About the Game
ABOUT THIS GAME
Welcome to Myst: a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue.
Journey to Myst Island and other stunning, long dormant locations - called “Ages”- and begin to unravel the mystery you have been thrust into. As you learn what happened on the island, you will find that you are playing a key role in an epic story whose ending has not yet been written. Explore deeper connections in these stunning and surreal Ages, uncover a story of ruthless family betrayal, and make choices that will affect both you, and the world of Myst itself.
Cyan, the indie studio that created the beloved classic, has reimagined Myst.
Built from the ground up to play both in VR as well as traditional flatscreen displays, Myst is teeming with new art, new sound, re-imagined interactions, and even optional puzzle randomization. Finally... the highly anticipated Myst 2D/VR experience has arrived!
Now you can explore the Ages of Myst in a new dimension!
BUILT FOR BOTH VR AND 2D DISPLAYS
Designed and built from the ground up in Unreal Engine, this newly-reimagined version of Myst includes fresh takes on the visuals in every area in the game. With both VR and 2D play experiences in mind, this definitive, modern edition of Myst will immerse you in the world in a way that has never been possible before.
Additionally, Myst includes many “comfort level” features for both new and experienced VR users, including the option to enable smooth or snap turning, quick travel up stairs and ladders, vertical height quantization, and more!
NEW AND REQUESTED FEATURES
For the first time in Myst’s history, enjoy the game in many different languages through localized UI, including dialogue and gameplay-context subtitles.
- A variety of accessibility options to assist in gameplay.
- Tired of taking notes? Now you can take photo captures in-game to keep track of what you’ve encountered!
- A large number of graphics options to choose from, such as supersampling options and Ray Tracing to bring the best Myst experience out of the hardware you have.
FREQUENTLY ASKED QUESTIONS
Q: Do I need a VR headset to play Myst?
A: You do not need a VR headset to play Myst. Myst is playable with or without a VR headset.
Q: I bought Myst when it first came out in 1993. Can I get a free upgrade to this new version?
A: Thank you for your support over the years! We are not giving out free upgrades to previous purchasers of the original Myst. We put a lot of effort into making this new version of Myst and would appreciate your financial support again!
Q: I want to play Myst, but am concerned about my computer not meeting the minimum requirements. What should I do?
A: If your machine does not meet the minimum requirements and you still want to try Myst out, we recommend enabling one of our supersampling options through the graphics settings menu to see if it alleviates performance concerns. Depending on the storefront you purchase Myst from, you may be able to qualify for a refund through the store (not through Cyan support) if Myst does not run well on your platform. Please review each store platform refund policy for details.
Q: Will Myst support [insert language here] one day?
A: Possibly! We’d love to hear from you through our support team about any languages you’d like for us to support.
Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
Global
Major
Fixed being unable to view the Rime note or the Rime book on Myst Island under certain circumstances after leaving and returning to the Myst Library.
Minor
Fixed a small hitch that could occur in Rime when approaching the hut.
Using a mouse to click on any area of the new Welcome screen when prompting for any button to be pressed will now proceed, instead of requiring the player to use their mouse to click precisely on the prompting button itself.
(Mac only) Fixed the outline displayed on save game slots not showing properly under certain circumstances.
Console only
Allow HDR mode to be kicked on (or off) automatically on Xbox platforms based on the OS-level setting for HDR to bring it in line with console requirements.
Improved some LODs on Myst Island.
Fixed controller diagram displaying incorrect lines to some buttons.
Improved the appearance of UI in HDR.
Fixed an issue where the displayed save game image might not update properly until you leave the save game submenu.
Microsoft Store Only
(PC Only) Fixed necessary redistributables not automatically being included.
Global
Features
Added auto detect support for better default graphics settings on OLED Steam Decks.
Gamma adjustment page will show up automatically on Steam Deck now if you have never set up your gamma settings (as long as HDR is not enabled).
“Press Any Button” welcome screen has been added.
Minors
Minor edits made to the sketches in the back of Atrus' Rime journal in the Myst library.
Minor tweaks made to color values on the last page of Sirrus and Achenar's journals in Rime.
Added an additional sketch to Sirrus' crystal observation notes in the Rime lab.
Updated design of the hidden panel in the forechamber dock.
Fixed an issue with being able to rotate specific cranks with the shoulder buttons while holding down trigger buttons simultaneously.
Minor improvements to lever haptics.
Improved LODs on some trees on Myst Island.
Fixed an issue where the focus on a game slot could be incorrect when using a controller under specific circumstances.
VR only
Disabled toggling of HDR mode on and off checkbox while in VR.
System-level height resets while the menu is being opened or closed are now prohibited.
Performance improvements made to Rime.
Fixed haptics with levers running on connected gamepads even when playing with separate motion controllers in VR.
“Motion Controller Locked” movement orientation setting is now named “Controller Locked”.
TSR is available as a Supersampling option in VR now for supported platforms.
Console only
Improved various LODs.
Implemented TSR for Xbox Series platforms.
Improved widescreen play on Xbox platforms.
Gamma adjustment page will show up automatically if you have never set up your gamma settings (as long as HDR is not enabled).
Majors
Fixed the color context subtitles showing a missing string error on Sirrus’ and Achenar’s notebooks in Rime.
Fixed PC VR diagrams showing invalid icons on controller diagrams.
Minors
Minor visual updates made to the star fissure.
Majors
Re-added “Teleport to Safe Spot” button in the Help settings menu.
Added a PlayStation controller diagram for folks who are playing the game with a PlayStation controller.
Fixed issues with controller support when using the shoulder buttons on certain puzzles.
Minors
Various performance improvements made.
Various LOD improvements to meshes made.
Added improvements to gamepad cursor speed to be relative to horizontal resolution of a display.
Improvements made to default cursor movement speed to feel more natural.
Fixed an issue with one of the videos in Channelwood not playing properly under certain circumstances.
(SPOILER) Fixed a translation issue happening under certain circumstances with the Rime note in the Myst Library.
Shortened a translation in German for “contextual rotate/flip” as it was too large for the controller diagram to display it.
Fixed an issue with the tower plaque not displaying a clue correctly in Spanish under certain circumstances.
Fixed an issue where the player could lower a bridge in Channelwood without the bridge being powered, possibly allowing the player to get stuck on one side of the bridge.
Fixed a possible race condition where the player could enter the interior of the rocketship on Myst Island, but not see the interior meshes render properly.
Fixed a missing translation issue with the Invert X option.
Fixed an issue with an achievement in Rime firing off even when a particular puzzle hasn’t been solved yet.
Fixed some controller diagrams showing up too small when playing Myst at resolutions larger than 1080p.
Fixed red and blue pages flickering under certain circumstances.
VR Only
Fixed a key in Stoneship being rotated oddly in your virtual hand.
For folks who monitor the patch notes here on Steam but play Myst on Xbox, the issue with achievements not working after the Rime update is now resolved. The patch for those platforms will be released within the next couple of days.
- (SPOILERS) Fixed an issue where after players go from Rime back to Myst Island, they were unable to return to Rime without closing and re-opening the pedestal contraption containing the Rime linking book.
Minors
- (SPOILERS) Fixed an issue where Atrus’ hair was not properly fading out when he links to Myst Island from D’ni.
- Material fix made on some crystals in D’ni.
Global
Majors
Fixed a journal texture appearing in English when it should have appeared in French when the French language is selected as the in-game language.
Fixed a journal texture appearing in Spanish in the Channelwood journal on Myst Island when it should have appeared in Portuguese when the Portuguese language is selected as the in-game language.
Fixed a timing issue that could occur where the Rime book pedestal could be raised, but unable to be clicked on.
(Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs.
(Windows only) Updated DLSS to 4.0.2.
Minors
Improved the visibility timing of some areas in Rime.
Fixed some shoulder button issues with gamepad interactions with certain puzzles.
Fixed lighting for a specific chamber on Myst Island.
Improved the appearance of frost on the hut in Rime.
Fixed splash effects not appearing in Channelwood when the frog jumps into the water based on certain circumstances.
Fixed a case where some levers in the Myst Island library could cause progress to be blocked.
Updated cached shaders to help with minor hitching across the game.
Microsoft Store/Xbox Only
Updated the GDK version the game uses.
Switched the default movie player over to using Electra.
Removed a menu setting for legacy navigation mode that was not intended for Xbox play.
A note for our Mac users:
Due to Apple’s recent announcement of newer macOS software updates preventing the future support of many non-Apple Silicon Macs, and increased frequency of reports to our support address of instability on Intel and AMD Macs in the latest macOS versions despite our lack of impactful changes to our games during those times, we are updating our minimum and recommended requirements of Myst to remove official support for non-Apple Silicon Macs.
You may still be able to play Myst on certain Intel and AMD-based Macs at this time, but you may run into unexpected issues with game stability, performance, visual defects, and more, especially if you are playing on macOS Sequoia or above. Unfortunately, Cyan is unable to make meaningful changes to remedy these issues, as they appear rooted in changes in the operating system updates themselves and how they interact with our games over time.
As a studio that has been around for over 35 years, we've seen many operating systems and different hardware platforms go through similar growing pains. With some of our games being on digital stores for 15+ years, we pride ourselves in being able to maintain and continue offering our decades-old award-winning games to folks. However, there almost always comes a time in which software or hardware deprecation forces us to make tough decisions like this, and we can no longer provide the experience folks expect us to in those cases.
Global
Majors
- Fixed an issue where some players who had previously played a randomized game of Myst prior to the Rime update were seeing a puzzle on Myst Island become unsolvable, preventing those players from reaching Rime.
- Steam only: Fixed new Rime achievements not working.
Minors
- Minor mesh and lighting fixes implemented.
- Fixed a typo in Sirrus’s Journal in Rime.
- Fixed some interaction issues with the miniature lens toy in Rime.
- (SPOILER) Updated miniature lens toy model to have the same number of notches as the imager device.
- Adjusted the lab ruler model and textures in Rime so the "1" is in the right spot.
- Added an elevator region for the buttons in Rime.
- Fixed an issue with the aurora in Rime initializing to the wrong color under certain circumstances.
- Fixed some issues with the blank book in Rime causing incorrect behavior.
Quest only
We are writing the Quest-specific patch notes here as we recognize some standalone Quest users come to Steam to look at patch notes instead of through the Meta Horizon app. There is a fairly major save game fix that was a part of this patch (for Quest standalone only) and wanted to communicate it here as well. Again, please note that these changes are not for issues that occurred on Windows or Mac, or in PC VR.
- Fixed some lenses in an area of Rime not displaying colors properly.
- Fixed save games from older patches on Quest not copying over to new builds. If you had already made new saves in the latest version of Myst on Quest standalone, you will be prompted with a choice to convert your old saves to new ones. If you did not already make new saves in the latest version of Myst, your old saves will automatically be brought over and converted without prompt.
You’ve been asking, and we’ve been listening.
We’re happy to announce that this major content update and quality of life patch of Myst introduces the Age of Rime. This new Age offers additional content for players following the successful completion of the story of Myst. Once completing your game or loading a completed game, a new journey awaits you somewhere on Myst Island.
Some fans may know that Rime was previously a part of realMyst and realMyst: Masterpiece Edition. This reimagining of Rime will bring fresh discoveries to new and old players alike.
The Age of Rime introduces players to the snowy, mountainous seascape that Atrus and his family would visit in years past, before the events of Myst and Riven upended their lives. Sweeping vistas, beautiful ice structures, and fantastical natural phenomena await new visitors. This breathtaking new Age also houses a detailed laboratory space where bold experiments were made, delving into the mysterious nature of Linking Books themselves. This new version of Rime includes all-new narrative beats, new lore, and new sights to behold.
We hope to bring this patch to as many currently supported platforms for Myst as possible, so hang tight while we get that sorted.
Thanks, and enjoy.
The team at Cyan
Global
Features
- Added the Age of Rime.
- Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type.
- An option for Color Context Subtitles has been added to the Interface settings menu. This will show text next to puzzles that require seeing particular colors to figure out a solution.
- (Windows only) DLSS updated to version 4.0.
- Added the ability to zoom in on things with the Z key on mouse and keyboard, or left bumper on gamepad.
- Added support for Intel XeSS and TSR (Windows only) supersampling.
- Visual improvements made to the Myst Island library.
Majors
- Fixed cranks not reacting properly if you wind them past their endpoints.
- Fixed a rare crash that could occur going between two different engage points.
- Fixed DualSense controllers not working natively in the game.
- (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac.
Minors
- Adjusted LODs on some meshes to prevent popping.
- Fixed deleting a screenshot from your notebook bouncing you back to the main menu instead of the Notebook submenu.
- (SPOILER) Fixed a missing material in D’ni.
- (SPOILER) The player is now stopped from being able to link back to Myst in the good ending until Atrus is done speaking with you.
- Fixed music not persisting upon save/load.
VR only
- Made the offsets for picking up specific objects more user-friendly.
Global
- Integrated a fix from Epic for a potential crash that could occur on certain machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled.
- Fixed a random crash that could occur when DLSS is enabled and you exit the game normally.
- Fixed a random crash that could occur when moving very quickly between two areas with different music playing.
- Various audio updates and improvements made to Myst Island and Stoneship.
- Fixed an issue with the clocktower randomized solution not visually representing the correct time with the clock hands on the clocktower with certain solutions.
- Fixed the Myst Island linking book video ending shortly before the audio does when you view it in the linking book during the intro sequence.
- Fixed various footstep sounds not playing the correct footstep sound in certain areas.
- Fixed gamepad controls not working correctly with the clocktower puzzle.
- Fixed some environment sounds on Myst Island not playing properly if you run across the island back and forth.
VR only
- Improved dial interactions.
- Improved the grip location for holding books.
- Fixed an issue where force-teleport spots when in teleport mode caused the player to not be teleported to the exact location needed.
- Fixed a random crash that could occur when the player camera fades out when hiding a vehicle transition or when clipping through other objects in the scene.
Thank you all for your continued support of Myst!
Global
- Fixed potential crash that could occur on certain Windows machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled
- Added some gameplay interaction tutorials and movement/camera tutorials that reflect PlayStation controller icons when you are using a PlayStation controller
- Fixed the bullfrog animation in Channelwood not properly hopping away
- Ray tracing enabled now forces foliage to be on Epic quality behind-the-scenes to workaround some performance issues related to anything less than 100% foliage density
- Other ray tracing performance improvements
- Minor hitch performance improvements
Myst Patch 2.0
Hello, everyone! Myst version 2.0 is here with some big stability updates, tech-adds, improvements, and more to make your experience playing Myst even better.
Before we dive in, we’d like to thank everyone for their support in playing this remake of Myst since it came out over three years ago. Everyone’s purchase of Myst has directly contributed to helping us update Myst over the years to make it a better experience for everyone, especially as hardware and operating systems evolve, which is a very tricky thing developers have to deal with. We are proud to be the kind of company that continues to maintain its games for as long as we possibly can!
This update is a beefy one, and we’ve tried to consolidate it as much as we could to make sure you all know what to expect. Let’s do this thing!
Engine Upgrade
First things first: We’ve upgraded Myst from using Unreal Engine 4.27+ to Unreal Engine 5.3.2. Doing this has resolved a WIDE number of stability issues related to the game running on various platforms.
Visual changes/stability: The newer engine has resolved a lot of flickering texture issues we saw come up on lower-end hardware especially. There should also be some slight improvements in lighting, reflections, and more, despite not using all of the bells and whistles in UE5 (no Lumen, no Nanite here in Myst… yet!).
HDR support changes: HDR has better support on all platforms now, including Steam Deck (when plugged into an HDR-capable screen if it’s a regular Steam Deck, or natively on an OLED Steam Deck), where previously the game would crash on startup if HDR had been enabled on an OLED Steam Deck.
RHI support changes:
- Windows: DX12 support is now a requirement for playing Myst on Windows. Engine support on this RHI is much better here moving forward, and it enables us to get rid of most shader compilation hitches when you move around the game.
- Mac: Metal 3 RHI support has been added. This is enabled for the M3 family of chips on Mac.
Device support changes:
- Windows: Nothing is changing here, actually, other than adjusting our minimum specifications to require DX12 (see above).
- Mac: We are increasing our MacOS minimum requirement from MacOS 11.6 to MacOS 14.5.
VR:
- We’ve officially moved to using OpenXR in Myst! This brings stability improvements, more generic launch options (see below), and a more flexible environment for our VR users.
- Were you tired of the trillion VR launch options we had? We were as well! There’s now a single launch option and it should work for all officially supported headsets in Myst (and maybe even some unsupported ones, since it’s still using the OpenXR backend).
- In-line with Meta’s official support drops, we are dropping official support in Myst for the original Rift headset and Quest 1 through Quest Link. We are also dropping official support in Myst for the original Vive headset. This doesn’t mean that you CAN’T play Myst with those headsets, it just means that we are unable to give official support for them anymore. This statement also applies to WMR headsets, of which we only supported the HP Reverb 2 previously, but we will unfortunately no longer be able to officially support it, especially because of Microsoft’s own announcements to deprecate this support on Windows. Note however that now that we have moved to OpenXR, it is very possible that folks will have an even easier time playing Myst on unsupported HMDs.
Performance changes: “Mileage may vary” based on your machine. We’ve seen areas have both increased performance on some hardware, and decreased performance on some hardware. We recommend toying with the existing & updated Supersampling options to see what works best for your machine and your preferred playstyle.
Online Subsystem improvements: Some folks were reporting instability with achievements on Mac in particular (with the occasional instability on Windows as well, but that was much rarer). This should be resolved now that the engine is using an updated version of the Steamworks SDK. We have been unable to reproduce any issues related to this since updating the engine.
Content Changes
Ray Tracing Changes
This is a big one…
We’ve got two things to cover, the first being that we continue to support ray traced reflections in Myst on Windows, and that you’ll find many of the ray traced reflections to be improved in multiple areas.
Second, we’re excited to offer Myst with support for hardware-accelerated ray tracing, now available on Macs with the powerful M3 and M4 family of chips. This is a part of the patch you are receiving today!
It has been very hard to find out in any of our research if Myst is, in-fact, one of the first titles with hardware ray tracing support for the M3 and M4 family of chips to be released (maybe it’s the first Unreal Engine title with this support?). Let us know if you know! We want another excuse to celebrate our hard work on this patch over here.
UI Refresh
We’re happy to introduce a cleaner, more usable, and much nicer looking version of the menu and general UI for everyone in Myst. For those who have played our remake of Riven, you may find some similarities between the two. Here are some of the improvements our new menu in Myst brings compared to the old one:
- New cursor options have been added, and the default cursor has been switched to be the hand cursor. The default cursor size has also been modified to accommodate this change. This will override what folks currently have set in their cursor settings as we believe it is the best default experience for folks moving forward.
- The graphics settings menu is now much clearer on which settings need to be “Applied” and which ones will Apply automatically.
- Updated naming for “Gameplay Context Subtitles” to “Sound Context Subtitles” for clarity
- There’s a “Help” sub-menu now, and you can find the game’s version number there, in addition to “Teleport to Safe Spot” when you are in-game, should you need it.
- The controller/keyboard diagrams are now much clearer and scale better for a variety of screen sizes instead of being baked images. It will also properly detect the kind of controller you are using. Note that a couple of bindings may have changed – in particular the screenshot binding is now “x” instead of spacebar, and the PC VR bindings for the menu now encourage the use of non-system bound buttons to open the menu if necessary.
- The resolution scale setting will now be much clearer as to what the acceptable resolution scale range is between 2D and VR.
- A Gamma settings menu has been added that all users will be prompted with when they start up the game for the first time (or if they have not previously configured the setting through this menu, which should be just about everyone right now!).
- A “UI Volume” slider has been added to the audio settings menu to quell anyone who abhors sounds playing while they click around the menu.
- The default font used in Myst for subtitles and other in-game UI has been changed to be more readable and aligned with the general style Myst already has.
- The credits formatting has been updated to be more readable., and new folks who contributed to this patch have been added to the credits as well.
Updated Supersampling Options
- All Supersampling options have been updated to newer versions to bring you even better performance and visuals in Myst based on your hardware’s needs.
- MetalFX is now the default Supersampling option on Mac.
- FSR has been removed as a Supersampling option on Mac.
- DLSS is now allowed to be used in VR if you have compatible hardware.
- DLSS is now the default Supersampling option on Windows if you’re running the game with compatible hardware, regardless of whether or not you are running the game in VR.
General Fixes
Global
- Added in movement tutorials for Vive
- Better support for Dualshock controllers added
- (SPOILER) Fixed incorrect translation of a Polish clue to get to the Selenitic Age
- Saving and loading while music is playing in an area now has better persistence when loading back into those areas
- Fixed some textures flickering if you stand too close to them on certain quality settings
- Fixed haptics not working in some areas
- Fixed unexpected lighting changes occurring when moving between various areas on Mac
- Fixed some items appearing outside of their drawers when you load into the room the drawers are in
- Added water splashing sounds when walking over puddles in Stoneship
- (Mac only) Fixed crash or hang that could occur on startup of the game when you had AirPods as your current audio device
- Lighting on AMD Macs has been improved in certain situations
VR only
- Fixed player height changing unexpectedly when teleporting into certain areas
- Fixed sound context subtitle for the water flowing in Channelwood not following the player properly when on a Vive HMD
- Fixed the in-game menu not showing up in front of the player when in particular areas of the game
- Fixed backward movement spamming if you hold the thumbstick down
- Fixed a crash that could occur if you leave one of the brother’s rooms in Stoneship while holding a page
- Fixed random occurrence where you could completely lose your teleport stream and not regain it until restarting the game
- Fixed menu not appearing for some SteamVR users based on various SteamVR settings they have set
- Fixed the water splashing effect for the gears raising on Myst Island looking differently in each eye
- Adjusted the VR bindings in some circumstances so that the menu can be opened on non-system reserved buttons
Support & Future Update Questions
“When does this patch come to other platforms?”: For folks who are on Xbox or Microsoft Store platforms, or Quest platform, or iOS, or other store platforms supported by Myst: we are working on getting this patch over to you soon, but we don’t have a clear estimate at this time.
“I’m running into new issues in this new patch that I never used to run into. How do I report these?”: Please see our pinned post in the Steam discussion forums here for our to properly report a problem to our support team: https://steamcommunity.com/app/1255560/discussions/0/3810660546002327220/
Looking for more adventures?
If you haven’t already, check out our latest release from this year, Riven, which is the sequel to Myst. It launched in June to absolutely rave reviews by press and fans alike! If you already own Myst, you get a special discount on Riven by buying it as a part of a bundle here.
Features
- Myst will now autodetect to optimal graphics settings when playing on Steam Deck for the first time (this will not affect games that are streamed to Steam Deck; it only affects game instances from installations on the Steam Deck itself). Autodetect can be used in the graphics settings menu to bring you back to these optimal settings on the Steamdeck version of Myst at any time.
- Updated credits localization for a few members.
Fixes
- (SPOILER) Fix for a little piece of Atrus’ hair floating away from his head while in D’ni.
- Fix for player height being a bit off in VR when descending some ladders around Myst, regardless of Quick Travel On Ladders enabled or not.
- Fix for “(Restart Needed)” showing up next to the ray tracing option if you simply auto detect your graphics settings in the graphics settings menu, without modifying the ray tracing setting at all.
Don’t forget to contact [email protected] with any bugs you might encounter!
Thanks for your continued support, and enjoy Myst!
Current Release
Build 22200671
Uploaded Mar 18, 2026
System Requirements
How to Install
Myst.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.6 GB
22200671
9A12CE6B
807cf2dc149a9241a59e5f6e0eb36af761dea256053a8877211dc8861f5b82c9
You May Also Like
View AllDownload Myst for PC with a direct link or via torrent. Get the full version of Myst for free. Myst is a Adventure released by Cyan Worlds Inc.