About the Game
ABOUT THIS GAME
Welcome to Myst: a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue.
Journey to Myst Island and other stunning, long dormant locations - called “Ages”- and begin to unravel the mystery you have been thrust into. As you learn what happened on the island, you will find that you are playing a key role in an epic story whose ending has not yet been written. Explore deeper connections in these stunning and surreal Ages, uncover a story of ruthless family betrayal, and make choices that will affect both you, and the world of Myst itself.
Cyan, the indie studio that created the beloved classic, has reimagined Myst.
Built from the ground up to play both in VR as well as traditional flatscreen displays, Myst is teeming with new art, new sound, re-imagined interactions, and even optional puzzle randomization. Finally... the highly anticipated Myst 2D/VR experience has arrived!
Now you can explore the Ages of Myst in a new dimension!
BUILT FOR BOTH VR AND 2D DISPLAYS
Designed and built from the ground up in Unreal Engine, this newly-reimagined version of Myst includes fresh takes on the visuals in every area in the game. With both VR and 2D play experiences in mind, this definitive, modern edition of Myst will immerse you in the world in a way that has never been possible before.
Additionally, Myst includes many “comfort level” features for both new and experienced VR users, including the option to enable smooth or snap turning, quick travel up stairs and ladders, vertical height quantization, and more!
NEW AND REQUESTED FEATURES
For the first time in Myst’s history, enjoy the game in many different languages through localized UI, including dialogue and gameplay-context subtitles.
- A variety of accessibility options to assist in gameplay.
- Tired of taking notes? Now you can take photo captures in-game to keep track of what you’ve encountered!
- A large number of graphics options to choose from, such as supersampling options and Ray Tracing to bring the best Myst experience out of the hardware you have.
FREQUENTLY ASKED QUESTIONS
Q: Do I need a VR headset to play Myst?
A: You do not need a VR headset to play Myst. Myst is playable with or without a VR headset.
Q: I bought Myst when it first came out in 1993. Can I get a free upgrade to this new version?
A: Thank you for your support over the years! We are not giving out free upgrades to previous purchasers of the original Myst. We put a lot of effort into making this new version of Myst and would appreciate your financial support again!
Q: I want to play Myst, but am concerned about my computer not meeting the minimum requirements. What should I do?
A: If your machine does not meet the minimum requirements and you still want to try Myst out, we recommend enabling one of our supersampling options through the graphics settings menu to see if it alleviates performance concerns. Depending on the storefront you purchase Myst from, you may be able to qualify for a refund through the store (not through Cyan support) if Myst does not run well on your platform. Please review each store platform refund policy for details.
Q: Will Myst support [insert language here] one day?
A: Possibly! We’d love to hear from you through our support team about any languages you’d like for us to support.
Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
Global
Major
Fixed being unable to view the Rime note or the Rime book on Myst Island under certain circumstances after leaving and returning to the Myst Library.
Minor
Fixed a small hitch that could occur in Rime when approaching the hut.
Using a mouse to click on any area of the new Welcome screen when prompting for any button to be pressed will now proceed, instead of requiring the player to use their mouse to click precisely on the prompting button itself.
(Mac only) Fixed the outline displayed on save game slots not showing properly under certain circumstances.
Console only
Allow HDR mode to be kicked on (or off) automatically on Xbox platforms based on the OS-level setting for HDR to bring it in line with console requirements.
Improved some LODs on Myst Island.
Fixed controller diagram displaying incorrect lines to some buttons.
Improved the appearance of UI in HDR.
Fixed an issue where the displayed save game image might not update properly until you leave the save game submenu.
Microsoft Store Only
(PC Only) Fixed necessary redistributables not automatically being included.
Global
Features
Added auto detect support for better default graphics settings on OLED Steam Decks.
Gamma adjustment page will show up automatically on Steam Deck now if you have never set up your gamma settings (as long as HDR is not enabled).
“Press Any Button” welcome screen has been added.
Minors
Minor edits made to the sketches in the back of Atrus' Rime journal in the Myst library.
Minor tweaks made to color values on the last page of Sirrus and Achenar's journals in Rime.
Added an additional sketch to Sirrus' crystal observation notes in the Rime lab.
Updated design of the hidden panel in the forechamber dock.
Fixed an issue with being able to rotate specific cranks with the shoulder buttons while holding down trigger buttons simultaneously.
Minor improvements to lever haptics.
Improved LODs on some trees on Myst Island.
Fixed an issue where the focus on a game slot could be incorrect when using a controller under specific circumstances.
VR only
Disabled toggling of HDR mode on and off checkbox while in VR.
System-level height resets while the menu is being opened or closed are now prohibited.
Performance improvements made to Rime.
Fixed haptics with levers running on connected gamepads even when playing with separate motion controllers in VR.
“Motion Controller Locked” movement orientation setting is now named “Controller Locked”.
TSR is available as a Supersampling option in VR now for supported platforms.
Console only
Improved various LODs.
Implemented TSR for Xbox Series platforms.
Improved widescreen play on Xbox platforms.
Gamma adjustment page will show up automatically if you have never set up your gamma settings (as long as HDR is not enabled).
Majors
Fixed the color context subtitles showing a missing string error on Sirrus’ and Achenar’s notebooks in Rime.
Fixed PC VR diagrams showing invalid icons on controller diagrams.
Minors
Minor visual updates made to the star fissure.
Majors
Re-added “Teleport to Safe Spot” button in the Help settings menu.
Added a PlayStation controller diagram for folks who are playing the game with a PlayStation controller.
Fixed issues with controller support when using the shoulder buttons on certain puzzles.
Minors
Various performance improvements made.
Various LOD improvements to meshes made.
Added improvements to gamepad cursor speed to be relative to horizontal resolution of a display.
Improvements made to default cursor movement speed to feel more natural.
Fixed an issue with one of the videos in Channelwood not playing properly under certain circumstances.
(SPOILER) Fixed a translation issue happening under certain circumstances with the Rime note in the Myst Library.
Shortened a translation in German for “contextual rotate/flip” as it was too large for the controller diagram to display it.
Fixed an issue with the tower plaque not displaying a clue correctly in Spanish under certain circumstances.
Fixed an issue where the player could lower a bridge in Channelwood without the bridge being powered, possibly allowing the player to get stuck on one side of the bridge.
Fixed a possible race condition where the player could enter the interior of the rocketship on Myst Island, but not see the interior meshes render properly.
Fixed a missing translation issue with the Invert X option.
Fixed an issue with an achievement in Rime firing off even when a particular puzzle hasn’t been solved yet.
Fixed some controller diagrams showing up too small when playing Myst at resolutions larger than 1080p.
Fixed red and blue pages flickering under certain circumstances.
VR Only
Fixed a key in Stoneship being rotated oddly in your virtual hand.
For folks who monitor the patch notes here on Steam but play Myst on Xbox, the issue with achievements not working after the Rime update is now resolved. The patch for those platforms will be released within the next couple of days.
- (SPOILERS) Fixed an issue where after players go from Rime back to Myst Island, they were unable to return to Rime without closing and re-opening the pedestal contraption containing the Rime linking book.
Minors
- (SPOILERS) Fixed an issue where Atrus’ hair was not properly fading out when he links to Myst Island from D’ni.
- Material fix made on some crystals in D’ni.
Global
Majors
Fixed a journal texture appearing in English when it should have appeared in French when the French language is selected as the in-game language.
Fixed a journal texture appearing in Spanish in the Channelwood journal on Myst Island when it should have appeared in Portuguese when the Portuguese language is selected as the in-game language.
Fixed a timing issue that could occur where the Rime book pedestal could be raised, but unable to be clicked on.
(Mac only) Re-enabled SM5 RHI to help with performance on lower-memory Macs.
(Windows only) Updated DLSS to 4.0.2.
Minors
Improved the visibility timing of some areas in Rime.
Fixed some shoulder button issues with gamepad interactions with certain puzzles.
Fixed lighting for a specific chamber on Myst Island.
Improved the appearance of frost on the hut in Rime.
Fixed splash effects not appearing in Channelwood when the frog jumps into the water based on certain circumstances.
Fixed a case where some levers in the Myst Island library could cause progress to be blocked.
Updated cached shaders to help with minor hitching across the game.
Microsoft Store/Xbox Only
Updated the GDK version the game uses.
Switched the default movie player over to using Electra.
Removed a menu setting for legacy navigation mode that was not intended for Xbox play.
A note for our Mac users:
Due to Apple’s recent announcement of newer macOS software updates preventing the future support of many non-Apple Silicon Macs, and increased frequency of reports to our support address of instability on Intel and AMD Macs in the latest macOS versions despite our lack of impactful changes to our games during those times, we are updating our minimum and recommended requirements of Myst to remove official support for non-Apple Silicon Macs.
You may still be able to play Myst on certain Intel and AMD-based Macs at this time, but you may run into unexpected issues with game stability, performance, visual defects, and more, especially if you are playing on macOS Sequoia or above. Unfortunately, Cyan is unable to make meaningful changes to remedy these issues, as they appear rooted in changes in the operating system updates themselves and how they interact with our games over time.
As a studio that has been around for over 35 years, we've seen many operating systems and different hardware platforms go through similar growing pains. With some of our games being on digital stores for 15+ years, we pride ourselves in being able to maintain and continue offering our decades-old award-winning games to folks. However, there almost always comes a time in which software or hardware deprecation forces us to make tough decisions like this, and we can no longer provide the experience folks expect us to in those cases.
Global
Majors
- Fixed an issue where some players who had previously played a randomized game of Myst prior to the Rime update were seeing a puzzle on Myst Island become unsolvable, preventing those players from reaching Rime.
- Steam only: Fixed new Rime achievements not working.
Minors
- Minor mesh and lighting fixes implemented.
- Fixed a typo in Sirrus’s Journal in Rime.
- Fixed some interaction issues with the miniature lens toy in Rime.
- (SPOILER) Updated miniature lens toy model to have the same number of notches as the imager device.
- Adjusted the lab ruler model and textures in Rime so the "1" is in the right spot.
- Added an elevator region for the buttons in Rime.
- Fixed an issue with the aurora in Rime initializing to the wrong color under certain circumstances.
- Fixed some issues with the blank book in Rime causing incorrect behavior.
Quest only
We are writing the Quest-specific patch notes here as we recognize some standalone Quest users come to Steam to look at patch notes instead of through the Meta Horizon app. There is a fairly major save game fix that was a part of this patch (for Quest standalone only) and wanted to communicate it here as well. Again, please note that these changes are not for issues that occurred on Windows or Mac, or in PC VR.
- Fixed some lenses in an area of Rime not displaying colors properly.
- Fixed save games from older patches on Quest not copying over to new builds. If you had already made new saves in the latest version of Myst on Quest standalone, you will be prompted with a choice to convert your old saves to new ones. If you did not already make new saves in the latest version of Myst, your old saves will automatically be brought over and converted without prompt.
You’ve been asking, and we’ve been listening.
We’re happy to announce that this major content update and quality of life patch of Myst introduces the Age of Rime. This new Age offers additional content for players following the successful completion of the story of Myst. Once completing your game or loading a completed game, a new journey awaits you somewhere on Myst Island.
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Some fans may know that Rime was previously a part of realMyst and realMyst: Masterpiece Edition. This reimagining of Rime will bring fresh discoveries to new and old players alike.
The Age of Rime introduces players to the snowy, mountainous seascape that Atrus and his family would visit in years past, before the events of Myst and Riven upended their lives. Sweeping vistas, beautiful ice structures, and fantastical natural phenomena await new visitors. This breathtaking new Age also houses a detailed laboratory space where bold experiments were made, delving into the mysterious nature of Linking Books themselves. This new version of Rime includes all-new narrative beats, new lore, and new sights to behold.
{STEAM_CLAN_IMAGE}/38755892/69c5f19317e707b9be3367ba1de7c77e789dd122.png
We hope to bring this patch to as many currently supported platforms for Myst as possible, so hang tight while we get that sorted.
Thanks, and enjoy.
- The team at Cyan
3.0.0 Update Notes (Initial content release of Rime)
Features
- Added the Age of Rime.
- Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type.
- An option for Color Context Subtitles has been added to the Interface settings menu. This will show text next to puzzles that require seeing particular colors to figure out a solution.
- (Windows only) DLSS updated to version 4.0.
- Added the ability to zoom in on things with the Z key on mouse and keyboard, or left bumper on gamepad.
- Added support for Intel XeSS and TSR (Windows only) supersampling.
- Visual improvements made to the Myst Island library.
Majors
- Fixed cranks not reacting properly if you wind them past their endpoints.
- Fixed a rare crash that could occur going between two different engage points.
- Fixed DualSense controllers not working natively in the game.
- (Mac only) Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac.
Minors
- Adjusted LODs on some meshes to prevent popping.
- Fixed deleting a screenshot from your notebook bouncing you back to the main menu instead of the Notebook submenu.
- (SPOILER) Fixed a missing material in D’ni.
- (SPOILER) The player is now stopped from being able to link back to Myst in the good ending until Atrus is done speaking with you.
- Fixed music not persisting upon save/load.
- (VR Only) Made the offsets for picking up specific objects more user-friendly.
3.0.1 --> 3.0.3 Update Notes
(the first three Rime hotfix patches, with the latest one pushed live at 7:25PM Pacific on March 27th, 2025)
Majors
- Fixed the hut in Rime not defrosting under certain conditions.
- Fixed the sky in Rime not properly loading in if you had Hide Vehicle Transitions enabled.
- Fixed a note being displayed in Spanish when German language was selected.
- Fixed some input issues related to the aurora machine.
- (SPOILER) Fixed an issue where some folks with save games with an already-deleted extruder image in the imager on Myst Island were prevented from visiting Rime.
- Fixed the imager device in Rime displaying incorrect imagers under certain circumstances.
- Fixed the aurora device displaying incorrect colors when loading a save game.
- Improvements implemented to the lens device color dial in Rime.
- Fixed an issue where the aurora device might display a different value than before when performing a save/load.
- Changes made to improve visibility on some notes in Rime.
- Fixed a weird “stretch” issue that could occur on some people’s displays when being around the imager device in Rime.
- Set up a Safe Spot in Rime so that Teleport to Safe Spot will function properly there.
- Added color context subtitles to all non-golden-path color puzzles in Rime.
- Fixed gamepad icons not properly displaying when launching the game & before entering a game.
- Fixed being unable to access the new place of protection on Myst Island when using shoulder buttons on gamepad on a required puzzle.
Minors
- Fixed some missing lights in the Rime hut.
- Fixed being unable to turn pages in the Rime journal with gamepad LB + RB (or equivalent) buttons.
- Fixed the safe on Myst Island displaying incorrect values when using a combination of gamepad buttons to interact with it.
- Fixed some books appearing and disappearing when they should not be under certain conditions.
- Fixed the first page turn sound in a book not playing.
- Adjusted some LODs.
- Addressed some shadow issues in Rime.
- Adjusted shortened translation for February for Portuguese (Brazil).
- Adjusted the lighting around the lamps in Rime.
- Fixed the aurora audio restarting if the player is behind the tower while the audio is playing.
- Improved the appearance of some textures and meshes in Rime for all platforms.
- Fixed a typo in Sirrus’ journal in Rime.
- Fixed an issue where the overhead device in the imager room in Rime might not start up correctly.
- Fixed some logic issues with the imager in Rime.
- Increased the size of the controller diagram when on a 4K screen.
- Removed a floating mesh in the distance in Rime.
- Fixed German sound context subtitle overflow in the mazerunner in Selenitic.
- Minor tweaks made to hide flying animals in some displayed images somewhere in Rime.
- The telescope in Rime will now immediately show the user something interesting when they initially walk up to it to look through.
- (VR Only) Fixed the aurora slider controls in Rime moving a bit when you initially grab them.
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Thank you all for your support of Myst and of Cyan Worlds as a whole.
Current Release
22200671
Uploaded Mar 18, 2026
System Requirements
How to Install
Myst.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.6 GB
22200671
9A12CE6B
807cf2dc149a9241a59e5f6e0eb36af761dea256053a8877211dc8861f5b82c9
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