About the Game
What am I in for?
Welcome to the world of Endacopia! You're in for a surreal Point and Click Adventure full of unsolved mysteries, abstract puzzles, hostile monsters, and horrors that lurk in the shadows... if tampered with, of course. You'll be guiding a young boy named Mellow who has lost all his senses in an attempt to escape an uncomfortable home.What do I do?
First and foremost, you'll need a functional keyboard and mouse to play this game. Once you've taken care of that, prepare yourself to use your brain for the following scenarios:- Decide which area to explore next in whichever order you'd like.
- Use Mellow's bare fists to block, dodge, and punch monsters in first person perspective.
- Have conversations with strange individuals who may or may not help you on your quests.
- Fill your pockets with tools, toys, gadgets, and trash.
- Try your luck at a variety of mini-games.
- Gaze at an abundance of animated background gags.
- Uncover disturbing secrets that were probably better left hidden.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Hi there gang! Here comes a handful of new fixes:
Notes
Fixed a couple of typos.
Fixed a bug where the camera item stopped working when using it on the green mug.
Fixed a bug where Genesis 01 would freak out temporarily if you tried to equip the skateboard while pressing a button.
Fixed the clown corpse jittering at the top of the room while chasing you.Fixed a visual bug where Mellow would be rendered behind a rock near the waterfall code door.
Fixed a bug where pressing the core button while leaving the core room would glitch Mellow's textures.
Fixed a bug where using the pencil on Scribbly while leaving the room would glitch Mellow's textures.
Fixed a bug where apparently it was possible to leave Misery town after skipping the boss.
Fixed a bug where the metal detector wasn't beeping even though there was one item not dug up.
Fixed a bug where you could soft lock yourself by opening the inventory while walking up to the crowd in Misery Town
Fixed a bug where you could soft lock yourself by opening the inventory while walking up to the clown dinger button in Misery Town.
Fixed a bug where you could soft lock yourself by opening the inventory while walking up to the clown chaser room.
It looks like the bugs I've seen recently have been..
Minor visual ones.
Caused by people playing older or pirated versions.
Frame perfect executions of people trying to break the game or being very unlucky.
I'm hoping this patch can bring that 1% of players down to 0.1%. I'll be taking a break to spend time with family for a while before I get back to work on anything that may need my attention.
If you find any bugs or experience crashes, please email me here with screenshots of any error messages or proof of the bug: [email protected]
Happy gaming! ːsteamhappyː- Andy
EDIT: Fixing the clown corpse jittering bug caused a softlock in the room where the floppy disk is in Misery Town, if this happened to you simply update the game and it should be fixed.
After implementing in-game volume adjustments, I've received emails of people using different types of keyboards that cause them to permanently mute their game. I've set it so pressing sets the volume to 100% and now you have to hold Left shift while adjusting the volume with +/- keys to avoid people pressing them by accident.
I've also made it so that the title screen fires a code to Steam's API as a way to double check if you've gotten the achievements for the endings for those people who seem to have somehow not gotten them despite completing the game (Same for re-entering Mellow's room while the gold soccer ball ribbon is visible).
Notes:
- Fixed a rare bug where you could teleport to the elevator in gambling floor if a walking NPC gets in your way.
- Fixed a bug where a jump scare stays visible if Mellow dies during the jumpscare.
- Fixed a bug where certain NPC dialogue choices didn't appear when they should have and vise versa.
- Fixed a bug where Mellow is rendered below a video tape.
- Fixed a bug where if you constantly tried to equip the telescope while trying to enter a locked room the game would crash.
- Fixed typos.
- Fixed a bug where the waterfall was still interactable when it shouldn't be.
I'm starting to get the feeling that the bugs are getting less serious by the day, so I hope it stays stable for the foreseeable future.
Thank you all for contacting me with your findings, the game wouldn't be the same without all your help. As always, if you find anything, contact me here: [email protected]
Cheers!
- Andy
I believe I have fixed the dice game crash this time.
Patch note list:
- Fixed a handful of typos.
- Fixed a rare rendering layer issue in bottom right office stairs.
- Fixed a bug where you can leave the room while looking at Boone.
- Fixed a bug where camera stops working if you use it on the pig.
- Fixed a bug where entering a red vent while opening inventory softlocks you.
- Fixed a bug where closing the TV app on the computer while one of the channels is playing softlocks you.
IF YOU UPDATE YOUR GAME AND PLAY THE DICE GAME AND IT CRASHES, PLEASE EMAIL ME IMMEDIATELY HERE: [email protected] (Or if you find any other bugs)
ːsteamhappyː
Hello everyone, this new patch should hopefully fix the crash in the dice room.
I also added a feature where you could manually adjust the game's volume in-game using the + or - keys. (This was implemented due to the fact that if you start a new game with the volume slider at 0, it stays at zero every time you load that file)
As per usual, if there are any errors, bugs, or crashes please send them my way with pictures/videos attached: [email protected]
Patch notes:
Fixed a bug where there was a chance you could get mellow stuck while interacting with the VHS.
Fixed a very specific bug where if you leave the shack without your metal detector, cycle until right before night, you could enter the shack during the day and get softlocked as you exited the shack once more.
Fixed a bug where exiting clown chasing room while opening your inventory in a frame perfect manner would softlock your game.
Fixed a bug where the game would get softlocked while inventory was open while summoning a boss.
Fixed two hitboxes during the train minigame where you got a gameover even though you were technically in the green highlighted area.
Fixed the fact that Mirianne's name changed to "Miriam" halfway through the game.
Fixed some other typos ("Muder mystery" + "undertandable")
Fixed a bug where Timesville's night ambience would keep playing as you left to the hub but only after taking a picture of the chameleon.
Fixed a bug where Mellow kept moving while holding any of the walk keys while summoning a boss.
And lastly, fixed the dice game crash (for real this time.. hopefully)
Once again, had to roll back dice room to the original code with the rare crash due to people immediately reporting save file issues. If you immediately crash upon entering the dice room, please send me an email and I'll provide you a new save file: [email protected]
Cheers!
- Andy
ːsteamhappyː Hey guys! I've enabled Steam Cloud, so your saves should synch across devices now. Let me know if anybody has any technical issues with this.
Patch notes:
Fixed a bug inside the shack where you could click a fossil too early while walking down the room.
Fixed a bug where the Sunflower never spawns (if your save is still missing the flower, re-enter the room).
Fixed a bug where you could walk out of the room while fighting the gunslinger.
Fixed the rare crashes where the error message said "Null pointer referenced"
Fixed a bug where the chameleon chase music would keep playing throughout the day/night cycles.
Fixed a bug where you could grab the roulette lever as you're coming up the wooden elevator and it would render Mellow below everything.
Fixed a bug where you could walk right while choosing the 3rd dialogue option while interacting with Misery Town's microphone.
Fixed a bug where you could softlock yourself while entering the Mayor's office as you open up the inventory.
The dice room game has been recoded. Hopefully the crash is now solved. If anyone still gets crashes during the dice game or has any other bugs to report, please reach out to me by email:
We tried recoding the dice room to fix the random crashes from before, but upon updating the game, anyone who has already entered the room and saved the game, will have their game crash upon re-entering the room.
We reverted the code back temporarily while we investigate how to fix this without crashing old saves.
[email protected]
ːaunopeː
New fixes:
- Fixed a bug where you get softlocked at Chameleon fight.
- Fixed a bug where pausing at core room softlocks you.
- Fixed a bug where some characters in "cutie collector" stayed visible after shutting down PC
- Fixed a bug where you can talk to red guy / yellow woman while looking outside window at the Ending house
- Fixed a bug where you could clip through the wheel in the Office area where you earn points
- Fixed a bug where Mellow plays the wrong animation when picking up the core keys if you don't have your eyes
- Fixed a bug where Mellow starts rendering behind everything if you give Beartha the PGD while standing behind the Shack. (This still temporarily disables using the telescope in that room and temporarily sets the Shack door's baseline wrong, but it quickly fixes itself upon re-entering the room)
- Fixed a bug where interacting with Nibble's water bottle didn't count for the hydrated achievement
MORE FIXES!
Thank you to everyone for sending me all their weird buggy experiences in the game, even though it scared the poop out of me when I woke up to them.
Be sure to send any more you find to my email, if you have a video to accompany it, that's even better: [email protected]
Here's a list of the bugs that should be fixed now:
- Mellow being rendered under everything is now fixed, if your save is permanently affected by this, re-enter Timesville and head to shack (Where the bridge spawns). This also correlates to not being able to use the telescope here.
- Fixed the bug where you can softlock the game by opening your inventory while transitioning between rooms.
- Fixed a bug where you can get softlocked by skating towards the bridge or left of the aquarium.
- Should hopefully fix the bug where the game softlocks or crashes upon beating Fake Mellow or the Chameleon while your HP is 0.
- Hopefully fixed the bug where you can get stuck on the top right of the Office stairs.
- Fixed a bug where the Roulette Lever in the gambling room gets stuck and renders the machine useless. (The bug still occurs, but interacting with the roulette again should reset it and have it function again. Let me know if this fixes your saves.)
- Fixed a visual bug where you can go up and down while observing Thomas's grave.
- Fixed a bug where if you died at the chameleon and then left to find him stalking at night, his texture was bugged.
- Fixed a bug where the cat wizard would give your mouth sense back if you hadn't unlocked it yet if you died during the fight.
- Fixed a bug where the camera stops working if you use it on the Floppy disk character.
- Fixed a bug where the game softlocks when you open inventory at the same frame the crab spawns at the beach.
- Fixed a bug where the Evil AI's text was rendered over the pause screen
- As for the Toy/Marble puzzle and the bug where you can no longer place objects down: Not sure what causes this and I'm having trouble replicating it. Instead I've applied a fix where if you pick up all the toys in the room, it should reset the grid and allow you to place things back where you want them to be. This should help anyone who's save is softlocked from this bug. Please tell me if this works for you.
Dice game crash is still being looked into. Thank you all for your help and the kind words <3
- Andy
Thank you for enjoying Endacopia!
I'm very glad to see so many people enjoying themselves with the game, looking forward to more playthroughs! Here are some notes for the game's first update.
Bugs fixed:
- Fixed a bug where you could enter Trapezist's tent without your eyes.
- Fixed a bug where you pop across the screen after clicking yourself during Blue Boon's text parser dialogue sequence.
- Fixed a bug where you could noclip into the wall after going down the wooden elevator to the left after clearing the floor.
- The game no longer crashes after spam clicking the door to the bathroom during the demo.
- Fixed a bug with the Sea urchin man's eye.
Known issues:
The dice minigame room is causing a very very rare random crash, we're currently trying to fix it.
If you have other bugs to report, please send them my way:
[email protected]
Cheers!
- Andy
Current Release
Build 24429639
Uploaded Jul 28, 2026
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System Requirements
How to Install
Windows\Endacopia.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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