About the Game

Weird West legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he finds the means to purge their curse and free his soul. No, this isn’t your typical Wild West desperado redemption arc. This is a damnation arc.
The Canyons, the Swamp, and the Mountains. Each swarming with abominable monsters and unholy demons, these are open-ended worlds for you to explore freely at your own pace. It will take the player over 20 hours on average to complete all three scenarios, and over 35 if they want to see everything the barren lands have to offer.
Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?
The Barren Lands present the player with a nightmarish, twisted vision of the Wild West legends. The curse that has befallen the realm has corrupted every living thing, defiled the land itself, while summoning restless spirits and dark entities. In this mixture of gunslinger pulp and Lovecraftian horror, dark occult magick presents just as much of a threat as sudden lead poisoning.
In Blood West you will meet many colorful, yet strangely twisted, fully-voiced NPCs. Just as much prisoners of the Barren Lands as you are, they will sometimes share their unusual stories and send you on various missions. Play nice and they might reward you or become your allies. Cross them and risk their wrath.
The game won’t hold your hand. You’ll have to explore the land for yourself (buying a map from a vendor might prove useful!), and figure out your own way to approach quests. As you poke around the three expansive maps, keep an eye out for hidden places and secret stashes. There’s gold in the mountains! Fair warning - it’s probably cursed.
If sneaking around isn’t exactly your thing, or you feel that you have a power advantage over your enemies, you can always take the head-on approach and meet your enemies guns blazing. Blood West comes from the creators of the fan-favorite boomer shooter POSTAL: Brain Damaged, so much gratuitous fantasy violence and pixelated blood splatter is to be expected!
One man’s hell might be another hoarder’s paradise! From simple one-use items like bandages, through medical tinctures, explosives and incendiaries, straight to arcane artifacts that - once slotted - can change the way you play the game, the Barren Lands are just filled with STUFF. There are tons of useful items to discover, and there’s a special player’s stash crate for all those super-rare potions that you’ll hoard and never use.
A gunslinger without a gun would be just a regular slinger. Where’s the fun in that? Blood West makes sure you’ll have plenty of weapons to choose from. Revolvers, rifles, shotguns, carabines - a great variety of firearms, from standard army-issue to those infused with powerful magic, or straight-up possessed. And if you prefer not to cause a ruckus, there’s a wide selection of hand-to-hand combat weapons and archery weapons to pick your favorites from.
The RPG-like perk-based progression system in Blood West will allow you to highly customize the gameplay experience to your liking. Become a stealthy hunter, a revolver-fanning gunman or a relentless berserker. You will gain experience and progress through the skill tree, while discovering new artifacts in each of the scenarios that will bestow on you additional abilities. Combining skills and load-out creates more possible playstyles than you’d normally be able to explore in one playthrough.
Are you ready to take back the frontier from the dark forces of demonic corruption and earn the right to move on to a better world? The Barren Lands call you, Gunslinger!
Screenshots
24 images
Version Information
Steam Patch Notes
Official update history
Version: 5.0.6
Scavengers:
- Bone Reliquary now properly protects from bleeding from all sources, including from the Thorns challenge
- Heart of the Scream will now properly track kills (and activate) even on prolonged sessions
- Fixed an issue where shotgun damage was much lower than expected
- Fixed a case of ? marker on the map for Point of Interest staying visible after looting the special weapon
General bug fixes:
- Fixed an issue where it would be impossible to switch weapon after using the Bloody Hunt bow
- Dead Man’s Promise - summons could try attacking ghost of Cassidy, they will behave now
Please continue reporting any issues you may encounter - we’re also monitoring and reading all your feedback!
And remember to leave a review!
Bug fixes:
- Infinite loading of certain saves should be fixed now
- Fixed a case when it was impossible to obtain animal statutes from Animal Totems if player died with one
- Potentially fixed an issue where a Point of Interest location didn’t spawn unique weapon
- Fixed ALT+TAB possibly locking player in the pause menu if used during scene transition
- Fixed a graphical glitch when mission board could offer the same challenges for one mission
- Fixed wrong value for the Insurance artifact showcased on the status screen
- Fixed an issue where the highlight for placement of figurines in the player’s room wouldn’t display at all
- Fixed each single death counting as two on the progression screen
- Fixed few floating Evil Fruits at the Circus location at the Mountains map
- Fixed problem with Culling challenge if player performed save & load during mission
Bug Fixes:
Fixed an issue that prevented player from selecting difficulty level if player used “enter” key on the on-screen keyboard instead of the “start” button
Fixed incorrect map marker for the Cleansing Fire quest
Fixed incorrect grammar in Gunslinger trait
Fixed a non-centered text on some buttons
Due to a recently disclosed security vulnerability found in some Unity-built games, we wanted to let you know that we’ve already taken care of it on our side.
There’s no indication that the issue was ever exploited or that anyone was affected, but fixes have already been released - and we applied them right away to ensure that Blood West are now fully patched and secure.
You don’t need to do anything on your side - just keep your game updated as usual. We’ll continue to monitor the situation and follow the latest security recommendations to keep everything running safe and sound.
Stay safe!
Hyperstrange out.
[img src="{STEAM_CLAN_IMAGE}/41048939/837feb3f28a9199565f25131081dd9a6a06b4fa0.png"]
Damage calculations are now rounded up to avoid possible edge cases, when enemy could be hit the same way with the same weapon and once every 50 tests it would not die due to how floats operate
Narrations about location now respects the “character lines frequency” option in the Settings menu
Bug fixes:
Fixed an issue with Delifers realising Hellbats even when they weren’t killed by a headshot
Fixed an issue of black screen appearing after dying on the Chapter 1 Boss arena
Fixed an issue of invisible cursor if player died from lethal fall damage in Ironman mode
Bunch of improvements to the Brazilian translation
Fixed a menacing barrel standing in the Fort area of Chapter 2 without its metal belt. Scary!
- Fixed an issue where player was unable to properly respawn after death
- Fixed reward for the Drinking Buddies quest not spawning at correct location
- Fixed an edge case where Spirits being target of the Cleansing Fire quest would despawn if player ran away and slept
- Fixed a rare case of the door leading to the Chapter 1 boss remaining closed after opening it once, if it happened between versions
- Fixed a buzzing sound that occurred near enemies killed by projectile weapons
- Fixed an issue where Jim could repeat the quest dialogue for Family Ties after the target was already killed
- Fixed an issue where Horned Shadow would not end the questline with proper dialogue
- Fixed lack of voice over for one of Bristle Mike’s lines
- Fixed a potential issue for saves in which players have already given Jim the coin, which could block players from receiving the new quest
- Fixed an issue where maxed out High Tolerance perk would not correctly prolong the positive buffs of alcohol
- Fixed a potential stuck point in the well in Chapter 1
- Fixed a few typos
- Improved clarity of texts indicating that non-story achievements are not enabled in Story and Custom difficulties
- Improved some Cactus Bota animations
- The Blur weapon no longer is locked until death (may require using Purple Revival once to take it off for players already having it equipped)
- Small improvements to certain ragdolls - this should help with cases of extreme enemy ragdolling
- Added the respec potion (New Dawn Tincture) to the shops at Chapter 1 for New Game+. Also added this potion to shops in Chapter 2 for every kind of game, so it’s available earlier.
Bug fixes:
Fixed an issue where saves from pre 4.4.0 version of the game would have wrong modifiers applied, causing issues such as no ammunition at traders or inability to obtain blessings
Fixed the Cleansing Fire quest not being properly awarded when talking to the Shaman
Fixed an issue with certain saves missing objects or NPC’s added in the previous update
Fixed an issue with loading a very old save file would cause every entity to duplicate
Fixed issues with new items such as Enhanced Arrowhead, Cactus Bota, The Blur
Fixed possible softlock if player finished the game and selected “exit” on the NG+ screen and then tried loading the same save again
Fixed an issue with Enhanced Arrow displaying wrong icon
Fixed blood decals issues in the saloon in Chapter 1
Made new quest cactus more thicc based on player feedback.
[dynamiclink href="https://store.steampowered.com/app/1587130/Blood_West/"]
- Fixed issues that resulted in achievements for Dead Man’s Promise (Master of Puppets, Soul Essence Baron, Hellish Pick-pocketer) not being granted
- Fixed an issue where selling items to Maria Espinosa could break after reaching 2000 Soul Essence
Version: 4.1.0
Patch #1 for Dead Man’s Promise and patch #6 for base game
For those affected by the issue with an empty map (no enemies, no NPCs): simply rest in bed. A single rest should fix this and populate the map again! If your player character is wearing the Ring of Tahoe, unequip it before resting!
Bug fixes:
- Fixed a bug where using ALT+F4 during player’s death could result in enemies and NPCs missing from map
- Fixed an issue where it was impossible to activate the altar at the bottom of the Mine and open portal leading to end-game
- Fixed cases where every ammo stack had only one bullet (including traders)
- Fixed a bug where Herald Talisman and Devil’s Eye buffs would reset after saving and loading a game
- Fixed a bug where melee attacks would not register correctly when using a staff
- Fixed an issue where Strix would ignore rocks being thrown at them
- Fixed a case where a Terror Eye could be performing ranged attacks on an entity other than the player and that attack would still affect the player
- Fixed a bug in which Nightmare’s SFX could stack and overlap aggressively if it couldn’t reach the player
- Fixed a case of cursed cave where Rotten Skeleton resides - the layout of objects inside it should no longer change
- Fixed certain dialogues missing their voiceover or their VO was truncated
- Fixed an issue where Coffin Amulet wouldn’t always stun a Skin Collector
- Fixed an issue where The Untouchables values in their description were incorrect
- Fixed a bug where enemies would stop moving due to specific circumstances
- Fixed an issue where a projectile like a Tomahawk would disappear after hitting an ethereal enemy like a Spirit
- Fixed an issue where it was possible to use the Music Box an unlimited amount of times by triggering a keybind
- Fixed few issues with the Hungarian translation
Improvements:
- Staff of the Vengeful Raven projectiles are a bit more centered and less prone to going to the right
- Strix will not move super close to the player and thus avoid certain undesired behaviours
- Shambler (the chest aka player’s stash) will no longer have its SFX overlap. Also, it will stay still when being used
- Few improvements to the Vessel enemy type that will make them slightly better at aiming and hitting the player at a distance and will not lose aggro so easily
- Added a few more firearms to certain areas of the Dead Man’s Promise map to help smoothen the gameplay for players exploring areas on their own
- Items lying on the ground will no longer risk getting kicked from the map by enemies (this will make it impossible for items like Coin Necklace or Living Vines to fall from the map)
- Small improvements to VO of the Shaman when passing portals
- Pain Threshold - extra damage nerfed from 10% to 5%
- A few improvements to controller support
- Additional artwork has been added to Dead Man’s Promise loading screens!
- Saber heavy attack is now a stab (also in base game)
- Dead Man’s Promise’s map should load much faster now!
- A slew of extra SFX improvements
- Small update to the credits and miniscule update to texts in general
Thank you for your patience as we worked on the first patch for Dead Man's Promise! If you've enjoyed Blood West, Dead Man's Promise and the Shaman's journey - don't forget to leave a review, Gunslinger!
https://store.steampowered.com/app/1587130/Blood_West/
https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/
https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/
Next update coming SOON™
Changes:
We’ve heard you and we’ve nerfed enemy detection ranges across the board to get them more in line with old values. No more enemy spotting you across two compounds. Or that pesky Spirit noticing player from across the map. We will continue to monitor your response and adjust this in the future if needed.
Bug fix:
Fixed few more issues with 21:9 aspect ratio
Bug fixes:
- Fixed the sorting items bug that could cause items to disappear under specific conditions - this time for good!
- HUD will display properly when using 21:9 aspect ratio.
- Fixed missing sliders in the Journal and inventory screens.
- Fixed an issue where the sensitivity option was not changed when the player changed the input device.
- Fixed an issue where the “unstuck ammo” function sometimes produces a wrong SFX.
- Fixed an issue where two Boo Hags could appear after saving & loading the game when her quest was completed.
- Fixed an issue where using a Raven Skull inside a backpack could cause the ESC key to not work on the first try.
- Fixed a bug where Wraith would not chase the player.
- Fixed a case where the Birdman and Prodigal Daughter could shoot the player without aiming.
- Fixed a bug where the Chaos Die could be “consumed” when using a controller or keyboard shortcut.
- Fireweed in Chapter 2 will always be picked up without checking for space in the player’s inventory.
- Lady Anabelle won’t respawn in Chapter 3 if she has already been killed.
- Broken Scream won’t produce the wrong SFX when using its cloak ability.
- Hellish Clot will now properly lose aggro.
- Projectiles will no longer snap to Drowner’s jaw, giving wrong impressions about missed headshots.
- New Blood Interactive splash screen properly displays on the widescreen.
Additionally, in the previous patch (3.2.0) we fixed an issue where enemies would not see the player properly from a distance. This results in enemies being slightly more aware of the player.
(This will be adjusted in the future)
Improvements:
- The ammunition’s name will be visible when changing the ammo type.
- Information about ineffective shots will not be displayed when shooting corpses.
- Chapter 3 boss’ body will no longer land on an invisible collider.
- Improved the Leech AI to be less prone to getting stuck near walls and other obstacles.
- Chapter 1 boss will remain “opened” for a bit longer after forcing it open.
- When using the item wheel with a mouse, the camera will remain locked.
- It’s now possible to use Black Raven Skulls inside safe zones.
- Few small text improvements.
https://store.steampowered.com/app/1587130/Blood_West/
- Fixed issue with disappearing NPCs after player’s death
- Affected saves should be “fixed” after the update has been applied
- Resting in beds may work to “force” the fix
- Fixed an issue where Wraiths could not be damaged outside of headshots
- Fixed an issue related to audio sliders not updating the proper values
- Fixed an issue when canceling options would still save them
Current Release
Not available
System Requirements
How to Install
Blood West.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.3 GB
You May Also Like
View AllDownload Blood West for PC with a direct link or via torrent. Get the full version of Blood West for free. Blood West is a Action released by Hyperstrange.