About the Game
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Hey everyone,
For Update 7.3.1, we fixed an issue where the Unreal prerequisites installer could repeatedly trigger for some players when launching the game.
We'll continue to release regular updates and fresh content. If you run into anything, please keep reporting it through the usual channels.
Thanks,
The MindsEye Team
RELEASE SCHEDULE & PLATFORM INFO:
Date: 17/06/26
Time: 2:00PM BST / 3:00PM CEST / 9:00AM EDT / 6:00AM PDT
Download size and version information: 7.1 GB / Version#7707781
Hey everyone,
This update brings:
Bug Fixes & Improvements
Additional language support
We'll continue to release regular updates and fresh content. If you run into anything, please keep reporting it through the usual channels.
Thanks,
The MindsEye Team
RELEASE SCHEDULE & PLATFORM INFO:
Date: 10th June 2026
Time: 11AM BST / 12:00PM CEST / 6:00AM EDT /3:00AM PDT
Download size and version information: 6 GB / Version#7608873
Hey everyone,
This update addresses Blacklisted issues and is now live. Please see the list below.
We'll continue to release regular updates and fresh content. If you run into anything, please keep reporting it through the usual channels.
Thanks,
The MindsEye Team
RELEASE SCHEDULE & PLATFORM INFO:
Date: 6th May 2026
Time: 11AM BST / 12:00PM CEST / 6:00AM EDT /3:00AM PDT
Download size and version information: 5.8 GB / Version#7331134
Bug Fixes
Audio
Reduced the Warehouse Drone sound effects to a more comfortable volume.
World
Resolved an issue causing floating containers to appear at certain locations.
Missions
Fixed a progression blocker where eliminating a guard before Rohan flees could cause him to reappear, stalling the mission.
Fixed an issue where killing the guard outside Rohan's room could disrupt the mission flow.
Fixed an issue where staying in Rohan's office after spiking his drink could cause him to reappear and become unresponsive.
Fixed an issue where the player could become stuck behind a velvet rope at Fairton Street.
Fixed an issue where firing the Silenced Bison at the tower could cause the limousine driver to behave incorrectly, resulting in mission failure.
UI
Fixed several instances of input prompts displaying incorrectly.
Fixed an issue in the Warehouse where the 'Open Door' prompt would reappear after already being used.
[img src="{STEAM_CLAN_IMAGE}/45257783/79de7c6e7359ffa3da6a5a33d26e0ba85957fd30.png"]
New missions are now available in Play.MindsEye - update your game and play now!
Update 4.1 is a content update bringing new missions to Play.MindsEye for both the Standard and Deluxe Editions, available on PlayStation 5, Xbox Series X|S, and PC.
To play, open the MindsEye Menu, select the Play tile, go to BARB Content, and search for one of the new missions.
[img src="{STEAM_CLAN_IMAGE}/45257783/e92488f4f6eb798308e963f792e47e9e3fb5de3e.png"]
Standard Edition
For Players with the Standard Edition of MindsEye, you will receive two new Missions; Race – Rough Riding and Drone Race – Highs and Lows.
Race – Rough Riding
[img src="{STEAM_CLAN_IMAGE}/45257783/ee0eb4d1b5ec9d1b2e4fc21d2238623c6f22a930.png"]
Rough Riding is a time-trial road race that tears through Redrock City at twilight. The course is fast, unforgiving, and designed to test your control.
Drone Race – Highs and Lows
[img src="{STEAM_CLAN_IMAGE}/45257783/b8dfd2382d273ba1982160b8278bb55cd7bf3d97.png"]
Take to the skies in this first-person drone race across the full expanse of Redrock City. Weave through skyscrapers and dive into alleyways in Highs and Lows.
Deluxe Edition
Deluxe Edition players receive the two Standard missions plus two additional challenges: Race – Riding the Storm and Survival Horde – Motel Hell.
Race – Riding the Storm
[img src="{STEAM_CLAN_IMAGE}/45257783/77e203f29135801780e4169a77598b4300b1e5f9.png"]
Face the elements in Riding the Storm, a high-speed time-trial. Rain-slick roads and tight corners demand precision, speed, and absolute control.
Survival Horde - Motel Hell
[img src="{STEAM_CLAN_IMAGE}/45257783/cb8914b78142805bb229eef8ebc84b15bd143526.png"]
Set in the chaotic aftermath of the MindsEye Campaign, Motel Hell throws you into a relentless survival horde where the clock is your enemy and the robots never stop coming. The longer you last, the harder it gets. Rack up your score, hold your ground, and see how long you can survive.
Top players get Gold. The trophy’s waiting. Update and play now.
[img src="{STEAM_CLAN_IMAGE}/45257783/649faf518e3298d1ca8298d0891b97fa9a120f05.png"]
Dear Community,
We are happy to announce that MindsEye's Update 4 is now released across all platforms; PlayStation 5, Xbox Series X|S, and PC.
Update 4 introduces a range of UX improvements, numerous performance enhancements to the game and we’ve squashed a load of bugs. These efforts will continue in Update 5, where our team is working hard to deliver a major performance, combat and Enemy AI system improvement.
Many thanks for your continued support, we appreciate your passionate feedback - it truly helps us prioritize the updates that the community cares about most.
Highlights
UI: Added the ability to Skip Cinematics story telling
Environment: several improvements have been made to architecture and assets to help improve Memory, CPU and GPU performance
Art: general performance improvements: shaders, assets, collisions
Gameplay: Aim assist will focus on enemies in vehicle turrets over the driver
Build.MindsEye (PC Only):
Added a new “Player Content” Tile to the MindsEye Play Menu where all Builders published content will be immediately available to browse and play
Updated UGC Moderation flow from Pre-Moderation to Post-Moderation
Player created content will now be automatically accessible in the new “Player Content” Tile
A new Tile for “Curated Content” has been added, that will highlight player created content featured by our Studio
RELEASE SCHEDULE & PLATFORM INFO:
Time: September 5th, 2025 - 10:00 BST / 11:00 CEST / 02:00 PDT
Platforms: PC, PlayStation 5, Xbox Series X|S
Download size and version information:
Steam: 15 GB (Version #: 5302548)
Epic Games Store: 15 GB (Version #: 5302548)
Build A Rocket Boy Launcher: 15 GB (Version #: 5302548)
PlayStation 5: 7.2 GB (Version #: 01.010.00)
Xbox Series X|S: 12.1 GB (Version #: 1.0.25.5859)
MINDSEYE PATCH NOTES
IMPROVEMENTS
Environment
Trailer Tanks in Free Roam now explode when shot at
Several improvements have been made to architecture and assets to help with performance
Improved weather change when player leaves the Factory at the start of Robin Hood Mission
Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets
Visual Effects
Cutscene VFX performance improvements
Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
Disabled ambient rubbish to improve performance
NPC
Small performance improvement on Robots
NPCs that are aiming and in-cover now look more natural
Art
General performance improvements: shaders, assets, collisions
UI
Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
Added the ability to skip cinematics
Audio
Audio Optimisation regarding Mass Vehicles
Music adjustments throughout MindsEye missions
Added Destruction SFX on Glass Bottle Props
Missions
Conditional dialogue now triggers with more natural pacing
The companion drone torch is now automatically enabled when entering or starting in dark areas
Animation
Optimised the ambient and civilian animations.
Exit/entry animations no longer play for driverless vehicles
Gameplay
Aim assist will focus on enemies in vehicle turrets over the driver
BUG FIXES
Various Mission flow bug fixes
Fixed pixelated reflection in Rocket Transporter window
Fixed Industrial vent asset to help with performance
Resolved an issue where players transitioning from Meeting Marco Silva to Executive Paranoia could drive through objects and fall through the map
Fixed ambient animation glitches in Welcome to Redrock City
Fixed an issue where camera rotation was lost after cutscenes
Several lighting LOD pop issues fixed in cutscenes
Fixed a bug where burning vehicles wouldn’t transition to destroyed state
Fixed several traversal issues in world where the player may get stuck
Fixed an issue in The Ziggurat where a hole in wall allowed players to climb through and trap themselves
Fixed an issue in Oh Lily! where players could get stuck in Morrison's Silo without a way to get back out
Fixed collision on glass roof of Silva Factory
Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames
Resolved Silva’s teeth looking too bright on medium/ lower settings on PC
NPCs no longer freeze when interacting with certain objects
Weapon Wheel hover SFX is now triggered correctly, without delays
PC only
The character Red Sand Male 25 is now available for use in Build.MindsEye
Fixed a UI issue where backing out of a submenu in 'Build' caused the second-last selected tile to remain highlighted
Fixed a bug where the ‘effects’ tile would remain highlighted after returning to Build mode from Play mode
Fixed an issue where the placement header text overlapped UI elements in the asset settings menu when playing in French
Fixed a bug causing specific Korean characters to appear invisible in vehicle spawner labels
Fixed a localization issue where the French translation of “Total PI” overlapped with the performance impact number in the top toolbar
Replaced the incorrect icon used for the MindsEye menu button in Play/ Build with a proper menu icon
\[Min Spec Performance Improvement]: Disabled Nanite compute materials as it has a negative effect on GPU rendering time in our game, especially on older Nvidia Graphics Cards
\[Min Spec Performance Improvement]: Fixed an issue where our Nanite render pipeline always used the Hardware Rasterizer path rather than correctly splitting between Hardware Rasterizer and Software Rasterizer
BUILD.MINDSEYE PATCH NOTES – PC ONLY
HIGHLIGHTS
Added a new “Player Content” Tile to the MindsEye Play Menu where all Builders published content will be immediately available to browse and play
Updated UGC Moderation flow from Pre-Moderation to Post-Moderation
Player made content will now be automatically accessible in the new “Player Content” Tile
A new Tile for “Curated Content” has been added, that will highlight player content picked by Build A Rocket Boy
IMPROVEMENTS
Publishing UGC Content
Added a toggle to enable or disable Logic Nodes from being captured in the thumbnail capture of UGC Content
Logic Nodes
Timer Nodes improved; you can update or refresh their value at any time through multiple other logic nodes, and can now be refreshed infinitely
Timer Logic Nodes now support decimal places up to .000
Custom UI Nodes updated to always be set to “Node Active” = True, by default
Attributes Menu, Catalogue & Versioning
Minor QoL & screen position improvements to the Creator HUD, Attributes Menu & Tools
Minor QoL improvements to naming, duplicated items, missing thumbnails or icons in the Assets Catalogue
Updated the search functionality in Assets Catalogue to take into account both object name and the tags
Added a warning when the player reaches the maximum number of allowed versions when creating new versions
Added missing hotkeys to the Controls Panel for Inserting Path Points
Featured Stamps Updates
Multiple fixes and QoL improvements to existing set of Featured Stamps
Added more Stamps to the Featured Stamps tile
BUG FIXES
Removed EVERYWHERE vehicles from Build.MindsEye – those vehicles were made accessible unofficially, and we will bring them to MindsEye when they are ready
Fixed an issue where the AI Spawner Spawn limits and Performance Scores of spawners were not correctly calculated
New Performance Score applied to AI Spawners as follows:
AI Spawner – Performance Score: 10 / Max Quantity Allowed: 10
Individual AI NPC - Performance Score: 6 / Max Quantity Allowed: 100
Fixed an incorrect controls description for Build Collision Control List Keys; now correctly displayed as (B) instead of (P)
Improved camera behaviour in Build.MindsEye: your last position is now saved more frequently for a more reliable creation experience
Fixed an issue with erratic camera behaviour when using the Group Macro Node
Fixed an issue where players were unable to like Stamps with long names
Fixed an issue that prevented players from editing Stamp Descriptions that exceed the 220 character limit
Fixed an issue that caused vehicles to move very slowly, or not at all, when using Custom Speed on the Drive To Node
Grid snapping is now enabled on the XY Plane by default
Fixed an issue with Destructible Assets not being selectable
Fixed issues with Filtering in the Assets Catalogue
Fixed various issues with the Vehicle Selection UI Node
Fixed multiple issues with the Transform Variable Node and Advanced Transform Node parsing incorrect values into the Location and Scale Overrides
Stamp Attributes now display the correct Thumbnail based on the current Version selected
Fixed various issues with spawn-points and spawning in Build.MindsEye
Fixed various issues with the Physics Force Node causing objects to disappear
Fixed an issue where Foliage Assets were not searchable in the Catalogue
Fixed a crash caused when attempting to ungroup a group within a group
Fixed a crash caused by undoing creation and deletion of large Stamps
Fixed an issue with some deprecated assets being displayed in the library – which were discernible by having "DONOTUSE" in their name
Fixed texture issues on a number of assets in the Build.MindsEye Catalogue
Fixed an issue with missing Localisations for the Light Effects in Build.MindsEye
We remain committed to refining MindsEye and enhancing the gameplay experience. Ongoing updates will continue to be shared.
Thank you,
The MindsEye Team
Dear Community,
Update 3 is now live on PC, following last week’s release on PlayStation 5 and Xbox Series X|S.
The PC update was briefly held back after our team identified a performance-impacting issue during final testing. That issue has been resolved, and the update is now available. We appreciate your patience as we ensured a stable release.
Update 3 focuses on continued stability improvements and addressing community feedback. Please see a detailed outline below of the improvements included and, as always, please be aware that the list may contain some game and mission details that could be considered spoilers.
RELEASE SCHEDULE & PLATFORM INFO:
Time: July 15th, 2025 - 14:00 BST / 15:00 CEST / 06:00 PST
Platforms: PC
Download size and version information:
Steam: 12.1 GB (Version #: 4885826)
Epic Games Store: 12.1 GB (Version #: 4885826)
Build A Rocket Boy Launcher: 12.1 GB (Version #: 4885826)
PATCH NOTES
Stability
Improved stability to reduce crashes, especially on extended play sessions
Fixed AI-related crashes that could occur during complex combat scenarios
Gameplay – Difficulty Rebalance
Increased AI accuracy across all difficulty levels for a greater challenge and more consistent encounters Adjusted Medium difficulty by reducing damage filtering, resulting in slightly more challenging combat
Character Control
Improved cover entry behaviour, making transitions into cover feel smoother
Improved stair locomotion, ensuring the player exits stair animations at the correct time and aligns properly with the steps
Refined weapon handling during cover entry/exit transitions
Animation
Life scene animations have been improved, with smoother transitions
Vehicles
Improved vehicle behaviour on slopes, making stops feel more stable and predictable
AI
Fixed various bugs causing erratic AI behaviour
Environment
Improved martial law scenes with better behaviour and staging
Audio
Improved in-game vehicle audio for a more immersive soundscape
Improved vehicle destruction audio, with a focus on window break sounds
General audio data clean up and optimization
Tweaked pedestrian dialogue for more natural reactions
Cinematics
Addressed LOD issues in multiple scenes
Optimizations to certain cinematics
Localization
Corrected various localization errors across multiple languages
Bug Fixes
Fixed an issue where graphics settings would reset after restarting the game. Settings now persist correctly
Fixed a known issue where players could get stuck walking in a loop when interacting with specific objects
Fixed characters stretching in certain cinematics and gameplay sequences
Corrected texture issue with the Deluxe Edition vest
Resolved flickering VFX in select areas
Various bug fixes across menus and HUD elements
Fixed visual bugs in multiple environments
Resolved abrupt weather changes during the final mission
Enhanced ambient pedestrian movement and facial reactions
Addressed several mission flow bugs that could block progression or disrupt scripted events
Fixed an issue where AI would exit vehicles and immediately die under certain conditions
Fixed an issue that caused AI to shoot while facing the wrong direction
Adjusted cover logic to prevent AI from clustering too closely
Fixed instances where AI would turn their backs on the player during combat
Fixed an issue where AI hit reactions wouldn’t trigger when shot
Fixed an issue where enemies sticking out of vehicle roof windows weren’t affected by headshots
Resolved an issue where Jacob could turn invisible when exiting a vehicle with the driver’s side blocked
Fixed floating occupants when driving Skycar in first-person view
Fixed an issue where shooting the tires of an enemy jeep could launch it unexpectedly toward Jacob
Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
Fixed various issues affecting main campaign open-world encounters
Updated third-person animations for Play.MindsEye content
Fixed an issue where the drone UI marker would not correctly update when transitioning in or out of Play.MindsEye content during the campaign
Fixed multiple issues with certain in-game screen objects appearing blank during cinematic sequences Prevented players from exiting the Hades vehicle mid-flight, avoiding unintended behaviour
Fixed an issue where dying outside the hangar could cause the player to respawn at an earlier checkpoint, resulting in lost progress in the “Clash of the Egos” mission
Fixed an issue where Jacob could become stuck inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb” mission
Adjusted fail conditions to be more forgiving and better reflect player behaviour in the “This Means War” mission
Adjusted fail conditions during the CCTV section in the “Industrial Espionage” mission to prevent failure when the player's camera is aimed at Conti
Fixed an issue where failing to get to Silva’s home in time would cause the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva” mission
Adjusted Claudia’s vehicle AI to reduce corner-cutting behaviour, resulting in a smoother driving path in “The Mole” mission
Tweaked the Digging minigame in “The Wrong Move” mission to provide earlier UI prompts and improve timing before input is required
Fixed a known issue where the HUD might incorrectly display previous keybindings, when changing key bindings during a mission
Fixed an issue where resolution and window mode in the settings menu did not match the applied settings after using ALT + Enter
BUILD MINDSEYE – PC ONLY
Improvements
Asset Catalogue
Added a set of Rock & Foliage Objects to Build MindsEye’s Assets Catalogue
Various Fixes & QoL Improvements to the set of Featured Stamps available in Build MindsEye’s Assets Catalogue
Removed empty stamp sub-folders and updated thumbnails across key stamps
Added missing Icons and fixed issues with some missing thumbnails
Disabled the Mission Failure UI Node to undergo rework
Improved performance impact score of AI NPC instances
Editor UX & Camera
Increased Creator Camera location save frequency
Build collision toolbar tooltip now displays correct Keybinding (B)
Fixed minor issues with Versioning in Build MindsEye around correctly detecting when changes have been made
Localization
Build.MindsEye Logger and Settings Dropdowns now support special characters; fixing an issue where some dropdown elements ended up showing as empty rows
Bug Fixes
Creator Camera
Improved Camera behaviour when exiting ARCs and Camera’s position regeneration behaviour, fixing the problem when a builder was returning to an incorrect location when going back to Building mode
Logic Nodes
Fixed various issues with the Vehicle Selection UI Node
Corrected ArcRC Spawn Vehicle Logic Node to properly interpret list of vehicles, enabling the logic node to spawn more vehicles
Fixed various incorrect behaviours around the Physics Force and Gravity Nodes that would lead to detaching the player from Vehicles
UI
Fixed incorrect scrolling behaviour when hovering over various UI elements – The camera will no longer zoom forwards/backwards when scrolling while hovering over an Asset Catalogue
Ungroup Button should now correctly display in the Attributes Menu
Catalogue & Asset Search
Particles folder now correctly indexed. Missing particle effects will now appear correctly in search
Adjusted DLC weapon visibility to only appear when users own the related content
Player Respawn
Resolved an issue where player respawn triggers would not re-bind actor correctly
Fixed an issue with respawn time setting sometimes not having any effect
Stamps & Versioning
Fixed issues with Stamps incorrectly flagging unsaved pending changes
Stamp Credits should now properly display the Author of the Stamp in the Stamps Landing page & Credits tile when inspecting a Stamp from the Public Stamps category
Stability
Patched more edge cases where UGC content might have contributed to the game client running out of memory
We appreciate the continued support from our community as we work to improve MindsEye and focus on enhancing the gameplay experience. We’ll continue to provide updates on a regular basis.
Thank you,
MindsEye Team
Dear Community,
Hotfix #2 is now fully deployed on PC, PlayStation and Xbox.
Our priority remains listening to our community and addressing key concerns raised in your feedback, and deploying subsequent patches in a timely manner.
This hotfix is part of our ongoing efforts to refine the overall gameplay experience as we urgently identify and address game issues. Please make sure to update your game to the latest version to ensure the most recent fixes and improvements are applied.
Below you’ll find detailed information, but please keep in mind that it contains some game and mission details that could be considered spoilers.
RELEASE SCHEDULE & PLATFORM INFO:
Time: June 18, 2025 - 10:00 BST / 11:00 CEST / 02:00 PT
Platforms: PC, PlayStation 5 and Xbox Series X|S
Download size and version information:
Steam: 5.4 GB (Version #: 18879510)
Epic Games Store: 5.4 GB (Version #: 1.0.4)
PlayStation 5: 1.6 GB (Version #: 1.007.000)
Xbox Series X|S: 3.9 GB (Version #: 1.0.4.4)
PATCH NOTES - ALL PLATFORMS:
Continued performance improvements related to CPU, GPU, and memory use.
Fixed an issue with AI vehicle collisions.
Fixes to some issues that caused the game to crash.
Resolved the situation where players could get a mission fail during the cinematic in the “Doxxed” mission.
The Red Sky Car can no longer be destroyed during a cinematic.
The Buggy springs contract correctly, and the tires spin during driving with Motion Blur off.
Removed an invisible collider that blocked progress in the “A New Companion” mission.
Fixed an issue with vehicle de-spawning at the objective in the “A New Companion” mission.
Fixed an issue where DPR and Delta.45 weapons were becoming attached to each other.
Addressed VFX sparks appearing too bright on damaged drones.
Rectified AI characters holding weapons at a 90-degree angle.
Corrected visuals of some male character models’ deformations when hit by vehicles.
PC:
Build.MindsEye: Editor camera can now clip through the map and static props.
Added an alert for AMD CPU users who have not updated to a version of Windows with branch prediction performance improvements.
We’ll continue releasing regular updates and working closely with the community to improve the experience. We are fully committed to doing everything possible to action your feedback.
Thank you for your continued support.
MindsEye Team
This update brings a wide range of performance improvements and bug fixes, along with enhancements to controls, AI, UI, and audio for a smoother, more polished experience.
Available now on PC, PlayStation 5, and Xbox Series X|S.
Download sizes:
PC: ~16 GB
PlayStation 5: ~8 GB
Xbox Series X|S: ~16 GB
Improvements
Performance
Drastically improved performance across the game.
Fixed critical framerate drops.
Improved baseline framerate.
Graphics
Improved civilian LOD.
Improved material resolution.
Improved distance building light and glass flickering.
Improved Open World Free Roam playable character.
3C (Character, Controls, Camera)
Weapon Handling
Player now raises their gun when aiming near walls.
Added additional animations for Sgian Dubh handling.
Player no longer plays the holstering animation when switching weapons.
Improved animations and setup for firing from turrets.
Improved finger posing for PST cover animations.
Improved weapon/reticule alignment.
Slowed gun-up poses when aiming at a companion.
Traversal
Removed RIF glitchiness when vaulting.
Improved responsiveness of direction changes after vaulting.
Cover System
o Updated cover-to-cover transition animations.
o Improved responsiveness of sprint cover exit.
o Enhanced shoulder switching when exiting cover.
o Implemented more consistent cover generation.
o Improved turning when exiting peek to make it smoother.
o Ensured player faces the correct direction on thin cover.
o General bug fixes.
Camera
Reduced camera popping when crashing a car.
Added camera shake when taking damage while driving to Silva's house.
Reduced camera popping when triggering climbs.
Improved camera height when going down the stairs and exiting lifts.
Added camera shake when receiving damage while in the military pickup turret.
Improved camera pitch and responsiveness when entering turrets.
Various bug fixes and overall camera improvements.
Base Locomotion
Improved sprint pivot animations to reduce popping and rotation.
Reduced weapon clipping.
Additional
o Jacob now looks at points of interest more reliably.
Weapons
Numerous cinematic VFX bug fixes.
Vehicle turret rotation is now independent from the vehicle they are attached to.
Added camera shake when firing from or receiving damage in a turret.
Quality-of-life improvements to weapon switching and reloading.
AI
Improved AI vehicle combat behaviour and fixed related bugs.
Enhanced AI reactivity and responsiveness.
Miscellaneous fixes and enhancements to AI combat.
General performance improvements.
Vehicles
Various improvements to vehicle distance models.
NPCs
Fixed pedestrian reactions in cutscenes.
Reduced excessive pedestrian screaming when witnessing danger.
Resolved issues related to NPC death inside vehicles.
Fixed collision issues (missing or overly solid AI).
Bug fixes for locomotion and sliding issues for ambient AI.
New foot movement system implemented for civilian AI.
Improved ambient AI reactions to danger and damage.
Fixed and improved ambient AI when exiting vehicles and engaging in combat.
Enhanced ambient robot locomotion behaviour.
Improved pedestrian variation.
Mayor Vega character-specific improvements.
Audio
Improved audio propagation feedback.
General audio bug fixes and polish.
Enhanced facial animation synchronisation.
Audio performance improvements.
Refined pain and death sound effects.
Increased diversity in pedestrian, OWE, and enemy voices.
Improved synchronization of audio with animations.
Interactable prop audio enhancements.
Environments & Lighting
Improved destruction effects in several areas.
Removed environmental obstacles that may disrupt player flow.
Improved lighting across the map and in core mission locations.
Cinematics
Polished audio in cutscenes.
Improved seamless transition systems for smoother cutscene integration.
UI
Updated fail screen visuals.
Objective markers now indicate enemy verticality (above/below).
Optimized UI performance for smoother menus and HUD responsiveness.
Brightness and Gamma settings now display percentage values.
Standardized mini-map blip colours.
Added a loading screen fade-out function.
Improved key rebinding support for French Standard and BEPO keyboards.
Bug Fixes
Open World & Free Roam
Fixed various clipping issues involving civilians and enemies.
Resolved bugs related to Jacob's implant not appearing in the correct state.
Addressed multiple gameplay VFX-related bugs.
Missions
Fixed various mission flow issues discovered during destructive testing.
3C (Character, Camera, Controls)
Resolved camera and interaction bugs when entering/exiting vehicles and other interactive objects.
Companion Drone
General bug fixes (see AI section for related improvements).
Weapons
Fixed weapon misfires when shooting from a car.
Rocket impact VFX are now correctly attached to their target.
AI
Fixed AI bugs related to entering, exiting, and shooting from cover.
Resolved cover generation issues for both AI and player characters.
Fixed navigation issues affecting AI behaviour.
Fixed issues with companion and combat AIs improperly entering or exiting vehicles.
Fixed behaviour loop bugs that caused AI to get stuck or repeat actions.
Addressed cases where drones and turrets would not appear on the minimap or HUD.
Fixed excessive friendly fire from allied AIs.
Fixed rare teleportation and locomotion bugs.
Resolved collision issues for both robot and human AIs.
Vehicles
Shooting car lights no longer pushes them inside the car body.
Various fixes to car headlight behaviour and visuals.
Resolved camera clipping issues with the world.
Fixed excessive forces applied when shooting certain vehicles.
Large vehicles now correctly display all wheels in Build.MindsEye.
Fixed player death triggers when colliding with other cars while inside a vehicle.
Destroyed robot parts no longer float if the robot was inside a vehicle.
Traffic now properly takes damage from nearby explosions.
NPCs
Bug fixes for story characters.
Smoothed out jerky acceleration and braking cycles in vehicles.
Fixed pedestrian animation issues when exiting vehicles.
Audio
Various fixes to footstep audio inconsistencies.
Restored missing sounds for destructible foliage.
Addressed inconsistencies with ragdoll audio effects.
Environments & Lighting
Fixed numerous mission and world traversal bugs affecting performance and navigation.
Fixed cover related bugs.
Fixed issues which caused the player to get stuck.
Resolved camera issues when passing through tunnels or under overpasses.
Prevented players from climbing unintended rock geometry.
Fixed material and asset-related issues.
Fixed various floating assets.
Fixed issues related to HLOD lighting.
Fixed light leaks in specific locations.
Fixed floating debris when restarting missions.
Fixed various landscape and asset popping instances.
Numerous destructible fixes.
Cinematics
Numerous cinematic VFX bug fixes.
Improved LOD popping and texture loading in multiple scenes.
Fixed visual issues like animation clipping and lighting overexposure.
SIS scenes now appear correctly in all situations.
UI
Fixed control mapping and key binding issues.
Resolved sniper scope HUD misalignment at non-standard resolutions.
Various settings menu formatting improvements:
Tightened spacing in the Display header.
Kept “Controls Mapping” sub-header on one line.
Prevented resolution dropdown options from wrapping.
PC Only
Added the option to enable or disable framerate limits during cutscenes.
In Build.MindsEye: logic nodes and billboard sizes have been reduced by 50%.
Current Release
22945170
Uploaded May 04, 2026
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
MindsEye update 18.12.2025 - 28.04.2026.rar
4.5 GB
Update already requested
Uploaders have been notified
Still need a newer version?
The update above may not reach Steam's latest build — request the newest
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for MindsEye? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
38.2 GB
22945170
7885A005
e9aaa6c367d6d1097e79492b21621d7773d3ac4ee9210fc02660cc8893d25ae0
You May Also Like
View AllDownload MindsEye for PC with a direct link or via torrent. Get the full version of MindsEye for free. MindsEye is a Action released by Build A Rocket Boy.