- Reduced health for Robots and their spawning time
- Added explosion effect on Explosive steel arrows
- Added cover points to Westwood trees and some construction elements
- Poachers were missing from the poacher's camp and have been re-added
- Increased Hitbox for some agents that were hard to hit
Bug fixes
- Fixed the issue where Juan's milk Quest won't complete when you bring him milk
- Fixed an issue where you could pick up items into an inventory slot from which another item was being moved, causing both items to occupy the same slot
- Fixed the issue where deeds and treasure maps wouldn't appear in the journal
- Fixed an issue where a bandit act in Westwood didn't work as intended
- Fixed an issue where jumping over fences with a horse in a multiplayer game would cause the horse to snap back when dismounted
- Fixed an issue where Annabelle wouldn't sleep in her bed
- Fixed an issue where you couldn’t talk to a quest NPC before bringing a specific quest item
- Fixed an issue where you couldn't tell Teddy that you killed the white bat and the black boar
- Fixed an issue where players couldn't destroy the rock crushing Sir Lorren in multiplayer
- Fixed an issue where players would get screen shake from events in the world that were too far away from them
- Fixed an issue where the shovel's digging animations weren’t working
- Fixed bug with the Reverend's speech getting stuck at Kasper's answer
Others
- Changed the white deputy hat into a dark brown Sheriff hat
- Fixed an issue where loading screen tips would not be localized, or properly randomized
- We made the indigo color more blue
- The game will now detect corrupt save files and give you the option to restore a backup from the last session
There are some issues that although we have fixed, due to them happening in very unique scenarios, we will continue to keep an eye out for them in case they pop up again. So please let us know if you experience any issues.
- Fixed an issue where Yara wouldn't go to Yara's Crest
- Fixed an issue where Yara wouldn't go to Rocky Falls
- Fixed an issue where the Deputy could get stuck at the pier
- The hideout in Westwood now respawns if it's destroyed
Hotfix 1.0.107p is out now!
Here's a list of all the changes and fixes coming with it:
- Fixed an issue where achievements unlocked during the demo, wouldn't carry over to the main game
- Increased the chance that the bronze barrels drop acid bottles
- Added a loot table to the tin polluter
- Fixed an issue where the reverend's quest wouldn't progress without crafting an acid bottle
- Added mineable coal rocks in Westwood
- Increased the likelihood of getting sap from pine trees
- Fixed an issue where you would get stuck at the lawyer's office, if you used an existing character whose inventory is full
- Disabled screen shake from various animal attacks
- Added two brand new snake models
- Fixed an issue where snake ragdolls would act weird when they die
- Updated the icon of the snake skin icon
- Roof placement is now less rigid and easier to place
We have a new hotfix out today! Look out for 1.0.104p
We listened to your feedback about the inventory and container sizes, so in this hotfix, we’ve increased the space to give you more room.
There are lots of other fixes and changes so make sure to check out this list:
- Increased the storage capacity of certain containers (Safe, Trash Can, Cash Register)
- Annabelle will now sell you increased inventory size
- Fixed a problem where the rifle wouldn't show a muzzle flash
- Fix an issue where recipes bought by vendors would not be available for other players to learn via the bookshelf
- Fixed an issue where you couldn't paint the saloon swing doors
- Fixed an issue where you couldn't build the saloon sign
- Fixed an issue where you couldn't progress properly if you exited out of the Deputy's dialogue early
- Added a staircase built into the scaffolding
- Made it easier to build roofs higher up using the scaffolding
- Made it easier to place the smelter
- Increased the drop rate of boar snouts
- Increased the drop rate of sap from birch trees
- Made Saloon sign purchasable from Bob Booze
- Resized Gatlin Gun model
We have just put out a new hotfix 1.0.98p
With this hotfix, we are also starting to implement small changes/adjustments to features based on your feedback. Thanks to everyone for submitting bug reports and suggestions.
Here's a list with all the changes:
- Fixed a problem where the wooden barrel would have the wrong icon, and spawn in as a chest when built.
- Added new UI elements while crafting to display the current amount of available inventory slots, as well as the amount currently in storage of the item you're crafting
- Fixed a problem where the Gatlin Gun's model when dropped was wrong
- Rebalanced the range of various ranged weapons to better fit the tier progression
- Improved the loot table of the regular boars and the Black Boar
- Added new sounds when harvesting crops
- Fixed a problem where room detection didn't work in some areas of the Wild Indigo Ranch lot.
- Changed how some enemies behave, so they won't attempt to follow you into water
- Changed the icon of the "Hot Stuff" task on Yong's ledger page
- Changed the text on the skills menu, to clarify that you can still gain XP by using higher-tier tools and weapons
- Improved knockback, so rifles, shotguns, heavy attacks, and explosions shouldn't make enemies fall through the ground anymore
Hotfix 1.0.84p is out now!
Check out all the fixes and changes:
- Fixed an issue where some NPCs (Lars, Eugene, Annabelle, Sir Lorren) would load in way too far from where they're supposed to be
- Fixed an issue where Eugene wouldn't appear in Tumbleville
- Yara sometimes wouldn't open her shop but would insist that you claimed your reward first, even if you did already
- Changed chicken behaviour so they don't get scared of you when you lasso them
- Increased the time a lasso can be intersected before breaking from 0.5 seconds to 2 seconds
- Added a new aiming animation for the rifle
- Fixed an issue where the rifle was using the wrong model when dropped on the ground
- Recipes for Greenhouse elements are no longer free to purchase
- Greatly reduced the time to craft of many items
- Changed the requirement for the "Locked and Loaded" task in the Deputy's ledger page from the Rifle Rack to the Gun Station.
- Changed the amount of Prickly Pear Beer crafted at once from 1 to 3.
- Changed all storage containers to open immediately, instead of having to hold to open.
- Nemesis had to be killed by a player character to register as dead for the task to complete
- Fixed an issue where you couldn't complete Alice's quest in multiplayer
- Fixed an issue where a player-built safe would spawn with cash already inside it
- Blacksmith Yong notifications for her tasks are unstuck from the HUD
- Fixed an issue where the Tumbleville Sign was hard to place
- Fixed an issue where the game would freeze when the last quest was completed
- Fixed a problem where agents would be able to walk through the broken hitching post
- Rebalanced the amount of XP required to level up in the five skills
- UI was fixed so names and places should no longer appear with angle brackets before and after them
- Improved sorting on the construction wheel
- Removed highlighted words from quest steps
- Added a cooldown of 1s to subsequent lasso throws
A new hotfix is out - 1.0.75p
Here's a list of all the fixes and changes:
- Blacksmith no longer says "This is not good for business" after you helped her
- Fixed a wrong icon in Nayati's ledger
- You can now more easily tell the difference between empty and filled glass bottles
- Fixed Wanted Poster in Tumbleville not having collision
- Improved various cliff collision
- Lars is back from his vacation and should now be in his workshop (if you've rescued him)
- The invulnerable bandits threatening Frank will now actually leave when they're done
- Fixed an issue where Yara's vendor wouldn't open
Hotfix 1.0.69 is out now.
We want to thank all of you again for being patient while we are fixing these issues and adjusting some of the gameplay to make it more clear how to progress.
Here's the list of fixes and changes:
- Improved communication about how to complete construction tasks that require both a room and an interior
- Fixed an issue where two quest-related rocks were telepathically linked: the rocks at Jerry's spot and Sir Lorren's
- Fixed an issue where animals would walk through the water trough
- Fixed an issue where painted barn elements wouldn't count for relevant ledger tasks
- Various level design improvements and tweaks
- Fixed an issue where Yara wouldn't open her shop properly
- Fixed an issue where you couldn't use the scroll wheel in the Quests menu
- Fixed an issue where some painted objects would give the wrong things back when dismantling
- Fixed an issue where some recipes were free
- Improved spawning and respawning logic
- Fixed an issue where Sir Lorren would appear randomly near Frank's Ranch on new save games - we're looking into fixing this for existing save files
- Fixed an issue where some broken things weren't being recognized as broken - the broken hand bridge
- Fixed some issues with item descriptions in Howard's Treasure Hunt
- Fixed some missing translations in some ledger tasks
- Fixed Alice not showing any trust in the UI
Current Release
14112023
Uploaded Nov 15, 2023
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System Requirements
How to Install
Wild Indigo Ranch.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
425 MB
14112023
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View AllDownload Don't Die In The West (Wild Indigo Ranch) for PC with a direct link or via torrent. Get the full version of Don't Die In The West (Wild Indigo Ranch) for free. Don't Die In The West (Wild Indigo Ranch) is a Action released by Funday Games.