About the Game
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
A Handcrafted world
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Melee & Magic
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Progression
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Armor & Weapons
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Hey everyone!
First of all, we are genuinely blown away by the response to Fatekeeper's first week in Early Access.
The amount of support, feedback, bug reports, suggestions, criticism, and discussion has been incredible. Thank you to everyone who took the time to share their thoughts with us.
We've received plenty of praise, plenty of criticism, and a lot of thoughtful feedback in between. All of it helps us better understand where the game currently succeeds and where it falls short, and we're incredibly grateful that so many people have taken the time to engage with the project so passionately.
We know there is still a lot of work ahead of us, so we're kicking things off with a small patch focused on some of the more urgent balance issues and bugs.
Alongside content updates, we're already working on several shorter-term improvements, including controller support, localization, and a number of other highly requested features.
On the optimization side, we're currently revisiting our Low and Medium graphics settings. To be completely honest, they just suck right now. We are working on improving them so more players can comfortably run the game.
Many of you have also asked for a roadmap. We absolutely intend to share one, but for now we want to keep this initial Early Access period flexible and responsive. Our current priority is improving and refining the experience that's already in the game before we start introducing large amounts of new content.
Thank you again for all the support, feedback, patience, and enthusiasm. We're working hard every day to bring our vision for Fatekeeper to life, and we're incredibly grateful to have so many of you joining us on that journey.
Best,
The Paraglacial Team
General Updates:
Added chests containing ingredients for health and mana potions close to save spots, it's not a huge change but mitigates the risk of being stuck with low HP infront of a big engagement.
Increased players base movement speed 10%
Balance Changes:
General Balance Changes:
Reduced overall poise damage values for enemies
Added more healing items in general
First Bossfight (The big fat dude):
Reduced stomp range and angle
Reduced attack and ability warp distance
Improved stomp attack sound timing
Tweaked punch, horns and foot hitboxes
Slightly lowered rotation towards player during attack animations
Decreased general damage output
Increased wait time after knockdown
There is now some loot to be found after defeating this beast
Second Bossfight:
Increased health, poise and kick resistance
Lowered warp distance
Increased EXP reward
Blocking enhancements
Reduced blocking costs
No more damage taken when block breaks
Improved certain ingredients
Blue Dogbane -2 -> 5 Mana
Everkin 7 -> 12 Health
Firecap 5 -> 8 Health
Crimson Wardbloom 10 -> 18 Health
Bug Fixes:
Fixed bug that caused subtitles to stick around indefinitely after skipping a cutscene
Fixed stamina regeneration delay restarting when getting hit during exhaustion
Fixed a bug that cause life leech to work on dead enemies
Fixed a disfunctional inspection text when interacting with a certain lizard
Fixed chest that was locked but shouldn't be locked
Shortlings (the small goblin-like enemies) now sometimes get scared when other shortlings die close to them
Fixed an issue that could cause wrong interaction requirements to be displayed
Fixed issue that caused the "First Boss" to stand up again after sword finisher
Fixed oddly green "blood" on the Skull Club
Fixed areas where the player could get stuck in Haven and in the Forgotten Halls
Fixed that some destructible objects in the Derelict Waterways were in fact not destructible.
Input Fixes
Fixed some input conflicts that prevented input rebinding because those keys were used as internal debug inputs.
Added option to manually unbind keys (using the same key again on an input action)
When a new key is bound to an input action, this key is automatically removed from other input actions.
Fatekeeper launches into Early Access on Steam now!
The gates are opening today, Fatekeeper is now available in Early Access on Steam!
With the launch of Early Access, players can now step into Fatekeeper’s dark fantasy world and experience the beginning of its journey. Additional content, gameplay refinements, and future updates are planned as development continues alongside community feedback.
Launch Trailer on Youtube: https://youtu.be/wpShpSfDOSE
Get Fatekeeper on Steam now: https://store.steampowered.com/app/2186990/Fatekeeper/
Fatekeeper combines reactive melee combat with powerful magic, offering flexible character progression, challenging enemy encounters, and a wide variety of weapons, armor, and artifacts to discover and master.
Fatekeeper is available now on Steam for €9.99 / $9.99, offering a 20% launch discount for the first two weeks.
Want more info in the meantime? Check out the dev blogs on Steam:
Fatekeeper Lore Part I: https://thqn.net/4rIeGEA
Haven - The Hub of Fatekeeper: https://thqn.net/4qiRV8N
Weapons of Fatekeeper: https://thqn.net/44GNPzn
Creatures of Fatekeeper: https://thqn.net/4ne3Mnb
World of Fatekeeper: https://thqn.net/3LG3EzM
Fatekeeper is developed by Paraglacial (13 passionate developers!) and published by THQ Nordic.
Find more information about Fatekeeper on the official Website:
https://fatekeeper.thqnordic.com/
Enjoy & stay tuned!
Current Release
23592990
Uploaded Jun 06, 2026
System Requirements
How to Install
SLASHER.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
37.0 GB
23592990
CBA7C476
9ade11bdc2bed52548687f340ebbbd9b4882688e25ca0c1c1f7ea7096aa2b77c
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View AllDownload Fatekeeper for PC with a direct link or via torrent. Get the full version of Fatekeeper for free. Fatekeeper is a Action released by Paraglacial.