About the Game
Amend your actions. Restore the Elements
The Elements have gone wild and the world is now in danger. Driven by guilt, you embark on a journey to restore them all and conquer the temples where each Element resides. Solve puzzles, fight foes and find secrets using the Elements you've gathered.
Features
Real-Time Combat
Fight enemies using the Elements, alongside your sword and shield. Combine Fire, Water, Electricity, and more to exploit their weaknesses and overcome tough encounters.
Challenging Temples
Prove your worth in the 8 unique temples, full of puzzles, secrets, dangerous foes and fun boss battles.
Explore and Discover
Travel and explore the 8 unique biomes. They are full of secrets, upgrades and inhabitants in need of your help.
Elemental Progression
Restore the Elements and unlock their abilities to open up new locations, solve puzzles and access previously inaccessible areas.
Overcome guilt
Experience a story of self-discovery and the journey to heal a broken world and a broken self.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed a bug where dashing above water through a scene transition the transition didn't load the next scene
- Fixed a camera change on the beach that didn't trigger under specific circumstances
Fixed an issue where the darkness wouldn't disappear when traversing a certain spot in the Academy basement from the opposite direction.
- You could place a sliding pillar in a place blocking the exit in a cave in Draganeu
- You could get the ethereal bestiary achievement without beating the living statue enemy
- Rare bug where player could get stuck inside walls. To prevent this, we reinforced some walls in the Electric Temple miniboss and all the last temple's minibosses
- You could get stuck if you moved a box inside a conveyor belt a certain way in a room in the Training Temple
- There was a camera change collider a bit too big in the beach
- When placing ice on an elevator, the player kept sliding while going down or up
- If you set the attack button to "cancel" you couldn't trigger the attack animation of the enemies inside the bestiary
- There were some pushable statues in the Nature Temple that could fail to reset properly when exiting the room
- Some adjustments to Catalan texts
- Now you can't use the heavy ball while being frozen or while falling
- The Earth Temple boss waits half a second after transforming so that a couple animations don't overlap
- Worm enemy didn't always show the frozen layer when frozen
- The boss in the Training Temple could not drain life properly under a certain situation
- A spot in the beach you could rarely get stuck on (this was fixed by reseting the game)
- Last temple miniboss and final boss stage now use electricity and ice much less frequently
- Added a shortcut between the volcano village and the teleport, making the path to the upgrades shorter
- Now the compass also show the completion percentage for each area
Fixes:
- Colossus enemy didn't chase player when frozen during the initial animation
- Added a safety check for jumps. If the player is stuck, then the jump stops.
- Fixed an issue where the music could stop during the final boss
- Fixed a bug where the arrow traps on the earth temple could stop firing arrows
- There was a spot in the forest where the player could get stuck when jumping from water
- If you went to the second floor of the mall and purchased something, went back and talked to the shopper again, the game could freeze.
- Changed the elementadium description on English and German. They now point the player towards Roc to upgrade equipment.
- A chest in the Earth Temple had a duplicate id.
- There was a spot in the snow caves where you could dash and get stuck
- An elevable block could make the player stuck in the electric temple when doing a specific route
- When setting the sfx volume to the minimum and returning to the menu, it reset to the max value
- When placing ice and sliding towards Heart Containers, the heart container could be triggered multiple times, giving the player more than one heart.
- A couple scene transitions in the overworld could be skipped
- Adjustments to the Wind Temple Boss. Now the wind streams leave you more room to move and the dashing should feel more responsive
- There was a room in the last temple where the player could get stuck, forcing to reset
- When using RT on gamepads that have a digital instead of analog trigger, if pressed very quick it stopped working for a bit
- The Fire Temple Boss had an issue where it made the player able to move even when drowning on lava
- You could place portals right on the room transitions, so you could teleport while moving between rooms
When upgrading an armor, the armor value didn't apply.
Both were fixed by reloading the game, but now it's not necessary.
- Portals that go under walls now become red and blocked until they don't have walls above
- There was a spot in the Earth Temple where you could jump to the lower floor and you shouldn't be able to
- Changed the shape of a room in the Training Temple
- The Wind Boss now stays vulnerable a bit more and the trigger for the dash to make it spin is a bit larger
- Changed how the game loads inventory to avoid certain issues
- Water bubble now bursts when the come in contact with boulders and spikes
- Added a safety check to prevent heart pieces and mana shards from being duplicated when collected
- Added a fix to teleport players who got stuck in unreachable areas in the beach
- If you got the Fire element and, withouth finishing the temple, went to the Nature Temple, the progress was a bit confusing.
- The purple tint that appears when you are near the Academy could persist if you went from the Academy to the beach over the water on a specific position
- If you swapped your inputs for accept and cancel, the game didn't properly register inputs on the upgrading equipment or buying gems screens
- Added a couple mechanisms on the Water Temple to make easier to retrace your steps
- You could trigger a cutscene earlier than intended by exiting Amalric's house, re-entering and going to bed instead of picking the tree branch
- You can no longer use the heavy ball while climbing
Changes:
- Quick Assign for elements now persist after closing the game.
- Changed the design of a room in the Earth Temple (the one where you have to extinguish torches)
- Changed a couple sentences so it's easier to know what to do in the desert and in the mountains
Current Release
Build 25185478
Uploaded Oct 12, 2026
System Requirements
How to Install
Elementallis.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Elementallis for PC with a direct link or via torrent. Get the full version of Elementallis for free. Elementallis is a Action released by AnKae Games.