Farever
by Shiro Games · 6 May, 2026
81 downloads
About the Game

You’re no foretold hero, just one among many! Explore a vast open world of vibrant landscapes, alone or with allies, where dungeons, enemy camps, and curiosities lie scattered across the realm. From forgotten temples to underwater caves, Siagarta is full of wonders waiting to be discovered. Look closely, and you’ll find treasures and equipment to guide you on your adventure!
Carve your path by climbing sheer cliffs, leaping into the wind to glide above ravines, descending into hidden caverns, diving into deep lakes… Explore every layer of this world, above and below!

Fight your enemies in dynamic combat, and shape a style that’s truly your own! With hundreds of combinations to explore, choose from multiple classes, each defined by distinct aptitudes, skills and playstyles, and combine unique weapons skills and attributes to unlock powerful synergies tailored to how you like to play.
Strengthen and complement your group with your own style! Coordinate your attacks to unleash devastating spells, flashy strikes and finishers, or step in to protect and support your allies. It’s yours to forge, one strike at a time!

Progress, customize and develop your character through specializations, weapon skills and custom gear, unlocking new ways to fight and crafting the one that feels uniquely yours. Your journey will be shaped by what you seek, and who you choose to become!
Learn meaningful jobs to gather rare items, craft equipment, or support your allies. Master each gathering profession, and specialize in a unique crafting job with exclusive benefits! Whether you're forging the perfect sword or chasing ancient relics, your adventure will always reflect the path you have chosen.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
Thank you for your continued feedback on Farever, we are fully focused on addressing any issues that could impact the quality of your playing experience!
Before we dive into the details we would like to share more information on our next content update, in addition to the Early Access roadmap.
Will see our first Major Update added towards the end of June. It will introduce a new region, new instances and bosses, more weapons, a level cap increase, and much more that will be revealed over the course of the month.
{STEAM_CLAN_IMAGE}/45651987/7e30a6daf23a0bb058115c61e075c16d661aec00.png{STEAM_CLAN_IMAGE}/45651987/3602abbe7bee816a0e9f4f9e5b920da3b975afa1.png1. First look at the new region 2. New region Boss
We are delighted to see that so many of you can’t wait to dive into fresh new content, and we cannot wait to fully reveal what we have planned for the first Major Update!
Now let’s take a look at the changes for v0.1.6(.2):
Bugfixes
Thank you for using the in-game bug report feature. With your help, we’re able to provide fixes as quickly as possible
[expand type=details expanded=true]
- Fixed display of monsters that have been killed before being added to the codex, such as dungeon monsters.
- All shields (like Spark Shield) should now be correctly providing their full value when refreshed.
- Fixed gamepad map navigation
- Remove gameplay popups incorrectly showing off.
- Fix Boss adds spawning without aggro
Quality of Life
As we understand getting some weapons can be specifically hard, we have added several weapons to the merchant in Valley of Eternal Autumn
[expand type=details expanded=true]
- Added several weapons to the merchant in Valley of Eternal Autumn
- All starter weapons
- Radiance
- Judgment
- Credence
- Glory
- Dominion
- All starter weapons
These are set as Rare and Level 20. We plan to introduce a way to get a version with a superior rarity in the future, as well as an upgraded version of the base weapon with a brand new passive ability.
Optimisation
We are still hard at work on performance and server optimisation, they will both be continuously improved throughout Early Access.
Some of our current priorities include reducing both lag and stuttering, improving performance and accessibility, and addressing issues when connecting between the overworld and instances.
We are progressing well and will keep you updated on our progress in future patch notes.
Balancing
Balancing is part of Early Access development, we will keep improving it based on your feedback until we are satisfied with the results. Here are additional changes following yesterday patch
Warrior
[expand type=details expanded=true]
- Class SKill
- Ignore Pain (Last Stand Rune) - Now correctly heal 35% maximum Health
- Hemorrhage Talent tree
- Bloodfeast - Heal granted by Hemorrhage increased from 7/15% -> 15/30%
- Fighting Spirit - Critical chance increased from 1/2% -> 2/4%
- Master-at-arms - Critical damage from attacks increased from 10/20% -> 15/30%
- Red Tempo - On trigger, reduces the cooldown of all your weapon skills by 0.5s -> 1s
- Bloodfeast - Heal granted by Hemorrhage increased from 7/15% -> 15/30%
Priest
[expand type=details expanded=true]
- Sunlight Talent Tree
- Might of the Executioner - Critical damage from attacks increased from 10/20% -> 15/30%
- Zealous Fighter - Critical chance from attacks increased from 3/6% -> 4/8%
- Might of the Executioner - Critical damage from attacks increased from 10/20% -> 15/30%
Mage
[expand type=details expanded=true]
- Increasing base spark regeneration in combat.
- Class Skill
- Spark Beam
- Deals damage and regeneration over 2s -> 1s
- Spark regeneration increased from 12% -> 18%
- Tick every 0.25s instead of 0.5s
- Intellect damage ratio increased from 100% -> 200%
- Deals damage and regeneration over 2s -> 1s
- Conduit: Shard - Intellect ratio damage increased from 25% -> 30%
- Spark Shield - Spark Cost has been removed.
- Static Nova - Intellect damage ratio increased from 90% -> 150%
- Cooldown reduced from 12s -> 10s
- Spark Beam
- Chaincast Talent tree
- Time window to trigger chaincast has been removed
- Amplification - Critical damage from attacks reduced from 10/20% -> 15/30%
- Conduit: Spark Explosion - Intellect ratio damage increased from 20% -> 25%
- Conduit: Lifebolt - Intellect ratio healing increased from 20% -> 25%
- Life current - Now correctly regenerates 2 spark points
- Infinite Resources - Regenerates 2 -> 3 spark points every 3s-> 2s
- Temporal Compression - On trigger, reduces the cooldown of all your weapon skills by 0.5s -> 1s
- Conduit Residues - Triggering Conduits has a 15% -> 25% chance to regenerate 5 Spark points
- Flowing Vitality - Healing increased from 2/4% -> 3/6%
- Concentrated Power - Magic Penetration increased from 3/6% -> 5/10%
- Time window to trigger chaincast has been removed
Weapons
[expand type=showmore expanded=true]
Magma Mia
- Furnace Roar - Intellect damage ratio increased from 250% -> 400%
Book of Mimi'zan
- Expulse - Damage ratio increased from 80% -> 100%
Amon Ram
- Blessing (Rank 3) - Empowered attacks chance to critically strike increased from 15% -> 70%
Twin Pillars of Justice
- Sentence - Your damage bonus against a sentenced enemy is increased from 5% -> 10%
Thank you for your continued feedback on Farever, we are fully focused on addressing any issues that could impact the quality of your playing experience!
Before we dive into the details we would like to share more information on our next content update, in addition to the Early Access roadmap.
Will see our first Major Update added towards the end of June. It will introduce a new region, new instances and bosses, more weapons, a level cap increase, and much more that will be revealed over the course of the month.
{STEAM_CLAN_IMAGE}/45651987/7e30a6daf23a0bb058115c61e075c16d661aec00.png{STEAM_CLAN_IMAGE}/45651987/3602abbe7bee816a0e9f4f9e5b920da3b975afa1.png1. First look at the new region 2. New region Boss
We are delighted to see that so many of you can’t wait to dive into fresh new content, and we cannot wait to fully reveal what we have planned for the first Major Update!
Now let’s take a look at the changes for v0.1.6(.2):
Bugfixes
Thank you for using the in-game bug report feature. With your help, we’re able to provide fixes as quickly as possible
[expand type=details expanded=true]
- Fixed display of monsters that have been killed before being added to the codex, such as dungeon monsters.
- All shields (like Spark Shield) should now be correctly providing their full value when refreshed.
- Fixed gamepad map navigation
- Remove gameplay popups incorrectly showing off.
- Fix Boss adds spawning without aggro
Quality of Life
As we understand getting some weapons can be specifically hard, we have added several weapons to the merchant in Valley of Eternal Autumn
[expand type=details expanded=true]
- Added several weapons to the merchant in Valley of Eternal Autumn
- All starter weapons
- Radiance
- Judgment
- Credence
- Glory
- Dominion
- All starter weapons
These are set as Rare and Level 20. We plan to introduce a way to get a version with a superior rarity in the future, as well as an upgraded version of the base weapon with a brand new passive ability.
Optimisation
We are still hard at work on performance and server optimisation, they will both be continuously improved throughout Early Access.
Some of our current priorities include reducing both lag and stuttering, improving performance and accessibility, and addressing issues when connecting between the overworld and instances.
We are progressing well and will keep you updated on our progress in future patch notes.
Balancing
Balancing is part of Early Access development, we will keep improving it based on your feedback until we are satisfied with the results. Here are additional changes following yesterday patch
Warrior
[expand type=details expanded=true]
- Class SKill
- Ignore Pain (Last Stand Rune) - Now correctly heal 35% maximum Health
- Hemorrhage Talent tree
- Bloodfeast - Heal granted by Hemorrhage increased from 7/15% -> 15/30%
- Fighting Spirit - Critical chance increased from 1/2% -> 2/4%
- Master-at-arms - Critical damage from attacks increased from 10/20% -> 15/30%
- Red Tempo - On trigger, reduces the cooldown of all your weapon skills by 0.5s -> 1s
- Bloodfeast - Heal granted by Hemorrhage increased from 7/15% -> 15/30%
Priest
[expand type=details expanded=true]
- Sunlight Talent Tree
- Might of the Executioner - Critical damage from attacks increased from 10/20% -> 15/30%
- Zealous Fighter - Critical chance from attacks increased from 3/6% -> 4/8%
- Might of the Executioner - Critical damage from attacks increased from 10/20% -> 15/30%
Mage
[expand type=details expanded=true]
- Increasing base spark regeneration in combat.
- Class Skill
- Spark Beam
- Deals damage and regeneration over 2s -> 1s
- Spark regeneration increased from 12% -> 18%
- Tick every 0.25s instead of 0.5s
- Intellect damage ratio increased from 100% -> 200%
- Deals damage and regeneration over 2s -> 1s
- Conduit: Shard - Intellect ratio damage increased from 25% -> 30%
- Spark Shield - Spark Cost has been removed.
- Static Nova - Intellect damage ratio increased from 90% -> 150%
- Cooldown reduced from 12s -> 10s
- Spark Beam
- Chaincast Talent tree
- Time window to trigger chaincast has been removed
- Amplification - Critical damage from attacks reduced from 10/20% -> 15/30%
- Conduit: Spark Explosion - Intellect ratio damage increased from 20% -> 25%
- Conduit: Lifebolt - Intellect ratio healing increased from 20% -> 25%
- Life current - Now correctly regenerates 2 spark points
- Infinite Resources - Regenerates 2 -> 3 spark points every 3s-> 2s
- Temporal Compression - On trigger, reduces the cooldown of all your weapon skills by 0.5s -> 1s
- Conduit Residues - Triggering Conduits has a 15% -> 25% chance to regenerate 5 Spark points
- Flowing Vitality - Healing increased from 2/4% -> 3/6%
- Concentrated Power - Magic Penetration increased from 3/6% -> 5/10%
- Time window to trigger chaincast has been removed
Weapons
[expand type=showmore expanded=true]
Magma Mia
- Furnace Roar - Intellect damage ratio increased from 250% -> 400%
Book of Mimi'zan
- Expulse - Damage ratio increased from 80% -> 100%
Amon Ram
- Blessing (Rank 3) - Empowered attacks chance to critically strike increased from 15% -> 70%
Twin Pillars of Justice
- Sentence - Your damage bonus against a sentenced enemy is increased from 5% -> 10%
Hey Everyone!
We have a new a patch focused on the balancing aspect of the game! With this one we're concluding the "post-release" wave of heavy patches to focus our entire attention to the content update!
Balancing
A quick word on balancing: We are absolutely thrilled to see the various builds emerging within the community, each vying for ingenuity to get the most out of a class or weapon combination.
We want to ensure that all classes can hold their own and remain both fun and powerful enough to successfully tackle the content we’re preparing.
In that sense, when classes underperform or overperform, balancing adjustments will be applied. For example, self-healing talents lead to some builds being too strong; the ones that were pure attribute boosts were too powerful given that this was the first talent tree for each class. We knew that warriors and priests were a bit overpowered, while rogues were struggling a bit. Balancing in Farever is a living process; no change is permanent and we'll be listening to the community to create a game environment where everyone can have fun.
General
[expand type=details expanded=true]
- Critical Strike Rating conversion to Critical chance rating has been lowered by 5%.
- Blocking now also prevents status application.
- Fervor, Physical Mastery and Magic Mastery bonuses are now applied before calculating Critical strikes.
Class
Warrior
Warriors were true all-around machines capable of delivering massive burst damage or unmatched tanking, but the most offensive builds were also the ones with the most sustain. The talent tree is diverse, but the healing provided by its talent was just as powerful (if not more so) than that of a weapon skill.
[expand type=details expanded=true]Class Skills
- Berserk - Fixed an issue causing Berserk to apply its bonus damage twice.
Hemorrhage Talent tree
- Bleed damage reduced from
40%-> 35% and duration from9s-> 8s. - Master-at-arms - Critical damage from attacks reduced from
15/30%-> 10/20%. - Fighting Spirit - Critical chance reduced from
2/4%-> 1/2% - Red Tempo - On trigger, reduces the cooldown of all your weapon skills by
1s-> 0.5s. - Magic Conduction - Now increases only magic damage dealt to enemies affected by Hemorrhage instead of all damage.
- Bloodfeast - Heal granted by Hemorrhage reduced from
30/60%-> 7/15%.
Rogue
While we are satisfied with the rogue class itself, the talent tree was a bit weak, and it didn't quite feel like we were true masters of poison. It has been revised accordingly.
[expand type=details expanded=true]Class Skills
- Death Mark - Death Mark now correctly also increases Magic damage.
- Combo Ruler (Finisher Rune) - Fixed an issue resetting the Rune upon death.
Lethal Poison Talent tree
- Envenom and Opportunity Strikes talents have been swapped in the tree.
- Intent to Kill and Acidic Splatter talents have been swapped in the tree.
- Atrophic Poison and Leeching poison have been swapped in the tree.
- Chance for your attacks to apply a stack of poison increased from
15%-> 20% and Dexterity ratio increased from18%-> 35% per stack. - Finish the Job - Chance to critically strike a poisoned enemy reduced from
7/15%-> 5/10%. - Envenom - Chance for your Final Combo Attack to apply poison to the target and nearby enemies increased from
35%-> 100%. - Deadly Poison - Chance for Lethal Poison to critically strike increased from
1/2%-> 2/3% per stack. - Venom Infusion - Chance for your weapon skills to apply Lethal Poison increased from
20/40%-> 25/50%. - Acidic Splatter -
- Finisher’s chance to spread acid to enemies increased from
5%-> 20% per combo point. - Damage ratio is now split amongst Dexterity and Intelligence and increased from
50%-> 200% total.
- Finisher’s chance to spread acid to enemies increased from
- Bullying the Weak - Damage dealt to poisoned enemies increased from
3/3%-> 2/4%. - Leeching Poison - Heal granted by Lethal Poison increased from
2/4%-> 5/10%. - Regeneration Miasmas - Heals when you kill an enemy affected by Lethal Poison increased from
1/2%-> 5/10% of your max Health. - Improved Mixture - Fixed an issue about max stacks not resetting when the talent was unequipped.
- Virulent Magic - Intellect ratio damage increased from
20%-> 40%.
Mage
The mage's talent is a complex and extremely powerful ability. Our mage friends have proven this time and again by endlessly spawning totems across Siagarta. In line with an overall nerf to generic abilities, the mage has seen a few of its abilities modified.
[expand type=details expanded=true]Chaincast Talent Tree
- Increased the duration of Chaincast effect from
10s-> 15s. - Temporal Compression - On trigger, reduces the cooldown of all your weapon skills by
1s-> 0.5s. - Conduit: Spark Explosion - Intellect ratio damage reduced from
25%-> 20%. - Amplification - Critical damage from attacks reduced from
15/30%-> 10/20% - Fervent Wizard - Fervor reduced from
3/6%-> 1.5/3%. - Spark Flask - Hess’tuss Flask spark points regeneration increased from
10/20-> 15/30. - Concentrated Power - Magic penetration reduced from
10/20%-> 3/6%. - Life Current - On trigger, spark points regeneration increased from
1-> 2 points. - Conduit: Lifebolt - Intellect ratio healing reduced from
25%-> 20%.
Priest
Even more so than the warrior, the priest is a master of survivability. The healing provided by its talent significantly outperformed expectations, especially in group settings. The core of the talent tree has also been modified in anticipation of future content.
[expand type=details expanded=true]Sunlight Talent Tree
- Sharp Mind - Cooldown Reduction increased from
2/4%-> 3/6%. - Fervent Defender - Fervor reduced from
2/4%-> 1.5/3%. - Soothing Rays - Heal reduced from
50%-> 30%. - Might of the Executioner - Critical damage from attacks reduced from
15/30%-> 10/20%. - Zealous Fighter - Critical chance from attacks reduced from
4/8%to 3/6%.
Weapons
[expand types=showmore expanded=true]Dominion
- Heartsteel (passive) - Armor ratio damage reduced from
15%-> 10%
Gorgon Ratsay's Toothpick
- Swirling Embers - Damage ratio reduced from
60%-> 50%
Glory
- Tactician Assault - Damage ratio modification
- Previously Strength x 71.5%
- Now Strength*42.5%+Faith*42.5%
- Previously Strength x 71.5%
Beefury
- Hive's Sunder
- Rank 3 now correctly steals Magic Armor.
- Hive Bite
- Fixed rank 2 not applying damage and healing bonus.
- Now correctly triggers Priest’s Sunlight.
- Rank 3 now correctly critically heals under 35% Health.
- Faith ratio heal reduced from
20%-> 17.5%
- Fixed rank 2 not applying damage and healing bonus.
- Hive Swarm
- Damage ratio is now split amongst Strength and Faith, reduced from
15%-> 12%. - Fixed the description that was displayed incorrectly.
- Hit frequency increased from every
2s-> 1s.
- Damage ratio is now split amongst Strength and Faith, reduced from
Amon Ram
- Smite - Damage ratio is now split amongst Strength and Faith, increased from
71.5%-> 85% - Ram Veil - Critical Chance and Fervor granted when consuming all Benediction stacks reduced from
10%-> 5%. - Blessing (Rank 3) - Empowered attacks chance to critically strike reduced from
100%-> 15%.
Crabgantua’s Kneecap
- Depth Shield - Faith ratio damage for the last charge of the bubble increased from
45%-> 55%.
Magma Mia
- Furnace Roar
- Intellect ratio damage reduced from
540%-> 250%. - Fixed an issue causing blocks during the channeling even if the skill was not rank 3.
- Intellect ratio damage reduced from
- Cinder Coat
- Intellect ratio damage increased from
30%-> 50% - Intellect ratio damage dealt when you are hit by an enemy increased from
30%-> 50%.
- Intellect ratio damage increased from
Lady Bee’s Ceremonial Stinger
- Unstable Goo - Ignited Goo damage increased from
140%-> 168%
Twin Pillars of Justice
- Sentence - Your damage bonus against a sentenced enemy is reduced from
15%-> 5%.
Twin Fangs of Ratsar
- Sharpen Fangs (Rank 3) - Increases your Armor Penetration instead of your Fervor.
Cheese Moon
- Bloodrage Aura (Rank 3) - Self-heal cooldown increased from
3s-> 6s.
Quality of Life
[expand type=showmore expanded=true]
- Improved map menu
- Numbers of Chest and secret orbs are now displayed per sub-region
- Hovering over an activity on the map will highlight it in the activity list
- Clicking on an activity on the list will center the map on it
- Numbers of Chest and secret orbs are now displayed per sub-region
- Improved attack icon look
- Added missing shapes in character creator
- Improved Crabgantua's shards location to avoid walls and geysers
- Improved golem's explosion anim
- Improved charge/cooldown readability
- Added hints during boss fight
- Bank
- You can now buy up to 6 empty bag slots for your Bank. Once purchased, you can assign any bag to a slot.
Bugfixes
[expand type=showmore expanded=true]
- Combat - Fixed being able to cast if stunned while aiming.
- Elites - Fixed Big Elite Plants that already got triggered once in Valley of the Eternal Autumn staying invulnerable.
- UI - Fixed characters having default appearance in character selection instead of equipped gear.
- Character Creation - Fixed some Hair choices hiding facial hair selection
- System - Added security against exploits
Bugfixes
Dungeon
- Fixed bosses sometimes not resetting if all players were killed during a boss’ skill cast
- Fixed the ability to knock Golems into the void in the Ruins of Gorgon’s Hollow
- Fixed Golcanito not respawning during the Golcano fight if killed without interrupting the fire shield
- Increased Golcanitos’ explosion range
- Added a safeguard to the trains in the Cheese Station dungeon to prevent players from being knocked off while riding them
- Moved the Cheese Station loot chest to its original platform so it can still be accessed after dying
- Planned further improvements for Cheese Station
World Map
- Adjusted certain world-map spawners to make farming simpler
- Increased the spawn rate of Crimson Ram Monks
- Increased the spawn rate of Crimson Beekeepers in the Nescent sub-region
- Added several Fire Golem / Fire Spark spawners in the “Eksod” sub-region of Region 2
- Adjusted several mob groups in the “Farmer’s Syndicate” and “Empowered Coleslaw” activities
- Replaced “Agile Nepsid Runner” and “Educated Nepsid Wavemonger” with standard regional monsters
- Increased the number of “Crimson Hounds” in patrols
- Increased the spawn rate of Crimson Ram Monks
- Adjusted terrain and liquid areas
- Fixed minor graphical issues
- Fixed some underwater areas that had no water
- Fixed minor graphical issues
Weapons
- General
- Fixed attack VFX not displaying for ranged weapons when attacking a mob in melee range
- Fixed several issues preventing some Final Combo Attacks from applying their effects
- Fixed attack VFX not displaying for ranged weapons when attacking a mob in melee range
- Flame of Argol
- Fixed “Heat Emission” VFX not playing on allies affected by a Flamie
- Fixed “Flamie” Rank 2 not healing every 1 second when the player has less than 30% max HP
- Fixed incorrect text display for the “Searing Furnace” status on mobs
- Fixed “Heat Emission” VFX not playing on allies affected by a Flamie
- Clawdius
- Fixed “Tide Rising Uppercut” passive not triggering with class skills
- Cheese Moon
- Fixed “Bloodrage Aura” effect not working if the weapon was in the arsenal
- Judgement
- Fixed “Rampage” animation looping on cast, preventing the skill from being used
- Lady Bee’s Ceremonial Stinger
- Fixed “Hive Assault” darts not dealing physical damage
- Fixed “Hive Assault” Rank 2 incorrectly increasing Dart damage
- Fixed “Stingerang” telegraph not showing the true range of the projectile
- Fixed “Stingerang” getting stuck when colliding with an obstacle
- Fixed “Hive Assault” darts not dealing physical damage
- Gorgon Ratsay’s Toothpick
- Fixed “Eruption” Rank 2 now correctly reducing the skill cooldown
- Wingsabers
- Fixed “Queen’s Decree” cooldown resetting every time a weapon skill was used
- Fixed “Queen’s Decree” status not displaying once available
- Fixed “Swarmstrike Accord” damage not displaying for allies affected by the skill
- Fixed “Swarmstrike Accord” hitting twice with projectile attacks
- Fixed “Hiveborn Blossom” recast sometimes not working
- Fixed “Hiveborn Blossom” Rank 3 damage being incorrectly increased
- Fixed “Queen’s Decree” cooldown resetting every time a weapon skill was used
- Ipheion, Star Blossom
- Fixed “Natural Ascendancy” not increasing damage and healing
- Fixed “Verdant Impetus” VFX displaying incorrectly
- Fixed “Natural Ascendancy” not increasing damage and healing
- Thornlace
- Fixed “Floral Euphoria” damage displaying incorrectly
- Fixed the incorrect amount of “Psychoactive Petals” being generated
- Fixed “Floral Euphoria” damage displaying incorrectly
- Amon Ram, the Creator
- Fixed “Smite” Rank 2 dealing damage to the original target
- Fixed “Smite” Rank 3 incorrectly displaying the free “Ram Veil” cast status
- Fixed “Ram Veil” Rank 2 not dealing increased critical damage
- Fixed “Smite” Rank 2 dealing damage to the original target
- Radiance
- Fixed “Scorching Embers” projectiles occasionally failing to fire
Class
Mage
- Fixed “Spark Beam” mastery “Lightning Infusion” incorrectly increasing spark regeneration
- Increased spark regeneration outside of combat
Warrior
- Fixed talent “Crippling Bloodloss” not reducing damage taken
- Fixed talent “Hold the Line” incorrectly increasing and decreasing damage granted/taken
Gamepad
- Fixed the ability to check activities in the map view
- Fixed the UI not updating when switching weapons
- Fixed inspecting skills during character creation
Inventory
- Increased the stack size of all items that could stack up to 200 to 1000
- Increased bank space to 100 slots
System
- Fixed the day and night cycle not being synchronized between players on the same layer
- Fixed the inability to send stackable resources to the bank if it was full
Misc.
- Fixed Minor Alchemist Cauldron not being craftable
- Made Pumpkin droppable
- Fixed “Eternal Flower Heart” trinket not spawning a bee
- Fixed the achievement for completing all sub-region activities not validating
- Fixed multiple consumable items having a hidden timer before they could be used again, including sparkstones, gems, enchantments, and more
[img src="{STEAM_CLAN_IMAGE}/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"]https://store.steampowered.com/app/3672400/Farever/
Bugfixes
Fixed several exploits, including item duplication.
Added a maximum Gold cap of 499,999.
Developer’s note: Current weapon upgrade materials can only be used on the current weapon level range.
Fixed an issue where negative armour or magic resistance values could cause extremely high damage.
Added a maximum character limit of 8 characters per account.
Fixed an issue where bosses killed by summoned units did not correctly complete objectives.
Fixed lag issues in the Mine Estrone dungeon.
- Fixed accepting a Steam invite sometimes not working when accepting before going in-game
- Fixed totems lasting twice as long as intended
- Improved performance in the north of the map
- Other minor fixes
We're over 100 000 farseekers
{STEAM_CLAN_IMAGE}/45651987/33877996ef01a15638041b337f79d3b06a02ba14.jpg
Thank you all for your support and for playing our game! You have surpassed all of our expectations. Since the update, almost 15k of you have played the game concurrently, and many of you have also participated in and helped each other on our forums and on YouTube.
We can't thank you enough for all of this! This has put us in the best possible position to work on the game. On that note, here is a brand new patch with many changes that some of you have been expecting!
Patch Notes for v0.1.3
v0.1.3.25608
Priorities
Let's see how we worked on our priorities since it was announced last week
- Party & Steam Invite
Many players have encountered difficulties playing together using the Steam invite system. We have implemented the following fixes- Fixed players being automatically teleported to the group leader
- Fixed friend invites just displaying names on the side with no other effects
- Fixed groups not ending up in the same layer
- Fixed players being separated when leaving an instance
- Fixed players being automatically teleported to the group leader
- Servers and Stability
- Rollback - Fixed the issue causing the loss of data. We apologize for the rollback experienced by some players.
- Servers - A lot of work has been done on our servers since launch, you can read more in our previous blog "Our work on servers"
- Performance - Global improvement on latency issues. Further work is still ongoing
- Rollback - Fixed the issue causing the loss of data. We apologize for the rollback experienced by some players.
- Gamepad Controls
- You can now switch between crafting tabs in the crafting station
- You can interact in the bank
- You can use the cannons in the “Trunk of the Hivetree” dungeon
- You can accept an in-game party invitation
- You can select your server in the main menu
- You can now switch between crafting tabs in the crafting station
Major Quality of Life Features
There has been a lot of demands for quality of life improvements, we wanted to address some of those!
Inventory Management
To streamline and simplify inventory and bank management, we have implemented the following measures
- Added an autosort button that lets you automatically sort your inventory.
- Crafting components stored in the Bank can be used to craft items without having to transfer them to your inventory.
- You can split an item's stacks into a manually defined number.
- Increased the Bank’s storage capacity as well as the window size. We plan to make further improvements to the Bank in the future.
Party & Loot
We've received your feedback regarding looting in dungeons being available to all party members and making instances less tempting with unknown players. To solve it, we've made some initial changes- Every player will receive at least one piece of gear
System
- You can now rebind the following options
- Class Skill
- Jobs
- Codex
- Character Profile
- Map
- Achievement
- Collection
- Class Skill
- Added new "Type " confirmation window for deleting characters
Others
- Added names of the scaling attributes to the skill details in place of an icon to be easily understandable
Balancing
- Class
- Mage - Life Current (Chaincast Tree - Talent) has been reworked
- Any healing effect you provide has a 10/20% chance to regenerate 1 Spark point
- Mage - Life Current (Chaincast Tree - Talent) has been reworked
Level Design Modification
- Adjusted the distribution of ore deposits and plants.
- Repositioned one of the secret orbs in the “Lost City of Mayda” dungeon that couldn’t be collected by some players; it should now be accessible to everyone.
- Added a respawn zone for the boss “Munster Chuck.”
- Repositioned some secret orbs on the world map that were uncollectible and prevented completion of the related achievement.
Bugfixes
- Level Design
- Fixed a bug in the “The Shiny Ones” quest that made it impossible to complete; players can now turn in the quest without having to redo it.
- Fixed a bug with the world map bumpers that prevented easy access to certain parts of the world.
- Fixed an issue that allowed the boss of the “Mine Estrone” dungeon to be reset to a specific spot in its arena.
- Fixed a minor graphical issue in the “Ruins of Gorgon’s Hollow” dungeon.
- Fixed an issue causing certain interactive elements, such as climbing markers or grappling hooks, to disappear unexpectedly.
- Fixed a bug in the “The Shiny Ones” quest that made it impossible to complete; players can now turn in the quest without having to redo it.
- Loot
- All weapons dropped in Hard dungeons will be level 20
- Stale Bread has been added to the loot table of several mobs
- Fire and Wind Golems and Sparklings should now drop the correct types of motes.
- All weapons dropped in Hard dungeons will be level 20
- Weapons
- The weapon rank-up UI now correctly re-initializes to the current progress state after assigning a point
- Lady Bee's Ceremonial Stinger
- Fixed the final combo attack dealing excessive damage when combined with the Warrior's “Surge of Violence” talent
- Magma Mia
- Fixed Furnace Roar rank 2 to correctly have its 12 seconds cooldown
- Fixed Cinder Coast to hit 4 times instead of 3
- Fixed Cinder Coat Rank 2 to effectively reduces magic damage taken
- Fixed Furnace Roar rank 2 to correctly have its 12 seconds cooldown
- The weapon rank-up UI now correctly re-initializes to the current progress state after assigning a point
- Activities
- Fixed NPC quests consuming twice the amount of resources requested at first
- Alchemist
- "Prismatic Fragment" is now available at level 3 of the profession
- System
- The Codex will now correctly display 100% once fully completed
- It is no longer possible to duplicate items by repurchasing them
- Talking to an NPC will no longer cause the player to dismount
- Fixed infused plants and deposits to now give buff correctly
- The Codex will now correctly display 100% once fully completed
- Class
- Priest
- Fixed Prayers no longer reload automatically when you change or assign a talent point
- Fixed Sunlight not taking the player's base critical strike chance into account
- Fixed Sunlight damage not being displayed for the player who casts it
- Fixed The Sun Halo talent to deals damage correctly
- Fixed The Burning Ray talent to displays damage correctly
- Fixed The Melting Face talent to displays the status effect for all players once applied to a mob
- Fixed Prayers no longer reload automatically when you change or assign a talent point
- Priest
- Instance
- Fixed an issue causing Golcano and Sponge Blob to transition incorrectly to their second phase when fought in a group.
- Fixed incorrect health bars for Golcano, Sponge Blob, and Queen Honeyzabeth when fought in a group.
- Fixed an issue causing Golcano and Sponge Blob to transition incorrectly to their second phase when fought in a group.
Known Issues
- Inventory - Sorting won't work if the bank/inventory is full
This patch is only the first one!
We continue to work on the bugs you report and the suggestions you provide. Of course, we’re also working on future updates and new content and features to come.
At the same time, we’re working hard to stabilize our servers and address the lag you’re experiencing during your gameplay sessions. We thank you for your patience and support and apologize for these inconveniences!
If this patch changed your experience of our game, feel free to let us know in our forums or directly with your review on Steam
- Farever Team
[img src="{STEAM_CLAN_IMAGE}/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"]https://store.steampowered.com/app/3672400/Farever/
Current Release
23250272
Uploaded May 16, 2026
Update request is on hold
Uploaders have paused this — check back later
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Farever? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
Farever.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.7 GB
23250272
237ED698
48e845a2919a160602432839990a4a40148612824c414964e91e5518a184c0b1
You May Also Like
View AllDownload Farever for PC with a direct link or via torrent. Get the full version of Farever for free. Farever is a Action released by Shiro Games.