About the Game
Hades is a god-like rogue-like dungeon crawler that combines the best aspects of Supergiant's critically acclaimed titles, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre.
BATTLE OUT OF HELL
As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus to break free from the clutches of the god of the dead himself, while growing stronger and unraveling more of the story with each unique escape attempt.UNLEASH THE FURY OF OLYMPUS
The Olympians have your back! Meet Zeus, Athena, Poseidon, and many more, and choose from their dozens of powerful Boons that enhance your abilities. There are thousands of viable character builds to discover as you go.BEFRIEND GODS, GHOSTS, AND MONSTERS
A fully-voiced cast of colorful, larger-than-life characters is waiting to meet you! Grow your relationships with them, and experience thousands of unique story events as you learn about what's really at stake for this big, dysfunctional family.BUILT FOR REPLAYABILITY
New surprises await each time you delve into the ever-shifting Underworld, whose guardian bosses will remember you. Use the powerful Mirror of Night to grow permanently stronger, and give yourself a leg up the next time you run away from home.NOTHING IS IMPOSSIBLE
Permanent upgrades mean you don't have to be a god yourself to experience the exciting combat and gripping story. Though, if you happen to be one, crank up the challenge and get ready for some white-knuckle action that will put your well-practiced skills to the test.
SIGNATURE SUPERGIANT STYLE
The rich, atmospheric presentation and unique melding of gameplay and narrative that's been core to Supergiant's games is here in full force: spectacular hand-painted environments and a blood-pumping original score bring the Underworld to life.Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 10929685
Up to date
{STEAM_CLAN_IMAGE}/35685771/037034f909ce8ec2b129f96832b5840d5f903c16.png
This small patch provides improved compatibility with Steam Deck, plus a few additional fixes. Thank you for playing Hades! We're grateful for your continued support.
• Various fixes and improvements ensuring the game is Deck Verified
• Added controller button images for Steam Deck
• Improved controller button image detection across all common types
• Fixed controller button images not appearing as expected with the DualSense controller
• Fixed ultrawide sidebar art positioning at 3840x1600 resolution
• Fixed a rare issue with the Steam Overlay and Vulkan rendering
• Other minor fixes
'A three-headed or, some say, fifty-headed dog named Cerberus guards the opposite shore of Styx, ready to devour living intruders or ghostly fugitives.'
~The Greek Myths (R. Graves)
View on Steam
This small patch provides improved compatibility with Steam Deck, plus a few additional fixes. Thank you for playing Hades! We're grateful for your continued support.
Miscellaneous
• Various fixes and improvements ensuring the game is Deck Verified
• Added controller button images for Steam Deck
• Improved controller button image detection across all common types
Bug Fixes
• Fixed controller button images not appearing as expected with the DualSense controller
• Fixed ultrawide sidebar art positioning at 3840x1600 resolution
• Fixed a rare issue with the Steam Overlay and Vulkan rendering
• Other minor fixes
Quote of the Patch
'A three-headed or, some say, fifty-headed dog named Cerberus guards the opposite shore of Styx, ready to devour living intruders or ghostly fugitives.'
~The Greek Myths (R. Graves)
{STEAM_CLAN_IMAGE}/35685771/135e12f53dbc9955fa3af52bc06040b07b1f53ac.png
This small patch has some final touches on localized text, as well as this brief update from our team:
With some months having passed since our v1.0 Launch Update, we're soon going to remove the Patch Notes section from the Main Menu, and also remove the F10 bug-reporting feature (of course you may still contact us via Discord or email if you encounter any bugs). We feel these changes will help reflect the fact that our Early Access development phase has been complete for some time.
We are humbled and grateful for the incredible support so many players have shown Hades, and our team is excited to press on and figure out what's next. Thank you very much for playing,
• Various fixes and improvements to localized text in different languages
• Added several more names to Special Thanks in the Credits
📢 Fixed a rare issue where the final Zeus affinity event would not unlock
• Other minor fixes
'Farewell now, you dwellers in Olympus, and you island continents, and the salt sea between.'
~Theogony (Hesiod; M. L. West translation)
View on Steam
This small patch has some final touches on localized text, as well as this brief update from our team:
With some months having passed since our v1.0 Launch Update, we're soon going to remove the Patch Notes section from the Main Menu, and also remove the F10 bug-reporting feature (of course you may still contact us via Discord or email if you encounter any bugs). We feel these changes will help reflect the fact that our Early Access development phase has been complete for some time.
We are humbled and grateful for the incredible support so many players have shown Hades, and our team is excited to press on and figure out what's next. Thank you very much for playing,
Miscellaneous
• Various fixes and improvements to localized text in different languages
• Added several more names to Special Thanks in the Credits
Bug Fixes
📢 Fixed a rare issue where the final Zeus affinity event would not unlock
• Other minor fixes
Quote of the Patch
'Farewell now, you dwellers in Olympus, and you island continents, and the salt sea between.'
~Theogony (Hesiod; M. L. West translation)
{STEAM_CLAN_IMAGE}/35685771/6f80abefc2f3e66595ca7b0f486503f7a02cf7c1.png
This patch adds a Japanese text translation to our list of supported language options. Thank you for playing!
• Added Japanese language option in the Languages menu
• Added Japanese Localization team to the Credits
• You can no longer rudely walk away from Cerberus when forging a bond with him
• Other minor fixes
Sisyphus is still there in the halls of Tartarus, pushing that boulder up the hill and getting almost to the top before it rolls back down and he has to start once again.
~Mythos (Stephen Fry)
View on Steam
This patch adds a Japanese text translation to our list of supported language options. Thank you for playing!
Miscellaneous
• Added Japanese language option in the Languages menu
• Added Japanese Localization team to the Credits
Bug Fixes
• You can no longer rudely walk away from Cerberus when forging a bond with him
• Other minor fixes
Quote of the Patch
Sisyphus is still there in the halls of Tartarus, pushing that boulder up the hill and getting almost to the top before it rolls back down and he has to start once again.
~Mythos (Stephen Fry)
{STEAM_CLAN_IMAGE}/35685771/eb29bed60d3a369f12b3d2d17e507f14f7047200.png
This small patch contains various minor improvements and fixes to issues reported by our players. We hope you're enjoying your days / nights in the Underworld!
Note: 📢 indicates a change inspired by community feedback!
📢 Shield of Chaos (Beowulf Aspect): loading Bloodstone ammo during a Bull Rush now works reliably
• Trippy Flare (Dionysus): fixed this dealing less damage than expected using the Bow's Aspect of Hera
• Icy Flare (Demeter): fixed this not correctly registering as a prerequisite for Winter Harvest (Demeter)
📢 Bother: fixed an issue where these remained passive after using the ----- of the ---- Keepsake
• Fixed Zagreus and Hades not snarking about Color Trim purchases from the House Contractor
• Fixed rare cases where the first meeting with Sisyphus didn't have the intended dialogue
• Fixed a rare sequencing issue that could occur in the subplot between Dusa and Nyx
📢 Other minor fixes
📢 Various fixes and improvements to localized text in different languages
• Added several names to Localization, Translation, and Special Thanks in the Credits
📢 Fixed a rare crash in the Courtyard interacting with the Shield while using the Aspect of Guan Yu
📢 Fixed an issue preventing the 'Pom-Powered!' Victory Commendation from appearing
📢 Fixed Nourished Soul (Demeter) sometimes dropping a healing item where you cannot get it
• Other minor fixes
'Howl, Furies, howl, you bloody ravening pack,
Gorged with this house's blood, yet thirsting still;
The victim bleeds: come, Fiends, and drink your fill!'
~Agamemnon (Aeschylus; P. Vellacott translation)
View on Steam
This small patch contains various minor improvements and fixes to issues reported by our players. We hope you're enjoying your days / nights in the Underworld!
Note: 📢 indicates a change inspired by community feedback!
Infernal Arms, Aspects, & Abilities
📢 Shield of Chaos (Beowulf Aspect): loading Bloodstone ammo during a Bull Rush now works reliably
Boons & Blessings
• Trippy Flare (Dionysus): fixed this dealing less damage than expected using the Bow's Aspect of Hera
• Icy Flare (Demeter): fixed this not correctly registering as a prerequisite for Winter Harvest (Demeter)
Foes & Encounters
📢 Bother: fixed an issue where these remained passive after using the ----- of the ---- Keepsake
Voice & Narrative
• Fixed Zagreus and Hades not snarking about Color Trim purchases from the House Contractor
• Fixed rare cases where the first meeting with Sisyphus didn't have the intended dialogue
• Fixed a rare sequencing issue that could occur in the subplot between Dusa and Nyx
📢 Other minor fixes
Miscellaneous
📢 Various fixes and improvements to localized text in different languages
• Added several names to Localization, Translation, and Special Thanks in the Credits
Bug Fixes
📢 Fixed a rare crash in the Courtyard interacting with the Shield while using the Aspect of Guan Yu
📢 Fixed an issue preventing the 'Pom-Powered!' Victory Commendation from appearing
📢 Fixed Nourished Soul (Demeter) sometimes dropping a healing item where you cannot get it
• Other minor fixes
Quote of the Patch
'Howl, Furies, howl, you bloody ravening pack,
Gorged with this house's blood, yet thirsting still;
The victim bleeds: come, Fiends, and drink your fill!'
~Agamemnon (Aeschylus; P. Vellacott translation)
{STEAM_CLAN_IMAGE}/35685771/713800ae0aecadd5687b5a293efa4fdf7f9dad85.png
We've continued monitoring feedback and reports since our v1.0 Launch Update, and this patch contains fixes to various issues brought to our attention. Thank you for your support, and for playing Hades!!
Note: 📢 indicates a change inspired by community feedback!
📢 Twin Fists (Gilgamesh Aspect): fixed Maim effect not always dealing as much damage as expected
• Thunder Flourish (Zeus): fixed an issue where most lightning bolts could not deal Critical damage after also picking Pressure Points (Artemis)
• Swift Flourish (Hermes): fixed an issue where this would reduce attack speed above Common rarity
📢 Wringer: fixed issue where they sometimes attacked through obstacles
• Theseus and The Minotaur: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes
📢 Fixed some Megaera battle chatter voice lines not playing correctly, causing subtitle mismatches
• Fixed several rare issues where certain subplots or affinity events would not occur as expected
• Fixed a rare issue where Orpheus would sometimes not appear back at the House as soon as expected
📢 Other minor fixes, changes, and improvements to various narrative events
• Improved detection for DualSense controllers for some systems
• Improved controller support with systems running macOS Big Sur
• Improved Switch Pro controller support (default inputs now match the console; please check bindings)
📢 Various fixes and improvements to localized text in different languages
• Improved controller selection for Companions in the Keepsake Screen (to prevent accidental upgrading)
• Version number on the main menu now fades out smoothly when loading a game
• Improved check for Three-Headed Boy (Achievement) to ensure Cerberus pets are correctly tallied
• Various minor memory optimizations
📢 Minor text fixes, updates, and clarifications
📢 Fixed several rare crashes and hangs
📢 Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects
📢 Fixed a rare issue causing Wall-Scroll, Achilles to not be offered from the House Contractor
• Fixed a lighting issue that could occur when dashing into the Lounge via the Shortcut, Great Hall
• Fixed Exalted Strongbow targeting indicator sometimes briefly sticking to Zagreus
• Fixed a rare issue where the Minotaur could get stuck in his Bull Rush animation
• Fixed rare issues where Lord Hades could be judging shades when he really ought to be on break
• Fixed Price of Midas erroneously indicating you earned money while affected by Pauper's (Chaos)
• Fixed a minor visual issue when certain characters' affinity gauges are unlocked
• Fixed minor issues with some visual effects for the Final Boss
• Other minor fixes
'Although Zagreus is known only in connection with the partly artificial mythology of the cult of Orphism, his story may contain elements of genuine but otherwise forgotten myths.'
~Crowell's Handbook of Classical Mythology (E. Tripp)
View on Steam
We've continued monitoring feedback and reports since our v1.0 Launch Update, and this patch contains fixes to various issues brought to our attention. Thank you for your support, and for playing Hades!!
Note: 📢 indicates a change inspired by community feedback!
Infernal Arms, Aspects, & Abilities
📢 Twin Fists (Gilgamesh Aspect): fixed Maim effect not always dealing as much damage as expected
Boons & Blessings
• Thunder Flourish (Zeus): fixed an issue where most lightning bolts could not deal Critical damage after also picking Pressure Points (Artemis)
• Swift Flourish (Hermes): fixed an issue where this would reduce attack speed above Common rarity
Foes & Encounters
📢 Wringer: fixed issue where they sometimes attacked through obstacles
• Theseus and The Minotaur: fixed their alternate tag-team maneuver not always firing as expected; other minor fixes
Voice & Narrative
📢 Fixed some Megaera battle chatter voice lines not playing correctly, causing subtitle mismatches
• Fixed several rare issues where certain subplots or affinity events would not occur as expected
• Fixed a rare issue where Orpheus would sometimes not appear back at the House as soon as expected
📢 Other minor fixes, changes, and improvements to various narrative events
Miscellaneous
• Improved detection for DualSense controllers for some systems
• Improved controller support with systems running macOS Big Sur
• Improved Switch Pro controller support (default inputs now match the console; please check bindings)
📢 Various fixes and improvements to localized text in different languages
• Improved controller selection for Companions in the Keepsake Screen (to prevent accidental upgrading)
• Version number on the main menu now fades out smoothly when loading a game
• Improved check for Three-Headed Boy (Achievement) to ensure Cerberus pets are correctly tallied
• Various minor memory optimizations
📢 Minor text fixes, updates, and clarifications
Bug Fixes
📢 Fixed several rare crashes and hangs
📢 Fixed a rare issue where big slow radiating blasts from certain bosses would be missing visual effects
📢 Fixed a rare issue causing Wall-Scroll, Achilles to not be offered from the House Contractor
• Fixed a lighting issue that could occur when dashing into the Lounge via the Shortcut, Great Hall
• Fixed Exalted Strongbow targeting indicator sometimes briefly sticking to Zagreus
• Fixed a rare issue where the Minotaur could get stuck in his Bull Rush animation
• Fixed rare issues where Lord Hades could be judging shades when he really ought to be on break
• Fixed Price of Midas erroneously indicating you earned money while affected by Pauper's (Chaos)
• Fixed a minor visual issue when certain characters' affinity gauges are unlocked
• Fixed minor issues with some visual effects for the Final Boss
• Other minor fixes
Quote of the Patch
'Although Zagreus is known only in connection with the partly artificial mythology of the cult of Orphism, his story may contain elements of genuine but otherwise forgotten myths.'
~Crowell's Handbook of Classical Mythology (E. Tripp)
{STEAM_CLAN_IMAGE}/35685771/cc90030a5fc47a22270d1d6a0e549928162ac88f.png
This patch contains additional minor fixes and improvements based on your feedback and reports since our v1.0 Launch Update. We expect this to be our final PC patch of the year. Thank you for playing!!
Note: 📢 indicates a change inspired by community feedback!
• Heart-Seeking Bow (Zagreus Aspect): increased Critical chance
• Eternal Spear (Achilles Aspect): increased Skewer special charge speed; improved input buffering
• Adamant Rail (Eris Aspect): reduced duration of bonus damage effect
• Sea Storm (Poseidon x Zeus): adjusted requirements for this to be offered; fixed interaction with Curse of Drowning (Poseidon x Ares)
• Blinding Flash (Athena): fixed incorrect scaling from Poms on the Exposed Status Curse
• Athena's Aid: reduced scaling from Poms
• Parting Shot (Athena x Aphrodite): fixed interaction with Shadow Presence (Mirror)
• Sweet Surrender (Aphrodite): normalized scaling from rarity and Poms
• After Party (Dionysus): improved scaling from rarity
• Black Out (Dionysus): adjusted requirements for this to be offered
• Rare Crop (Demeter): fixed this not counting toward the bonus from Family Favorite (Mirror)
• Killing Freeze (Demeter): fixed damage being locked at Common rarity; adjusted scaling from rarity
• Dash Nova (Blade): increased Sturdy duration; fixed dash sometimes moving you to the wrong position
• Heavy Knuckle (Fists): increased attack speed; no longer locks you in place while attacking
📢 Draining Cutter (Fists): life drain now works under the effects of Lasting Consequences (Pact)
📢 Companion Rib (Skelly): increased health for summoned companion; takes less damage from you
• Myrmidon Bracer (Achilles): now also works vs. trap damage
📢 Skull Earring (Megaera): increased active threshold
• Shattered Shackle (Sisyphus): increased power level
• ----- of the ---- (???): reduced max number of stocks; updated text description to be more accurate
• Abyssal Blood: increased power level
• Minor fixes and improvements to several chambers
• Added unique visuals for the Aspect of Eris damage boost
• Minor improvements to Final Boss intro animation
• Updated sounds for the third strike in the Aspect of Guan Yu attack sequence
• Updated sound for big slow radiating blasts generated by certain attacks
• Added emote for when the Minotaur sets up the 'Bull Horn' combo attack
• Slightly increased priority of events in the subplot that unlocks Hypnos' Affinity Gauge
• Increased priority of Zeus events required for the epilogue
• Increased priority of Orpheus events once you've started playing the Splendid Lyre
• Fixed rare cases where the Night and Darkness prophecy was not fulfilling when expected
• Fixed event requirements for Final Boss acknowledging if you can get there without Olympian Boons
• Fixed event requirements for Thanatos and Achilles acknowledging specific Weapon Aspects
📢 Other minor fixes, changes, and improvements to various narrative events
• Improved feedback when highlighting upgrade buttons for each Companion in the Keepsake Screen
📢 Various fixes and improvements to localized text in different languages
📢 Minor text fixes, updates, and clarifications
• Fixed an old, elusive issue that sometimes caused text keywords to appear in the w r o n g f o n t
• Fixed instances where Gorgon projectiles could be destroyed using the Shield of Chaos
• Fixed Deflect causing higher-than-intended damage against the Furies and Bone Hydra
📢 Fixed the damage preview for Hazard Bomb (Rail) not being quite the right size
📢 Fixed interactions between Ares' Doom Status Curse and Aspect of Gilgamesh Maim effect
📢 Fixed issues using Poms on Flood Shot (Poseidon) with Blizzard Shot (Demeter x Poseidon)
📢 Fixed Pool of Purging showing non-zero sell costs while you are affected by Pauper's (Chaos)
📢 Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
• Fixed Aspect of Hestia reload tutorial objective never clearing while testing it in the Courtyard
• Other minor fixes
'The dead? O gods, the dead! Yes, I know who you mean.'
~The Choephori (Aeschylus; P. Vellacott translation)
View on Steam
This patch contains additional minor fixes and improvements based on your feedback and reports since our v1.0 Launch Update. We expect this to be our final PC patch of the year. Thank you for playing!!
Note: 📢 indicates a change inspired by community feedback!
Infernal Arms, Aspects, & Abilities
• Heart-Seeking Bow (Zagreus Aspect): increased Critical chance
• Eternal Spear (Achilles Aspect): increased Skewer special charge speed; improved input buffering
• Adamant Rail (Eris Aspect): reduced duration of bonus damage effect
Boons & Blessings
• Sea Storm (Poseidon x Zeus): adjusted requirements for this to be offered; fixed interaction with Curse of Drowning (Poseidon x Ares)
• Blinding Flash (Athena): fixed incorrect scaling from Poms on the Exposed Status Curse
• Athena's Aid: reduced scaling from Poms
• Parting Shot (Athena x Aphrodite): fixed interaction with Shadow Presence (Mirror)
• Sweet Surrender (Aphrodite): normalized scaling from rarity and Poms
• After Party (Dionysus): improved scaling from rarity
• Black Out (Dionysus): adjusted requirements for this to be offered
• Rare Crop (Demeter): fixed this not counting toward the bonus from Family Favorite (Mirror)
• Killing Freeze (Demeter): fixed damage being locked at Common rarity; adjusted scaling from rarity
Daedalus Hammer Upgrades
• Dash Nova (Blade): increased Sturdy duration; fixed dash sometimes moving you to the wrong position
• Heavy Knuckle (Fists): increased attack speed; no longer locks you in place while attacking
📢 Draining Cutter (Fists): life drain now works under the effects of Lasting Consequences (Pact)
Keepsakes & Items
📢 Companion Rib (Skelly): increased health for summoned companion; takes less damage from you
• Myrmidon Bracer (Achilles): now also works vs. trap damage
📢 Skull Earring (Megaera): increased active threshold
• Shattered Shackle (Sisyphus): increased power level
• ----- of the ---- (???): reduced max number of stocks; updated text description to be more accurate
Mirror of Night
• Abyssal Blood: increased power level
Level Design & Environments
• Minor fixes and improvements to several chambers
Art & Visual FX
• Added unique visuals for the Aspect of Eris damage boost
• Minor improvements to Final Boss intro animation
Music & SFX
• Updated sounds for the third strike in the Aspect of Guan Yu attack sequence
• Updated sound for big slow radiating blasts generated by certain attacks
• Added emote for when the Minotaur sets up the 'Bull Horn' combo attack
Voice & Narrative
• Slightly increased priority of events in the subplot that unlocks Hypnos' Affinity Gauge
• Increased priority of Zeus events required for the epilogue
• Increased priority of Orpheus events once you've started playing the Splendid Lyre
• Fixed rare cases where the Night and Darkness prophecy was not fulfilling when expected
• Fixed event requirements for Final Boss acknowledging if you can get there without Olympian Boons
• Fixed event requirements for Thanatos and Achilles acknowledging specific Weapon Aspects
📢 Other minor fixes, changes, and improvements to various narrative events
Miscellaneous
• Improved feedback when highlighting upgrade buttons for each Companion in the Keepsake Screen
📢 Various fixes and improvements to localized text in different languages
📢 Minor text fixes, updates, and clarifications
Bug Fixes
• Fixed an old, elusive issue that sometimes caused text keywords to appear in the w r o n g f o n t
• Fixed instances where Gorgon projectiles could be destroyed using the Shield of Chaos
• Fixed Deflect causing higher-than-intended damage against the Furies and Bone Hydra
📢 Fixed the damage preview for Hazard Bomb (Rail) not being quite the right size
📢 Fixed interactions between Ares' Doom Status Curse and Aspect of Gilgamesh Maim effect
📢 Fixed issues using Poms on Flood Shot (Poseidon) with Blizzard Shot (Demeter x Poseidon)
📢 Fixed Pool of Purging showing non-zero sell costs while you are affected by Pauper's (Chaos)
📢 Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
• Fixed Aspect of Hestia reload tutorial objective never clearing while testing it in the Courtyard
• Other minor fixes
Quote of the Patch
'The dead? O gods, the dead! Yes, I know who you mean.'
~The Choephori (Aeschylus; P. Vellacott translation)
{STEAM_CLAN_IMAGE}/35685771/6f80abefc2f3e66595ca7b0f486503f7a02cf7c1.png
This small patch contains assorted balance changes, fixes, and improvements, following our v1.0 Launch Update. We should have another patch in the coming weeks. Thanks very much for playing!!
Note: 📢 indicates a change inspired by community feedback!
• Eternal Spear (Guan Yu Aspect): increased attack damage; improved attack input buffering (you now can Dash between strikes)
📢 Twin Fists (Talos Aspect): increased duration of Magnetized effect
📢 Twin Fists (Gilgamesh Aspect): improved input buffering after Dash-Strike
• Adamant Rail (Lucifer Aspect): increased Bombard special bomb travel speed and detonation speed
• Thunder Dash (Zeus): increased scaling from Poms
• Second Wave (Poseidon): adjusted requirements for this to be offered
• Parting Shot (Athena x Aphrodite): no longer offered while using the Shield's Beowulf Aspect
• Calculated Risk (Athena x Dionysus): increased power level
• Crush Shot (Aphrodite): increased scaling from Poms
• Passion Dash (Aphrodite): increased area of effect and scaling from Poms
• Dash Nova (Blade): now offered while using Aspect of Arthur
• Twin Shot (Bow): reduced penalty to max. range
📢 Draining Cutter (Fists): life-drain effect now activates from Aspect of Gilgamesh Maim damage
• Heavy Knuckle (Fists): increased damage
• 'Trial of the Gods': slightly reduced encounter difficulty in Tartarus
• Wretched Thug: slightly reduced appearance rate
📢 Theseus: improved hitbox of his Zeus lightning enchantment on his spear throw
• Adjusted requirements for several miscellaneous Hermes events that were never playing
📢 Minor fixes, changes, and improvements to various narrative events
• Steam: Added choice of rendering configurations when starting the game, including a new Vulkan renderer option, which may lead to better performance and stability on some systems (you can also run this version of Hades.exe directly from the x64Vk folder in your install directory)
📢 Slightly increased chance to find Fishing Points in Chaos
📢 Adjusted timing of when gameplay timer pauses while opening the Codex
📢 Fixed various additional crashes reported by players
📢 Fixed A Friendly Wager (Fated List) prophecy not being fulfilled when expected
📢 Fixed sometimes being able to queue two empowered shots using the Rail's Hestia Aspect
📢 Fixed Deadly Flourish (Artemis) negating the Critical chance of Vicious Skewer (Daedalus - Spear)
📢 Fixed incorrect damage text on the description for Heart Rend (Artemis x Aphrodite)
📢 Fixed an inconsistency in the requirements for being offered Minotaur Rush (Daedalus - Shield) and Sudden Rush (Daedalus - Shield)
📢 Fixed rare issues on older save files preventing players from gifting certain characters in certain cases
📢 Fixed a camera issue interacting with the Bat Cage, All-Seeing in the House of Hades
📢 Fixed instances where Fishing Points could appear when you did not have the Rod of Fishing
• Fixed a minor animation issue when Bloodless foes started moving after attacking
• Other minor fixes
Espous'd in Autumn: life and death alone to wretched mortals from thy power is known:
For thine the task according to thy will, life to produce, and all that lives to kill.
~The Hymns of Orpheus - "To Proserpine (Persephone)" (T. Taylor translation)
View on Steam
This small patch contains assorted balance changes, fixes, and improvements, following our v1.0 Launch Update. We should have another patch in the coming weeks. Thanks very much for playing!!
Note: 📢 indicates a change inspired by community feedback!
Infernal Arms, Aspects, & Abilities
• Eternal Spear (Guan Yu Aspect): increased attack damage; improved attack input buffering (you now can Dash between strikes)
📢 Twin Fists (Talos Aspect): increased duration of Magnetized effect
📢 Twin Fists (Gilgamesh Aspect): improved input buffering after Dash-Strike
• Adamant Rail (Lucifer Aspect): increased Bombard special bomb travel speed and detonation speed
Boons & Blessings
• Thunder Dash (Zeus): increased scaling from Poms
• Second Wave (Poseidon): adjusted requirements for this to be offered
• Parting Shot (Athena x Aphrodite): no longer offered while using the Shield's Beowulf Aspect
• Calculated Risk (Athena x Dionysus): increased power level
• Crush Shot (Aphrodite): increased scaling from Poms
• Passion Dash (Aphrodite): increased area of effect and scaling from Poms
Daedalus Hammer Upgrades
• Dash Nova (Blade): now offered while using Aspect of Arthur
• Twin Shot (Bow): reduced penalty to max. range
📢 Draining Cutter (Fists): life-drain effect now activates from Aspect of Gilgamesh Maim damage
• Heavy Knuckle (Fists): increased damage
Foes & Encounters
• 'Trial of the Gods': slightly reduced encounter difficulty in Tartarus
• Wretched Thug: slightly reduced appearance rate
📢 Theseus: improved hitbox of his Zeus lightning enchantment on his spear throw
Voice & Narrative
• Adjusted requirements for several miscellaneous Hermes events that were never playing
📢 Minor fixes, changes, and improvements to various narrative events
Miscellaneous
• Steam: Added choice of rendering configurations when starting the game, including a new Vulkan renderer option, which may lead to better performance and stability on some systems (you can also run this version of Hades.exe directly from the x64Vk folder in your install directory)
📢 Slightly increased chance to find Fishing Points in Chaos
📢 Adjusted timing of when gameplay timer pauses while opening the Codex
Bug Fixes
📢 Fixed various additional crashes reported by players
📢 Fixed A Friendly Wager (Fated List) prophecy not being fulfilled when expected
📢 Fixed sometimes being able to queue two empowered shots using the Rail's Hestia Aspect
📢 Fixed Deadly Flourish (Artemis) negating the Critical chance of Vicious Skewer (Daedalus - Spear)
📢 Fixed incorrect damage text on the description for Heart Rend (Artemis x Aphrodite)
📢 Fixed an inconsistency in the requirements for being offered Minotaur Rush (Daedalus - Shield) and Sudden Rush (Daedalus - Shield)
📢 Fixed rare issues on older save files preventing players from gifting certain characters in certain cases
📢 Fixed a camera issue interacting with the Bat Cage, All-Seeing in the House of Hades
📢 Fixed instances where Fishing Points could appear when you did not have the Rod of Fishing
• Fixed a minor animation issue when Bloodless foes started moving after attacking
• Other minor fixes
Quote of the Patch
Espous'd in Autumn: life and death alone to wretched mortals from thy power is known:
For thine the task according to thy will, life to produce, and all that lives to kill.
~The Hymns of Orpheus - "To Proserpine (Persephone)" (T. Taylor translation)
{STEAM_CLAN_IMAGE}/35685771/037034f909ce8ec2b129f96832b5840d5f903c16.png
This patch contains additional improvements, balance changes, voice lines, and fixes following our v1.0 Launch Update. We expect to deploy another patch in the coming weeks. Thank you for playing!!
Note: 📢 indicates a change inspired by community feedback!
• Lightning Reflexes (Zeus): improved scaling from Poms
• Hydraulic Might (Poseidon): increased power scaling at Heroic rarity
• Huge Catch (Poseidon): Conch Shell Keepsake now works as a prerequisite for this to be offered
• Clean Kill (Artemis): improved scaling from Poms
• Heart-Seeking Bow: reduced damage of Volley special (it retains other improvements from the v1.0 update)
• Heart-Seeking Bow (Chiron Aspect): increased arrows from Volley special (offsetting the change above)
• Heart-Seeking Bow (Hera Aspect): additional improvements to interaction with Crush Shot (Aphrodite)
• Twin Fists (Talos Aspect): increased Magnetized damage bonus
• Dash Nova (Blade): increased Sturdy effect duration
• Charged Volley (Bow): increased power level (offsetting the Volley change above)
• Sniper Shot (Bow): increased size of effective area
• Flaring Spin (Spear): increased damage of pulse effect
• 'Trial of the Gods': increased encounter difficulty in Elysium
• Minor adjustments to foe appearance rates in Tartarus
• Fiery Presence: fixed damage bonus not working correctly; adjusted bonus to compensate
• Added Theme, Infinite and Theme, Sonorous, two new late-game decorative themes that spruce up the Boon Info screen and Victory screen (there now are eight unlockable themes in total)
📢 Added a new Prophecy after the true ending, on the path to the epilogue
• Lord Hades' luxurious mane and moustache now animate as well they ought in certain contexts
• Bloodless foes now have a start-moving animation
• Minor visual fixes and improvements to some chambers
📢 Thanatos should make his very first appearance more reliably (once you have met the requirements)
📢 Achilles should grant the Codex more reliably early on
• Added more Charon voice lines for miscellaneous interactions with him
• Added more Asterius voice lines when entering his chamber
• Added more Zagreus voice lines in certain contexts; and a new late-game conversation with Achilles
• Added a new Inspect Point after the epilogue
• Nyx should be more inclined to greet you on approach
• Dusa has a wider variety of remarks when startled
• Fixed issues preventing some repeatable Zeus and Athena dialogue events from playing
• Fixed Zagreus no longer sometimes calling out different types of foes by name in encounters
• Minor fixes, changes, and improvements to various narrative events
• Various updates and improvements to translated content. Cheers to our heroic Community Translators!!
• Adjusted animation and presentation after a successful escape attempt after the true ending
• Added several names to Community Contributors and Special Thanks in the Credits
📢 Various minor performance optimizations
📢 Various minor text changes and fixes
📢 Fixed various additional crashes reported by players
📢 Fixed Mouse Lock not always working properly with multi-display setups
📢 Fixed Sundial, Imported sometimes not appearing as expected from the House Contractor
📢 Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
📢 Fixed Decorative Themes causing too many 'new inventory' notifications from the House Contractor
📢 Fixed Well Stocked (Achievement) sometimes not unlocking correctly
📢 Fixed Back to Work (Achievement) sometimes not unlocking in the correct chamber
📢 Fixed cases where you could give gifts to Thanatos after he had already shifted away
📢 Fixed cases where you could not interact with Thanatos in the House of Hades
📢 Fixed Orpheus sometimes switching songs when you moved between House of Hades chambers
📢 Fixed effect of Divine Protection (Athena) being visible during a key story scene
📢 Fixed Dusa sometimes embarrassingly getting stuck while flying away in embarrassment
• Other minor fixes
'Night bore hateful Doom and dark Fate and Death, she bore Sleep, she bore the tribe of Dreams.'
~Theogony (Hesiod; M. L. West translation)
View on Steam
This patch contains additional improvements, balance changes, voice lines, and fixes following our v1.0 Launch Update. We expect to deploy another patch in the coming weeks. Thank you for playing!!
Note: 📢 indicates a change inspired by community feedback!
Boons & Blessings
• Lightning Reflexes (Zeus): improved scaling from Poms
• Hydraulic Might (Poseidon): increased power scaling at Heroic rarity
• Huge Catch (Poseidon): Conch Shell Keepsake now works as a prerequisite for this to be offered
• Clean Kill (Artemis): improved scaling from Poms
Infernal Arms, Aspects, & Abilities
• Heart-Seeking Bow: reduced damage of Volley special (it retains other improvements from the v1.0 update)
• Heart-Seeking Bow (Chiron Aspect): increased arrows from Volley special (offsetting the change above)
• Heart-Seeking Bow (Hera Aspect): additional improvements to interaction with Crush Shot (Aphrodite)
• Twin Fists (Talos Aspect): increased Magnetized damage bonus
Daedalus Hammer Upgrades
• Dash Nova (Blade): increased Sturdy effect duration
• Charged Volley (Bow): increased power level (offsetting the Volley change above)
• Sniper Shot (Bow): increased size of effective area
• Flaring Spin (Spear): increased damage of pulse effect
Foes & Encounters
• 'Trial of the Gods': increased encounter difficulty in Elysium
• Minor adjustments to foe appearance rates in Tartarus
Mirror of Night
• Fiery Presence: fixed damage bonus not working correctly; adjusted bonus to compensate
House Contractor
• Added Theme, Infinite and Theme, Sonorous, two new late-game decorative themes that spruce up the Boon Info screen and Victory screen (there now are eight unlockable themes in total)
Fated List of Minor Prophecies
📢 Added a new Prophecy after the true ending, on the path to the epilogue
Art & Visual FX
• Lord Hades' luxurious mane and moustache now animate as well they ought in certain contexts
• Bloodless foes now have a start-moving animation
• Minor visual fixes and improvements to some chambers
Voice & Narrative
📢 Thanatos should make his very first appearance more reliably (once you have met the requirements)
📢 Achilles should grant the Codex more reliably early on
• Added more Charon voice lines for miscellaneous interactions with him
• Added more Asterius voice lines when entering his chamber
• Added more Zagreus voice lines in certain contexts; and a new late-game conversation with Achilles
• Added a new Inspect Point after the epilogue
• Nyx should be more inclined to greet you on approach
• Dusa has a wider variety of remarks when startled
• Fixed issues preventing some repeatable Zeus and Athena dialogue events from playing
• Fixed Zagreus no longer sometimes calling out different types of foes by name in encounters
• Minor fixes, changes, and improvements to various narrative events
Miscellaneous
• Various updates and improvements to translated content. Cheers to our heroic Community Translators!!
• Adjusted animation and presentation after a successful escape attempt after the true ending
• Added several names to Community Contributors and Special Thanks in the Credits
📢 Various minor performance optimizations
📢 Various minor text changes and fixes
Bug Fixes
📢 Fixed various additional crashes reported by players
📢 Fixed Mouse Lock not always working properly with multi-display setups
📢 Fixed Sundial, Imported sometimes not appearing as expected from the House Contractor
📢 Fixed additional cases of Codex Index screen displaying incorrect requirements for Boons
📢 Fixed Decorative Themes causing too many 'new inventory' notifications from the House Contractor
📢 Fixed Well Stocked (Achievement) sometimes not unlocking correctly
📢 Fixed Back to Work (Achievement) sometimes not unlocking in the correct chamber
📢 Fixed cases where you could give gifts to Thanatos after he had already shifted away
📢 Fixed cases where you could not interact with Thanatos in the House of Hades
📢 Fixed Orpheus sometimes switching songs when you moved between House of Hades chambers
📢 Fixed effect of Divine Protection (Athena) being visible during a key story scene
📢 Fixed Dusa sometimes embarrassingly getting stuck while flying away in embarrassment
• Other minor fixes
Quote of the Patch
'Night bore hateful Doom and dark Fate and Death, she bore Sleep, she bore the tribe of Dreams.'
~Theogony (Hesiod; M. L. West translation)
{STEAM_CLAN_IMAGE}/35685771/135e12f53dbc9955fa3af52bc06040b07b1f53ac.png
We are humbled by and grateful for the amazing response to our v1.0 Launch Update. While our Early Access development is now complete, expect several follow-up patches such as this one to shore up any remaining issues. Thank you very much for playing.
Note: 📢 indicates a change inspired by community feedback!
📢 Heart-Seeking Bow (Hera Aspect): fixed certain interactions with Crush Shot (Aphrodite)
📢 Adamant Rail (Hestia Aspect): fixed instances where empowered shots could fire successively
• Merciful End (Athena x Ares): combo effect can no longer activate multiple times from a single instance of the Doom Status Curse
📢 Wringers no longer appear in Survival encounters
• Theseus and The Minotaur: fixed issues with their alternate late-game tag-team maneuver
• Hidden Boss: fixed an issue preventing pillars from collapsing between phases as intended
• Minor fixes and improvements to several chambers
📢 Updated timing of music-ducking during voiceover (music should remain soft during gaps in speech)
• Other minor changes, fixes, and mix improvements
• An early event where Achilles grants the Codex should occur more reliably
• Minor changes and improvements to various narrative events
📢 Added launch option UseSideBarArt (set to false if you prefer black bars in ultrawide resolutions)
📢 The third of Skelly's unlockable prizes now sparkles as well it ought
• You can no longer use Fishing Points in Survival encounters before the encounters begin
• Improved aim preview intersections around some obstacles
• Updated text size in some non-English languages in certain contexts
• The backing for floating text messages should align better with the text in certain cases
• Various minor performance optimizations
• Fixed Bouldy gifting interactions repeating more often than intended (there are a bunch...)
• Fixed Good Riddance not unlocking correctly from the House Contractor
📢 Fixed unintended Eurydice events sometimes occurring after completing her subplot
📢 Fixed Orpheus sometimes changing songs after re-entering the House of Hades main hall
• Fixed the Final Boss reusing a certain ability while under Extreme Measures (Pact)
• Fixed Thanatos area attack activating the player's revenge Boons
📢 Fixed Thanatos being invisible during certain specific story interactions
📢 Fixed various Achievements not unlocking as expected
📢 Fixed Dusa sometimes remaining visible after flying off
📢 Fixed Lord Hades using the wrong animation in certain late-game scenes
📢 Fixed a specific case where the Administrative Chamber could be unexpectedly inaccessible
• Fixed Dark Thirst looping sound stacking when successively equipping the imbued weapon
• Fixed Aspect of Beowulf causing Cast to function in the House (no fighting in the House!)
📢 Fixed incorrect requirements in the Codex Index for Scintillating Feast (Zeus x Dionysus)
📢 Fixed incorrect requirements in the Codex Index for Thunder Flare (Zeus)
📢 Fixed incorrect requirements in the Codex Index for Curse of Nausea (Ares x Dionysus)
📢 Fixed incorrect requirements in the Codex Index for Defiance (Chaos)
• Fixed some visual issues with Chill effects from Demeter Boons
• Fixed minor formatting issues in the Keepsakes Screen
• Other minor fixes
'My son, my son, the unluckiest man alive!
This is no deception sent by Queen Persephone,
this is just the way of mortals when we die.'
~The Odyssey (Homer; R. Fagles translation)
View on Steam
We are humbled by and grateful for the amazing response to our v1.0 Launch Update. While our Early Access development is now complete, expect several follow-up patches such as this one to shore up any remaining issues. Thank you very much for playing.
Note: 📢 indicates a change inspired by community feedback!
Infernal Arms, Aspects, & Abilities
📢 Heart-Seeking Bow (Hera Aspect): fixed certain interactions with Crush Shot (Aphrodite)
📢 Adamant Rail (Hestia Aspect): fixed instances where empowered shots could fire successively
Boons & Blessings
• Merciful End (Athena x Ares): combo effect can no longer activate multiple times from a single instance of the Doom Status Curse
Foes & Encounters
📢 Wringers no longer appear in Survival encounters
• Theseus and The Minotaur: fixed issues with their alternate late-game tag-team maneuver
• Hidden Boss: fixed an issue preventing pillars from collapsing between phases as intended
Level Design & Environments
• Minor fixes and improvements to several chambers
Music & SFX
📢 Updated timing of music-ducking during voiceover (music should remain soft during gaps in speech)
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• An early event where Achilles grants the Codex should occur more reliably
• Minor changes and improvements to various narrative events
Miscellaneous
📢 Added launch option UseSideBarArt (set to false if you prefer black bars in ultrawide resolutions)
📢 The third of Skelly's unlockable prizes now sparkles as well it ought
• You can no longer use Fishing Points in Survival encounters before the encounters begin
• Improved aim preview intersections around some obstacles
• Updated text size in some non-English languages in certain contexts
• The backing for floating text messages should align better with the text in certain cases
• Various minor performance optimizations
Bug Fixes
• Fixed Bouldy gifting interactions repeating more often than intended (there are a bunch...)
• Fixed Good Riddance not unlocking correctly from the House Contractor
📢 Fixed unintended Eurydice events sometimes occurring after completing her subplot
📢 Fixed Orpheus sometimes changing songs after re-entering the House of Hades main hall
• Fixed the Final Boss reusing a certain ability while under Extreme Measures (Pact)
• Fixed Thanatos area attack activating the player's revenge Boons
📢 Fixed Thanatos being invisible during certain specific story interactions
📢 Fixed various Achievements not unlocking as expected
📢 Fixed Dusa sometimes remaining visible after flying off
📢 Fixed Lord Hades using the wrong animation in certain late-game scenes
📢 Fixed a specific case where the Administrative Chamber could be unexpectedly inaccessible
• Fixed Dark Thirst looping sound stacking when successively equipping the imbued weapon
• Fixed Aspect of Beowulf causing Cast to function in the House (no fighting in the House!)
📢 Fixed incorrect requirements in the Codex Index for Scintillating Feast (Zeus x Dionysus)
📢 Fixed incorrect requirements in the Codex Index for Thunder Flare (Zeus)
📢 Fixed incorrect requirements in the Codex Index for Curse of Nausea (Ares x Dionysus)
📢 Fixed incorrect requirements in the Codex Index for Defiance (Chaos)
• Fixed some visual issues with Chill effects from Demeter Boons
• Fixed minor formatting issues in the Keepsakes Screen
• Other minor fixes
Quote of the Patch
'My son, my son, the unluckiest man alive!
This is no deception sent by Queen Persephone,
this is just the way of mortals when we die.'
~The Odyssey (Homer; R. Fagles translation)
{STEAM_CLAN_IMAGE}/35685771/135e12f53dbc9955fa3af52bc06040b07b1f53ac.png
This patch includes a last set of improvements following last week's big Blood Price Update. After any further technical fixes, our focus will shift to our v1.0 Launch later this year, and fulfilling the promise so many of you have seen in Hades!! Until then, thank you all so much for playing in Early Access!
• Twin Fists: fixed Dash-Upper not staggering foes as intended
📢 Shield of Chaos (Zagreus Aspect): reworked; now adds base damage to Attack and Dash-Strike
• Shield of Chaos (Beowulf Aspect): Hunting Blades (Ares x Artemis) no longer offered if you have this
• Eternal Spear (Hades Aspect): re-scaled Spin Attack radius (it now is larger at the lowest charge)
• Eternal Spear (Guan Yu Aspect): increased Skewer special width (same as before the Blood Price Update)
• Adamant Rail (Lucifer Aspect): fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently
• Electric Shot (Zeus): restored slight homing effect
📢 Lightning Reflexes (Zeus): now can apply Jolted Status Curse
📢 Sweet Nectar (Poseidon x Aphrodite): now also affects Pom Slices
• Second Wind (Hermes): reduced scaling from rarity; fixed an issue causing duration to scale with rarity
• Flash Fire (Rail): no longer deals damage faster; now gains an attack range bonus
• Harpy Feather Duster (Dusa): increased healing item drop chance
• Gaea's Treasure (Well): reduced cost
• Minor fixes and improvements to several chambers
• Updated Keepsake icon for Bone Hourglass (Charon)
• Updated look of the eavesdrop point near to Shades in the House of Hades
• Minor improvements to Orpheus model textures
• Minor improvements to Hypnos model textures
• Updated sound effects while fulfilling Legendary Aspect prophecies
• Updated sound effects when activating Strong Drink (Dionysus)
• Updated sound effects when activating Side Hustle (Hermes)
• Other minor changes, fixes, and mix improvements
• Added special audiovisual effect for Boon pick-up sequences, which plays before one-time story events
• In multi-character conversations, now only the first character to speak shows the TalkToMe! indicator
• Minor changes and improvements to various narrative events
• Lord Hades now slams his desk disapprovingly when he believes it is warranted
• Improved error messaging around corrupted save data (may you never see it)
📢 Fixed various additional crashes reported by players
📢 Fixed Eclipse (Chaos) blessing not displaying accurately in some cases while viewing Boon Info
• Fixed travel sound of barges in Asphodel cutting off between chambers
• Fixed Lord Hades writing feverishly rather than glaring at characters he is interrogating in some events
📢 Fixed Mirror, Guard-Post not being offered as expected by the House Contractor
📢 Fixed a display issue with Dark Reflections (Fated List) where Stubborn Defiance appeared twice
📢 Fixed an issue where the Mouse Lock setting could cause the cursor to get stuck
• Other minor fixes
Here we may reign secure, and in my choyce
To reign is worth ambition though in Hell:
Better to reign in Hell, then serve in Heav'n.
~Paradise Lost (John Milton)
View on Steam
Early Access Patch 047 - July 2, 2020
This patch includes a last set of improvements following last week's big Blood Price Update. After any further technical fixes, our focus will shift to our v1.0 Launch later this year, and fulfilling the promise so many of you have seen in Hades!! Until then, thank you all so much for playing in Early Access!
Infernal Arms, Aspects, & Abilities
• Twin Fists: fixed Dash-Upper not staggering foes as intended
📢 Shield of Chaos (Zagreus Aspect): reworked; now adds base damage to Attack and Dash-Strike
• Shield of Chaos (Beowulf Aspect): Hunting Blades (Ares x Artemis) no longer offered if you have this
• Eternal Spear (Hades Aspect): re-scaled Spin Attack radius (it now is larger at the lowest charge)
• Eternal Spear (Guan Yu Aspect): increased Skewer special width (same as before the Blood Price Update)
• Adamant Rail (Lucifer Aspect): fixed Dash invulnerability persisting after canceling with an attack; range normalized with other Aspects; fixed cases where it triggered some Boon effects very frequently
Boons & Blessings
• Electric Shot (Zeus): restored slight homing effect
📢 Lightning Reflexes (Zeus): now can apply Jolted Status Curse
📢 Sweet Nectar (Poseidon x Aphrodite): now also affects Pom Slices
• Second Wind (Hermes): reduced scaling from rarity; fixed an issue causing duration to scale with rarity
Daedalus Hammer Upgrades
• Flash Fire (Rail): no longer deals damage faster; now gains an attack range bonus
Keepsakes & Items
• Harpy Feather Duster (Dusa): increased healing item drop chance
• Gaea's Treasure (Well): reduced cost
Level Design & Environments
• Minor fixes and improvements to several chambers
Art & Visual FX
• Updated Keepsake icon for Bone Hourglass (Charon)
• Updated look of the eavesdrop point near to Shades in the House of Hades
• Minor improvements to Orpheus model textures
• Minor improvements to Hypnos model textures
Music & SFX
• Updated sound effects while fulfilling Legendary Aspect prophecies
• Updated sound effects when activating Strong Drink (Dionysus)
• Updated sound effects when activating Side Hustle (Hermes)
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• Added special audiovisual effect for Boon pick-up sequences, which plays before one-time story events
• In multi-character conversations, now only the first character to speak shows the TalkToMe! indicator
• Minor changes and improvements to various narrative events
Miscellaneous
• Lord Hades now slams his desk disapprovingly when he believes it is warranted
• Improved error messaging around corrupted save data (may you never see it)
Bug Fixes
📢 Fixed various additional crashes reported by players
📢 Fixed Eclipse (Chaos) blessing not displaying accurately in some cases while viewing Boon Info
• Fixed travel sound of barges in Asphodel cutting off between chambers
• Fixed Lord Hades writing feverishly rather than glaring at characters he is interrogating in some events
📢 Fixed Mirror, Guard-Post not being offered as expected by the House Contractor
📢 Fixed a display issue with Dark Reflections (Fated List) where Stubborn Defiance appeared twice
📢 Fixed an issue where the Mouse Lock setting could cause the cursor to get stuck
• Other minor fixes
Quote of the Patch
Here we may reign secure, and in my choyce
To reign is worth ambition though in Hell:
Better to reign in Hell, then serve in Heav'n.
~Paradise Lost (John Milton)
{STEAM_CLAN_IMAGE}/35685771/713800ae0aecadd5687b5a293efa4fdf7f9dad85.png
This patch contains additional performance and stability improvements, balance changes, and more. We're anticipating one more patch this week, to tie up any other loose ends with the Blood Price Update.
• Eternal Spear: slightly increased attack range; increased damage of first thrust in the attack sequence; increased Throw special speed
• Eternal Spear (Zagreus Aspect): fixed an issue where this was not affecting charge-up time
• Eternal Spear (Achilles Aspect): increased number of damage bonus instances; Throw special now is press-and-hold for variable range; Charged Skewer and Chain Skewer no longer offered if you have this
• Eternal Spear (Hades Aspect): now also increases Spin Attack radius
• Heart-Seeking Bow (Rama Aspect): slightly reduced charge time (it is faster); increased Power Shot damage; reduced fire speed and autolock angle of Volley special
📢 Bronze Skin (Athena): improved scaling from Poms
📢 Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
• Drift Dash (Hermes): now also makes you Sturdy; now called Hyper Sprint
• Eclipse (Chaos): now also gives bonus Gemstones
• Brilliance (Chaos): cut from game (due to the previous change)
• Ruin (Chaos): cut from game
• Double Nova (Blade): no longer reduces area-of-effect
📢 Repulse Shot (Bow): increased knockback
• Piercing Volley (Bow): significantly increased damage to Armor
• Minotaur Rush (Shield): increased damage; Power Charge timing easier to execute
• Flurry Jab (Spear): adjusted auto-attack, improving interaction with Swift Strike (Hermes); fixed a bug where it could be offered if you had Flaring Spin (Daedalus - Spear)
• Flying Cutter (Fists): reduced charge-up time (it is faster)
• Heavy Knuckle (Fists): increased damage
• Quake Cutter (Fists): increased damage
📢 Final Boss: you no longer auto-lock to the summoned urns
• Price of Midas: increased minimum money value for life sacrificed
• Chthonic Knowledge: increased required number of Codex unlocks to fulfill this
• God of Swiftness: now also requires finding Bad News (Hermes)
• If you have insufficient Chthonic Keys for a Mirror of Night unlock, the cost now appears in red
• Unified formatting on the 'Reset' button in the Controls and Settings screens
• Minor fixes and improvements to several chambers
• Added sound effect variations for purchasing different Well of Charon items
• Adjusted activation sounds for several 1-stock Olympian Call effects (some were much quieter than others)
• Adjusted sound effects for Eternal Spear (Achilles Aspect) Throw special
• Adjusted sound effects for Flying Cutter (Daedalus - Fists)
• Other minor changes, fixes, and mix improvements
• Zagreus voice lines identifying foes should play more reliably when you first encounter them
📢 A conversation with Achilles about Aspects is no longer needed for him to reveal the Aspect of Guan Yu
• Numerous other minor changes and fixes to various events
• Added more localized strings for Blood Price Update content (thank you, Community Translators!)
📢 The Keepsake Screen now has unique messages for each Chthonic Companion, after forging a bond
📢 Increased appearance rate of Fishing Points in Chaos; updated Head Chef rewards to compensate
• Adjusted appearance rate of Fishing Points in Tartarus (they were too likely to appear in the first chamber)
• Voice hint plays slightly sooner when repeatedly attempting to use Cast while out of Bloodstones
• Improved presentation when Strong Drink (Dionysus) activates
• Adjusted presentation timing when Side Hustle (Hermes) activates, just after entering chambers
• Minor fixes and improvements to the presentation when you enter the Bone Hydra's chamber
📢 Tuned interact distances on Lyre and Gaming Table decorative items
📢 Reduced requirement for final Codex entry for the dreaded Red Onion
• Updated text feedback for near-miss effects on Ruthless Reflex (Mirror) and Lightning Reflexes (Zeus)
• Reduced frequency of how often you can admire Skelly's unlockable prizes (if you have them all)
• Minor text changes, formatting, and fixes
📢 Fixed various additional crashes and performance issues reported by players
📢 Fixed issue where mouse cursor could flicker unexpectedly for some players
• Fixed Bone Hydra main head variants appearing sooner than intended early on
• Fixed rare issues where Chthonic Companion summons could deal bonus damage from certain effects
• Fixed issues with Shield of Chaos (Beowulf Aspect) when Cast abilities are purged
• Fixed visual issues toggling between Fireplace decorative items in the House of Hades
• Fixed Codex update prompt occurring in the midst of fighting the Bone Hydra
• Fixed attack sound sometimes persisting while fighting Theseus under Extreme Measures (Pact)
• Fixed voice hint about your Dash not playing when intended the first time you meet Eurydice
• Fixed Dionysus Wall-Scroll decorative item appearing in flashback sequences
• Fixed incorrect icon using Stubborn Defiance (Mirror) in the Courtyard
• Other minor fixes
Sharp as a serpent's venomed fang
Straight to its mark the arrow sprang,
And from the giant's body shred
With trenchant steel the monstrous head.
~The Ramayana (Valmiki; R.T.H. Griffith translation)
View on Steam
Early Access Patch 046 - June 30, 2020
This patch contains additional performance and stability improvements, balance changes, and more. We're anticipating one more patch this week, to tie up any other loose ends with the Blood Price Update.
Infernal Arms, Aspects, & Abilities
• Eternal Spear: slightly increased attack range; increased damage of first thrust in the attack sequence; increased Throw special speed
• Eternal Spear (Zagreus Aspect): fixed an issue where this was not affecting charge-up time
• Eternal Spear (Achilles Aspect): increased number of damage bonus instances; Throw special now is press-and-hold for variable range; Charged Skewer and Chain Skewer no longer offered if you have this
• Eternal Spear (Hades Aspect): now also increases Spin Attack radius
• Heart-Seeking Bow (Rama Aspect): slightly reduced charge time (it is faster); increased Power Shot damage; reduced fire speed and autolock angle of Volley special
Boons & Blessings
📢 Bronze Skin (Athena): improved scaling from Poms
📢 Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
• Drift Dash (Hermes): now also makes you Sturdy; now called Hyper Sprint
• Eclipse (Chaos): now also gives bonus Gemstones
• Brilliance (Chaos): cut from game (due to the previous change)
• Ruin (Chaos): cut from game
Daedalus Hammer Upgrades
• Double Nova (Blade): no longer reduces area-of-effect
📢 Repulse Shot (Bow): increased knockback
• Piercing Volley (Bow): significantly increased damage to Armor
• Minotaur Rush (Shield): increased damage; Power Charge timing easier to execute
• Flurry Jab (Spear): adjusted auto-attack, improving interaction with Swift Strike (Hermes); fixed a bug where it could be offered if you had Flaring Spin (Daedalus - Spear)
• Flying Cutter (Fists): reduced charge-up time (it is faster)
• Heavy Knuckle (Fists): increased damage
• Quake Cutter (Fists): increased damage
Foes & Encounters
📢 Final Boss: you no longer auto-lock to the summoned urns
Well of Charon & Other Items
• Price of Midas: increased minimum money value for life sacrificed
Fated List of Minor Prophecies
• Chthonic Knowledge: increased required number of Codex unlocks to fulfill this
• God of Swiftness: now also requires finding Bad News (Hermes)
Menus & UI
• If you have insufficient Chthonic Keys for a Mirror of Night unlock, the cost now appears in red
• Unified formatting on the 'Reset' button in the Controls and Settings screens
Art & Visual FX
• Minor fixes and improvements to several chambers
Music & SFX
• Added sound effect variations for purchasing different Well of Charon items
• Adjusted activation sounds for several 1-stock Olympian Call effects (some were much quieter than others)
• Adjusted sound effects for Eternal Spear (Achilles Aspect) Throw special
• Adjusted sound effects for Flying Cutter (Daedalus - Fists)
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• Zagreus voice lines identifying foes should play more reliably when you first encounter them
📢 A conversation with Achilles about Aspects is no longer needed for him to reveal the Aspect of Guan Yu
• Numerous other minor changes and fixes to various events
Miscellaneous
• Added more localized strings for Blood Price Update content (thank you, Community Translators!)
📢 The Keepsake Screen now has unique messages for each Chthonic Companion, after forging a bond
📢 Increased appearance rate of Fishing Points in Chaos; updated Head Chef rewards to compensate
• Adjusted appearance rate of Fishing Points in Tartarus (they were too likely to appear in the first chamber)
• Voice hint plays slightly sooner when repeatedly attempting to use Cast while out of Bloodstones
• Improved presentation when Strong Drink (Dionysus) activates
• Adjusted presentation timing when Side Hustle (Hermes) activates, just after entering chambers
• Minor fixes and improvements to the presentation when you enter the Bone Hydra's chamber
📢 Tuned interact distances on Lyre and Gaming Table decorative items
📢 Reduced requirement for final Codex entry for the dreaded Red Onion
• Updated text feedback for near-miss effects on Ruthless Reflex (Mirror) and Lightning Reflexes (Zeus)
• Reduced frequency of how often you can admire Skelly's unlockable prizes (if you have them all)
• Minor text changes, formatting, and fixes
Bug Fixes
📢 Fixed various additional crashes and performance issues reported by players
📢 Fixed issue where mouse cursor could flicker unexpectedly for some players
• Fixed Bone Hydra main head variants appearing sooner than intended early on
• Fixed rare issues where Chthonic Companion summons could deal bonus damage from certain effects
• Fixed issues with Shield of Chaos (Beowulf Aspect) when Cast abilities are purged
• Fixed visual issues toggling between Fireplace decorative items in the House of Hades
• Fixed Codex update prompt occurring in the midst of fighting the Bone Hydra
• Fixed attack sound sometimes persisting while fighting Theseus under Extreme Measures (Pact)
• Fixed voice hint about your Dash not playing when intended the first time you meet Eurydice
• Fixed Dionysus Wall-Scroll decorative item appearing in flashback sequences
• Fixed incorrect icon using Stubborn Defiance (Mirror) in the Courtyard
• Other minor fixes
Quote of the Patch
Sharp as a serpent's venomed fang
Straight to its mark the arrow sprang,
And from the giant's body shred
With trenchant steel the monstrous head.
~The Ramayana (Valmiki; R.T.H. Griffith translation)
{STEAM_CLAN_IMAGE}/35685771/eb29bed60d3a369f12b3d2d17e507f14f7047200.png
Thanks so much for the enthusiastic response to this week's Blood Price Update! Following several technical hot-fixes, this patch contains additional fixes and balance changes. Expect another patch this coming week, then we begin the final stretch of development before our v1.0 Launch later this year!
• We hotfixed several crashes and performance issues, and will continue to do so if additional issues arise
• Note: If you experience any issues with graphics or performance, please check our Technical Support FAQ at discord.gg/Supergiant for possible solutions
📢 Adamant Rail: reduced scatter while firing
📢 Shield of Chaos (Beowulf Aspect): Throw special now bounces once; slightly increased attack speed; reduced damage penalty
📢 Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
• Quick Reload (Hermes): increased power level; significantly improved scaling from rarity
• Quick Recovery (Hermes): slightly increased power level
• Snap Nova (Blade): now also increases the base damage of the Nova special
• Perfect Shot (Bow): now also makes Power Shots easier to execute (the timing is more lenient)
• Dashing Flight (Shield): no longer offered if you have Charged Flight (and vice versa)
• Explosive Upper (Fists): increased damage
• Concentrated Fire (Rail): increased damage
• Hazard Bomb (Rail): removed the inability to aim your Bombard special (just be sure to get out of the way)
• The Exalted: fixed an issue causing the Brightsword, Strongbow, and Greatshield to deal somewhat more damage than intended; their damage is restored to what it was before the Blood Price Update
📢 Doomstone: slightly reduced Armor
• Improved collision at the Great Hall and Lounge intersection in the House of Hades
• Other minor fixes and improvements to various chambers
• Added icon for Fireplace, Infernal decorative item offered by the House Contractor
• Updated visual effects for footprints in the Final Boss encounter
• Updated look of 'Renovate' interact point in the Prince's Bedchambers
• Updated visual effects for healing in Fountain Chambers
• Updated attack sounds for the Wringer
• Updated sound effect when foes are destroyed
📢 Adjusted sound effect for when you use up your last Death Defiance
• Other minor changes, fixes, and mix improvements
• Updated several older voice lines
• Minor changes and fixes to various events
• The Bone Hydra's neck pieces are closer together when you enter its chamber
• Fixed text size being larger than intended talking to Shades in the House of Hades
• Minor text changes, formatting, and fixes
📢 Fixed various crashes and performance issues reported by players
📢 Fixed requirements for fulfilling War-God's Bloodlust (Fated List) (this was in a hotfix since last patch)
• Fixed incorrect icon for Greater Consecration (Daedalus - Blade)
• Fixed a small visual issue with the Wringer phase-in animation
• Fixed a looping sound sometimes persisting with Theseus under Extreme Measures (Pact)
• Fixed a camera issue when encountering the Final Boss
• Fixed Zagreus becoming stuck in the firing animation with the Spear Throw special
• Fixed Zagreus sometimes turning backwards entering Alecto's chamber (there is no escape)
• Other minor fixes
He went then in blazes, bended and striding,
Hasting him forward. His life and body
The targe well protected, for time-period shorter
Than wish demanded for the well-renowned leader
~Beowulf (Anonymous; J. Lesslie Hall translation)
View on Steam
Early Access Patch 045 - June 26, 2020
Thanks so much for the enthusiastic response to this week's Blood Price Update! Following several technical hot-fixes, this patch contains additional fixes and balance changes. Expect another patch this coming week, then we begin the final stretch of development before our v1.0 Launch later this year!
Engine & Tech
• We hotfixed several crashes and performance issues, and will continue to do so if additional issues arise
• Note: If you experience any issues with graphics or performance, please check our Technical Support FAQ at discord.gg/Supergiant for possible solutions
Infernal Arms, Aspects, & Abilities
📢 Adamant Rail: reduced scatter while firing
📢 Shield of Chaos (Beowulf Aspect): Throw special now bounces once; slightly increased attack speed; reduced damage penalty
Boons & Blessings
📢 Strong Drink (Dionysus): no longer offered if you have not unlocked the Tartarus Fountain Chamber
• Quick Reload (Hermes): increased power level; significantly improved scaling from rarity
• Quick Recovery (Hermes): slightly increased power level
Daedalus Hammer Upgrades
• Snap Nova (Blade): now also increases the base damage of the Nova special
• Perfect Shot (Bow): now also makes Power Shots easier to execute (the timing is more lenient)
• Dashing Flight (Shield): no longer offered if you have Charged Flight (and vice versa)
• Explosive Upper (Fists): increased damage
• Concentrated Fire (Rail): increased damage
• Hazard Bomb (Rail): removed the inability to aim your Bombard special (just be sure to get out of the way)
Foes & Encounters
• The Exalted: fixed an issue causing the Brightsword, Strongbow, and Greatshield to deal somewhat more damage than intended; their damage is restored to what it was before the Blood Price Update
📢 Doomstone: slightly reduced Armor
Level Design & Environments
• Improved collision at the Great Hall and Lounge intersection in the House of Hades
• Other minor fixes and improvements to various chambers
Art & Visual FX
• Added icon for Fireplace, Infernal decorative item offered by the House Contractor
• Updated visual effects for footprints in the Final Boss encounter
• Updated look of 'Renovate' interact point in the Prince's Bedchambers
• Updated visual effects for healing in Fountain Chambers
Music & SFX
• Updated attack sounds for the Wringer
• Updated sound effect when foes are destroyed
📢 Adjusted sound effect for when you use up your last Death Defiance
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• Updated several older voice lines
• Minor changes and fixes to various events
Miscellaneous
• The Bone Hydra's neck pieces are closer together when you enter its chamber
• Fixed text size being larger than intended talking to Shades in the House of Hades
• Minor text changes, formatting, and fixes
Bug Fixes
📢 Fixed various crashes and performance issues reported by players
📢 Fixed requirements for fulfilling War-God's Bloodlust (Fated List) (this was in a hotfix since last patch)
• Fixed incorrect icon for Greater Consecration (Daedalus - Blade)
• Fixed a small visual issue with the Wringer phase-in animation
• Fixed a looping sound sometimes persisting with Theseus under Extreme Measures (Pact)
• Fixed a camera issue when encountering the Final Boss
• Fixed Zagreus becoming stuck in the firing animation with the Spear Throw special
• Fixed Zagreus sometimes turning backwards entering Alecto's chamber (there is no escape)
• Other minor fixes
Quote of the Patch
He went then in blazes, bended and striding,
Hasting him forward. His life and body
The targe well protected, for time-period shorter
Than wish demanded for the well-renowned leader
~Beowulf (Anonymous; J. Lesslie Hall translation)
Current Release
10929685
Uploaded Apr 12, 2023
System Requirements
OS
N/A
CPU
Dual Core 2.4 GHz
RAM
4 GB RAM
GPU
1GB VRAM / DirectX 10+ support
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Hades.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
9.9 GB
Build
10929685
Password: cracked-games.org or 123
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