Dune: Imperium
by Dire Wolf · 13 Mar, 2024
12 downloads
About the Game
Experience the ultimate blend of strategy and intrigue as you navigate the treacherous landscapes of Arrakis in the award-winning board game Dune: Imperium!
Battle online, locally with AI, or against the formidable House Hagal.
Earn Achievements that showcase your prowess as a leader.
Embark on more than a dozen Challenges that will test your wit and cunning.
Compete for badges in the rotating Skirmish Mode where no two games are the same!
Arrakis. Dune. Desert Planet. Raise your banner above the vast wasteland before you. As the Great Houses of the Landsraad marshal their forces and their spies, whom will you influence, and whom will you betray? A tyrannical Emperor. The secretive Bene Gesserit. The shrewd Spacing Guild. The ferocious Fremen of the Deep Desert. The power of the Imperium can be yours, but war is not the only way to claim it.
Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy game where the fate of the Empire hangs on your decisions. Will you seek political allies or rely upon military might? Economic strength or subtle intrigues? A council seat… or a sharpened blade? The cards are dealt. The choice is yours. The Imperium awaits.
In Dune: Imperium, you'll step into the role of one of the leaders of the Great Houses of the Imperium in a struggle to control the planet Arrakis and the invaluable Spice it provides.
The game plays out in a series of ten rounds, each of which is defined by a new Conflict on the surface of the planet; some award critical resources, and some provide Victory Points that will propel you to dominance. But choose your battles wisely: spread your forces too thin, and you'll find your enemies growing too strong to oppose.
Each round, you'll draw a hand of five cards from your deck, which will get stronger over the course of the game as you acquire new cards. Each card can be played in one of two ways: To send an Agent out into the Imperium to gather resources, or to Reveal at the end of the round to purchase new powerful cards. You must maintain a careful balance to get the most of the resources available to you. How will you find your path?
As your game progresses, you'll vie for Influence with four factions of the Imperium: The Emperor, the economically powerful Spacing Guild, the mysterious Bene Gesserit, and the ferocious Fremen of the deep deserts. Earning Influence among the various groups helps you to earn the Victory Points you need...but will you compete with your rivals for their favor, or abandon alliances to pursue other opportunities?
Many strategies are at your disposal, and many paths to victory. The cards are dealt. The choice is yours. The Imperium awaits.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/44486952/d9998a23af22f6ffe5d9208a4d0b256e48f0a1c3.jpg"]
Today we have another hotfix, addressing some issues reported by the community. Thank you for your feedback, and be sure to keep it coming if you encounter anything that seems like a bug!
Bug Fixes
Challenges should now properly sync across devices
Fixed an issue with Reach Agreement and Go to Ground where you would receive an incorrect warning prompt when retreating units and leaving only a sandworm in the Conflict
Fixed an issue in Epic Mode where the timer wouldn't reset for the final player to select a Leader when choosing a contract
Fixed an issue where you'd incorrectly receive a warning prompt when resolving the abilities on a card and then trashing it
[img src="{STEAM_CLAN_IMAGE}/44486952/ade009efd96d6c9e2f7aab814cfecac298e76d67.jpg"]
The sands have been shifting on Arrakis! Our team has been hard at work squashing bugs in a number of patch updates for Dune: Imperium Digital, and we’ve accumulated a pretty hefty list of fixes — thanks in no small part to the valuable feedback from our player community! Below are patch notes for the various hotfixes we’ve deployed since the Uprising update. Version 4.0.8 landed today, with more fixes to come.
A huge thank you to everyone who has taken the time to report bugs and issues, and if you encounter anything else, don’t hesitate to let us know! The in-game feedback tool is the best way to report issues, but we also welcome feedback on Steam Forums, the Dire Wolf Discord, and via email at [email protected].
4.0.8
Impress is no longer unplayable if there are no cards to acquire
Fixed an issue where undoing the initial Spy placement would cause the Eyes of the Imperium challenge to softlock
Detonation no longer limits the number of troops you can deploy in a turn when used before pressing the deploy button
The chat window now functions correctly on the Leader selection screen
The Sardaukar Contract granting an Agent recall now completes even when a player doesn’t have an Agent to recall
The action log message for deploying a sandworm with Unexpected Allies should no longer display out of order
The action log messages for the Crysknife, Desert Mouse, and Ornithopter Intrigue cards no longer display incorrectly for their endgame abilities
Fixed an issue with Princess Irulan where you couldn’t cancel out of her Signet Ring ability before acquiring a card
4.0.7
Sandworms can no longer count towards Negotiated Withdrawal
The Spy icon should no longer appear as markup text in the Italian translation of the tutorial
Various fixes to German translation
Various fixes to Spanish translation
Various fixes to Korean translation
The Deliver Supplies contract now displays the correct board space name in Ukrainian
The Sardaukar Strike achievement can no longer activate from swords revealed by cards other than Sardaukar Coordination
Fixed various instances of Contracts not completing properly
Fixed an issue where undoing the Agent ability for Junction Headquarters wouldn’t return your Intrigue Card
Fixed an issue where Agent abilities wouldn’t trigger correctly when reaching 4 Emperor influence in Emperor’s Mandate challenge
Fixed an issue where Propaganda would not double the first place rewards for sandworms if the Influence gain was automatic
4.0.6
Fixed an issue where the purchase button for the Uprising DLC wasn’t functioning properly on various devices
4.0.5
Fixed an issue where the +1 Persuasion from Gurney Halleck’s Always Smiling ability wouldn’t be re-granted after an undo action in Reveal Phase
The Dreadnought deploy buttons are no longer covered up by cards on Medium UI on various tablets
Fixes to visual glitches during the Uprising tutorial
Fixed an issue where cards played during Agent turn would sometimes also be played during Reveal turn
Blank Slate should no longer be playable to Faction spaces without being Grafted
Captured Mentat now displays the correct amount of Influence in the prompt when its Reveal ability is used
Fixed an issue where the AI could enter an infinite loop when using the Go to Ground Intrigue card
Desert Call can no longer summon sandworms in Shield Wall Conflicts when the Shield Wall is up
Fixed a visual issue where the ability for Chani, Clever Tactician didn’t fit properly within the stinger
You can now decline recalling a Spy with the gamepad
4.0.4
Adjusted the size of Conflict icons to be more readable
Added visual cues to various tutorial steps to improve clarity
Fixed an issue where store elements didn’t display correctly on 4:3 resolutions
Fixed an issue where Call to Arms wouldn’t work when when played before Reveal turn
Staban Tuek’s Smuggle Spice ability no longer fails to activate in various instances
Fixed an issue where the stinger for a stolen Intrigue card wouldn’t appear on mobile devices
Various gamepad fixes
Various fixes to French translation
The Reveal ability for Bene Gesserit Operative no longer fails to activate when Spies are placed during Reveal turn
The Fremen Bond explanatory popup no longer displays the incorrect card
Fixed an issue where Bene Tleilax Lab wouldn’t grant a specimen when played
Fixed an issue where the ability button for Control the Spice would appear as markup in non-English languages
Fixed instances of action log entries not displaying correctly for Guild Accord, Go to Ground, Hidden Missive, and Spacing Guild’s Favor
Feyd’s Signet Ring track no longer displays overlapping assets in non-English languages
Spy Network is now highlighted in the tutorial on mobile devices
4.0.3
Fixed an issue where Ghola wouldn’t double the troops gained from Stilgar, the Devoted
Fixed an issue where acquiring In the Shadows would trigger its unload ability
Fixed an issue where CHOAM Security wouldn’t grant troops to the 1st place winner
Fedaykin Stilltent no longer grants Persuasion on Reveal instead of water
Fixed an issue where Bound by the Litany challenge would apply the Heroic rules to Normal mode
4.0.2
Draft order now displays correctly on the Leader draft screen
Fixed an issue where Sardaukar Legion wouldn’t grant troops when played on an Agent turn
Visual fixes to the chat popup on Steam Deck
4.0.1
It’s no longer possible for both versions of CHOAM Conflicts to appear in games with CHOAM module enabled
Fixed an issue where Jessica’s Reverend Mother passive ability wouldn’t double the troops gained from Desert Tactics
Reverend Mother ability no longer causes other buttons to disappear after undo action
Court Intrigue ability stinger is no longer missing icons
Discard effects on various cards now activate properly when discarded by Long Live the Fighters
Fixed visual issues when magnifying action log entries with 4+ cards
Fixed an issue where various Uprising card ability stingers didn’t display icons
Winning as Reverend Mother Jessica no longer displays Lady Jessica on end game screen instead of Reverend Mother Jessica
[img src="{STEAM_CLAN_IMAGE}/44486952/78de484d311995351d0b625f109c0311e73e436e.jpg"]
A new update comes to the Imperium! In our previous 3.3.6 patch for Dune: Imperium Digital, we introduced a number of fixes on the server side for issues in multiplayer games. Today’s patch brings those same fixes to single-player games, along with a fix for the tech tray button, and a Unity upgrade. Thank you for keeping the spice flowing!
Bug Fixes:
Upgraded Unity version
Tech Tray button / hotkey should now work correctly
Troop Transports should no longer allow multiple deployments
Family Atomics should no longer allow multiple combat Intrigue plays
Certain rules mods should no longer be incorrectly applied to Skirmishes
Addressed instance of Ilesa Ecaz not receiving a card bonus
Artillery should now give proper strength with Lisan Al-Gaib
Ghola should now display correct Agent icons when grafted to Long Reach
HUD should now display correct number of specimens with Chairdog
[img src="{STEAM_CLAN_IMAGE}/44486952/78de484d311995351d0b625f109c0311e73e436e.jpg"]
Today, a new patch comes to the Imperium, addressing a number of bugs in multiplayer games. Thank you, as always, for your diligence in reporting issues to our team, and may you find yourself victorious in the battles to come!
Bug Fixes:
Troop Transports should no longer allow multiple deployments
Family Atomics should no longer allow multiple combat Intrigue plays
Certain rules mods should no longer be incorrectly applied to Skirmishes
Addressed instance of Ilesa Ecaz not receiving a card bonus
Artillery should now give proper strength with Lisan Al-Gaib
Ghola should now display correct Agent icons when grafted to Long Reach
HUD should now display correct number of specimens with Chairdog
Our Tleilaxu Engineers continue to perfect their creation and have stitched together these fixes for you!
[img src="{STEAM_CLAN_IMAGE}/44486952/db63f3fb5d7f8662159d1abd107e38b362e83f30.jpg"]
Machine Culture should now be playable even if a player lacks enough spice in their supply to afford a Tech Tile.
A rare case where the AI Player could freeze during the Double Agents challenge should no longer occur.
The Beguiling Pheromones trash ability should now be mandatory.
We continue to review all the feedback, bug reports, and memocorders you send our way. It bears repeating that your engagement contributes a great deal to making Dune: Imperium the best game it can be! Please do reach out via in-game feedback option or by email to [email protected].
Thanks for playing, and happy gaming!
Greetings, leaders of the Great Houses!
Today’s patch contains continued fixes for stability, functionality, and quality of life following the release of the Immortality DLC. Some highlights include a bevy of visual fixes, corrected functionality for new cards, and a series of AI upgrades which should make it feel more intelligent when playing with Immortality.
[img src="{STEAM_CLAN_IMAGE}/44486952/90885fb21abeaece00f5ae1f718b9beb20d6198e.jpg"]
Client Fixes
Blank Slate should now display its “If Grafted” icons when you play it before the card you Graft to it.
When using a gamepad to advance on the Research Track, the player pip should animate smoothly to the next space.
Agent icons on cards in hand should no longer flicker when undoing an action or ending your turn.
When tooltipping a card, agent icons should now animate in more smoothly.
Long Reach's conditional agent icons should now display as enabled when you have a Bene Gesserit Graft card in hand.
Discarding should no longer be mandatory when triggering two snooper tokens in the same turn.
When previewing the Tech Tile tray during an opponent's turn, the displayed Techs will update if another player purchases from one of the Tech piles.
Dispatch an Envoy should now only cause faction icons it actually adds to glow, instead of making all faction icons on a card glow.
Gameplay Fixes
The Overpowering Dread challenge special rule should no longer give players Immortality intrigue cards.
If you use Usurp’s graft ability to gain and deploy troops, and undo the deployment, you should now be able to redo it.
AI opponents should now use Ghola more intelligently.
The “opponent is playing a card” reminder prompt should no longer flicker when an opponent plays a Graft card.
In the Prepare for the Storm challenge, you should no longer be offered multiple copies of the same card in a single pick.
The Disposal Facilities button should no longer disappear after spending persuasion gained from Bene Gesserit Sister.
You should now be able to undo resolving a Research icon before actually selecting a space on the Research track.
The AI should now properly evaluate cards which have conditional effects that require them to have a certain amount of influence with a faction.
Agent box abilities should now always trigger correctly when using Usurp to play cards from the Imperium Row.
The AI should better evaluate when to use its Graft cards, and should no longer Graft for no benefit.
The AI should no longer graft Ghola to cards that trash themselves.
The AI should now correctly value Tleilaxu Master higher when it has at least 1 genetic marker.
Art Fixes
All Tech Tiles should now properly display their icons in their quick access buttons.
The action log entry for Tleilaxu Puppet should now show the proper thumbnail art.
Design Fixes
Updated the challenge Ancient Duel’s flavor text to not be redundant with Resurrection.
Thank you for your continued support and enthusiasm — a number of bugs fixed in this patch were originally reported by the community, so your dedication directly contributes to making Dune: Imperium Digital the best game it can be! In that spirit, please do send your reports via the in-game feedback option or by email to [email protected].
Thanks for playing, and happy gaming!
[img src="{STEAM_CLAN_IMAGE}/44486952/a45f1ef2212730fe190147a99f0301f6dae3d319.jpg"]
Today’s patch includes a number of bug fixes.
Bug Fixes
The entry for Ghola in the VP breakdown should now be properly localized.
The Imperium Row preview should now match the Imperium Row after Usurp is used.
Embedded Agent should now display the correct Agent icon.
Long Reach should now give the correct amount of Persuasion when revealed.
The Tutorial prompt for the first genetic marker should now use proper formatting.
Long Reach should now be playable in cases where you have a graftable Bene Gesserit card in hand and should not be playable by itself when you could graft other cards to it.
The text for the Resurrection Normal and Heroic challenges has been made consistent.
The Harvest Cells Intrigue should now trigger correctly even if no reward is gained from a Conflict.
We appreciate your continued support and dedication to making Dune: Imperium Digital the best experience it can be! If you encounter anything in game that seems a bit funky, drop us a line using the in-game feedback option, or via email to [email protected].
Thanks for playing, and happy gaming!
Today’s patch brings a fresh wave of bug fixes, visual polish, and improved AI.
Tutorial Fixes
The VFX highlight for the Tleilaxu track during the Immortality tutorial should now be more visible.
A highlight box should now correctly appear on the specimen icon during the Immortality tutorial.
The drag-and-drop animation for Planned Coupling should now correctly appear during the Immortality tutorial.
Gameplay & Card Logic
Occupation should no longer grant its Combat Agent ability when revealed.
Drawing cards when playing to the Research Facility should now defer, allowing players to resolve other effects first.
Troops deployed with Counterattack should no longer count against the number of units a player can deploy from their garrison on the same turn.
Counterattack should no longer allow a player to deploy a dreadnought.
Buying Corrino Genes should grant Yuna only 3 Solari.
Gaining additional units after playing Occupation or High Priority Travel should reactivate the Deploy Units button and no longer show a second deploy troops button.
Reveal animation should now play when the Player uses Refocus during Reveal turn.
Using Rhombur's signet ring ability to buy Memcorders should no longer reactivate his signet ring ability.
UI & Visual Fixes
The undo animation for cards with deferred agent abilities should now animate correctly and its icon should appear in the proper place.
The Control the Spice agent ability animation should now correctly display its trash and troop icons.
The text for Guild Impersonator’s agent ability animation should now be more legible.
The animation for High Priority Travel’s agent ability should now correctly show only the icon for the chosen effect.
Techs and Tleilaxu card acquisitions should now correctly appear in the Action Log when using the Acquisitions filter.
Challenge and Hagal text should now be easier to read on larger TVs (this one's for you, Xbox players!)
Icons on opponent facing animations should now appear at the correct size.
VFX should play when adding agent icons to Dispatch Envoy.
The Leader Select screen uses an improved layout for the playmat component buttons in the top right: view Imperium cards, view Techs, view Tleilaxu cards
Also, gamepad users should now be able to properly access and select these buttons.
AI Behavior
The AI player should no longer use Finesse to lose and immediately regain influence with the same faction.
The AI players should make better decisions related to Reclaimed Forces.
Gamepad Support
The gamepad selector should no longer flicker when attempting to move from an unusable ability on the Shipping Track.
If you encounter any issues or have questions, reach out to us at [email protected] and we’ll be happy to help. And if you haven’t yet, come join our community on Discord and plot your rise to power.
Thanks for playing Dune: Imperium!
Our first patch following the release of Immortality brings a host of fixes and stability improvements to keep the spice flowing. Thank you for the day-one feedback!
Gameplay & Card Fixes
When using the "High Priority Travel" deferred agent ability, the stinger should now correctly show only the icon for the chosen action.
The text for the "Guild Impersonator" deferred agent ability stinger should now be more legible.
The "Occupation" card should no longer let players use a deploy ability during the Reveal turn.
Drawing cards when playing to the Research Facility should now be a deferred ability, allowing players to resolve other actions first.
Troops deployed with the "Counterattack" Intrigue card should no longer count against the number of troops a player can deploy from their garrison on the same turn.
The "Counterattack" Intrigue card should no longer allow a player to deploy a Dreadnought.
UI & Visual Fixes
The undo stinger for cards with deferred agent abilities should now animate correctly and have its icon in the proper place.
The Action Log should now include Techs and Tleilaxu card acquisitions when using the Acquisitions filter.
Error & Crash Fixes
In the Nuclear Mastery Challenge, Trashing Lady Jessica with the ability and using the influence to gain an alliance or the fourth influence no longer crashes the game.
As always, if you run into trouble or need help, drop us a line at [email protected] so we can assist. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!
This release fixes a few rules bugs and corrects some iOS display issues on the skirmish results screen.
Bugs
- Fixed a bug where reserve cards could not be purchased if one was trashed from discard the same turn.
- Fixed a bug where Shai-Hulud would incorrectly give an extra strength in combination with Artillery or Imperial Bashar.
- Fixed a few iOS display issues on the skirmish results screen.
- Fixed a bug where canceling Imperial Bashar's trash ability could freeze the application.
Known issues
- The cursor on 4K displays is too small.
- Tech tile activations can appear in the previous player’s action log
- Missing warning for gaining Tech Negotiators when at troop supply limit.
- Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
- When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated.
- In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn.
As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!
Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
Updates
- The gain troops ability from the Shipping track will now be deferred if Troop Transports is still in one of the Tech stacks (not yet acquired in this game).
Bugs
- Fixed some visual and calculation errors in the Play History feature.
- Fixed some sizing defects for foldable phones to improve visibility and legibility.
- Display resolution settings are now visible on widescreen desktop displays.
- Action log icons now support resource counts in excess to 20.
- The action log now indicates the correct number of Tech Negotiators gained when a player hits the supply limit.
- Tech stacks are now immediately refreshed for the local player's view when an opponent acquires one.
- Resigning a match from a prior skirmish no longer warns players that they'll lose an attempt for the current skirmish.
- Acquiring Invasion Ships now generates all gained troops simultaneously.
- Hard AI playing as Baron Harkonnen will no longer sometimes decline to use Masterstroke.
Known issues
- Desync can occur when two users reconnect to an async game around the same time.
- The cursor on 4K displays is too small.
- Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow the user to gain influence before making opponents discard.
- Missing troop supply limit warning when recalling from the Shipping track.
- Tech tile activations can appear in the previous player’s action log
- Missing Masterstroke warning when Treachery troops are added after deployment.
- Missing warning for gaining Tech Negotiators when at troop supply limit.
- Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
- When using the Unexpected Terrain rules mod, the number of remaining Conflict I cards is not communicated.
- Other players appear offline when 2+ players resume an async game at the exact same time.
- When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
- In a Vs AI game, when a player ends their turn saves, and then resumes, they resume before their end of turn.
- In Ranked, the timer does not display hour intervals.
- Mobile keyboard is missing the language selection button.
As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!
Today’s Dune: Imperium Digital patch continues to address gameplay issues and visual bugs identified by the player community.
Bugs
- We fixed a case where especially long animation sequences on the last turn of a game could cause a reconnect error that would return a player to the menu instead of seeing the end of game results.
- The animation for gaining VP plays fully instead of cutting off early at higher animation speeds.VP animations on the local player HUD now obey animation settings.
- We fixed VFX sizing on the influence track for some mobile layouts.
- We fixed a case where Earl Memnon Thorvald playing cards with deferred abilities to High Council would result in the user getting stuck.
Known issues
- Desync can occur when two Users reconnect around the same time.
- Cursor on 4K displays is too small.
- Prompts: Rise of Ix Tech Negotiators from Ix-Guild Compact reveal ability are not optional.
- Tiles are being darkened in the tech offer outside of the modal to purchase them.
- Playing Test of Humanity or Reverend Mother Mohiam to a Bene Gesserit space doesn't allow user to gain influence before making opponents discard.
- HUD Elements can overlap in a 1280 x 2800 resolution
- When you recall your freighter and gain troops and are at or near the supply limit, you do not see a warning that it will not grant you the expected number of troops.
- Tech Negotiation Persuasion tooltip in Reveal Action Log entry is superfluous.
- Baron Harkonnen players do not get a Masterstroke warning when Treachery troops are added after deployment.
- AI will not choose to recall at level 1 on Shipping Track when gaining spice could get them a strong Tech tile.
- Stinger does not display for discarded cards in Skirmish with the Desperate Measures rules modifier.
- Action log does not correctly reflect the number of Tech Negotiators gained when troop supply is empty.
- Players are not warned when gaining Tech Negotiators if they do not have enough troops in the supply.
- Troops gained from purchasing Invasion Ships take too long to go into garrison due to individual VFX.
- Unexpected Terrain does not list the number of remaining Conflict I cards.
- Other players appear offline when 2+ players resume an async game at the exact same time.
- When Tessia's first Careful Observation bonus is triggered via winning combat, an ability button appears that can be selected to no effect.
- Saving after the player ends their turn in vs. AI resumes the player before they end their turn.
- Swords for Restricted Ordinance display incorrectly in the action log.
- Ranked timer does not display hour intervals.
- Mobile keyboard is missing the language selection button.
As always, if you run into trouble or need help, drop us a line at [email protected] so we can help. And if you haven’t, be sure to join our player community on Discord!
Thanks for playing Dune: Imperium!
Current Release
Build 23938492
Uploaded Jul 16, 2026
System Requirements
How to Install
DuneImperium.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
624 MB
23938492
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