Barony
by Turning Wheel LLC · 23 Jun, 2015
11 downloads
About the Game
You have entered the Barony of the vile lich Baron Herx!
His curse has all but destroyed the town of Hamlet, and daring adventurers are the people's only hope. Prepare to face devious dungeons that demand your resourcefulness, wit, and vigilance.
The dungeons are brutal; Full of vicious monsters and deadly traps, but legendary treasures, magical artifacts, spells and equipment will empower you throughout the adventure.
Features:
Put your skills to the test with perma-death, cryptic dungeons, and no handholding
Cooperate with 1-4 players via split-screen, wireless play between Switch consoles, and the internet including crossplay with other platforms!
Master 13 classes ranging from familiar warrior, wizard, and rogue classes to unique sexton, joker, and arcanist classes
Conquer or be killed by surprises around every corner in a new dungeon every time you play
Learn deep RPG systems with loads of loot and stats to analyze and synergize
Discover and utilize tons of adventuring weapons, equipment, lore, spells, & legendary artifacts
Haunt or help your party even after death by spawning as a ghastly ghost with spooky powers
Experience ongoing free updates from an active team that loves the game and is active in the Barony community
Go deeper with 3 DLCs offering alternate ways to play with new character classes and monster races which offer even more playstyles!
Barony is a love-note to RPG classics like Ultima Underworld, System Shock, & Daggerfall, created by fans of the classics.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
This patch is compatible for Crossplay with the V5.0.2 update available now on Switch.
Gameplay General:
Tinkering Craftables reduced 10 Tinkering skill items requirement to 0
Lowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking from 45 to 40 for early game rooms
Sinks/fountains now drop identified potions when bottling them
Workbenches/Cauldrons are now highlighted on the minimap in light blue circles when the tiles are discovered on the map
Generated Spellbooks now alternate between Magic skills when generating in Shops/Chests/Floor to assist variety
E.g 3 spellbooks on the floor in 1 level, or in 1 Chest, or in 1 Shop will be Sorcery, then Mysticism, then Thaumaturgy starting randomly
Shops/Chests/Floor generate independently of each other, so still may spawn the same school as their first item
Previous floors are not taken into account for next level's generation
Lowered frequency of Readable Books spawned in floor generation, 50% re-rolling to a different item category if picked
Deserters & Disciples:
Bard Instruments: Lowered scaling of stat bonuses, Bard's starting bonuses unchanged
Bard Instruments: Now consume % Max MP per play cycle (If previously was 3 MP per cycle now is 3% Max MP etc). Minimum cost 1 MP / cycle, lowered MP costs than previous in early game
Fix Instrument "Next Stat Bonus" on tooltip being off by 1 CHR
Bard's Rapier Critical Damage bonus reduced from +50% to +25%
Fix description for Gnome not mentioning extra gold found in breakables
Gremlin can now gain Vandal points when armor breaks by effects of Destroy Armor and cursed Repair scrolls
Gremlin increased Vandal points gained on Boss stages
Sapper's Frypan now can quick access Cook menu by defending and pressing Use (Not Attack like the tinkering kit, in case it interferes with using as a shield)
Updated tooltip details to mention this
Fix Gremlin description resistances not listing all resists
Gremlin Vandal tooltip updated to mention all melee damage increases, not just breakables
Fix Deface spell targets leaving unpathable tiles when destroyed
Fix Deface spell on Cauldron leaving behind light field
Salamander's Breathe Fire tooltip added notes on how MP cost changes (+1 MP per 50 Max MP, 2x cost when below 40% Max MP)
Fix Salamander's Breathe Fire debuff not awarding additional MP on kill correctly for players 3/4
Fix Salamander Stone effect not mentioning immune to all damage, not just melee
Fix tooltip for Salamander to mention 35% effective hunger rate, not 25%
Fix Dryad Growth not increasing received Fire spell damage beyond 1 stage
Deserters & Disciples race neutrality to humans etc now allows walking through them
Max Leadership Deserters & Disciples races can recruit Insectoid/Goatman/Goblins correctly
Spells/Items:
Abundance spell now costs MP per proc, fixed level ups not occurring
Divine Zeal spell lowered PWR scaling
Envenom Weapon spell fix poison duration being longer than intended and slowing levelling progress
Overcharge spell can now provide skill level ups when casting reduced MP cost spells
Booby Trap spell fix not dealing 2x damage to mimics when slippery
Blood Waves spell fix tooltip displayed damage calculation, reduce INT multiplier from 4 to 3
Donation spell no longer targets breakables over pits as the items fall and despawn
Increased Fire Sprite spell attack speed from 3x normal enemy delay to 2x
Sleep from Magic Traps no longer reapplies to players until the existing Sleep effect ends
Earth Sprites can now path through Germinate Shrubs instead of attempting to break it
Fix spell tooltips not updating when MP cost changes
Off-hand Instruments/Mage Foci/Dark Icons/Holy Symbols no longer provide AC effectiveness as though you are blocking with a shield when playing/casting
Fix Magic Foci/Holy Symbol/Dark Icons not displaying their +PWR % to spell schools, incorrectly displaying skill bonus
Infected Branch Bow Spores now count as being cast by magicstaff vs normal spellcasting for levelling Mysticism
Enemies:
Shadow enemy "Mimic Other" effect now increases the Shadow's STR and DEX if the target's modified stats are higher. 20% of the stat difference is added to the Shadow each mimic attempt.
NPCs with Rapiers no longer receive DEX penalty on light attacks
Monsters that spawned with a leader that died can now be recruited (E.g rats following Algernon, goatman pairs)
Controls:
'Hotbar Quickcast' is now an option under Controls, separate per player and keyboard/gamepad
Attempts to cast a spell without needing to Ready the spell first
Holding ALT while selecting a spell when enabled will instead Ready the spell to be cast using the default F/LB binding
ALT modifier on keyboard can be rebound, see "Alternate Item Use Modifier" in the bindings list
Added a Controls option for "Mouse Events Limit" to limit the amount of mouse motion registered per game frame to avoid large camera swings
Default value is Unlimited
When set, if there is a abnormal stutter in-game it will process only up to the defined number of events and reduce disorientation caused by many queued motion events
At 60 FPS, typical 1000Hz mice will return 16-17 motion events (Set to around 18), 144 FPS 6-7 motion events (Set to the minimum of 10). Formula is approx 1000 / FPS.
Use command /debug_mouse_motion true and set the Controls setting to below Unlimited to check in-game the number of mouse movements captured, particularly for higher Hz mice as that will multiply the amount of events received compared to standard 1000Hz
Bugfixes/Other:
Improved Server performance with Client inventories, clients using items no longer create lingering vacant items on the server slowing iteration/save/load speed
Previously a change to backstabs meant that moving monsters with a target were ineligible, now a moving target is eligible for backstab events, but only receives flanking DMG bonuses
Cure Ailment no longer "cures" blindness from blindfolds for spell levelling purposes
Liches no longer kill non-human player NPC allies on death
Items when degrading re-roll their appearance to fix instances where duplicate "Equipped" hand icon would appear
Fix Parry Tank achievement tracking
Fix Skillsheet text for "Spells able to advance current magic skill" to "Spells ideal to advance" to match spell levelling changes
Fix torch duplication bug
Fix gravestones in the Castle being impassable if player is stuck inside
Fix Mimics being able to spawn in Gold Treasure Rooms within the Ruins
Fix keys within the Minotaur Maze/Mystic Library not generating with the same quality as other keys for stacking
Fix Insectoid wearing Ring of Resolve losing Max MP when leveling up
Fix monsters picking up items with light fields (orbs etc) not clearing lights when picked up
Fix "Short Shorts" achievement not working correctly for duplicate character races
Fix "Confessor" achievement awarding when not using Dominate
Fix Steam Rich Presence for Mechanist class listed as "Machinist"
Fix Blindfold -10 PER not calculating correctly on the tooltip when Cursed
Fix some new spells incorrectly labelled as "Projectile" on the tooltip
Fix Summon Earth Sprite, Forge Jewel, Spellbook of Spores not listed in the Compendium
Fix inaccessible cloak listed in the Compendium
Fix incorrect bridge models inside a Citadel room
Fix thrown "hit by" message being incorrect after processing a potion effect
Fix memory leak unloading/loading holiday themes, and unloading mods that modify .vox models
Fix Booby Trap not listed in Compendium
Fix a key not generating for a Swamp Treasure Room with a Silver Lock
Fix double sound effect playing with Deface spell cast
Fix status effect text with unneeded line breaks
Fix some typos in the language en.txt file
V5.0.1 Changelog (Windows date 03/02/26, Mac/Linux date 02/02/26)
Fixed Achievements being disabled on Mac
Fixed desyncs between Windows + Mac/Linux in Cockatrice Lair
Swimming:
Base swimming speed has increased from 50% to 62.5% (Pre IOD Swimming skill of 25) normal movement speed
Humans/Rat Form swimming speed is now 75% (Pre IOD Swimming skill of 50) normal movement speed
Spell Levelling:
Spells now use a less random RNG system for levelling, less likely for unlucky strings of levelling events to fail
Spells now have no hard-cap on skill levelling, every 20 levels you are above the spell tier slows levelling events by 4x
Holding ALT while selecting a spell will quick-cast it without the need for equipping (ALT + hotbar number keys / middle click / right click with inventory open in spells list / hotbar)
Appraisal:
Appraisal Fast Time reduced from 10 seconds to 5 seconds
Appraisal now automatically switches to lower-time items when available
Manually appraising will lock appraisal onto the desired item, white bordered progress will be shown instead of yellow
To unlock the item, use the appraisal hotkey again
Added a message on floor descent when all items appraisal progress is advanced by 25%-50% through skill level
Other:
Scion rescaled Scepter recharge from 20% per Tier to 5%
Increased Sigil/Divine Fortress levelling events
Preserve spell fix sustain mana cost being incorrect with tooltip, preserving Magic Reflection items costs 2x MP
Fix player head models for clients spawning as the default human male head on level respawn
Fix Marigold item not displaying in the Compendium masks section
Fix Dryad/Myconid leaderboard scores not submitting their Growth foliage status
Fix Spirit Weapon and Spores causing Spirit to aggro caster
Fix Lore skills page incorrect time reduction calculations
Fix Grease spell not awarding skill ups
Fix One Who Knocks achievement triggering when parrying
Summary of hotfixes/changes since V5.0.0 release, Mac/Linux builds still to come:
Known issues:
Game files are showing as modded on Mac, achievements disabled
Desync in Cockatrice Lair for Linux/Mac with Windows players
31/01/26 Part 3 (Windows):
Fixed Auto Appraisal not taking into account previous appraisal progression when determining the next item to appraise with the shortest time
31/01/26 Part 2 (Windows):
Fixed Hot Tub Time Machine achievement tracking
Fixed multiplayer client retaining equipment from last run after game restart
31/01/26 (Windows):
Deserters and Disciples races -20% stat penalties now only apply after reaching 5 in the stat
Deface spell now works correctly on Cauldron/Workbench, updated drop tables to include more items for Sinks/Graves
Reduced Crossbow + Swift Ammo reduction from 50% to 25%
Tutorials for Appraisal and Magic have been updated
Fixed Music/Sound mod loading from crashing
Fixed enemies with rooted status receiving 'backstab' damage, as they are still in combat
Fixed collision with grease puddles and spells cancelling impact on enemies
Fixed short races with "Disable Monster Abilities" heights not adjusting correctly
Fixed Salamander + purple hood model position
Fixed class-exclusive spells not displaying on skills page "Able to level skills from" list
Fixed spellbook "Dungeon Floor" display not matching new spellbook spawning behavior
Fixed Bolder Boulder achievement triggering on allies/self
Fixed Earth Sprite being impassable by some players
Fixed Mysterious Merchant being impassable by non-human players
30/01/26 (Windows):
Added a new branch 4.3.2 to rollback to for crossplay with other platforms that don't yet have the update
Fixed crash on shopkeeper spawn
Fixed Sanctuary tooltip
Fixed Bard Instrument Tier text tooltips not matching displayed effects (Tier I/II etc)
Fixed Slippery status effect tooltip
Fixed Earth Sprite not being commandable by clients
V4.3.0 Hotfix Patch Notes - November 1st (Windows/Linux/Mac)
- Reduced XP gained from Slimes/Gnomes (now is 50% normal monster XP range)
- Fixed desync with breakables in online multiplayer
- Fixed breakable particles lighting being incorrect
- Fixed Dominate spell not being viewable in the Compendium
- Fixed Class skill up totals not displaying in the Compendium Class List
- Fixed Barbarian entry image in the Compendium Class List sometimes not displaying correctly
- Fixed Legendary Blocking skill not applying protection to shields from ranged attacks
- Fixed some typos in the Compendium
V4.3.0 Hotfix Patch Notes - October 25th (Windows/Linux/Mac)
- Fixed crash on Steam Deck/Linux when changing Compendium Tabs
- Fixed blue slimes/scorpions models not animating correctly in multiplayer
- Fixed colorblind mode player deathboxes being the wrong color
- Fixed some typos in the Compendium
V4.2.1 Hotfix Patch Notes - March 7th (PC - Windows/Linux/Mac)
General:
- Enabled the 5 new leaderboard specific achievements to be progressed while playing the weekend Challenge Event (Standard achievements are still disabled in this mode):
- “Bloom Where You’re Planted”
- “Growth Mindset”
- “Johnny Dungeonseed”
- “Reap What You Sow”
- “Sprouts”
- “Bloom Where You’re Planted”
- Added prompt when selecting locked race/class combinations to notify which achievement needs to be unlocked
Modding/Translations:
- Added higher resolution texture mod support:
- Using new file /data/tiles.json
- Include this file and modify the line ‘tile_texture_size’ when creating higher resolution texture mods.
- Using new file /data/tiles.json
- Added translation mod support for introduction/story sequences:
- Files are in /data/story/ folder
- Files are in /data/story/ folder
- Improved translation mod support for books:
- Using new file /lang/book_names.json
- To translate book content, edit the .txt files in /books/ folder but do not change the filename
- To translate book names, edit the new /lang/book_names.json with your translated names in the right hand side
- Using new file /lang/book_names.json
Bugfixes:
- Fixed crash on Conjurer Skeleton level up on Linux/Mac
- Fixed One-Shot Challenge character selection defaulting to Barbarian when the class choice was predetermined
- Fixed Wanted effect from Bandit Mask disappearing on entering Hamlet
- Fixed “Bloom Where You’re Planted” achievement not triggering correctly for follower kills
- Fixed “Comedian” achievement not triggering while wearing Funny Bones’ eyepatch
- Fixed crash when unloading translation mods with edited books
- Fixed crossplay save games with Nintendo Switch not being able to continue.
(Note: existing saves affected by the bug in the last week unfortunately couldn't be fixed, so new games will need to be created. Apologies to those that experienced this issue.)
V4.1.1 Hotfix Patch Notes - November 18th (PC - Windows/Linux/Mac)
General:
- Updated to V4.1.1 for compatibility with Switch version
- Added /pennilessmode command to prevent gold pickup when aiming for the achievement
- Automaton players now take take up to 5% of max HP damage per tick while in lava to offset the mana regeneration benefits
Bugfixes:
- Fixed rare crash when using teleporter tinkered traps
- Fixed automaton players gaining infinite boiler amounts by standing in lava
- Fixed “WELCOME TO YOUR DOOM” message not playing correctly
- Fixed signal timer sprite in editor drawing incorrectly
- Fixed unobtainable spells “Ghost Bolt/Weakness” displaying in the Magic skill sheet at max Magic
- Fixed “Bottlenosed” achievement incorrectly triggering when polymorphed as a goatman rather than a true goatman
- Fixed player ghosts remaining in-world after a player has disconnected
- Fixed blindfold of telepathy effect in splitscreen to not affect other player viewports
24th September PC (Build V4.0.2.2023.09.25):
Performance:
- Added new settings option to preload music files in Settings -> Audio -> Preload Music Files. If you have stuttering issues during later dungeon floors this will improve performance. After enabling, restart the game client for changes to take effect. Note this will increase initial load times and will increase RAM usage to approx 2GB.
Gameplay:
- Fixed sustained spells consuming less MP than intended when casting skill was below 40.
- Completing the game in splitscreen now awards end-game race achievements for all players participating, instead of only player 1
General fixes:
- GOG/DRM-free version - fixed DLC classes not unlocking for all races when you have the requisite complete game as X race achievement
- Fixed mouse clicks in splitscreen interfering with gamepad player inventory controls
- Fixed multiplayer client victory screens/scores being incorrect in Classic mode
- Fixed "In Greater Numbers" achievement not awarding in multiplayer if host had skipped credits
- Fixed stat tracked achievements not counting correctly in multiplayer
- Fixed torches degrading while shapeshifted
- Fixed Stealth skillsheet tooltip displaying incorrect light values
- Fixed crash when pressing follower commands while reading a sign
- Fixed camera lighting issues occuring at certain video resolutions
Modding:
- Added all main menu/settings text to lang/en.txt, now can be localized into other languages
- Added support for "Fonts" folder to add missing text characters to the font files
- Fixed "Limbs" folder not working correctly
- Scripting: Fixed @class= tag not working correctly in multiplayer
- Added /achievements_warning false command to remove achievement disabled popups when testing maps
Modding:
- Mods and Steam Workshop integration are back!
- To play with Workshop mods, subscribe to items in the Steam Workshop and once downloaded they will be visible in-game to load.
- To play with non-Workshop mods, place the mod files inside the barony /mods/ directory
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Settings:
- Added a preset profiles for gamepad controls
- Added gamepad layout graphics to show all controls at a glance
- Added per-player configuration of gamepad settings - sensitivity, look inversion, hotbar type
- Added confirmation dialogue when Discard & Exit pressed in the Settings menu
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Misc:
- Continued performance improvements to pathfinding
- Tutorial 1 now provides a prompt on completion
- On keyboard control, players are now allowed to drop items via dragging/shift clicking items in the inventory when a chest or alchemy menu is open
- On keyboard control, players may defend/sneak/cast spells when inventory is open, provided that the action is not bound to a Mouse button or CTRL/SHIFT/ALT
- Added hundreds of new names to the randomized player and NPC name lists
Bugfixes:
- Fixed Shopkeepers in Tutorial 10 having their Private Selection consumable items shuffled into their inventory grid
- Fixed Skeletons receiving hunger messages when using Fruit Juice/Booze
- Fixed quiver items not granting sneaking bonus light
- Fixed follower wheel wrongly applying gamepad stick inversion
- Fixed hand cursor being visible on Steam Deck when it shouldn't be
- Fixed rare crash on level change on Mac/Linux/Steam Deck
- Fixed rare desync on level change on Windows
Prepping for Quality
As we get closer to our August 1st release date of the Quality of Death Update, we continue to work toward making sure this is the best release we can manage. This update represents our latest efforts to fix bugs and improve some aspects of gameplay and UX.
Newcomers
As Barony is currently participating in the Steam Summer Sale, welcome to all new adventurers! In case you haven't heard, we are about to ship a massive update to the game that is multiple years in the making, and the build is available for all owners of Barony to play.
If you're interested in participating in the Quality of Death Beta build, please observe the following instructions:
- Go to the game's Properties in Steam
- Select the Betas Tab
- In the Betas Tab, select the "Quality of Death" build from the dropdown menu
Steam will then update the game to the latest 4.0.1 version of the Quality of Death Beta, and you're all good to play with the latest fixes, features, and Split-Screen along with the rest of the community.
Without further ado:
V4.0.1 Patch notes
Settings
- Added new Crosshairs option to General Settings: 12 options + Opacity adjustment
- Rearranged some settings, moved Accessibility / Effects from Video to General tab
- Added Enemy Health Bar scaling option to reduce size, if preferred
- Message filter settings will now save when modified and confirmed
- Lobby filters are now saved between successive game launches in the config.json file
Character Creation
- Added starting HP/MP values to the character class selection menu information panel
In-Game UX
- Hotbar slots are now rebindable on keyboard (1, 2, 3, etc); Glyphs are shown on the hotbar when rebound to a non-number key
- Added support for Mouse 4/5 button glyphs when rebinding
- Added tooltip for your Class on the Character Sheet:
Lists the Class stat growth (as in Class Info during Character Creation)
- Added tooltip for your Race on the Character Sheet:
Lists the racial Traits / Resistances / Weaknesses / Allegiances for your current form. Lists other Traits that carry over between forms and are active (e.g Skeleton self-revive still works if you polymorph into a human; Insectoid still requires EN as a human)
- Added more UI sound effects to the in-game HUD
Clicking buttons / exiting menus has a sound prompt: Gamepad has additional navigation sounds when using the D-Pad or left / right bumpers
- Using a Spellbook from your Hotbar now removes the Spellbook from the Hotbar and places the newly learnt Spell in its place
- Fixed certain default Class Hotbar item arrangements to account for new Spellbook Hotbar behavior
- Added a close button to the Skills menu so it can now be closed with a mouse
- Ladder-up interaction "You cannot go back that way" no longer blocks other more important interactions (EG: Equipment interactions, as items are frequently shared between players here)
- Reduced interact priority of Rocks in the world
- Increased interact priority of Gold in the world
- Added minor delay when interacting with objects on level load to prevent issues caused by interacting with objects during level transitions
- Autosort binding has been removed for Gamepad and replaced with the Paperdoll context menu on the player portrait area for more options: Autosort / View Status Effects / Rotate Portrait
- Context menu on player portrait can be accessed on gamepad with "L3" (default)
- Context menu on player portrait can be accessed on keyboard with "Hold Right Click"
- Left clicking the paperdoll button will Autosort, as well as pressing the R (default)
- Changed Paperdoll rotation behavior
When active from Paperdoll context menu:
Use the Right Stick, Left / Right, or Mouse Wheel to Rotate. Press R3 / Middle-click to reset paperdoll orientation to default. Press A / B / click anywhere to dismiss window focus. Paperdoll camera now is a fixed angle unless manually rotated; No longer rotates with the player's world orientation. - Added View Status Effect window to permit gamepad users thumb-through Status Effects, also available to Mouse & Keyboard, and in Split-Screen
Icons will draw on top of inventory in this mode. Press A/B/Click anywhere to dismiss window focus.
Stealth
- Sneaking now has a unique reticle and HUD status effect when active
- NPC base vision increased in dark areas (from 2 tiles -> 3 tiles) as HDR lighting has increased the amount of dark pockets in the dungeon. This improves follower AI finding enemies to fight.
- Sneaking mechanics adjusted - now reduces your visibility by half instead of a flat number. So in bright areas you are more hidden than before, and in darker areas slightly easier to see
Appraisal and Item Value
- Using unidentified Scrolls or Potions now has a 25% chance to grant Appraisal skill when below 20 Appraisal skill
- Apples now cost same as Cheese (5 gold)
- Item Tooltips now show the full base Value of the item
Previously Tooltips showed the sell price based on your Trading skill/CHR stat). This now matches the Appraisal skill "Maximum gold value able to appraise" detail in the Skills list. The item modified sell price is still shown separately in shop menus as before.
In the interest of encouraging players to experiment with unidentified items and overcome Perception deficits for some starting classes, some item interactions now have a way to help increase Appraise skill.
Savegames
- Savegame labels now have time / date listed instead of dungeon level
- Savegames now sort by timestamp, with newest game sorting first
- In local games tab, book label has game name (first character name), on net games tab it displays save type (direct-ip server, online client, etc)
- Cleaned up savegame label text so that it's more readable withe some padding and re-positioning
- Max savegames raised from 10 to 100
- When maximum savegame count is reached, the oldest savegame will now be overwritten (previously it selected the last savegame which was in use)
- Savegame list now cycles from beginning to end when you go back at beginning / forward at end
- Fixed navigating savegames after deleting a savegame in the middle of the list
Hall of Trials
- Statues are now loaded in the Hall of Trials garden
- Tutorial videos now have reduced filesize to reduce storage space requirements and improve performance
Race Changes
- Goatman Drunk status effect tooltip will now mention correct details
- Humans polymorphed from a goblin will now equip spellbooks from the hotbar correctly
- Cursed Ring of Warning tooltip will now display correct info for Foocubi
- Skeletons are no longer affected by Amulet of Strangulation
Lobby Browser
- Lobby Browser now shows private lobbies that are unjoinable to highlight multiplayer activity (only displaying games not yet started)
- Increased Lobby Browser size to fit longer names and game version in the results list
- Show / Hide lobby code toggle is now saved between successive game launches in the config.json file
General Bugfixes
- Gamepad vibration / Rumble will now properly receive boulder feedback in multiplayer
- Dying while activating a switch will no longer cause the lever to endlessly flick back and forth
- Closing the Pause Menu on gamepad using "A" will no longer try to immediately interact with an object in front of you
- Character records with active invisibility will now show worn equipment correctly in the Leaderboards
- Male / Female follower designations are now remembered between floors
- Named monsters (Thumpus, Funny Bones etc.) now retain their special appearance when loading a savegame
- Rings now apply Unarmed ATK bonus even if you have a weapon equipped while being shapeshifted (bonus previously would only apply if you had your main-hand slot empty)
- While using a Mouse, the hand cursor will now properly animate on click in all relevant menus
- Fixed Leaderboard gamepad controls when more than one page of leaderboard data is available
- NPC skeletons holding light sources will now illuminate correctly
- Fixed "You destroyed the null" message when digging Hell rock formations
- Fixed Audio Device not reverting when discarding changes in audio settings
- Fixed story music not always playing at correct volume on first launch
- Legacy default.cfg config file no longer is read on startup to prevent issues migrating when updating from V3.3.7 and below
- Fixed crash when fountains tried to spawn an Incubus with no space available
- Deathbox colors are now correct on the Minimap in Split-Screen
- Shared Minimap in 4-Player Split-Screen no longer draws over player 3 and 4's inventory
Due to some technology changes, the current Linux build is no longer capable of using Crossplay services. You can still use Proton through Steam to play the Windows version and use Crossplay that way.
The Linux build now works however, but it will be updated later today with the rest of the changes from this hotfix.
- Fixed the Linux build; This build is now built to target SteamOS instead of Ubuntu
- Fixed crashes caused by cutscenes
- Removed HDR toggle (for now) due to unintended behavior when turned off
- Gave unique ambient and sneaking lights to all Shaman Forms
- Made explosions less bright
- Wall hit particle has been made bright regardless of area lighting
- Fixed Blindfold of Telepathy
- Made player weapons invisible while under the Telepathy effect
- Fixed interactables not being highlighted while in interaction range while blind
- Fixed lever Activate / Deactivate prompt not updating when toggling
- Blocking skill increases with torches / non-shield off hand items capped at 40
- Increased Blocking skill-based durability of Shields by 2x
- Light spell particle now rotates smoothly for multiplayer clients
- Magicstaff of Light no longer clears the player's Light spell when casting a new one
- Gave all named NPCs an in-world nametag visible to their leader
- Made exits no longer appear behind breakable walls when a breakable wall is the only path
- Gauntlets of Strength renamed to Gauntlets of Might
- Push effect is now granted by Gauntlets of Might
- Fixed Push effect not being properly granted by Potion of Strength
- Added Potions of Strength to certain reliable locations
- Added new Might status effect icon
(V3.8.4+) Gameplay/Balance changes:
Below are all the gameplay/balance changes available in the V3.8.4+ Quality of Death beta that may be obscure, invisible or not immediately obvious to those trying out the beta.
Weapon Skills:
Damage used to be scaled 75-100% from 0-100 weapon skill.
Now it is:
- 40-60% @ 0 skill
- 50-70% @ 20 skill
- 60-80% @ 40 skill
- 70-90% @ 60 skill
- 80-100% @ 80 skill
- Up to 90-100% @ 100 skill.
- Unarmed has more variance, starts at 30-60%, up to 80-100% max.
- Enemies and players havent had any skills touched to compensate, so net result is a little less damage output. (1-2 points earlygame)
Armor Changes:
- Armor can now degrade when taking 0 damage (previously only >0 damage).
- Armor degradation is now more 'accurate', now picks a equipped item slot rather than any armor slot that may be empty. So armor will degrade more often when being hit.
- AC blocks 75% of damage incoming when NOT defending, otherwise 100% when blocking (same as before).
- Blessings on armor (or curses for demons) increases the hard 75% cap by 2.5% per blessing, up to 100% resist
- Example, you have 10 AC and take 8 damage without blocking. You take 2 damage as 8 x 0.75 = ~6 DMG absorbed by AC.
- Example, you have 10 AC and take 15 damage without blocking. You take 5 damage as before.
- Example, you have 50 AC and take 50 damage without blocking. You take 12 damage as 50 x 0.75 = ~38 DMG absorbed by AC.
- Example, you have 10 AC and take 15 damage without blocking. You take 5 damage as before.
Player Movement Speed/Weight Changes:
Weight used to be 1:1 in terms of movement speed penalty. Now:
- Weight is a similar speed below < 300 weight (most starting classes). So holding 0 items vs holding all starting items makes little difference at the start of the game.
- Movement speed per DEX decreased (starting speeds of characters is kept roughly the same)
- Maximum speed capped at 12.5 units instead of 18.0. (Starting speed is normally about 8 units)
Class / Races:
Goatman
- Now starts with 3 booze.
- No longer becomes greasy from consuming tins.
- Added chance to spawn potions when using empty bottles on fountains (Previously potions would only spawn when normally drinking from a fountain).
- Now starts with 3 (from 2) booze
- Added 2 firestorm potions
Controls:
New hotkey default keyboard "R" or gamepad "Dpad right" will cycle between popup tooltips if 2+ items/interactables are on the ground in the same location. Use this to grab items beyond gates. HUD indicator to show when this is available still to be added.
Level Design:
- Shops now have unique layouts and signage based on the type of shop spawned, helping Monster Races make the decision about whether or not they want to enter.
- Shop rooms specific to the "room gen" map type (Citadel Only right now) added for each shop type.
- Submaps can now contain scripting that properly refers to map tiles.
- Portcullises now behave as doors at map generation; Ensuring there is a tile to move into when it would otherwise lead into a wall.
- Certain secret levels have received some revisions, including Minetown, Temple, Haunted Castle, the Minotaur Maze and Bram's Castle.
- 200+ Mines room variants added and revised.
- 200+ Swamps room variants added and revised.
- Several types of bridge, platform and scaffold meshes added to levels, replacing existing wood bridges across all tilesets and serving in new levels.
Frame Rate:
- Brief technical note - while the game allows you to set the FPS to 300, we recommend setting FPS Limit in Video settings to the refresh rate of your monitor, and disable V-Sync if you have wild FPS fluctuations.
- Most HUD animations are tied to the FPS rate and if your PC is not meeting the FPS target then animations could be running 0.2x as fast (e.g vsync'd 60 FPS / expected 300 FPS = 0.2)
Monsters:
- Spiders now can cast "Spray Web" as a special attack. Spiders won't retreat while hunting webbed targets.
- Monsters retreating into doorframes with ranged weapons/spells now should stay still and continue attacking instead of bouncing and moving in/out of sight
- Minotaurs now break chests on touch
- Dummybots are a slightly more visible to enemies
Followers:
You can now hold while issuing certain commands to target ALL followers at once. The HUD will show your hotkey pressed on screen with text (ALL) for valid commands. To use:
- Wait/Follow: Hold before selecting the wheel option.
- Move to/Interact/Attack: Hold when confirming the world location, not while the wheel is up.
Tinkering:
You can now salvage entire stacks of items in inventory by [holding Shift + click] on keyboard, [holding LT + press A] on gamepad.
Alchemy:
Alembics now have a 'recipes' tab. When you combine a 'base' and 'secondary' potion for the first time, a recipe will be revealed.
- Recipes are clickable if you have the required ingredients on hand, and will auto-load the potions into the slots, ready to brew.
- If you have not combined 2 potions before, the result preview will say "new combination", otherwise the result will be previewed.
Decanting
When mixing different potion blessings (decanting or otherwise), generally curses are more powerful and harder to nullify. Examples are:
- (+2 with +0) = +0
- (+1 with -1) = +0
- (-1 with +0) = -1
- (-1 with -2) = -2.
Shops:
- Rebalanced many item gold values, in general reduced cost of starting equipment/consumables and increased value of later game items to increase appraisal relevancy.
- Shops may spawn with 0-4 "hidden" item slots which contain consumables (fixed randomised lists of potions/scrolls/food unique to each shop type) so many characters are able to spend gold at a shop encounter.
- Hidden shop consumable slots are unlocked at 0, 10, 20, 30 trading skill, and are undroppable by the shopkeeper.
- Shopkeepers changed to only drop 50% of inventory items on death, like chests.
- Buying back items in shop now does not increase Trading skill.
- Now trading skill increases only when buying items, 10-100% chance to increase Trading skill as the item you buy goes from 1-100 gold value. (1 gold items still capped at 40 trading).
Items:
- Items have a blue exclamation icon when first picked up or identified. Mousing/hovering over the item in inventory or hotbar will clear this icon.
- Potions now have an identified icon to display what type of potion it is.
Item Mechanic changes:
Crystal shard
- Value 30 -> 15G.
- Now provides less visibility to enemies than other light sources (sneaking/holding no off-hand is still a better option to evade sight).
- Removed flame particle effect.
Beartraps
- Now need to be held and wound up before placing, much like tinkered traps.
- Now placed slightly in front of the player.
- Scrolls of identify/remove curse/repair/charging now aren't consumed on use (+0 or higher blessing), but consume when choosing the item to apply the effect on.
- Gems/Rocks now have at 50% chance on impact to shatter when thrown.
Other Item Gold/Weight/Item Level changes
Note:
- Value refers to nominal buy/sell gold value when Trading skill is 100. If trading skill is 0, then items are 3x expensive to buy and shops offer 1/3x value when sold.
- Weight is the displayed tooltip weight of an item.
- Item Level is the minimum dungeon level required to spawn an item randomly on the ground.
-- Chests and other sources may generate higher Item Level quality loot, and can be +6 dungeon levels ahead of current floor.
- Wooden shield value 40 -> 18G
- Quarterstaff value 40 -> 12G
- Bronze axe + sword value 60 -> 20G. item level 5 -> 4.
- Bronze mace value 60 -> 20G. item level 5 -> 0 (Previously quarterstaff was only weapon available floor 0)
- Bronze shield value 60 -> 30G. item level 0 -> 4.
- Sling value 40 -> 12G
- Iron spear/sword/mace/axe value 80 -> 45G. item level 10 -> 8.
- Iron shield value 80 -> 45G
- Shortbow value 80 -> 40G. item level 10 -> 8.
- Steel halberd/sword/mace/axe value 100 -> 120G. item level 15 -> 12.
- Steel shield value 100 -> 150G
- Steel shield of resistance value 200 -> 750G. item level 10 -> 12.
- Crossbow value 100 -> 150. item level 15 -> 12.
- Gloves value 40 -> 15G
- Gloves of dexterity value 40 -> 150G. item level 0 -> 1.
- Bracers value 60 -> 30G
- Bracers constitution value 60 -> 300G
- Gauntlets value 80 -> 100G
- Gauntlets of strength value 80 -> 500G
- Cloak value 50 -> 15G. weight 20 -> 10.
- Cloak of magic reflection value 100 -> 350G. weight 20 -> 10.
- Cloak invisibility value 200 -> 800G. weight 20 -> 10.
- Cloak protection value 100 -> 90G
- Leather boots value 60 -> 15G
- Leather boots of speed value 100 -> 250G
- Iron boots value 80 -> 35G
- Iron boots of waterwalking value 150 -> 500G
- Steel boots of levitation value 200 -> 900
- Leather breastpiece value 100 -> 35G. weight 150 -> 100
- Iron breastpiece value 150 -> 70G. weight 300 -> 250
- Phrygian hat value 50 -> 10G. weight 10 -> 5
- Hood value 50 -> 10G
- Wizard hat value 80 -> 75G
- Leather helm value 60 -> 15G
- Iron helm value 80 -> 30G
- Amulet of sex change value 150 -> 400G
- Amulet of lifesaving value 200 -> 5000G
- Amulet of magic reflection value 150 -> 350G
- Amulet of strangulation value 100 -> 75G
- Amulet of poison resistance value 100 -> 75G
- Bottle of water value 20 -> 7G
- Bottle of booze value 20 -> 12G
- Bottle of fruit juice value 20 -> 18G
- Potion of sickness value 50 -> 6G. item level 3 -> 1
- Potion of confusion value 50 -> 35G
- Potion of extra healing value 100 -> 180G
- Potion of healing value 70 -> 45G
- Potion of cure ailment value 100 -> 40G. item level 15 -> 4
- Potion of blindness value 60 -> 25G
- Potion of restore magic value 80 -> 42G. item level 10 -> 8
- Potion of invisibility value 100 -> 70G
- Potion of levitation value 100 -> 120G
- Potion of acid value 60 -> 30G
- Potion of paralysis value 80 -> 75G
All potions weight lowered 10 -> 5
- Scroll of mail value 40 -> 10G. weight 10 -> 1
- Scroll of identify value 60 -> 35G. weight 10 -> 2
- Scroll of light value 60 -> 15G. weight 10 -> 2
- Blank scroll value 40 -> 50G. weight 10 -> 2
- Scroll of enchant weapon value 80 -> 300G. weight 10 -> 2
- Scroll of enchant armor value 80 -> 300G. weight 10 -> 2
- Scroll of remove curse value 100 -> 90G. weight 10 -> 2. item level 15 -> 4
- Scroll of fire value 50 -> 35G. weight 10 -> 2
- Scroll of food value 70 -> 100G. weight 10 -> 2
- Scroll of magic mapping weight 10 -> 2
- Scroll of repair value 60 -> 180G. weight 10 -> 2
- Scroll of destroy armor value 60 -> 50G. weight 10 -> 2
- Scroll teleportation value 70 -> 30G. weight 10 -> 2
- Scroll summon weight 10 -> 2
- Scroll of charging value 70 -> 100G. weight 10 -> 2
- Scroll of conjure arrow value 70 -> 90G. weight 10 -> 2
- Magicstaff of light value 200 -> 70G
- Magicstaff of digging value 250 -> 300G
- Magicstaff of locking value 100 -> 60G
- Magicstaff of opening value 150 -> 250G
- Magicstaff of slow value 200 -> 70G
- Magicstaff of cold value 300 -> 200G
- Magicstaff of lightning value 350 -> 300G
- Magicstaff of sleep value 250 -> 125G
- Magicstaff of stoneblood value 500 -> 600G
- Magicstaff of bleed value 500 -> 750G
- Magicstaff of charm value 500 -> 750G
- Magicstaff of poison value 300 -> 150G
- Ring of adornment value 200 -> 75G
- Ring of slow digestion value 400 -> 600G
- Ring of protection value 250 -> 100G
- Ring of warning value 200 -> 450G
- Ring of strength value 250 -> 150G
- Ring of levitation value 500 -> 2000G
- Ring of regeneration value 600 -> 2500G
- Ring of teleportation value 250 -> 125G
- Spellbook of forcebolt value 250 -> 150G. item level 0 -> 1
- Spellbook of cold value 350 -> 200G
- Spellbook of light value 250 -> 75G
- Spellbook of remove curse value 400 -> 777G
- Spellbook of identify value 350 -> 411G
- Spellbook of magic mapping value 250 -> 411G
- Spellbook of sleep value 350 -> 175G
- Spellbook of confuse value 300 -> 150G
- Spellbook of slow value 300 -> 100G. item level 4 -> 2
- Spellbook of opening value 300 -> 350G
- Spellbook of locking value 250 -> 75G
- Spellbook of levitation value 450 -> 550G
- Spellbook of teleportation value 350 -> 150G
- Spellbook of healing value 350 -> 300G
- Spellbook of cure ailment value 450 -> 250G
- Spellbook of bleed value 600 -> 750G
- Spellbook of reflect magic value 600 -> 1000G
- Spellbook of spray acid value 600 -> 200G
- Spellbook of spider form value 600 -> 800G, remains unobtainable
- Spellbook of troll form value 600 -> 1000G, remains unobtainable
- Spellbook of imp form value 600 -> 1500G, remains unobtainable
- Spellbook of poison value 600 -> 200G
- Spellbook of speed value 600 -> 300G
- Spellbook of detect food value 600 -> 150G
- Spellbook of polymorph value 600 -> 750G
Below spellbooks may now spawn in chests/shops/as ground items and were previously normally unobtainable:
- Spellbook of revert form value 600 -> 300G. item level unobtainable -> 15
- Spellbook of spray web value 600 -> 750G. item level unobtainable -> 9
- Spellbook of fear value 600 -> 1000G. item level unobtainable -> 25
- Spellbook of amplify magic value 600 -> 3500G. item level unobtainable -> 30
- Spellbook of arcane mark value 600 -> 2500G. item level unobtainable -> 25
- Spellbook of teleport other value 600 -> 750G. item level unobtainable -> 28
- Spellbook of troll's blood value 600 -> 200G. item level unobtainable -> 4
- Spellbook of salvage value 600 -> 200G. item level unobtainable -> 28
- Spellbook of flutter value 600 -> 350G. item level unobtainable -> 8
- Spellbook of dash value 600 -> 200G. item level unobtainable -> 8
- Ruby value 3500 -> 2750G
- Jacinth value 3250 -> 1750G
- Citrine value 1500 -> 750G
- Emerald value 2500 -> 2000G
- Sapphire value 3000 -> 2500G
- Aquamarine value 1500 -> 1250G
- Diamond value 4000 -> 3000G
- Pickaxe value 100 -> 120G. item level 0 -> 4
- Tin opener value 40 -> 20G
- Mirror value 20 -> 15G
- Lockpick value 50 -> 5G
- Skeleton key value 100 -> 300G
- Torch value 30 -> 5G
- Lantern value 60 -> 35G
- Blindfold value 10 -> 5G
- Blindfold of focus value 200 -> 75G. item level 15 -> 12
- Towel value 30 -> 10G
- Glasses value 40 -> 70G
- Tinned food weight 30 -> 20
- Backpack value 250 -> 450G
- Alembic value 100 -> 300G
- Tinkering kit value 100 -> 250G
- Detonated charge weight 5 -> 2
- Gyrobot value 50 -> 150G
- Spellbot value 50 -> 75G
- Noisemaker value 50 -> 25G
- Machinist apron value 20 -> 50G
- Enchanted feather value 100 -> 400G
- Readable book value 50 -> 75G. weight 20 -> 5.
- Dyrnwyn value 500 -> 3000G
- Sharur value 500 -> 3000G
- Gungnir value 500 -> 3000G
- Parashu value 500 -> 3000G
- Khryselakatos value 500 -> 3000G
- Dragon's mail value 500 -> 5000G
- Sphinx's veil value 500 -> 3000G
- Oracle's treads value 500 -> 3000G
- Wraith's gown value 500 -> 3000G
- Djinni's brace value 500 -> 3000G
- Crystal breastpiece value 120 -> 1200G
- Crystal helmet value 120 -> 800G
- Crystal boots value 120 -> 800G
- Crystal shield value 120 -> 1000G
- Crystal gloves value 120 -> 800G
- Crystal sword/mace/axe/spear value 150 -> 700G
- Vampire doublet value 120 -> 1600G
- Wizard/healer doublet value 20 -> 100G
- Tunic value 20 -> 15G
- Fez value 20 -> 90G
- Suede boots value 10 -> 90G
- Suede gloves value 10 -> 90G
- Silver cloak value 80 -> 100G
- Silver doublet value 100 -> 150G
- Mirror shield value 120 -> 750G
- Brass knuckles value 120 -> 35G. weight 40 -> 30
- Iron knuckles value 120 -> 100G
- Spiked gauntlets value 120 -> 250G. weight 40 -> 60
- Black cloak value 50 -> 20G. weight 20 -> 10
- Bronze tomahawk value 20 -> 12G
- Iron dagger value 40 -> 25G
- Steel chakram value 60 -> 80G
- Crystal shuriken value 80 -> 120G
- Quiver of silver ammo value 10 -> 12G
- Quiver of swift ammo value 10 -> 5G
- Quiver of fire ammo value 10 -> 8G
- Quiver of springshot ammo value 10 -> 8G
- Quiver of crystal ammo value 10 -> 15G
- Quiver of hunting ammo value 10 -> 15G
- Longbow value 80 -> 120G
- Compound bow value 80 -> 800G
Current Release
Build 22630456
Uploaded Jun 30, 2026
System Requirements
How to Install
barony.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
798 MB
22630456
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