About the Game
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
Full Content List
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Hello Adventurers!
[p align="start"]A small stability and bug fix update for you today.[p align="start"]Bug FixesWave Spawner received additional safety checks to prevent rare issues with enemy spawns.
Fixed an issue that could cause resource leaks during loading, which in some cases could lead to crashes or degraded performance over longer sessions.
Improved the reliability of how game objects are prepared in the background, reducing the chance of rare crashes — especially in ability- and modifier-heavy builds.
Hello Adventurers!
We have a fresh update going live today covering some quality-of-life improvements, a handful of bug fixes, and a couple of crash resolutions that have been on our radar. Read on for the full breakdown — and make sure to stick around for a peek at what's coming next!
Shard Upgrades: Bulk Actions
Managing shards in the Vault just got a lot faster. You can now hold Shift to upgrade or refund in steps of 10, Alt for steps of 100, and Shift+Alt for steps of 1000. Gamepad players can use the left and right triggers to do the same.
Bug Fixes & Improvements
Bard: Fixed an issue where the Mark of the Bard ability was incorrectly mapping to generic abilities at the start of a run instead of the Bard's own abilities (KillerRiff, KickBass, etc.).
Music Player: Fixed a potential crash that could occur when switching music tracks during a level-up screen.
Lord of Regret: Fixed the mining attack incorrectly using a hardcoded bomb count instead of the intended value. His wave and delta attacks will also now properly abort if he dies mid-attack.
Player Input: Fixed an issue where holding left-click and right-click simultaneously could cause auto-attack to get stuck. Input is also now correctly disabled on death.
Undergrowth Vine: Fixed vines not despawning at the correct time when certain Force modifiers were applied after the vine was created.
Bog Slow Area: Fixed stale puddle references carrying over between runs, which could cause the slow effect to trigger incorrectly.
Vault: Added a safeguard to prevent a crash that occurred when an item stored in the Well no longer exists in the current item pool.
Agony Quest Fixes
Chambers of Dissonance: The "Survive the Agony" quest will now only track progress and complete when Agony mode is actually active. It was previously possible to fulfil the quest conditions outside of Agony entirely.
Alchemist & Crone Agony Quests: These quests now correctly require Agony mode to be active before tracking any progress.
Crash Fixes
Lightning Strike: Fixed crashes that could occur with the Electrifying Strike and Explosive Strike upgrades when the lightning spawner node wasn't properly found.
Thunder Cape: Resolved a naming conflict between the Thunder Cape and the Lightning Strike ability that was causing crashes. Also fixed a crash related to invalid targets being included when picking the highest HP enemy.
Quest Saving: Quests now save to your profile immediately upon completion, meaning progress will no longer be lost if the game is closed before the next regular save.
DLC — Bogs & Books: Fixed an initialization issue that could cause DLC quest unlock checks to run before the game had fully loaded.
Champion Rewards
Fixed champion reward drops not resetting between runs within the same session. After your first run, champions would stop dropping rewards entirely — that's now sorted.
Coming Up Next — A Look Ahead
We're hard at work on the next update and wanted to share a few things you can look forward to. Within the next week we'll have more concrete details, but here's an early preview:
Free Update The next free content update will include:
Kill or Timer — your choice: You'll be able to switch between reaching a kill threshold or surviving a set timer as your map completion condition, giving you more flexibility in how you play.
Statistics & Records: We're adding per-map stats tracking along with personal records, so you can see exactly how your runs stack up over time.
Challenge Shrine: A new shrine that generates fresh challenges — whether daily or weekly is still being tested and finalised, so stay tuned!
Paid DLC — "The Archives" We're also working on a new paid DLC. It introduces a brand new map — The Archives — along with a new character to discover there. We're not giving too much away yet, but here's your first look:
[img src="{STEAM_CLAN_IMAGE}/43496740/dd11080bed8a757d4c039997849746e995a1d41d.png"]
More details on both the free update and The Archives are coming soon. Thank you all for your continued support and your reports — they make a real difference.
Stay alive out there.
- Chasing Carrots
Hello everyone!
We have a new update for you today with a focus on character control, balancing, and some technical adjustments.
Official Merchandise Store
The official Chasing Carrots shop is now live! If you'd like to support the team or check out some gear, you can find it here: 👉
https://chasingcarrots-shop.fourthwall.com/
Future Development
We are currently working on the next free content update and a paid DLC. We’ll be able to share a few highlights of what’s coming next month.
Patch Notes
Gameplay & Mechanics
The Alchemist: Attacks can now be manually triggered and aimed.
Signets: General Signets now correctly work with Undergrowth and Enlightenment.
Balance & Technical Fixes
High Voltage: Adjusted to fewer, more powerful strikes with shallower scaling to improve performance.
Crown of Thorns (Undergrowth): Now has a limit on vine connections to prevent performance drops and instability.
Shadow Cloak: Fixed a crash related to this item.
Damage Calculation: Fixed an issue where overkill damage was used for stat-scaling items/abilities. These now correctly use actual damage dealt to avoid unintended scaling, crashes and potential overflows.
All the best,
Chasing Carrots
Greetings, Visitor of the Halls!
We updated the game with regular bug fixes and improvements. The full list can be found below.
At this time we are working on also updating the consoles with all the bug fixes from the past weeks. Additionally we'll be working for another update with more fixes and improvements before the Holiday season hits us.
Changelog 2025-12-04
Adding missing "Area" stats to Radiant Aura ability.
Fixing Blood Catcher and Twisted Chaplet Regeneration variant.
Master's Edge endless traits would not appear and only offer Gold.
Meteor Strike now really needs 200 Critical Hits.
Sage's traits now increase chance to apply Decay.
Ice Colomns of Champions and other enemies get now properly telegraphed.
Stay Fresh
Chasing Carrots.
Hello Adventurers!
Having the most important issues fixed we'll shift to a more steady and focused approach on fixing more issues and patching some kinks out while we are continuing with general development.
This update is focusing the Bogland contents, but the future patches will also fix and improve the base game. If you are also playing on consoles: Please note that we'll do fewer, bundles patches on consoles to have more time to properly test console versions. The next console update should arrive in early December adressing also some console exclusive bugs.
Todays Patch Notes
Updating Elemental Cascade Balancing
Increased the base Damage of direct hits.
Increased the base bounce count.
Increased the base Attack Speed.
Slowed down the Movement Speed of projectiles.
Reduced the chances for elemental change.
Added more stats to the ability overview.
Updating Undergrowth Balancing
Undergrowth can now crit.
Decreased base Damage of Undergrowth.
Undergrowth is now using Summon Count modifier.
Undergrowth is now using Range modifier.
Bigfix: "Force" would not extend the Life Time of Undergrowth.
Bugfix: Alchemist and Crone mark are no longer Main Weapons.
Change: Bard and Bog artifact drop has been changed
Artifacts are now locked behind a quest to unlock drops.
Once unlocked the new artifacts can drop with any character / in any stage.
Bogland artifacts drop after beating the first time trial challenge.
Bard artifacts drop after getting the bard on a high enough level.
All the best,
Chasing Carrots
Dear Adventurers,
Before the weekend arrives we prepared another small update improving the game. We'll continue with the bug fixes and improvements over time while working on future content.
Patch Notes
\ Fixing an issue where in-run unlocks would persist between runs, messing up Traits and Abilities.
\ Fixing an issue that would make pointer disappear when collectables like the Hand of Greed or Potions would be too far away.
\ Fixing an issue with Hasting Sands creating unnormal spawning behaviour insubsequent runs.
\ Normal difficulty ingridients can now also be found in Agony.
\ Fixing an with the Alchemist traits not unlocking elements properly.
Have a nice weekend!
Chasing Carrots
Hello Adventurers!
Thanks for your reports, we were on it to fix a few more issues before the Weekend!
Patch Notes:
Possibly fixing crashes in the Bogs/Crone/Undergrowth.
Fixing trait variants display.
Fixing Traits having wrong level requirements after the first dungeon visit of a session.
DLC Artifacts should now always properly selected.
Possibly fixing the crash when right-clicking after holding left-click in longer runs.
We wish you a happy weekend!
Chasing Carrots
Hello Bog-Explorers,
Thank you all for your support, we've read your feedback and through the issues you had and deploaying some bug fixes now!
Patch Notes
Malignent Mirror: When multiple lords died at once, not all of them would spawn their Torment Shards.
Fixing crashes with when Multistrike chance would reduce to 0.
Fixing crashes in the Boglands.
Fixing that "Green Goods Collector" would not properly register sent up items.
Fixing the alchemist Flasks and the elements unlocked for it.
Fixing that memoried traits would not show up twice.
Fixing that using memory potions on a trait would make variants available for which the level wasn't reached.
Fixing some issues with persistent data between runs were tags were not properly set leading to all kind of weird behaviour with abilities and traits.
Fixing that Beast Huntress no longer crashing the game when entering the Training Grounds.
Fixing that Final Growth: Quickhands won't give base speed increase but relative one.
Fixing that Bard entry in the compendium wasn't selectable with the gamepad.
Fixing that Blessings from the Boglands DLC get their level properly displayed.
We'll continue working on the stability and fixing more bugs. Please keep reporting!
Chasing Carrots
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.5 GB
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