About the Game
Everwind is a novel take on the RPG and Sandbox Survival genre from First-Person-Perspective.
Embark on an adventure with your friends - Build a base on a flying island-ship, gather resources, craft, loot, and fight while you rise above the clouds to uncover the mysteries of this world!
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Embark on the Adventure!
Dive into battle armed with a sword in one hand and a shield in the other. Battle through dungeons, where you will meet various foes that stand between you and the treasure.
Wield Mystical Powers!
Use a whole range of powerful magical staffs to get an edge in battle against challenging enemies, or support your friends through the arcane art of alchemy!
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Your Island - Your Ship - Your Home!
Step aboard your ship, a fortress that serves not just as your safe haven but also as your gateway to new adventures. This ship is more than just a vessel—it's your home in the skies, where you craft essential items that will aid you on your journeys.
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Two Heads are Better Than One!
Explore the endless world of Everwind together with your friends! The game offers full support of co-op and multiplayer.
Personalize your character!
Adjust facial features, select from a variety of hairstyles and choose the skin tone that matches your liking!
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Discover the Endless Horizon!
Capture the vast floating islands and venture into this expansive realm where the sky meets the sea and each horizon promises new adventures and undiscovered mysteries.
Shape the World in Our Fully Destructible Environment!
Experience freedom in shaping the world, according to your vision, with fully destructible environments.
Set Sail Through the Open Skies!
Embark on a journey unlike any other as you take to the skies and set sail through boundless horizons!
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
While we’re hard at work on the next big Everwind update, we’ve just released a small optimization hotfix to make your adventures a bit smoother.
This update should improve overall performance, reduce stuttering, and help boost FPS across the game. It also includes fixes aimed at resolving crashes some players have been experiencing on Steam Deck.
As always, thank you for your reports and patience - they help us make Everwind better with every update.
Please, keep the feedback coming, whether it's here on Steam, on our Discord...
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...or any other of our social media platforms:
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Today’s hotfix addresses the following issue that snuck in the previous update:
- Ships becoming unable to move after coming into contact with a flying island (if your ship is currently stuck, you should now be able to fly away with ease).
Stay tuned, as we'll be sharing more news with you soon!
Onward to the skies!
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It’s already been one week since the release of Everwind! In that time you have shared a great deal of constructive feedback and we hear you! Every comment and suggestion you leave on the Steam Community Hub or our Discord server helps us make Everwind an even better game, so thank you for continuing to share your thoughts with us.
We're currently hard at work preparing a fresh set of changes and improvements that will be introduced within the next patch.
Here is the list of what we are working on:
Gameplay
On the gameplay side, we’re working on fixes for enemies interrupting attacks, correcting tool drops from the Mortivar Miner, adding recipes for the remaining soil types, and adjusting enemy HP balance.
Quality of Life
We’re currently testing a teleport option to the Island Core after the cockpit is destroyed. We’re also addressing widescreen resolution detection, along with various text and localization fixes.
Fixes and Minor Improvements
The team is also working through a number of bugs and adjustments, including:
- Heavy improvements to the save backup system.
- Multiplayer client progression issues.
- Shadows disappearing on older saves after the last hotfix.
- Armor stats inconsistencies.
- Item duplication issues involving both full toolbars and chests.
- The missing Magic Liquid recipe on existing saves.
- Coin stack increase.
Additionally, below you will find a list of issues that we are aware of, but which may not make it to the upcoming patch due to time restrictions. Nevertheless these are still very high on our priority list:
- Mechanism UI to display which machines are currently powered or underpowered.
- Using items directly from chests for crafting.
- Improved block rotation while building.
- Waypoint management system.
- Mortivar Lord behavior improvements.
Join our Ship Showcase Contest:
Last but not least, we’re currently hosting a contest on our official Discord.
{STEAM_CLAN_IMAGE}/43876231/d6436538cdcb48822187461a7dd266cda64f8a7d.png
Think your ship has what it takes? Post a screenshot and show it off!
The contest is active until the 27th of March!
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Hello Explorers!
A new hotfix is coming your way, that will address some of the most pressing issues that were reported since our early access launch.
In addition, based directly on your feedback that we've gathered from Discord and Steam we've adjusted the tether distance in co-op. This distance can be adjusted at all times.
The host will find the option to adjust it in the 'gameplay" tab, in the game options.
Additionally, we added an Auto Jump option in Controls settings aimed at making your exploration a bit smoother.
See the full changelog below:
🎮 Gameplay
Added a new tethering range option in Gameplay settings (default: 500; can be increased to 1000 / 1500 / 2000 / Unlimited). (experimental)
Added a system that grants a missing recipe of a given tier when picking up from a Recipe Stand.
Extended Death Orb duration to 30 minutes.
Wooden blocks can now be used as fuel in generators.
Butterflies now drop at least 1 green dust.
Added a new recipe: Magic Liquid - making alchemy more accessible. It can be unlocked after discovering Alchemy Station or Magic Liquid item for the first time. On old saves it will only unlock if the player haven't discovered Magic Liquid and Alchemy Station yet. Next patch will apply the adjustments to older saves.
Removed ability to obtain steamer objects by destroying blocks beneath them.
Changes to ship upgrades – balance adjustments to speed between tiers.
Balanced stamina usage for Tier 1 Fire and Electric staffs.
Reduced prices of some unique equipment and weapons.
Minor improvements to enemy AI.
Merchant inventory now refreshes immediately after selling items.
Added chance for green dust to spawn in urns/vases.
Reduced excessive recipe spawns in Tier 1 forest chests.
Removed Forged Blade recipe from low-level drops.
Added Runalit requirement in Rune Crafting.
Fixed an issue where Mortivar Lord wasn’t using his special attack.
⚙️ Quality of Life
Added Auto Jump option in Controls settings.
Improved Island Core UI (more visible upgrade buttons).
Updated Skill Tree UI (better visibility + improved Engineer info).
Improved Steam Deck – PC settings transfer.
Improved animation replication across multiple flying ships.
Improved multiplayer island visibility when a player is in the cockpit.
Merchant inventory refreshes instantly after selling items.
Extended Death Orb duration (also QoL-oriented).
🛠️ Performance & Technical
XESS update.
Fixed post-processing issues causing FPS drops on Ultra settings (especially high resolution Borderless mode).
🐞 Fixes & Minor Corrections
Fixed item transfer on the toolbar causing items to disappear.
Fixed animals/mobs not moving after spawning.
Fixed Death Orb marker not visible in multiplayer.
Fixed exploit with Harvest modifier.
Fixed exploit where processing stations restored used items and discharged magic weapons.
Fixed durability upgrade incorrectly increasing tool wear.
Fixed softlock when opening chat with hidden HUD.
Fixed crash when hovering over specific item popups.
Added missing block textures.
Added missing gate icons.
Removed ability to obtain blocks from locked chests (balance adjustment included).
Fixed exploit with repair kits in processing stations.
Fixed engine sounds becoming louder after loading a save.
Fixed first-person walking sound.
Fixed DLC helmet properly hiding hair.
Fixed German ON/OFF translations being reversed.
Fixed accelerated crafting after rebuilding crafting stations.
Fixed rotten chests spawning empty.
Various localization fixes.
Fixed Citizen Chestplate pickup sprite.
Fixed boots spawning with gravity-increasing modifier.
Fixed bottle placement snapping.
🔊 Audio & Visual
Added sound effects to Stone Pillar.
Changed sound effects for vases and urns.
Stay tuned… and onwards to the skies! 🚀
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Or in any other of our social media platforms:
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Today, we’re releasing a small update to address a few issues that have already been reported as over the weekend, streamers and content creators had the chance to try the game.
Thank you so much for all the feedback you’ve shared with us so far. This will allow us to improve your experience before the full release today.
We truly appreciate the time you’ve taken to play, report issues, and share your thoughts.
Our team has been working hard to tackle the most pressing problems and continue polishing the experience.
See the full changelog:
- Fixed multiplayer island desynchronization
- Fixed a crash occurring during trading with merchants, when selling large quantities of items
- Fixed an issue where some pickups could not be collected on certain islands
- Mortivar Lord now drops his skull after being killed
- Rebalanced item durability
- Rebalanced item repairing (in addition to durability changes, Repair Kits are now more efficient)
- Reduced the number of spent skill points required to unlock the next skill row (from 5 to 3)
- Fixed an issue where the Advanced Tool skill could not be unlocked
- Improved timing for defense and parry – blocking at the moment of an enemy attack should now correctly defend against it
- Increased chance of finding staves and spellbooks in special chests
- Increased chance for enemies to drop equipment they are wearing
- Slight loot balance adjustments in containers
- Fixed an issue where sounds (music and other SFX) could turn off in specific situations
- Fixed an issue where a chest could become locked in multiplayer after being closed in a specific way
- Increased amount of scrap found on wrecks on the starting island
- Fixed an issue where picking up a recipe from a stand sometimes did not grant the item
- Processing Station now requires less power from Energy Generators
- Processing Station start button now highlights when it can be activated
- Moved Cockpit crafting from the quick crafting menu to the Crafting Station
- Fixed missing VFX and SFX for special chests in dungeons
- Marked which keybinding settings apply to the flying ship
- Changed the design of the “visited island” indicator
- Changed the icon in the inventory drop slot (previously suggested item deletion)
- Fixed grey arrows remaining after killing an enemy
Stay tuned… and onwards to the skies! 🚀
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Current Release
Build 23927975
Uploaded Jul 07, 2026
System Requirements
How to Install
Everwind.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.2 GB
23927975
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