About the Game
The award-winning Far Cry franchise that stormed the tropics and the Himalayas now enters the original fight for humanity’s survival with its innovative open-world sandbox gameplay, bringing together massive beasts, breathtaking environments, and unpredictable savage encounters.
Welcome to the Stone Age, a time of extreme danger and limitless adventure, when giant mammoths and sabretooth tigers ruled the Earth and humanity is at the bottom of the food chain. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators, and outsmart enemy tribes to conquer the land of Oros and become the Apex Predator.
GAME FEATURES
In order to enhance your immersion, the entire dialog audio is in a primitive language inspired by Proto-Indo-European, a language that was spoken by our ancestors 12,000 years ago, and subtitled in English.
Welcome to the Stone Age, a time of extreme danger and limitless adventure, when giant mammoths and sabretooth tigers ruled the Earth and humanity is at the bottom of the food chain. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators, and outsmart enemy tribes to conquer the land of Oros and become the Apex Predator.
GAME FEATURES
- STONE AGE BY FAR CRY: The rich setting of the Stone Age provides a new setting filled with unpredictable mayhem, dangerous threats, and incredible stories that Far Cry is known for.
- RISE ABOVE EXTINCTION: Play as Takkar, a seasoned hunter and the last surviving member of your group. There is one goal: survive in a world where you are the prey.
- FIERCE WILDLIFE AND SAVAGE AND MAJESTIC WORLD: This is earth before man laid claim to it, where deadly sabretooth tigers ruled the world, giant woolly mammoths were kings, and herds of massive Elk stormed through the plains. Discover these and many more daunting creatures in the savage open-world of Oros within the towering redwood forests, harsh taiga, cold glacial mountains and humid swamps.
In order to enhance your immersion, the entire dialog audio is in a primitive language inspired by Proto-Indo-European, a language that was spoken by our ancestors 12,000 years ago, and subtitled in English.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Adding a newer Ubisoft Connect client to fix install issues
View on Steam
Fellow Wenja,
We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC. It is available for free on April 12, 2016 and includes the below changes.
Patch 3 download size:
- PC (1.1 GB)
- PS4 (849 MB)
- Xbox One (817 MB)
A second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. It adds high-quality textures to the PC version of the game.
HD Texture Pack download size:
- PC only (3.5 GB)
- Separate download available on Steam or Uplay
Patch Notes – Patch 3
1. NEW – Survivor Mode
- Available in New Gameplay Options when starting a New Game
b. NEW – Stamina Bar added
- Stamina depletes slowly during gameplay
- Stamina depletes faster when walking/running/being in combat
- Fast travel consumes stamina
- Stamina can be regenerated by sleeping and eating food
- Manual heal and fast travel costs stamina
- Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
c. Tamed Beasts
- NEW – Permadeath for Tamed Beasts
- If a Beast dies, the player must find and tame a new one
- This also applies to Legendary Beasts, they can never be found again if they die
- Skinning a Beast after they die gives you a skin
- If a Beast dies, the player must find and tame a new one
- NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
- In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
- Non-legendary tamed Beasts health has been reduced
- Owl attacks and bomb drops have been disabled
d. World/Resources
- Less natural resources are available in the world and less are looted when gathering
- Less daily resources added to the Reward Stash from Wenja population level
- Resources in the Reward Stash can only be withdrawn at the Village Stash
- Night lasts longer and is darker
- Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
e. Skills
- XP Curve has been adjusted to be more progressive
- Certain “over-powered” skills have been removed:
- Player skills:
- Extra Health II
- Primitive Heal II
- Extra Health IV
- Extra Health II
- Gatherer skills:
- Show Plants
- Show Resources
- Beast Reviving
- Show Plants
- Hunter skills:
- Craft Arrows III
- Shaman skills:
- Owl – Weapon drop
- Owl – Attack I
- Owl – Attack II
- Owl – Cooldown I
- Owl – Cooldown II
- Owl – Weapon drop
- Effects of other skills have been re-balanced
- Skill points cost has been rebalanced
- Player skills:
- Primitive Heal I: 2 points instead of 1
- Extra Health I: 3 points instead of 1
- Primitive Heal I: 2 points instead of 1
- Gatherer skills:
- Skinning II: 3 points instead of 2
- Find Resources I: 3 points instead of 1
- Skinning I: 3 points instead of 2
- Find Rare Plants: 3 points instead of 2
- Find Resources II: 4 points instead of 2
- Find Rare Resources: 3 points instead of 2
- Skinning II: 3 points instead of 2
- Crafter Skills:
- Double Clubs: 3 points instead of 2
- Double Spears: 4 points instead of 3
- Double Traps: 3 points instead of 2
- Double Sting Bombs: 4 points instead of 2
- Double Bait: 2 points instead of 1
- Double Clubs: 3 points instead of 2
- Hunter skills:
- Craft Arrows I: 3 points instead of 1
- Craft Arrows II: 5 points instead of 2
- Tag Enemies: 2 points instead of 1
- Craft Arrows I: 3 points instead of 1
- Shaman skills:
- Tame Wildcats: 2 points instead of 1
- Tame Apex Predators: 3 points instead of 2
- Tame Cunning Beasts: 4 points instead of 3
- Tame Wildcats: 2 points instead of 1
- Warrior skills:
- Heavy Takedown: 4 points instead of 3
- Extra Health III: 6 points instead of 4
- Heavy Takedown: 4 points instead of 3
f. Gameplay
- Bow tension added requiring players to pull back the arrow all the way to get maximum impact
- Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
- Weapons are consumed more quickly by fire
- The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid
- Crafting ammo in the Weapon Wheel now requires a hold to craft
- Most bag capacity has been reduced
- Player’s health regen speed has been reduced
- Some healing recipes now require red leaves in addition to green leaves
- Cold depletion rate has been increased
- Fully upgraded Winter Clothes no longer offer total protection from the cold
- Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
- Fast Travel now costs Stamina and Meat, proportionally to distance
- Mini-map has been removed
- Shaders on tagged enemies have been removed, making them more difficult to spot
- Several UI options have been set to off by default to increase immersion (but can be re-enabled)
- Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings)
- Fog of war reveal radius has been reduced
- Can only Save & Quit when not in Combat
- Game difficulty cannot be changed once started in Survivor Mode with Permadeath
- Requirements for rare animal skins have been reduced when upgrading huts
- Reduced health for Legendary Beasts, Batari and Ull
g. AI/Wildlife
- Enemies are more reactive and aggressive in combat
- Wildlife detects you more easily
- Blood trails from wounded animals are harder to track
- Reduced overall animal density during the day, and increased density of predators at night
- Reduced human density and frequency of Wenja events
- Wenja fighters are less resilient
- Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
2. NEW – Permadeath
- Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
- Three Options Available – Off, On, Second Chance
- Off – You respawn when you die
- On – The game is over when you die
- Second Chance – You only respawn if you completed enough of the game since your last death (every 3% as depicted in the player’s overall progress)
- Off – You respawn when you die
- Failing during Tensay’s Vision missions does not count as dying (You’re dreaming after all)
3. Stability and Performance
- a. Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
- b. Fixed some specific, low occurrence crashes
4. Gameplay
- New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
- New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
- Fixed melee damage resistance skill also affecting ranged damage
- Increased critical health in hard/expert difficulty modes
5. Lighting and FX
- Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
- Minor fixes to clipping issues
6. Wildlife and AI
- Various bug fixes
7. Missions/Activities/World
- Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
- Fixed an issue where players could exit the map in the mission – Vision of Ice
- Fixed an issue where players could exit the map in Shayu’s Cave
- Fixed a couple issues where players could get stuck in the Dangu Cave
- Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
- Fixed some resources that would cause the player to become stuck in the map when gathering them
- Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
- Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland
8. Menu/UI/Map
- Fixed an issue that would cause one of the life bars to flicker in specific conditions
- Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
- Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu
9. NEW – 4x Achievements and Ubisoft Club badges
- Achievement #1: TOP OF THE FOOD CHAIN
- Finish the game in the Survivor mode (Any difficulty).
- Achievement #2: TOP OF THE FOOD CHAIN (2ND CHANCE)
- Finish the game in the Survivor mode (Any difficulty) and the Second chance option activated.
- Achievement #3: TOP OF THE FOOD CHAIN (PERMADEATH)
- Finish the game in the Survivor mode (Any difficulty) and the Permadeath option activated.
- Achievement #4: SURVIVAL OF THE FITTEST
- Finish the game in Survivor mode (Expert difficulty) and the Permadeath option activated... Forget it… No-one will ever achieve it.
10. NEW – PC fixes and support for Ultra-HD Texture Pack
- NEW – Support for ultra-HD texture pack (Note: PC Patch 3 does not include the texture pack. It can be downloaded separately for free on Steam or Uplay.)
- PC-specific fixes:
- Add option to turn off mouse deadzones
- Interface and input tweaks
- Various minor bug fixes
- Add option to turn off mouse deadzones
https://scontent-atl3-1.xx.fbcdn.net/hphotos-xtl1/t31.0-8/12823502_439321916275205_2854460059997217194_o.jpg
Fellow Wenja!
Now that everyone has had a chance to learn the lay of the land of Oros, we’re happy to announce the second title update for Far Cry Primal.
This update introduces several game fixes, along with some additional HUD changes, including the ability to disable the HUD entirely, which should allow for some spectacular prehistoric photo opportunities!
The full list of changes can be found below.
We hope that you’ve enjoyed your time with Takkar and the Wenja tribe so far! If you’d like to discuss the game further, you can do so on our Far Cry Primal Forums, or catch us on Facebook and Twitter.
Thanks again and happy hunting!
View on Steam
Fellow Wenja!
Now that everyone has had a chance to learn the lay of the land of Oros, we’re happy to announce the second title update for Far Cry Primal.
This update introduces several game fixes, along with some additional HUD changes, including the ability to disable the HUD entirely, which should allow for some spectacular prehistoric photo opportunities!
The full list of changes can be found below.
- Stability & Performance
- Improved performance and stability
- Fixed low occurrence specific crashes
- Improved performance and stability
- Gameplay
- Improved the overall difficulty of a mission
- Fixed an edge case issue where the XP is not updated
- Fixed issue where the kills from companion animals does not update under specific condition
- Fixed a bug where a weapon switched automatically when using the speed boost
- Fixed a rare issue where the player is vulnerable when trying to heal
- Fixed a low occurrence issue where the player is unable to loot
- Fixed an issue where the player can be teleport outside the mission zone when riding any animals
- Fixed issues with Hardsave not functional if the user performs specific action
- Fixed a trophy update issue when taming one of the beasts
- Fixed a player’s movement issue when capturing an outpost
- Fixed a 2 second freeze when players pause the game during few specific animations
- Fixed a waterfall effect issue during a cinematic
- Fixed an edge case issue where the player cannot pet smaller companions
- Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
- Fixed a blood trail visual issue when using the hunting vision
- Improved the overall difficulty of a mission
- Lighting and FX
- Fixed some lighting issues in specific areas
- Fixed some lighting issues in specific areas
- Wildlife and AI
- Improved the AI navigation in a specific outpost
- Fixed low occurrence navigation issues with the companions
- Fixed some edge case animation issues with animals and companions
- Improved the AI navigation in a specific outpost
- Missions/Activities/World
- Fixed Missions and Activities blockers when performing specific actions
- Fixed few spawning issues with the players and specific animals
- Fixed an issue where the player can complete one of the mission twice
- Fixed issues where the player can’t climb a vine when performing certain actions
- Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
- Fixed an issue where the player is unable to fast travel
- Fixed objective issues when performing specific actions
- Fixed edge cases navigation issues in the World
- Fixed Missions and Activities blockers when performing specific actions
- Menu/UI/Map
- Added an option to not show enemies in the minimap
- Added a button to disable the HUD option
- Added new tutorial page to match description and picture
- Fixed an issue where a button is misplaced in the reward stash
- Fixed some displaying issues with the HUD and the World Map
- Fixed an issue where a fail prompt does not appear under specific conditions
- Fixed an issue where the XP prompt remains present on the HUD
- Fixed icons issues in specific activities
- Fixed few minor issues where a waypoint is not displayed properly
- Fixed an issue where the outpost counter does not update
- Added a visual guideline for one of the achievements
- Added an option to not show enemies in the minimap
- Audio
- Fixed a sound issue with burning fire during the playgo
- Added a missing SFX during a specific Quick Time Event attack
- Added a missing Audio line during a cinematic
- Fixed a sound issue with burning fire during the playgo
- Localization/Text
- Fixed issues when subtitles go past menu borders in some languages
- Fixed an issue where collectibles text can be overlapped by an event notification
- Added missing subtitles when skipping a cinematic
- Fixed incorrect messages appearing on screen after specific actions
- Fixed issues when subtitles go past menu borders in some languages
We hope that you’ve enjoyed your time with Takkar and the Wenja tribe so far! If you’d like to discuss the game further, you can do so on our Far Cry Primal Forums, or catch us on Facebook and Twitter.
Thanks again and happy hunting!
Current Release
Not available
System Requirements
OS
Windows 10 (64-bit versions only)
CPU
Intel Core i3-550 | AMD Phenom II X4 955 or equivalent
RAM
4 GB RAM
GPU
NVIDIA GeForce GTX 460 (1GB VRAM) | AMD Radeon HD 5770 (1GB VRAM) or equivalent
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
11.9 GB
Password: cracked-games.org or 123
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View AllDownload Far Cry® Primal for PC with a direct link or via torrent. Get the full version of Far Cry® Primal for free. Far Cry® Primal is a Action released by Ubisoft.