Escape Simulator
by Pine Studio · 19 Oct, 2021
99 downloads
About the Game

Escape Simulator is a first-person puzzler you can play solo or in an online co-op. Explore a growing set of highly interactive escape rooms. Move furniture, pick up and examine everything, smash pots and break locks! Supports community-made rooms through the level editor.
Interactive Puzzles: Rummage through 28 rooms filled with puzzles designed by real-life escape room operators. If something is not nailed to the wall, you can pick it up.
Online Co-Op: All the rooms are playable in an online co-op. We recommend to play built-in rooms with up to 3 players (but you're welcome to play with more). Community rooms have been tested with up to 10 people. Customize your character and join with friends to work-out puzzles together. More heads are better than one!
Examine Everything: Read through books, examine ancient artifacts and find clues to riddles. Need to cross-reference a clue? No, problem - just pin it to the screen.
Community-Made Rooms: The game includes a room editor with which you can design your own escape rooms and puzzles. Through workshop integration, you get to play awesome things the community has created.
The rooms are arranged into packs:
Labyrinth of Egypt
"You and your mentor discovered the ancient Labyrinth of Egypt. By accident, he activated a trap, and you got separated, with no way out in sight."
Adrift in Space
"An explosion wakes you up. Your spaceship has been hit by debris, and you're heading straight into the sun."
Edgewood Mansion
"You were invited to attend a special dinner at Dr. Edgewood's mansion. Instead of eating food, you'll be solving a victorian mystery."
Omega Corporation
"Your friend disappeared while investigating the mysterious Omega Corporation. Follow their tracks and uncover the truth."
Extras
Escape Aperture Science Laboratories in a Portal themed room, escape the iconic Among Us spaceship, find a way out of Santa's Workshop, play with Cats in Time, visit a spooky Graveyard, a funky 70's Room, escape Leonardo da Vinci's workshop, find the pirate treasure on The Island, and in our latest room you can finally play Versus your friends!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Hey everyone!
We just released a small hotfix for yesterday’s Xbox update.
This one is mostly about making sure everything runs smoothly after the big release. We fixed a few cross-platform and multiplayer issues, improved how versions are handled between platforms, and cleaned up some small lobby/UI problems.
Full list:
Improved cross-platform multiplayer stability
Improved the versioning system between platforms
Fixed a UI bug in the lobby
Fixed a multiplayer issue when playing Workshop rooms
Improved Mod.io room curation
Added a few new bugs to fix later :)
Have fun!
Hey everyone!
We just released a new Escape Simulator update with a bunch of fixes and optimizations, especially for Community Rooms. They should now use less RAM and run more smoothly.
But the big news is: cross-platform multiplayer now supports XBOX! 🎉
Escape Simulator is out now on Xbox, Xbox Game Pass, Windows PC Store, and PC Game Pass, so you can now play with your Xbox friends too. (Go tell them about the game! 🫶)
https://www.xbox.com/en-US/games/store/escape-simulator/9NKBDN695GTT/0010
We also released a new trailer for the Xbox launch:
[dynamiclink href="https://www.youtube.com/watch?v=AtBa22-QAEI"]
Calling all room builders!
Now that Escape Simulator is on Xbox, it would be great to see more of your rooms on mod.io, so Xbox players and players outside Steam can try them too.
Publishing your room to mod.io is very quick and takes less than a minute:
Go to the Workshop
Click on your room
Click Publish
Before clicking the final Publish button, select the mod.io option
That’s it! Your room can now reach more players across platforms.
If you don’t have your room saved locally, you’ll first need to download it from Steam Workshop before publishing it to mod.io. Here’s a quick video (60 sec) showing how to do it:
[dynamiclink href="https://youtu.be/JwH-ubyqLI0"]
Thank you!
Escape Simulator started here on Steam, and it grew because of you: the players, builders, streamers, guide makers, reviewers, and everyone who supported our work.
We’re really happy to welcome even more players into the escape.
-Pine team
Hello, Escapers!
It’s a big day at Pine Studio. We have some exciting news about our team, a brand-new free room for you to play right now, and a look at what’s coming next for both Escape Simulator 1 and 2!
🤝 Our Family is Growing: Somnium Games Joins Pine!
We are thrilled to announce that our long-time friends and collaborators at Somnium Games have officially joined the Pine Studio family!
If you’ve enjoyed the Magic DLC, you’ve already played their work. By bringing our teams together, we now have 28 developers working across the Escape Simulator franchise. This growth is exactly what allows us to keep supporting ES1 and ES2 with high-quality content.
🎨 New Free Room: Inked (Available Now!)
To celebrate this news, we’ve just released a brand-new free room inspired by Somnium's award-winning game, Inked: A Tale of Love.
Step into a world made entirely of "paper and ink." This room features a beautiful hand-drawn art style and offers a calm, atmospheric escape experience. It’s available now for solo play or co-op with up to 8 friends!
(Note to Meta Quest VR players: You’re getting a double drop today! Both the Inked and Treasure Island rooms are now live in your headsets!)
🖊️ Love the style? Check out the original game!
If you enjoy the vibe of this new room, we highly recommend checking out the game that inspired it: Inked: A Tale of Love. It’s a very personal, beautiful puzzle-adventure, and to celebrate today's news, it is currently on sale!
[dynamiclink href="https://store.steampowered.com/app/690120/Inked_A_Tale_of_Love/"]
🌍 Share Your Creations Everywhere (mod.io Beta)
As we work on bringing Escape Simulator to consoles and mobile, we want to make sure your incredible community-made rooms can be enjoyed by everyone, everywhere.
We are officially launching the mod.io integration beta!
Cross-Platform: Your rooms can now reach players on other platforms.
One-Click Setup: Link your Steam name with a single click in-game.
You’re in Control: We will never automatically upload your work. You decide what to publish to mod.io directly from the Room Editor.
🗺️ What’s Next for Escape Simulator?
We know you're curious about the future. While we are moving away from rigid roadmaps to focus on quality and team well-being, we have big plans for the rest of the year:
For ES1: We are currently working on one more free room and a brand-new DLC!
For ES2: Development is moving fast! We have 2 free rooms, a first DLC, and major VR progress happening right now. Read more about Escape Sim 2 development in our latest post here.
Summer Building Competition: Get your tools ready—our next big competition for builders is coming this summer!
Thank you for being such an amazing community. We can’t wait to see you solve (and build) what’s coming next!
- Pine team
All Levels
- Clearer hints and improved hint progression
- Fixed a few multiplayer bugs
Level 2
- Fixed turret gear slotting issues in both single and multiplayer mode
Level 4
- Relocated the token lockbox to avoid confusion with main puzzles
- Improved keypad input on the final puzzle
- Added a label to the punchcard recycling device (fewer accidental recycles!)
- Added a few bugs so we can fix later
Have fun!
-Pine team
We’ve just rolled out a hotfix to improve a few things based on your feedback (thanks for that). If you’re enjoying the Spy DLC, we’d love it if you could leave us a review! 💖
Spy DLC Hotfix – Changelog
All Levels
- Fixed incorrect hints and improved hint order
- Added missing translations and improved localization
- Fixed several multiplayer issues
- Adjusted VR zoom scales and made some VR optimizations
- Added missing sound effects
- Improved input response and item visibility in some areas
Level 1
- Clearer solution path for the Kryptos Cube puzzle
- Improved default rotation for certain items
Level 2
- Turret no longer misfires after multiple runs
Level 3
- Cupboard is now filled
- Vases are now draggable
Level 4
- Reduced difficulty of the motherboard puzzle
Other
- Added VFX to fuel rods
- Fire extinguisher is now interactable -safety first!
-Pine team
Spy DLC is Now Available!
Agents, the Spy DLC has landed! Slip into the shadows with 4 brand-new escape rooms and stylish spy outfits. A cinematic soundtrack ties it all together for the ultimate covert experience.
[dynamiclink href="https://store.steampowered.com/app/3972570/Escape_Simulator_Spy_DLC/"]
Pine’s Big Sale is here!
Pine’s biggest Steam sale so far is live! All our games are discounted, from time-traveling cats to crazy speedrunners. Check it out here: https://store.steampowered.com/developer/pinestudio/sale/pinebigsale
[img src="{STEAM_CLAN_IMAGE}/39212689/e08323a6e03be0a77b8b07f9f46f88ca9a902533.png"]
Escape Simulator 2 Is almost here
The countdown is on! Escape Simulator 2 launches October 27, bringing larger and more mysterious rooms, multiplayer for up to 8 players, and brand-new settings. We’ve just revealed the new key art, a glimpse at the next big chapter of ES. Go wishlist it already!
[img src="{STEAM_CLAN_IMAGE}/39212689/e8434d5faeb52ac1e4d3c26aa77f555beed09bfa.png"]
-Pine team
Spy DLC is Now Available!
Agents, the Spy DLC has landed! Slip into the shadows with 4 brand-new escape rooms and stylish spy outfits. A cinematic soundtrack ties it all together for the ultimate covert experience.
[dynamiclink href="https://store.steampowered.com/app/3972570/Escape_Simulator_Spy_DLC/"]
Pine’s Big Sale is here!
Pine’s biggest Steam sale so far is live! All our games are discounted, from time-traveling cats to crazy speedrunners. Check it out here: https://store.steampowered.com/developer/pinestudio/sale/pinebigsale
[img src="{STEAM_CLAN_IMAGE}/39212689/e08323a6e03be0a77b8b07f9f46f88ca9a902533.png"]
Escape Simulator 2 Is almost here
The countdown is on! Escape Simulator 2 launches October 27, bringing larger and more mysterious rooms, multiplayer for up to 8 players, and brand-new settings. We’ve just revealed the new key art, a glimpse at the next big chapter of ES. Go wishlist it already!
[img src="{STEAM_CLAN_IMAGE}/39212689/e8434d5faeb52ac1e4d3c26aa77f555beed09bfa.png"]
-Pine team
Spy DLC is Now Available!
Agents, the Spy DLC has landed! Slip into the shadows with 4 brand-new escape rooms and stylish spy outfits. A cinematic soundtrack ties it all together for the ultimate covert experience.
[dynamiclink href="https://store.steampowered.com/app/3972570/Escape_Simulator_Spy_DLC/"]
Pine’s Big Sale is here!
Pine’s biggest Steam sale so far is live! All our games are discounted, from time-traveling cats to crazy speedrunners. Check it out here: https://store.steampowered.com/developer/pinestudio/sale/pinebigsale
[img src="{STEAM_CLAN_IMAGE}/39212689/e08323a6e03be0a77b8b07f9f46f88ca9a902533.png"]
Escape Simulator 2 Is almost here
The countdown is on! Escape Simulator 2 launches October 27, bringing larger and more mysterious rooms, multiplayer for up to 8 players, and brand-new settings. We’ve just revealed the new key art, a glimpse at the next big chapter of ES. Go wishlist it already!
[img src="{STEAM_CLAN_IMAGE}/39212689/e8434d5faeb52ac1e4d3c26aa77f555beed09bfa.png"]
-Pine team
We sat down with Ravn to learn more about his background, what sparked his journey into Escape Simulator room design, and how a simple idea for a friend’s livestream turned into a full-blown passion for building. From winning contests to obsessing over 0.1-second animation tweaks, Ravn shares insight into his design process, inspirations, and what’s coming next.
Let’s jump in and get to know the builder behind the frog.
What inspired you to start creating community rooms?
One of my friends used to be part of a small YouTube gaming channel, and I thought a great way to support them would be to build a custom virtual escape room that they could play together on stream.
That’s how I discovered Escape Simulator in December 2021, and by March the 3-player coop room was done, filled with puzzles based on inside jokes and content from their videos.
The stream had a very rough start. I had forgotten to update the room after making the final changes, so I realized 20 minutes in that they were on a broken unfinished build and would have to restart the game AND wait for me to publish the update. Whoooops! Fortunately, they still seemed to love the experience!
Your workshop showcases a strong creative style. How would you describe your approach to designing escape rooms?
I’m definitely highly motivated by concepts that are unique and fun. For my last two projects, which were both competition rooms, I spent the first few days just thinking about what I could do with the constraints presented by the rules. Once an interesting idea had formed in my head, however, I worked almost nonstop on it.
{STEAM_CLAN_IMAGE}/39212689/83c1368444b4e4d9ac277c78d8b3260f0a49f907.gif
https://steamcommunity.com/sharedfiles/filedetails/?id=3266496526
I’m also a bit of a perfectionist. I’ll spend way too much time testing whether an animation works better with a 0.6 or 0.7 second duration and I’ll add features and quality-of-life improvements weeks after a room has been published. I’ve also got the Twitch page for Escape Simulator bookmarked so I can catch streamers playing my rooms and take notes.
Where do you usually start? Do you focus on puzzles first, or do you build a theme and environment before adding mechanics?
Once I have an idea and start developing it, I make a text document and write down all the interactions, elements, themes, story beats, etc. that I can think of and would want to include.
The list is then gradually reorganized and the various items removed, transformed or expanded upon as I build the room. The puzzles then usually create themselves as I flesh out interactions, play around with stuff in the editor, and figure out the flow of the game.
The Fable of the Frog King won first place in the Rookie Category in the 2025 Artifact Challenge. Can you share the story behind this room?
{STEAM_CLAN_IMAGE}/39212689/ce4a7efa30b4b1e9e443705d8fd91c3b90714393.gif
https://steamcommunity.com/sharedfiles/filedetails/?id=3420204256
I can certainly try (though most of that time is now shrouded in a stress-induced and sleep-deprived haze)!
For this competition, I experienced some rough “builder’s block” the first few days. I had no idea what to do with the 10 artifacts and wasn’t even sure if I’d end up participating.
Eventually my lack of inspiration turned into a source of inspiration when the concept of a writer unable to create a story due to uncooperative material formed in my head.
It sounded fun to be that annoying character that refused to do as the narrator narrated, messed with his bookmarks and changed the story.
The story wrote itself from there, though it did morph quite a bit.
How did it feel to achieve the recognition of the best rookie builder?
Thank you so much! (Quick shoutout to Ubi Popo, whose Pineville Zoo was my personal favourite! <3 )
I was super happy and thankful to win! I was also very surprised, as I wasn’t completely satisfied with the room myself, but I’ve made a huge update to it on May 22nd, adding a bunch of new NPCs, locations, puzzles and a reworked end game.
The room is now about an hour long and a much more fulfilling experience.
Is there a particular puzzle or design element in one of your rooms that you are especially proud of?
{STEAM_CLAN_IMAGE}/39212689/6e9d3196d019011db081594d9cf4511422d59c3e.gif
https://steamcommunity.com/sharedfiles/filedetails/?id=3357120383
The Human Institute of Having Hands is definitely my own favourite, and I could mention a bunch of stuff from it. Seeing streamers figure out the catapult puzzle in part 2 and timing their hand gestures is always such a joy, though, so I’ll go with that one.
Are there any builders in the Escape Simulator community whose work you admire or draw inspiration from?
Oh my god, so many people, how long a list can I make here?
I really admire Zesty Mordant’s Devilish Diorama series. It’s already been mentioned by everyone who’s played it, but they’re such masterclasses in game design.
{STEAM_CLAN_IMAGE}/39212689/0026877b9c42fec2847bb2c6271617ae71be6254.gif
Super fun to play, an incredibly unique concept, mind-bending puzzles that are difficult but completely fair and an interesting story all merged into a tight but cohesive package. It’s basically the room(s) I most wish I’d made.
Wollo makes some incredible stuff - some of the best puzzle ideas occasionally merged with surprisingly emotional stories.
GG3L and apa_games are masters when it comes to coding and Blender and they’re some of the most helpful people I’ve talked to on the Pine Discord.
Cool Cash! is a love letter to game shows, featuring 16 different rooms with themed mini-games inspired by shows like The Price is Right and The Crystal Maze. What inspired you to create a game-show-themed escape room, and did you face any unique challenges you'd like to share with the Escape Simulator community?
{STEAM_CLAN_IMAGE}/39212689/c8a06d8e4f8c1f2b066956a93df0b62aaadaa136.gif
I was actually inspired by the big Versus update! I wanted to make a huge open game with a ton of puzzles that players were rushing around to solve as fast as possible.
It may have been a bit too ambitious, considering it was the first public room I made, and it ended up taking 10 months of on/off work to complete.
LUA seemed way too difficult to try to get into at the time, so I decided early on that I wanted to make everything exclusively in the editor. I could probably have shaved off quite a few months of development time if I’d just used LUA…
The Human Institute of Having Hands is designed exclusively for 2-4 players, emphasizing communication and cooperation. What motivated you to create a co-op-only experience, and how did you ensure that the puzzles required effective teamwork?
{STEAM_CLAN_IMAGE}/39212689/8e42a0ad78585312232631dba80951ad848bb280.gif
I’d wanted to make a true co-op experience after Cool Cash, which was mainly made for singleplayer and versus mode, and I generally love the rooms where players are split up and need to communicate to progress.
To be honest, this turned out to be fairly easy (and incredibly fun!) to design. I have two tips; 1) make sure not a single puzzle can be completed entirely by one side. You want players to be active, talking and sharing knowledge, not waiting while the other is working quietly on their own stuff; 2) make the rooms asymmetrical. You want players describing what they can see and do, not able to guess what’s in the other room.
Now that you’ve made a name for yourself in the community, do you have any ambitious projects or ideas you’d love to explore in future rooms?
Oh man, I have more ideas than I have time to build, unfortunately!
I’ve long had an idea for a horror room that involves exploring the dreams of sleeping people, and I’ve also wanted to do a silly room that explores the history and purpose of the Escape Simulator tokens.
A lot of people have been asking about an Institute of Having Feet as well…
I’d also really love to be part of a collab sometime! I considered joining the World Tour late in development, but couldn’t think of an interesting idea for a country.
If you could add a new feature or tool to Escape Simulator, what would it be and why?
The curated lists of recommended community rooms are good, and I'd like to see continued and consistent curation, but there are a lot of features from the Steam workshop I'd really like to see in the game app as well. List of the all time best rooms, votes by users. Browsing with filters. Important game properties being visible (length, difficulty, number of players).
Any advice for newcomers who want to start building their own rooms but don’t know where to begin?
Check out what others have built. Find inspiration, but don’t copy.
Join the Pine Discord, there’s so much help and so many ressources to find there.
Don’t be afraid to ask stupid questions, but also do your best to research first.
Get other people to test your room and your puzzles - test early and often.
Make something you think is fun!
So, whether it's frogs, hands, or high-stakes game shows, Ravn continues to push creative boundaries, and we can't wait to see what he builds next!
In the meantime, check out our playlist of Ravn’s creations.
Wanna be like Ravn and our other Builders? What's stopping you!
Get started with The official ES wiki and make sure to join our incredible Discord community.
Current Release
30012025
Uploaded Aug 16, 2025
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
How to Install
Escape Simulator.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
15.2 GB
30012025
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