About the Game
Enter a world of heroes, villains, crime, corruption and betrayal!
Fallen Aces is a FPS crime noir that plays right out of the '90s and looks right out of a comic.
- A gritty crime noir saga: spanning three episodes and dozens of levels, and featuring fully voiced hand drawn comic cutscenes - Fallen Aces tells a real story.
- The world is your weapon: use fists, knives, pipes, bats, trash cans, frying pans, pistols, shotguns, nail guns, spear guns, Tommy guns and more to take back Switchblade City.
- Non linear level design: Choose your path, use stealth, go loud or try a mixture of both!
- Hand drawn: 100% original hand drawn art and animation brings the game to life.
- Fuggedaboutit!: Hundreds of lines of authentic period era gangster dialogue injects personality into the wide array of people and places in Fallen Aces.
Screenshots
30 images
Version Information
Steam Patch Notes
Official update history
Hotfix Changelog:
-Replaced several missing textures
-Fixed typos for Alexia's case file ( Level 1, Mike's apartment )
-Fixed typos for Waltz takes bullet at rally note ( Level 1, newspaper stand )
-Fixed typos for Waltz's journal note ( Level 4 )
-Fixed typo on Labour ad
-Updated Level 2 to fix issues + add rock & flora decorations
-Flora decorations are now occlusion culled
-Updated Revolver world sprite to show silver bullets
-Fixed level 3 and 5 showing no sprite in the journal
-Fixed tiny 357 Speedloader
-First person cigarette is now rendered under the scope overlay
-Fixed thrown tripwire showing no sprite
-Pie now has a dedicated inventory icon
-Cola Bottle now has their icon in AceEd restored
Hey dere ya goons and goonettes.
While workin' on Episode 2 we got yas another update...
And this one you can shove right into ya face!
[dynamiclink href="https://youtu.be/GtwKMf3iWxY?si=KYiSJCnw8Bng30SQ"]
How about that, eh?
DOZENS OF NEW ANIMATIONS
FIRST PERSON SPRITES FOR ALL AMMO
ACE COLA IS NOW A CONSUMABLE WEAPON
NEW SWIMMING ANIMATIONS
NEW DEATH ANIMATIONS
FIRST PERSON IMMERSIVE SMOKING
Oh and like we said - we're hard at work on Episode 2.
So take a look at these new screens, boss:
[img src="{STEAM_CLAN_IMAGE}/38693071/59d7aec123de24734d8674080536c4c4c758bb9e.jpg"][img src="{STEAM_CLAN_IMAGE}/38693071/985dc60f4d49b284077207132d2a0531c5dd5517.jpg"][img src="{STEAM_CLAN_IMAGE}/38693071/847019628a4424e2ad0dda3ab12b7e6683cbbba5.jpg"][img src="{STEAM_CLAN_IMAGE}/38693071/c43710be27e817b4072ccc48e6d49c8a17bb15b1.jpg"]
See ya next time...
Full patch notes down here:
General
Animations and unique first person sprites for all consumables.
Unique first person sprites for all ammo items.
Cola is now a consumable-weapon.
Swim animation.
Attacking when out of stamina now slows your attack, rather than disallow it.
First person cigarette.
New death hand animation.
Baseball bat now has directional attacks.
Unload weapons when looking at them in world.
Fixes
Drinking whiskey no longer costs stamina.
Fixed one pixel gap around developer console.
Fixed clicking sound whenever tommy guns fire.
Fixed mantle hands not showing when climbing trees, cars, vending machines etc.
Fixed Mike floating upward after death sometimes.
Editor
Option to drag select over all visible layers.
Option to preserve layers when copy pasting.
New rock models with previews.
New flora decorations with previews.
[dynamiclink href="https://store.steampowered.com/app/1411910/Fallen_Aces/"]
[dynamiclink href="https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/"]
Heya goons, do we got something BIG for yous today!
{STEAM_CLAN_IMAGE}/38693071/74ec845cbd81f0b303f18ff54d666d9805b667d9.png
It's da Fallen Aces Editor and Steam Workshop!
Featuring: E1M1 - AT GOON'S GATE!
With both Classic DOOM textures:
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And Fallen Aces textures!
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Plus some other fun example mods and levels for yous to try out!
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It's so easy to use, even a goon can do it!
SO WHAT ARE YA WAITIN' FOR?!
https://steamcommunity.com/sharedfiles/filedetails/?id=3486794926
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Oh yeah, after this update the price is goin up! Gettin' expensive to do business out in these streets. So get the game now before it becomes 15 WHOLE SMACKAROONS! ($2 increase)
NOW GET OUT THERE AND START MAKIN THINGS! ...OR ELSE
https://steamcommunity.com/app/1411910/workshop/
https://steamcommunity.com/app/1411910/workshop/
https://steamcommunity.com/app/1411910/workshop/
https://store.steampowered.com/app/1411910/Fallen_Aces/
And remember...
https://i.imgur.com/k0f4pRQ.png
>> NewBloodStore.com <<
https://i.imgur.com/rgRmUPO.jpeg
Heya goons and goonettes!
Small update for yas today.
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Mostly some Episode 1 housekeeping and bugfixes while we get ready to launch the Level Editor and Steam Workshop SOON™
But what's in this here update???
-New “Reduce Particle FX” option for low spec PCs (for dem framerates):
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-New Mike one liner VOs
(Image em in yer head there)-Additional car variations and cop car lights: (woop woop)
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-Extra sprites/animations/deaths for the Tommy Gun Goon
{STEAM_CLAN_IMAGE}/38693071/484c5431a2dfcb5f21f900498c1d0054ec2d603b.jpg
{STEAM_CLAN_IMAGE}/38693071/ef5f4ed277fc1c07c03271b4e745334dccb3eb48.jpg
{STEAM_CLAN_IMAGE}/38693071/bd1cc1091abb19690f5565dc76ff3f4bd709b26c.jpgDon't show this to the kids!
Fixed Issues:
- Mike could fall through various elevators if the player save/loaded while riding
- Corrected minor issues with vehicle geometry throughout the game
- Patched various holes in map geometry throughout the game
- Killing sharks in Level 2 and then save/loading would cause the sharks to resurrect with god mode lol
- Player unable to crouch on specific rooftops in Level 3
- Blowing up the tanker truck in Level 3 and save/loading would cause it to revert to the non-exploded model
- Prevented player from softlocking in Level 4 by save/loading during specific moments of the investigation sequence
- Unconscious Delia could gib if she made contact with elevators in Level 5 (ouch)
So what's next?
DA LEVEL EDITOR AND STEAM WORKSHOP!
Check out dis uploader thing!
{STEAM_CLAN_IMAGE}/38693071/66f98c4041b10f311b06a01d26c7a0160936794d.jpg
So far we got custom levels, textures and sounds for ya but we might be able to cram some more in before it launches hopefully next month!
THAT'S REAL SOON BOSS!
But we know why ya really here, YOU WANNA SEE EPISODE 2 HUH?!
WELL HERE YA GO WISE GUY,
YOUR FIRST LOOK AT FALLEN ACES: EPISODE 2 RIGHT OFFA DA PRESSES.
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Lets just say... ol' Mike is goin places, ehehehe.
More info for ya SOON™ boss
https://store.steampowered.com/app/1411910/Fallen_Aces/
https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/
AY OH, IT'S 2025 ALREADY?! WELL WOULD YA LOOK AT THAT.
GUESS WE BETTER GET BACK TO WORK ON DA GAME, BOSS!
TAKE A LOOKIN AT WHAT WE BEEN COOKIN.
{STEAM_CLAN_IMAGE}/38693071/2ab079d060bacd457c1e6073a7e59dd0269c1131.png
General improvements:
- Fixed enemies falling through moving geometry after loading a save.
- If an enemy gets stuck trying to move through another, they'll be allowed to move temporarily.
- Enemies will avoid pathing to the same position, instead opting to move closeby if another enemy is moving to or at that position.
- Every path calculation should be asynchronous now.
- Enemies won't ragdoll for short falls anymore and will instead enter a "short fall" state.
- Enemies will fall if you break geometry from under them.
- Hopefully fixed fire pushing enemies away if it spawns at their feet.
- Shitting goon can navigate off the toilet better. (IMPORTANT!)
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Hideout:
- Adjusted Blake dialogue triggers to prevent buggy behaviour.
- You can now hit Nightwave and he'll react.
- Blake now reacts to you hitting him. (stop that)
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User Interface:
- Updated text and some UI elements to be bigger on steam deck.
- Better controller navigation in profile menu.
- Enabled rename and delete profile buttons on steam deck.
- Added options to change status effect card and enemy healthbar size in accessibility menu on PC.
- Improved sliders.
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Lighter:
- Slighty higher radius.
- Faster light.
- Removed strobe effect.
{STEAM_CLAN_IMAGE}/38693071/dcdceeb14ecb21a40d825b4f109867d87f565719.png
Audio:
- Fixed fire sfx stopping after save/load.
- Fixed audio glitch when the camera exits water in level 2 intro.
- Fixed music not playing after stopping a stinger abruptly.
- Fixed event-triggered ambience not playing after loading a save.
{STEAM_CLAN_IMAGE}/38693071/c02ff2356337a8d09d415fb55b267e98d3e426d6.jpg
Other changes:
- Fixed buggy behaviour when enemies are fighting eachother.
- Fixed Mike's hands staying up after death if they were in the middle of a kick animation.
- Fixed equipped item display not updating sprite correctly when breaking a bottle.
- Fixed being able to press R to restart while a menu is open leading to buggy behaviour.
- Fixed circle screen transition moving too fast when a frame takes too long.
- Fixed action cooldown being too short when using nailgun melee with bolt.
- Fixed corpses on fire perpetually spreading fire to other corpses.
- Fixed death by throttlin' not triggering taunt lines.
- Snipers can now target enemy faction members.
- Enemies now need to fall further to take fall damage.
- Thrown bodies now deal more damage to breakable doors, allowing you to throw an enemy through them.
- Player kicks now deal more damage to props and breakable geometry.
- Projectiles now pass through decorative corpses and they'll rotate to face the camera better.
- Molotov mook will try to avoid throwing a molotov if it'll hit their buddies, however he'll still hit them if they move into where the molotov lands after it's thrown.
- Smoke from fire now avoids going through the ceiling.
- Allow sprinting with bodies when using Bolt.
- New vehicle models.
- New machinegun mook sprites.
- Machinegun mook can now walk.
- Some new oneliners for Mike.
- New punch & automatic pistol sfx.
- Map updates/fixes.
- Lighting updates/fixes.
- Added fall damage to Delia.
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SO WHATS DA BIG DEAL HERE?
Well as you can see in additon to all the little fixes and changes and big old green Steam Deck Check we've remade EVERY SINGLE AUTOMOBILE ASSET IN THE GAME (Thanks to DUSK HD creator, Garumin) and that there Tommy Gun goon got all new animations, too. Nice.
So what's next?
Well we've already got Episode 2 all storyboarded out and into production but before dat we're gonna give all yous da Level Editor and Steam Workshop so you can make your own Fallen Aces levels and leave us the hell alone while we work on the game! Sound good?
WE THOUGHT SO.
See yas SOON™
https://store.steampowered.com/app/1411910/Fallen_Aces/
https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/
https://i.imgur.com/jFoLcGV.png
Hey all yous knuckleheads, welcome back to Fallen Aces!
That's right we finally got Nightwave's Hideout in the game.
Plus some other stuff. Read all about it!
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You'll first go to the hideout after Chapter 2 and then again after each mission in Episode 1.
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Theres new dialogue and other stuff happening there after each chapter so we recommend a fresh playthrough to sees it all!
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PLEASE MAKE A NEW PLAYER PROFILE TO TRACK YOUR PROGRESS, ITEMS & CASH!
WE BUILT A WHOLE NEW SYSTEM FOR THIS! YOU CAN THANK US LATER.
Then after rescuing Blake in Chapter 3 he'll sell you some upgrades!
{STEAM_CLAN_IMAGE}/38693071/ff79ecffa0a5cb7cc61d5c167e11a3547580c3b0.png(just two for now but there's more to come!)
That's right, Mike will finally have more room for Food and Ammo!
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(Whiskey counts as lunch, right?)
This is Spadey, she's NOT friendly.
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There's even a shooting range!
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Shoot some cardboard goons, get yourself a high score, take a smoke break.
And last but not least: Chapter 3 now ends with a new friend for ya to meet...
THE BIG PALOOKA.
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He is also not friendly.
https://store.steampowered.com/app/1411910/Fallen_Aces/
HAPPY THANKSGIVING, YA FILTHY ANIMALS
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WE GOT MERCH ON SALE FOR BLACK FRIDAY!
https://i.imgur.com/Mnz5jvF.png
FULL PATCH NOTES:
Fallen Aces - The Hideout Update
Major Additions:
- Added Hideout, post-mission conversations, firing range
- Added Profile system for tracking player actions, money, and progress
- Added new upgrades available from Blake’s shop in the Hideout (Lunch Box, Ammo Pouch)
- Added hidden collectible comic books
- Added new enemy…
Fixes and Improvements:
- Extra detailing on Level 5, new reflections and set dressing
- Fixed issue where enemies could fall down and become stuck falling (...forever)
- Fixed issue with incorrect secret counts on some levels
- Added slightly transparent background to subtitle text to improve readability
- Rearranged HUD elements to make room for new gadgets and decrease clutter
- Added accessibility option to make QTEs hold instead of tap
- Fixed issue where Goons and Pipeguys wouldn’t throw their weapons in the direction of the player
- Fixed issue with uppercase naming of custom difficulties and profiles
- Fixed various z-fighting, underlay, and dev texture issues
- Various improvements to controller navigation
- Improved inventory scrolling to accommodate Lunch Box and Ammo Pouch upgrades
DECK USERS - YA HAPPY NOW?! YOU BETTER
BE! ːsteamthumbsupː{STEAM_CLAN_IMAGE}/38693071/5972724ad0a948b60e86f2034b23fa40e8bbf2fa.png
Sorry it took us a litte while boss, but we been BUSY!
We even updated the game some more for ya since the last update
https://youtu.be/pW4gxuetKwg?si=whZPMJZ74r5sF-Yf
It's been exactly 3 MONTHS since we released Fallen Aces into Early Access and I do think we been COOKIN' so to speak - if I do say so myself!
Next update is The Hideout! So look forward to that!
OR ELSE.
https://store.steampowered.com/app/1411910/Fallen_Aces/
FULL PATCH NOTES:
Fallen Aces - Turf War Update Hotfix - Build 0.7.4
Primary Improvements
- Steam Deck compatibility and massive performance improvements
- Additional options for Dynamic Shadows, now defaults to low
- Added ability to skip cutscenes and game start-up movies
Fixes and Additions
- Added HUD message when toggle walk is activated
- Fixed issue with controller navigation issues in end chapter screen
- Fixed issue where backwards dashing against walls could cause occlusion issues
- Improved textures on burning building in Level 1
- Fixed missing backface on billboard in Level 1
- Fixed hole in ship on Level 2
- Fixed missing collision on bar office window in Level 3
- Fixed ability to get out of the map via train in Level 3
- Fixed missing geometry on building lip across from diner in Level 3
- Fixed spot where player could fall through map while vaulting into one of the buildings in Level 3
- Fixed issue where player could fall between buildings and become stuck in Level 3
- Fixed z-fighting issue with apartment fire escape in Level 3
- Fixed missing face on crate in bar basement in Level 3
- Fixed missing face on sidewalk across from the bar in Level 3
- Fixed area where player could become stuck in Level 3 sewers
- Fixed issue where pipes taken from walls wouldn’t disappear from the walls in Level 3 and 5
- Fixed spots where the player shouldn’t be hidden in Level 4
- Fixed various underlay issues in Level 4
- Fixed water from pool clipping into surrounding tiles in Level 4
- Fixed missing texture strip in elevator in Level 4
- Fixed chandelier chain in Level 4
- Fixed issue where some lights weren’t breakable in Level 4
- Fixed missing fire in basement furnace on Level 5
- Fixed various other geometry and missing texture issues
- Added extra gabagool
Current Release
14722741
Uploaded Aug 02, 2024
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System Requirements
How to Install
Fallen Aces.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.9 GB
14722741
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View AllDownload Fallen Aces for PC with a direct link or via torrent. Get the full version of Fallen Aces for free. Fallen Aces is a Action released by Trey Powell.