About the Game
Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Explore the Islands & Discover their Secrets
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Dredge the Depths
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Beware the Fog
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Game Features:
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
We've just released update 1.5.3 for DREDGE. This update addresses what should hopefully be the last round of bugs for The Iron Rig.
Patch Notes:
Fixes
- Fixed an issue where the Aurous Anchor could be duplicated. Players who already have excess Aurous Anchors can get rid of them by doing the following: Deploying them all at sea (via Inventory > Cast Overboard). Save and Quit the game. When loading, only 1 will be preserved, which you can collect.
- Fixed an issue where 16:10 aspect ratios were considered unsupported.
- Fixed an issue where a handful of ooze spots in Twisted Strand and Stellar Basin could not be cleared under certain conditions.
- Fixed an issue where SteamDeck detection was not working in certain conditions.
Thank you for your continued support!
<3 Black Salt Games
We've just released update 1.5.2 for DREDGE.
This update fixes a handful of bugs and improves a few areas that have been catching players out since our release of The Iron Rig the other week.
Patch Notes:
Adjustments
- Exotic bait no longer requires the correct rod to be equipped in order for it to be placed. You'll still need the correct rod to catch whatever shows up though!
- The Foreman will make it clearer that you can talk to him if you run out of ooze patches to siphon up.
- Increased the size of the ooze markers on the map.
- Added a map marker for the rig's location before you visit it.
- Added 1-2 nautiloids to each of their spawn locations.
Fixes
- Fixed an item duplication bug.
- The portal from the Aurous Anchor now visually layers better when placed on ooze.
- The Leviathan will no longer be able to consume players as they're in the process of docking at the rig.
- Fixed an issue where one patch of ooze couldn't be fully cleared in Twisted Strand under certain conditions.
- Fixed an issue where players could mark bait spots on their map, causing a number of flow-on issues with the map and spyglass.
- A handful of small text fixes.
Additionally, the whole team is incredibly grateful for your support. The reception to The Iron Rig has exceeded our expectations, and we're so happy you've enjoyed diving back into the world of DREDGE.
<3 Black Salt Games
We’ve just released update 1.5.1 for DREDGE. The majority of this update is focused on the addition of our new DLC, The Iron Rig, but it also contains fixes and tweaks for all players! Check out the brand new trailer for the DLC below, then read on for the (spoiler-free) patch notes.
Patch Notes:
For owners of The Iron Rig:
Features
The Iron Rig paid DLC - a new constructable destination visitable at any time in your playthrough, with new:
- Fish
- Pursuits
- Equipment
- Achievements
- Enhanced Abilities
- Consumable items
- ...and more!
https://store.steampowered.com/app/2561450/DREDGE__The_Iron_Rig/
For all players:
Features
- Added some new apparitions that can rarely be seen through the fog.
- Added the ability to select which Crab Pot & Bait type is being deployed.
- Added a custom background when using a late-game ability to harvest fish.
- Added a custom background to most shore caches.
- Added a new shipwreck to Stellar Basin
- Added Polish language.
- Added new themes for the title screen. These are unlocked by owning their respective DLC, and can be selected via a new setting in the “General” section.
- The "Complete Edition" theme requires The Pale Reach, The Iron Rig, and Blackstone Key DLCs.
Adjustments
- Increased the size of Storage from 72 to 99 cells.
- Increased the maximum number of map markers from 50 to 100.
- Reduced maximum panic-reducing effect of lights by 10%
- Made the Game Over screen look nicer.
- Moved a small number of fishing and dredging spots around.
- Added a paint bucket icon to The Painter in Little Marrow.
- Infection can now spread even if your inventory is open.
- Infection can now
- When new abilities are unlocked, they’re now highlighted on the radial ability wheel until selected.
- Your Net tab can now be viewed at some additional locations to facilitate .
- Added new names to the credits.
- The UI now completely disappears during cutscenes in The Iron Rig and The Pale Reach.
- Changing the language now changes which primary font is used.
- Added a new Russian font
- Numerous performance tweaks and optimizations.
Fixes
- Fixed a longstanding issue/exploit where saving and reloading caused all fishing and dredging spots to repopulate. Sorry!
- Fixed a longstanding issue where research parts never appeared in crab pots. You're welcome!
- Fixed an issue where, in extremely rare cases, if a save file failed to load, the game would overwrite it with a new save.
- When a causes a fish to land on your deck, it now counts towards your catch count in the encyclopedia, and will show the "new species" banner if it's a new discovery.
- Adjusted the position of the panic tutorial slightly to not overlap the panic eye animation so much.
- Trawl nets no longer function during the final cutscene, which prevents "new species discovered!" banners from popping up over the climax of the game.
- Ravens will no longer spawn if the player is currently right next to a dock.
- Random events will no longer spawn while the player is locked in dialogue with the photographer in The Pale Reach.
- The light on the Fort in Stellar Basin is now visible from further away.
- The "Perfect Packing" achievement wasn't unlocking in some scenarios.
- The "debt repayment" bar at Greater Marrow wasn't respecting custom colour choices.
- Placing map markers should always play a SFX now.
- The creaking traps in Twisted Strand are no longer audible from halfway across the map.
- Fixed an issue where text could get stuck on screen if it was very short, and Text Speed was set to Fast. Mostly affected Korean and Chinese languages.
- When playing with a cursor, you can no longer click on the Cargo tab while using the Spyglass.
- Quest grids that require players to make a decision about whether to pick up or leave an item no longer show a (non-functional) "Return to town" prompt.
- Players can no longer pick up an item from some quest grids and then interact with dialogs with the item still on their cursor.
- Removed a couple of bushes that were floating in the sky above Twisted Strand. Apologies to the folks who thought this was us hinting at a secret zone in the clouds!
- Adjusted a few pieces of terrain to prevent the hull of your boat from clipping through.
- The Travelling Merchant's bunting has been re-added.
- Rain no longer looks weird when climbing the steps to the Ancient Lighthouse.
- The Photographer's camera case is no longer able to be discarded via the temporary storage tray beneath the fishing minigame.
- Hundreds of text and localization fixes.
This update contains a handful of small bugfixes and performance improvements to the game. Check out the full patch notes below.
We’re hard at work on our next DLC, The Iron Rig, and are looking forward to sharing more about it in 2024!
Patch Notes:
Adjustments
- Various optimizations to reduce the game’s memory usage and improve load times.
- Reduced the volume of the Aurous Anchor’s portal idle SFX.
Fixes
- The grids at the ice shards in The Pale Reach now only accept ice axes.
- Fixed an issue where some lines of text (at The Airman, and The Collector) would hang when run in some languages (Japanese, Chinese, Korean) with Text Speed set to “Fast”.
- We’re aware of a few more instances of this occurring in some side quests, specifically when refusing to pick up quest items from NPCs. To avoid this, you can either:
- Reload, and do not refuse the item.
- Change your text speed to “Normal”.
- Added missing ambient audio to the shrine in The Pale Reach.
- Fixed a typo in the line that describes the dog vomiting.
https://store.steampowered.com/app/1562430/DREDGE/
We’re excited to announce the release of our first DLC for DREDGE: The Pale Reach! The Pale Reach DLC brings with it a new side story, new equipment, new fish to catch and more. You can watch the launch trailer below, and beyond are the patch notes for this update. Your continued support and enthusiasm have been instrumental in making this DLC possible. We hope you enjoy it.
Patch Notes:
For owners of The Pale Reach
- Added The Pale Reach area - and all the features and content it contains.
- Players can check their map to see how to get to this new area.
For all players
Features
- Added a “Control Icon Style” setting to the Display tab. This can be used to force the game to use Xbox/PlayStation/Nintendo Switch button icons, instead of attempting to detect what’s plugged in.
- Added a “Heartbeat SFX” setting to the Accessibility tab. This can be disabled to silence in-game SFX that feature a heartbeat. (These SFX are mostly in The Pale Reach)
- Added Razer Chroma integration for a number of in-game effects.
Adjustments
- The “Quests” and “Messages” screens now have multiple tabs.
- Increased the size of the Message Detail window, and the text size.
- Added an “Additional Content” button to the main menu.
- Slightly rearranged the Encyclopedia layout to show an icon representing the area that a species is found in.
- Equipment that provides an aberration bonus will now provide it all the time (previously, damaged equipment would not add its bonus to the total).
- V-sync is now enabled by default for new players.
- Added and updated some names in the Credits.
Fixes
- The game should no longer silently overwrite a corrupt save when loading from the main menu. It will now show an error message directing players to customer support for recovery assistance.
- Fixed an issue introduced in 1.3.0 that caused crashes when reading some messages in some languages.
- Fixed an issue where the dock at Ingfell would disappear if you looked at it from the wrong angle.
- Fixed an issue where the previous line of dialogue would show for a frame as the new line was loading in, making it look and feel as though you’d accidentally skipped over a line. This issue was more prevalent in Chinese, Japanese and Korean languages.
- Fixed an issue where restoring settings back to default would cause the game to forget which save to use for the ‘Continue’ button.
- Fixed an issue where the in-game time would slow or sometimes stop progressing completely for some players. This usually occurred on long-running saves of over 150 days of in-game progress.
- Fixed an issue where some Red Snapper, Barreleye and Ghost Shark fishing spots were not repopulating correctly.
- Fixed an issue where a couple of the wildlife encounters could very occasionally breach through islands.
- Fixed an issue with a collision box on one of the islands in Stellar Basin.
Buy The Pale Reach now!
https://store.steampowered.com/app/2561440/DREDGE__The_Pale_Reach/
Watch the video below, then read on for the full notes - or dive in to the game first for a spoiler-free experience!
Patch Notes:
Features
- Added Photo Mode
- This new ability can be unlocked after providing some assistance to a new character - The Photographer! You’ll find her at a new camp on an island to the south of The Marrows.
- Added Passive Mode
- This mode can be activated at any stage by selecting the option from the Settings menu. In this mode, you’ve nothing to fear from the creatures of the deep.
- Added 10 new aberrations
- Added 8 new types of wildlife for you to encounter, including one that isn’t afraid of the shallows...
- Added new settings
- V-sync
- Pause In Background - the default behaviour of this has changed so that the game does not pause when it loses focus.
- Camera Follow Mode - you can now detach the camera from the boat’s turning orientation. This means that when the boat turns, the camera won’t automatically turn to look in the boat’s new direction.
- Spyglass Sensitivity - sliders for horizontal and vertical movement.
- Haste VFX - disables the visual effects (FOV pull & screen shake) that occur when the Haste ability is activated.
- V-sync
Adjustments
- Added a new “General” tab to Settings and moved some options around.
- Added a couple of new names to the credits.
- Updated Dolphin SFX.
- Dolphins and some other events are discouraged from swimming over the abyss of Stellar Basin.
Fixes
- Fixed an issue where the Crab Pot / Trawl Net information panel didn’t show correctly the first time if the game was loaded with either of these abilities pre-selected.
- Fixed an issue where the game could freeze when downgrading a trawl net to another net with a smaller internal capacity.
- Fixed an issue where discarding the package from The Mayor never removed the associated map marker.
- Fixed an issue where an island in Devil’s Spine was culling incorrectly.
- Fixed some localization issues.
And for our speedrunning community...
- The Haste activation SFX does not play if Haste was deactivated recently.
- The game now reports a few values to an Autosplitter.
We’ve just released our third update for DREDGE, which introduces a new character - The Painter! Those looking for a spoiler free experience can go and visit him in Little Marrow now. For the rest of you, check out our trailer and patch notes below.
Patch Notes:
Features
- Added Boat Customization
- After you’ve acquired your dredge crane as part of the main story, a new character will set up shop at Little Marrow - The Painter! He’ll be able to make adjustments to your boat’s appearance.
- The Painter starts with some basic options available, but you’ll be able to discover additional paint ingredients and flag designs.
- Added crab aberrations (craberrations).
- Added a new filter to the Encyclopedia to display Crabs.
- Added a number of new shipwrecks around the world.
Adjustments
- Equipment tooltips now display the previously hidden “Aberration Catch Bonus” statistic.
- Slightly buffed some of these values on some rods.
- Rebalanced crab pots slightly.
- All crab pots provide some aberration catch bonus, with higher tier / special pots offering a larger bonus.
- Mouth of The Deep catch rate and duration reduced to make progressing the crab pot tech tree more meaningful.
Fixes
- Fixed an issue where in very rare cases, the game would take longer than expected to save. Losing power during this time would cause save files (and in some cases, backup save files) to become corrupt.
- Added a new font which should handle Japanese characters better and prevent them from falling back to use Chinese characters in some scenarios.
- Fixed an issue where clicking on the boat upgrade purchase button too quickly could cause the screen to get stuck.
- Fixed an issue where some areas of the sea floor reported that they were 100m+ deep when they clearly were not.
- Fixed an issue where some achievements would not trigger immediately if the last thing they required was for you to catch a crab.
- Fixed an issue where players could get stuck on the map screen if it was switched to another screen while a marker was being placed.
- Fixed some small animation issues.
https://store.steampowered.com/app/1562430/DREDGE/
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
945 MB
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