About the Game
Do you enjoy a good mix of tactical elements, adventure, and stealth, all tightly packed into a dark, fascinating story? We felt it was a rhetorical question, so that’s the experience we’ve crafted ;)
Try different tactics in each mission. Distract the enemies or drop parts of destroyed buildings on their heads. The interactive environment opens up many tactical options for you to explore.
Have you been spotted? Draw your weapon and try to shoot your way out!
Join forces with a friend (PC) and build your team of mongrels as you play! Each character has their own personality, background, and skills to use during the journey.
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
Build 12272515
Sep 25, 2023
Changelist #46979
Global
- PC STEAM game version may detects connected gamepad type: xbox/ps4/ps5 and automatically changes gamepad icons;
- Fixes to offset in options menu sliders.
Chapter 12
- Fixes to challenge 'Kill all enemies' on map12.
https://store.steampowered.com/app/1101790/War_Mongrels/
Build 12001420
Aug 22, 2023
With this patch, you can try our new, enhanced controls! Let us know how you like it! ːsteamhappyː
Changelist #46965
Global
- Changed the default control bindings;
- Improved RTS mode mouse behaviour;
- Improved rebinding of controls - now it is easier to customize them to your liking;
- Improved camera rotation with keyboard keys;
- Control icons in the UI now refresh in the game after rebinding - previously, you needed to reload the level to refresh them.
- Fixed scroll box jumping to 'random' places when its contents are hovered over;
- Fixed missing move order particles when the client joined during the match;
- Fixed white markers on the enemies when the client joined during the match;
- Fixed visibility of savegame buttons (top right corner) when input mode was switched between mouse, keyboard and gamepad;
- Fixed "Execute Hero Orders" gamepad hint;
- Fixed the case when the icon for putting down a carried body sometimes disappeared;
- Addressed some crash issues;
Chapter 4
- Fixed the challenge - 'kill all enemies' challenge could be completed even when you didn't kill anyone.
https://store.steampowered.com/app/1101790/War_Mongrels/
Build 10620698
Feb 27, 2023
INFO REGARDING PRIOR SAVES:
Reminder: we’ve added a new public branch named ‘previous_game_version’ for War Mongrels, which allows you to play the last game version, pre-patched. If you want to continue the game from a saved game state, please switch over to that branch, finish your current chapter, switch back to the ‘default’ branch and continue the journey with the latest fixes.
How:
- Select the game from your Steam game library (not the store page);
- Click with the right mouse button on War Mongrels and select ‘properties’;
{STEAM_CLAN_IMAGE}/38629372/e6e4174acd0505f44a2112418576dfb789498aa7.png
- In the settings, move to the right side or down – depending on your Steam version: Properties -> Beta -> Select Beta version, and choose the desired version;
{STEAM_CLAN_IMAGE}/38629372/e37fbef6df339d2e43390e14bcb3015ae26fa72d.png
Changelist #46558
Global
- Greta Gas skill time adjusted;
- Meshes of water fixed;
- The tooltip of the skill 'Heal' is now displayed properly;
- Fix the case when the carrier was killed during dead body dropping;
- A bunch of fixes to dogs' logic and behavior;
- A bunch of tweaks and fixes to the detection mechanics of enemies;
- Wirecutter animation fixed;
- Changed the method to compute rotate to point location to pass a door;
- Fixed the case where the cursor reload animation broke on the gamepad when we exited combat mode before the animation finished;
- Enemies now react properly after recovering from Joachim Baton's skill;
- Fixed the case when civilians and enemies could break their animation by sticking in cover animation;
- Changed bounds of truck envkill - so its mesh won't disappear so eagerly now;
- Searchlights will now detect players properly;
- Opening the in-game menu while being attached to mg42 in combat mode now does not pull you out from the mg42 attachment;
- On some occasions of other fixes we broke pissing visuals. It is fixed now! Now urine particles are visible and you can hear the sound;
- When triggering the cutscene while being in uniform and carrying the body disguise effect of the uniform didn’t come back properly - this is fixed now;
- Improved order mechanic via cursor - now it should be easier to place orders on moving targets;
- Credits updated.
Chapter 1
- Fixed a potential soft block during the planning mode tutorial. Skipping cutscenes could lead to improperly setting up the position of heroes which could lead to issues with tutorial actions.
Chapter 2
- Some changes in the collision of meshes.
Chapter 4
- Lampposts no longer override the visibility blocking setting. There aren't any blank spots behind them anymore.
Chapter 5
- You can't now open doors to cell block 2 before meeting with the Lead.
Chapter 6
- Some changes in the collision of meshes;
- The firing squad will now reset their position properly after coming back to idle from an alarmed/combat state;
- Fixed the case where the player could get to the infinity ammo box before the second level part started;
- You can now kill the grieving party.
Chapter 8
- Some changes in the collision of meshes.
Chapter 9
- Some changes in the collision of meshes;
- Fixed rare cases when enemies could disappear after completing an objective;
- Fixed some duplicated civilian zones that could lead to Greta losing her civilian status.
Chapter 10
- Some changes in the collision of meshes;
- Fixed the case when the guards won't react;
- Fixed positions of some chairs - so now soldiers can sit on them properly.
Chapter 11
- Some changes in the collision of meshes;
- Added blocking volumes under the balcony to prevent dead bodies from falling through them.
Chapter 12
- Some changes in the collision of meshes;
- Removed unnecessary vision-blocking volumes from the truck located near the entrance to Joachim. This way the player is no longer invisible while standing in the location where the truck was after gathering Lead;
- Fixed the collision around the gate after rescuing Lead.
Build 9990998
Nov 23, 2022
INFO REGARDING PRIOR SAVES:
Reminder: we’ve added a new public branch named ‘previous_game_version’ for War Mongrels, which allows you to play the last game version, pre-patched. If you want to continue the game from a saved game state, please switch over to that branch, finish your current chapter, switch back to the ‘default’ branch and continue the journey with the latest fixes.
How:
- Select the game from your Steam game library (not the store page);
- Click with the right mouse button on War Mongrels and select ‘properties’;
{STEAM_CLAN_IMAGE}/38629372/e6e4174acd0505f44a2112418576dfb789498aa7.png
- In the settings, move to the right side or down – depending on your Steam version: Properties -> Beta -> Select Beta version, and choose the desired version;
{STEAM_CLAN_IMAGE}/38629372/e37fbef6df339d2e43390e14bcb3015ae26fa72d.png
Changelist #46304
Some changes to AI/Perception of enemies that should eliminate some of the stupid behaviour:
- If you are standing near the body of the guy you've just killed in a civilian zone - enemies will start to take an interest in you even despite your civilian state. So no more killing in the open and pretending to be innocent;
- If you are shooting from bushes you will become visible to enemies in close vicinity;
- Some changes in regard to the cooldown time of enemies where player characters are nowhere to be seen;
- Fixes to the reaction of enemies. There were cases where they didn't react to dead bodies properly;
- Fixes to searching for the player in the bushes by enemies;
- Tweaks to how enemies can be interrupted while looking/searching for a dead body;
- Fixes how the master reacts to dog death.
Chapter 2
- There was a rare case that a player could get a quest regarding getting a uniform after getting it;
- Fixed to some collision profiles of meshes;
- Fixed case when Germans executing prisoners could go into alarm stare.
Chapter 3
- Fixed the issue when enemies could see you while you were crawling under the bridge;
- Fixed to the escape truck, while playing as a client you could hide everyone in the back and still drive away;
- Some VO lines could be launched twice on the client;
- One of the VO lines could be launched when it was not supposed to;
- Fixed to some collision profiles of meshes;
- Soldiers who are listening to Titels speech now go back to their place after the alarm;
- You cannot shoot through the closed door to shoot Titel anymore;
- Added some obstacles near the machinegun station to prevent enemies from going where we do not want to;
- It is now close to impossible to kill guys listening to Titel's speech until you blow up Titel;
- Fixed patrol of one german soldier who was stuck in a stupid loop near the shooting range.
Chapter 5
- Fixes to cases where the alarm was sounded on the first part of the map;
- The doctor is no longer in german perception until part of the gameplay involving him starts;
- Lowered some gate meshes to prevent vision cones to bleed underneath them;
- Manfred's combat mode is disabled until he picks up Mauser;
- Fixed rare cases when if you saved the game at just the right moment the Doctor could refuse to proceed in the further part of the mission.
Chapter 6
- Fixed case that guys coming on the truck do not always die from Panzerschreck rocket if you blow up the truck;
- Fixed to some collision profiles of meshes;
- Fixed case when the manhole could stay deactivated on the client side after picking up supplies in the hospital;
- There was an exploit where you could man the machine gun on a checkpoint and just start shooting, luring the whole first part of the map to just easily gun them down. This is no longer possible.
Chapter 7
- There was a possibility that the prisoners could overcome the incoming German forces. Now we made sure that this could not happen anymore;
- Joachim can't enter combat mode until he actually gathers some weapons;
- Fixed conflict in nav links near one of the watchtowers (this is the thing that is responsible for ladders working properly) So the Soldier can go down now;
- Some changes to how a Gaswagen is set up to run over characters;
- More enemies will be alerted when the uprising starts;
- Some tweaks to how the cutscene with Joachim is triggered;
- The proper way to despawn those two prisoners on the bridge;
- Fixed to some collision profiles of meshes;
- Fixed case when enemies sometimes could detect and attack Joachim before he joins the team.
Chapter 8
- Fixed to some collision profiles of meshes;
- Fix the case where everybody could plant explosives under the radio tower. Now only Manfred can do it (he is the one carrying the explosive as it is said in the cutscene after all);
- Added master owner to a dog near the radio station.
Chapter 9
- There was a case where you could still interact with the bunker door on the client after they were closed;
- Plates that waiters carry will no longer disappear under the ground when dropped;
- Some chairs and plates in the main hall were removed to improve the smoothness of the navmesh there;
- There was a case when a flare particle was stuck on the map after shooting the flare gun.
Chapter 10
- Fixed to some collision profiles of meshes;
- Fixed the case where Rubble could move in a squatting position after using mortar as a Client;
- Some changes to mesh geometry near the minefield;
- Change the position of the Gramophone - so there is a path to it. Ensures that enemies react to it;
- You could get stuck under the stairs near the sniper position.
Chapter 11
- Fixed water particles near sine puddles;
- Fixed case when loading saves the game from the later part of the level after a restart of the mission could lead to navmesh not unlocking properly - and in consequence blocking progress for the player;
- The drunken tank crew won't sing songs anymore after they die (happened to the client).
Chapter 12
- Rubble and Lukas no longer have combat mode available until they gather some weapons;
- Fixed to some collision profiles of meshes.
General Fixes:
- Fixed case when 'no ammo' sound was played during shooting with mg42;
- Fixes to desynchro of player characters' position on the client side after loading the game if before loading one of the characters sits in the front seat of the truck;
- Fixes to the issue with Greta Gas Smoke cloud after a quick load;
- Greta no longer can attack melee in combat mode;
- Fixed an issue when in specific conditions pin of the pickable item could change location on the client if the game save was loaded by the server during the picking animation;
- Fixed an issue when the key could be in a different place on the client after a quick load;
- Fixed some weird issue with barrels' environmental kill where they could kill enemies even when not directly hitting them;
- Fixed picking up ammo while in combat mode;
- Some tweaks in regards to dogs' behaviour if they do not have a path to reach the player. Now they are more focused on making noise(barking) than running like crazy;
- Fixed animation when the character opens the door. Sometimes a change in height was visible when opening the door;
- Fixed rare cases when Joachim could be detected while wearing a disguise;
- Some fixes to shootable replication on the client side;
- There was an issue that sometimes the player could be shot at when hiding in manholes;
- Some fixes to Greta's flashlight and how enemies react to it;
- Opening doors from the prone position looks good now;
- Fixed weird cases where the rotation of enemies could be broken after saving and loading the game;
- There was the possibility to block the mg42 from using. The window for that was precisely 0.1s ːlunar2019crylaughingpigː;
- Weapons are properly hidden when mounting mg42;
- Fixed case where sometimes enemies could spot civilian bodies even if they weren’t in full sight;
- It was possible that after QL dead enemies could emit a sound that would lead to launching an alarm;
- Fixed case that fast QS/QL during activating crates could lead to restoring them in an improper state.
Build 9813998
Oct 28, 2022
Any plans for the weekend? 👀
...because we have prepared something special for you. 🤭
From today to eternity, the War Mongrels demo on Steam can be played in CO-OP! 🍆
{STEAM_CLAN_IMAGE}/38629372/0300aee9e33d66bdb18160347a2ef66d85eaa0c0.jpg
…and if you like it, grab it 45% off till next Monday! ːISD_BloodySkullː
https://store.steampowered.com/app/1101790/War_Mongrels/
Build 9545144
Sep 19, 2022
The patch is here!
We are incredibly excited to finally release the update we've been working on for the past few months. We feel like we pooped the bed a bit last year and we're happy to present War Mongrels as initially envisioned.
You can start by watching our Polished Edition trailer:
Overall, we tracked down over 500 bugs and issues, and many of them were reported by you, so thank you for sticking around!
No more wiggly climbing and odd enemy behavior. Hopefully... ːsteammockingː
{STEAM_CLAN_IMAGE}/38629372/83a5560ccb5c6f8cb7e565a67b9b16fcde6f8727.jpg
Bug fixes are covered, now let's talk about various crashfixes and optimizations. 💪 Oh boy, there are many of those! 😅 We optimized the game to not burden GPU and CPU too much. Moreover saving is now smarter, quicker, and saves occupy less space.
{STEAM_CLAN_IMAGE}/38629372/9716ada6ce53bc7fab9bea8cf304dfced20b1ab4.jpg
Last but not least - something that many of you have patiently been waiting for: CONTROLLER SUPPORT! 🥳 At the same time, War Mongrels has been recognised as "Playable" for Steam Deck, so give it a try! 🙌
{STEAM_CLAN_IMAGE}/38629372/52c6c6c647aee859f31bc4fecc2728dd5afccfeb.jpg
Oh, also the console versions are coming Q1, 2023.
INFO REGARDING PRIOR SAVES (if you have some old ones you'd like to finish first):
Reminder: we’ve added a new public branch named ‘previous_game_version’ for War Mongrels, which allows you to play the last game version, pre-patched. If you want to continue the game from a saved game state, please switch over to that branch, finish your current chapter, switch back to the ‘default’ branch and continue the journey on the latest patch.
How:
- Select the game from your Steam game library (not the store page).
- Click with the right mouse button on War Mongrels and select ‘Properties’.
- In the settings, move to the right side or down – depending on your Steam version: Properties -> Beta -> Select Beta version, choose the desired version.
It will update the game (rollback to the previous version) of the game.
PS. We would like to dedicate this patch to our psychofans from Keinen Pixel! In their delusional extremism, they've tried hard to ruin our team and this game, but here we are. Standing strong, heads high. They've had some really strange takes regarding War Mongrels as neo nazi and neo pagan (whatever that means) propaganda. We would only hope that as self-proclaimed champions of righteousness, they are open to feedback as well. We encourage that you share your opinions on the game with them directly.
{STEAM_CLAN_IMAGE}/38629372/4bf2d9f09261fa6314afe16ec124cbd195b3b9d5.png
Current Release
Not available
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
War Mongrels update 46558 - 46965.exe
29 MB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
OS
N/A
CPU
AMD Ryzen 5 1600 or Intel Core i5-7400.
RAM
8 GB RAM
GPU
NVIDIA GeForce GTX 950 or AMD Radeon R9 270. At least 2GB of dedicated VRAM.
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
13.5 GB
Password: cracked-games.org or 123
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View AllDownload War Mongrels for PC with a direct link or via torrent. Get the full version of War Mongrels for free. War Mongrels is a Action released by Destructive Creations.