Escape Simulator
by Pine Studio · 19 Oct, 2021
100 downloads
About the Game

Escape Simulator is a first-person puzzler you can play solo or in an online co-op. Explore a growing set of highly interactive escape rooms. Move furniture, pick up and examine everything, smash pots and break locks! Supports community-made rooms through the level editor.
Interactive Puzzles: Rummage through 28 rooms filled with puzzles designed by real-life escape room operators. If something is not nailed to the wall, you can pick it up.
Online Co-Op: All the rooms are playable in an online co-op. We recommend to play built-in rooms with up to 3 players (but you're welcome to play with more). Community rooms have been tested with up to 10 people. Customize your character and join with friends to work-out puzzles together. More heads are better than one!
Examine Everything: Read through books, examine ancient artifacts and find clues to riddles. Need to cross-reference a clue? No, problem - just pin it to the screen.
Community-Made Rooms: The game includes a room editor with which you can design your own escape rooms and puzzles. Through workshop integration, you get to play awesome things the community has created.
The rooms are arranged into packs:
Labyrinth of Egypt
"You and your mentor discovered the ancient Labyrinth of Egypt. By accident, he activated a trap, and you got separated, with no way out in sight."
Adrift in Space
"An explosion wakes you up. Your spaceship has been hit by debris, and you're heading straight into the sun."
Edgewood Mansion
"You were invited to attend a special dinner at Dr. Edgewood's mansion. Instead of eating food, you'll be solving a victorian mystery."
Omega Corporation
"Your friend disappeared while investigating the mysterious Omega Corporation. Follow their tracks and uncover the truth."
Extras
Escape Aperture Science Laboratories in a Portal themed room, escape the iconic Among Us spaceship, find a way out of Santa's Workshop, play with Cats in Time, visit a spooky Graveyard, a funky 70's Room, escape Leonardo da Vinci's workshop, find the pirate treasure on The Island, and in our latest room you can finally play Versus your friends!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Hey everyone,
We found out that some players were having connection and multiplayer issues because the new AiProtection on some ASUS routers was falsely detecting and blocking our server.
To work around this, we moved our multiplayer services to a completely new server. This seems to have fixed the issue, at least for now.
Thank you all for your patience, reports, and support while we looked into this.
Changelog:
Changed code server to a new one that isn't blocked by AI firewalls
Improved cross-platform compatibility between different game versions
Added a progress bar when installing rooms from the mod.io Community tab
Fixed various bugs in the mod.io Community tab
Also, Escape Simulator is part of the Games From Croatia Sale! Go check it out here:
https://store.steampowered.com/sale/GamesfromCroatia2026
-Pine team
Hey everyone!
We just released a small hotfix for yesterday’s Xbox update.
This one is mostly about making sure everything runs smoothly after the big release. We fixed a few cross-platform and multiplayer issues, improved how versions are handled between platforms, and cleaned up some small lobby/UI problems.
Full list:
Improved cross-platform multiplayer stability
Improved the versioning system between platforms
Fixed a UI bug in the lobby
Fixed a multiplayer issue when playing Workshop rooms
Improved Mod.io room curation
Added a few new bugs to fix later :)
Have fun!
All Levels
- Clearer hints and improved hint progression
- Fixed a few multiplayer bugs
Level 2
- Fixed turret gear slotting issues in both single and multiplayer mode
Level 4
- Relocated the token lockbox to avoid confusion with main puzzles
- Improved keypad input on the final puzzle
- Added a label to the punchcard recycling device (fewer accidental recycles!)
- Added a few bugs so we can fix later
Have fun!
-Pine team
We’ve just rolled out a hotfix to improve a few things based on your feedback (thanks for that). If you’re enjoying the Spy DLC, we’d love it if you could leave us a review! 💖
Spy DLC Hotfix – Changelog
All Levels
- Fixed incorrect hints and improved hint order
- Added missing translations and improved localization
- Fixed several multiplayer issues
- Adjusted VR zoom scales and made some VR optimizations
- Added missing sound effects
- Improved input response and item visibility in some areas
Level 1
- Clearer solution path for the Kryptos Cube puzzle
- Improved default rotation for certain items
Level 2
- Turret no longer misfires after multiple runs
Level 3
- Cupboard is now filled
- Vases are now draggable
Level 4
- Reduced difficulty of the motherboard puzzle
Other
- Added VFX to fuel rods
- Fire extinguisher is now interactable -safety first!
-Pine team
Fixes
- Cats in Time: Fixed a bug causing the pizza puzzle to stutter when solved.
- Cats in Time: Red batteries now display correctly as red in the inventory.
- Treasure Island: Implemented realistic digging mechanics specifically for VR gameplay.
- Treasure Island: Resolved an issue where only one part of a combined paper could be selected.
- Treasure Island: Digged-out markers now have colliders to prevent items from getting hidden inside them.
- Treasure Island: Chest turnables are now easier to control.
Mayan DLC Fixes
- Jaguar’s Gate: Fixed a bug where the golden ball could get desynced in certain situations.
- Jaguar’s Gate: Resolved an issue where a giant UI icon would appear when another VR player was using the metal detector.
- Serpent’s Crossing: Fixed a visual bug where pointing a flashlight at the sky would turn it black.
VR Updates
- Fixed an issue where voice chat volume wouldn’t function properly on some platforms.
- Resolved a bug where pinned items could attempt to enter a slot while still pinned, leading to a glitched state.
- Improved the responsiveness of the "Walkthrough" button in community rooms, making it easier to interact with.
- Adjusted item sizes across multiple levels for better usability and readability.
Meta Quest Updates
- New Official Level: Cats in Time! 🐱
- New Community Level: King Tut’s Tomb Escape! 🏺
-Pine team
We’re so glad to see players having fun with the Mayan DLC and diving into the new rooms! It’s always amazing to see how creative and engaged our community is. A big thank you to everyone who reported bugs and helped us improve the game.
We also want to say how incredibly grateful we are for the warm welcome you've given to Escape Simulator 2. Seeing the community's excitement has been amazing—it truly means the world to us. Thank you for your support!
Now, onto the updates! Here’s what’s new with this hotfix:
Changelog:
- Resolved bugs in puzzles involving the feather, post-it notes, and plates.
- Adjusted running and walking speed for better pacing (You can also adjust walking speed in the options > advanced > movement speed)
- Resolved various out-of-bounds issues, including the snake model and upstairs areas.
- Fixed several checkpoint bugs across rooms for smoother progression.
- Updated multiple translations.
- Improved shader functionality: Added "FalloffMultiplier" to the "ProjectorTransparency" shader for adjustable falloff opacity.
- Enhanced main menu stability: Fixed issue where double-clicking tabs or packs could prematurely open levels.
- Fixed multiplayer puzzles not triggering in certain cases.
- Low-poly optimizations for rocks, foliage, statues, and interactive objects. (you can turn on additional optimizations in the options>graphics)
- Fixed radar stuck bug and controller issues with cages.
- Added new 4x4 white texture.
- Tweaked palm assets for consistency and visual improvements.
-Pine team
VR Improvements:
- The trashcan can now be opened from any distance, allowing for easier interaction from afar.
- The trashcan item bubble now scales with distance, making it simpler to grab items from a distance.
Level Fixes & Enhancements:
- Versus Mode: Fixed a bug where rooms would occasionally disappear when playing in VR.
- Versus: Beginner: Fixed an issue that allowed players to manually open doors in the final room.
- Versus: Expert: Enhanced interaction with the first room’s puzzle (shape connection puzzle) for a smoother experience.
Oculus Updates:
- Added two new official rooms: Versus: Beginner and Versus: Expert!
- Improved overall performance across all official rooms for a better Oculus experience.
Enjoy!
General Updates:
- 🎃 New Halloween Theme (Menu)
- Level Version in Lobby – Now, see the current level version directly in the lobby for easier tracking.
- Multiplayer Fixes – Resolved an issue with restarts in cross-platform multiplayer games.
- Cross-Platform Lobby Fix – Fixed a bug where Steam Workshop would incorrectly appear in cross-platform lobbies.
- Character Fix – Female western hairstyle no longer disappears on certain levels.
VR Updates:
- Improved Item Throwing – New item throwing algorithm (Toggle in Options > VR > Other if you’d like to switch it off).
- Larger Text for Easy Reading – Version info in the main menu and lobby is now bigger and clearer.
- Floating Item Fix – Resolved an issue where items would sometimes float if another player dropped them.
Level Fixes:
- The Graveyard Room – Magic wand now registers drawing points accurately when drawing.
- Talos Level – VR players will no longer see unintended papers in their inventory.
Meta Quest Updates:
- Graveyard room is now available – Get ready for thrills with our brand-new Halloween-themed room!
- Community Room: The Letters Room – Check out this fresh addition to our community room collection!
Level Updates
- "Missing Receiver in co-op" is not a bug—use the power of friendship to solve that puzzle! 😉
- Versus mode on The Talos Principle now functions as intended.
- All puzzles in The Talos Principle now have their names displayed.
- Fixed texture issues and made minor color adjustments to text and textures on The Talos Principle.
- Various token-related fixes in The Talos Principle.
- Addressed a bug in The Talos Principle where items could be thrown out-of-bounds and become unreachable.
General Improvements
- Resolved an issue where certain level images would not load correctly in the level picker.
VR Enhancements
- You can now toss items into the trashcan from any distance by simply pointing at it and clicking the trigger while holding the item with the grip (and vice versa).
- Added vibration feedback when manually placing items into the trashcan for a more tactile experience.
Pine team
General Improvements
- Meta Quest Version Released: The game is now available on Meta Quest 2 & 3!
- Brightness Adjustment: Added an option to customize game brightness.
- Automatic Language Detection: The game now automatically sets the language based on your system settings upon first launch.
- Steam Deck Support: You can now quit properly on Steam Deck when running on Linux Proton.
- Updated Steam SDK: Integrated the latest Steam SDK for improved compatibility.
- Improved Dark Mode: Enhanced dark mode with a new background video.
- Visual Enhancements: General theme improvements across the game.
Bug Fixes:
- Fixed an issue where lobby codes were not displayed in the "Can't find lobby" pop-up.
- Resolved a bug where no button was selected when using a controller after failing to join a lobby.
- Fixed controller navigation for walkthrough buttons.
- Resolved an issue where the character in the main menu would incorrectly appear.
- Fixed item rotation freeze in multiplayer when taking an item from a slot filled by another player.
- Addressed a memory leak in Workshop rooms related to audio management.
VR Improvements
- Customizable VR Hover Time: Added an option to adjust the hover time needed to show VR item info.
- Enhanced Manual Interaction: Improved manual interaction with joysticks.
- "Reconnecting" UI: Added a clear "Reconnecting" message when players disconnect during multiplayer.
- Precise Interactions: Interactions with slidables are now more accurate in VR.
- Improved Pop-up Messages: Enhanced clarity and added better animations to pop-up messages.
- Token Pickup: Improved positioning of the token pickup message in VR.
- Vignette Effect: Enhanced rendering of the VR vignette effect.
Bug Fixes:
- Fixed an issue where changing game language didn’t update item names in the VR trashcan.
- Resolved a black screen bug when failing to join a lobby in VR (e.g., when host puts down headset).
- Fixed a bug where slot object names would appear incorrectly when hovering with an item in community rooms.
- Resolved an issue with "Slot" gizmos being visible in mirrors and inventories in community rooms.
- Level Improvements
- Token Accessibility: Fixed tokens that were previously unobtainable in certain levels (Lost Spirits, The Underground Lab, Leonardo's Workshop).
- The Attic (Globe Puzzle): Improved UX—now displays the last pressed button to avoid confusion.
- The Top (Level Exit): Added a proper exit when finishing the level.
- Tutorial: Fixed localization issues.
- The Attic (VR): Enhanced Jack-in-the-box interaction.
- Space Walk (VR): Player helmet is now correctly positioned.
- Improved Readability in VR: Increased item sizes in certain levels (The Library, The Attic, The Lab, The Lobby) for easier reading.
- Adrift in Space (VR): Text on tablets is now enlarged in VR for better visibility.
- Special Interaction Hints (VR): Added clearer hints for special interactions in specific VR levels (e.g., rotating statues in "The Top," rotating pipes in "Space Walk").
- Fixed an issue where items wouldn't enter slots in custom rooms. Items were exiting the trigger before being processed by the update loop.
- Added the long-awaited Omega Pillar!
Happy escaping!
-Pine team
- Fixed an issue where you could change the speed the game runs forever. Shoutout to apa-games for the report!
- Fixed a problem with the broken pipe item in the PowerWash room.
- Added two brand new rock songs to the PowerWash room! \m/
- Van lock fix: The reset button is now clickable after solving the puzzle.
- Added colliders to the closed-off part of the key maze.
- VR: Fixed the powerwasher gun not working correctly when triggered away from the cleaning surface and then turned to clean.
- VR: Fixed an issue where items would snap to a slot and automatically release, even if the grip button was still being held.
- VR - Victorian 4: Improved handling of the zoetrope device.
- Multiplayer: Both VR and flat version players can now take items that were pinned by a VR player to their hand/inventory.
-Pine team
Current Release
30012025
Uploaded Aug 16, 2025
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
How to Install
Escape Simulator.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
15.2 GB
30012025
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