About the Game
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.

You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- π₯ Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- πͺ Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- π΅ Explore the handcrafted open world and uncover its mysteries.
- βΊ Survive. Clear areas of monsters and claim them as yours.
- π¨ Build outposts to establish your presence.
- π Craft permanent weapons, tools, outfits, and trinkets.
- π« Hunt various game or tame them for your post-apocalyptic zoo ranch.
- π± Farm nutritious plants and reap the rewards as the crop gets ripe.
- π Solve puzzles above ground and underground in the Tombs of the Old Ones
- π£ Fish cunning scaly things under the watery surface.
- π° Cook delicious recipes for permanent stat and ability upgrades.
- πΏ Unravel the mysteries of the strange island.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.

Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.

Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.

The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot. Harvest their organs and provide them eternal rest. Or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.

You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.

Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
- Fixes broken models like the Safari outfit. Thank you everyone reporting this in Discord!
- Modding bug fixes: allowing creating new inventory categories, properly loading mods when Steam initialization is delayed, allowing overriding single pieces of the world with mods, added a scripting function for creating persistent actors.
- Stability improvements.
- Minor performance and memory usage improvements with new compressed vertex formats.
- Modding bug fixes
- Stability improvements
- Minor performance improvements
ADDED
- Automatically removing excessive Fuel Cell materials from inventory
CHANGED
- Improved load times
- Language selection icons now show names of te language instead of flags
- Optimized 3D model loading speed
FIXED
- Vignette filter with non-one render scales
- Modding related crashes with inventory categories
- Touch version Craft button is properly hidden after crafting
- Improved gamepad target toggle and moving the reticle
NOTE:
- Fixed issue where DLC related recipes could be crafted without the appropriate DLC ownership, marking the save as DLC-connected. (You can skip the missing DLC-ownership message by holding shift while clicking PLAY when the save is active.)
View on Steam
- Automatically removing excessive Fuel Cell materials from inventory
CHANGED
- Improved load times
- Language selection icons now show names of te language instead of flags
- Optimized 3D model loading speed
FIXED
- Vignette filter with non-one render scales
- Modding related crashes with inventory categories
- Touch version Craft button is properly hidden after crafting
- Improved gamepad target toggle and moving the reticle
NOTE:
- Fixed issue where DLC related recipes could be crafted without the appropriate DLC ownership, marking the save as DLC-connected. (You can skip the missing DLC-ownership message by holding shift while clicking PLAY when the save is active.)
- Added more DLC2 lilys to DLC3 Island
- Added couple mana shards to dlc3 island & desolatum shelter
- Localization fixes
- Removed extra iron collar from invetion tree
- Pet shelter 4 reward: cat mask to bandana
- DLC3 island loot tweaks
- Added missing localizations & Localization fixes
- DLC3 reward room boss no longer a point of interest.
- Added couple enemies and loot boxes here and there
- Added DLC3 stuff to mobile UIs.
- Invention screen repositioning
- Fixed pets moving with drones
- Fixed Ark turret props
- Invent screen adjustments & tweaks
- Fixed pet hub buried teleporter tip Hedgewood -> Hedgefield
- Fixed null pointer error in DLC3 main quest
- Invention tree bandana back next to safari outfit
- Shelter 4 reward fix: Bandana to Plague Mask
- DLC3 island inner door not disabling open interaction after use.
- Blocking older bug reports than 1.3.0.
- Fixed pocket pet giving XP
- Fixed main game end area cinematic/quest trigger
- Fixed pets dying with mana plane
- Petting interaction not shown if TRIGGER_TYPE_HOLD_DOWN_BUTTON is near.
- Added Pet Hub Portal Device to the forge where you find the recipe (only shown after unlocked).
- Pet recipe blueprint background unification.
- Added DLC content marker star to recipe info screen too.
- Added DLC content marker to food recipes too.
- Added hires image source arts.
- Added workbench to pet hub
- Replaced recipes-dlc3 with community provided ordered one
- Updated recipes.xml ordering
- Car battery modifier change
- Balancing DLC3 recipes
- Changed DLC3 island bridge to not be a visible POI before DLC3 is purchased
- Groundskeeper boss rework
- Buried teleporters now marked completed when the pet stage is completed.
- Properly revealing the pet hub teleporter on the main island.
- Boss animation tweak
- Trinket modifier fix
- Added tags to DLC2 content and Crown new area
- XAudio2 workaround
- Teleport pet to last known safe position instead on top of player
- Pet doesn't block Beam Gun
- Unlocks control collar if tester is already past the quest phase
- Additional quest phase checks & Groundskeeper boss check
- Quest extra checks. set quest target ghosts visible permanently after phase
- Making sure new chunks are now started loaded if exit has been signalled.
- DLC1 teleport location tip fix (Dexter -> Sinister)
- Digging crash fix
- Reordering of recipes in file
- Pet collider positionin adjust so that they go over steps
- Lab boss activation fix and cinematic tweaks
- Unparented radios (parented radios are destroyable)
- Fixed radio broadcast listening screen.
- Adjusted DLC3 boss default drops
- Removed lootboxes from pet stages
- Fixed some stair issues
Latest hotfixes and balancing for the Mac version.
View on Steam
-Petting interaction doesn't appear near other interactive objects.
-Recipe cost balancing.
-Misc bug fixes and tweaks.
View on Steam
-Recipe cost balancing.
-Misc bug fixes and tweaks.
- Workaround for an AMD Radeon driver issue.
View on Steam
ADDED
- Tracked items are now at the top in the upgrade screen.
CHANGED
- Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
- Increased Build Limit gained from recipes and skills by roughly 100.
- (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
- (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
- (DLC2) Added a storage box (no campfire) to the final platform.
FIXED
- Crash with missing sound drivers.
- Minor graphical & terrain issues (holes, player getting stuck).
- Wooden doorways were missing βFIREβ damage mask.
- Fixed Axe losing multi hit modifier on lvl 4.
- Fixed light intensity suddenly changing at 6 AM in some settings.
- Quest triggers do not prevent destruction of building platforms anymore.
- Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order.
- Fixed a bug that caused some cutscenes to occasionally not finish correctly.
- Co-op players can no longer move two pushables to the same location at the same time.
- Fixed material count in the hoe error text.
- (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity.
- (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
- (DLC2) Added death planes to Nona entrance ditch.
- (DLC2) Recycler shows proper time durations for items.
- (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
- (DLC2) Fixed the Gantry gate being open at init due to faulty script.
- (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase.
- (DLC2) Beam Gun Battery can no longer be picked up with Material Collector.
- (DLC2) Fixed a bug that could cause some doomhive spawns to remain immortal.
- (DLC2) Fixed some faulty syntax in PT-BR localisation.
- (DLC2) Added some missing RUS localisation strings.
View on Steam
- Tracked items are now at the top in the upgrade screen.
CHANGED
- Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
- Increased Build Limit gained from recipes and skills by roughly 100.
- (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
- (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
- (DLC2) Added a storage box (no campfire) to the final platform.
FIXED
- Crash with missing sound drivers.
- Minor graphical & terrain issues (holes, player getting stuck).
- Wooden doorways were missing βFIREβ damage mask.
- Fixed Axe losing multi hit modifier on lvl 4.
- Fixed light intensity suddenly changing at 6 AM in some settings.
- Quest triggers do not prevent destruction of building platforms anymore.
- Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order.
- Fixed a bug that caused some cutscenes to occasionally not finish correctly.
- Co-op players can no longer move two pushables to the same location at the same time.
- Fixed material count in the hoe error text.
- (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity.
- (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
- (DLC2) Added death planes to Nona entrance ditch.
- (DLC2) Recycler shows proper time durations for items.
- (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
- (DLC2) Fixed the Gantry gate being open at init due to faulty script.
- (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase.
- (DLC2) Beam Gun Battery can no longer be picked up with Material Collector.
- (DLC2) Fixed a bug that could cause some doomhive spawns to remain immortal.
- (DLC2) Fixed some faulty syntax in PT-BR localisation.
- (DLC2) Added some missing RUS localisation strings.
ADDED
- Tracked items are now at the top in the upgrade screen.
CHANGED
- Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
- Increased Build Limit gained from recipes and skills by roughly 100.
- (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
- (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
- (DLC2) Added a storage box (no campfire) to the final platform.
FIXED
- Crash with missing sound drivers.
- Minor graphical & terrain issues (holes, player getting stuck).
- Wooden doorways were missing βFIREβ damage mask.
- Fixed Axe losing multi hit modifier on lvl 4.
- Fixed light intensity suddenly changing at 6 AM in some settings.
- Quest triggers do not prevent destruction of building platforms anymore.
- Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order.
- Fixed a bug that caused some cutscenes to occasionally not finish correctly.
- Co-op players can no longer move two pushables to the same location at the same time.
- Fixed hoe plants use amount text.
- (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity.
- (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
- (DLC2) Added death planes to Nona entrance ditch.
- (DLC2) Recycler shows proper time durations for items.
- (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
- (DLC2) Fixed the Gantry gate being open at init due to faulty script.
- (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase.
- (DLC2) Fixed some faulty syntax in PT-BR localisation.
- (DLC2) Added some missing RUS localisation strings.
View on Steam
- Tracked items are now at the top in the upgrade screen.
CHANGED
- Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
- Increased Build Limit gained from recipes and skills by roughly 100.
- (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
- (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
- (DLC2) Added a storage box (no campfire) to the final platform.
FIXED
- Crash with missing sound drivers.
- Minor graphical & terrain issues (holes, player getting stuck).
- Wooden doorways were missing βFIREβ damage mask.
- Fixed Axe losing multi hit modifier on lvl 4.
- Fixed light intensity suddenly changing at 6 AM in some settings.
- Quest triggers do not prevent destruction of building platforms anymore.
- Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order.
- Fixed a bug that caused some cutscenes to occasionally not finish correctly.
- Co-op players can no longer move two pushables to the same location at the same time.
- Fixed hoe plants use amount text.
- (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity.
- (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
- (DLC2) Added death planes to Nona entrance ditch.
- (DLC2) Recycler shows proper time durations for items.
- (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
- (DLC2) Fixed the Gantry gate being open at init due to faulty script.
- (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase.
- (DLC2) Fixed some faulty syntax in PT-BR localisation.
- (DLC2) Added some missing RUS localisation strings.
Version 1.2.0
Apr 19, 2023
VERSION 1.2.0 - Doomsday
ADDED
- Doomsday DLC
- New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad".
- New game+ for those who reach the Ark level 3.
- Surreal door can be opened.
- Paint Brush tool can be used to color walls and built objects.
- Portable Monster scanner.
- Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
- Fast travel map highlights current player location.
- New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens.
- Using compressed textures with 2x resolution (but less memory consumed) on Windows.
- New sound for the monster lure.
- Map marker is now shown on the ground and disabled when the protagonist walks over it.
- Area ascension level is shown in the map and in the Collections Screen.
- Death count is now shown in the Collections Screen under "Total Progress".
- Gamepad icon set art can now be selected (xbox, ps, switch) in controls options.
CHANGED
- Long range teleporter doesn't work in tombs anymore.
- Fishing spots are now discovered from farther away.
- Enemy position & pathing changes in multiple base game areas.
- Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top.
- Reworked the left branches of the invention tree and repositioned everything to else to fit better.
- Buffed Power Fist range slightly.
- Buffed Sledgehammer modifiers, by adding multiple object hit modifier.
- Buffed Monster Lure effect radius from 600 to 750.
- Home Portal unlock from lvl 15 to 25.
- Home Portal Long Range from lvl 17 to 30.
- Material Transporter from lvl 36 to lvl 20.
- Explosive stun duration from 6 seconds to 5 seconds.
- Raised tamed adult deer damage done to enemies from 10 to 25
- Buffed Hunting Rifle damage & modifiers. One less max ammo in turn.
- Lowered costs for: Bandolier, Katana
- Need to kill only one vulture for Collections text, buffed drops.
- Axe upg. levels 3 & 5 now add multiple object hit modifier.
- Cost to sow ground with hoe from 20 -> 12.
- Dice effect buffed to 2.5%/5%/7.5%/10%
- Changed damage thresholds and drops for stone, streetlights, fabric dropping objects.
- Leapers are much more agile now. Nerfed damage done by them in turn.
- (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1
- (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content.
FIXED
- Optimized memory usage in pause menu and in general GPU usage.
- Optimized texture sizes.
- Minor bugs here and there.
- Fixed two digspots at Vulcan which were undiggable.
- Fixed an issue where some doors would not open correctly in COOP mode.
- Minimap now stays centered on the player no matter what.
- (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches.
- Fixed fast traveling from campfire to same area link tower.
- Fixed Collections showing wrong text in Audio Logs.
- Crown link tower area changed as it covered few wrong areas.
- Some wall pieces of the type "Log" were missing death sounds.
- Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key.
- Slight terrain optimisations to areas in the base game that are adjacent to water.
- Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options.
- Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad.
- Sawed Off Shotgun was missing long press prompt.
- Some cooking recipes had white text on white background.
- (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely.
- (DLC1) Fixed Mana Crossbow now showing up in "Collections".
View on Steam
ADDED
- Doomsday DLC
- New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad".
- New game+ for those who reach the Ark level 3.
- Surreal door can be opened.
- Paint Brush tool can be used to color walls and built objects.
- Portable Monster scanner.
- Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
- Fast travel map highlights current player location.
- New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens.
- Using compressed textures with 2x resolution (but less memory consumed) on Windows.
- New sound for the monster lure.
- Map marker is now shown on the ground and disabled when the protagonist walks over it.
- Area ascension level is shown in the map and in the Collections Screen.
- Death count is now shown in the Collections Screen under "Total Progress".
- Gamepad icon set art can now be selected (xbox, ps, switch) in controls options.
CHANGED
- Long range teleporter doesn't work in tombs anymore.
- Fishing spots are now discovered from farther away.
- Enemy position & pathing changes in multiple base game areas.
- Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top.
- Reworked the left branches of the invention tree and repositioned everything to else to fit better.
- Buffed Power Fist range slightly.
- Buffed Sledgehammer modifiers, by adding multiple object hit modifier.
- Buffed Monster Lure effect radius from 600 to 750.
- Home Portal unlock from lvl 15 to 25.
- Home Portal Long Range from lvl 17 to 30.
- Material Transporter from lvl 36 to lvl 20.
- Explosive stun duration from 6 seconds to 5 seconds.
- Raised tamed adult deer damage done to enemies from 10 to 25
- Buffed Hunting Rifle damage & modifiers. One less max ammo in turn.
- Lowered costs for: Bandolier, Katana
- Need to kill only one vulture for Collections text, buffed drops.
- Axe upg. levels 3 & 5 now add multiple object hit modifier.
- Cost to sow ground with hoe from 20 -> 12.
- Dice effect buffed to 2.5%/5%/7.5%/10%
- Changed damage thresholds and drops for stone, streetlights, fabric dropping objects.
- Leapers are much more agile now. Nerfed damage done by them in turn.
- (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1
- (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content.
FIXED
- Optimized memory usage in pause menu and in general GPU usage.
- Optimized texture sizes.
- Minor bugs here and there.
- Fixed two digspots at Vulcan which were undiggable.
- Fixed an issue where some doors would not open correctly in COOP mode.
- Minimap now stays centered on the player no matter what.
- (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches.
- Fixed fast traveling from campfire to same area link tower.
- Fixed Collections showing wrong text in Audio Logs.
- Crown link tower area changed as it covered few wrong areas.
- Some wall pieces of the type "Log" were missing death sounds.
- Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key.
- Slight terrain optimisations to areas in the base game that are adjacent to water.
- Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options.
- Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad.
- Sawed Off Shotgun was missing long press prompt.
- Some cooking recipes had white text on white background.
- (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely.
- (DLC1) Fixed Mana Crossbow now showing up in "Collections".
Version 1.0.4
May 17, 2022
Version 1.0.4: Touch-ups
This is a minor update with many smaller tweaks and balancing updates. The next update (1.1.0) will be a big one!
Change List
ADDED
- "Dentured Fangs" and "Berserker Charm" can be upgraded. They were also rebalanced.
- New spit attack pattern for the "Puker".
- Traditional Chinese localizations.
- Performance improvements.
CHANGED
- UI tweaks (mostly for touch interfaces).
- Text size tweaks.
- Language menu sorts languages by language code (always shows reference language first).
- Language menu sets cursor focus over current language.
- Buffed the "Leaper" enemy damage on all attacks a bit as the enemy was underperforming compared to specs.
- Buffed trinket effects for "Shock Absorber" and "Rabbit's Foot".
- Plant beds can now be destroyed with a shovel.
- The survivor now respawns at the home shelter if he dies consecutively three times in a very short period of time.
- The collection now shows zero for materials that the player does not carry or have in the storage.
- It is now possible to walk through a dead co-op player.
- Invention notification now makes a sound.
- Hunting rifle now has modifiers for all upg levels (conceptually a high crit dmg & chance weapon).
- Added fishing xp buff modifier to "Tackle" an fixed some faulty modifiers.
- Invent screen has less empty space around the grid.
- Faster material pick up (more materials picked up at once).
- Russian now uses the sama font as other languages.
FIXED
- Quest text locations show up properly in all stages.
- Not possible to destroy "Fortress" entrance doors through the main gate any more.
- Localisation fixes.
- Fixed an issue with the "Ark" level 2 door not opening when it should.
- "Riot Shield" HP now shown correctly after quick swap.
- Materials do not disappear anymore when starting a co-op game when saving is not possible.
- "Arcade is dead" cabinet can now be searched only once.
- Fixes to faulty positioning of co-op player spawns.
- Usual open world glitch & actor fixes.
- Campfire achievements now uses the correct amount of campfires.
- Radio achievement now takes into account radios in shelters.
- Fixed discrepancies between some texts and voiceovers not matching.
- Fixed slider value changing with gamepads and keyboard.
- Fixed Crowbar missing most of its upgrade effects.
- Timed crate gold medal had wrong amount of crates found required (51, is now 52).
- Fixed main quest getting stuck by not acknowledging all the found fuel cells.
Current Release
Not available
System Requirements
OS
N/A
CPU
64-bit
RAM
2048 MB RAM
GPU
SM 4.0+
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click β Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.3 GB
Password: cracked-games.org or 123
You May Also Like
View AllDownload DYSMANTLE for PC with a direct link or via torrent. Get the full version of DYSMANTLE for free. DYSMANTLE is a Action released by 10tons Ltd.