About the Game
Experience 24-hour shifts with varied assignments at one of the most beautiful and modern fire stations in Germany. The station, its work methods and emergency vehicles were implemented in close cooperation with the professional fire department.
Be there when the entire fire brigade of the station goes out. Change into the role of any firefighter at any time and master the daily challenges. In order not to lose the overview at the scene, you can distribute orders in a tactical mode, which are processed by the AI independently.
Play alone or with other firefighting enthusiasts in multiplayer mode and experience the firefighting profession in all its exciting facets.

Various features turn the simulation into a realistic gaming experience with challenging tasks.

Become acquainted with the job of a firefighter and experience in different employments the multifaceted everyday life of the professional fire-brigade

The listed vehicles can be controlled by the player. Further vehicles are also in the game and support the player during missions.

Version Information
Steam Patch Notes
Official update history
Build 17866875
Mar 28, 2025
{STEAM_CLAN_IMAGE}/38629291/844a61f9a081968f358e1bdfc85668c22bd65e56.png
Emergency Call 112 – The Firefighting Simulation 2 turns four years old!
To celebrate this occasion, there will be a 30% discount on the purchase of the Swap Body Vehicle DLC and a 35% discount on the purchase of Emergency Call 112 – The Firefighting Simulation 2 from March 30 to April 6.
Visit the store page here: https://store.steampowered.com/app/2715800/Notruf_112__Die_Feuerwehr_Simulation_2_WLF__Das_Wechselladerfahrzeug/?l=german
Check out the entire changelog:
1.2.17277
-----------------------------------------------------------------------------
BUGFIX:
View on Steam
Emergency Call 112 – The Firefighting Simulation 2 turns four years old!
To celebrate this occasion, there will be a 30% discount on the purchase of the Swap Body Vehicle DLC and a 35% discount on the purchase of Emergency Call 112 – The Firefighting Simulation 2 from March 30 to April 6.
Visit the store page here: https://store.steampowered.com/app/2715800/Notruf_112__Die_Feuerwehr_Simulation_2_WLF__Das_Wechselladerfahrzeug/?l=german
Check out the entire changelog:
1.2.17277
-----------------------------------------------------------------------------
BUGFIX:
- Command "Fire Protection" was ignored
- Path display can be adjusted in the options
- AI couldn't find a place to drop the hose basket near the distributor
- AI keeps a greater distance from repositioning emergency vehicles
- Targeting the rear seats of the HLF has been simplified
- Fixed incorrect light calculation on roads
- Fixed incorrectly placed warning lights at the main fire station
- Fixed non-functional warning lights at the main fire station
- The training dummy can no longer be "rescued" from a vehicle accident before the vehicle is opened
- The water monitor no longer gets stuck if the fire cannot be reached from the vehicle's position
- NPCs were sometimes unable to drop items
- The TLF no longer gets stuck at the traffic light after the Volunteer fire brigade garage fire
- Command "Clean street" sometimes did not remove all contaminants
Build 16167804
Oct 25, 2024
{STEAM_CLAN_IMAGE}/38629291/803720b429bc9d1f81807b5dca7dd1a77f387f62.png
A new update for Emergency Call 112 - The Fire Fighting Simulation 2 is available now!
Check the full changelog here:
View on Steam
A new update for Emergency Call 112 - The Fire Fighting Simulation 2 is available now!
Check the full changelog here:
- DLK hose display incorrect
- WLF supports were ignored when packing up
- AT DLK did not put down the PA after deployment
- Optimized approach to parking positions
- Crash when returning to the main menu or Ragequit
- Error when calculating vehicle path (freeze)
- Crash when accessing working memory
- Crash when reserving goals by AI agent
- Crash when placing the extinguishing water outlet
- Crash during evaluation for the hospital journey
- Crash when clearing away objects (e.g. tree saw operation)
- Crash after uncovering embers
- Crash when entering the DLK cage
- Crash during vehicle inspection/light check
- Crash in the AI when negotiating the goals
- DLK does not react to reparking during apartment02 fire
- Error when loading the Portuguese dialogs
- DLK/WLF support control completely revised by AI
- Speedometer is not updated when vehicle is taken over (SP+MP)
- AI problems when reversing and parking
- AI problems with support control (DLK + WLF)
- Missing localization for WLF specific tasks
- Problems when maneuvering the WLF
- Blocker when checking the HLF and TLF vehicles
- Crash when connecting items (hoses, cables, etc.)
- Crash when changing to the driver of a vehicle
- MP: Crash - When picking up a container that has not yet been spawned
Build 15873070
Oct 1, 2024
The second DLC, “The Swap Body Vehicle”, for Emergency Call 112 - Firefighting Simulation 2 is now available for you!
Release Trailer:
As a small compensation after we had to postpone the release date, you can benefit from a 30% discount when purchasing the WLF during the release week. 😊🚒⬇️
Available here:
https://store.steampowered.com/app/2715800/Emergency_Call_112__The_Fire_Fighting_Simulation_2_The_Swap_Body_Vehicle/
The add-on “The Swap Body Vehicle” is the second expansion for Emergency Call 112 - The Fire Fighting Simulation 2. In addition to the vehicle that gives it its name, new missions are also added that involve the SBV.
View on Steam
Release Trailer:
As a small compensation after we had to postpone the release date, you can benefit from a 30% discount when purchasing the WLF during the release week. 😊🚒⬇️
Available here:
https://store.steampowered.com/app/2715800/Emergency_Call_112__The_Fire_Fighting_Simulation_2_The_Swap_Body_Vehicle/
The add-on “The Swap Body Vehicle” is the second expansion for Emergency Call 112 - The Fire Fighting Simulation 2. In addition to the vehicle that gives it its name, new missions are also added that involve the SBV.
Build 13010333
Dec 21, 2023
{STEAM_CLAN_IMAGE}/38629291/803720b429bc9d1f81807b5dca7dd1a77f387f62.png
Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available!
We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements.
Read the full changelog below:
NEW:
- Update to Unity3D 2023.1
- Update to Netcode 1.6
- Update to Transport Layer 2.0 for Dedicated Server
- Added computer to start specific missions (office)
- New system for rendering hoses/cables
- Modding package removed, requires complete revision
OPTIMIZED:
- Barriers could "impale" vehicles
- Corrected calculation of water consumption
- UI hints overlapped
- Added missing car to container fire mission
- Fan had no animation after setting it down
- RMLT basket could be moved under the terrain
- Tutorial: no highlight for computer use
- Adjusted localization for hints
- Vehicles could not reach the parking spots during various missions
- Volunteer fire department mode was not displayed correctly for some people
- Fixed crash at game start due to loading invalid skins
- Settings: Screen resolution selection list is now displayed correctly
- Car fire: Problems with AI pathfinding fixed
- Car fire: Subsequently alerted RTW can now leave the scene
- Container fire: Fixed AI routing problems
- Container fire: Subsequently alerted police can now move off again
- Container fire: Fixed AI problems with placement of the standpipe
- Tree saw operation: Fixed AI way finding problems
- Tire pile fire: Fixed AI way finding problems during the extinguishing attack
- Parking garage fire: Ember pockets played false animations
- Parking garage fire: Flames were displayed in the air
- Dynamic lights for fire were not deactivated
- Missing localization for controller setting
- Missing highlight for some interactions (e.g. extinguishing monitor)
- Extinguishing monitor was not fully retracted
- RMLT supports only retract after tools have been packed
- All NPCs had the same default color
- Emergency vehicles sometimes waited indefinitely for departure from the station
- Matchmaking/server browser completely via Steam due to reliability
- MP: Client could not operate pump correctly
- MP: Some interactions were not synchronized
- MP: Two clients could start the same interaction
- MP client: Client hangs after dialog with NPC
- MP: Possible crash when connecting the client
- MP: No unit selected after leaving the Tactical View
- MP client: Crash when invalid prefab was requested
- MP client: Items not initialized correctly (e.g. standpipe on hydrant)
- MP: Hose connections were not fully initialized
- MP client: Parking spot not visible
- MP: AI traffic was not synchronized
- MP: Deactivated AI vehicles blocked client
- MP client: RMLT cabin could not be used
- MP client: Extinguishing monitor/quick extinguishing device did not work
- MP: Navigation mesh for missions was not fully generated
- MP client: Interaction with NPC blocked characters
View on Steam
Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available!
We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements.
Read the full changelog below:
NEW:
- Update to Unity3D 2023.1
- Update to Netcode 1.6
- Update to Transport Layer 2.0 for Dedicated Server
- Added computer to start specific missions (office)
- New system for rendering hoses/cables
- Modding package removed, requires complete revision
OPTIMIZED:
- Barriers could "impale" vehicles
- Corrected calculation of water consumption
- UI hints overlapped
- Added missing car to container fire mission
- Fan had no animation after setting it down
- RMLT basket could be moved under the terrain
- Tutorial: no highlight for computer use
- Adjusted localization for hints
- Vehicles could not reach the parking spots during various missions
- Volunteer fire department mode was not displayed correctly for some people
- Fixed crash at game start due to loading invalid skins
- Settings: Screen resolution selection list is now displayed correctly
- Car fire: Problems with AI pathfinding fixed
- Car fire: Subsequently alerted RTW can now leave the scene
- Container fire: Fixed AI routing problems
- Container fire: Subsequently alerted police can now move off again
- Container fire: Fixed AI problems with placement of the standpipe
- Tree saw operation: Fixed AI way finding problems
- Tire pile fire: Fixed AI way finding problems during the extinguishing attack
- Parking garage fire: Ember pockets played false animations
- Parking garage fire: Flames were displayed in the air
- Dynamic lights for fire were not deactivated
- Missing localization for controller setting
- Missing highlight for some interactions (e.g. extinguishing monitor)
- Extinguishing monitor was not fully retracted
- RMLT supports only retract after tools have been packed
- All NPCs had the same default color
- Emergency vehicles sometimes waited indefinitely for departure from the station
- Matchmaking/server browser completely via Steam due to reliability
- MP: Client could not operate pump correctly
- MP: Some interactions were not synchronized
- MP: Two clients could start the same interaction
- MP client: Client hangs after dialog with NPC
- MP: Possible crash when connecting the client
- MP: No unit selected after leaving the Tactical View
- MP client: Crash when invalid prefab was requested
- MP client: Items not initialized correctly (e.g. standpipe on hydrant)
- MP: Hose connections were not fully initialized
- MP client: Parking spot not visible
- MP: AI traffic was not synchronized
- MP: Deactivated AI vehicles blocked client
- MP client: RMLT cabin could not be used
- MP client: Extinguishing monitor/quick extinguishing device did not work
- MP: Navigation mesh for missions was not fully generated
- MP client: Interaction with NPC blocked characters
Build 10728161
Mar 13, 2023
A new Emergency Call 112 - The Fire Fighting Simulation 2 update is available now!
Besides the roof fire mission several fixes, optimisations and improvements have been added as well.
Patchnotes: V1.1.15966
NEW:
- Roof truss fire familyhome01 unlocked
- Operator of the RMLT (Rear Mount Ladder Truck) now gets more precise targets to the RMLT controller
- Buttons of the RMLT control are highlighted accordingly
- Ladder must be ready to use basket functions
- Better feedback when controlling the RMLT basket
- Operator is shown a target position when controlling the basket for firefighting
- Added translations for familyhome01
- Added second mission for RMLT (parking03)
OPTIMIZED:
- TV commands for RMLT sorted
- Basket of RMLT can now always be unfolded
- Basket can now also be put down manually on the ground
- Button functions and positions of RMLT control improved
- Aiming accuracy of the AI when using hollow jet pipes improved
- Various hitboxes of the RMLT basket adjusted
- Player can adjust the position of the basket during the firefighting process
- Normal firefighting attack removed from the TV of the RMLT
- Fire object for the roof truss fire completely revised
- NPC dialogs at familyhome01 adjusted
- Walls at familyhome01 get sooty
- Basket of the RMLT is now also accessible with maximum extended supports
- Minor spelling mistakes removed
- Basket positions adjusted for some missions
- NPCs now follow with some distance
- Escorting agents no longer run in slow motion
- Fire monitor can now aim at higher targets
- street01 AI firefighting improved
- Position finding for external attacks
- Interior attack revised
- Parking positions adjusted, following vehicles are no longer blocked
BUGFIX:
- Fixed crash when accessing invalid AI data
- Fixed crash when firefighting from RMLT basket
- Removed interruption while firefighting
- Aborting interactions causes less errors
- Crash shortly after alarming fixed
- Radio dialogs at familyhome01 were not played
- RMLT no longer blocks when player takes control
- Ladder lighting did not work
- Ladder tray sometimes did not recognize the ground
- The extinguishing process no longer blocks when the basket position is changed
- C-connection of the RMLT was not recognized by the AI
- RMLT compartments are now closed properly when packed together
- Parking positions at familyhome01 fixed
- Blocker during packing fixed
- Added player hint for basket positions at older missions
- Roof truss fires did not appear in mission reports
- Command " Support extinguishing attack" fixed
- Blocker at multiple occupancy of distributors fixed
- Various blockers in water supply fixed
- Agent is no longer stuck in the car at VFB tree04
- Error at turntable ladder collider fixed
View on Steam
Besides the roof fire mission several fixes, optimisations and improvements have been added as well.
Patchnotes: V1.1.15966
NEW:
- Roof truss fire familyhome01 unlocked
- Operator of the RMLT (Rear Mount Ladder Truck) now gets more precise targets to the RMLT controller
- Buttons of the RMLT control are highlighted accordingly
- Ladder must be ready to use basket functions
- Better feedback when controlling the RMLT basket
- Operator is shown a target position when controlling the basket for firefighting
- Added translations for familyhome01
- Added second mission for RMLT (parking03)
OPTIMIZED:
- TV commands for RMLT sorted
- Basket of RMLT can now always be unfolded
- Basket can now also be put down manually on the ground
- Button functions and positions of RMLT control improved
- Aiming accuracy of the AI when using hollow jet pipes improved
- Various hitboxes of the RMLT basket adjusted
- Player can adjust the position of the basket during the firefighting process
- Normal firefighting attack removed from the TV of the RMLT
- Fire object for the roof truss fire completely revised
- NPC dialogs at familyhome01 adjusted
- Walls at familyhome01 get sooty
- Basket of the RMLT is now also accessible with maximum extended supports
- Minor spelling mistakes removed
- Basket positions adjusted for some missions
- NPCs now follow with some distance
- Escorting agents no longer run in slow motion
- Fire monitor can now aim at higher targets
- street01 AI firefighting improved
- Position finding for external attacks
- Interior attack revised
- Parking positions adjusted, following vehicles are no longer blocked
BUGFIX:
- Fixed crash when accessing invalid AI data
- Fixed crash when firefighting from RMLT basket
- Removed interruption while firefighting
- Aborting interactions causes less errors
- Crash shortly after alarming fixed
- Radio dialogs at familyhome01 were not played
- RMLT no longer blocks when player takes control
- Ladder lighting did not work
- Ladder tray sometimes did not recognize the ground
- The extinguishing process no longer blocks when the basket position is changed
- C-connection of the RMLT was not recognized by the AI
- RMLT compartments are now closed properly when packed together
- Parking positions at familyhome01 fixed
- Blocker during packing fixed
- Added player hint for basket positions at older missions
- Roof truss fires did not appear in mission reports
- Command " Support extinguishing attack" fixed
- Blocker at multiple occupancy of distributors fixed
- Various blockers in water supply fixed
- Agent is no longer stuck in the car at VFB tree04
- Error at turntable ladder collider fixed
Build 10191364
Dec 21, 2022
With Christmas right around the corner, we want to give you all a little holiday treat. A new update for Emergency Call 2 is available now.
We fixed a few bugs - for example, we added missing radio chatter texts and restored the environmental lighting of the vehicles.
Additonally, some things have been optimized.
Here is the complete changelog:
NEW:
- AI can now use the firefighting monitors
- NEF template (PSD) added for modding
OPTIMIZED:
- Night is no longer completely dark
- Controls of the turntable ladder are being partially reworked (WIP)
- Compiler errors for modded scripts are now displayed in the main menu
- Vehicles in the unit selection are no longer black at night
- The pump is now highlighted correctly
- Improved feedback at the pump controls
- Extended the duration for extinguishing the fire during the container fire garden02
- Emergency vehicles now use the correct lane when not in a mission
- Re-recorded existing radio chatter, added missing radio chatter texts
BUG FIXES:
- Environmental lighting of vehicles restored
- Fixed speech bubbles not displaying correctly
- Fixed parking position not being visible during carport fire
- Roads will now be properly closed during volunteer missions
- Volunteers will now check for embers after extinguishing
- Turntable ladder c-connection on the back of the vehicle now works correctly again
- Dumpster fire (volunteers) no longer stops after a few seconds
- Fixed resetting the monitor leading to a block
- Road will now be properly cleaned again after the tree cutting mission (volunteers)
- Fixed only being able to write mission reports for traffic accidents
- Fixed traffic obstructing firefighters during Forest01
- Renamed buttons in the main menu (EN)
- Fixed block after checking for embers
- Fixed block during traffic accident
View on Steam
We fixed a few bugs - for example, we added missing radio chatter texts and restored the environmental lighting of the vehicles.
Additonally, some things have been optimized.
Here is the complete changelog:
NEW:
- AI can now use the firefighting monitors
- NEF template (PSD) added for modding
OPTIMIZED:
- Night is no longer completely dark
- Controls of the turntable ladder are being partially reworked (WIP)
- Compiler errors for modded scripts are now displayed in the main menu
- Vehicles in the unit selection are no longer black at night
- The pump is now highlighted correctly
- Improved feedback at the pump controls
- Extended the duration for extinguishing the fire during the container fire garden02
- Emergency vehicles now use the correct lane when not in a mission
- Re-recorded existing radio chatter, added missing radio chatter texts
BUG FIXES:
- Environmental lighting of vehicles restored
- Fixed speech bubbles not displaying correctly
- Fixed parking position not being visible during carport fire
- Roads will now be properly closed during volunteer missions
- Volunteers will now check for embers after extinguishing
- Turntable ladder c-connection on the back of the vehicle now works correctly again
- Dumpster fire (volunteers) no longer stops after a few seconds
- Fixed resetting the monitor leading to a block
- Road will now be properly cleaned again after the tree cutting mission (volunteers)
- Fixed only being able to write mission reports for traffic accidents
- Fixed traffic obstructing firefighters during Forest01
- Renamed buttons in the main menu (EN)
- Fixed block after checking for embers
- Fixed block during traffic accident
Current Release
Not available
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
OS
Windows 10 64-bit
CPU
AMD Ryzen 3 1500X / Intel i5-6600K
RAM
8 GB RAM
GPU
GPU with 4 GB VRAM, Nvidia GeForce GTX 1060 (4 GB) or AMD Radeon RX 560 (6GB) (no support of OnBoard graphic card)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
4.3 GB
Password: cracked-games.org or 123
CRC32
BFC4E214
SHA-256
3e85acc768e86e8424f462eb9bdbbd19e880fd901926dad65c2f5eb3546b4785
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Emergency Call 112 – The Fire Fighting Simulation 2 for PC with a direct link or via torrent. Get the full version of Emergency Call 112 – The Fire Fighting Simulation 2 for free. Emergency Call 112 – The Fire Fighting Simulation 2 is a Action released by Crenetic.