About the Game
Create a team with up to 3 friends in Tom Clancy’s Ghost Recon® Wildlands and enjoy the ultimate military shooter experience set in a massive, dangerous, and responsive open world. You can also play PVP in 4v4 class-based, tactical fights: Ghost War.
TAKE DOWN THE CARTEL
In a near future, Bolivia has fallen into the hands of Santa Blanca, a merciless drug cartel who spread injustice and violence. Their objective: to create the biggest Narco-State in history.
BECOME A GHOST
Create and fully customize your Ghost, weapons, and gear. Enjoy a total freedom of playstyle. Lead your team and take down the cartel, either solo or with up to three friends.
EXPLORE BOLIVIA
Journey through Ubisoft's largest action-adventure open world. Discover the stunning diverse landscapes of the Wildlands both on and off road, in the air, on land, and at sea with over 60 different vehicles.
TRUST YOUR EYES
Taking out the Santa Blanca Cartel becomes an even richer experience with Tobii Eye Tracking. Features like Extended View, Aim at Gaze and Communications Wheel let you use your natural eye movement to interact with the environment – without interrupting or modifying your traditional controls. Now armed with an extensive eye tracking feature set, team communication becomes more seamless, firefights become more intense and exploring your new surroundings becomes an even more immersive adventure.
Compatible with all Tobii Eye Tracking gaming devices.
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Additional notes:
Eye tracking features available with Tobii Eye Tracking.
TAKE DOWN THE CARTEL
In a near future, Bolivia has fallen into the hands of Santa Blanca, a merciless drug cartel who spread injustice and violence. Their objective: to create the biggest Narco-State in history.
BECOME A GHOST
Create and fully customize your Ghost, weapons, and gear. Enjoy a total freedom of playstyle. Lead your team and take down the cartel, either solo or with up to three friends.
EXPLORE BOLIVIA
Journey through Ubisoft's largest action-adventure open world. Discover the stunning diverse landscapes of the Wildlands both on and off road, in the air, on land, and at sea with over 60 different vehicles.
TRUST YOUR EYES
Taking out the Santa Blanca Cartel becomes an even richer experience with Tobii Eye Tracking. Features like Extended View, Aim at Gaze and Communications Wheel let you use your natural eye movement to interact with the environment – without interrupting or modifying your traditional controls. Now armed with an extensive eye tracking feature set, team communication becomes more seamless, firefights become more intense and exploring your new surroundings becomes an even more immersive adventure.
Compatible with all Tobii Eye Tracking gaming devices.
----
Additional notes:
Eye tracking features available with Tobii Eye Tracking.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/f6d9dfb94051af8f7355007435fb53335c19bfb3.jpg
OPERATION ORACLE
Welcome to Operation Oracle, Ghosts.
With this free update to Tom Clancy’s Ghost Recon Wildlands, starting on May 2, you will have access to two brand-new missions that will plunge you headfirst into a scenario that will challenge your perception of the truth.
You will be called by Bowman to extract a Skell Tech Engineer that has been arrested by Unidad. The asset has knowledge of sensitive US industrial secrets that must be protected.
There you will meet Major Cole D. Walker, a fellow Ghost Team Leader with his own agenda.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/291983500780d090432b049aba9fb4ef1efc932f.jpg
During Operation Oracle, you will uncover information that will redefine loyalty. Make sure you explore thoroughly, Ghosts.
What you will discover here might very well set the scene for the future.
HOW TO PLAY
If you have completed the first mission of Tom Clancy’s Ghost Recon Wildlands, Operation Oracle will be automatically equipped.
You will find the start of the operation in the province of Montuyoc, which is marked by a symbol on your TacMap.
REWARDS
Completing Operation Oracle will unlock two unique rewards to use in Tom Clancy’s Ghost Recon Wildlands.
Executioner CQC Finisher
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/74dad22d768f05d7ff6a12bcc5a95eb84d63adeb.jpg
Equip Walker’s bracelet to unlock a brutal new CQC finisher.
Walker Tattoo
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/8f8e53c14099ee2fb1738723fa13b0fba53b4269.jpg
Get Walker’s Ghost tattoo for your arm.
UBISOFT CLUB
Walker Costume
You will be able to get this reward via the Ubisoft Club at a later date. We will share more information on how to unlock the Walker Costume soon.
FREE WEEKEND
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/cb4115644fa24e6006d2f6400b1618aeb4f53179.jpg
Invite your friends to play Tom Clancy’s Ghost Recon Wildlands free from May 2–5.
BUG FIXES AND IMPROVEMENTS
PvE/General Fixes
Guerrilla Mode
We’ve been following the feedback from our community regarding Guerrilla mode at the launch of Special Operation 4. We believe several issues were contributing to the difficulty, including errors with matchmaking and launching sessions without full squads.
Our team has taken care to address those issues, which we hope will help create a more balanced experience in Guerrilla mode.
• Improved Guerrilla mode's matchmaking process, which launched sessions after a friend joined a player in Matchmaking search before four players were present.
• Fixed an issue in Guerrilla mode where the game would start without forming a full squad in public matchmaking.
• Fixed an issue in Guerrilla mode where the player would not be moved to the lobby after accepting an invitation.
• Fixed an issue in Guerrilla mode where the player would not win the Cosmetic Rewards if they left before the Victory Score screen.
• Fixed an issue in Guerrilla mode where AI teammate's customization would reset after entering a new session.
• Fixed an issue in Guerrilla mode where you could unequip the mission.
• Fixed an audio issue in Guerrilla mode when the Game Lost Score screen is shown.
• Fixed an issue in Guerrilla mode where vehicles with dead NPCs in them would not despawn at the end of a wave.
• Fixed an issue where the last NPC enemy of Guerrilla mode would despawn immediately after killing him.
• Improved replication issues present in Guerrilla mode during co-op sessions.
• Fixed an issue in Guerrilla mode where a Game Over can be triggered without the timer being displayed.
• Fixed an issue where some skills bonuses could be canceled by changing the difficulty during a Guerrilla mode session.
• Fixed an issue in Guerrilla mode where the shopkeeper's subtitles and voice over would be cut off due to the ending screen.
• Fixed an issue in Guerrilla mode where enemy alert levels would downgrade to Undetected / Suspicious under certain circumstances.
• Fixed an issue where all weapons and attachments bought in Guerrilla mode appeared as "New" in the main game afterward.
• Fixed an issue preventing to unlock Survivor pants and Survivor shirt cosmetic items in Ghost Mode after winning Guerrilla mode.
All Platforms
• Fixed an issue with the M110 Bullet Drop being too strong.
• Removed the requirement to complete Silent Spade and Snafu missions to unlock the Mission Master trophy.
• Fixed a localization issue where there was no spacing between Continue Campaign text for Asian localizations.
• [SILENT SPADE] Fixed an issue with Kozak where he would slide away when a user shoots him while he is giving his briefing.
• Fixed an issue with the Buchon Marcus Jensen causing him to have the wrong animation in certain cases.
• Fixed an issue where completing all Main Game missions showed only 98% completion.
PC
• Improved performance when using Nvidia Ansel with Nvidia driver 418.91.
• Fixed an issue in Ghost mode where weapons switch back to default between play sessions.
• Fixed an issue in Guerrilla mode where subtitles would only show for the host of a party in a co-op session.
Store + Items
• Fixed a visual issue with the ACU shirt clipping with female character costume parts.
• Fixed an issue where players would not receive their bonus XP from XP boosters.
• The Night Vision effect from Fast Panoramic NVGs, Fast Special NVGs, and High Cut Spec. NVGs no longer use the old Night Vision (Green) filter, instead of using the newer (yellow) filter.
• The AOR1 camo now uses more authentic colors/patterns.
• Fixed an issue where the Hiking backpack would clip with the Molle vest and Crossdraw vests.
• Fixed several issues present with the Gorka outfit.
• Fixed a customization issue with the Crossdraw vest clipping with female characters.
• Fixed a clipping issue with the Gunfighter Jacket and ACU shirt clipping with pants.
• Fixed an issue with the Mic Drop emote where the syringe was stuck in the character's wrist.
• Fixed an issue with the Heavy Riot Control vest not showing the patches on its shoulder pads.
• Fixed an issue on some vests where the ammunition was following the player's movements rather than the vest itself.
• Fixed an issue forbidding the player from buying Crates & Boosters in DLCs.
PvP
All Platforms
• Limited the number of simultaneous mines deployable by the Sapper's drone to 3.
• Reduced the health of Sapper’s drones to bring it more in line with the drones used by Medic and Guerrilla classes.
• Fixed an issue in Ghost War allowing an exploit (known as Crouch-run) by using emotes and Pistol-specific abilities.
• Fixed several collision issues on several PvP maps.
PC
• Improved the ping function in Ghost War where spamming the Ping input caused high ping conditions.
To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on the Ghost Recon website and visit our official forums. We also invite you to join the discussion on Twitter by tagging @GhostRecon or by using #GhostRecon.
To keep track of your stats and find other Ghosts to join your taskforce, log in to the Ghost Recon Network and download the Ghost Recon HQ App.
View on Steam
OPERATION ORACLE
Welcome to Operation Oracle, Ghosts.
With this free update to Tom Clancy’s Ghost Recon Wildlands, starting on May 2, you will have access to two brand-new missions that will plunge you headfirst into a scenario that will challenge your perception of the truth.
You will be called by Bowman to extract a Skell Tech Engineer that has been arrested by Unidad. The asset has knowledge of sensitive US industrial secrets that must be protected.
There you will meet Major Cole D. Walker, a fellow Ghost Team Leader with his own agenda.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/291983500780d090432b049aba9fb4ef1efc932f.jpg
During Operation Oracle, you will uncover information that will redefine loyalty. Make sure you explore thoroughly, Ghosts.
What you will discover here might very well set the scene for the future.
HOW TO PLAY
If you have completed the first mission of Tom Clancy’s Ghost Recon Wildlands, Operation Oracle will be automatically equipped.
You will find the start of the operation in the province of Montuyoc, which is marked by a symbol on your TacMap.
REWARDS
Completing Operation Oracle will unlock two unique rewards to use in Tom Clancy’s Ghost Recon Wildlands.
Executioner CQC Finisher
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/74dad22d768f05d7ff6a12bcc5a95eb84d63adeb.jpg
Equip Walker’s bracelet to unlock a brutal new CQC finisher.
Walker Tattoo
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/8f8e53c14099ee2fb1738723fa13b0fba53b4269.jpg
Get Walker’s Ghost tattoo for your arm.
UBISOFT CLUB
Walker Costume
You will be able to get this reward via the Ubisoft Club at a later date. We will share more information on how to unlock the Walker Costume soon.
FREE WEEKEND
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/cb4115644fa24e6006d2f6400b1618aeb4f53179.jpg
Invite your friends to play Tom Clancy’s Ghost Recon Wildlands free from May 2–5.
BUG FIXES AND IMPROVEMENTS
PvE/General Fixes
Guerrilla Mode
We’ve been following the feedback from our community regarding Guerrilla mode at the launch of Special Operation 4. We believe several issues were contributing to the difficulty, including errors with matchmaking and launching sessions without full squads.
Our team has taken care to address those issues, which we hope will help create a more balanced experience in Guerrilla mode.
• Improved Guerrilla mode's matchmaking process, which launched sessions after a friend joined a player in Matchmaking search before four players were present.
• Fixed an issue in Guerrilla mode where the game would start without forming a full squad in public matchmaking.
• Fixed an issue in Guerrilla mode where the player would not be moved to the lobby after accepting an invitation.
• Fixed an issue in Guerrilla mode where the player would not win the Cosmetic Rewards if they left before the Victory Score screen.
• Fixed an issue in Guerrilla mode where AI teammate's customization would reset after entering a new session.
• Fixed an issue in Guerrilla mode where you could unequip the mission.
• Fixed an audio issue in Guerrilla mode when the Game Lost Score screen is shown.
• Fixed an issue in Guerrilla mode where vehicles with dead NPCs in them would not despawn at the end of a wave.
• Fixed an issue where the last NPC enemy of Guerrilla mode would despawn immediately after killing him.
• Improved replication issues present in Guerrilla mode during co-op sessions.
• Fixed an issue in Guerrilla mode where a Game Over can be triggered without the timer being displayed.
• Fixed an issue where some skills bonuses could be canceled by changing the difficulty during a Guerrilla mode session.
• Fixed an issue in Guerrilla mode where the shopkeeper's subtitles and voice over would be cut off due to the ending screen.
• Fixed an issue in Guerrilla mode where enemy alert levels would downgrade to Undetected / Suspicious under certain circumstances.
• Fixed an issue where all weapons and attachments bought in Guerrilla mode appeared as "New" in the main game afterward.
• Fixed an issue preventing to unlock Survivor pants and Survivor shirt cosmetic items in Ghost Mode after winning Guerrilla mode.
All Platforms
• Fixed an issue with the M110 Bullet Drop being too strong.
• Removed the requirement to complete Silent Spade and Snafu missions to unlock the Mission Master trophy.
• Fixed a localization issue where there was no spacing between Continue Campaign text for Asian localizations.
• [SILENT SPADE] Fixed an issue with Kozak where he would slide away when a user shoots him while he is giving his briefing.
• Fixed an issue with the Buchon Marcus Jensen causing him to have the wrong animation in certain cases.
• Fixed an issue where completing all Main Game missions showed only 98% completion.
PC
• Improved performance when using Nvidia Ansel with Nvidia driver 418.91.
• Fixed an issue in Ghost mode where weapons switch back to default between play sessions.
• Fixed an issue in Guerrilla mode where subtitles would only show for the host of a party in a co-op session.
Store + Items
• Fixed a visual issue with the ACU shirt clipping with female character costume parts.
• Fixed an issue where players would not receive their bonus XP from XP boosters.
• The Night Vision effect from Fast Panoramic NVGs, Fast Special NVGs, and High Cut Spec. NVGs no longer use the old Night Vision (Green) filter, instead of using the newer (yellow) filter.
• The AOR1 camo now uses more authentic colors/patterns.
• Fixed an issue where the Hiking backpack would clip with the Molle vest and Crossdraw vests.
• Fixed several issues present with the Gorka outfit.
• Fixed a customization issue with the Crossdraw vest clipping with female characters.
• Fixed a clipping issue with the Gunfighter Jacket and ACU shirt clipping with pants.
• Fixed an issue with the Mic Drop emote where the syringe was stuck in the character's wrist.
• Fixed an issue with the Heavy Riot Control vest not showing the patches on its shoulder pads.
• Fixed an issue on some vests where the ammunition was following the player's movements rather than the vest itself.
• Fixed an issue forbidding the player from buying Crates & Boosters in DLCs.
PvP
All Platforms
• Limited the number of simultaneous mines deployable by the Sapper's drone to 3.
• Reduced the health of Sapper’s drones to bring it more in line with the drones used by Medic and Guerrilla classes.
• Fixed an issue in Ghost War allowing an exploit (known as Crouch-run) by using emotes and Pistol-specific abilities.
• Fixed several collision issues on several PvP maps.
PC
• Improved the ping function in Ghost War where spamming the Ping input caused high ping conditions.
To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on the Ghost Recon website and visit our official forums. We also invite you to join the discussion on Twitter by tagging @GhostRecon or by using #GhostRecon.
To keep track of your stats and find other Ghosts to join your taskforce, log in to the Ghost Recon Network and download the Ghost Recon HQ App.
Version 425.11
Apr 1, 2019
Hello everyone,
NVIDIA has released the GeForce Hotfix Driver Version 425.11 which addresses the inventory menus crash bug.
Thank you for sending in your reports as we worked with our partners at NVIDIA to find a fix.
Please click on the URL below to download the appropriate driver:
Windows 10 64-bit Standard Driver - Click Here
Windows 10 64-bit DCH Driver - Click Here
We appreciate your patience during this extended issue.
View on Steam
NVIDIA has released the GeForce Hotfix Driver Version 425.11 which addresses the inventory menus crash bug.
Thank you for sending in your reports as we worked with our partners at NVIDIA to find a fix.
Please click on the URL below to download the appropriate driver:
Windows 10 64-bit Standard Driver - Click Here
Windows 10 64-bit DCH Driver - Click Here
We appreciate your patience during this extended issue.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/a1c019a7f119a8fc5201a48208dba37232559c8e.jpg
Tomorrow our last update of Year 2 will be released: Special Operation 4.
This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 19.7 GB on PC. Please note that you will need to restart and update your platform to be able to play online.
Free PvE Mode: Guerrilla
Test your endurance with our brand-new PvE mode: Guerrilla. In Guerrilla Mode you and up to 3 friends will face waves of Cartel and Unidad members. With each round, the forces rallying against you will grow deadlier as you gather resources to defend key locations.
Before each wave starts, you will enter a preparation phase in which you can strategically chose your weapons and attachments. These can be upgraded by collecting gear by defeating enemies and exchanging the gear with the shopkeeper.
Completing waves will grant you XP, Tier points, and Prestige Credits as well as an exclusive gear set the first time you beat all 25 waves.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/1def3ed0ac2486b902cab381e0fef3a7fba3a918.jpg
For more information about Guerrilla Mode, head to our Developer Q&A here.
Community-Requested Features
Time of Day Setting – Solo Campaign
You will now be able to choose your time of day via a new setting available in solo campaign and solo Ghost Mode.
Once you choose your selected time of day from the menu, you will re-deploy to the nearest spawn point.
Custom Match Browser in Ghost War
You will now be able to create and filter matches using the following criteria:
• Game Mode
• Map
• Game Format
• Round Time Limit
• Supply Crates Restock
• Adrenaline Rush
• Starting Hour
• Weather
• Friendly Fire
• Realistic Magazine Reload
• Ignore Full Matches
Bleeding Notification in Ghost War
Ghost War will now contain an audio notification when your Ghost has started bleeding. Players that turn off notifications or play without their HUD will be able to hear when the status triggers.
Compass
The compass from Ghost War will now be a HUD option for all PvE modes.
Year 2 Pass
Year 2 Pass holders will get a free pack with Special Operation 4.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/8673d9fda147eec88e42be88541fc103a3487aeb.png
The Active Duty Pack will contain:
• Pencott LN [Weapon Camo]
• UMP45 [Submachine Gun]
• Blast Face Shield
Year 2 Pass holders will get early, direct access to the new Ghost War class for one week starting on February 27. Non-Year 2 Pass holders will have access to the new class on March 6th.
Ghost War
New Class
Special Operation 4 will contain one new class.
Sapper
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/c0efab4f3c6a282bb66cf81dcec2c43190e2b374.jpg
The Sapper is a new Support class option. His primary weapons are the TAR-21 and 9x19 VSN. Sappers can deploy a specialized drone that shoots "concussion" mines. These mines drain stamina from players and suppresses them, slowing down their rush.
New Maps
There will be two new maps added to Ghost War.
Gas Station
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/d7e505950c91538a9b1038446a495c1101f26e73.jpg
A Santa Blanca gas station currently under construction at the bottom of the forest valley in South Libertad.
The map has light forest vegetation cover, with a spacious building complex near the center. Long lines of sight are available for marksmen to scope enemies from afar, whilst buildings provide cover for assault and support classes.
Airbase
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/9492c468242227e8920e10d01d36609b82600835.jpg
A Unidad helibase located in Eastern Koani.
The elevation of this map offers some exciting opportunities for gameplay. This map provides something for every class: long sightlines for Marksmen, flanking opportunities for stealth classes, and a variety of interior obstacles that force thrilling CQC gunplay for the Assault and Support classes.
PvP Event
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/9ebe07c6bc8113cbdbd21c48fd66df33f2b7e2f6.jpg
Two new events will be added to the rotation: Arms Race and Danger Zone.
The duration of the events will be reduced from 60 hours to 36 hours.
Heatmap
We are introducing a new Heatmap View to your TacMap. Using this view you will be able to see the most visited locations in the Wildlands, and perhaps discover some you’ve never visited before.
Challenges
We are moving from Challenge Seasons to a selection of Daily Challenges (thee solo, one Task Force, and one Community Challenge) with increased Prestige Credit rewards.
• 400 Prestige Credits for completing three Solo Challenges
• 200 Prestige Credits for completing the Task Force Challenge
• 25 Prestige Credits for completing the Community Challenge
Completing a certain number a Daily Challenges per week will grant you additional rewards, such as Prestige Crates and a Battle Crate.
• Three Prestige Crates for completing five Solo Challenges
• Five Prestige Crates for completing 10 Solo Challenges
• One Battle Crate for completing 15 Solo Challenges
Ubisoft Club Rewards
Year 2 Anniversary Pack
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/3d0ec564df80d2fcc60b78d4e10b0370297124e6.jpg
Celebrate the second anniversary of Ghost Recon Wildlands with us! If you have played Wildlands between April 1, 2018 and March 31, 2019, you are eligible to unlock the Year 2 Anniversary Items in the Ubisoft Club.
• FAL [Assault Rifle]
• Year 2 [Parachute Wing]
• Year 2 [Gear Patch]
Voice Line Pack
Unlock 48 new voice lines for 40 Ubisoft Club Units.
Shifumi (Rock-Paper-Scissors) Emotes
Get all three emotes to play Shifumi (Rock-Papers-Scissors) for free.
XP Boosters
Extra boosters will be added to the Club.
Tom Clancy’s The Division 2 Audio Recordings
Discover an exclusive new audio story set between the events of Tom Clancy’s The Division and Tom Clancy’s The Division 2. Hidden in the world, there are six audio recordings.
At the location of the final recording, you will find a reward to unlock.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/f40bd4bb9c2f94c8867d3538894a111af32f390e.jpg
Store Updates
Frontline Pack
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/5892841a9f0d8b1dd466ed714481dac84e6c5771.jpg
A new pack with the following items has been added to the store:
• Mk 16 [Assault Rifle]
• M110 [Sniper Rifle]
• Riot Control
• Heavy Riot Control
• Armored Pants
• Tigerstripe [Weapon Camo]
Battle Crates
All voice lines have been removed from Battle Crates and moved to Prestige Crates. We are also moving a selection of emotes to the Prestige Crates.
There will be 30 new items added to the Battle Crates in Special Operation 4:
• Mk 18 [Assault Rifle]
• Gorka Outfit
• FAST + Panoramic NVG
• FAST + Monocular NVG
• FAST + Special NVG
• High Cut + Spec. NVG
• HALO Mask
• Khaki Netting [Weapon Camo]
• PenCott SD [Weapon Camo]
• PenCott MP [Weapon Camo]
• KT Pontus [Weapon Camo]
• UCP-D [Weapon Camo]
• British DPM [Weapon Camo]
• Urban ERDL [Weapon Camo]
• MO5 Snow [Weapon Camo]
• MO5 Woodland [Weapon Camo]
• Tactical Taylor MAV
• Insulated Sleeveless
• Adaptation Jacket
• Hiking Backpack
• WW2 [Parachute Wings]
• SEAL [Parachute Wings]
• American Eagle [Parachute Wings]
• Golden Eagle [Parachute Wings]
• Owl [Parachute Wings]
• Nuke [Parachute Wings]
• Shooting Star [Parachute Wings]
• American Viking [Gear Patch]
• Knife CQC
• Knife Twirling
Prestige Crates
The drop rates for items in the Prestige Crates have been modified to be increasingly generous with items of higher rarity.
• Rare Items: 55%
• Epic Items: 34%
• Legendary Items: 11%
All social items (victory poses, emotes, and voices lines) are now considered rare.
Tactical Hand Signs Pack
Get 11 new emotes based on real military signs.
Weapons
The following weapons will be available for individual purchase:
• Mk 18
• M110
• Mk 16
• ACS-12
• Honey Badger
Bug Fixes and Improvements
PvE/General Fixes
All Platforms
• Fixed an issue where the M60E4 weapon was not held by the handle during emotes.
• Fixed an issue while using the ACS-12 where the hand was overstretched while in crouch or prone position, and during idle animation.
• Fixed an issue where Nomad disappears from the vicinity in cutscenes if the player has a female character.
• Fixed an issue where the mission discovery blade appeared after deploying on any Rally Point, once the mission had been discovered.
• Fixed an issue that caused Nomad to disappear from the vicinity in cutscenes if the player has a female character.
• Made various improvements and fixed several glitches with the Optical Camo.
• Fixed an issue that caused some suppressors to retain the Optical Camo cloaking effect under certain situations.
• Fixed an issue where changing certain weapons or costumes in the load out would affect Optical Camo.
• Fixed an issue that caused Scott Mitchell’s belt to clip through his body.
• Fixed a missing line of space between the handgun text and the level text.
Photo Mode
• Fixed an issue where the player's NPC teammates glitch through the ground when opening photo mode and some icons were glitched.
• Fixed an issue that caused a delay and HUD issues with the camera option icon when opening Photo Mode.
PC
• Fixed an issue where the aim assist option doesn't save after applying the change and confirming the save change prompt.
• Fixed an issue where Missions and Tacmap HUD was displayed in Cinematics when using mouse in Kingslayer Files menu page.
• Fixed an issue where the wrong selection is made in Store after purchasing credits pack.
Store + Items
• Fixed an issue where the M1911 Golden and Luger didn’t have a store watermark and redirect.
• Fixed an issue where a gap was present in the Dokkaebi icon when crouching.
• Fixed an issue where patches that were unlockable through Deluxe edition redirected the player toward Featured Content.
• Fixed an issue where the Infantry Pack items do not redirect the player towards Year 2 Pass offers.
• Fixed an issue where there was a missing description for the 416 weapon pack preview.
• Fixed an issue where credits asset overlapped the Featured Content tab when returning from the Prestige Store using the mouse.
• Fixed an issue where the beard was clipping through Airframe Chops on the item Crate Card.
• Fixed an issue where the R93 LRS2 sniper rifle dropped in Ghost War crates even though it’s an item only available in PvE.
• Fixed an issue where the weapons from the Ghost War classes redirect the user to the featured content tab.
• Fixed an issue where the Cross Draw Vest was clipping with tops for the female character.
• Fixed an issue where the Windblocker Jacket clipped through several Vests.
• Fixed an issue that caused holstered weapons to clip through the character model if holstered on the left side of a female icon with no backpack.
• Fixed an issue that caused weapons to clip through backpack while running if holstered on the Maestro Icon.
• Fixed several clipping issues with the Scott Mitchell Icon.
• Fixed an issue that caused the CBRN Half Mask to clip through caps and skin.
• Fixed a clipping issue with items and the CBRN Half Mask on several heads.
• Fixed clipping texture issues of several weapons in victory pose Kneeling.
• Fixed an issue that caused the PenCott GZ camo on the Trapper Mask to not turn the front area into a matching color.
• Updated the animation on several emotes.
• Updated several Victory Poses.
• Updated the Coyote Brown and Sand Storm camos so they are identical on all compatible pants.
• Updated the text for the Gendarmerie Parachute to fit better with the canopy.
• Fixed an issue that caused The Vanguard and Sharpshooter weapons to clip while doing the Come and Get Me! emote.
• Fixed an issue that caused the character model to have no facial expression in-game while doing emotes if they’re wielding the crossbow.
• Fixed an issue that caused inconsistency in the sound quality and origin point of voice lines while in co-op.
• Improved an issue where the character grabbed the magazine instead of the grip on bullpup weapons for certain emotes.
PvP
All Platforms
• Fixed an issue where the user could holster their weapon by throwing grenades, activating abilities, or deploying drones while performing emotes that holster your weapon.
• Fixed several issues that allowed players to enter closed buildings.
• Fixed an issue where players could pass through a rock collision and gain an advantage on Zinc Mine map.
• Fixed an issue where players could get out of bounds on maps through some corners.
• Fixed an issue where players could climb inside the lithium reservoir through a specific spot.
• Fixed an issue where the SR-635 weapon magazine still counted 30 bullets instead of 20 as stated in the patch notes for Special Operation 3.
• Fixed an issue where the silencer for the Assassin's primary weapon Vector Spectra was not shown and could not be removed.
• Fixed an issue where the user was unable to scroll from the first tab of the Ghost War menu to the last one by scrolling up on the list.
• Fixed an issue where the icon for the Edit button was misplaced on the customization screen.
• Fixed an issue where the wrong message was displayed when the user tried to unlock an Armory Pack without enough Prestige Credits.
• Fixed an issue where Toxic's Toxic gas would not affect players when deployed on certain props.
• Fixed an issue where Echelon's Sonar Vision was not deactivated when the character was swimming.
• Fixed an issue where the Doc/Surgeon had aim assist present while walking with stim pistol near an enemy.
• Fixed an issue where some languages had information going out of text-designated areas in Event descriptions.
• Fixed an issue where the Event Voting Page transitioned from Voting Closed phase to Event Ended phase for some users until session restart.
• Fixed an issue where the vote card was not highlighted when the user voted for an event unless they switch between tabs.
• Fixed an issue where Time doesn't show days in the landing page.
• Fixed LOD issues that were present when approaching the concrete pillar props near the recon tower area on Outskirts.
• Fixed an issue where Lock Spectate Camera could be deactivated by spamming the options button.
• Fixed an issue where the observer player would see the same objective for all the players in the session.
• Fixed an issue where the observer sees proximity mines and C4 deployments as Recon Towers on Tacmap.
• Fixed an issue where the observer player will notice the wrong notification activating the Recon Tower.
View on Steam
Tomorrow our last update of Year 2 will be released: Special Operation 4.
This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 19.7 GB on PC. Please note that you will need to restart and update your platform to be able to play online.
Free PvE Mode: Guerrilla
Test your endurance with our brand-new PvE mode: Guerrilla. In Guerrilla Mode you and up to 3 friends will face waves of Cartel and Unidad members. With each round, the forces rallying against you will grow deadlier as you gather resources to defend key locations.
Before each wave starts, you will enter a preparation phase in which you can strategically chose your weapons and attachments. These can be upgraded by collecting gear by defeating enemies and exchanging the gear with the shopkeeper.
Completing waves will grant you XP, Tier points, and Prestige Credits as well as an exclusive gear set the first time you beat all 25 waves.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/1def3ed0ac2486b902cab381e0fef3a7fba3a918.jpg
For more information about Guerrilla Mode, head to our Developer Q&A here.
Community-Requested Features
Time of Day Setting – Solo Campaign
You will now be able to choose your time of day via a new setting available in solo campaign and solo Ghost Mode.
Once you choose your selected time of day from the menu, you will re-deploy to the nearest spawn point.
Custom Match Browser in Ghost War
You will now be able to create and filter matches using the following criteria:
• Game Mode
• Map
• Game Format
• Round Time Limit
• Supply Crates Restock
• Adrenaline Rush
• Starting Hour
• Weather
• Friendly Fire
• Realistic Magazine Reload
• Ignore Full Matches
Bleeding Notification in Ghost War
Ghost War will now contain an audio notification when your Ghost has started bleeding. Players that turn off notifications or play without their HUD will be able to hear when the status triggers.
Compass
The compass from Ghost War will now be a HUD option for all PvE modes.
Year 2 Pass
Year 2 Pass holders will get a free pack with Special Operation 4.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/8673d9fda147eec88e42be88541fc103a3487aeb.png
The Active Duty Pack will contain:
• Pencott LN [Weapon Camo]
• UMP45 [Submachine Gun]
• Blast Face Shield
Year 2 Pass holders will get early, direct access to the new Ghost War class for one week starting on February 27. Non-Year 2 Pass holders will have access to the new class on March 6th.
Ghost War
New Class
Special Operation 4 will contain one new class.
Sapper
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/c0efab4f3c6a282bb66cf81dcec2c43190e2b374.jpg
The Sapper is a new Support class option. His primary weapons are the TAR-21 and 9x19 VSN. Sappers can deploy a specialized drone that shoots "concussion" mines. These mines drain stamina from players and suppresses them, slowing down their rush.
New Maps
There will be two new maps added to Ghost War.
Gas Station
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A Santa Blanca gas station currently under construction at the bottom of the forest valley in South Libertad.
The map has light forest vegetation cover, with a spacious building complex near the center. Long lines of sight are available for marksmen to scope enemies from afar, whilst buildings provide cover for assault and support classes.
Airbase
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/9492c468242227e8920e10d01d36609b82600835.jpg
A Unidad helibase located in Eastern Koani.
The elevation of this map offers some exciting opportunities for gameplay. This map provides something for every class: long sightlines for Marksmen, flanking opportunities for stealth classes, and a variety of interior obstacles that force thrilling CQC gunplay for the Assault and Support classes.
PvP Event
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/9ebe07c6bc8113cbdbd21c48fd66df33f2b7e2f6.jpg
Two new events will be added to the rotation: Arms Race and Danger Zone.
The duration of the events will be reduced from 60 hours to 36 hours.
Heatmap
We are introducing a new Heatmap View to your TacMap. Using this view you will be able to see the most visited locations in the Wildlands, and perhaps discover some you’ve never visited before.
Challenges
We are moving from Challenge Seasons to a selection of Daily Challenges (thee solo, one Task Force, and one Community Challenge) with increased Prestige Credit rewards.
• 400 Prestige Credits for completing three Solo Challenges
• 200 Prestige Credits for completing the Task Force Challenge
• 25 Prestige Credits for completing the Community Challenge
Completing a certain number a Daily Challenges per week will grant you additional rewards, such as Prestige Crates and a Battle Crate.
• Three Prestige Crates for completing five Solo Challenges
• Five Prestige Crates for completing 10 Solo Challenges
• One Battle Crate for completing 15 Solo Challenges
Ubisoft Club Rewards
Year 2 Anniversary Pack
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Celebrate the second anniversary of Ghost Recon Wildlands with us! If you have played Wildlands between April 1, 2018 and March 31, 2019, you are eligible to unlock the Year 2 Anniversary Items in the Ubisoft Club.
• FAL [Assault Rifle]
• Year 2 [Parachute Wing]
• Year 2 [Gear Patch]
Voice Line Pack
Unlock 48 new voice lines for 40 Ubisoft Club Units.
Shifumi (Rock-Paper-Scissors) Emotes
Get all three emotes to play Shifumi (Rock-Papers-Scissors) for free.
XP Boosters
Extra boosters will be added to the Club.
Tom Clancy’s The Division 2 Audio Recordings
Discover an exclusive new audio story set between the events of Tom Clancy’s The Division and Tom Clancy’s The Division 2. Hidden in the world, there are six audio recordings.
At the location of the final recording, you will find a reward to unlock.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/f40bd4bb9c2f94c8867d3538894a111af32f390e.jpg
Store Updates
Frontline Pack
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A new pack with the following items has been added to the store:
• Mk 16 [Assault Rifle]
• M110 [Sniper Rifle]
• Riot Control
• Heavy Riot Control
• Armored Pants
• Tigerstripe [Weapon Camo]
Battle Crates
All voice lines have been removed from Battle Crates and moved to Prestige Crates. We are also moving a selection of emotes to the Prestige Crates.
There will be 30 new items added to the Battle Crates in Special Operation 4:
• Mk 18 [Assault Rifle]
• Gorka Outfit
• FAST + Panoramic NVG
• FAST + Monocular NVG
• FAST + Special NVG
• High Cut + Spec. NVG
• HALO Mask
• Khaki Netting [Weapon Camo]
• PenCott SD [Weapon Camo]
• PenCott MP [Weapon Camo]
• KT Pontus [Weapon Camo]
• UCP-D [Weapon Camo]
• British DPM [Weapon Camo]
• Urban ERDL [Weapon Camo]
• MO5 Snow [Weapon Camo]
• MO5 Woodland [Weapon Camo]
• Tactical Taylor MAV
• Insulated Sleeveless
• Adaptation Jacket
• Hiking Backpack
• WW2 [Parachute Wings]
• SEAL [Parachute Wings]
• American Eagle [Parachute Wings]
• Golden Eagle [Parachute Wings]
• Owl [Parachute Wings]
• Nuke [Parachute Wings]
• Shooting Star [Parachute Wings]
• American Viking [Gear Patch]
• Knife CQC
• Knife Twirling
Prestige Crates
The drop rates for items in the Prestige Crates have been modified to be increasingly generous with items of higher rarity.
• Rare Items: 55%
• Epic Items: 34%
• Legendary Items: 11%
All social items (victory poses, emotes, and voices lines) are now considered rare.
Tactical Hand Signs Pack
Get 11 new emotes based on real military signs.
Weapons
The following weapons will be available for individual purchase:
• Mk 18
• M110
• Mk 16
• ACS-12
• Honey Badger
Bug Fixes and Improvements
PvE/General Fixes
All Platforms
• Fixed an issue where the M60E4 weapon was not held by the handle during emotes.
• Fixed an issue while using the ACS-12 where the hand was overstretched while in crouch or prone position, and during idle animation.
• Fixed an issue where Nomad disappears from the vicinity in cutscenes if the player has a female character.
• Fixed an issue where the mission discovery blade appeared after deploying on any Rally Point, once the mission had been discovered.
• Fixed an issue that caused Nomad to disappear from the vicinity in cutscenes if the player has a female character.
• Made various improvements and fixed several glitches with the Optical Camo.
• Fixed an issue that caused some suppressors to retain the Optical Camo cloaking effect under certain situations.
• Fixed an issue where changing certain weapons or costumes in the load out would affect Optical Camo.
• Fixed an issue that caused Scott Mitchell’s belt to clip through his body.
• Fixed a missing line of space between the handgun text and the level text.
Photo Mode
• Fixed an issue where the player's NPC teammates glitch through the ground when opening photo mode and some icons were glitched.
• Fixed an issue that caused a delay and HUD issues with the camera option icon when opening Photo Mode.
PC
• Fixed an issue where the aim assist option doesn't save after applying the change and confirming the save change prompt.
• Fixed an issue where Missions and Tacmap HUD was displayed in Cinematics when using mouse in Kingslayer Files menu page.
• Fixed an issue where the wrong selection is made in Store after purchasing credits pack.
Store + Items
• Fixed an issue where the M1911 Golden and Luger didn’t have a store watermark and redirect.
• Fixed an issue where a gap was present in the Dokkaebi icon when crouching.
• Fixed an issue where patches that were unlockable through Deluxe edition redirected the player toward Featured Content.
• Fixed an issue where the Infantry Pack items do not redirect the player towards Year 2 Pass offers.
• Fixed an issue where there was a missing description for the 416 weapon pack preview.
• Fixed an issue where credits asset overlapped the Featured Content tab when returning from the Prestige Store using the mouse.
• Fixed an issue where the beard was clipping through Airframe Chops on the item Crate Card.
• Fixed an issue where the R93 LRS2 sniper rifle dropped in Ghost War crates even though it’s an item only available in PvE.
• Fixed an issue where the weapons from the Ghost War classes redirect the user to the featured content tab.
• Fixed an issue where the Cross Draw Vest was clipping with tops for the female character.
• Fixed an issue where the Windblocker Jacket clipped through several Vests.
• Fixed an issue that caused holstered weapons to clip through the character model if holstered on the left side of a female icon with no backpack.
• Fixed an issue that caused weapons to clip through backpack while running if holstered on the Maestro Icon.
• Fixed several clipping issues with the Scott Mitchell Icon.
• Fixed an issue that caused the CBRN Half Mask to clip through caps and skin.
• Fixed a clipping issue with items and the CBRN Half Mask on several heads.
• Fixed clipping texture issues of several weapons in victory pose Kneeling.
• Fixed an issue that caused the PenCott GZ camo on the Trapper Mask to not turn the front area into a matching color.
• Updated the animation on several emotes.
• Updated several Victory Poses.
• Updated the Coyote Brown and Sand Storm camos so they are identical on all compatible pants.
• Updated the text for the Gendarmerie Parachute to fit better with the canopy.
• Fixed an issue that caused The Vanguard and Sharpshooter weapons to clip while doing the Come and Get Me! emote.
• Fixed an issue that caused the character model to have no facial expression in-game while doing emotes if they’re wielding the crossbow.
• Fixed an issue that caused inconsistency in the sound quality and origin point of voice lines while in co-op.
• Improved an issue where the character grabbed the magazine instead of the grip on bullpup weapons for certain emotes.
PvP
All Platforms
• Fixed an issue where the user could holster their weapon by throwing grenades, activating abilities, or deploying drones while performing emotes that holster your weapon.
• Fixed several issues that allowed players to enter closed buildings.
• Fixed an issue where players could pass through a rock collision and gain an advantage on Zinc Mine map.
• Fixed an issue where players could get out of bounds on maps through some corners.
• Fixed an issue where players could climb inside the lithium reservoir through a specific spot.
• Fixed an issue where the SR-635 weapon magazine still counted 30 bullets instead of 20 as stated in the patch notes for Special Operation 3.
• Fixed an issue where the silencer for the Assassin's primary weapon Vector Spectra was not shown and could not be removed.
• Fixed an issue where the user was unable to scroll from the first tab of the Ghost War menu to the last one by scrolling up on the list.
• Fixed an issue where the icon for the Edit button was misplaced on the customization screen.
• Fixed an issue where the wrong message was displayed when the user tried to unlock an Armory Pack without enough Prestige Credits.
• Fixed an issue where Toxic's Toxic gas would not affect players when deployed on certain props.
• Fixed an issue where Echelon's Sonar Vision was not deactivated when the character was swimming.
• Fixed an issue where the Doc/Surgeon had aim assist present while walking with stim pistol near an enemy.
• Fixed an issue where some languages had information going out of text-designated areas in Event descriptions.
• Fixed an issue where the Event Voting Page transitioned from Voting Closed phase to Event Ended phase for some users until session restart.
• Fixed an issue where the vote card was not highlighted when the user voted for an event unless they switch between tabs.
• Fixed an issue where Time doesn't show days in the landing page.
• Fixed LOD issues that were present when approaching the concrete pillar props near the recon tower area on Outskirts.
• Fixed an issue where Lock Spectate Camera could be deactivated by spamming the options button.
• Fixed an issue where the observer player would see the same objective for all the players in the session.
• Fixed an issue where the observer sees proximity mines and C4 deployments as Recon Towers on Tacmap.
• Fixed an issue where the observer player will notice the wrong notification activating the Recon Tower.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/613cca6b39bedbc5808caca937b683790e4a7336.jpg
Hello Ghosts,
Your support during Year 2 of Ghost Recon Wildlands has been truly incredible and we’re so excited for you to get your hands on the next Special Operation. Our last update for Year 2 of Wildlands, Special Operation 4, will be dropping on Wednesday, February 27.
Special Operation 4 will feature brand-new content for PvE and PvP players, community-requested features, and more.
PvE Mode and Reward: Special Operation 4 contains a brand new PvE mode that will test your endurance. Upon completing the mode for the first time, you will receive an outfit set.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/fb32a82f89a8ced6bc2299d5eff730b27a9ea23d.png
PvP Class and Maps: Another soldier is ready to join the fight. Ghost War will get one additional class, as well as two new maps.
Year 2 Pass: Year 2 Pass holders will get a free pack containing customization items and a weapon, as well as early, direct access to the new Ghost War class starting on February 27 for one week.
Time of Day for Solo Campaign Mode: Players will now be able to change their Time of Day via a new setting option in solo campaign mode and solo Ghost Mode.
Battle Crate Update: We will be moving all Voice Lines and a selection of Emotes from Battle Crates to Prestige Crates.
Prestige Crate Update: Drop rates modified to be more generous for higher rarity items.
Custom Match Browser: You will be able to create and browse custom matches based on your selected criteria.
Challenges: We are moving from Challenge Seasons to a selection of Daily Challenges (three Solo, one Task Force, and one Community Challenge) with increased Prestige Credit rewards.
Completing a certain number a Daily Challenges per week will grant you additional rewards, such as Prestige Crates and a Battle Crate.
PvP Events: Two new Events added to the pool.
We will have more intel to share with you soon.
Stay tuned, Ghosts.
View on Steam
Hello Ghosts,
Your support during Year 2 of Ghost Recon Wildlands has been truly incredible and we’re so excited for you to get your hands on the next Special Operation. Our last update for Year 2 of Wildlands, Special Operation 4, will be dropping on Wednesday, February 27.
Special Operation 4 will feature brand-new content for PvE and PvP players, community-requested features, and more.
PvE Mode and Reward: Special Operation 4 contains a brand new PvE mode that will test your endurance. Upon completing the mode for the first time, you will receive an outfit set.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/fb32a82f89a8ced6bc2299d5eff730b27a9ea23d.png
PvP Class and Maps: Another soldier is ready to join the fight. Ghost War will get one additional class, as well as two new maps.
Year 2 Pass: Year 2 Pass holders will get a free pack containing customization items and a weapon, as well as early, direct access to the new Ghost War class starting on February 27 for one week.
Time of Day for Solo Campaign Mode: Players will now be able to change their Time of Day via a new setting option in solo campaign mode and solo Ghost Mode.
Battle Crate Update: We will be moving all Voice Lines and a selection of Emotes from Battle Crates to Prestige Crates.
Prestige Crate Update: Drop rates modified to be more generous for higher rarity items.
Custom Match Browser: You will be able to create and browse custom matches based on your selected criteria.
Challenges: We are moving from Challenge Seasons to a selection of Daily Challenges (three Solo, one Task Force, and one Community Challenge) with increased Prestige Credit rewards.
Completing a certain number a Daily Challenges per week will grant you additional rewards, such as Prestige Crates and a Battle Crate.
PvP Events: Two new Events added to the pool.
We will have more intel to share with you soon.
Stay tuned, Ghosts.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/363808b6da5b92a7cd2e939a4abd9adbdbf5e755.jpg
On December 11th, our third update of Year 2 will be released: Special Operation 3.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/d9b00398109f502471bae21788d8b053d8b9165b.jpg
This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 18.1 GB on Uplay, 5.8 GB on Steam, and up to 18 GB on consoles depending on your version. Please note that you will need to restart and update your platform to be able to play online.
Free Mission: Silent Spade
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/84a253014ca48b640ab409b6ade4afc0c5df6ec4.png
Join familiar faces in the Wildlands for a mission that raises the stakes higher than ever before. Scott Mitchell needs Nomad and his team to help rookie John Kozak, the youngest Ghost ever, investigate a mysterious plot that links the Santa Blanca cartel to a nuclear threat.
Upon completing this mission, you will have access to a prototype to the iconic cloaking device. Each player that completes the mission will get the Optical Camo. When equipped it will offer a boost to stealth.
Photo Mode
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/6a961454649eea9ad8f276c1dfe8b3d767aedf4d.png
Freeze the action to capture your favorite moments in the Wildlands. With a variety of filters and customization options, you have what you need to create amazing pictures of everything from heat-pumping action to beautiful vistas.
For more information on how to use Photo Mode, head to our FAQ.
Year 2 Pass
Year 2 Pass holders will get a free pack with Special Operation 3.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/663fd7bf02e534c457307ceca09a2919337b1d50.jpg
The Infantry Pack will contain:
• ACU Shirt
• Mayflower APC
• Covered ACH
Year 2 Pass holders will get early, direct access to the new Ghost War classes for one week starting on December 11. Non-Year 2 Pass holders will have access to the new classes on December 18.
Ghost War
New Classes
Two new classes for Ghost War will be coming with Special Operation 3.
Vanguard
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Vanguard is a powerful new addition to the Assault class. Their primary weapons are the L85A2 and SR3M. Vanguard can spot dangers on the field for his teammates with his special ability, Sensor Grenades.
When thrown, these grenades scan the where it lands through solid objects, highlighting any hostiles for all Vanguard and his allies.
Sharpshooter
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/9f97456fa4a6c4b03ab8696cee1af19c40b3076b.png
Sharpshooter is a new Marksman, capable of taking out threats without them ever know he was there. His primary weapons are the M40A5 and the SRSA-1. Sharpshooter specializes in long-range combat, emphasized by his ability: Long Range Specialist.
While aiming, the Long Range Specialist ability automatically charges. At full charge, the next shot negates the effects of sway and bullet drop.
Class Balancing
Toxic
• SR-635 magazine has been reduced to 20 rounds
Assassin
• Movement speed increased by 15%
• Vector muzzle velocity penalty removed when using a suppressor
Enforcer
• MK48 rifle damage increased slightly
• MK48 rife recoil reduced slightly
Tech
• Increased duration of Tech’s Jammer ability from 15 seconds to 25 seconds
Surgeon
• Reduced cooldown of ability from 60 seconds to 40 seconds
• Wounded allies will now have their icons highlighted with a yellow/gold hue
• Increased the number of Stim darts carried from 5 to 6
• Stim Darts now heal bleeding effects from the Hollow Point perk
• Stim Darts now heal 60 HP (previously: 40 HP)
Guerilla
• Guerilla smoke now hides all markers within it from the enemy (including objective markers)
Echelon
• The Echelon Sonar ability now gives a notification to players when they’re being detected
General Weapon Changes
• The MP5 now behaves the same across all classes
• The MPX now behaves the same across all classes
• The SR-635 now has reduced damage from 55 to 40
New Maps
Special Operation 3 will contain two new maps for Ghost War.
Lithium Mine
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This map is set on a Lithium Mine on the Western edge of Koani in northern Bolivia. Featuring wide-open spaces mixed with closed and tightly packed warehouses; Lithium Mind offers opportunities for the Marksman class and close quarters combat teams to excel.
Outskirts
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The Outskirts map is located on the edge of a Santa Blanca compound near the La Cruz refugee camp. The forest offers many opportunities for flanking, while close quarters combat rages in the nearby base. Tall buildings in Outskirts are the perfect spot to set up a sniper to pick off enemy opponents out of cover.
PvP Events
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Events are gameplay modifiers applied to all Quickplay matches while the Event is active. You will have two weeks to vote for your preferred event, after which the most voted upon becomes live and lasts for 60 hours. New Events will occur every two weeks.
Starting with the release of the update, there will be a new tab in the Ghost War lobby where you can vote for the first event.
You will receive 200 Prestige Credits for voting and 50 Prestige Credits per win.
For more information on PvP Events, check out our dedicated article here.
Updated Prestige Economy
We will be introducing a rework of the Prestige Economy in Special Operation 3. The following updates are coming:
• All store Battle Crate items will have a chance to drop in Prestige Crates
• Improved odds for Legendary and Epic item drops
• Increased duplicate compensation
• Increased Prestige rewards for completing Challenges
New Customization Items
Silent Spade Pack
The Silent Spade pack will be available for purchase with Special Operation 3’s release.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/32ef381eca343f4634ea05629c5ece780cfff073.jpg
This pack contains:
• F2000
• Scout Vest
• CBRN Half Mask
• Scott Mitchell Face Paint
Parachute Wings
You will now be able to customize your parachute wings with twelve new options. You will receive one of these as a mission reward for completing Silent Spade, one will be available from the Ubisoft Club, and one will be a Challenge reward.
Nine others will be available in Battle and Prestige Crates.
Battle Crates
There will also be 90+ new items added to Battle Crates, including new icons for John Kozak and Scott Mitchell.
Free Items
We will be putting many new free items in Special Operation 3.
New PvE Challenges rewards will include:
• Ghost Recon Wildlands Parachute Wing
• Tactical Ballistic Mask
• Honey Badger SMG
• ACS-12 Shotgun
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/1929f55b8ad20e2acd2b4589e0c2fc3560494d55.jpg
New Ubisoft Club rewards will include:
• Teammate marketing costumes
• 4th Echelon Parachute Wing
• 10-Voice Line Pack
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/6fabd4adaed33c3f42d163d4e97120ce3e13d41d.jpg
PC Friend Referral Program
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Starting Tuesday, December 11th for two months on PC (both Uplay and Steam users) you will gain rewards for inviting your friends to play Tom Clancy's Ghost Recon® Wildlands.
The more friends you refer, the more Battle Crates you will receive.
Bug Fixes and Improvements
PvE / General Fixes
• Fixed an issue where there was a delay in spawning enemies when reaching an area too fast
• Fixed an issue in PvE where the SAM Launcher lock-sound can be heard after the mission fail screen
• Fixed an issue where after the Civilian Casualties screen, the player can afterward kill an infinite number of civilians/rebels in that session
• Fixed several cases where using Iron Sights would cause the camera to clip through the player
• Fixed an issue where the inside of the player's head would appear while aiming and failing a mission
• Fixed an issue where the wrong Dutch patch was used in the game
• Clarified Prestige related texts in the Tier One tutorial to clear up misunderstandings
Operation Watchman / Operation Archangel
• Fixed an audio issue where audio and subtitles would be missing while on Sam Fisher and Caveira's cinematic dialogues if the AI Teammates were turned off
Console
• Fixed an issue with character models where the arm would become overly stretched on the LVOA if the M203 GL was attached
• Fixed an issue where the Close Crate button would remain on the screen in certain situations
Store, Items, & Weapons
• Fixed an issue with the LVOA's extended magazine having a different placement in the Weaponsmith as it does in the game world
• Fixed a texture issue with patches when equipping both the Crye 2 shirt and certain vests.
• Fixed an issue where the Tier One Booster doesn't provide your teammates with 25% bonus XP
• Fixed a weapon issue with the M4 Super 90 missing a scope option
• Fixed a weapon issue with the MR Super 90 having misaligned sights
• Fixed a customization issue where equipping a costume or icon would also equip a military zipper shirt
• Fixed a weapon attachment issue where the Digital scope of the Z93 AMR would clip through the character's head while firing in ADS
• Fixed a Weapon skin issue where the Llama Paint pre-set scheme is replaced with the Wolf Skin on the barrel of a weapon
• Updated the Predator Helmet so that it has the same effect as the Predator Mask
• Fixed an issue with the Fuze icon where the camera would clip through the model when in ADS
• Fixed an issue where weapons clipped through the backpack when using the "Jumping Jacks" emote
• Fixed a missing texture on the Vigil Icon
• Fixed an issue where the 'Hold for Store' button is present for Sonar Goggles
• Fixed an issue where the player is redirected to Prestige Crates from weapons that are unlockable through Spec Ops Crates
• Fixed an issue where some Year 2 specific items would instead redirect the player to Prestige Crates store page
• Fixed an issue where the 'Russian red dot' scope was inconsistent between shotguns and other weapons
• Fixed an issue where the Caveira gloves had clipping issues on right wrist
• Fixed an issue where the Bandages Gloves had clipping issues on both wrist
• Fixed an issue where the Surgical gloves have clipping issues on the right wrist
• Fixed several instances where ADS'ing as Sledge would cause the wielded pistol to clip through the character's hand
PvP
All Platforms
• Fixed an issue where the "Armory" Challenge in uPlay would not unlock if the user had purchased a class from the store
• Fixed an issue where a player could shoot while also interacting with and diffusing a mine
• Fixed an issue with the Echelon where if their sonar ability was active at the end of a round, in the following round any class chosen by the player would have Sonar instead of Night Vision goggles and would be unable to turn them off once turned on
• Fixed an issue with the Surgeon where it would not be able to heal an ally standing inside the Toxic's smoke ability
• Fixed an issue on Factory where players could become trapped between some props
• Fixed a HUD issue where the UI would still display suppressor text even after removing the suppressor
• Fixed an issue where a player would be stuck with looping defusing sound if they stepped away mid-diffusal
• Fixed an exploit in PvP where killing a hostage would count towards challenge completion
• Fixed an exploit in PvP on Dust Town where players were able to clip through the mesh to reach an inaccessible area
• Fixed missing camo colors names from Character Smith in PvP
• Fixed an issue in PvP where the camera view for the Attackers would flicker
• Fixed an issue in PvP where the winner text on the victory screen would not appear
• Fixed an issue in PvP where classes would be delayed in appearing on the victory screen
• Fixed an issue in PvP where the Fighting Spirit perk heal would heal the players inside the Toxic gas
• Fixed an issue in PvP where killed players or spectators would not be able to view the tacmap directly until revived
• Fixed an issue in PvP where some teammates HP bars would show some HP even if they are dead
• Fixed an issue in PvP where activating the Echelon’s sonar ability would permanently replace the night vision activation sound until reboot
Consoles
• Fixed an issue where users would receive a "Kick for idle" prompt after several revive attempts
• Fixed an issue on the mini-map where downed teammate icons would not be visible
PC
• Fixed an issue where the Daily Challenges page was not visible during matchmaking
• Fixed an issue where some players couldn't select a class on the Class Selection screen
View on Steam
On December 11th, our third update of Year 2 will be released: Special Operation 3.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/d9b00398109f502471bae21788d8b053d8b9165b.jpg
This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 18.1 GB on Uplay, 5.8 GB on Steam, and up to 18 GB on consoles depending on your version. Please note that you will need to restart and update your platform to be able to play online.
Free Mission: Silent Spade
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/84a253014ca48b640ab409b6ade4afc0c5df6ec4.png
Join familiar faces in the Wildlands for a mission that raises the stakes higher than ever before. Scott Mitchell needs Nomad and his team to help rookie John Kozak, the youngest Ghost ever, investigate a mysterious plot that links the Santa Blanca cartel to a nuclear threat.
Upon completing this mission, you will have access to a prototype to the iconic cloaking device. Each player that completes the mission will get the Optical Camo. When equipped it will offer a boost to stealth.
Photo Mode
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/6a961454649eea9ad8f276c1dfe8b3d767aedf4d.png
Freeze the action to capture your favorite moments in the Wildlands. With a variety of filters and customization options, you have what you need to create amazing pictures of everything from heat-pumping action to beautiful vistas.
For more information on how to use Photo Mode, head to our FAQ.
Year 2 Pass
Year 2 Pass holders will get a free pack with Special Operation 3.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/663fd7bf02e534c457307ceca09a2919337b1d50.jpg
The Infantry Pack will contain:
• ACU Shirt
• Mayflower APC
• Covered ACH
Year 2 Pass holders will get early, direct access to the new Ghost War classes for one week starting on December 11. Non-Year 2 Pass holders will have access to the new classes on December 18.
Ghost War
New Classes
Two new classes for Ghost War will be coming with Special Operation 3.
Vanguard
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/94f1577eaea260aac2171a5628adcc764288ac17.png
Vanguard is a powerful new addition to the Assault class. Their primary weapons are the L85A2 and SR3M. Vanguard can spot dangers on the field for his teammates with his special ability, Sensor Grenades.
When thrown, these grenades scan the where it lands through solid objects, highlighting any hostiles for all Vanguard and his allies.
Sharpshooter
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/9f97456fa4a6c4b03ab8696cee1af19c40b3076b.png
Sharpshooter is a new Marksman, capable of taking out threats without them ever know he was there. His primary weapons are the M40A5 and the SRSA-1. Sharpshooter specializes in long-range combat, emphasized by his ability: Long Range Specialist.
While aiming, the Long Range Specialist ability automatically charges. At full charge, the next shot negates the effects of sway and bullet drop.
Class Balancing
Toxic
• SR-635 magazine has been reduced to 20 rounds
Assassin
• Movement speed increased by 15%
• Vector muzzle velocity penalty removed when using a suppressor
Enforcer
• MK48 rifle damage increased slightly
• MK48 rife recoil reduced slightly
Tech
• Increased duration of Tech’s Jammer ability from 15 seconds to 25 seconds
Surgeon
• Reduced cooldown of ability from 60 seconds to 40 seconds
• Wounded allies will now have their icons highlighted with a yellow/gold hue
• Increased the number of Stim darts carried from 5 to 6
• Stim Darts now heal bleeding effects from the Hollow Point perk
• Stim Darts now heal 60 HP (previously: 40 HP)
Guerilla
• Guerilla smoke now hides all markers within it from the enemy (including objective markers)
Echelon
• The Echelon Sonar ability now gives a notification to players when they’re being detected
General Weapon Changes
• The MP5 now behaves the same across all classes
• The MPX now behaves the same across all classes
• The SR-635 now has reduced damage from 55 to 40
New Maps
Special Operation 3 will contain two new maps for Ghost War.
Lithium Mine
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/4e62eea0eac76859aa5e3349ed5a42dfef1935a5.png
This map is set on a Lithium Mine on the Western edge of Koani in northern Bolivia. Featuring wide-open spaces mixed with closed and tightly packed warehouses; Lithium Mind offers opportunities for the Marksman class and close quarters combat teams to excel.
Outskirts
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/21c6e298a74675ae8ff01e3d75a14a651fe42a15.png
The Outskirts map is located on the edge of a Santa Blanca compound near the La Cruz refugee camp. The forest offers many opportunities for flanking, while close quarters combat rages in the nearby base. Tall buildings in Outskirts are the perfect spot to set up a sniper to pick off enemy opponents out of cover.
PvP Events
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/5f5a24350d1a624c37bcf6e497af53b335c54e21.jpg
Events are gameplay modifiers applied to all Quickplay matches while the Event is active. You will have two weeks to vote for your preferred event, after which the most voted upon becomes live and lasts for 60 hours. New Events will occur every two weeks.
Starting with the release of the update, there will be a new tab in the Ghost War lobby where you can vote for the first event.
You will receive 200 Prestige Credits for voting and 50 Prestige Credits per win.
For more information on PvP Events, check out our dedicated article here.
Updated Prestige Economy
We will be introducing a rework of the Prestige Economy in Special Operation 3. The following updates are coming:
• All store Battle Crate items will have a chance to drop in Prestige Crates
• Improved odds for Legendary and Epic item drops
• Increased duplicate compensation
• Increased Prestige rewards for completing Challenges
New Customization Items
Silent Spade Pack
The Silent Spade pack will be available for purchase with Special Operation 3’s release.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/32ef381eca343f4634ea05629c5ece780cfff073.jpg
This pack contains:
• F2000
• Scout Vest
• CBRN Half Mask
• Scott Mitchell Face Paint
Parachute Wings
You will now be able to customize your parachute wings with twelve new options. You will receive one of these as a mission reward for completing Silent Spade, one will be available from the Ubisoft Club, and one will be a Challenge reward.
Nine others will be available in Battle and Prestige Crates.
Battle Crates
There will also be 90+ new items added to Battle Crates, including new icons for John Kozak and Scott Mitchell.
Free Items
We will be putting many new free items in Special Operation 3.
New PvE Challenges rewards will include:
• Ghost Recon Wildlands Parachute Wing
• Tactical Ballistic Mask
• Honey Badger SMG
• ACS-12 Shotgun
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/1929f55b8ad20e2acd2b4589e0c2fc3560494d55.jpg
New Ubisoft Club rewards will include:
• Teammate marketing costumes
• 4th Echelon Parachute Wing
• 10-Voice Line Pack
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/6fabd4adaed33c3f42d163d4e97120ce3e13d41d.jpg
PC Friend Referral Program
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/d41134a153f313cf253b7c0003d5bc4944642107.jpg
Starting Tuesday, December 11th for two months on PC (both Uplay and Steam users) you will gain rewards for inviting your friends to play Tom Clancy's Ghost Recon® Wildlands.
The more friends you refer, the more Battle Crates you will receive.
Bug Fixes and Improvements
PvE / General Fixes
• Fixed an issue where there was a delay in spawning enemies when reaching an area too fast
• Fixed an issue in PvE where the SAM Launcher lock-sound can be heard after the mission fail screen
• Fixed an issue where after the Civilian Casualties screen, the player can afterward kill an infinite number of civilians/rebels in that session
• Fixed several cases where using Iron Sights would cause the camera to clip through the player
• Fixed an issue where the inside of the player's head would appear while aiming and failing a mission
• Fixed an issue where the wrong Dutch patch was used in the game
• Clarified Prestige related texts in the Tier One tutorial to clear up misunderstandings
Operation Watchman / Operation Archangel
• Fixed an audio issue where audio and subtitles would be missing while on Sam Fisher and Caveira's cinematic dialogues if the AI Teammates were turned off
Console
• Fixed an issue with character models where the arm would become overly stretched on the LVOA if the M203 GL was attached
• Fixed an issue where the Close Crate button would remain on the screen in certain situations
Store, Items, & Weapons
• Fixed an issue with the LVOA's extended magazine having a different placement in the Weaponsmith as it does in the game world
• Fixed a texture issue with patches when equipping both the Crye 2 shirt and certain vests.
• Fixed an issue where the Tier One Booster doesn't provide your teammates with 25% bonus XP
• Fixed a weapon issue with the M4 Super 90 missing a scope option
• Fixed a weapon issue with the MR Super 90 having misaligned sights
• Fixed a customization issue where equipping a costume or icon would also equip a military zipper shirt
• Fixed a weapon attachment issue where the Digital scope of the Z93 AMR would clip through the character's head while firing in ADS
• Fixed a Weapon skin issue where the Llama Paint pre-set scheme is replaced with the Wolf Skin on the barrel of a weapon
• Updated the Predator Helmet so that it has the same effect as the Predator Mask
• Fixed an issue with the Fuze icon where the camera would clip through the model when in ADS
• Fixed an issue where weapons clipped through the backpack when using the "Jumping Jacks" emote
• Fixed a missing texture on the Vigil Icon
• Fixed an issue where the 'Hold for Store' button is present for Sonar Goggles
• Fixed an issue where the player is redirected to Prestige Crates from weapons that are unlockable through Spec Ops Crates
• Fixed an issue where some Year 2 specific items would instead redirect the player to Prestige Crates store page
• Fixed an issue where the 'Russian red dot' scope was inconsistent between shotguns and other weapons
• Fixed an issue where the Caveira gloves had clipping issues on right wrist
• Fixed an issue where the Bandages Gloves had clipping issues on both wrist
• Fixed an issue where the Surgical gloves have clipping issues on the right wrist
• Fixed several instances where ADS'ing as Sledge would cause the wielded pistol to clip through the character's hand
PvP
All Platforms
• Fixed an issue where the "Armory" Challenge in uPlay would not unlock if the user had purchased a class from the store
• Fixed an issue where a player could shoot while also interacting with and diffusing a mine
• Fixed an issue with the Echelon where if their sonar ability was active at the end of a round, in the following round any class chosen by the player would have Sonar instead of Night Vision goggles and would be unable to turn them off once turned on
• Fixed an issue with the Surgeon where it would not be able to heal an ally standing inside the Toxic's smoke ability
• Fixed an issue on Factory where players could become trapped between some props
• Fixed a HUD issue where the UI would still display suppressor text even after removing the suppressor
• Fixed an issue where a player would be stuck with looping defusing sound if they stepped away mid-diffusal
• Fixed an exploit in PvP where killing a hostage would count towards challenge completion
• Fixed an exploit in PvP on Dust Town where players were able to clip through the mesh to reach an inaccessible area
• Fixed missing camo colors names from Character Smith in PvP
• Fixed an issue in PvP where the camera view for the Attackers would flicker
• Fixed an issue in PvP where the winner text on the victory screen would not appear
• Fixed an issue in PvP where classes would be delayed in appearing on the victory screen
• Fixed an issue in PvP where the Fighting Spirit perk heal would heal the players inside the Toxic gas
• Fixed an issue in PvP where killed players or spectators would not be able to view the tacmap directly until revived
• Fixed an issue in PvP where some teammates HP bars would show some HP even if they are dead
• Fixed an issue in PvP where activating the Echelon’s sonar ability would permanently replace the night vision activation sound until reboot
Consoles
• Fixed an issue where users would receive a "Kick for idle" prompt after several revive attempts
• Fixed an issue on the mini-map where downed teammate icons would not be visible
PC
• Fixed an issue where the Daily Challenges page was not visible during matchmaking
• Fixed an issue where some players couldn't select a class on the Class Selection screen
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/58875055d44d268a8731fb130dba07fb551a628e.jpg
Hello Ghosts,
We’re immensely grateful for your support in Year 2 of Tom Clancy’s Ghost Recon® Wildlands, from your swift response to the call of Sam Fisher to your expert extraction skills in Operation Archangel.
We’re happy to announce that Special Operation 3 will bring you brand-new content on Tuesday, December 11.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/d9b00398109f502471bae21788d8b053d8b9165b.jpg
Special Operation 3 will feature a strong new theme with PvE and PvP content, community-requested features, and more. Let’s jump into some details:
PvE Mission and Rewards: Special Operation 3 will contain a free PvE mission and other rewards.
PvP Classes + Maps: Two Ghost War classes inspired by the Special Operation 3 theme will join the fight. We will also have two new maps for you to test their kits on.
Year 2 Pass: Year 2 pass holders will get access to another pack containing community-requested items, as well as early, direct access to the Ghost War classes starting December 11 for one week.
Photo Mode: Capture your epic moments and the beautiful scenery of the Wildlands with our new Photo Mode feature.
Prestige Economy: Based on community feedback, we will be implementing further updates to the Prestige Economy that build upon the changes from Special Operation 2. We’ll have more information coming soon.
New Customization Items: More than 90 new items will be added to the store, including a new pack related to the theme.
We will have more intel to share with you soon on the theme, PvE, and PvP content.
Stay tuned, Ghosts.
View on Steam
Hello Ghosts,
We’re immensely grateful for your support in Year 2 of Tom Clancy’s Ghost Recon® Wildlands, from your swift response to the call of Sam Fisher to your expert extraction skills in Operation Archangel.
We’re happy to announce that Special Operation 3 will bring you brand-new content on Tuesday, December 11.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25165799/d9b00398109f502471bae21788d8b053d8b9165b.jpg
Special Operation 3 will feature a strong new theme with PvE and PvP content, community-requested features, and more. Let’s jump into some details:
PvE Mission and Rewards: Special Operation 3 will contain a free PvE mission and other rewards.
PvP Classes + Maps: Two Ghost War classes inspired by the Special Operation 3 theme will join the fight. We will also have two new maps for you to test their kits on.
Year 2 Pass: Year 2 pass holders will get access to another pack containing community-requested items, as well as early, direct access to the Ghost War classes starting December 11 for one week.
Photo Mode: Capture your epic moments and the beautiful scenery of the Wildlands with our new Photo Mode feature.
Prestige Economy: Based on community feedback, we will be implementing further updates to the Prestige Economy that build upon the changes from Special Operation 2. We’ll have more information coming soon.
New Customization Items: More than 90 new items will be added to the store, including a new pack related to the theme.
We will have more intel to share with you soon on the theme, PvE, and PvP content.
Stay tuned, Ghosts.
Coming January 25th, Extended Ops is bringing a new Extraction Mode for Ghost War and some convenience improvements to the campaign mode. The update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 8 GB on Steam, 14 GB on Uplay and up to 13.5 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/1920_onepager_update_03_gw_960_317973.jpg
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/gw_whatsnext_4k_960_317979.jpg
In addition to the new Extraction mode, we are also glad to bring colorblind options to both the campaign mode and Ghost War. We have been in touch with several colorblind community members in order to add visual options that address all kinds of colorblindness. Should you have any feedback to share with us on this topic, please don’t hesitate to share them on the official forums.
Also, great news for PvE players: Fallen Ghost weapons are now available in the campaign mode, to the condition that you have installed Fallen Ghost on your version.
Extended Ops is also introducing Battle Crates that are designed to offer you an additional and accessible way to complete your cosmetic customization experience, for both the Campaign and Ghost War modes. For more information about the Battle Crates, please read the dedicated FAQ.
Extraction Mode
In Extraction, teams take turns in defending or attacking a compound to extract a hostage to safety. Two hostages are located on the map, but only one of them needs to be extracted to win the game. If you are in the defending team, you role will be to prevent the opposite team from grabbing the hostage located inside your safe zone. The attacking team has to localize the hostage, grab them and escort them to their own safe zone, without being killed by the defending team.
Watch the trailer below for more information:
https://youtu.be/JZjbmXz_-ug
New maps
Extraction can be played on two maps for now, with more maps to come in the next update. Those two maps are available for both Quickplay and Ranked.
Institute
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/mapinstitute_960_317536.jpg
Garage
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/mapgarage_960_317537.jpg
Classes
Maps
Ranked
Please have a look at our Ranked Mode FAQ for more information about the Ranked mode. All Ranked changes will be applied at the start of the second season, start of February.
Prestige
Custom games
Uplink
User Interface
PC
Store:
Bug fixes:
Weapons
User Interface
Store
Bug fixes
Thank you so much, Ghosts, for your continuous support and feedback on Ghost Recon Wildlands. Please let us know your thoughts on this latest update on our official forums, and on Reddit.
View on Steam
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/1920_onepager_update_03_gw_960_317973.jpg
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/gw_whatsnext_4k_960_317979.jpg
In addition to the new Extraction mode, we are also glad to bring colorblind options to both the campaign mode and Ghost War. We have been in touch with several colorblind community members in order to add visual options that address all kinds of colorblindness. Should you have any feedback to share with us on this topic, please don’t hesitate to share them on the official forums.
Also, great news for PvE players: Fallen Ghost weapons are now available in the campaign mode, to the condition that you have installed Fallen Ghost on your version.
Extended Ops is also introducing Battle Crates that are designed to offer you an additional and accessible way to complete your cosmetic customization experience, for both the Campaign and Ghost War modes. For more information about the Battle Crates, please read the dedicated FAQ.
GHOST WAR CHANGES
Extraction Mode
In Extraction, teams take turns in defending or attacking a compound to extract a hostage to safety. Two hostages are located on the map, but only one of them needs to be extracted to win the game. If you are in the defending team, you role will be to prevent the opposite team from grabbing the hostage located inside your safe zone. The attacking team has to localize the hostage, grab them and escort them to their own safe zone, without being killed by the defending team.
Watch the trailer below for more information:
https://youtu.be/JZjbmXz_-ug
New maps
Extraction can be played on two maps for now, with more maps to come in the next update. Those two maps are available for both Quickplay and Ranked.
Institute
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/mapinstitute_960_317536.jpg
Garage
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/mapgarage_960_317537.jpg
FULL CHANGES LIST -- Ghost War
Classes
- Sentinel & Pathfinder: Fixed an issue where the Sentinel and Pathfinder firing shot sound was not heard by teammates and enemies.
- Artillery: Fixed an issue where by launching a mortar strike, the player’s position would be revealed on the tacmap.
- Predator: We have removed the Predator's Assault-specific HP bonus and reduced the HP gain when activating Adrenaline Rush. The Predator will now be more vulnerable, while still remaining extremely lethal and versatile.
- Medic: The Medic's drone will now be marked for the enemy 1 second after being launched, instead of the 6 seconds that the other drones get. This will give enemy teams more time to react to a Medic's revive attempt and try to counter it.
Maps
- Warehouse: We fixed an exploit which allowed players to rush to the top of the building and gain an unfair advantage on the enemy team.
- Jungle base: We blocked off the upper area of the main building to avoid camping and negative gameplay experiences.
- Urban Incursion: We've moved the Uplink location in order to focus the gameplay in a more open area.
- Fixed several map level design issues.
Ranked
Please have a look at our Ranked Mode FAQ for more information about the Ranked mode. All Ranked changes will be applied at the start of the second season, start of February.
- Player Rating: The Matchmaking Rating (MMR) is now calculated at the end of a match, instead of the end of a round. This way we avoid frustrating situations where players would win the match, but decrease in rank because they have lost one or two rounds against a lower rated team. This also means that the placement rounds will be removed and replaced by placement matches.
- Matchmaking: Because we now take into account full match outcomes when calculating ratings, players will not be able to join ongoing matches anymore, because it would be unfair to join a match where the enemy team is already leading. Also, when completing a Ranked match, players will not be dropped to the Menus anymore. Instead, they will keep being engaged in the matchmaking process in order to let them play consecutive matches without having to restart matchmaking each time they finish a match.
- Penalties: Leaving penalties are now more severe in Ranked Mode, in order to discourage and punish players from leaving an ongoing match as this will have a much bigger impact on the game. Quickplay penalties have not been changed.
- Fixed an issue where an incorrect warning message was displayed on the Ranked button for the case where the next strike would grant a penalty.
Prestige
- Fixed an issue where the Prestige points were not displayed on the end screen results page, when ranking up.
Custom games
- Fixed an issue where, in Custom Match sessions with players in only one team, would end right after player’s spawn.
Uplink
- Fixed an issue where a wrong sound bark was played if the round was won by eliminating the enemy team in Uplink game mode.
User Interface
- A compass has been added at the top of the in-match HUD screen so players can use it either for callouts or to better navigate the map.
- Added Colorblind mode
PC
- Fixed an issue where the Scope category items would remain set if they were highlighted with the mouse and not selected.
Store:
*Added Ghost War Crates. For more information, please read our FAQ.
Bug fixes:
- Fixed an issue where the Player could holster the weapon by canceling the capture of recon tower or Uplink, right before it begins.
- Fixed an issue where you could see the drone’s rotor blades while spectating a player.
- Fixed an issue related to character collision and throw-able items on some body parts.
- Fixed an issue where downed players that were inside a mine radius could not be revived after the mine has exploded.
- Fixed an issue where a mine could be triggered by the player if the mine was placed above ground, on an object, and the player would step on the ground next to the mine.
- Fixed several HUD display issues.
- Fixed several text issues.
- Fixed an issue where the Uplay Rewards popups were displayed each time you enter Ghost War (the issue only impacted some accounts).
CAMPAIGN CHANGES
Weapons
- Fallen Ghost weapons are now available in the main game after installing the DLC
- Fixed a recoil bug on the R4 and MDR weapons.
User Interface
- Added Colorblind mode.
- Fixed a bug on Helicopter Controls HUD elements.
Store
- Added Spec Ops Crates. For more information, please read our FAQ.
Bug fixes
- Fixed a bug when the explosion didn’t go off after killing the Predator for some players.
GHOST RECON NETWORK CHANGES
- Added the list of all the items available in Battle Crates, so that players can assess which items they do not have yet.
GHOST RECON HQ APP CHANGES
- Added Tacmap support for the Extraction mode in Ghost War.
Thank you so much, Ghosts, for your continuous support and feedback on Ghost Recon Wildlands. Please let us know your thoughts on this latest update on our official forums, and on Reddit.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/update2junglestorm_ncsa_thumbnail_960x540_english_locales_316024.jpg
Today we are thrilled to share with you all of the changes we are bringing to Tom Clancy’s Ghost Recon Wildlands with the Jungle Storm update. It will be available on December 14 on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 13 GB on Uplay and up to 13 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/01_overview_update2_315789.png
This update brings a myriad of fixes, improvements, and biggest of all — Ranked Mode for Ghost War. We have been listening to all of the feedback the community has been sharing, and we have worked hard to fit as much into this update as possible, while still maintaining the balance that is paramount in Ghost War. Read all about the improvements we’ve made below.
https://youtu.be/RcT88W5lkqU
GHOST WAR CHANGES
Ranked mode
Ranked Mode is now available in Ghost War! It is unlocked at level 15 and will challenge you to climb the ranks from Bronze to Elite. You can read everything you need to know about this new ranked mode in our FAQ article.
New classes
A new Marksman class has been added, called Pathfinder. Equipped with a crossbow, his light step does not trigger mines, he cannot be detected by Scout's Drone motion sensor, marked by drones or the Sentinel's Satcom Tracker. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Pathfinder with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/02_class_id_pathfinder_315790.png
A new Assault class has been added to the game. The Predator is a reliable and versatile frontline fighter, equipped with either an M16 rifle or the MG121 LMG. His Battle Rage ability grants him all the Adrenaline bonuses for a short time: increased health and regeneration, suppression immunity and faster revive. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Predator with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/03_class_id_predator_315791.png
New maps
New maps are added to Quickplay, Custom games, and Ranked rotation for both Elimination and Uplink game modes. Ruins and Jungle Base are added for Elimination and Scrapyard and Urban Incursion for Uplink.
Jungle Base
A small Bolivian village supported by open fields and a central massive communication center. Jungle Base is an urban environment with surrounding foliage for flanking, and elevated areas perfect for snipers. Between the buildings and bushes there are plenty of places to hide, so make sure your team is watching your back!
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/04_pvp_map_junglebase_1920_315792.png
Ruins
Located in the forest valley, Ruins is surrounded by trees. The middle of the map has spacious areas between buildings. Be mindful of a sniper’s gaze or an assassin’s sneaky attack.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/05_pvp_map_ruins_1920_315793.png
Scrapyard
A Santa Blanca hideout used to store and move cocaine to a nearby airfield, Scrapyard is a sparse, urban style environment. The middle of the map is full of right corners, so be prepared for some close combat!
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/06_pvp_map_scrapyard_1920_315794.png
Urban Incursion
A Bolivian town on the slopes of Inca Camina, this map is a moderate density urban environment for players to enjoy urban warfare. This map offers a bit of a different style and pacing from the normal Ghost War match.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/07_pvp_map_urbanincursion_1920_315795.png
Character customization presets
Three customization presets are now available to use with each class. Every customization done on a preset slot will be instantly saved. With the addition of the presets, the full customization is only available outside a match to speed up the player ready process.
We have also added a Costumes option to character customization and 5 class packs — Tech, Sentinel, Medic, Assassin, and Enforcer.
Players Stats Page
We have added a page in game in which you can view all of your stats. Weapon stats have also been added to the Gunsmith page.
Quit penalty system
We reworked our penalty system for quitting a match while it’s still ongoing. We added strikes-outs, temporary ban penalties and warning popup to make sure the player is conscious of the sanction. The ban are going from 10 minutes to 4 hours at most and the strikes are disappearing after a 2 hours long probation without a new quit. Also, keep in mind that if you leave a match before the end, you will still receive a defeat but no victory, depending on your squad result. For more information about this system, please read our Ranked mode FAQ.
NEW FEATURES
GAME MODES
CLASSES
MAPS
WEAPONS
IMPROVEMENTS
BUGFIXES
GAMEPLAY
HUD
As always, we’d like to take this moment to thank all of our amazing community members for sharing your thoughts with us, and helping us to continue to make Ghost Recon Wildlands as an amazing game experience as possible. Please let us know your thoughts on this latest update on our official forums, and on Reddit.
View on Steam
Today we are thrilled to share with you all of the changes we are bringing to Tom Clancy’s Ghost Recon Wildlands with the Jungle Storm update. It will be available on December 14 on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 13 GB on Uplay and up to 13 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/01_overview_update2_315789.png
This update brings a myriad of fixes, improvements, and biggest of all — Ranked Mode for Ghost War. We have been listening to all of the feedback the community has been sharing, and we have worked hard to fit as much into this update as possible, while still maintaining the balance that is paramount in Ghost War. Read all about the improvements we’ve made below.
https://youtu.be/RcT88W5lkqU
GHOST WAR CHANGES
Ranked mode
Ranked Mode is now available in Ghost War! It is unlocked at level 15 and will challenge you to climb the ranks from Bronze to Elite. You can read everything you need to know about this new ranked mode in our FAQ article.
New classes
A new Marksman class has been added, called Pathfinder. Equipped with a crossbow, his light step does not trigger mines, he cannot be detected by Scout's Drone motion sensor, marked by drones or the Sentinel's Satcom Tracker. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Pathfinder with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/02_class_id_pathfinder_315790.png
A new Assault class has been added to the game. The Predator is a reliable and versatile frontline fighter, equipped with either an M16 rifle or the MG121 LMG. His Battle Rage ability grants him all the Adrenaline bonuses for a short time: increased health and regeneration, suppression immunity and faster revive. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Predator with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/03_class_id_predator_315791.png
New maps
New maps are added to Quickplay, Custom games, and Ranked rotation for both Elimination and Uplink game modes. Ruins and Jungle Base are added for Elimination and Scrapyard and Urban Incursion for Uplink.
Jungle Base
A small Bolivian village supported by open fields and a central massive communication center. Jungle Base is an urban environment with surrounding foliage for flanking, and elevated areas perfect for snipers. Between the buildings and bushes there are plenty of places to hide, so make sure your team is watching your back!
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/04_pvp_map_junglebase_1920_315792.png
Ruins
Located in the forest valley, Ruins is surrounded by trees. The middle of the map has spacious areas between buildings. Be mindful of a sniper’s gaze or an assassin’s sneaky attack.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/05_pvp_map_ruins_1920_315793.png
Scrapyard
A Santa Blanca hideout used to store and move cocaine to a nearby airfield, Scrapyard is a sparse, urban style environment. The middle of the map is full of right corners, so be prepared for some close combat!
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/06_pvp_map_scrapyard_1920_315794.png
Urban Incursion
A Bolivian town on the slopes of Inca Camina, this map is a moderate density urban environment for players to enjoy urban warfare. This map offers a bit of a different style and pacing from the normal Ghost War match.
https://ubistatic19-a.akamaihd.net/resource/en-us/game/ghost-recon/grw/07_pvp_map_urbanincursion_1920_315795.png
Character customization presets
Three customization presets are now available to use with each class. Every customization done on a preset slot will be instantly saved. With the addition of the presets, the full customization is only available outside a match to speed up the player ready process.
We have also added a Costumes option to character customization and 5 class packs — Tech, Sentinel, Medic, Assassin, and Enforcer.
Players Stats Page
We have added a page in game in which you can view all of your stats. Weapon stats have also been added to the Gunsmith page.
Quit penalty system
We reworked our penalty system for quitting a match while it’s still ongoing. We added strikes-outs, temporary ban penalties and warning popup to make sure the player is conscious of the sanction. The ban are going from 10 minutes to 4 hours at most and the strikes are disappearing after a 2 hours long probation without a new quit. Also, keep in mind that if you leave a match before the end, you will still receive a defeat but no victory, depending on your squad result. For more information about this system, please read our Ranked mode FAQ.
Full Changes List
NEW FEATURES
- Added Ranked mode play, unlocked at level 15 ,
- Added 3 preset slots for character customization
- Added Costumes option to character customization
- Added Player Stats page
- Added 5 class packs - Tech, Sentinel Medic, Assassin, Enforcer
GAME MODES
- Uplink: Decreased the Access Point activation timer to 150 seconds
- Elimination: Recon tower now marks players longer (45 seconds)
CLASSES
- Added mines back to Sniper’s class loadout
- Added a new Marksman class, the Pathfinder: equipped with a crossbow, his light step does not trigger mines and he cannot be marked by drones or Satcom trackers. This class will be exclusive to Ghost War Pass holders for 1 week.
- Added a new Assault class Predator: enters Battle Rage for a short amount of time, gaining increased health and regeneration, suppression immunity and faster revives. This class will be exclusive to Ghost War Pass holders for 1 week.
- Redesigned Tech class to increase its effectiveness: deployed jammer now destroys launched drones and prevents further deployment for 15 seconds across all the map
- Added bonus damage versus drones for all Sniper class primary weapons
- Increased Sentinel’s Satcom tracker cooldown to 60 seconds (was 40)
- Reverted Enforcer Mk48 magazine size to 200 bullets
- The medic’s drone is now auto-marked faster than the drones of other classes – 2 seconds instead of 6. This should allow other players to more effectively counter medics.
- The Assault "Health Bonus" in the class progression system, even at 10%, proved slightly more significant than we wanted. We've changed this bonus to now give a 10% health bonus when revived. The individual classes still retain their specific extra HP, which is usually 30%.
MAPS
- New maps added for Elimination game mode: Ruins, Jungle Base
- New maps added for Uplink game mode: Scrapyard, Urban Incursion
- Farm Town: complete rebalance of the map, changing the bounds, spawn points and fixing an exploit
- Dust Town: rebuilt the bounds of the map to ensure no desertion occurs while still safely away from the boundary
- Mountain Village: removed access to the cliff face south of the town
- Sub Factory: patched up a hole in the world
- Warehouse: the map was slightly reworked and some navigation issues were fixed
- Burnt-Out: fixed several navigation issues
WEAPONS
- New weapons added from the Fallen Ghosts expansion for the Assassin, Tank, Sentinel, and Scout.
- Added scope options to Diversionist’s M4A1
- Reduced all pistols damage by 15%
- Reduced all weapons penetration values (except for Sniper’s primary weapons)
- Increased the damage of the Assassin’s Vector by 10%
- Increased the ammo capacity of the Assassin’s Vector by an extra mag
- Decreased the recoil of the Scout’s MP7 by 17%
- Buffed all Support classes SMGs damage by 10%
- Reverted Enforcer Mk48 magazine size to 200 rounds
IMPROVEMENTS
- Changed C4 to behave more like a trap than a high powered grenade: reduced throw range to half and can now be only be detonated when placed
- Improvements to Quit penalty system: We reworked the penalty system to make it clearer and more transparent. The system is more lenient in Quickplay than it is in Ranked.
- Weapon stats added in Gunsmith page
- Melee takedowns now awards double the XP of a normal takedown (100)
- Recon tower now marks players longer (45 seconds)
- Auto-mark toggle should no longer affect binoculars and drone marking which are always on
- Improved map/mode rotation in Quickplay and Ranked playlists ,
- Reduced night time setting occurrence in playlists
- Dusk start time setting increased by one hour and dawn setting reduced by one hour to allow more daytime play until transition
- Improved ping placement and added out of screen feedback
- Decreased the Loadout selection timer to 30 seconds
- Removed ability to customize character between rounds to speed up class selection and ready process; only preset selection made possible
- Added new Bowman announcements for win and loss round objectives
- Players assisting teammates with kills will receive assist bonus XP
- Further tweaks to the endgame cinematics to reduce transition time to the next round
- Added ability to start a Custom Game with one player
- Downed teammate bodies should no longer block access
- Added server enforced HUD settings in Custom Game
- Inverted the Challenge of Factions pages in-game
BUGFIXES
- HUD settings should no longer reset on each update
- Fixed an issue here the night vision mode would not be kept when returning from drone
- Fixed an issue where aim assist was reset when selecting a new class
- Fixed an issue in the HUD where a “new” notifications was appearing on the STD Grenade after every reboot
Campaign Changes
GAMEPLAY
- There’s a new threat facing Bolivia. The Predator has come in search of new trophies. Take on this newest Legend and reap the rewards. If you want to know more, you can watch the replay of the special livestream we had on this event.
HUD
- New helicopter controls should now hide with the rest of the HUD when toggling off the HUD
- Fixed players being able to see the chat from a player they have blocked
- Fixed Tacmap tabs disappearing upon accessing the store and returning to the Tacmap from the in-game menu
- Added missing information about what bonuses have unlocked after booster activation
- Fixed the bug causing the game language to reset to English when entering the Ghost War menu, regardless of what the localization was set when entering the main game.
- Fixed an issue with the "New" notification appearing on the STD Grenade Launcher after every reboot
As always, we’d like to take this moment to thank all of our amazing community members for sharing your thoughts with us, and helping us to continue to make Ghost Recon Wildlands as an amazing game experience as possible. Please let us know your thoughts on this latest update on our official forums, and on Reddit.
Greetings Ghosts,
Below, you will find the patch notes for Title Update 4, which will be available on May 17 at approximately 9AM UTC for PC, and May 18 at approximately 9AM UTC for consoles. Similar to previous updates, TU4 will include a brief maintenance period to update servers for the new version. The patch will be up to 7.2 GB PC depending on your client, and up to 9.0 GB on consoles, depending on your installed version; again, an in-game notification will alert players to the availability of the update. A game reboot will be required to apply the patch, and players will need to have the same version of the game in order to play co-op.
Title Update 4 draws much of its focus from player feedback, including several quality of life changes for co-op and solo play and a suite of new HUD and UI options. Co-op players will be able to alert their squad mates when dying, and tagged resource crates will be granted to every teammate in the collecting player’s zone. Downed players will redeploy at the mission starting point, rather than at a random location in the world, and there is now a brief window of time to take down an alerted enemy before a stealth mission is failed.
Title Update 4 will also usher in season two of the Live Season Challenges, with a new focus, new challenges, and new rewards! Additionally, Challenges will now include some additional gameplay parameters such as difficulty or HUD settings. You can follow along with the new episodes at the Ghost Recon Network.
A new round of improvements and bug-fixes will be implemented with this patch. For example, the introductory Kingslayer video no longer triggers upon launch, and full magazines are no longer consumed when a suppressor is applied to a weapon in the gunsmith menu.
Finally, Title Update 4 paves the way for the upcoming Fallen Ghosts DLC, first announced here. Stay on the lookout for more intel about Fallen Ghosts, coming soon.
You can follow along with which issues are currently being investigated on our official forums’ Known Issues list.
HUD AND UI IMPROVEMENTS
Improvements to the HUD include splitting several broad HUD options into a wider variety of more granular options. Please note that some of these were already implemented on the TU 3.5 update for PC, but are now fully and officially implemented across all platforms:
-“Contextual Actions” has been split from “Input Reminders”
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25165799/edc704d51f23877916bc0173ab82ee1b936f30f4.jpg
-The “Markers” HUD option has been split into six distinct types of markers, each of which can be toggled on or off—"Objective markers", "communication markers" "enemy/rebels markers" "Item & location markers" "sync shot" "alert markers"
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25165799/0f1d24884bdd6afb60a7aad9fe3e74ee919a3a8d.jpg
-A new option has been introduced to toggle detection clouds on the minimap
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25165799/a8856c6b0d25706e45b722bd7f2336633c7c281c.jpg
Additionally, deactivating the Sync Shot HUD markers will no longer prevent your AI teammates from using the Sync Shot ability! These improvements, and more, are listed below.
MISSIONS/NARRATION
-In "Nidia's Cash" :
-Fixed a bug where the rebels wouldn't follow the player
-Fixed a bug where the player couldn't interact with the laptop again after being killed while using it
-In "Madre Coca" :
-Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli
-In "General Baro" :
-Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression
-In "The Bank Heist" :
-Fixed a bug where the wrong path would be displayed on the GPS
-In "The Mole" :
-Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli
-Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active
-Fixed various other triggers preventing or disrupting mission completion
USER INTERFACE
-The Kingslayer intro video no longer triggers at each boot
-Fixed a bug where HUD elements would appear greyed-out when activating HDR
-Fixed a bug where the wrong character would be displayed when selecting a different save slot
-Fixed a bug where an incorrect maintenance time would be displayed in the notifications
-Added new options in the HUD settings :
-"Input reminders" was split into "Input reminders" and "contextual actions"
-"Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"
-Added "Detection clouds" - the players can now turn off the enemy detection clouds on the MINIMAP
-Fixed a bug where the difficulty setting would change for each save slot instead of remembering -player preferences for every slot
-Fixed a bug where the "NEW" marker would remain active on already-owned inventory items
-Added in-game time & latitude/longitude information to the tacmap
-Fixed a gunsmith bug where the attachments would appear offset
CO-OP
-Fixed a bug where players couldn't finish the final mission if hot-joining after the first mission steps have been completed by another player
-Fixed a bug where only the host would have a GPS trail in the first mission
-Added the possibility for players to warn their teammates that they’re down
-Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world
GAMEPLAY
-Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used
-Fixed a bug where the rebel skills would re-lock if entering main menu during cooldown
-Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding
-Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning in-game
-Players can now equip the handgun by double-tapping the button even when all weapons are holstered
-Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD
-Fixed diversion grenades not working when the enemies are investigating the player's position
-Fixed a bug where resources could be tagged twice if killed while claiming them
-Resource crates are now granted upon collection to every teammate in the player's zone
-Improved aim consistency when shooting behind cover
-Fixed a bug where NPCs wouldn't detect the player when swimming next to them
-Rebel skills now have separate cooldowns timers
-In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission
-Challenges now include different goals based on difficulty and HUD settings
-Fixed a bug where the Unidad would stop spawning even if the alert level is still active
-Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder
AUDIO
- Fixed some NPC Dialogue barks:
- Incoming Grenade
- Entering combat
- Chopper down
- Added some NPC Dialogue barks:
- Destroying alarm panel
- Chopper reinforcement incoming
-Radios will remain on/off from vehicle to vehicle according to the last player input
-Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session
-Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter
-Fixed a bug where no SFX would be played when equipping suppressors
GRAPHICS
-Various animations polished
-Various camera transitions polished
-Fixed a bug where dead enemies' weapons would get stuck in walls
WORLD
-Fixed several walls through which the players could be spotted and shot
-Fixed several spots where the player could get stuck or fall through the map
-Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges
-Repositioned some items that were impossible to pick up
-Something was seen roaming the mountains
STABILITY
-Fixed various crashes
-Fixed various connectivity issues
NARCO ROAD
-Fixed an issue where perma-boost from SP was not available on PS4
-Fixed a bug where the player would lose main game progression when entering the DLC
-Fixed a bug where one player driving an air spray plane could trigger another player's air spray
-Fixed a bug where using nitro for an extended period of time could create graphical corruption
-Fixed a bug where an air spray activity could fail with no reason
-Fixed a bug where the spy percentage would not progress after a mission failure
-Fixed a bug where the activity vehicles would only spawn for the first player
-Fixed various crashes
-Fixed various installation bugs
-Fixed various network bugs
PC-ONLY BUG FIXES
-Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work
-Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD
-Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed
-Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode
-Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC
-Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions
-Fixed an issue where the PS4 controller would lose its vibration during gameplay
-Fixed an issue where the game language would change itself after a game restart on Steam
We are grateful for your continued passion for Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.
For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums as well as the subreddit.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).
View on Steam
Below, you will find the patch notes for Title Update 4, which will be available on May 17 at approximately 9AM UTC for PC, and May 18 at approximately 9AM UTC for consoles. Similar to previous updates, TU4 will include a brief maintenance period to update servers for the new version. The patch will be up to 7.2 GB PC depending on your client, and up to 9.0 GB on consoles, depending on your installed version; again, an in-game notification will alert players to the availability of the update. A game reboot will be required to apply the patch, and players will need to have the same version of the game in order to play co-op.
Title Update 4 draws much of its focus from player feedback, including several quality of life changes for co-op and solo play and a suite of new HUD and UI options. Co-op players will be able to alert their squad mates when dying, and tagged resource crates will be granted to every teammate in the collecting player’s zone. Downed players will redeploy at the mission starting point, rather than at a random location in the world, and there is now a brief window of time to take down an alerted enemy before a stealth mission is failed.
Title Update 4 will also usher in season two of the Live Season Challenges, with a new focus, new challenges, and new rewards! Additionally, Challenges will now include some additional gameplay parameters such as difficulty or HUD settings. You can follow along with the new episodes at the Ghost Recon Network.
A new round of improvements and bug-fixes will be implemented with this patch. For example, the introductory Kingslayer video no longer triggers upon launch, and full magazines are no longer consumed when a suppressor is applied to a weapon in the gunsmith menu.
Finally, Title Update 4 paves the way for the upcoming Fallen Ghosts DLC, first announced here. Stay on the lookout for more intel about Fallen Ghosts, coming soon.
You can follow along with which issues are currently being investigated on our official forums’ Known Issues list.
HUD AND UI IMPROVEMENTS
Improvements to the HUD include splitting several broad HUD options into a wider variety of more granular options. Please note that some of these were already implemented on the TU 3.5 update for PC, but are now fully and officially implemented across all platforms:
-“Contextual Actions” has been split from “Input Reminders”
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25165799/edc704d51f23877916bc0173ab82ee1b936f30f4.jpg
-The “Markers” HUD option has been split into six distinct types of markers, each of which can be toggled on or off—"Objective markers", "communication markers" "enemy/rebels markers" "Item & location markers" "sync shot" "alert markers"
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25165799/0f1d24884bdd6afb60a7aad9fe3e74ee919a3a8d.jpg
-A new option has been introduced to toggle detection clouds on the minimap
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25165799/a8856c6b0d25706e45b722bd7f2336633c7c281c.jpg
Additionally, deactivating the Sync Shot HUD markers will no longer prevent your AI teammates from using the Sync Shot ability! These improvements, and more, are listed below.
MISSIONS/NARRATION
-In "Nidia's Cash" :
-Fixed a bug where the rebels wouldn't follow the player
-Fixed a bug where the player couldn't interact with the laptop again after being killed while using it
-In "Madre Coca" :
-Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli
-In "General Baro" :
-Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression
-In "The Bank Heist" :
-Fixed a bug where the wrong path would be displayed on the GPS
-In "The Mole" :
-Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli
-Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active
-Fixed various other triggers preventing or disrupting mission completion
USER INTERFACE
-The Kingslayer intro video no longer triggers at each boot
-Fixed a bug where HUD elements would appear greyed-out when activating HDR
-Fixed a bug where the wrong character would be displayed when selecting a different save slot
-Fixed a bug where an incorrect maintenance time would be displayed in the notifications
-Added new options in the HUD settings :
-"Input reminders" was split into "Input reminders" and "contextual actions"
-"Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"
-Added "Detection clouds" - the players can now turn off the enemy detection clouds on the MINIMAP
-Fixed a bug where the difficulty setting would change for each save slot instead of remembering -player preferences for every slot
-Fixed a bug where the "NEW" marker would remain active on already-owned inventory items
-Added in-game time & latitude/longitude information to the tacmap
-Fixed a gunsmith bug where the attachments would appear offset
CO-OP
-Fixed a bug where players couldn't finish the final mission if hot-joining after the first mission steps have been completed by another player
-Fixed a bug where only the host would have a GPS trail in the first mission
-Added the possibility for players to warn their teammates that they’re down
-Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world
GAMEPLAY
-Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used
-Fixed a bug where the rebel skills would re-lock if entering main menu during cooldown
-Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding
-Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning in-game
-Players can now equip the handgun by double-tapping the button even when all weapons are holstered
-Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD
-Fixed diversion grenades not working when the enemies are investigating the player's position
-Fixed a bug where resources could be tagged twice if killed while claiming them
-Resource crates are now granted upon collection to every teammate in the player's zone
-Improved aim consistency when shooting behind cover
-Fixed a bug where NPCs wouldn't detect the player when swimming next to them
-Rebel skills now have separate cooldowns timers
-In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission
-Challenges now include different goals based on difficulty and HUD settings
-Fixed a bug where the Unidad would stop spawning even if the alert level is still active
-Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder
AUDIO
- Fixed some NPC Dialogue barks:
- Incoming Grenade
- Entering combat
- Chopper down
- Added some NPC Dialogue barks:
- Destroying alarm panel
- Chopper reinforcement incoming
-Radios will remain on/off from vehicle to vehicle according to the last player input
-Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session
-Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter
-Fixed a bug where no SFX would be played when equipping suppressors
GRAPHICS
-Various animations polished
-Various camera transitions polished
-Fixed a bug where dead enemies' weapons would get stuck in walls
WORLD
-Fixed several walls through which the players could be spotted and shot
-Fixed several spots where the player could get stuck or fall through the map
-Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges
-Repositioned some items that were impossible to pick up
-Something was seen roaming the mountains
STABILITY
-Fixed various crashes
-Fixed various connectivity issues
NARCO ROAD
-Fixed an issue where perma-boost from SP was not available on PS4
-Fixed a bug where the player would lose main game progression when entering the DLC
-Fixed a bug where one player driving an air spray plane could trigger another player's air spray
-Fixed a bug where using nitro for an extended period of time could create graphical corruption
-Fixed a bug where an air spray activity could fail with no reason
-Fixed a bug where the spy percentage would not progress after a mission failure
-Fixed a bug where the activity vehicles would only spawn for the first player
-Fixed various crashes
-Fixed various installation bugs
-Fixed various network bugs
PC-ONLY BUG FIXES
-Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work
-Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD
-Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed
-Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode
-Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC
-Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions
-Fixed an issue where the PS4 controller would lose its vibration during gameplay
-Fixed an issue where the game language would change itself after a game restart on Steam
We are grateful for your continued passion for Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.
For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums as well as the subreddit.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).
Hello Ghosts,
The PC Title Update 3.5 is now live on Uplay and Steam. Please update your game to take advantage of all the fixes and new features. Here is the complete list:
NEW FEATURES
• Players can request for help now while in down state.
BUG FIXES
• Fixed the fast travel icon not being displayed on the tacmap when using a Steam Controller.
• Fixed an issue where the screen would flicker when exiting the vehicle while using the Tobii Eye tracking device.
• Fixed an issue where the game language was not automatically set if the Arabic language was set as the title's language, from the Steam client.
• Fixed an issue where the game would show an incorrect display resolution in the Video menu if ALT+TAB was used during the confirmation pop-up message.
• Fixed an issue where the gray screen when the character is downed was displayed in NVIDIA Ansel.
• Fixed an issue where the 360 screenshot in Ansel had visual corruption if Ansel was used while the Night Vision was activated.
• Fixed an issue where the Weapon Fanatic achievement was not awarded if the weapon pack item was bought from the in game store.
NARCO ROAD
• Fixed and issue where the screen would flicker when using nitro boost while being detected.
View on Steam
The PC Title Update 3.5 is now live on Uplay and Steam. Please update your game to take advantage of all the fixes and new features. Here is the complete list:
NEW FEATURES
• Players can request for help now while in down state.
BUG FIXES
• Fixed the fast travel icon not being displayed on the tacmap when using a Steam Controller.
• Fixed an issue where the screen would flicker when exiting the vehicle while using the Tobii Eye tracking device.
• Fixed an issue where the game language was not automatically set if the Arabic language was set as the title's language, from the Steam client.
• Fixed an issue where the game would show an incorrect display resolution in the Video menu if ALT+TAB was used during the confirmation pop-up message.
• Fixed an issue where the gray screen when the character is downed was displayed in NVIDIA Ansel.
• Fixed an issue where the 360 screenshot in Ansel had visual corruption if Ansel was used while the Night Vision was activated.
• Fixed an issue where the Weapon Fanatic achievement was not awarded if the weapon pack item was bought from the in game store.
NARCO ROAD
• Fixed and issue where the screen would flicker when using nitro boost while being detected.
https://ubistatic19-a.akamaihd.net/resource/en-gb/game/ghost-recon/grw/grw_tu3_patchnote_header_2200x630_288498.png
Hello Ghosts,
Here are the patch notes for Title Update 3, available on April 12th around 8am UTC for consoles and on Friday morning for PC. As with the previous patch, we will have a small maintenance in order to update our servers to this new version. The patch size will be up to 8.4 GB on consoles and up to 6.5 GB on PC, depending on your client and installed version; an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all players will need to have the same version of the game.
This latest update focuses on improvements on game stability and bug fixing but we’ve also been gathering player feedback about certain issues and implemented changes in order to improve the user experience. For example, we fixed the Kingslayer files counter on the tacmap for the Media Luna and Inca Camina regions for those who are collecting every piece of intel around the map. We fixed a rare issue that left some players with their XP bars stuck at a certain level. XP boosters will now display the number of hours they last, and players who reported problems unlocking intel and missions while playing in co-op should have a smoother experience now. Additionally, we also addressed the reports of players stating the ADV suppressor ability wasn’t working properly for them.
Title Update 3 also marks the beginning of a much requested community feature: we are glad to introduce the first Live Season Challenges for Ghost Recon Wildlands! As we mentioned in our post-launch article, this feature will add new content for those of you who are eager to return to Bolivia to keep your Ghosts and Task Forces active. You will receive weekly orders to complete different objectives, some which can be completed playing solo and some which will require the help of the members of your Task Force or even the collaboration of the whole Ghost Recon community. If you meet the requirements to complete each challenge, you will be able to unlock various seasonal rewards, so don’t miss out!
If you want to know more about the Live Season Challenges, you can find them in the game menu once the patch is downloaded and you are deployed in-game. Please remember you need to be online to progress through the Live Season Challenges and get the rewards. The first 6 weeks are related to Unidad forces, but that’s all the intel we can give you for now. If you want more info, you can check our article on Live Season Challenges following this link. Good hunting, Ghosts!
Aside from these changes, we have also heard your feedback regarding the radio and dialogue between the Ghosts, so we made some changes to improve the narrative content delivery for players. The radio content randomization has been optimized, so now you should be able to listen to a variety of dialogues and songs every time you enter a car or are near a radio. On top of that, we made adjustments regarding the dialogues between AI teammates and the conversations related to missions so that they don’t repeat unnecessarily after they have been played.
For more information, here is the detailed list of fixes and improvements, with the PC specific ones at the end:
-First Season of Live Season Challenges will be live on Tuesday, April 18th. The challenges and their requirements will be accessible from the game menu once the player is in-game.
-Fixed a bug where the GPS would display the route for "El Emisario" instead of "Special Transport"
-Fixed "The Chemist" teleporting when escaping in certain situations
-Reload prompt no longer appears when accessing the command wheel
-Fixed "Marcus Jensen" mission not updating for the client while in 2-players coop
-Fixed an infinite XP exploit in extract missions
-Fixed a bug where the VIP wouldn't appear in the truck when replaying "Death Truck"
-Fixed a bug where "Target too far" would stay on screen in "The Mole" mission after locating the Unidad captain
-Fixed missions NPC not spawning if the player leaves and return to the area in "The mule doctors"
-Fixed a bug where El Cerebro's Assistant would not get into the car after failing the mission in "El Cerebro"
-Fixed Bowman's call not triggering if the player fast travel during Pac Katari's call
-Fixed the journalist not exiting the car if another player completes the "Free the journalist" objective in "The journalist"
-Fixed a bug where the player could get stuck in the menus after validating a tutorial
-Fixed GPS blinking when the player moves far away from the target
-Fixed wrong number of Kingslayer files displayed on the tacmap in Media Luna and Inca Camina
-Fixed the "Controls" section of the options menu not responding in certain occasions
-Fixed a bug where the "Return to area of operations" message would remain on the screen even after returning to the area of operations
-Fixed a bug where the objective of systemic activities would not display on the HUD
-Pressing the R3 button while in passenger position of a vehicle will now display rear view
-Added a new public matchmaking criteria based on difficulty level
-Fixed a bug where a joining player could not see a NPC grabbed by a peer
-Fixed intels not unlocking for players entering the province last, despite the mission being playable via mission sharing
-Fixed SAM incoming missile alert not being replicated in coop
-Fixed visual effects of the "don't press me" button not replicating in coop mode
-Fixed absence of variation in the helicopter sound in co-op
-Fixed Suppressors sometimes not replicating correctly when changing weapon in the loadout
-Fixed a bug where the mission "the Agent" would be completed for only one player when the drone battery runs dry just after the conversation is finished
-Fixed a bug where the player could not interact with the rally point door if another player finished watching the cinematic
-Type 95 LMG's Extended magazines can now be used in-game upon purchase
-Fixed the player surviving falls when sticking to a wall
-Player can no longer take cover behind destroyed destructibles
-Fixed the player occasionally shaking when taking cover
-Fixed XP stuck for players in very rare occurrences
-Fixed a bug allowing the player to prone and fire through walls
-Fixed a bug where the player couldn't take cover when exiting a vehicle
-The Santa Muerte helicopter now has the same handling as the others helicopters
-Fixed vehicles not exploding when colliding with the train
-Fixed a bug allowing the player to clip through walls with a motorcycle
-Fixed a bug where the Unidad alert level could drop from 4 to 0 when a reinforcement wave is cleaned
-The ADV Suppressor skill now properly affects damage reduction on all weapons.
-Fixed a bug where a weapon would become unusable if equipped in the loadout while the player swapped weapons
-Fixed a bug where the player could not re-equip the suppressor back on Silencio once they viewed the weapon without it in Gunsmith.
-Fixed Amaru not having a radio voice while travelling by helicopter
-Fixed missing sound effect when a boat collides with the shore
-Fixed SAM detection sound repeating itself if the player exits the range in time
-Fixed audio feedback on incoming missiles
-Improved radio content randomization
-Fixed a bug where the AI teammates would repeat the same idle dialogues several times
-Fixed absence of sound when a helicopter crashes
-Fixed narrative dialogues replaying after each redeployment
-Fixed an occasional graphic corruption on the road texture when entering and exiting pause menu
-Fixed graphic corruption when colliding a vehicle with a trash can
-Fixed the Unidad costume clipping through the camera in First-person view
-Fixed the NPCs not positioning correctly when entering a 30° inclined vehicle
-The female ponytail hairstyle is no longer clipping with the Santa Muerte costume
-Fixed a rare bug causing fps drops on long game sessions
STORE
-XP boosters now display the number of hours they last
-"New vehicle unlocked" pop-up won't activate every time a vehicle pack is collected
-Fixed season pass appearing as broken in the store when already purchased
-The "Compensator V2-SMG" can now be attached to SMG's
-Repositioned Legend collectible in the Media Luna province
-Fixed multiple places where the player could get stuck
-Fixed various world building glitches
-Fixed boats spawning on top of each other in Agua Verde
-Fixed various crashes and glitches
-Multiple stability issues addressed
-Solved a localization problem with the store page
-Fixed a case where Task Force membership wasn’t properly displayed
-Several Steam Controller tweaks and bug fixes
-UI control reminders now change automatically from controller to mouse and keyboard upon mouse input
-Solved mapping conflicts when remapping next or previous vehicle
-Fixed an issue about the “hold” gauge when redeploying on team mates
-Game language can be changed from Uplay launcher
-The Loadout tab is now functional when switching from Factions tab with a controller
-Right click now edits the selected weapon slot
We would like to thank you again for your enthusiasm and passion about Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.
For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums and subreddit.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App.
View on Steam
Hello Ghosts,
Here are the patch notes for Title Update 3, available on April 12th around 8am UTC for consoles and on Friday morning for PC. As with the previous patch, we will have a small maintenance in order to update our servers to this new version. The patch size will be up to 8.4 GB on consoles and up to 6.5 GB on PC, depending on your client and installed version; an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all players will need to have the same version of the game.
This latest update focuses on improvements on game stability and bug fixing but we’ve also been gathering player feedback about certain issues and implemented changes in order to improve the user experience. For example, we fixed the Kingslayer files counter on the tacmap for the Media Luna and Inca Camina regions for those who are collecting every piece of intel around the map. We fixed a rare issue that left some players with their XP bars stuck at a certain level. XP boosters will now display the number of hours they last, and players who reported problems unlocking intel and missions while playing in co-op should have a smoother experience now. Additionally, we also addressed the reports of players stating the ADV suppressor ability wasn’t working properly for them.
Title Update 3 also marks the beginning of a much requested community feature: we are glad to introduce the first Live Season Challenges for Ghost Recon Wildlands! As we mentioned in our post-launch article, this feature will add new content for those of you who are eager to return to Bolivia to keep your Ghosts and Task Forces active. You will receive weekly orders to complete different objectives, some which can be completed playing solo and some which will require the help of the members of your Task Force or even the collaboration of the whole Ghost Recon community. If you meet the requirements to complete each challenge, you will be able to unlock various seasonal rewards, so don’t miss out!
If you want to know more about the Live Season Challenges, you can find them in the game menu once the patch is downloaded and you are deployed in-game. Please remember you need to be online to progress through the Live Season Challenges and get the rewards. The first 6 weeks are related to Unidad forces, but that’s all the intel we can give you for now. If you want more info, you can check our article on Live Season Challenges following this link. Good hunting, Ghosts!
Aside from these changes, we have also heard your feedback regarding the radio and dialogue between the Ghosts, so we made some changes to improve the narrative content delivery for players. The radio content randomization has been optimized, so now you should be able to listen to a variety of dialogues and songs every time you enter a car or are near a radio. On top of that, we made adjustments regarding the dialogues between AI teammates and the conversations related to missions so that they don’t repeat unnecessarily after they have been played.
For more information, here is the detailed list of fixes and improvements, with the PC specific ones at the end:
CHALLENGES
-First Season of Live Season Challenges will be live on Tuesday, April 18th. The challenges and their requirements will be accessible from the game menu once the player is in-game.
MISSIONS/NARRATION
-Fixed a bug where the GPS would display the route for "El Emisario" instead of "Special Transport"
-Fixed "The Chemist" teleporting when escaping in certain situations
-Reload prompt no longer appears when accessing the command wheel
-Fixed "Marcus Jensen" mission not updating for the client while in 2-players coop
-Fixed an infinite XP exploit in extract missions
-Fixed a bug where the VIP wouldn't appear in the truck when replaying "Death Truck"
-Fixed a bug where "Target too far" would stay on screen in "The Mole" mission after locating the Unidad captain
-Fixed missions NPC not spawning if the player leaves and return to the area in "The mule doctors"
-Fixed a bug where El Cerebro's Assistant would not get into the car after failing the mission in "El Cerebro"
-Fixed Bowman's call not triggering if the player fast travel during Pac Katari's call
-Fixed the journalist not exiting the car if another player completes the "Free the journalist" objective in "The journalist"
USER INTERFACE
-Fixed a bug where the player could get stuck in the menus after validating a tutorial
-Fixed GPS blinking when the player moves far away from the target
-Fixed wrong number of Kingslayer files displayed on the tacmap in Media Luna and Inca Camina
-Fixed the "Controls" section of the options menu not responding in certain occasions
-Fixed a bug where the "Return to area of operations" message would remain on the screen even after returning to the area of operations
-Fixed a bug where the objective of systemic activities would not display on the HUD
-Pressing the R3 button while in passenger position of a vehicle will now display rear view
CO-OP
-Added a new public matchmaking criteria based on difficulty level
-Fixed a bug where a joining player could not see a NPC grabbed by a peer
-Fixed intels not unlocking for players entering the province last, despite the mission being playable via mission sharing
-Fixed SAM incoming missile alert not being replicated in coop
-Fixed visual effects of the "don't press me" button not replicating in coop mode
-Fixed absence of variation in the helicopter sound in co-op
-Fixed Suppressors sometimes not replicating correctly when changing weapon in the loadout
-Fixed a bug where the mission "the Agent" would be completed for only one player when the drone battery runs dry just after the conversation is finished
-Fixed a bug where the player could not interact with the rally point door if another player finished watching the cinematic
GAMEPLAY
-Type 95 LMG's Extended magazines can now be used in-game upon purchase
-Fixed the player surviving falls when sticking to a wall
-Player can no longer take cover behind destroyed destructibles
-Fixed the player occasionally shaking when taking cover
-Fixed XP stuck for players in very rare occurrences
-Fixed a bug allowing the player to prone and fire through walls
-Fixed a bug where the player couldn't take cover when exiting a vehicle
-The Santa Muerte helicopter now has the same handling as the others helicopters
-Fixed vehicles not exploding when colliding with the train
-Fixed a bug allowing the player to clip through walls with a motorcycle
-Fixed a bug where the Unidad alert level could drop from 4 to 0 when a reinforcement wave is cleaned
-The ADV Suppressor skill now properly affects damage reduction on all weapons.
-Fixed a bug where a weapon would become unusable if equipped in the loadout while the player swapped weapons
-Fixed a bug where the player could not re-equip the suppressor back on Silencio once they viewed the weapon without it in Gunsmith.
AUDIO
-Fixed Amaru not having a radio voice while travelling by helicopter
-Fixed missing sound effect when a boat collides with the shore
-Fixed SAM detection sound repeating itself if the player exits the range in time
-Fixed audio feedback on incoming missiles
-Improved radio content randomization
-Fixed a bug where the AI teammates would repeat the same idle dialogues several times
-Fixed absence of sound when a helicopter crashes
-Fixed narrative dialogues replaying after each redeployment
GRAPHICS
-Fixed an occasional graphic corruption on the road texture when entering and exiting pause menu
-Fixed graphic corruption when colliding a vehicle with a trash can
-Fixed the Unidad costume clipping through the camera in First-person view
-Fixed the NPCs not positioning correctly when entering a 30° inclined vehicle
-The female ponytail hairstyle is no longer clipping with the Santa Muerte costume
-Fixed a rare bug causing fps drops on long game sessions
STORE
-XP boosters now display the number of hours they last
-"New vehicle unlocked" pop-up won't activate every time a vehicle pack is collected
-Fixed season pass appearing as broken in the store when already purchased
-The "Compensator V2-SMG" can now be attached to SMG's
WORLD
-Repositioned Legend collectible in the Media Luna province
-Fixed multiple places where the player could get stuck
-Fixed various world building glitches
-Fixed boats spawning on top of each other in Agua Verde
STABILITY
-Fixed various crashes and glitches
PC SPECIFIC FIXES
-Multiple stability issues addressed
-Solved a localization problem with the store page
-Fixed a case where Task Force membership wasn’t properly displayed
-Several Steam Controller tweaks and bug fixes
-UI control reminders now change automatically from controller to mouse and keyboard upon mouse input
-Solved mapping conflicts when remapping next or previous vehicle
-Fixed an issue about the “hold” gauge when redeploying on team mates
-Game language can be changed from Uplay launcher
-The Loadout tab is now functional when switching from Factions tab with a controller
-Right click now edits the selected weapon slot
We would like to thank you again for your enthusiasm and passion about Ghost Recon Wildlands. The development team will continue working on the game to bring you more updates in the future.
For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums and subreddit.
To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App.
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core i5-2400S @ 2.5 GHz or AMD FX-4320 @ 4 GHz or equivalent
RAM
6 GB RAM
GPU
NVIDIA GeForce GTX660 / AMD R9 270X (2GB VRAM with Shader Model 5.0 or better)
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
45.7 GB
Password: cracked-games.org or 123
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View AllDownload Tom Clancy's Ghost Recon® Wildlands for PC with a direct link or via torrent. Get the full version of Tom Clancy's Ghost Recon® Wildlands for free. Tom Clancy's Ghost Recon® Wildlands is a Action released by Ubisoft Paris.