About the Game
Flight of Nova is a simulator based on newtonian mechanics in which you control spacecraft in the Noren star system. You will fly multiple types of spacecraft doing transport and search missions in an environment with realistic aerodynamics and orbital physics.
Flight Of Nova features two gameplay modes:
1. Map Operations: contain series of missions taken from specific region or orbital station.
2. Rogue Mode: global missions based on messages we receive on the cockpit monitor FMS.
Key Features:
* Track IR support
* HOTAS support
* Realistic gravitation and orbital physics
* Atmospheric density inspired by earth data
* Aerodynamic drag corresponding to vessel shape
* Drag / air friction energy calculations
* Real-time accurate orbital data
* Orbital stations and docking system
* Planet surface outposts
* Real-time control over spacecraft
* Full-scale body diameter 12’700 km
* Search and transport missions
* Quick flight challenges
Flight Of Nova features two gameplay modes:
1. Map Operations: contain series of missions taken from specific region or orbital station.
2. Rogue Mode: global missions based on messages we receive on the cockpit monitor FMS.
Key Features:
* Track IR support
* HOTAS support
* Realistic gravitation and orbital physics
* Atmospheric density inspired by earth data
* Aerodynamic drag corresponding to vessel shape
* Drag / air friction energy calculations
* Real-time accurate orbital data
* Orbital stations and docking system
* Planet surface outposts
* Real-time control over spacecraft
* Full-scale body diameter 12’700 km
* Search and transport missions
* Quick flight challenges
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 24760878
Up to date
Fixed - Moons terrain not rendering properly (linux/steamOS only)
(OpenGL was used by default instead of Vulkan)
View on Steam
(OpenGL was used by default instead of Vulkan)
Fixed - Container data error during map missions after re-spawn (reported by Альберт)
View on Steam
[Build 135.07.27]
Updated - Time Accel. code regarding orbital stations (as attempt to fix vanish/warp of stations) (thx tsmspace)
Fix - Slight error of calculation of longitudes of ‘on rail’ orbital stations (188 km altitude)
View on Steam
Updated - Time Accel. code regarding orbital stations (as attempt to fix vanish/warp of stations) (thx tsmspace)
Fix - Slight error of calculation of longitudes of ‘on rail’ orbital stations (188 km altitude)
[Build 135.07.26]
Updated - Time acceleration up to 50x for Reentry Time Window and Orbit RendezVous tool
Fixed - Bug that prevented save of current cargo for TL01 ship during Lost Container And Orbit Deliver missions
Fixed - Wrong/stuck waypoint distance displayed on cockpit monitor approaching orbital stations
Thank you: Lisias, Eiko, woh1paigee
for testing and feedback on Time Acceleration 50x
View on Steam
Updated - Time acceleration up to 50x for Reentry Time Window and Orbit RendezVous tool
Fixed - Bug that prevented save of current cargo for TL01 ship during Lost Container And Orbit Deliver missions
Fixed - Wrong/stuck waypoint distance displayed on cockpit monitor approaching orbital stations
Thank you: Lisias, Eiko, woh1paigee
for testing and feedback on Time Acceleration 50x
Fixed - Bug in orbital missions from sky barges and send us to north pole (reported by TerraMimic and Cid)
Fixed - RCS thrusters visual effect (in space) where thrusters didn’t turned on with small axis values
Fixed - Issue that prevented using the keybing Undock from surface platforms
View on Steam
Fixed - RCS thrusters visual effect (in space) where thrusters didn’t turned on with small axis values
Fixed - Issue that prevented using the keybing Undock from surface platforms
Added - Full list of orbital stations and data in FMS - NAV tab (rogue mode)
Added - UI at the end of training missions to show what missions we just unlocked
Updated - Unlock mechanism for Training mission (added icon checkbox)
Updated - Unlock mechanism for Training mission (added verification to unlock done missions after updates)
Updated - Training mission pages UI to restore last mission selected when using a controller as UI nav
Fixed - Flickering triangles on the EX5 ship’s hull mesh texture
View on Steam
Added - UI at the end of training missions to show what missions we just unlocked
Updated - Unlock mechanism for Training mission (added icon checkbox)
Updated - Unlock mechanism for Training mission (added verification to unlock done missions after updates)
Updated - Training mission pages UI to restore last mission selected when using a controller as UI nav
Fixed - Flickering triangles on the EX5 ship’s hull mesh texture
Updated - Hull heat visual effect on CF2 ship to correct visual issues when wing parts are gone
Updated - Damage model on CF2 ship to fix issue of wings debris stuck in ship’s hull during reentry
View on Steam
Updated - Damage model on CF2 ship to fix issue of wings debris stuck in ship’s hull during reentry
Updated - Save mechanism when we load/deliver cargo as an attempt to fix a IOException bug (reported by konsonanz)
Updated - Translation texts (fr/sp/ru) of the INFO panel at start of the training mission ‘Launch and Rendezvous’
View on Steam
Updated - Translation texts (fr/sp/ru) of the INFO panel at start of the training mission ‘Launch and Rendezvous’
[build 128.07.14]
Added - Ability to control thrust while Mouse Look is in use (mouse right button hold)
View on Steam
Added - Ability to control thrust while Mouse Look is in use (mouse right button hold)
[build 128.07.13]
Fixed - Missing waypoint base 163 in Montes Pera orbital mission to Auken (reported by Todesengelchen)
Fixed - Missing waypoint marker base 163 in Sector 84 mission to Auken (reported by TheWolfbat)
Fixed - Wrong description on Mendell base 79 search mission (reported by KerbonautCC)
Fixed - Bug in ‘Landed ship spawner’ regarding new building with tunnels (reported by Eiko)
Fixed - Bug with radio message coming from sky barges (reported by Eiko and DeltaV)
Fixed - Bug at Galdar station with platforms center/guiding misaligned (reported by Eiko)
Added - Mendell ‘Launch Site’ to the Deorbit tool. (suggested by Eiko)
View on Steam
Fixed - Missing waypoint base 163 in Montes Pera orbital mission to Auken (reported by Todesengelchen)
Fixed - Missing waypoint marker base 163 in Sector 84 mission to Auken (reported by TheWolfbat)
Fixed - Wrong description on Mendell base 79 search mission (reported by KerbonautCC)
Fixed - Bug in ‘Landed ship spawner’ regarding new building with tunnels (reported by Eiko)
Fixed - Bug with radio message coming from sky barges (reported by Eiko and DeltaV)
Fixed - Bug at Galdar station with platforms center/guiding misaligned (reported by Eiko)
Added - Mendell ‘Launch Site’ to the Deorbit tool. (suggested by Eiko)
Fixed - Physics rare glitch where the ships could not initialize correctly all aero surfaces
Fixed - Base 96 building height (elevator went under terrain) (reported by Avery)
Fixed - Base 118 building height (elevator went under terrain) (reported by Monostripe_zebra)
Added - Key bind for 3rd view camera
Added - Visual option to increase some hud parts scale (orbit data, vel, alt, fpa)
Added - Visual options to hide HUD elements
View on Steam
Fixed - Base 96 building height (elevator went under terrain) (reported by Avery)
Fixed - Base 118 building height (elevator went under terrain) (reported by Monostripe_zebra)
Added - Key bind for 3rd view camera
Added - Visual option to increase some hud parts scale (orbit data, vel, alt, fpa)
Added - Visual options to hide HUD elements
Fixed - Bug with orbital missions (rogue mode) when waiting for time window. The ‘Abort’ feature didn’t work correctly
Fixed - Missing platform at base N163 that caused a bug in a map mission (GreenHouse) (reported by Marked)
Fixed - Glitch in the landing platform's spawn/clear logic that occasionally caused some landed ships to go missing
Updated - Enable distance of building colliders to 25 km (it was 14 km)
View on Steam
Fixed - Missing platform at base N163 that caused a bug in a map mission (GreenHouse) (reported by Marked)
Fixed - Glitch in the landing platform's spawn/clear logic that occasionally caused some landed ships to go missing
Updated - Enable distance of building colliders to 25 km (it was 14 km)
Current Release
Build 24760878
Uploaded Aug 16, 2026
System Requirements
OS
Windows 10
CPU
Intel Core i5
RAM
16 GB RAM
GPU
Nvidia Geforce GTX 1070
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run FlightOfNova.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Flight Of Nova for PC with a direct link or via torrent. Get the full version of Flight Of Nova for free. Flight Of Nova is a Simulation released by Aerovery Lab.