About the Game

You’re no foretold hero, just one among many! Explore a vast open world of vibrant landscapes, alone or with allies, where dungeons, enemy camps, and curiosities lie scattered across the realm. From forgotten temples to underwater caves, Siagarta is full of wonders waiting to be discovered. Look closely, and you’ll find treasures and equipment to guide you on your adventure!
Carve your path by climbing sheer cliffs, leaping into the wind to glide above ravines, descending into hidden caverns, diving into deep lakes… Explore every layer of this world, above and below!

Fight your enemies in dynamic combat, and shape a style that’s truly your own! With hundreds of combinations to explore, choose from multiple classes, each defined by distinct aptitudes, skills and playstyles, and combine unique weapons skills and attributes to unlock powerful synergies tailored to how you like to play.
Strengthen and complement your group with your own style! Coordinate your attacks to unleash devastating spells, flashy strikes and finishers, or step in to protect and support your allies. It’s yours to forge, one strike at a time!

Progress, customize and develop your character through specializations, weapon skills and custom gear, unlocking new ways to fight and crafting the one that feels uniquely yours. Your journey will be shaped by what you seek, and who you choose to become!
Learn meaningful jobs to gather rare items, craft equipment, or support your allies. Master each gathering profession, and specialize in a unique crafting job with exclusive benefits! Whether you're forging the perfect sword or chasing ancient relics, your adventure will always reflect the path you have chosen.
Screenshots
6 imagesVersion Information
Steam Patch Notes
Official update history
v0.3.1.31390
Balancing
Most of this balancing has been done following previous feedback from the community! Thank you all for participating by sharing your feedback using the in-game feedback button.
Munster Chuck
This part is only talking about balancing change. Bugfixes can be found in the section below
Added directional arrows to indicate where incoming trains are coming from.
Static Bombs no longer leave a lingering area on the ground, but their explosions can still pull players in.
Mad bombing is now more spread.
Trains with dockers coming from the same side now arrive sooner.
Trains now resume moving sooner after all dockers have been defeated.
Munster Chuck no longer remains airborne after a platform transition.
Munster Chuck now throws cheese puddles only after dockers have arrived.
Bugfixes
Fixed an issue where adds were not spawning or were disappearing during Munster Chuck fight
Fixed the "Animal Lover" achievement not triggering properly
Fixed a bug causing trains’ hit radius to be wider than their side spikes.
Adjusted the visual effect size for AoE abilities
[img src="{STEAM_CLAN_IMAGE}/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"][dynamiclink href="https://store.steampowered.com/app/3672400/Farever/"]
Changes
Misc
- Chat colors have been updated
- Soulwell bonuses affecting other players are now hidden
- Spark Cube - Summons' damage now also charges the spark cube
Heroic Difficulty
Dev note - We'll continue to refine the Heroic Difficulty step by step, and with your feedback. We'll ensure the Heroic Difficulty stays challenging while being enjoyable.
Ratsar
- Add’s Health has been reduced
Gatsbee
- Heart of the Swarm’s radius of safety has been increased.
- The boss should cast tornados less often
- Tornados are a bit slower
Crabgantua
- Duration of bubble slow reduced
Bugfixes
Achievements
- Fixed "bubble trouble" achievement (done by clearing Crabgantua with no giant active bubble left)
Rift
- Fixed Shaarlize Terror dying when one of her illusion was killed
Known Issues
Network
We are currently investigating issues with the Asia server. If you are having trouble connecting beyond the character selection screen, please let us know in this thread[img src="{STEAM_CLAN_IMAGE}/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"]https://store.steampowered.com/app/3672400/Farever/
Performance
Following yesterday updates, a large number of stutters has been reported. We've found the main source of the issue (shader compilations) and have fixed what caused the issue. The improvements done yesterdays still applies and can now be enjoyed by all!
What has been added today
- Improved shader cache access (reduce stutter at launch and in instances)
What was done yesterday
- Improved Performance overall
- Added DLSS 3
- Greatly reduced CPU load
- Added DLSS 3
- Reduced Stuttering
- Added Triple Buffering
- Improved Shader Compilation
- Added Triple Buffering
If that's your first time launching the game since the update, you may still expect some stutter, but those will be less severe and will pass after a few minutes.
BugFix
- Fixed moving a depleted (0-charge) item no longer duplicates it. To delete duplicated items, overlap a charged item on it.
- Fixed localisation not working for some new NPC
- Fixed unable to leave the chat with the controller
- Fixed Heal working on player waiting to be revived
- Improved skill icons’ compression to avoid stutters when adding statuses
- Fixed duplication of empty charges items in inventory
- Fixed input being stuck on controller when backing out from chat
- Fixed skills from summon cancelling your dash’s sprint
Weapons
Flame of Argol
- Fixed Rank 3 of “Heat Emission” description and being active at Rank 1
Instance
Ratsar
- Fixed Ratsar Lighter animation during Mad Run skill
- Fix visual artifacts in Mine Estrone
Reblochonk
- No longer throws a cheese immediately at the start of combat.
Heroic Difficulty
- Bosses’ Health has been adjusted when playing at 3 and 4 players
- The First Heroic Dungeon you will complete will grant you 100 Medals of Glory, allowing the immediate purchase of a chest to the merchant. For players who already have completed Heroic Dungeons, the next you’ll complete will grant you 100 Medals of Glory.
- Fixed medal of glory visuals
Nepsilon (Heroic)
- Fixed a bug allowing the boss to sometimes cast 2 Water Volleys in-a-row
- A telegraph has been added to anticipate better the Water Volley cast
- Water Volley’s casting time has been increased
- No longer summons a totem immediately at the start of combat.
Crabgantua (Heroic)
- The boss casts bubbles less often
- Fixed a bug making split bubbles faster than unsplit bubbles
- A telegraph has been added to anticipate better the Bubble cast
- Fixed rock falling on geyser spot
Ratsar (Heroic)
- The visuals of Ratsar spinning through Brazier has been updated so that we no longer think that putting out one fire just creates another
Keep in mind this update is for the Public Test Branch. Nothing of this will reach the live version of the game before being tested.
Heroic mode and other additions will be available live on September 30!
Additions
- Added heroic Achievements
- You can get those achievements by completing an heroic dungeons following specific guidelines
- Added Heroic Difficulty to new instances:
- The Ruins of Gorgon's Hollow (and Golcano)
- The Abyss of new Atlaan (and Sponge Blob)
- The Ruins of Gorgon's Hollow (and Golcano)
- Added the Heroic Merchants
- You can already buy some equipment and others items to him using medals of Glory
- Added missing Infusions
- Crimson Rams
- Nightlings (minus one)
- Crimson Rams
- Added Emotes
- You can see emotes in your collection
- You can activate the emote wheel by pressing on "U"
- You can see emotes in your collection
Modifications
Rogue
- Rogue Talent tree has been reworked
See YOU in the Public test Farseekers!
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v0.2.4.30224
Keep in mind this update is for the Public Test Branch. Nothing of this will reach the live version of the game before being tested.
Heroic mode and other additions will be available live on September 30!
Bug fixes
Infusion Bomblet damage now applies to all classes.
Fixed various issues related to Infusions.
Fixed an issue where enemies could glitch when attempting to turn too quickly, particularly at low frame rates.
Fixed a server issue that caused players to be kicked out of instances.
[img src="{STEAM_CLAN_IMAGE}/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"][dynamiclink href="https://store.steampowered.com/app/3672400/Farever/"]
Keep in mind this update is for the Public Test Branch. Nothing of this will reach the live version of the game before being tested.
Heroic mode and other additions will be available live on September 30!
Additions
- Added Heroic Difficulty to new instances:
- The Trunk of the Hivetree (and the great Gatsbee)
- Lady Bee’s Palace
- The Trunk of the Hivetree (and the great Gatsbee)
- Added Infusion System
- Infusion can be added to your heroic gear. you'll get stronger by having a complete infused set!
- You can loot Infusion recipes at the end of Heroic Instances
- To infuse your gear, you have Infusion crucible in the social hubs
- Navelin
- Tyrna
- Ramburg's Entrance
- Navelin
- Read more about Infusions and their role in Heroic Difficulty in this blog
- Infusion can be added to your heroic gear. you'll get stronger by having a complete infused set!
Modifications
Balancing (Boss)
- Nepsilon
- Tweaked totem link knockback to feel less clunky
- Added more bubbles in the fight
- Bubbles are slowing instead of stunning
- Getting hit by Nepsilon's skill add one more stack of "vulnerability" debuff. This effect is stackable
- Increased totem healing
- Tweaked totem link knockback to feel less clunky
- Reblochonk
- Cheese area sizes increased and now reach max size faster
- Removed explosion damage when two areas collide (not the projectiles)
- Reblochonk now targets a random player when casting the cheese area
- Cheese area sizes increased and now reach max size faster
- Crabgantua
- Added visual effects for the bubble cast
- Decreased bubble damage
- Decreased movement speed and HP of the add targeting the Skeleton Shard
- Bubbles slow instead of stunning
- Increased delay between two charges
- Increased time before rocks fall
- Added visual effects for the bubble cast
- Rastar
- Decreased adds’ damage and HP
- Decreased fire DOT damage and reduced its duration
- Decreased AOE range when Ratsar spins on a fire area
- Decreased adds’ damage and HP
Changes (Weapons)
- Judgement
- Passive reworked
- Rank 1 - After applying a Stun, even if the target is immune, your next Weapon Skill will critically strike with 10% increased damage
- Rank 2 - Bonus increased to 15%
- Rank 3 - You permanently deal 25% increased damage to enemies affected by Stun
- Rank 1 - After applying a Stun, even if the target is immune, your next Weapon Skill will critically strike with 10% increased damage
- Brutal Frenzy Rank 3 - Has 25% chance to deal additional Physical damage
- Passive reworked
- Iron Fins of the Leviathan
- Groundswell Strike - Damage increased
- Abyssal Fury - Damage Increased
- Cascade's thrown axes - damage increased
Other Changes
- Spark Cube - Now store 20% of the damages you deal to each enemy. After 20s all the damage stored is dealt to the enemies.
- Infusions - The Infusion Bonus applied to secondary Attribute has been increased
- Increased power of Epic Gears and Legendary Weapons
- Increased size of player Social Panel (F)
- Dummy in social hubs now have the same amount of Armor and Magic Armor than bosses
Bugfixes
- Spark Cube - Fixed damage being able to be critical or affected by other stats
- Revive - Fixed cooldown reset when reviving
- Rogue - Fixed Issues with Shadow Step not making you avoid a hit
- Crabgantua
- Fixed an issue where the summoned crab targeting the Shell Shard could fail to spawn at the furthest point
- Fixed an issue where players near the edge of the Shell Shard were killed by the big wave
- Fixed issue with rocks falling on the Shell Shard
- Fixed Waves being avoidable by using geyser only
- Fixed an issue where the summoned crab targeting the Shell Shard could fail to spawn at the furthest point
- Fervor - Fixed a bug preventing fervor and other modifiers to increase damages of dots (Damage over time)
See YOU in the Public test Farseekers!
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Thank you all for playing the Public Test branch and sending your feedback!
We are now doing a quick hotfix to answer some demand you had as well as doing a quick hotfix
v0.2.4.29918-public test
Public test features
- Imported characters from the live version of the game
- Made Heroic Dungeons available by default (only for the public test)
Balancing
- (Heroic) Lost City of Mayda
- Nepsilon Bubbles now bounces instead of going through him
- Nepsilon Bubbles now inflict a debuff increasing damage taken
- Nepsilon Bubbles now bounces instead of going through him
Bugfixes
- Fixed special units in Heroic dungeons having a third of their health
Feel free to play over the weekend and let us know what you think of the new update!
We'd be interested to hear about your experience of fighting the bosses in Heroic Mode and the build you used. Please send all this information via the dedicated feedback channels on Steam or Discord (it's better to screenshot your gear).
There's a bigger Public Test coming next week so stay tuned Farseekers!
- Farever Team
v0.2.3.28751
New
New UI feedback when reaching level 20 to choose a weapon skill in the Arsenal
Added an oxygen spot at the entrance of the Abyss of New Atlaan and after defeating Sponge Blob
New UI when using a Training Manual
Bugfixes
Mob - Fixed the Gorgon’s Hollow Golem not jumping to follow the player in the Ruins of Gorgon’s Hollow dungeon
Gamepad - Fixed navigation for enemies in the Codex
Achievements - Fixed some achievements not unlocking
Steam deck - Fixed not being able to send a message in the chat
Codex
Fixed missing mobs
Fixed the required kill amount for some mobs
Fixed the Nightling Patrolfly 3D model not displaying correctly
Fixed the image not changing when selecting a region
Item
Fixed crafted gems not having a price
Fixed the descriptions for Purified Heart and Finger of Sukuna'Maatata trinkets
UI
Fixed skills displayed twice in the Class Skills menu
Fixed the boss health bar being invisible sometimes as a spectator
System
Fixed dungeons not granting Spark Shards in the chest
Fixed some grapples not working correctly
Improved collision handling to prevent players from getting stuck in assets
Improved critter escape behavior
Improved critter following the player while mounted
Fixed potions overriding the Minor Alchemist Cauldron effects
Fixed Minor Alchemist Cauldron description
Fixed Training Manual requiring a specific level to be used on certain weapons
Fixed summons not dealing damage
Fixed summons not being affected by the player's critical chance
Fixed sell prices being displayed in red
Fixed Fervor reducing fall damage
Fixed Fervor being applied on consumable (flask, food, health/shield potion)
Fixed flasks, food, potions being able to trigger critical effect
Fixed recipes not showing required job level when trading
Fixed oxygen spots being consumed by only one player
Fixed Training Manual being lost when used from a hotbar shortcut
Fixed an issue where the player took unintended damage when using the cannon in Lady Bee’s Palace while a damage-dealing passive skill was active
Fixed an issue where one blue orb stopped granting extra time
Fixed "Press any key" on the title screen only working with left click
Fixed an issue preventing players from exiting the game from the title screen
Weapons
Base Attacks of all weapons should now scale accordingly to their primary attributes. For example, the base attacks of the spear “Lady Bee’s Ceremonial Stinger” now scale on Strength and Intellect whereas the ones of the “Gorgon Ratsar’s Toothpick” now scale on Dexterity and Faith.
Ghost Clams of the Low Tide
Fixed Tidal Totem heal not being able to critically strike
Wingsabers
Fixed Queen’s Decree being consumed by skills that deal no damage
Mirrors of the Nightgoddesses
Fixed Veil of the Unkillable Demon King not taking effect when the weapon is in the arsenal
Flame of Argol
Fixed rank 3 description for Hot, hot, hot!
Apprentice’s Grimoire
Fixed Pyroball rank 3 not applying burn to adjacent enemies
Lady Bee’s Ceremonial Stinger
Fixed Dart being granted by other weapons
Fixed Dart stacks not resetting upon dying
Nibsham's Liberators
Fixed Void Fangs stacks not resetting upon dying
Rastar Toothpick
Fixed VFX displaying incorrectly when the weapon is sheathed
Ipheion, Star Blossom
Fixed Natural Ascendancy not working
Rogue
Fixed Urge to Kill granting finisher resets before fully casting or going on cooldown
Mage
Improved Blink behavior to prevent glitching through terrain or getting stuck
Known issues
Munster Chunk not working correctly (player bumped while on train, mob disappearing, etc)
Mob pathing issues
Codex - Missing description for some mobs
[img src="{STEAM_CLAN_IMAGE}/45651987/a9d9ff27b2590b2702a91b293f5366e490ed1a6f.png"][dynamiclink href="https://store.steampowered.com/app/3672400/Farever/"]
Bugfixes
System
- Added a security measure to close Rift access once they have begun
- Fixed a bug allowing uncommon weapons to drop after defeating a boss in dungeons and rifts : base rarity should always be rare.
- This also fixed a bug causing players to not receive at least one weapon + one gear from a dungeon.
- Fixed footstep SFX playing while in the flower cannon
Demon Huntresses
- Zoey now sells Spark Dusts against Demonic Souls.
Balancing
Combat
- Nightling Ray of Chaos’ damage has been reduced by 50%.
- Nightling Ray of Chaos’ repulsion effect has been reduced.
Robin Hoof
- Hounds’ charge no longer stuns.
High Inquisitor Chakram
Developper’s Note : We have tuned the difficulty on High Inquisitor Chakram, as the encounter proved more difficult than intended on both current difficulty levels. Our goal is for Heroic mode later this year to provide a distinct step up in challenge.
- Gate to Niflhel phase now begins at 25% health instead of 30%.
- Rifts will no longer open on players during the Gate to Niflhel phase.
- The shield applied during the Eternal Night cast has been reduced from 15% to 12%.
- Gate to Niflhel now spawns 1 gate instead of 3.
Rift Changes
Waiting time
- Rifts open now opens every hours (previously 2 hours)
- You are warned 15 minutes in advance, nightling begin appearing
- Once the rift opens, you have 2 minutes to join the rift
- If your rift is full, it will start early
Gameplay
- Instead of being based on nightling kills, the experience is now a timed challenge.
- Once the rift starts, you will have 2 minutes to look for and close as many gates as possible.
- There will be 3 gates open at all times. Once you close one, another will appear somewhere else.
- Once the 2 minutes have passed and the last gates have been closed, the boss will spawn.
- The number of enemies and waves per gate has been reduced.
- Closing gates helps you progress through thresholds, and each threshold unlocks additional rewards such as chest bonuses and unique items
Rewards
Killing Nightlings and clearing rifts will get you access to unique resources that will unlock new things, the Demonic Souls,Nightblood and Soulstones
New NPC - The Demon Hunter
- The Demon Hunter is a NPC that can be found in Ramburg
- You can trade Demonic Souls and Nightblood against unique collectibles such as new mounts, gliders and companions but also specific gear, weapons, upgrades and crystal upgrades for your weapons and character.
Soulstones
- While killing Nightlings in the rifts, you’ll be able to find Soulstones that allow you to summon Nightlords in specific hidden places of Siagarta.
- Fighting them will give you more Nightblood than you could find in the rifts, and of course pretty rare items and upgrades.
There are still more things coming to the rifts (new boss, new rift map, etc), so stay tuned and play it yourself at launch!
Other changes
- Robin Hoof
- Changed the Dog’s stun from 2 seconds to 1
- Maat Demon
- The amount of Health has been increased per player.
- Stacks from Chaos damage now increased damage dealt by Maat Demon by 10% -> 20%
- Slam’s radius has been increased.
- Several bugs fixed.
- The amount of Health has been increased per player.
Bugfixes
- Fixed weapons visible while flying to an obelisk
- System - Improved player movement synchronization
- Weapon - Fixed Worldsplitter VFX being incorrectly positioned
For the release, you can expect another Rift Boss,new weapons (including the two handed sword), the High Inquisitor Chakram, and a new type of upgrade, the Sigils
Those may appear later this week in the preview before reaching the live version of the game for everyone to see on the release
See you there Farseekers✨
Bugfixes
Fixed several exploits, including item duplication.
Added a maximum Gold cap of 499,999.
Developer’s note: Current weapon upgrade materials can only be used on the current weapon level range.
Fixed an issue where negative armour or magic resistance values could cause extremely high damage.
Added a maximum character limit of 8 characters per account.
Fixed an issue where bosses killed by summoned units did not correctly complete objectives.
Fixed lag issues in the Mine Estrone dungeon.
- Fixed accepting a Steam invite sometimes not working when accepting before going in-game
- Fixed totems lasting twice as long as intended
- Improved performance in the north of the map
- Other minor fixes
Current Release
Build 24452851
Uploaded Aug 07, 2026
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System Requirements
How to Install
Farever.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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