13.6 GB
Casual
, Indie
, Simulation
, Strategy
Added
8 months ago
Updated
1 month ago
CSF + Goldberg
About the Game
Immerse yourself in the farming world of Farm Manager World! Build your agricultural empire in exciting new locations around the world, cultivate exotic plants, breed animals, utilize crop rotation and fertilizers to care for the soil, and trade resources with friends.

Farming Across Continents
Farm Manager World is the latest installment in the Farm Manager series, where you'll have the opportunity to grow a variety of crops from around the world. Start your farm in Europe, Central America, and soon in Asia.
Plants and Animals
Every plant has its soil requirements. Conduct soil research and apply the appropriate fertilizers to raise the soil class, its pH, and nitrogen level. Using crop rotation will affect better crop yields.
Raise young animals, buy, feed, treat, take care of them, obtain resources and sell animals.

Farm Design and Efficiency
Strategically design your farm layout and unlock advanced farming tools to streamline your operations. Always pay attention to the shelf life of harvested crops. A new logistics and storage system will help control the flow of goods and facilitate their sales management.
Market Trends
Observe the demand and supply in the market and use the best moments to buy and sell your goods. Each purchase and sale affects the global market and the prices of raw materials and products.
Machines and People
Hire skilled workers, assign them to appropriate tasks based on their skills. Buy the required machines, monitor their technical condition and fuel availability to ensure their reliability during the harvest.

Processing and Organic Farming
Build factories and process the products you collect. You'll have a multitude of food preparation options at your fingertips - from baking and fermenting, to freezing, pickling, jarring, and beyond. Cultivating organic produce is challenging due to diseases and pests, but can be highly profitable.

Farming Across Continents
Farm Manager World is the latest installment in the Farm Manager series, where you'll have the opportunity to grow a variety of crops from around the world. Start your farm in Europe, Central America, and soon in Asia.
Plants and Animals
Every plant has its soil requirements. Conduct soil research and apply the appropriate fertilizers to raise the soil class, its pH, and nitrogen level. Using crop rotation will affect better crop yields.
Raise young animals, buy, feed, treat, take care of them, obtain resources and sell animals.

Farm Design and Efficiency
Strategically design your farm layout and unlock advanced farming tools to streamline your operations. Always pay attention to the shelf life of harvested crops. A new logistics and storage system will help control the flow of goods and facilitate their sales management.
Market Trends
Observe the demand and supply in the market and use the best moments to buy and sell your goods. Each purchase and sale affects the global market and the prices of raw materials and products.
Machines and People
Hire skilled workers, assign them to appropriate tasks based on their skills. Buy the required machines, monitor their technical condition and fuel availability to ensure their reliability during the harvest.

Processing and Organic Farming
Build factories and process the products you collect. You'll have a multitude of food preparation options at your fingertips - from baking and fermenting, to freezing, pickling, jarring, and beyond. Cultivating organic produce is challenging due to diseases and pests, but can be highly profitable.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23451898
Up to date
- Added 16 new languages: Bulgarian, Czech, Danish, Finnish, Greek, Spanish (Latin Americas), Dutch, Indonesian, Norwegian, Portuguese, Romanian, Swedish, Thai, Ukrainian, Vietnamese, Hungarian
- Farm Owner's House will now properly unassign all workers automatically when assigning workers to Logistic Building
- Porter's Hut logistics should now correctly guide pack animals to get resources
- Working Pack Animals should now be able to die
- Staff Manager should now show correct values
- Production Manager should now show correct values
- Animal Manager should now show correct values
- Save names no longer support special keyboard characters
- Fixed tooltip being hidden behind cursor
- Fixed issue where Donkeys could use machines not designed for them
- Fixed issue where non-manual field work could be completed in incorrect season
- Fixed issue where Pack Animals were not transported to their respective production buildings
- Fixed Pack Animals getting stuck in certain situations (death/sell/work/moving)
- Fixed issues with Field Works related to Greenhouses, Chaff and Hay
- Fixed issue where Animal Manager, Animal List - Health Bar could be interacted with
- Fixed issue where animals could walk out of transporting vehicles
- Fixed issue with incorrect showing of Products in Production Manager
- Fixed issues with Staff skills and warehouse capacity in Production Manager
- Fixed issue where changing language would not change some of UI elements
- Fixed issues where some of text in some languages on autotrade menu were overlapping
- Fixed issue where Resource Order warning, required amount could not update properly
- Fixed incorrect cat animation (running backwards)
View on Steam
- Farm Owner's House will now properly unassign all workers automatically when assigning workers to Logistic Building
- Porter's Hut logistics should now correctly guide pack animals to get resources
- Working Pack Animals should now be able to die
- Staff Manager should now show correct values
- Production Manager should now show correct values
- Animal Manager should now show correct values
- Save names no longer support special keyboard characters
- Fixed tooltip being hidden behind cursor
- Fixed issue where Donkeys could use machines not designed for them
- Fixed issue where non-manual field work could be completed in incorrect season
- Fixed issue where Pack Animals were not transported to their respective production buildings
- Fixed Pack Animals getting stuck in certain situations (death/sell/work/moving)
- Fixed issues with Field Works related to Greenhouses, Chaff and Hay
- Fixed issue where Animal Manager, Animal List - Health Bar could be interacted with
- Fixed issue where animals could walk out of transporting vehicles
- Fixed issue with incorrect showing of Products in Production Manager
- Fixed issues with Staff skills and warehouse capacity in Production Manager
- Fixed issue where changing language would not change some of UI elements
- Fixed issues where some of text in some languages on autotrade menu were overlapping
- Fixed issue where Resource Order warning, required amount could not update properly
- Fixed incorrect cat animation (running backwards)
- Added possibility to replace roads by other types of roads
- Some changes and additions to help center
- Fixed issues with burning fields (stuck workers, black plants, burned colors not returning to normal)
- In game mod editor should now work on new productions
- Added 'Close panel' icon to Available Parking List panel
- Fixed issue where market orders could take wrong amounts
- Fixed issue where autotrade with empty animal building would save incorrect animal
- Fixed issue where autotrade could order double amount of animals
- Fixed issue with Slaughterhouse forgetting orders
- Adjusted buildings projections on grid
- Fixed issue where Ox could not be used properly in Logistic Building
- Fixed issue where fertilizing pH could block future field work
- Fixed blocker in Africa campaign related to not being able to buy more terrain
- Fixed incorrect Spanish translations
- Fixed issue that caused machine panels at Field modal to not show tooltips and lead to machine market if pressed
- Fixed issue where task related to having baby animals wouldn't count in some cases
- Fixed issue where moving Vet or Repair Shop (Mechanic) buildings would not move their vehicles
- Fixed issue where Vet could visit same building second time for the same reason even after his work was completed
- Fixed issue where moving buildings didn't properly update their positions (vehicles traveling to old positions)
View on Steam
- Some changes and additions to help center
- Fixed issues with burning fields (stuck workers, black plants, burned colors not returning to normal)
- In game mod editor should now work on new productions
- Added 'Close panel' icon to Available Parking List panel
- Fixed issue where market orders could take wrong amounts
- Fixed issue where autotrade with empty animal building would save incorrect animal
- Fixed issue where autotrade could order double amount of animals
- Fixed issue with Slaughterhouse forgetting orders
- Adjusted buildings projections on grid
- Fixed issue where Ox could not be used properly in Logistic Building
- Fixed issue where fertilizing pH could block future field work
- Fixed blocker in Africa campaign related to not being able to buy more terrain
- Fixed incorrect Spanish translations
- Fixed issue that caused machine panels at Field modal to not show tooltips and lead to machine market if pressed
- Fixed issue where task related to having baby animals wouldn't count in some cases
- Fixed issue where moving Vet or Repair Shop (Mechanic) buildings would not move their vehicles
- Fixed issue where Vet could visit same building second time for the same reason even after his work was completed
- Fixed issue where moving buildings didn't properly update their positions (vehicles traveling to old positions)
- Optimized size of updates
- Added information when Decoration Category is empty
- Some fixes related to market and contracts
- Fixed issues with Decoration Building panels duplicating
- Fixed issue where staff in animals building would walk through walls when called for resource delivery
- Perennial and Multi Harvest Plats should now have proper Growth after planting for the first time
- Fixed issues where demolishing parking could cause errors with machine purchase
- Fixed issue with double f$ sign on Build Warehouse button text
- Fixed Highlights for Camera icon in Europe Campaign Tutorial
- Added tooltip (logistics-required) to Give Resources task in Africa campaign
- Textile Factory and Composting Facility should be in every campaign now
- Fixed issue where player region in multiplayer would change on its own
- Fixed Malva pudding missing translation in one of Africa campaign text
- Changed default Display Mode graphics setting from Fullscreen to Windowed borderless
- Improved text for one of Europe campaign tasks
- Fixed issue with contracts in multiplayer
- Fixed issue where game disconnecting in multiplayer caused one of players to be unable to manipulate game time
- Fixed issues where machine panels would not show on Field Modal
- Fixed issue where delivery text would not show up on 4K resolutions
- Fixed issues where delivering ordered resources would not be completed
- Mods now have updated ProductionBuilding recipes
View on Steam
- Added information when Decoration Category is empty
- Some fixes related to market and contracts
- Fixed issues with Decoration Building panels duplicating
- Fixed issue where staff in animals building would walk through walls when called for resource delivery
- Perennial and Multi Harvest Plats should now have proper Growth after planting for the first time
- Fixed issues where demolishing parking could cause errors with machine purchase
- Fixed issue with double f$ sign on Build Warehouse button text
- Fixed Highlights for Camera icon in Europe Campaign Tutorial
- Added tooltip (logistics-required) to Give Resources task in Africa campaign
- Textile Factory and Composting Facility should be in every campaign now
- Fixed issue where player region in multiplayer would change on its own
- Fixed Malva pudding missing translation in one of Africa campaign text
- Changed default Display Mode graphics setting from Fullscreen to Windowed borderless
- Improved text for one of Europe campaign tasks
- Fixed issue with contracts in multiplayer
- Fixed issue where game disconnecting in multiplayer caused one of players to be unable to manipulate game time
- Fixed issues where machine panels would not show on Field Modal
- Fixed issue where delivery text would not show up on 4K resolutions
- Fixed issues where delivering ordered resources would not be completed
- Mods now have updated ProductionBuilding recipes
Fixed broken autotrade
Fixed multiplayer availability
View on Steam
Fixed multiplayer availability
Selling products in market and in autotrade is now allowed also from warehouses
View on Steam
Added moving existing buildings feature
More fertilizer available in the market
Fix for proper handling field size in case of bio contamination
Fix for proper handling nori rotation size in case of bio contamination
Restored tobaco seeds
Added checking for crop rotation for plants leaving straw fo bales
Decorations are now sorted with new categories tabs
Fixed some icons and previews for decorations in Build menu
Allowing to build on decorations
Fixed placing narrow decorations on lands borders
Fix for lvl3 central america owners building wrong collider
View on Steam
More fertilizer available in the market
Fix for proper handling field size in case of bio contamination
Fix for proper handling nori rotation size in case of bio contamination
Restored tobaco seeds
Added checking for crop rotation for plants leaving straw fo bales
Decorations are now sorted with new categories tabs
Fixed some icons and previews for decorations in Build menu
Allowing to build on decorations
Fixed placing narrow decorations on lands borders
Fix for lvl3 central america owners building wrong collider
Fixed issues resulting in input loss or crashes during connecting and demolishing fields
Fixed duplication of animal delivery truck
Adjusted display of outlines for selected or ghost (during placement) buildings
Added missing tab hierarchy switching in multiplayer menu
View on Steam
Fixed duplication of animal delivery truck
Adjusted display of outlines for selected or ghost (during placement) buildings
Added missing tab hierarchy switching in multiplayer menu
Fixed the empty budget window druging skip winter.
Fixed issue with 'Continue' hover being displayed when the mouse was away,
Fixed issue with Production Buildings showing outlines on warehouses not included in the production process.
Fixed the issue where changing the temperature in settings would not update in-game properly.
Adjusted some text information in the plant compendium.
View on Steam
Fixed issue with 'Continue' hover being displayed when the mouse was away,
Fixed issue with Production Buildings showing outlines on warehouses not included in the production process.
Fixed the issue where changing the temperature in settings would not update in-game properly.
Adjusted some text information in the plant compendium.
Layers Tab will now remember chosen option when switching to field creation/survey tools
Staff that ran from house fire should now return to it after its renovation
Gas Station should now order amount of missing fuel set by slider value (instead of set 500 units)
Disabled loading game in multiplayer while games is already active
Production Buildings now show only one product even if there are multiple recipes for it
SkipWinter should now properly update growth of plants planted inside greenhouses
Added missing icons for every item in in-game mod editor
Added missing Russian language translation (HR training requirement)
Fixed animal autotrade breaking up
Fixed issue with fern not being removed when placing fields/buildings
Fixed some issues regarding choosing options in Layers Tab
Fixed issue where fertilizing field would start with less resources than required by the field
Fixed issue where doors would remain open after staff member left
Fixed issue that caused staff to go homes with harvested plants
Fixed issues with big cultivator and plow animations
View on Steam
Staff that ran from house fire should now return to it after its renovation
Gas Station should now order amount of missing fuel set by slider value (instead of set 500 units)
Disabled loading game in multiplayer while games is already active
Production Buildings now show only one product even if there are multiple recipes for it
SkipWinter should now properly update growth of plants planted inside greenhouses
Added missing icons for every item in in-game mod editor
Added missing Russian language translation (HR training requirement)
Fixed animal autotrade breaking up
Fixed issue with fern not being removed when placing fields/buildings
Fixed some issues regarding choosing options in Layers Tab
Fixed issue where fertilizing field would start with less resources than required by the field
Fixed issue where doors would remain open after staff member left
Fixed issue that caused staff to go homes with harvested plants
Fixed issues with big cultivator and plow animations
Fixed issue that caused perennial plants to yield no harvest after 1st harvest
Fixed issue that disabled seasonal/permanent toggle in staff manager if staff list was empty
Seasonal/permanent view in staff manager will be saved after closing window
View on Steam
Fixed issue that disabled seasonal/permanent toggle in staff manager if staff list was empty
Seasonal/permanent view in staff manager will be saved after closing window
Animal autotrade now refreshes "Animal Building Manage" panel
Fixed issue where animal autotrade would autotrade first animal instead of selected one
Fixed issue where animal autotrade would order additional animals before already ordered arrived
Fixed issue where having connected fields would make crop non organic,
Adult alpaca animation fix
Adjusted fern distance
View on Steam
Fixed issue where animal autotrade would autotrade first animal instead of selected one
Fixed issue where animal autotrade would order additional animals before already ordered arrived
Fixed issue where having connected fields would make crop non organic,
Adult alpaca animation fix
Adjusted fern distance
Contracts can now be completed using resources from warehouses if there are enough resources at farm
Fixed issue where animals auto trade would take more money than it should when auto buying animals
View on Steam
Fixed issue where animals auto trade would take more money than it should when auto buying animals
Current Release
Build 23451898
Uploaded Jun 13, 2026
System Requirements
OS
N/A
CPU
Intel i5-8400, AMD Ryzen 5 2600
RAM
8 GB RAM
GPU
GTX 1650 4GB
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run FarmManagerWorld.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
13.6 GB
Build
23451898
Password: cracked-games.org
CRC32
93BE5689
SHA-256
c679b9d987321941d99f5ed0b6097ec1f83676dbfaa23625ed34d14b404e5e91
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Farm Manager World for PC with a direct link or via torrent. Get the full version of Farm Manager World for free. Farm Manager World is a Casual released by Cleversan Games.