About the Game
Play Executive Assault 2 in multiple ways including:
Build your base on an asteroid or deploy outposts in space to claim sectors, mine resources, and boost your economy. Sell goods to traders to get promoted and gain access to new technologies. Manage base power, design units to adapt to the situation, and upgrade defence grids. Command fleets of ships or armies of robots and mechs, but be careful - rival corporations and rebellious protestors will do all they can to thwart your aspirations of intergalactic domination!
Fed up of watching the action from above and want to dive in and blow stuff up yourself? Seamlessly switch from RTS to FPS mode for manic fast-paced combat; whether that’s playing as a robot defending your base or in the cockpit of a starship under your control.
Help your friends run their company by immersing yourself in a pure first-person experience as their Executron! Capture outposts, take starfighters out for a spin, board and pilot massive starships, control space fleets or armies of troops, invade asteroid bases with tanks and mechs, explore derelict stations and find loot you can bring back to the base, infiltrate enemy structures and disable them and more!
RTS Gameplay Features:
- Play as one of three distinct factions.
- Build an asteroid base with over 70 different structures.
- Establish command outposts and expand with buildings to control sectors.
- Construct and control customizable starships, and engage in tactical battles on a grand scale.
- Multiplayer mode supporting up to 4 CEO companies.
- Engage with up to 3 AI-driven CEOs.
- Manufacture robots and mechs to help guard your base in invade others.
- Mine asteroids for valuable resources with each faction having their own unique method.
- Manufacture and trade goods to earn promotions and unlock new tech.
- Prioritize power management within your installations.
- Delve into a large tech tree.
- Enhance station turrets for optimal defence.
- Launch invasions on space stations via dropships or gateways.
- Witness the destruction of entire star systems.
- Delve in espionage and resource theft.
- Craft your galaxy with the map editor.
- Personalize your company with a custom logo and determine your goods.
First-person Executron Gameplay Features
- Play under an AI controlled CEO or hop into a friend's company for a pure FPS experience.
- Help them get promoted to unlock more powerful tech.
- Get into tanks, mechs, space fighters or even board starships to command them.
- Capture outposts to gain their special abilities by fighting off Infestors and other enemies.
- Explore the mysteries of various star systems and raid derelict outposts for resources and upgrades.
- Sprint around your base, defending against invasions and interacting with buttons and panels.
- Raid enemy bases and steal their tech or cause havoc by hacking into their systems.
Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
Hello executives,
Releasing a patch today to fix some niggling issues.
FOV slider now works
CEOs can't shoot them selves when running
Fixed join game button visible after match has started
Fixed fleet size issue
Fixed long standing multiplayer issue where you were unable to join/host games after a previous network disconnect
Pushed out resources a little more from starting asteroids
Fixed det-packs working correctly over network
Improved det-pack placement on walls
Removed cyborgs and infiltrators from having det-packs
Fixed dropships firing multiple times
Fixed the ability to respawn in opposing teams executive fighter
Fixed joining game and not able to shoot weapons from existing fighters
Fixed rare inability to get out of fighters
Fixed custom maps having more than 4 starting points
Added extra safeguards for terminal screens not closing
EMP no longer breaks fps ship flying when it stops
EMP electrical shutdown effect now visible in fighters
Miners now produce a minimum of 1 resource if the efficiency is at 50%
Fixed AI error with disposing of waste
Fixed switching tabs in unit design when one of your factories is destroyed
Fixed issue where switching to observe mode at the end of the game placed the camera in the wrong system
Fixed Executron requesting waste barge construction not working
Fixed bug where stealing starting tech didn't work
Executrons can no longer construct on C&C's where the CEO has died
Fixed AI sending gateway using a shortcut
Tweaked AI strategy scripts to prevent it sometimes getting stuck fixated
Cheers,
Rob
Hello Executives,
Got a great patch for you all today which adds features and changes you have been asking for.
Executrons can now join at the start of a match.
When a multiplayer game is hosted Executrons can now choose which team they want to be in right from the start, meaning everyone jumps in together at the same time, no more waiting around!
There's also a small change for those playing as CEO where you'll now claim your company before joining rather than slotting straight in. A minor extra step but all part of making the multiplayer experience better for everyone!
And to top it all off before the chaos begins, there's a brand new chat box so you can sort out roles ahead of time.
[img src="{STEAM_CLAN_IMAGE}/33597220/df1f4b3e41a8ff631b4f22a0d18635c2600a7c07.jpg"]
Other game changes
As requested the corridor cap has been removed and power and costs have been adjusted accordingly.
Plasma bombs now fire forward to make it easier to shoot things.
Gateway miners built by command outposts no longer consume power unless boosted.
Plasma bombs now recharge in 30 seconds.
Bug fixes
Optimised data over the network meaning a lot less lag and connection problems especially during heavy moments.
Fixed bug where construction hologram of command outpost is counted towards the cap.
Optimised the game a bit more to improve frame rates.
Fixed plasma bombs not firing over the network.
Fixed special weapons on existing fighters not being synced over to joining Executrons.
Fixed issue with command outposts left door sometimes not completing a navigation path calculation.
Fixed CEO request going to everyone.
Fixed escape pod office door animation only working on server.
Fixed turrets and weapons not upgrading for Executrons on the base security panel.
Fixed bug with forcefields not taking damage.
Fixed random asteroids hitting the wrong object and damaging the HQ when nowhere near it.
Fixed AI researching and building strategic interceptors before missile command.
Fixed background being half size on DLSS on faction selection.
Fixed lights flickering at low graphics quality.
Fixed exploit with research data.
Spec ops no longer in research power category.
Added security terminals to all derelicts.
Company ready can now be toggled off.
A companies ping is now a tooltip when hovering over the name.
Fixed inability to self destruct science gateway mining outposts.
Fixed tele beam multiplier research.
Fixed exploit for CEO's to research things from the Research terminal for free.
Fixed more typos in tutorial.
Fixed having the guidance system switched on which sometimes caused units to stop moving.
What's next?
I've been in contact with a translation company and are currently getting estimates for translating the game into various languages.
I also intend to focus on getting Hostile takeover ready for testing and optimising the games frame rates during heavy combat.
Cheers,
Rob
Hello Executives,
Got a great patch for you all today which adds features and changes you have been asking for.
Executrons can now join at the start of a match.
When a multiplayer game is hosted Executrons can now choose which team they want to be in right from the start, meaning everyone jumps in together at the same time, no more waiting around!
There's also a small change for those playing as CEO where you'll now claim your company before joining rather than slotting straight in. A minor extra step but all part of making the multiplayer experience better for everyone!
And to top it all off before the chaos begins, there's a brand new chat box so you can sort out roles ahead of time.
[img src="{STEAM_CLAN_IMAGE}/33597220/df1f4b3e41a8ff631b4f22a0d18635c2600a7c07.jpg"]
Other game changes
As requested the corridor cap has been removed and power and costs have been adjusted accordingly.
Plasma bombs now fire forward to make it easier to shoot things.
Gateway miners built by command outposts no longer consume power unless boosted.
Plasma bombs now recharge in 30 seconds.
Bug fixes
Optimised data over the network meaning a lot less lag and connection problems especially during heavy moments.
Fixed bug where construction hologram of command outpost is counted towards the cap.
Optimised the game a bit more to improve frame rates.
Fixed plasma bombs not firing over the network.
Fixed special weapons on existing fighters not being synced over to joining Executrons.
Fixed issue with command outposts left door sometimes not completing a navigation path calculation.
Fixed CEO request going to everyone.
Fixed escape pod office door animation only working on server.
Fixed turrets and weapons not upgrading for Executrons on the base security panel.
Fixed bug with forcefields not taking damage.
Fixed random asteroids hitting the wrong object and damaging the HQ when nowhere near it.
Fixed AI researching and building strategic interceptors before missile command.
Fixed background being half size on DLSS on faction selection.
Fixed lights flickering at low graphics quality.
Fixed exploit with research data.
Spec ops no longer in research power category.
Added security terminals to all derelicts.
Company ready can now be toggled off.
A companies ping is now a tooltip when hovering over the name.
Fixed inability to self destruct science gateway mining outposts.
Fixed tele beam multiplier research.
Fixed exploit for CEO's to research things from the Research terminal for free.
Fixed more typos in tutorial.
Fixed having the guidance system switched on which sometimes caused units to stop moving.
What's next?
I've been in contact with a translation company and are currently getting estimates for translating the game into various languages.
I also intend to focus on getting Hostile takeover ready for testing and optimising the games frame rates during heavy combat.
Cheers,
Rob
Hello Executives,
Got a great patch for you all today which adds features and changes you have been asking for.
Executrons can now join at the start of a match.
When a multiplayer game is hosted Executrons can now choose which team they want to be in right from the start, meaning everyone jumps in together at the same time, no more waiting around!
There's also a small change for those playing as CEO where you'll now claim your company before joining rather than slotting straight in. A minor extra step but all part of making the multiplayer experience better for everyone!
And to top it all off before the chaos begins, there's a brand new chat box so you can sort out roles ahead of time.
[img src="{STEAM_CLAN_IMAGE}/33597220/df1f4b3e41a8ff631b4f22a0d18635c2600a7c07.jpg"]
Other game changes
As requested the corridor cap has been removed and power and costs have been adjusted accordingly.
Plasma bombs now fire forward to make it easier to shoot things.
Gateway miners built by command outposts no longer consume power unless boosted.
Plasma bombs now recharge in 30 seconds.
Bug fixes
Optimised data over the network meaning a lot less lag and connection problems especially during heavy moments.
Fixed bug where construction hologram of command outpost is counted towards the cap.
Optimised the game a bit more to improve frame rates.
Fixed plasma bombs not firing over the network.
Fixed special weapons on existing fighters not being synced over to joining Executrons.
Fixed issue with command outposts left door sometimes not completing a navigation path calculation.
Fixed CEO request going to everyone.
Fixed escape pod office door animation only working on server.
Fixed turrets and weapons not upgrading for Executrons on the base security panel.
Fixed bug with forcefields not taking damage.
Fixed random asteroids hitting the wrong object and damaging the HQ when nowhere near it.
Fixed AI researching and building strategic interceptors before missile command.
Fixed background being half size on DLSS on faction selection.
Fixed lights flickering at low graphics quality.
Fixed exploit with research data.
Spec ops no longer in research power category.
Added security terminals to all derelicts.
Company ready can now be toggled off.
A companies ping is now a tooltip when hovering over the name.
Fixed inability to self destruct science gateway mining outposts.
Fixed tele beam multiplier research.
Fixed exploit for CEO's to research things from the Research terminal for free.
Fixed more typos in tutorial.
Fixed having the guidance system switched on which sometimes caused units to stop moving.
What's next?
I've been in contact with a translation company and are currently getting estimates for translating the game into various languages.
I also intend to focus on getting Hostile takeover ready for testing and optimising the games frame rates during heavy combat.
Cheers,
Rob
Hello Executives,
Got a great patch for you all today which adds features and changes you have been asking for.
Executrons can now join at the start of a match.
When a multiplayer game is hosted Executrons can now choose which team they want to be in right from the start, meaning everyone jumps in together at the same time, no more waiting around!
There's also a small change for those playing as CEO where you'll now claim your company before joining rather than slotting straight in. A minor extra step but all part of making the multiplayer experience better for everyone!
And to top it all off before the chaos begins, there's a brand new chat box so you can sort out roles ahead of time.
[img src="{STEAM_CLAN_IMAGE}/33597220/df1f4b3e41a8ff631b4f22a0d18635c2600a7c07.jpg"]
Other game changes
As requested the corridor cap has been removed and power and costs have been adjusted accordingly.
Plasma bombs now fire forward to make it easier to shoot things.
Gateway miners built by command outposts no longer consume power unless boosted.
Plasma bombs now recharge in 30 seconds.
Bug fixes
Optimised data over the network meaning a lot less lag and connection problems especially during heavy moments.
Fixed bug where construction hologram of command outpost is counted towards the cap.
Optimised the game a bit more to improve frame rates.
Fixed plasma bombs not firing over the network.
Fixed special weapons on existing fighters not being synced over to joining Executrons.
Fixed issue with command outposts left door sometimes not completing a navigation path calculation.
Fixed CEO request going to everyone.
Fixed escape pod office door animation only working on server.
Fixed turrets and weapons not upgrading for Executrons on the base security panel.
Fixed bug with forcefields not taking damage.
Fixed random asteroids hitting the wrong object and damaging the HQ when nowhere near it.
Fixed AI researching and building strategic interceptors before missile command.
Fixed background being half size on DLSS on faction selection.
Fixed lights flickering at low graphics quality.
Fixed exploit with research data.
Spec ops no longer in research power category.
Added security terminals to all derelicts.
Company ready can now be toggled off.
A companies ping is now a tooltip when hovering over the name.
Fixed inability to self destruct science gateway mining outposts.
Fixed tele beam multiplier research.
Fixed exploit for CEO's to research things from the Research terminal for free.
Fixed more typos in tutorial.
Fixed having the guidance system switched on which sometimes caused units to stop moving.
What's next?
I've been in contact with a translation company and are currently getting estimates for translating the game into various languages.
I also intend to focus on getting Hostile takeover ready for testing and optimising the games frame rates during heavy combat.
Cheers,
Rob
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
7.1 GB
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View AllDownload Executive Assault 2 for PC with a direct link or via torrent. Get the full version of Executive Assault 2 for free. Executive Assault 2 is a Action released by Hesketh Studios Ltd.