Fraymakers
by Team Fray · 18 Jan, 2023
121 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
About the Game
What is Fraymakers?
Fraymakers is the ultimate customizable platform fighting game, featuring a cast of some of indie gaming's biggest icons. Duke it out with up to 4 players*, and call on assists to help out in the heat of battle. Create or play custom characters, stages, modes, and more for infinite fun!Key Traits
- Easy to pick up, hard to master - Fraymakers is designed to be friendly to new players and challenging and expressive for veteran players. You’re going to have a ton of fun whether you want a quick round with your friends or you’re looking to climb the leaderboards.
- Rollback Netcode - If you’ve been part of the fighting game community over the past few years, you know that rollback is the gold standard for fighting game netcode. We’ve prioritized and designed around rollback from the outset of development, meaning that Fraymakers will provide the smoothest possible online experience.
- Full Movesets - With over 80 animations per character, we've skipped nothing! Each character comes complete with every motion and attack you've come to expect from a platform fighter as well as some brand new techniques.
- Assists - Choose from a massive selection of indie characters to unleash an attack, fire a projectile, buff your character, or inflict a special status effect on your foes.
- ...And Infinite Expandability! - We designed both the game and our custom content editor to be accessible and powerful. We want the process of creating your own content to be simple and fun. Whether you're a player or a creator, this means that the possibilities are endless.
* Local multiplayer requires the use of a gamepad for each additional player (and keyboard may be used for one player slot)
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 23629799
Up to date
This patch is an update to our previous test branch. For more information on the previous branch’s changes as compared to the main build, please see our previous patch notes: https://store.steampowered.com/news/app/1420350/view/710031351736173236.
Due to the nature of the changes in this patch, we’ve put it on an experimental branch for community testing prior to merging with the main game. You can access this branch by right-clicking Fraymakers in your Steam library, clicking Properties, and heading to the Betas tab. If you had the previous branch selected, you should be updated to this one automatically.
Please note that these changes are intended to be experimental in nature! Pretty much everything in this build is subject to change and should not be considered finalized. We’re looking for feedback before dialing everything in, especially on characters with reworked moves or other large changes - we’re expecting several of them to need substantial further turning after testing.
If this sounds like something you’d be interested in, we’d love to hear from you! Once you’ve had a chance to try everything out, please use the following survey to let us know what you think: https://forms.gle/fNvWiMZb6WFH8hmk7.
{STEAM_CLAN_IMAGE}/39158949/f3a93076be861845005181be76257ac8444572bf.png
Airdodge Adjustments
· Duration reduced by 5 frames (50 → 45)
· Invincibility window adjusted (frames 4-30 → frames 6-32)
· Landing lag reduced by 5 frames (20 → 15)
· Introduced a fallback that uses a modified airdash_land animation if the character does not have an airdodge_land animation.
· You can no longer airdash out of tumble.
· You can now buffer out of airdodge.
· Fixed bug that prevented you from airdodging while actionable if you had previously airdashed.
· Placeholder SFX added to the start of airdodge.
Assist Charge Adjustment
· Assists can now only reach 1 charge below full by being hit. Landing a hit is now required to fully charge an assist.
Improved interaction between buffs and autolink attacks
· Hitstop, hitstopOffset, baseKnockback, and knockbackGrowth will no longer be modified by stat boosts (such as Crewmate assist’s buff) on hitboxes that use autolink angles to help ensure that they still connect.
Bug Fixes
· Identified and patched up two potential sources of memory leaks. References to destroyed timers or projectiles could remain indefinitely, bloating the main loop.
- Please let us know if you notice a performance improvement, especially during long sessions of multiple matches!
· Respawn facing direction is no longer based on facing direction on KO.
· Instant Assist Charge match modifier now only awards a fully charged assist to the attacking player.
· Fixed situations where tap jump would fail to buffer due to a left stick up input not being correctly recognized as released.
· Fixed turn around shield not being bufferable out of spot dodge
- Spot dodge now correctly transitions into shield_in rather than shield_loop.
CPU Improvements
· CPUs can now drift past the ledge while recovering instead of always recovering directly to it.
· CPUs use evasion logic less in situations where they might self destruct as a result.
Character Select Improvements
· Custom content selection now opens up into a grid view for quicker content selection
- The original list view is still viewable via a toggle.
· Custom content list view now accommodates the full size of the content’s graphic. It was previously slightly cropped.
· The quick palette selection menu now accommodates the full size of the content’s graphic. It was previously slightly cropped.
· Some character and assist quick palette selection menu graphics have been adjusted to accommodate the full size.
{STEAM_CLAN_IMAGE}/39158949/a461ac3b4fa237d138494688b252978686f4284f.png
Neutral Special
· Startup reduced by 2 frames.
· Initial hit damage reduced (10 → 4)
· Laser hit now programmatically hits the grabbed enemy as opposed to using a hitbox to avoid situations where terrain prevents the hit from connecting. The laser hitbox can still hit other players.
· Added ledge grab box to end of aerial animation.
{STEAM_CLAN_IMAGE}/39158949/30df443ba51cac701a0021317f6bf42b41df004a.png
Neutral Special
· Duration reduced by 5 frames.
Forward Special
· Added ECB to ensure that projectile no longer crosses up shielding players when used at point-blank range.
Down Special
· You can no longer parry your own bomb.
Neutral Air
· Startup increased by 1 frame.
· Landing lag increased by 1 frame.
Forward Air
· Spike baseKnockback reduced (50 → 40)
Back Air
· Added missing spark and fume effects to the rising jetpack version.
Up Air
· Startup increased by 1 frame.
· Landing lag increased by 1 frame.
Down Air
· baseKnockback reduced (45 → 35)
· Autocancel turns on 3 frames later in endlag.
Jab
· Startup increased by 1 frame.
Up Tilt
· Endlag increased by 1 frame.
Down Tilt
· Endlag increased by 1 frame.
Down Strong
· knockbackGrowth reduced (45 → 35)
Forward Strong
· Bubble damage increased (10 → 11)
· baseKnockback increased (45 → 50)
· Increased hitbox size.
{STEAM_CLAN_IMAGE}/39158949/55149f2e53384d15fbf32591e907411f983107ac.png
Down Special
· Angle adjusted (45 → 65)
· knockbackGrowth increased (65 → 70)
Forward Air
· Tipper knockbackGrowth buff reverted (80 → 75)
Up Air
· First hit knockbackGrowth reduced (75 → 70)
· IASA moved 3 frames later on the second hit’s endlag animation.
Zair
· Bottom of the ledge grab box moved up further.
Down Tilt
· Startup increased by 1 frame.
Up Strong
· Endlag increased by 4 frames.
{STEAM_CLAN_IMAGE}/39158949/96de4cb12b0a35063f2472b52b928b636a22ce1b.png
Neutral Special
· Angle adjusted (52 → 55)
{STEAM_CLAN_IMAGE}/39158949/0ec9fa438b901d10931bc18c7efb89860261a6db.png
Up Tilt
· Endlag increased by 1 frame.
Down Tilt
· Endlag increased by 1 frame.
{STEAM_CLAN_IMAGE}/39158949/9365a7792eae55f8d5491a6ec8d53d10c94b219f.png
Side Special
· Armor now starts earlier in the attack (frame 10 → frame 5)
{STEAM_CLAN_IMAGE}/39158949/46ad04735e2f729499768f04ffd38576aec6ca78.png
Airdash Land
· Friction increased (0.35 → 0.43). This is a midpoint between his new overall friction stat and his previous value of 0.5.
Neutral Air
· IASA moved 2 frames later in the animation.
Down Tilt
· Endlag increased by 1 frame.
{STEAM_CLAN_IMAGE}/39158949/8fcfceb6d5a4ccef96a64f1842af37d62579b05f.png
Forward Air
· Hitboxes tightened.
· Calm: Increased startup by 1 frame.
Forward Strong
· IASA moved 2 frames later into the animation.
Down Tilt
· Startup increased by 1 frame.
{STEAM_CLAN_IMAGE}/39158949/a9fe190d6b493e97339d684bacc17d91e54f7c6b.png
Lea
· Projectile deathBoundsDestroy now turns on after 60 frames.
View on Steam
Due to the nature of the changes in this patch, we’ve put it on an experimental branch for community testing prior to merging with the main game. You can access this branch by right-clicking Fraymakers in your Steam library, clicking Properties, and heading to the Betas tab. If you had the previous branch selected, you should be updated to this one automatically.
Please note that these changes are intended to be experimental in nature! Pretty much everything in this build is subject to change and should not be considered finalized. We’re looking for feedback before dialing everything in, especially on characters with reworked moves or other large changes - we’re expecting several of them to need substantial further turning after testing.
If this sounds like something you’d be interested in, we’d love to hear from you! Once you’ve had a chance to try everything out, please use the following survey to let us know what you think: https://forms.gle/fNvWiMZb6WFH8hmk7.
{STEAM_CLAN_IMAGE}/39158949/f3a93076be861845005181be76257ac8444572bf.png
Airdodge Adjustments
· Duration reduced by 5 frames (50 → 45)
· Invincibility window adjusted (frames 4-30 → frames 6-32)
· Landing lag reduced by 5 frames (20 → 15)
· Introduced a fallback that uses a modified airdash_land animation if the character does not have an airdodge_land animation.
· You can no longer airdash out of tumble.
· You can now buffer out of airdodge.
· Fixed bug that prevented you from airdodging while actionable if you had previously airdashed.
· Placeholder SFX added to the start of airdodge.
Assist Charge Adjustment
· Assists can now only reach 1 charge below full by being hit. Landing a hit is now required to fully charge an assist.
Improved interaction between buffs and autolink attacks
· Hitstop, hitstopOffset, baseKnockback, and knockbackGrowth will no longer be modified by stat boosts (such as Crewmate assist’s buff) on hitboxes that use autolink angles to help ensure that they still connect.
Bug Fixes
· Identified and patched up two potential sources of memory leaks. References to destroyed timers or projectiles could remain indefinitely, bloating the main loop.
- Please let us know if you notice a performance improvement, especially during long sessions of multiple matches!
· Respawn facing direction is no longer based on facing direction on KO.
· Instant Assist Charge match modifier now only awards a fully charged assist to the attacking player.
· Fixed situations where tap jump would fail to buffer due to a left stick up input not being correctly recognized as released.
· Fixed turn around shield not being bufferable out of spot dodge
- Spot dodge now correctly transitions into shield_in rather than shield_loop.
CPU Improvements
· CPUs can now drift past the ledge while recovering instead of always recovering directly to it.
· CPUs use evasion logic less in situations where they might self destruct as a result.
Character Select Improvements
· Custom content selection now opens up into a grid view for quicker content selection
- The original list view is still viewable via a toggle.
· Custom content list view now accommodates the full size of the content’s graphic. It was previously slightly cropped.
· The quick palette selection menu now accommodates the full size of the content’s graphic. It was previously slightly cropped.
· Some character and assist quick palette selection menu graphics have been adjusted to accommodate the full size.
{STEAM_CLAN_IMAGE}/39158949/a461ac3b4fa237d138494688b252978686f4284f.png
Neutral Special
· Startup reduced by 2 frames.
· Initial hit damage reduced (10 → 4)
· Laser hit now programmatically hits the grabbed enemy as opposed to using a hitbox to avoid situations where terrain prevents the hit from connecting. The laser hitbox can still hit other players.
· Added ledge grab box to end of aerial animation.
{STEAM_CLAN_IMAGE}/39158949/30df443ba51cac701a0021317f6bf42b41df004a.png
Neutral Special
· Duration reduced by 5 frames.
Forward Special
· Added ECB to ensure that projectile no longer crosses up shielding players when used at point-blank range.
Down Special
· You can no longer parry your own bomb.
Neutral Air
· Startup increased by 1 frame.
· Landing lag increased by 1 frame.
Forward Air
· Spike baseKnockback reduced (50 → 40)
Back Air
· Added missing spark and fume effects to the rising jetpack version.
Up Air
· Startup increased by 1 frame.
· Landing lag increased by 1 frame.
Down Air
· baseKnockback reduced (45 → 35)
· Autocancel turns on 3 frames later in endlag.
Jab
· Startup increased by 1 frame.
Up Tilt
· Endlag increased by 1 frame.
Down Tilt
· Endlag increased by 1 frame.
Down Strong
· knockbackGrowth reduced (45 → 35)
Forward Strong
· Bubble damage increased (10 → 11)
· baseKnockback increased (45 → 50)
· Increased hitbox size.
{STEAM_CLAN_IMAGE}/39158949/55149f2e53384d15fbf32591e907411f983107ac.png
Down Special
· Angle adjusted (45 → 65)
· knockbackGrowth increased (65 → 70)
Forward Air
· Tipper knockbackGrowth buff reverted (80 → 75)
Up Air
· First hit knockbackGrowth reduced (75 → 70)
· IASA moved 3 frames later on the second hit’s endlag animation.
Zair
· Bottom of the ledge grab box moved up further.
Down Tilt
· Startup increased by 1 frame.
Up Strong
· Endlag increased by 4 frames.
{STEAM_CLAN_IMAGE}/39158949/96de4cb12b0a35063f2472b52b928b636a22ce1b.png
Neutral Special
· Angle adjusted (52 → 55)
{STEAM_CLAN_IMAGE}/39158949/0ec9fa438b901d10931bc18c7efb89860261a6db.png
Up Tilt
· Endlag increased by 1 frame.
Down Tilt
· Endlag increased by 1 frame.
{STEAM_CLAN_IMAGE}/39158949/9365a7792eae55f8d5491a6ec8d53d10c94b219f.png
Side Special
· Armor now starts earlier in the attack (frame 10 → frame 5)
{STEAM_CLAN_IMAGE}/39158949/46ad04735e2f729499768f04ffd38576aec6ca78.png
Airdash Land
· Friction increased (0.35 → 0.43). This is a midpoint between his new overall friction stat and his previous value of 0.5.
Neutral Air
· IASA moved 2 frames later in the animation.
Down Tilt
· Endlag increased by 1 frame.
{STEAM_CLAN_IMAGE}/39158949/8fcfceb6d5a4ccef96a64f1842af37d62579b05f.png
Forward Air
· Hitboxes tightened.
· Calm: Increased startup by 1 frame.
Forward Strong
· IASA moved 2 frames later into the animation.
Down Tilt
· Startup increased by 1 frame.
{STEAM_CLAN_IMAGE}/39158949/a9fe190d6b493e97339d684bacc17d91e54f7c6b.png
Lea
· Projectile deathBoundsDestroy now turns on after 60 frames.
Gameplay
Bug Fixes
· Fixed missing jump cancel events when wavedash button is used to jump cancel.
· Fixed incorrect pause menu when navigating to a normal match after watching a replay.
View on Steam
Bug Fixes
· Fixed missing jump cancel events when wavedash button is used to jump cancel.
· Fixed incorrect pause menu when navigating to a normal match after watching a replay.
Gameplay
Bug Fixes
· Fixed missing jump cancel events for aerials. This fixes CommanderVideo’s bug with not losing trail in air.
· Fixed bug that caused characters to stay in their wavedash land animation when wavedashing off the stage out of ledge jump.
· Fixed bug that caused forward strong to reset momentum.
Menus
Match Options
· Bug Fix
- 📢 No longer resets your options when reentering the menu.
· Stage Switch
- 📢 Fixed Super Gravitron’s missing name.
Playable Characters
Guy Spelunky
· CPU
- CPU inputs are now properly cleared after leaving up special rope.
· Bug Fixes
- Fixed crash caused by fuse audio pausing.
- Down air’s autocancel now appropriately turns off.
- Kickstarter gold costume now has gold sparkles.
- Removed extra dust vfx from Forward Throw.
· Down Special
- Down special bombs can now be hit by assists that use normal hitbox-based attacks.
- Fixed bug that caused the bomb’s fuse sound effect to continue to loop after the bomb was destroyed.
View on Steam
Bug Fixes
· Fixed missing jump cancel events for aerials. This fixes CommanderVideo’s bug with not losing trail in air.
· Fixed bug that caused characters to stay in their wavedash land animation when wavedashing off the stage out of ledge jump.
· Fixed bug that caused forward strong to reset momentum.
Menus
Match Options
· Bug Fix
- 📢 No longer resets your options when reentering the menu.
· Stage Switch
- 📢 Fixed Super Gravitron’s missing name.
Playable Characters
Guy Spelunky
· CPU
- CPU inputs are now properly cleared after leaving up special rope.
· Bug Fixes
- Fixed crash caused by fuse audio pausing.
- Down air’s autocancel now appropriately turns off.
- Kickstarter gold costume now has gold sparkles.
- Removed extra dust vfx from Forward Throw.
· Down Special
- Down special bombs can now be hit by assists that use normal hitbox-based attacks.
- Fixed bug that caused the bomb’s fuse sound effect to continue to loop after the bomb was destroyed.
Modes
Training
· Fixed CPUs not recovering.
Playable Characters
Guy Spelunky
· Fixed airdash teleportation through floors.
· CPU now won't throw bombs when too far away vertically.
· CPU air dash options now include down-diagonal angles.
Stages
Super Gravitron
· Fixed loop point on Positive Force.
View on Steam
Training
· Fixed CPUs not recovering.
Playable Characters
Guy Spelunky
· Fixed airdash teleportation through floors.
· CPU now won't throw bombs when too far away vertically.
· CPU air dash options now include down-diagonal angles.
Stages
Super Gravitron
· Fixed loop point on Positive Force.
Modes
Training
· Removed countdown timer.
Playable Characters
Guy Spelunky
· Fixed CPU crash.
Stages
Super Gravitron
· Added missing Positive Force music track.
View on Steam
Training
· Removed countdown timer.
Playable Characters
Guy Spelunky
· Fixed CPU crash.
Stages
Super Gravitron
· Added missing Positive Force music track.
Stages
Structures
· Bug Fixes
- 📢 Fixed bug that caused certain attacks to have misplaced elements when used right up against a ledge while (eg. The Watcher side special, Ape assist).
- 📢 Fixed bug that caused characters to detach from the ground when running down differently angled slope segments.
- 📢 Fixed bug that caused some projectiles to ride walls instead of bouncing off.
Menu
Stage Select
· Bug Fix
- 📢 Fixed bug that caused duplicate stages to appear during custom stage selection with hazards set to on.
Playable Characters
Octodad
· Up Special
- Fixed a rare instance where grabbing a ledge immediately put you into land with ledge invincibility.
Custom Content
Fraymakers Api Types Plugin v0.11.0
· https://github.com/Fraymakers/api-types-plugin/releases/tag/0.11.0
Note: Changes with a 📢 in front resulted from suggestions by our community!
View on Steam
Structures
· Bug Fixes
- 📢 Fixed bug that caused certain attacks to have misplaced elements when used right up against a ledge while (eg. The Watcher side special, Ape assist).
- 📢 Fixed bug that caused characters to detach from the ground when running down differently angled slope segments.
- 📢 Fixed bug that caused some projectiles to ride walls instead of bouncing off.
Menu
Stage Select
· Bug Fix
- 📢 Fixed bug that caused duplicate stages to appear during custom stage selection with hazards set to on.
Playable Characters
Octodad
· Up Special
- Fixed a rare instance where grabbing a ledge immediately put you into land with ledge invincibility.
Custom Content
Fraymakers Api Types Plugin v0.11.0
· https://github.com/Fraymakers/api-types-plugin/releases/tag/0.11.0
Note: Changes with a 📢 in front resulted from suggestions by our community!
General
Hit Sparks
· Water and Darkness Bug Fix
- 📢 Now properly play hitsounds.
Menu
Stage Select
📢 Fixed bug that caused duplicate stages to appear during custom stage selection.
Online
Quick Play
· Stage Rotation
- 📢 Super Gravitron can no longer be randomly selected for quick play matches.
Playable Characters
The Watcher
· Palettes
- 📢 Corrected eyelid colors on two of the new palettes.
Note: Changes with a 📢 in front resulted from suggestions by our community!
View on Steam
Hit Sparks
· Water and Darkness Bug Fix
- 📢 Now properly play hitsounds.
Menu
Stage Select
📢 Fixed bug that caused duplicate stages to appear during custom stage selection.
Online
Quick Play
· Stage Rotation
- 📢 Super Gravitron can no longer be randomly selected for quick play matches.
Playable Characters
The Watcher
· Palettes
- 📢 Corrected eyelid colors on two of the new palettes.
Note: Changes with a 📢 in front resulted from suggestions by our community!
Menu
Sound Menu
· Fixed corruption of the current announcer selection due to a bad save data migration in a previous patch. This specifically affected players who have not visited the Sound Menu at least once since the announcer toggle was added.
Online
Desync Fix
📢 Fixed online matches desyncing as a result of having different announcer settings from each other.
Note: Changes with a 📢 in front resulted from suggestions by our community!
View on Steam
Sound Menu
· Fixed corruption of the current announcer selection due to a bad save data migration in a previous patch. This specifically affected players who have not visited the Sound Menu at least once since the announcer toggle was added.
Online
Desync Fix
📢 Fixed online matches desyncing as a result of having different announcer settings from each other.
Note: Changes with a 📢 in front resulted from suggestions by our community!
General
Gameplay
📢 Fixed bug that sometimes caused characters to fall through structures when being in the air very near a floor structure.
Stages
Super Gravitron
📢 Adjusted handling for link frames on the bottom gravity flip boundary. This change will result in more reliable behavior across characters.
Note: Changes with a 📢 in front resulted from suggestions by our community!
View on Steam
Gameplay
📢 Fixed bug that sometimes caused characters to fall through structures when being in the air very near a floor structure.
Stages
Super Gravitron
📢 Adjusted handling for link frames on the bottom gravity flip boundary. This change will result in more reliable behavior across characters.
Note: Changes with a 📢 in front resulted from suggestions by our community!
General
Wall Slide
· Crash Fix
- Fixed wall sliding off of certain structures causing you to teleport to infinity (not joking) and crashing the game.
VFX
· Parry
- Parry activation spark’s pixel art adjusted.
- Parry success expanding ring pixel art adjusted.
Menus
Character Select Screen
· Bug Fix
- Fixed bug that caused duplicated character palettes under specific circumstances.
Playable Characters
Octodad
· General
- Pixel art updated on his run and hurt medium animations.
View on Steam
Wall Slide
· Crash Fix
- Fixed wall sliding off of certain structures causing you to teleport to infinity (not joking) and crashing the game.
VFX
· Parry
- Parry activation spark’s pixel art adjusted.
- Parry success expanding ring pixel art adjusted.
Menus
Character Select Screen
· Bug Fix
- Fixed bug that caused duplicated character palettes under specific circumstances.
Playable Characters
Octodad
· General
- Pixel art updated on his run and hurt medium animations.
Modes
Training
· Fixed bug that prevented damage resetting on land.
· Fixed bug that caused CPUs to square up with you as soon as you loaded into the mode.
Gameplay
CPUs
· Fixed crash caused by CPUs running off of ledges.
Stages
Super Gravitron
· Hue shifting now only applies to the main stage layers.
- This fixes a bug that caused the Crewmate cutscene to hue shift colors along with the stage.
Assists
Crewmate
· Cutscene no longer shrinks on the y-axis on stages with variable zoom configurations.
View on Steam
Training
· Fixed bug that prevented damage resetting on land.
· Fixed bug that caused CPUs to square up with you as soon as you loaded into the mode.
Gameplay
CPUs
· Fixed crash caused by CPUs running off of ledges.
Stages
Super Gravitron
· Hue shifting now only applies to the main stage layers.
- This fixes a bug that caused the Crewmate cutscene to hue shift colors along with the stage.
Assists
Crewmate
· Cutscene no longer shrinks on the y-axis on stages with variable zoom configurations.
Assists
Niko
📢Reverted adjustment to sparkle code that caused issues with character’s projectiles (don’t ask).
Note: Changes with a 📢 in front resulted from suggestions by our community!
View on Steam
Niko
📢Reverted adjustment to sparkle code that caused issues with character’s projectiles (don’t ask).
Note: Changes with a 📢 in front resulted from suggestions by our community!
Current Release
Build 23629799
Uploaded Jul 27, 2026
System Requirements
OS
N/A
CPU
Intel 2.0GHz Core 2 Duo or equivalent
RAM
2 GB RAM
GPU
Nvidia 450 GTS / Radeon HD 5750 or better
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Fraymakers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
CC0464CF
SHA-256
ad1561146f2453d0438bdcd7a63ad69e4a071ddaab112dab28bc4f42c2c35927
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Fraymakers for PC with a direct link or via torrent. Get the full version of Fraymakers for free. Fraymakers is a Action released by Team Fray.