GTFO
by 10 Chambers · 9 Dec, 2021
62 downloads
About the Game
Your team of prisoners is dropped into the Rundown when a new Work Order is issued by The Warden, the mysterious entity holding you captive. The Rundown is a series of expeditions, each one taking you deeper into a decayed research facility called The Complex. You descend level by level, scavenging tools and resources that help you survive in a perilous network of tunnels where gruesome creatures lurk in every shadow. Complete all the expeditions to fulfill the Work Order and clear the Rundown.


GTFO is designed for prisoner teams of four, putting cooperation at the core of the experience. Bots can fill your lineup if you’re short one or two players. They’ll follow you through expeditions, sneak when you sneak, collect resources, and fight alongside you. They’re a good fallback, but the level of communication and tactical combat in GTFO means it’s best to play with people.

A strategy is necessary to clear the Rundown. Before you drop into The Complex, your team needs to decide what gear, boosters, and weapons to bring. You must also balance the team, identifying the function of each prisoner so that you know what to do when things go wrong. And they will. They always do.

Stealth and coordination are necessary to survive as you maneuver through The Complex. Many of the creatures of GTFO are suspended in a state of hibernation, so light, noise, and vibrations can easily wake up these Sleepers. And if one of them knows you’re there, they all know. That’s when things get messy.

You’ll need heavy weaponry and a clear mind when the shit hits the fan. Check your line of fire, force them through bottlenecks, set up your kill zones and reload every chance you get. These creatures stop at nothing, and neither should you. Once the mayhem starts, you have no choice but to put every last one of them down.
Clearing expeditions and Rundowns will reward you with new cosmetic gear. Wear it with pride, as it proves to your peers you’ve been to hell and back. The Sleepers, on the other hand, will not care for a second.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
- Minor patch to address Unity security issue
- Fixed a game crash that occurred on startup when a player's username reached the maximum character limit, including emojis
- Fixed a bug that allowed some START commands to be executed as a client when the host was nearby
Don't miss our big event next week, where we will try to beat all the levels in GTFO during a 96 hour long stream.
It will feature:
- Community members
- Speedrunners
- Content creators
- GTFO devs
- Surprise appearances
- Giveaways
All the stream proceedings will be donated to the American Foundation for Suicide Prevention so don't forget to tune in on Twitch, starting June 10th at 12:00 CEST / 06:00 EST.
{STEAM_CLAN_IMAGE}/31404391/0d25ce74fd08694433b0594cf780dc20a789ba2e.png
Latest patch changed some underlying systems which made a couple of enemies easier to kill with certain weapons. So if you have enjoyed killing for example mothers more easily we are sorry to say that we have fixed that.
You're welcome.
- Fixed bug where extra damage was dealt to enemies when destroying their weak spots.
- Upgraded Terminal commands hashing algorithm to SHA256.
PATCH NOTES 2023-12-07
NEW FEATURES & CHANGES
- Added Rundown 8.0 Duality
- New Dangers detected in The Complex
- Updated Matchmaking to search within difficulty tiers
- Added a First-Time Playing popup to encourage playing the Tutorial
- Added Steam Achievements
- Added Discord Rich Presence
- Added credits video
- Updated intro video
- Updated Privacy Policy
- Added new melee weapon variants
- Omneco Maul
- Wox Compact
- Attroc Titanium
- Isoco Stinger
- Santoniuan Mallet
- Maco Gavel
- Kovac Sledgehammer
- Omneco Maul
- Added new weapons
- Shelling Nano
- Bataldo Custom K330
- Drekker CLR
- Shelling Nano
BUG FIXES
- Fixed bug where Sentry Guns were not able to use bullet penetration.
- Fixed bug where the melee weapons Maul and Gavel had the same icons.
- Fixed bug where the Main Menu music did not play after first level drop.
- Fixed bug where the objective timer will not show after multiple level drops.
- Fixed bug where bioscans didn’t make any sounds after reloading from checkpoint.
- Fixed bug where Warden Intel updated every time you returned from the Snatcher.
- Fixed a couple badly rotated items in the Gardens environment.
LEVEL CHANGES
- Added a Lore Log to a terminal in ALT://R1D1
- Added a checkpoint in ALT://R1A1
WEAPON CHANGES
- Bullpup
- Slightly decreased starting and ending damage falloff range.
- Slightly increased reload speed.
- Slightly decreased starting and ending damage falloff range.
- Burst Cannon
- Adjusted max ammo.
- Decreased burst shot count.
- Adjusted recoil.
- Adjusted max ammo.
- Burst Rifle
- Increased ammo.
- HEL Auto Pistol
- Significantly increased damage.
- Decreased ammo.
- Significantly increased damage.
- HEL Gun
- Decreased charge-up time.
- Machine Pistol
- Slightly increased starting and ending damage falloff range.
- Machinegun Low RPM
- Added new reload animation.
- Precision Rifle
- Decreased clip size.
- Revolver
- Added new reload animation.
- Sawed-off Shotgun
- Increased clip size.
- Scattergun
- Increased total ammo.
- Increased damage.
- Increased total ammo.
- Sniper
- Reduced clip size.
- Increased max ammo.
- Increased shot delay.
- Increased recoil.
- Significantly increased hip fire spread and crosshair size.
- Reduced clip size.
- Biotracker
- Slightly increased cone range when tagging enemies.
- Auto Sentry
- Slightly increased damage.
- Burst Sentry
- Significantly reduced starting and ending damage falloff range.
- Slightly reduced total ammo.
- Significantly reduced starting and ending damage falloff range.
- Shotgun Sentry
- Increased total ammo.
- Sniper Sentry
- Increased starting damage falloff range.
- Slightly reduced firing delay.
- Slightly reduced shot delay.
- Increased starting damage falloff range.
- Bat
- Slightly increased light and charged stagger multiplier.
- Hammer
- Decreased light and charged stagger multiplier.
- Knife
- Increased charged backstab multiplier.
- Decreased charged sleeper multiplier.
- Slightly increased max damage charge time.
- Significantly increased auto-attack time.
- Increased charged backstab multiplier.
- Spear
- Slightly increased max damage charge time.
- Reduced light stagger multiplier.
- Slightly increased max damage charge time.
And we may or may not have snuck something in there in preparation for Halloween.
Patch notes
- Fixed bug where the lights in a couple zones were unintentionally changed
- Fixed bug where Sentries were unable to aim at Chargers bodies
- Fixed most scenarios where you couldn't pickup some carriable items if you dropped them in certain places on the ground
- Updated silhouettes for players behind objects
If you need a refresher on what horrors ALT://Rundown 6.0 brings back we made this overview.
{STEAM_CLAN_IMAGE}/31404391/f57ff0a4e3d57ca579d471e1512f545b8f7e5919.png
Which ones are your go-to for your main and secondary weapon??
PATCH NOTES
WEAPON CHANGES
HEL Shotgun
- Slightly increased shot delay
Burst Cannon
- Slightly increased damage
Sawed-Off Shotgun
- Slightly increased starting damage falloff
- Slightly reduced reload time
HEL Auto Sentry
- Slightly increased maximum ammo
- Prioritizes targeting the body of enemies instead of their head
HEL Auto Pistol
- Slightly increased starting and ending damage falloff
Machine Pistol
- Slightly increased damage
- Slightly reduced shot delay
- Reduced ending damage falloff
BUG FIXES
- Fixed bug where clients did not trigger voice lines.
- Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly.
- Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”.
- Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly.
- Fixed bug in R6B2 where two resource boxes could be inaccessible.
- Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible.
- Fixed bug in R6CX where the description mentioned DX instead of CX.
- Fixed bug in R6AX where an enemy can spawn in an inaccessible location.
- Fixed bug in R6C3 where there could be an inaccessible locker.
- Fixed bug in R6CX where you could get stuck on a railing.
- Fixed bug in R6D1 where the boss music didn’t play.
- Fixed bug where the Heavy SMG could reload an invisible magazine when empty.
PATCH NOTES
BUG FIXES
- Fixed bug where “Items required for scan” text stays red even when the item is in the scan (now for real).
- Fixed bug where big pickup allocation wasn’t where wanted in R5A3
- Removed unwanted spawners on exit room in R5A3
- Reseeded a zone from Overload in R5A3
- Removed duplicated log from R5D1
- Removed locked terminal on R5C3
- Adjusted HSU spawn probabilities in R5B1 Main layer
- Adjusted artifact amount in R5B1 Secondary layer
BUG FIXES
- Fixed bug where High Caliber Pistol did not fully reload
- Fixed bug where R4A1 incorrectly indicated there was an audio log
- Fixed bug where the Tutorial expedition didn’t use the Burst Sentry
- Fixed bug where a Cell could spawn in the wall
- Fixed some incorrectly formatted logs
- Fixed a missing wall in the Data Center
- Adjusted R4E1 Secondary Scan location
- Fixed bug where ‘SMC Cut model I’, ‘STRP Pack Mule’, and ‘D-Tek Compact WM were not displaying correctly
We are also adding the KOVAC PRAESIDIO variant backpack as an extra drop for everyone, as thanks for your patience with the cosmetic problems we had at release. Available now and until 30th May 23:59 UTC. Clear any expedition to grab it.
{STEAM_CLAN_IMAGE}/31404391/8df5e1bdab27d5ffbe4cc8bc8a38077d061c2d73.png
GTFO is still 30 % off until the 11th of May so grab your friends who were still hesitant when rundowns were rotated out with every new release. GTFO will only grow from here.
{STEAM_CLAN_IMAGE}/31404391/519b9d18fe183aec94e484ee8754895143d84107.png
{STEAM_CLAN_IMAGE}/31404391/799a79007a599324d81758bf7e6a977382030620.png
BUG FIXES
- Fixed bug where ALT://R3D1 had a missing audio log
Don't forget that full completion of ALT://Rundown 3.0 The Vessel rewards you with Kovac Typhoon Model 1 helmet and the everlasting feeling of accomplishment. There is no stress though as Rundowns are no longer rotated out when a new one releases, which means that there are currently a total of four Rundowns available for you to suffer in.
{STEAM_CLAN_IMAGE}/31404391/ddae829212e6f5331f26a0feff34a641c5e3b698.png
BUG FIXES
- Added a missing terminal in ALT R3D1
- Fixed bug where R7C1 had an incorrect audio log
- Fixed bug where enemies in R7E1 weren't being removed when intended
Current Release
11106111
Uploaded Jun 12, 2023
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for GTFO? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
GTFO.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
6.4 GB
11106111
You May Also Like
View AllDownload GTFO for PC with a direct link or via torrent. Get the full version of GTFO for free. GTFO is a Action released by 10 Chambers.