Golf It!
by Perfuse Entertainment · 18 Aug, 2023
104 downloads
About the Game

Explore eight official courses, each one designed with a unique theme, challenging holes, and all-new mechanics. Want to take your game to the next level? Thousands of community-made courses, created with incredible creativity, are available in our workshop.

A detailed level editor gives you everything you need to express and share your creativity. With thousands of unique objects, a dynamic landscape, and complex event systems, the possibilities are endless. Still missing something? Let us know. We'll be happy to implement even more features for you.

As the seasons change, so do our leaderboards - and with each reset, you'll be rewarded with exclusive gear based on your ranking. Whether you play solo, team up with friends, join a close-knit group, or immerse yourself in a 30+ player gathering, the golfing fun never stops.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
- Added item previews to shop
- Added ability to type emotes in chat using emote strings using :
- Added flying parrots to pirates cove
- Updated mines lighting slightly
- Fixed cases where invisible boosters would still play sounds
- Fixed some maps having issues with spline objects
- Fixed ball light settings not resetting after visiting main menu
- Fixed shop having wrong gamepad shortcut
- Fixed steamdeck crashing when viewing leaderboards
- Fixed multiple game materials using wrong settings
- Fixed hotseat issues in various underwater settings
- Added Spline Mesh Builder
- Added ball custom depth event setting
- Added previews to fog and time-of-day events
- Added simulate event button
- Updated object list to properly reopen when using it to change events
- Updated underwater gameplay objects to only be visible in DeepBlue category
- Fixed camera actor not moving attached objects when rotating
- Fixed importer emissive color not updating correctly
- Fixed lane rotators changing their theme
- Fixed custom meshes regaining collision in events even if they had none
- Fixed transformer event UI not working
- Fixed foliage walls having broken material during play
- Fixed event auto execute selection changing
- Fixed transformers getting confused after some time
- Fixed event setting default music not working
- Fixed dynamic lanes not being selectable if objects are behind it
- Fixed auto-end events using auto-start values instead of their own
Hey Golfers
We begin this week with another hotfix that addresses a number of important issues. For Mac players, this update will be very large in size. We're sorry for the inconvenience, but we're hoping it'll help us find a fix for the issues some of you have.
Changelog
- Enabled challenges for custom maps
- Added progress text to challenges when hovering
- Fixed Deep Blue's effects do not sound underwater
- Fixed players getting kicked after downloading the map
- Fixed light not working correct in multiplayer
- Fixed free cam speed getting inversed by scrolling
- Fixed free cam rotation getting applied to camera arm
- Fixed aim arrow not showing up in hotseat on custom maps
- Fixed putter not being visible while spectating
- Fixed volume settings for custom music
- Fixed magnet not remembering states correctly
- Fixed VR not including audio effects
- Fixed inventory sorting
- Fixed stats for secrets getting displayed in percentages
- Fixed wrong hole number on VR Classic
- Fixed some spelling issues
- Fixed goal effect sometimes not showing up
- Fixed goal effect sounds not getting influence by water
- Tweaked sound effect for putting in
- Removed modern art on Jade Temple
Thanks and take care,
Perfuse Entertainment
{STEAM_CLAN_IMAGE}/27663206/2f8ffb3de72eda076bcd4a986e5713a9f2dbcb2a.png
Hey Golfers
We've had a spectacular night. You've completed so many challenges that our service has gone offline a few times. As a result, some of you did not receive your challenge rewards. But we've planned for outages, and you can still get what's yours by restarting the game. If this is not the case, please contact us.
We have now implemented several fixes for service and game issues. But there are also some known issues that will be addressed soon.
Changelog
General
- Fixed play menu not closeable
- Fixed visual limit of coins (>65535)
- Fixed names of items
- Fixed putter not showing correctly after switching clubs
- Fixed in-developement maps being visible (Pssst!)
- Changed editor text style (looking for a better solution)
Editor
- Fixed magnets not being available
- Fixed some editor lanes not being available
- Fixed goal material not changing correctly
- Fixed event water always using old material
- Fixed underwater objects affecting the world
Known Issues
- For some players, Deep Blue's effects do not sound underwater
- In some cases Mac users can't join or host server (on our Mac currently not reproducable)
- Players may be kicked after downloading a map and will need to rejoin
We've already received some fantastic feedback on our Discord that will lead to some quality of life improvements next week.
Thank you for your interest after all these years and take care,
Perfuse Entertainment
Hey golfers!
This update fixes a number of issues and adds some quality of life features. Thank you for your continued feedback, we really appreciate it.
{STEAM_CLAN_IMAGE}/27663206/f9df11dde54d48199b8f3ec5da1265413ea1dd72.png
Changelog
General
- Added play order setting for hot seat
- Added ping to server browser
- Added button to close lobby and prevent people from joining
- Added option to automatically show scoreboard after finishing hole
- Added support for LiveSplit when using -livesplit launch command
- Added button to unsubscribe workshop maps to map selection screen
- Added option to select between Window, Fullscreen Window and Fullscreen mode
- Added simple VR-Keyboard for entering lobby name and password, this will receive further updates
- Improved performance when playing in huge lobbies
- Improved performance of custom assets on large maps
- Improved memory footprint and loading time of inventory system
- Fixed upload of alternative and VR leaderboards on VR Classic
- Fixed issue with recommended settings overwriting default settings
- Fixed freeze when striking milliseconds after spawn on Pirates Cove
- Fixed issue where swapping between golf ball and spectator triggered a voxel recalculation
- Fixed billiard skin not randomizing correctly
- Fixed lobby names not being saved
- Fixed hot seat players getting stuck in a hole
- Fixed some issues related to closing menus
- Fixed scoreboard always showing the playing-marker on last hole
- Fixed lobby moving people into the wrong team after finishing a map
- Fixed wrong camera orientation of spectator in gravity zones and on spawn
Editor
- Added Master Light to the Lights category, this light can be used to create different light shapes, e.g., point light, spotlight, etc.
- Added option to Events to make them spherical
- Added default option to rotators to update only when visible
- Added ability to show and open map backups
- Changed multiplayer editor to be invite only
- Fixed issue where names of local assets and blueprints are not displayed
- Fixed postprocess volumes not being replicated
- Fixed planets not being replicated
- Fixed sound objects not being replicating
- Fixed foliage not being replicated
- Fixed voxel terrain not being replicated
- Fixed editor menu having a wrong scroll position after reopening
- Fixed some objects having wrong textures
- Fixed some objects having wrong snap points
- Fixed issues of having multiple menus open at the same time
- Fixed issue where a master transformer loses its settings
- Fixed broken master transformer after being moved
- Fixed mines template always reverting to voxel terrain
- Fixed mouse wheel not working correctly on snap points
- Fixed visibility of force fields getting reset
- Possible fix for clients having wrong lighting after joining
Hey golfers!
Last week we released Update 1.0 and we're pleased with the response. Thank you for all the feedback you've given us. We're now working hard to fix all the issues.
Here's everything we changed over the weekend.
Changelog
- Added speed options for free cam mode
- Added password filter to server list
- Added UI icons for Switch controller
- Added achievement reset for "Golf It Secrets"
- Added colors to editor transform UI
- Updated server visibility while searching
- Updated garbage collection settings
- Fixed server search bar not working
- Fixed inverted options also inverting putter swing
- Fixed river flickering
- Fixed not being able to use more than one custom material at once
- Fixed post-process not working while playing in editor
- Fixed achievement "Top Secret Deep Blue"
- Fixed not being able to deselect customizations
- Fixed dynamic lanes causing huge frame drops
- Fixed some issues related to ball customization
- Fixed disappearing buttons not appearing again
- Fixed some random game crashes
- Fixed rotational objects spawning at wrong location
- Fixed water looking black when using time of day
- Fixed editor UI leading to miss clicks when using terrain and foliage editor
- Fixed old bronze crown not using correct preview picture
- Fixed golf ball resetting in editor at -70.000 or lower
Known Issues
- Scoreboard isn’t as readable anymore
- Selection in join menu gets lost on refresh
- Mechanic for item scrapping is too hidden
- Sometimes people can still join mid game
- Binds can’t be reset to default
- Chat sometime not readable
- Objects in editor sometimes explode while resizing
- Light in editor sometimes doesn’t get replicated to client
- Music in editor keeps getting reset to default
- Terrain type changes to voxel in editor when it shouldn't
- Added option to open/close server from inside the lobby to allow/stop new players from joining
- Added option to enable/disable sound events to be played from the start after loading the map
- Fixed custom assets saving incorrectly in the editor. Resaving maps using custom assets will result in lower file size and faster load times
- Fixed text chat not auto-scrolling correctly on longer messages
- Fixed credits causing soft-lock
- Fixed map name not being visible in the lobby for clients
- Added ability to add maps to favorites
- Added random favorite option to the random map select
- Added ability to redownload preview images from the workshop
- Added kick protection for 90 seconds after starting a match
- Added “Flip Mesh” in the importer
- Added “Flip Normal” in the importer
- Added manual diffuse and normal select in the importer
- Added pivot point modifier in the importer
- Added transform event for golf balls
- Improved game load times by splitting up all editor elements from load
- Improved brightness on Pirates Cove and Winterland
- Improved controller handling logic in VR
- Updated lobby play view logic
- Fixed audio thread not initializing during game start (Sound Wave Particle temporary changed)
- Fixed broken sounds loop when having muted music
- Fixed new players having black golf balls without names
- Fixed lobby view camera being visible
- Fixed some sounds not getting triggered via events
- Fixed final score not being colored correctly
- Fixed VR-Debug symbols getting drawn
- Possible fix for steam inventory getting unloaded
- Possible fix for some events not getting triggered in VR
// Hotfix
- Fixed imported assets not saving correctly on custom maps
- Fixed par coloring not working for all players
- Fixed cliffs not appearing in Pirates Cove editor menu
- Added around 200 new assets for the edtior under Packs/Mediterranean Ruins
- Added 2 Hats, 9 Trails and 9 Skins
- Added ability to open backup maps from within the game
- Classic mode has no reset penalty by default now
- Hard mode has simulation mode by default now
- Fixed a few multiplayer issues in the editor
- Fixed broken tangents issues in the importer
- Fixed multiple crashes during map change
- Fixed issues with free cam
- Fixed Blueprints/Collections appearing in map selection window
- Fixed post process volumes sometimes sharing and overwriting data
- Fixed various smaller issues and improvements
- "Restart Map" button now works on custom maps (will require reloading of the map)
- Various small performance improvements
Hotfix 15 Dezember 2020
-- Fixed issues with Dynamic Lanes
-- Fixed wrong displayed name in Hotseat mode
-- Fixed names of new assets overwriting older ones from Jade Temple and Pirates Cove
-- Possible fix for infinite map loading issue
-- Nerfed timing and optics of multiple trails obstructing the view for other players
-- Slightly updated cannon logic for all future placed cannons
-- Various smaller fixes
{STEAM_CLAN_IMAGE}/27663206/c095d1fd5f34b32d68b5281652e0e7cfa55a43c1.png
https://i.imgur.com/eMvyLnP.gif
Asset Pack
This update includes the first in a series of asset packs. It's related to food and contains more than 160 assets for the editor. By releasing asset packs like this one we try to support map creators with variety, creative freedom and faster iteration times. If you have any wishes for future asset packs let us know in the comments below or on discord.
New Game Mode
We've added a new game mode called Race, where the fastest player gets the lowest score. In addition you can swing your club even if the ball is still rolling - but watch out sometimes the ball is faster than your swing. It's rather experimental and gets improved over time - let us know what you think and what needs to be changed.
https://i.imgur.com/QD1bbrB.gif
What's coming next
- More asset packs
- VR support
- Mac support
- Eventsystem Expansion
- Controller support in menus
Our Discord
If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR
Take care,
Team Perfuse Entertainment
Changelog
// General
- Added 160+ new food related assets to the editor
- Added 14 new hats and 2 new skins
- Added new game mode "Race"
// Editor
- Added option to set recommended map settings
- Added "Lobby View" camera
- Added new event settings for jumping
- Added new event to activate random events by name
- Added ability to rename events
- Fixed dynamic walls to use correct material
// Workshop & Custom Assets
- Added Asset Collections for grouping custom assets
- Added new workshop upload progress bar
- Updated editor UI to support Asset Collections
- Improved multiplayer support for custom assets
// Misc
- Updated Anti-Cheat measures on various parts of the game
- Updated background color for item unlocks
- Updated lobby UI to allow recommended settings
- Updated practice lobby to correctly display all holes
- Fixed multiplayer support for dynamic lanes
- Fixed rotations for several skins
- Fixed scale issues for goal numbers
- Fixed some object collisions
- Fixed endless loop when trying to join a server without selecting one
- Fixed issues on Pirates Cove
- Fixed issues on Jade Temple
- Various changes to the game code for future content
- As always various smaller fixes and improvements
// Hotfix 0.7.1b
- Fixed gravity issues with Alternative Shooting
- Improved texture quality for lower resolutions
- Added LODs for food assets
- Updated code for minor performance improvements
- Various smaller fixes and improvements
https://i.imgur.com/PdtGjzi.gif
Asia Theme
Finally, it’s here - our new theme. It comes with a challenging new map and over 400 new assets, hats and skins. Every asset is designed with modularity in mind, to ensure you can be as creative as possible.
https://i.imgur.com/48QH8D5.gif
https://i.imgur.com/bAiubRR.gif
Watch out, our new map is quite challenging, you'll need some training to get under par. ;)
https://i.imgur.com/vN0IHqg.gif
Keybindings
Keybindings can now be changed, added and removed within the options menu. You can bind up to three different keys per action on keyboard and controller.
What's comming next
- VR Support
- Mac support
- Expanding the Eventsystem
- Better Controller Support
Our Discord
If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR
Take care,
Team Perfuse Entertainment
Changelog
- Added new Asia Theme
- Added 400+ assets to the editor
- Added 70+ new Custom Lanes (Thanks ekomanic and AlienYuNO!)
- Added 6 new FX
- Added option for key rebinding
- Added 8 new skins
- Added 13 new hats
- Added automatic controller detection
- Added multiple new options to the Event System
- Added River-Tool to the editor
- Updated shadows and improved visibility while view is obstructed
- Updated custom assets to get transparent when obstructing view
- Updated FreeCam to be usable while moving
- Updated gravitational zones to instantly use the correct view rotation
- Updated all textures to improve performance on lower end GPUs
- Updated lights to keep visual radius after beeing used in events
- Updated Rotator to allow using an offsets
- Updated Importer to include texture scale, panner and preview image
- Updated Boosters to include direction arrow
- Fixed Events sometimes not using assigned uniqueIDs
- Fixed jumping inside of gravity-zones
- Fixed music remaining off after joining a map and turning it on
- Fixed crashes related to some specific AMD hardware
- Fixed light radius after scaling
- Fixed some timer issues for events
- Fixed boosters not getting correctly linked with events
- Fixed some unusual delayed resets caused by water
- Fixed canons being blocked by gravity zones
- Fixed hat and trail orientation while spectating in gravity zones
- Fixed the game not moving the window to the previous used monitor after load
- Fixed various inaccurate collisions
- Fixed Rotator and Master Transformer to use better custom asset loading
- Fixed preview image not beeing deleted when removing maps
- Fixed issue where name wouldn't save correctly after creating a new map
- Fixed custom assets not checking all materials setting when loading
- Fixed some issues causing large logs
- Various smaller fixes and performance improvements
Hotfix 1:
- Updated doors on Jade Temple hole 17 to be client-sided
- Fixed jumping reset issues
- Fixed custom assets receiving wrong materials on different themes
- Fixed ball not firing Events while in FreeCam
- Fixed objects like caves using wrong draw distance
- Fixed a few play area and reset issues on Jade Temple
Hotfix 0.7.0b:
- Fixed a few more play area and reset issues on Jade Temple
- Fixed custom assets using wrong physical materials
- Fixed wrong pivot points for some new buildings
- Fixed draw distance on lights
Hotfix 0.7.0c:
- Possible fix for a rare issue where player stuck in the hole couldn't continue
- Auto-Backup in the editor now notifies the player
- Fixed a few unwanted edges on user lanes (Thanks ekomanic!)
- Temporarily deactivated goals and pipes material change while the view is obstructed
Hotfix 0.7.0d:
- Fixed collisions on some editor objects
- Fixed a few issues with rebinding keys
- Improved performance on some custom maps
- Improved performance on some network components in the editor
Main Updates
We've finally added an Undo / Redo feature to our Editor. It works with all assets and almost every gameplay mechanic. It should make our editor easier to use and way more forgiving. Furthermore we've added an AddRotation function to the Eventsystem, which makes rotating objects more dynamic. Last but not least we've fixed some annoying bugs.
Our Discord
If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR
Special Thanks
As always, thanks for playing / supporting our game - it means a lot to us. <3
Special thanks to:
ekomanic for creating new terrain assets,
TheStreamLife for organising Community Events
.. and both for flooding our ticketsystem. ;)
What's coming next
- New Map and Theme
- Mac & Linux support
- Expanding the Eventsystem
- Better Controller Support
- Keybindings
- VR Support
- Trello Roadmap
and more ;)
Take care,
Christian & Jonas
Changelog
- Added Undo / Redo (Shift + z / Shift + y) to the Editor
- Added 20 terrain assets to the Editor (Thanks ekomanic!)
- Added shadows to the chat making it more visible
- Added AddRotation function to the Eventsystem
- Added optional delay to resetzones in Editor
- Added postprocessing to all standard maps
- Added text support to blueprints
- Fixed incorrect collision for force- and gravityfields
- Fixed weird resolution issues
- Fixed spawn issues of custom objects with MMB
- Fixed blueprints spawning wrong
- Fixed multiple music issues
- Fixed scroll issue on scoreboard
- Fixed multiselect movement in Editor
- Fixed rotation of custom assets in the Eventsystem
- The Editor will now generate a texture pool on save
- Maps with custom assets will load much faster
- Numerous small unlisted fixes and improvements
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27663206/9bc1d5a29a6ef33a86d5972b2eff6f4062154833.gif
Gravitationzones
A feature we've eagerly awaited since release is to change the gravitation based on zones.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27663206/95ca86fd90233a72052562f28dadee1d5df9ef17.gif
We're providing two different gravitation zones - a sphere and a cube. The cube will set the gravitation into a given direction. The sphere will set the gravitation in its center. If you set the gravity to 0 you will be in zero G and able to shoot in all directions.
Custom Music and Sounds
We know you are utterly in love with our music - especially on graveyard. But in case you wanna create a specific mood on your custom map you can now import your own ogg music. You're designing a forest themed map? You may wanna import some atmospherical bird chirping. Suddenly the player gets teleported to a beautiful beach? You can use our eventsystem to change the music to whatever you want.
Eventsystem Enhancement
We're really happy about the success of our eventsystem. There are already tons of use cases uploaded to the Workshop, which show us your inexhaustible creativity. Our goal is to restrict it as little as possible, therefore we are constantly extending the eventsystem.
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27663206/8db902022c57f8d8da7938cbac03e11629d87ea2.gif
With this update the eventsystem gains control over some interesting map settings, for instance a dynamic day and night cycle. Besides the time of day you can change the theme of an asset, the background music or even the gravity.
Our Discord
We've created a Discord Server long time ago, but didn't tell anybody. Now is the time we are going to change that: https://discord.gg/TQqpYgR
Special Thanks
First of all, thanks to every player and mapcreator - you are truly amazing.
Special thanks to:
YuNO for pushing our editor to its limit and providing us with awesome bug reports.
ekomanic for importing literally hundreds of custom assets and creating incredible artistic maps, as well as providing custom lanes and bug reports.
TheStreamLife for streaming Golf It and moderating the forums - it's always fun and inspiring to watch.
Rahorah for helping out in the forums and answering tons of questions.
Take care,
Christian & Jonas
Changelog
- Added gravity zones
- Added planets to editor
- Added custom music and sound importer (Sounds can be used in a later update)
- Added logic to reset players if their position is lower then any custom object
- Added ability to change theme, fog and light while saving your map
- Added ability to change time of day and custom music with events
- Added ability to change lane theme by using events
- Added ability to change gravity zones by using events
- Added ability to generate texture pools for custom assets
- Added free cam while spectating
- Added better low quality textures
- Added playerlist to editor
- Added playername to editor camera
- Added option to deactivate bloom
- Added option to change streaming pool
- Added server chat messages on player join and left
- Added ability to set playarea to 0 (0 = every hole)
- Added 23 user created lanes to editor (thanks ekomanic)
- Added new grassland plants to editor
- Fixed transformer getting confused with assets
- Fixed issue with custom resolution
- Fixed numerous network issues
- Fixed issue where events change the object theme
- Fixed issue where editor clients wouldn't load all assets correctly
- Fixed Q/E rotation to snap correctly on already rotated lanes
- Fixed ice-material to remove seams and z-fighting
- Fixed chat to be on top of the lobby
- Fixed chat to prevent losing the focus while writing
- Fixed editor to allow object selection while you are inside another object/zone
- Fixed editor to show white connectors only when they are needed
- Removed default resetzone from editor
- Numerous other editor and gameplay improvements
Patch 0.5.2b:
- Fixed Error/Crash when joining servers with custom assets
- Fixed issue where you could go into freecam when the scoreboard was still open
- Fixed issue where you couldn't move up-down in freecam while spectating
- Various smaller fixes also included
- Fixed weird music bug
- Fixed booster and playarea duplication
- Added resetarea to event
Current Release
Build v1.0.1.1953
Uploaded Apr 10, 2026
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System Requirements
How to Install
GolfIt.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.1 GB
v1.0.1.1953
4155752C
e858d63eece225bc8e33a56f6d6f2008a01541b89ef171dd8f5b761659c4bffd
BDBCE985
27165271e0e85458aa974b7b76cb3d0952c92bf48a54a077634e640d463da06e
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View AllDownload Golf It! for PC with a direct link or via torrent. Get the full version of Golf It! for free. Golf It! is a Casual released by Perfuse Entertainment.