Fireworks Mania - An Explosive Simulator
by Laumania ApS · 17 Dec, 2020
331 downloads
About the Game
Play by yourself or play with others in community hosted games.
The built-in Workshop gives you access to thousands of items created by the community, like fireworks, props, maps and characters.
Eventhough the game is created to be a casual game where players have fun for a short while, the game can easily entertain creative players for hours, as they setup a firework show or explore the environments in the hunt for things to blow up.
Not two play-sessions are the same, as the game is heavily physics based, resulting a different outcome every time. This often leads to fun moments, when things are not going as planned.
- Enjoy!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".
[img src="{STEAM_CLAN_IMAGE}/36145520/5e30bea343d73386b81c13b5831b78413098dc92.png"]
Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd.
However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓
### Changed
- Reworked how the game automatically scales down effects to keep the framerate up when a lot is going on. Before it was pretty much all-or-nothing, which could be very visible when it kicked in. Now it scales smoothly in small steps, starting with the things you are least likely to notice, and fireworks far away are scaled down before the ones right in front of you. During really heavy load (like huge chain reactions) it also trims effects that are already playing, but only in ways designed to be invisible - particles you can already see are never removed, and an effect is never scaled back up mid-flight - so ideally you shouldn't really see it working, you should just get a more stable framerate, especially in big shows
- As a follow up to the new postprocessing profile from last version: adjusted a bunch of base game materials and lights (streetlamps, ceiling lights, flashlight, torch, fuses, sky/weather and more) so they look more right with the new profile and aren't overly glowy anymore. Still miss to go through some of the base game fireworks, as some particles are a little to glowy/strong now I think
### Fixed
- Fixed the game showing a startup error and not loading any of your installed mods when starting without internet. The game now starts up cleanly offline and your already downloaded mods load and work like normal (workshop browsing and multiplayer of course still need internet)
- Fixed mod names sometimes staying blank in the mod lists if the list was shown before the mod details had been loaded from mod.io - the rows now update themselves as soon as the data arrives
As an example of what I mean by the base game maps being overly glowy and bloomy prior to this update.
Before
[img src="{STEAM_CLAN_IMAGE}/36145520/22dcc0b3b137a39622a7741f4c06ae0913485fea.jpg"]After
[img src="{STEAM_CLAN_IMAGE}/36145520/39d0fbb849617093de43aa0a5cebbbcd3d83866b.jpg"]
Before
[img src="{STEAM_CLAN_IMAGE}/36145520/54b6ac80237f0b5da34fb78fae4cb7c98034793d.jpg"]After
[img src="{STEAM_CLAN_IMAGE}/36145520/7629b611ab5ad0d1019499cee7c1dc1b687bd662.jpg"]
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".
[img src="{STEAM_CLAN_IMAGE}/36145520/a5f0d4547a3e1296154054459278de1312d8f69f.png"]
Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd.
However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓
### Changed
- Reverted firework particle materials back to how it was in v2026.2.2, as the glow/emission changes introduced in v2026.7.1 changed the look of fireworks more than intended. I also updated the base game postprocessing effect profile to be much closer to BGM - it make the default maps and some stuff glow way more than I like, but I'll try it now to hear what you guys thing about the look of the fireworks with this profile. If you like the look of the firework I can also the various materials for streetlight, tools etc. to make it look better and less bloom/glowy
- Reworked the Bloom setting once more based on your feedback: the slider now sets the bloom intensity directly, from 0.0 to 10.0 in 0.1 steps, where 0 turns bloom completely off. No more weird multipliers behind the scenes - what you set is what you get. The default of 6.0 matches the game's default look
- Removed the authentication method selection that popped up when signing into mod.io, as it was a bit odd and didn't really give any benefit - it now just signs you in via Steam like before
### Fixed
- Improved the bad word filter for names: updated the word list, and the filter now also catches phrases and words written with symbols, which it silently ignored before
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".
[img src="{STEAM_CLAN_IMAGE}/36145520/a5f0d4547a3e1296154054459278de1312d8f69f.png"]
Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd.
However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓
### Added
- The workshop UI is now translated into 10 more languages, so it's now available in all the same languages as the rest of the game (Belarusian, Czech, Danish, Dutch, Finnish, Hindi, Lithuanian, Norwegian, Swedish and Vietnamese were missing before and fell back to English)
### Changed
- Updated the mod.io SDK to the newest version (v2026.7) with various fixes and improvements from their side
- Swapped all the gamepad button icons for binding prompts to a new and more complete icon set, so pressing a stick now has its own icon (before it looked the same as just moving the stick) and all d-pad and stick directions have proper icons too
### Fixed
- Fixed Japanese and Chinese text in the workshop UI showing wrong/missing characters
- Fixed the mod.io consent text being shown in the wrong language for a bunch of languages
- Fixed the Brightness setting messing with the intended look of the game, where even the default value could make the auto exposure behave wrong and make things look darker than they should. Brightness is now applied on top of the game's default look, so the default value gives you exactly the look that was intended
- Fixed input getting stuck in UI mode if you closed a mod's custom UI (like a BGM manager) really fast with ESC, which could leave you unable to get back to normal gameplay controls
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".
[img src="{STEAM_CLAN_IMAGE}/36145520/a5f0d4547a3e1296154054459278de1312d8f69f.png"]
Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd.
However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓
### Added
- Added a "Migrate old subscriptions" button in Settings -> Advanced, next to the "Delete old mod data" button. If you had mods in the old workshop/mod.io integration, clicking this subscribes you to the same mods again on the new system, so you don't have to find and subscribe to them all manually. It shows how many of your old subscriptions could be migrated - mods that no longer exist on mod.io are skipped. The button is only shown if old mod data is found on your machine
### Changed
- Made the Bloom setting more fine grained, so you can now adjust it in much smaller steps to get it just right
### Fixed
- Fixed issue where mods using Unity's legacy input system didn't work, as that input backend got disabled in the big input refactoring. Both input backends are now enabled again, so those mods should work like before
- Fixed issue where opening a custom UI from a mod (like a BGM manager) threw an error and could mess up the input state, after the input system redesign. Closing a mod UI now also correctly restores whatever input state you were in before, instead of always resetting to gameplay
- Fixed input state not being set correctly when the player spawns, which could cause input to be in a wrong state when entering a map
- Fixed the workshop UI being unaligned, so elements now line up as they should
- Removed some mod.io debug log spam from the player log
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[img src="{STEAM_CLAN_IMAGE}/36145520/a5f0d4547a3e1296154054459278de1312d8f69f.png"]
Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓
### Changed
- Completely new workshop/mod.io UI and SDK update! You will be prompted the first time you start this version to accept the mod.io terms once again, as an account will be created based on your Steam account. This gives many awesome features, like it remembers your subscriptions without you having to signin manually, you can up/down vote mods from within the game, you can follow creators, follow/sub to collections (I plan to do some "Developer Approved" or something collections, so new players can get a good start with mods I know works and are of a high quality). Another very cool feature of this new mod.io SDK is that you are no longer auto subscribed to all mods when you join a host. Now it downloads the mods as "temp" mods, meaning you will keep them for 30 days, so you don't have to redownload again and again, but they don't clutter up your own list of mods when you create a game/host. There are more nice things about the new mod.io SDK here, but haven't gotten to all of it yet. The UI can also still need a bit of work to match the game a little bit more, but this is a good start I think. Oh yeah, and the new UI is also navigatable with gamepad/controller
- Because the mods are now downloaded to another location than the old mod.io SDK, you will have all the old data on your disk taking up space. If you have had mods before, the game will first of all show you an warning about it when you start up for the first time and need to accept the mod.io terms again, but also there is a new "Advanced" tab under settings, where you can click and have the game delete all these old files that you don't need anymore
### Fixed
- Fixed bug where input text fields couldn't be selected with the mouse
- Fixed issue where the map selector kept looking like it was selected, while you were actually selecting another field when using gamepad
- Fixed issue where mouse kept interacting with the UI even though it was hidden when using a gamepad/controller
- Fixed issue where navigating the Inventory with D-pad on gamepad resulted in odd behavior that resulted in selecting the Search field in the bottom when navigating down, even though there were more items to select. This have been fixed both by some new code but at the same time the Search box have been removed, to keep that bottom bar for actions
Because this is actually a pretty big update I'm including some more screenshots - just to give you an idea of what to expect 🤓
[img src="{STEAM_CLAN_IMAGE}/36145520/d1bcd5f4a91cc1c444c56fb8fd80636835cf8528.jpg"][img src="{STEAM_CLAN_IMAGE}/36145520/04dcd84fba5c720968fdee91bf395b17d6de8d35.jpg"][img src="{STEAM_CLAN_IMAGE}/36145520/03ca4b7efda6bc804a4deec5f86f7f9a9bec20bc.jpg"][img src="{STEAM_CLAN_IMAGE}/36145520/52b65137250bf74a230ad99e8a691a8d2616b447.jpg"][img src="{STEAM_CLAN_IMAGE}/36145520/13439a14b5771b36c3e0640691b2749cac67601a.jpg"][img src="{STEAM_CLAN_IMAGE}/36145520/50f26922f342e4c5fe1d47fc1bad7103e9b8c2c5.jpg"]
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[img src="{STEAM_CLAN_IMAGE}/36145520/f75a3845c64def80ac1214d602f8a0ea9b01b7f2.png"]
Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓
### Added
- Added a button so you can now skip the startup warning when you have seen it once
### Changed
- Changed the "Is Private" setting when creating a host, as some players had a hard time figuring out what it means. So it's changed now so you pick "Private" or "Public"
- Internally clean up, deleting some packs that was rarely used, but add some size to the game that wasn't needed
### Fixed
- Fixed vsync so the target FPS is now set to the actual hz of the monitor and not -2 (was left over from an attempt to fix another issue, that turned out not to have anything to do with this)
- Fixed issue where the mod tooltip on Singleplayer and Multiplayer could get stuck on the screen, even when tabbing away or multiple would be shown
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[img src="{STEAM_CLAN_IMAGE}/36145520/f75a3845c64def80ac1214d602f8a0ea9b01b7f2.png"]
Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓
### Added
- First draft of "emotes", currently only possible via fm-player-emote command, need work and will be usable from the UI too later on. Also many more emotes, these are just temp for testing
- Added Bloom setting so you can increase the bloom if you feel it's not glowy enough
- Added a "Season" in the Host tab, so now the host can change both the weather and the season. The season have effect on how the sun moves on the sky. Before it was preset to always be winter, thats why the sun was always very low on the sky, not you can change it as the host
### Changed
- Major UI refactoring to try and streamline the UI and to support gamepad/controller
- Major refactoring of how various systems works in relation to inputs, again to support both Keyboard/Mouse & Gamepad/Controller. Its not 100% there yet, but we are getting close and it's MUCH better than before
- Changed the emission/glow of base game firework particle materials (what 99% of all modded fireworks use too, so have effect on almost all modded fireworks too) - makes it more glowy and popping
- Improved how the Dynamic Depth Of Field work, so you can now see things that are really close, like when you stand infront of another player, it now shape on the player
### Fixed
- Fixed potential null reference in FindFuse for blueprint loading, where one missing fuse in some cases could stop the entire blueprint loading
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
[img src="{STEAM_CLAN_IMAGE}/36145520/6b8baeeef2801289dd1bb61f3da287ed5e63fc4d.png"]
### Changed
- Enabled 4th of July decorations in Town, City and Ranch
- Changed menu background video to 4th of July version
This version will only be here during July.
YouTube | Twitch | Twitter | Discord
- Enjoy!
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[img src="{STEAM_CLAN_IMAGE}/36145520/3d3aeaacfbf4cfa0535b48fc8d33f53aab9368d5.png"]
### Changed
- Increased Physics Tool range from 20 to 30 meters
- Updated the UI showing info about the mod the selected firework is from in the Inventory
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[img src="{STEAM_CLAN_IMAGE}/36145520/ad30a5175784cfaa19527c2c912c9a2719d95da0.png"]
### Added
- Added temp command to adjust flying speed. You can only adjust your own fly speed and its not saved, so its per host session. fm-player-fly-speed (0-40)
- Added logic to now skip an loading background by pressing space. Right there there are no UI showing you can do it, but its there and the loading backgrounds are kept for longer per default to give people a change to read it
### Changed
- Updated various billboards in the City with workshop ads
- Updated background image and video in MainMenu
- Changed how background video is loaded, to save on game size and memory usage
- Changed the way the game identify what item you look at, to be a bit broader for easier hitting smaller items
- Updated translations from https://crowdin.com/project/fireworks-mania
### Fixed
- Fixed the annoying start up errors that we have had for years! So there should be no more red errors in the console or player.log just from starting the game
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[img src="{STEAM_CLAN_IMAGE}/36145520/8b651bdd631cb6ad8d243eca54ecd600201134d2.png"]
### Added
- Added settings to turn on/off the "Grain" postprocessing effect. It apparently annoyes some players :)
### Fixed
- Fixed the native mouse cursor being visible when GamePad is the active input device
- Fixed that you cannot moved when the Inventory is open and you are using a controller/gamepad, as before the player might be moving while navigating the UI depending on how you were navigating
- Attempt to fix or at least improve a bit, that other players in a game were sliding when starting and stopping running and moving in general. It's still there a bit, but it's a bit better now
- Attempt to fix how tooltip icons for input actions are layed out to try and improve the sharpness of the icons. Its not fully working in all resolutions, but it should be improved and at least the case where some one pixel lines where not shown should have been fixed
- Fixed odd font artifacts that could occurre in some resolutions
- Fixed null referecen exception in Spawn Tool in some scenarios
- Fixed head being rotated all wrong for some custom avatars/characters
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
[img src="{STEAM_CLAN_IMAGE}/36145520/dde7322aaf7c0e1d8d240642b7b0312801680e74.png"]
### Added
- Added UI Scale setting
### Changed
- Improved Spawn Tool so the placeholder object now move smoother
- Improved the Physics Tool so the object you move now move smoother
- Improved the PickUp Tool to the object you hold now move smoother
- Increased the width of the Physics Tool laser
- Improved the controller/input tooltips. Changed the icons for keyboard/mouse inputs and the actual key you have rebound is now shown. Furthermore, icons for PS5 and Xbox controller is now shown if a controller is used
- Changed/tweaked the default PostProgressing effects
- Decreased the max FOV setting to 120 from 140, 140 was simply too much and looks too weird
- Updated the fly animation to be more superhero like, because why not
### Fixed
- Fixed notification taking up the entire width of the screen
YouTube | Twitch | Twitter | Discord
- Happy testing, enjoy! 🤓🕺
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"]
Current Release
Build 23980175
Uploaded Jul 17, 2026
System Requirements
How to Install
Fireworks Mania.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
290 MB
23980175
7B2858B1
6a3a92e02f72abf666d53cfdc87e5e80c797ebbb7c7fab11e51670269a6ccf08
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View AllDownload Fireworks Mania - An Explosive Simulator for PC with a direct link or via torrent. Get the full version of Fireworks Mania - An Explosive Simulator for free. Fireworks Mania - An Explosive Simulator is a Action released by Laumania ApS.