About the Game
Experience 24-hour shifts with varied assignments at one of the most beautiful and modern fire stations in Germany. The station, its work methods and emergency vehicles were implemented in close cooperation with the professional fire department.
Be there when the entire fire brigade of the station goes out. Change into the role of any firefighter at any time and master the daily challenges. In order not to lose the overview at the scene, you can distribute orders in a tactical mode, which are processed by the AI independently.
Play alone or with other firefighting enthusiasts in multiplayer mode and experience the firefighting profession in all its exciting facets.

Various features turn the simulation into a realistic gaming experience with challenging tasks.

Become acquainted with the job of a firefighter and experience in different employments the multifaceted everyday life of the professional fire-brigade

The listed vehicles can be controlled by the player. Further vehicles are also in the game and support the player during missions.

Version Information
Steam Patch Notes
Official update history
{STEAM_CLAN_IMAGE}/38629291/803720b429bc9d1f81807b5dca7dd1a77f387f62.png
Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available!
We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements.
Read the full changelog below:
NEW:
- Update to Unity3D 2023.1
- Update to Netcode 1.6
- Update to Transport Layer 2.0 for Dedicated Server
- Added computer to start specific missions (office)
- New system for rendering hoses/cables
- Modding package removed, requires complete revision
OPTIMIZED:
- Barriers could "impale" vehicles
- Corrected calculation of water consumption
- UI hints overlapped
- Added missing car to container fire mission
- Fan had no animation after setting it down
- RMLT basket could be moved under the terrain
- Tutorial: no highlight for computer use
- Adjusted localization for hints
- Vehicles could not reach the parking spots during various missions
- Volunteer fire department mode was not displayed correctly for some people
- Fixed crash at game start due to loading invalid skins
- Settings: Screen resolution selection list is now displayed correctly
- Car fire: Problems with AI pathfinding fixed
- Car fire: Subsequently alerted RTW can now leave the scene
- Container fire: Fixed AI routing problems
- Container fire: Subsequently alerted police can now move off again
- Container fire: Fixed AI problems with placement of the standpipe
- Tree saw operation: Fixed AI way finding problems
- Tire pile fire: Fixed AI way finding problems during the extinguishing attack
- Parking garage fire: Ember pockets played false animations
- Parking garage fire: Flames were displayed in the air
- Dynamic lights for fire were not deactivated
- Missing localization for controller setting
- Missing highlight for some interactions (e.g. extinguishing monitor)
- Extinguishing monitor was not fully retracted
- RMLT supports only retract after tools have been packed
- All NPCs had the same default color
- Emergency vehicles sometimes waited indefinitely for departure from the station
- Matchmaking/server browser completely via Steam due to reliability
- MP: Client could not operate pump correctly
- MP: Some interactions were not synchronized
- MP: Two clients could start the same interaction
- MP client: Client hangs after dialog with NPC
- MP: Possible crash when connecting the client
- MP: No unit selected after leaving the Tactical View
- MP client: Crash when invalid prefab was requested
- MP client: Items not initialized correctly (e.g. standpipe on hydrant)
- MP: Hose connections were not fully initialized
- MP client: Parking spot not visible
- MP: AI traffic was not synchronized
- MP: Deactivated AI vehicles blocked client
- MP client: RMLT cabin could not be used
- MP client: Extinguishing monitor/quick extinguishing device did not work
- MP: Navigation mesh for missions was not fully generated
- MP client: Interaction with NPC blocked characters
View on Steam
Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available!
We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements.
Read the full changelog below:
NEW:
- Update to Unity3D 2023.1
- Update to Netcode 1.6
- Update to Transport Layer 2.0 for Dedicated Server
- Added computer to start specific missions (office)
- New system for rendering hoses/cables
- Modding package removed, requires complete revision
OPTIMIZED:
- Barriers could "impale" vehicles
- Corrected calculation of water consumption
- UI hints overlapped
- Added missing car to container fire mission
- Fan had no animation after setting it down
- RMLT basket could be moved under the terrain
- Tutorial: no highlight for computer use
- Adjusted localization for hints
- Vehicles could not reach the parking spots during various missions
- Volunteer fire department mode was not displayed correctly for some people
- Fixed crash at game start due to loading invalid skins
- Settings: Screen resolution selection list is now displayed correctly
- Car fire: Problems with AI pathfinding fixed
- Car fire: Subsequently alerted RTW can now leave the scene
- Container fire: Fixed AI routing problems
- Container fire: Subsequently alerted police can now move off again
- Container fire: Fixed AI problems with placement of the standpipe
- Tree saw operation: Fixed AI way finding problems
- Tire pile fire: Fixed AI way finding problems during the extinguishing attack
- Parking garage fire: Ember pockets played false animations
- Parking garage fire: Flames were displayed in the air
- Dynamic lights for fire were not deactivated
- Missing localization for controller setting
- Missing highlight for some interactions (e.g. extinguishing monitor)
- Extinguishing monitor was not fully retracted
- RMLT supports only retract after tools have been packed
- All NPCs had the same default color
- Emergency vehicles sometimes waited indefinitely for departure from the station
- Matchmaking/server browser completely via Steam due to reliability
- MP: Client could not operate pump correctly
- MP: Some interactions were not synchronized
- MP: Two clients could start the same interaction
- MP client: Client hangs after dialog with NPC
- MP: Possible crash when connecting the client
- MP: No unit selected after leaving the Tactical View
- MP client: Crash when invalid prefab was requested
- MP client: Items not initialized correctly (e.g. standpipe on hydrant)
- MP: Hose connections were not fully initialized
- MP client: Parking spot not visible
- MP: AI traffic was not synchronized
- MP: Deactivated AI vehicles blocked client
- MP client: RMLT cabin could not be used
- MP client: Extinguishing monitor/quick extinguishing device did not work
- MP: Navigation mesh for missions was not fully generated
- MP client: Interaction with NPC blocked characters
{STEAM_CLAN_IMAGE}/38629291/b7f0e76ed80b46dd9bc7b16e73c46ec6e9fef936.png
NEW:
-Hints for easier operation:
-Control of DLK outriggers is now displayed as a hint
-DLK crane arm and basket control is now displayed as a hint
-Hints for indicator and engine when in driver's seat
-General hint in the escape menu for a better understanding of the game
-All hints can be switched off in the settings Game->"Advanced hints"!
-]Collective commands in the tactical overview now have a hover effect
OPTIMIZED:
-Missing gravity for patient stretcher, hose reels possibly.
-Voluntary fire brigade has adjusted the driving behaviour of private cars.
(you should also follow the traffic rules when using a private car) 😉
-Pump buttons have been changed when unloading and loading
-Pump buttons were not correctly highlighted when switching off and on.
-It is now possible to extinguish through the balcony door (Apartment01) as soon as the panes burst
-Introduction no longer hangs up when no embers are indicated
-Crash which occasionally occurred during water supply
-Collision of the DLK basket adjusted and optimised
-Basket target indicator (Apartment01) was missing
-Basket position (Apartment01) adjusted
-DLK basket collision fixed
-DLK automatic basket entry fixed
-DLK platform collision fixed
https://store.steampowered.com/app/785770/Emergency_Call_112__The_Fire_Fighting_Simulation_2/
View on Steam
NEW:
-Hints for easier operation:
-Control of DLK outriggers is now displayed as a hint
-DLK crane arm and basket control is now displayed as a hint
-Hints for indicator and engine when in driver's seat
-General hint in the escape menu for a better understanding of the game
-All hints can be switched off in the settings Game->"Advanced hints"!
-]Collective commands in the tactical overview now have a hover effect
OPTIMIZED:
-Missing gravity for patient stretcher, hose reels possibly.
-Voluntary fire brigade has adjusted the driving behaviour of private cars.
(you should also follow the traffic rules when using a private car) 😉
-Pump buttons have been changed when unloading and loading
-Pump buttons were not correctly highlighted when switching off and on.
-It is now possible to extinguish through the balcony door (Apartment01) as soon as the panes burst
-Introduction no longer hangs up when no embers are indicated
-Crash which occasionally occurred during water supply
-Collision of the DLK basket adjusted and optimised
-Basket target indicator (Apartment01) was missing
-Basket position (Apartment01) adjusted
-DLK basket collision fixed
-DLK automatic basket entry fixed
-DLK platform collision fixed
https://store.steampowered.com/app/785770/Emergency_Call_112__The_Fire_Fighting_Simulation_2/
With Christmas right around the corner, we want to give you all a little holiday treat. A new update for Emergency Call 2 is available now.
We fixed a few bugs - for example, we added missing radio chatter texts and restored the environmental lighting of the vehicles.
Additonally, some things have been optimized.
Here is the complete changelog:
NEW:
- AI can now use the firefighting monitors
- NEF template (PSD) added for modding
OPTIMIZED:
- Night is no longer completely dark
- Controls of the turntable ladder are being partially reworked (WIP)
- Compiler errors for modded scripts are now displayed in the main menu
- Vehicles in the unit selection are no longer black at night
- The pump is now highlighted correctly
- Improved feedback at the pump controls
- Extended the duration for extinguishing the fire during the container fire garden02
- Emergency vehicles now use the correct lane when not in a mission
- Re-recorded existing radio chatter, added missing radio chatter texts
BUG FIXES:
- Environmental lighting of vehicles restored
- Fixed speech bubbles not displaying correctly
- Fixed parking position not being visible during carport fire
- Roads will now be properly closed during volunteer missions
- Volunteers will now check for embers after extinguishing
- Turntable ladder c-connection on the back of the vehicle now works correctly again
- Dumpster fire (volunteers) no longer stops after a few seconds
- Fixed resetting the monitor leading to a block
- Road will now be properly cleaned again after the tree cutting mission (volunteers)
- Fixed only being able to write mission reports for traffic accidents
- Fixed traffic obstructing firefighters during Forest01
- Renamed buttons in the main menu (EN)
- Fixed block after checking for embers
- Fixed block during traffic accident
View on Steam
We fixed a few bugs - for example, we added missing radio chatter texts and restored the environmental lighting of the vehicles.
Additonally, some things have been optimized.
Here is the complete changelog:
NEW:
- AI can now use the firefighting monitors
- NEF template (PSD) added for modding
OPTIMIZED:
- Night is no longer completely dark
- Controls of the turntable ladder are being partially reworked (WIP)
- Compiler errors for modded scripts are now displayed in the main menu
- Vehicles in the unit selection are no longer black at night
- The pump is now highlighted correctly
- Improved feedback at the pump controls
- Extended the duration for extinguishing the fire during the container fire garden02
- Emergency vehicles now use the correct lane when not in a mission
- Re-recorded existing radio chatter, added missing radio chatter texts
BUG FIXES:
- Environmental lighting of vehicles restored
- Fixed speech bubbles not displaying correctly
- Fixed parking position not being visible during carport fire
- Roads will now be properly closed during volunteer missions
- Volunteers will now check for embers after extinguishing
- Turntable ladder c-connection on the back of the vehicle now works correctly again
- Dumpster fire (volunteers) no longer stops after a few seconds
- Fixed resetting the monitor leading to a block
- Road will now be properly cleaned again after the tree cutting mission (volunteers)
- Fixed only being able to write mission reports for traffic accidents
- Fixed traffic obstructing firefighters during Forest01
- Renamed buttons in the main menu (EN)
- Fixed block after checking for embers
- Fixed block during traffic accident
{STEAM_CLAN_IMAGE}/38629291/90908deaff5691243bda22428521796499bb83d0.png
NEW:
- AI is now able to operate the extinguishing monitor
OPTIMIZED:
- Vehicles in the unit selection were black at night
- Pump is now correctly highlighted
- Better feedback on pump buttons
- Extinguishing time for container fire garden02 increased
- Emergency vehicles now use the correct lane outside of operations
- Radio texts new dubbed, missing radio texts added
BUGFIX:
- Speech bubbles were not displayed correctly
- Parking position at carport fire was not visible
- The street is now also closed off during FF operations
- FF now also checks for embers after extinguishing the fire
- DLK C connection at the back of the vehicle now works again
- Garbage can fire of the FF no longer goes out after a few seconds
- Reset of the extinguishing monitor led to the blocker
- Road is completely cleaned again after tree saw operation at FF
- Mission reports could only be written for VUs
- Traffic disturbed the task forces at Forest01
- Naming of the buttons in the English main menu adapted
- Blocker after ember search fixed
- Blocker at traffic accident fixed
View on Steam
NEW:
- AI is now able to operate the extinguishing monitor
OPTIMIZED:
- Vehicles in the unit selection were black at night
- Pump is now correctly highlighted
- Better feedback on pump buttons
- Extinguishing time for container fire garden02 increased
- Emergency vehicles now use the correct lane outside of operations
- Radio texts new dubbed, missing radio texts added
BUGFIX:
- Speech bubbles were not displayed correctly
- Parking position at carport fire was not visible
- The street is now also closed off during FF operations
- FF now also checks for embers after extinguishing the fire
- DLK C connection at the back of the vehicle now works again
- Garbage can fire of the FF no longer goes out after a few seconds
- Reset of the extinguishing monitor led to the blocker
- Road is completely cleaned again after tree saw operation at FF
- Mission reports could only be written for VUs
- Traffic disturbed the task forces at Forest01
- Naming of the buttons in the English main menu adapted
- Blocker after ember search fixed
- Blocker at traffic accident fixed
NEW:
- No upload of log files if scripts were modified
- Player/vehicle control still possible when mobile phone is active
- Interval between FF missions increased
BUGFIX:
- Crash when creating an AI plan without a valid goal
- Crash within RestoreStateItem (Dustpan etc)
- Crash when saving mission reports (disk full?)
- Crash on site visit
- AI gets stuck in front of the GH door
- flickering goal when cleaning up
- Crash when using an item
- Crash when sending NPC to a tagged object
- Tires correctly positioned on the TLF3000
- Error message when a course was repeated
- Incorrect instruction from the teacher during theory
View on Steam
- No upload of log files if scripts were modified
- Player/vehicle control still possible when mobile phone is active
- Interval between FF missions increased
BUGFIX:
- Crash when creating an AI plan without a valid goal
- Crash within RestoreStateItem (Dustpan etc)
- Crash when saving mission reports (disk full?)
- Crash on site visit
- AI gets stuck in front of the GH door
- flickering goal when cleaning up
- Crash when using an item
- Crash when sending NPC to a tagged object
- Tires correctly positioned on the TLF3000
- Error message when a course was repeated
- Incorrect instruction from the teacher during theory
Current Release
Not available
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
OS
Windows 10 64-bit
CPU
AMD Ryzen 3 1500X / Intel i5-6600K
RAM
8 GB RAM
GPU
GPU with 4 GB VRAM, Nvidia GeForce GTX 1060 (4 GB) or AMD Radeon RX 560 (6GB) (no support of OnBoard graphic card)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
4.3 GB
Password: cracked-games.org
CRC32
BFC4E214
SHA-256
3e85acc768e86e8424f462eb9bdbbd19e880fd901926dad65c2f5eb3546b4785
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Emergency Call 112 – The Fire Fighting Simulation 2 for PC with a direct link or via torrent. Get the full version of Emergency Call 112 – The Fire Fighting Simulation 2 for free. Emergency Call 112 – The Fire Fighting Simulation 2 is a Action released by Crenetic.