Starship EVO
by Moonfire Entertainment · 19 Jun, 2020
About the Game
Multiplayer still has quite a few issues, please consider the game only for solo for now! Multiplayer uses steam friend lobbies.
A crash left you stranded on a planet. Mine and craft your way back into space, build your own starship and explore a vast, dangerous galaxy alongside your crew.
For players who love a meaningful survival progression, a unique and elegant building system, and epic space-opera scale.
Craft it. Build it. Fly it. Rule the stars!
Survive And Reach The Stars
- Mine and harvest resources, craft better gear, and build a hovercraft to explore the surface.
- Scale up production with an assembler, arc-furnace, and H2 farm. Meet the growing power demands and design an efficient inventory network.
- Build your first spaceship and reach orbit! Explore the starting system to acquire a faster drive and better weapons. Manage fuel and oxygen.
- Defeat the pirates blocking the Stargate. The galaxy is now yours to explore!
Build Anything, from Fighters to Capital Ships
- Stretch bricks to the perfect shape and blend grid sizes from 0.125m to 32m to create anything from small starfighters to massive dreadnoughts, mechs to space stations.
- Paint everything and apply decals to make your builds truly personal. Share on the workshop or explore the thousands of creations made by the community.
- Engineer intricate cockpits, landing gear, and turrets using sliders, rotors, hinges, and pistons. Design the perfect interior for you and your crew down to every detail.
- Use systems like artificial gravity, life support, mag-lock, and shipyard. Wire everything together and trigger logic with event gates and sensors.
Make your Mark in a Dangerous Galaxy
- Pick your fights: liberate sectors from pirates in the outer rim, or defeat factions for control toward the core. Come prepared!
- Visit space stations to trade goods and take on missions. Build the right ship for the job.
- Be the captain: hire crewmembers from several colorful alien races.
- Fly seamlessly from orbit to surface, explore planets and asteroid rings. Find your own place in the galaxy!
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Client in multiplayer will now save their inventory and other player related data.
Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does.
Timer Gates can now repeat a high signal or alternate on/off at a configured interval.
Community Suggestion:
#7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked.
#7953 Shift-click from containers now fills the backpack when the hotbar is full.
#7950 Spaceship target menu (F): Escape/0 cancels, number keys select actions, hold 1 to exit yoke.
#7942 Build option to choose whether crafted and picked-up items go to the Item Bar, backpack, or Smart routing.
#7958 Monitors now show an orientation indicator when placing or inspecting them.
Bugfixes:
Issue when looking at a slider, button, or switch whose linked system is gone.
#6687 Tutorial: Basic Building Training can be accepted again while already in progress.
Refuel outpost missions completing immediately after loading and issues when buying back fuel sold to their target station.
Spaceship HUD speedometer dropping to 0 while a door or other mechanism keeps moving.
Crash when generating terrain props after entering a new system.
Issue when hovering some ore items in a storage or command window.
Issue when a warp or off-screen mission waypoint sits behind the camera or targets another star system.
Issue when closing the inventory while holding a broken or incomplete item on the cursor.
Issue when the health HUD updates before the player has fully spawned.
Issue when autosaving while still loading or before the player has fully spawned.
Multiplayer: the game now exits to desktop if you lose the connection while joined.
Fixed a crash that could occur when opening the spaceship target menu (F) on a target that was no longer available.
#7952 Fixed being able to hail, trade, or complete mission goals from far away while autopiloting to a target.
Fixed a crash that could occur when quitting the game or returning to the title screen while the frame was still cleaning up.
Fixed a crash that could occur when a beam weapon finished initializing after its brick or structure had already been removed.
Fixed a terrain loading error that could interrupt world updates after a terrain node was unloaded.
Fixed a crash that could occur when quitting the game from the title screen.
Fixed a crash that could occur when quitting a multiplayer session.
Fixed a crash that could occur when a multiplayer client lost connection to the server.
Weapon gimbals not aiming at the cursor when flying from a yoke without a camera.
- [p align="start"]Issue when a sensor or logic gate activates a shipyard.
- [p align="start"]Issue when exiting spaceship control from the target menu.
- [p align="start"]Controls become unusable when rebinding a key while Shift or Caps Lock is active.
- [p align="start"]Issue when setting a ship target from a Holomap Projector while on foot.
- [p align="start"]Multiplayer: issue when an NPC ship finishes syncing before its pilot has spawned.
- [p align="start"]Issue while using the Symmetry Tool.
I have made a video on how the life-support system works! Check it out! The player finding logic is only in experimental for now (along with many fix for life-support, hopefully I can push to default soon!)
If you enjoy the game and want to support the game you can leave a review if you haven't already!
Cheers and thanks for playing!
Francois
This update improves the oxygen / Life-support system:
player oxygen is more accurate: cases where the player would receive oxygen in an unpressurized room have been fixed.
many issues with random leaks have been fixed.
Life support Event Gates can compare volume covered.
Tbd:I still need to fix rounded arch sorry...
UI Improvements:
Assembler recipes are grouped by category, with Codex-style headers and jump buttons.
Codex and assembler jump buttons now show a representative item for each category.
The UI is made a bit larger.
Community Suggestion:
#8002 Gauges can show weapon charge, shield fill, and reactor power.
#7995 Life support Event Gates can compare volume covered.
Bugfixes:
Issue when nearby player names update during a scanner pulse.
Life support rooms changing state while checking whether the player is inside.
#8005 Reverse direction on hinges folding under the hinge.
Gauges accepting a reverse link from the gauge back to the source.
Life support oxygen being available through sealed walls.
Helmet not showing in F6 photo mode when entering from first person.
Issue when holding a handheld weapon after it has been removed.
Issue when flying from a yoke after a linked weapon on a turret or other attached part is removed.
Crash when changing options in command configuration windows.
Issue when box-selecting with the delete or copy tool after the target part is removed.
Issue when the symmetry indicator checked a missing hotbar item.
Issue when the holomap orrery view updates after leaving the system map.
Issue when picking up a handheld weapon that has no handle.
Issue when firing a handheld weapon that has no handle.
Issue when using a Shipyard kiosk on a player-built ship.
Codex entity info failing to open for a ship that has no name.
NPC: issue when a ship tries to fly to a station that is no longer there.
#259 Issue when starting the game if its settings file could not be created.
I made a video explaining how it works!
If you haven't done so already dont forget to leave a steam review (kinda have a rough patch right now...)!
Cheers all and thanks for playing!
Client in multiplayer will now save their inventory and other player related data.
Community Suggestion:
#7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked.
Bugfixes:
Issue when looking at a slider, button, or switch whose linked system is gone.
#6687 Tutorial: Basic Building Training can be accepted again while already in progress.
Refuel outpost missions completing immediately after loading and issues when buying back fuel sold to their target station.
Spaceship HUD speedometer dropping to 0 while a door or other mechanism keeps moving.
Crash when generating terrain props after entering a new system.
Issue when hovering some ore items in a storage or command window.
Issue when a warp or off-screen mission waypoint sits behind the camera or targets another star system.
Issue when closing the inventory while holding a broken or incomplete item on the cursor.
Issue when the health HUD updates before the player has fully spawned.
Issue when autosaving while still loading or before the player has fully spawned.
Multiplayer: the game now exits to desktop if you lose the connection while joined.
Thanks for playing!
Some more fixes.
Community Suggestion:
#7958 Monitors now show an orientation indicator when placing or inspecting them.
- [p align="start"]Weapon gimbals not aiming at the cursor when flying from a yoke without a camera.
- [p align="start"]Issue when a sensor or logic gate activates a shipyard.
- [p align="start"]Issue when exiting spaceship control from the target menu.
- [p align="start"]Controls become unusable when rebinding a key while Shift or Caps Lock is active.
- [p align="start"]Issue when setting a ship target from a Holomap Projector while on foot.
- [p align="start"]Multiplayer: issue when an NPC ship finishes syncing before its pilot has spawned.
- [p align="start"]Issue while using the Symmetry Tool.
Thanks for playing!
A few more fixes!
Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does.
Timer Gates can now repeat a high signal or alternate on/off at a configured interval.
Community Suggestion:
#7953 Shift-click from containers now fills the backpack when the hotbar is full.
#7950 Spaceship target menu (F): Escape/0 cancels, number keys select actions, hold 1 to exit yoke.
#7942 Build option to choose whether crafted and picked-up items go to the Item Bar, backpack, or Smart routing.
Bugfixes:
Fixed a crash that could occur when opening the spaceship target menu (F) on a target that was no longer available.
#7952 Fixed being able to hail, trade, or complete mission goals from far away while autopiloting to a target.
Fixed a crash that could occur when quitting the game or returning to the title screen while the frame was still cleaning up.
Fixed a crash that could occur when a beam weapon finished initializing after its brick or structure had already been removed.
Fixed a terrain loading error that could interrupt world updates after a terrain node was unloaded.
Fixed a crash that could occur when quitting the game from the title screen.
Fixed a crash that could occur when quitting a multiplayer session.
Fixed a crash that could occur when a multiplayer client lost connection to the server.
Thanks for playing!
Some more multiplayer features.
Display player name when looked at, and a scanner pulse reveals nearby player and crew names (plus a see-through outline on characters).
Lobby: hosts can kick players; clients can request a kick, which notifies the host.
Bugfixes: item dropped are duplicated.
Thanks for playing!
Some multiplayer and shipyards improvements!
Multiplayer:
Multiplayer lobby management has been overhauled:
The new in-game lobby window shows lobby status and connected players, including their role, ping, and distance.
Hosts can open or close their lobby at any time and choose Public, Private, or Friends Only visibility.
Lobby IDs can be copied and shared, while the multiplayer browser can add and join a lobby directly from its ID.
=> please tell me what feature / bugfixes is the most urgent to you!
I will continue to add deeper steam integration (invite/join friends)
Shipyard:
The shipyard custom spawning UI has been improved:
Reason for inability to spawn is written on the main tooltip
Pin brick list: you can pin a brick list to browse through requirement more easily.
Pinned brick quantities now show how many you have versus how many are required, in green when stocked and red when short.
Community Suggestion:
#7718 Shipyard blueprint slots now show missing blocks on the full slot tooltip, and player shipyards can pin a scrollable required-brick list beside the blueprint window.
Bugfixes:
Fixed a crash when hovering certain inventory or codex item slots with incomplete item data.
Fixed a issue in solar body render-state updates when the local player or camera was not ready yet.
#7933 Fixed spaceship F-menu crash when a station offered more than six contextual actions (mission delivery blocked).
#7930 Fixed pistons becoming permanently unresponsive after setting their range to zero.
Fixed a crash that could occur when editing rotator or hinge settings in multiplayer.
Thanks for playing!
More hotfixes!
Bugfixes:
Fixed hotbar and mission save data being reapplied every time a system-jump loading screen closed.
Fixed a hard crash when the ActionLink brick gizmo stayed open after a tank/command was deleted.
Fixed crash when placing a weapon grip on an item stand as a multiplayer client.
Item stand interaction prompt now shows the correct action and updates when changing hotbar selection.
Fixed an issue when weapon gimbal ran after an indirectly linked weapon was destroyed.
Fixed an issue on quit when Steam stats flush ran without Steam initialized.
Guarded AssetRepo quit teardown against releasing twice in the same quit.
Fixed an issue in FetchDecal when the aimed entity was already gone or a decal pixel map was missing.
Fixed an issue when accepting a distress call / go-to objective before the target entity was ready; mission board and distress spawns are host/solo only.
Thanks for playing!
More hotfixes!
Community Suggestion:
#6753 Codex brick search/header now stays pinned while scrolling the brick list.
Bugfixes:
Fixed a multiplayer crash when another player equipped the box delete tool.
Fixed a rare crash when the command link line updated after its selected command was cleared or unloaded.
Fixed a rare crash when hovering power cells in the codex preview.
Fixed craft items in the creative Codex showing ISSUE placeholder names instead of their real names.
Debug options (F3) can no longer be opened while another menu is already active.
Fixed a joining-client crash when terrain mining hits arrived before local terrain nodes existed.
Fixed a voxel-debug overlay crash when the current star was not yet mapped in world entities.
Fixed a rare crash when the Codex backpack rebuilt slots while unequipping a destroyed or unspawning handheld entity.
Fixed a crash when opening the Codex with an older character save that had no help-entry history yet.
#7003 Codex search clear after reopen no longer clips the brick list height.
Thanks for playing!
Some more hotfixes.
Bugfixes:
Fixed applying faction color sets to entities that have no active color variant set defined.
Prevented voxel action startup errors when player or rendering dependencies are unavailable.
Fixed repeated character IK errors when returning to the title screen.
Fixed repeated rendering errors when returning to the title screen.
Fixed a rare spaceship HUD error when leaving or losing a ship while the holomap was open.
Prevented item-bar and brick-shape switching while a primary or secondary item action is held; switching resumes on release.
Fixed side-axis rotator gizmos failing to render in turret configuration.
Thanks for playing!
Some fixes and the implementation of Steam p2p, so no more port-forward shenanigans!
An urgent fix for a regression on the space habitat. Sorry for the mishap!
Multiplayer and Steam p2p
As I was having some trouble to reproduce the connectivity issue, I finally bit the bullet and decided to implement steam p2p.
You will be able to create a multiplayer lobby only open to your friends for now. I will add more options and features, tell me what is the most urgent!
I did a pass and fixed quite a few issues but I expect plenty of issues still.
There are things still missing, like npc/crew walking in stations.
For now do not expect to play a serious survival game, it is better to simply build with friends!
Community Suggestion
#7873 Holo monitor build preview now draws the screen icon to help orient placement.
#7869 Docking port and conveyor filters can now filter crystals by type.
#7048 Item bar auto-fill now prioritizes directly usable items
Bugfixes
#7874 Unspawning scooter just after exiting make game freeze.
Hover pod thruster VFX no longer lingers after the brick is destroyed.
#7881 Laser sensor not detecting if short range
#7838 Action wheel material on stones
#7886 Vent Cover incorrect hitbox
#7901 #7912 Fixed prolonged building sessions eventually preventing blocks and interactions
#7905 Cannot complete Find Item mission
#7913 Fixed link tool sound and overlay persisting after selecting a void pearl storage
Thanks for playing!
As I was having some trouble to reproduce the connectivity issue, I finally bit the bullet and decided to implement steam p2p.
You will be able to create a multiplayer lobby only open to your friends for now. I will add more options and features, tell me what is the most urgent!
I did a pass a fixed quite a few issues but I expect plenty of issues still.
There are things still missing, like npc/crew walking in stations.
For now do not expect to play a serious survival game, it is better to simply build with friends!
Thanks for playing!
Current Release
Build 24854114
Uploaded Oct 01, 2026
System Requirements
How to Install
Starship EVO.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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