About the Game
Humanity will do everything to survive.
You will make sure they don’t.
Unleash disasters, plagues, and war, and wipe them out before they escape to the Ark.
HOW YOU PLAY
• Deploy disasters, plagues, and warfare across the globe
• Gain resources from destruction and expand your reach
• Combine events to trigger devastating chain reactions
• Upgrade your abilities and shape your strategy
• Stop humanity’s desperate attempts to survive
HUMANITY FIGHTS BACK
They won’t go down without a fight.
• Governments mobilize to contain your disasters and secure key territories
• Scientists race to develop countermeasures and slow your expansion
• Global aid efforts stabilize regions and limit the damage you cause
• As the end approaches, humanity begins constructing a space Ark to escape
UNLEASH CATASTROPHES
There are many ways to end the world. Find yours.
• Trigger over 10 unique disasters, from plagues to global warfare
• Combine events to create powerful and unpredictable chain reactions
• Strike regions precisely with active abilities
• Experiment and discover the fastest path to extinction
MASTER YOUR STRATEGY
Every decision matters.
• Manage resources to fuel your expansion
• Choose your upgrade path and define your playstyle
• Unlock new abilities and strengthen your strategy
• Adapt as humanity evolves and pushes back
• Timing, positioning, and combinations make all the difference
GLOBAL DESTRUCTION, ENDLESS STRATEGIES
No two runs play the same.
• 18 campaign missions across 4 difficulty levels
• 28 challenge scenarios with unique rules
• Over 70 perks and upgrades to unlock
• 25+ achievements to complete
• Dozens of hours of replayable destruction
Screenshots
22 images
Version Information
Steam Patch Notes
Official update history
-Fixed a potential issue where "deploying" a disaster would "stay stuck" at deploying.
[img src="{STEAM_CLAN_IMAGE}/45340149/f18a112e7f01da94f4c7fd58e7090357095b1985.png"]
Extinction Day: Community Feedback Update is now live!
Over the past 5 weeks we have been listening closely to your feedback and focusing on the biggest issues reported since launch. This update is one of our biggest so far and heavily focuses on onboarding, quality of life, performance, and stability improvements.
Many of these changes came directly from community feedback, so thank you for helping us improve the game.
Features and Improvements
• Save and Resume is now available during Campaign, Sandbox and Freeplay
• Added Autosave functionality. Autosaves now occur every minute and also trigger when leaving missions
• Full Tutorial and Prologue 1 rework. We completely revisited the onboarding experience to make the game easier to learn and understand
• Major performance improvements on Low and Medium quality settings
• Added Windowed mode options
• Added WASD camera movement support
• Added a full Keybind and customization menu
• Improved hard crash handling and added recovery state support from Autosaves
• Added the ability to replay completed Challenges
Bug Fixes and Stability
• Additional crash fixes and stability improvements
• Continued work on reducing rare hard crashes and improving recovery
• Multiple smaller fixes and improvements across the game
Future Work / Update 1.1
A lot of players have been asking when new content and abilities will arrive. Now that most of the major stability and launch issues have been addressed, we can finally begin shifting our focus toward new disasters and gameplay content.
With that said, the past 5 weeks have been pretty intense for both the team and myself (and honestly the last 3 years before that too), so I need to take a short break before jumping into larger content updates.
Update 1.1 is absolutely happening, but I do not have a specific ETA just yet. We will keep everyone updated as progress continues.
I will still continue monitoring feedback and pushing hotfixes as quickly as possible if needed.
Thank you again for all your feedback, patience and support.
Please consider leaving a review if you are enjoying the game. It really helps a lot.
Happy doomsday! :)
[img src="{STEAM_CLAN_IMAGE}/45340149/f18a112e7f01da94f4c7fd58e7090357095b1985.png"]
Extinction Day: Community Feedback Update is now live!
Over the past 5 weeks we have been listening closely to your feedback and focusing on the biggest issues reported since launch. This update is one of our biggest so far and heavily focuses on onboarding, quality of life, performance, and stability improvements.
Many of these changes came directly from community feedback, so thank you for helping us improve the game.
Features and Improvements
• Save and Resume is now available during Campaign, Sandbox and Freeplay
• Added Autosave functionality. Autosaves now occur every minute and also trigger when leaving missions
• Full Tutorial and Prologue 1 rework. We completely revisited the onboarding experience to make the game easier to learn and understand
• Major performance improvements on Low and Medium quality settings
• Added Windowed mode options
• Added WASD camera movement support
• Added a full Keybind and customization menu
• Improved hard crash handling and added recovery state support from Autosaves
• Added the ability to replay completed Challenges
Bug Fixes and Stability
• Additional crash fixes and stability improvements
• Continued work on reducing rare hard crashes and improving recovery
• Multiple smaller fixes and improvements across the game
Future Work / Update 1.1
A lot of players have been asking when new content and abilities will arrive. Now that most of the major stability and launch issues have been addressed, we can finally begin shifting our focus toward new disasters and gameplay content.
With that said, the past 5 weeks have been pretty intense for both the team and myself (and honestly the last 3 years before that too), so I need to take a short break before jumping into larger content updates.
Update 1.1 is absolutely happening, but I do not have a specific ETA just yet. We will keep everyone updated as progress continues.
I will still continue monitoring feedback and pushing hotfixes as quickly as possible if needed.
Thank you again for all your feedback, patience and support.
Please consider leaving a review if you are enjoying the game. It really helps a lot.
Happy doomsday! :)
[img src="{STEAM_CLAN_IMAGE}/45340149/c2abec8ee032c06babb23c0908252c98f445d5f7.png"]
Update #2 is now live!
Hey, we keep listening to your feedback and improving the game. Update #2 is here with balance changes, UI improvements, and stability fixes.
Balance Changes
• Moral Decay now removes 1% of Ark progress when a Territory (city) falls instead of a Region (continent). Total impact remains the same and can still be upgraded
• Mission 10: Increased territory resources for better balance (previous hotfix)
• Warfare: Lowered Blood requirements for expansion by approximately 10 to 15% (previous hotfix)
• Race missions: Day limits are now adjusted based on selected difficulty
Bug Fixes
• Fixed an issue where Energy costs for zones could display with decimals
• Fixed an issue where the "Alertness Drop" perk would not work
• Improved stability to further reduce mid game crashes. The issue is now largely mitigated, though rare cases may still occur
Features and Improvements
• Improved readability across the UI, including larger text for the Energy bar, Regions list, Collapse, Alertness and more
• Alertness percentage is now displayed as a numeric value instead of only a progress bar
• Sandbox Mode: Perks can now be unlocked beyond progression by enabling the option in the Perk dropdown within General Settings
What’s Next (Future Update)
• Keybinds and WASD camera movement options
• Windowed mode options
• Save and load during missions
• Performance improvements
Bug Fixes
-Added additional safeguards to prevent game crashes
Balance Changes
-Adjusted Warfare (Chapter 2) Blood requirements for expansion by approximately 10–15%
Hotfix Changes
Balance
Mission 10: Increased the number of Souls available in territories
Bug Fixes
Fixed an issue where Out of Energy disasters would not resume after Energy was freed up
Fixed a bug where Mission 6 could get stuck at 99%, making it impossible to complete
Improved performance by removing ragdolls on Low and Medium graphics settings
Stability
Implemented a potential fix for a rare crash that could occur while rotating the Earth (we are still monitoring reports)
[img src="{STEAM_CLAN_IMAGE}/45340149/629eb364767a67b079a8be37d4fd07d6fbe4dec6.png"]
Update #1 is now available! (V1.0.298.722)
We have been listening closely to your feedback since launch, and this first update directly addresses the most common issues you reported.
Features
• Removed planes and boats from destroyed locations
• Added VSync option and more FPS cap options
• Slight improvements to Prologue 1 and 2 to better guide new players
• Added Mercy Mode in Campaign to allow players to continue without full Skull requirements
• X2 is now the default game speed starting from Prologue 2
• Added a confirmation modal when expanding without enough Energy
Bug Fixes
• Fixed sound and music volume resetting issues
• Potential fix for Buy Panel displaying placeholder text
• Potential fix for hard crashes when rotating the Earth, please confirm if resolved
• Fixed localization issues where English text appeared after switching language
• Fixed issue where mandatory objective stages would get stuck at 99%
• Fixed bug allowing expansion into destroyed territories causing Energy loss
Balance Changes
• Normal difficulty reduced by about 25% with slower Alertness, countermeasures, and Ark and Exodus time
• Hard difficulty reduced by about 10% with slower Alertness and Ark and Exodus time
• Brutal and Cataclysmic difficulty now have 10% slower Ark and Exodus time
• Zombie base infection now also deals 10 HP damage
• Chapter 1 Mission 3 now has adjusted damage requirements per difficulty
Future Updates
• Windowed mode
• Keybind options including camera and movement controls
• Larger UI text for better readability, especially for TV play
• More balance changes based on your feedback
Thanks again for all the feedback so far, it is directly shaping the game and helping us move fast.
If you are enjoying the game, consider leaving a review. It really helps us continue improving and supporting it.
Current Release
22906752
Uploaded May 20, 2026
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System Requirements
How to Install
ExtinctionInc.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
938 MB
22906752
38861145
b90ae6c218b661edd4083c41fbfefffd9d5e704025846c417d4670de3dec4570
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View AllDownload Extinction Day for PC with a direct link or via torrent. Get the full version of Extinction Day for free. Extinction Day is a Indie released by DryGin Studios.