About the Game
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Features
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
Full Content List
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Dear Community,
We've done another smaller patch to adress a few issues. Most bugs and crashes seemingly fixed shines light to trouble makers that are not that obvious on the first glance.
Adressing especially exponational performance problems with the late game Archives content and combinations, this practically results in some nerfs but we decided to go ahead for the sake of keeping the game playable.
Cheers,
- Chasing Carrots
Changelog:
Balance & Changes
Mark of Sacrifice (Blood Apostle): Sacrificing HP still boosts one random stat, but the bonus now has diminishing returns instead of growing forever.
Damage and Crit Chance go up to +50%. Attack Speed and Multistrike go up to +25%.
The mark now shows a buff icon in the HUD. Its tooltip lists your current bonuses.
Enlightenment: The broken "Mastery" trait variants were removed from the trait pool.
Bug Fixes
Bloodcrystal Splinters / Blood Lightning: Bonus projectiles from repeated sacrifices (e.g. Sanguine Pendulum echoes) could pile up without limit and heavily slow down the game. They are now capped.
Sanguine Grips: Bursts of sacrifices no longer cause a performance spike.
Enlightenment – Manifold Wisdom: Gave a flat +0.15 instead of +15%. Fixed.
Judging Light: Court of Light and Final Verdict now count as Ability damage, so Ability bonuses apply to them.
Blood Rite:
Now counts as Ability damage.
Sage now gets the extra upgrade when Blood Rite is the main ability.
Mark of Lords: Each shard you collect now counts as 2 for shard quests, matching the 2 shards you receive.
Hello Hunters,
We got some bugs for you taken down with some bonus on top.
Today's patch brings several fixes and some changes & additions based on your feedback.
Cheers,
Chasing carrots
Patch Notes 2026-10-27
Fixes
Fixed a rare crash that could happen when right-clicking.
Judgement and other effect chances now apply correctly to the abilities that grant them.
The Blood Apostle trait now correctly adds Affliction Chance.
Characters' trait level requirements now match those of the older characters.
Kill-count multipliers no longer affect Bogland (kill-count) worlds.
Fixed the wrong text on the Bogland time trial quest unlock.
Fixed a typo in the Leeching Fingers item.
Blood Rite: Fractional Multistrike now carries over to the next hits instead of being dropped.
Concentrated Strikes (Lightning Strike): The damage bonus against electrified, burning or frozen enemies now actually works.
Confetti Canon IX (Crit Chance): It now gives the right amount of Crit Chance and no longer clashes with Confetti Canon V. The name is fixed too (it was shown as "XI").
Deflecting Return (Ring Blades): The defense bonus now waits 1 second after the last hit before it starts to decay.
Heat Blast (Dragon's Breath): Fixed the push direction when combined with Stream of Fire.
Judging Aura (Radiant Aura): Consecutive pulse hits are now counted correctly, so the Execution triggers as intended.
Judging Light:
Projectiles no longer bounce more often than they should.
Projectiles were counted as Transfixion, so Transfixion upgrades and traits affected them. They now count as Judging Light.
Split Sentence: Split copies now bounce off in a mirrored direction instead of always flying right.
Rebounding Judgement: Its Judgement Chance now shows in the stats.
Kick Bass: Upgrades that change the damage type now apply properly.
Prismatic Cascade: Lightning chains now jump from the enemy they just hit, not from the starting point.
Slowing Forces (Wall of Death): Now applies Slow as described (it was applying Frost).
Thunder Judgement (Kugelblitz): The mass Execution now only triggers when the killed enemy actually had Judgement stacks.
Transfixion: With three extra emitters from upgrades, the blades now spread evenly in all directions.
Sanguine Pendulum: Can now echo the HP sacrifices of Blood-Tempered Strike, Bloodcrystal Splinters and Blood Lightning. Echoed sacrifices from Blood-Tempered Strike also charge up its next strike.
DLC artifacts can now drop from any Lord, not just the Lords of their own DLC.
The Lord of Deceit has a new main drop: the Unholy Fountain Pen.
Iron Maiden's Crown and Bulwark of the Faithful no longer affect breakable objects.
Strong Growth (Undergrowth): Removed the extra Max Health bonus when vines wither.
Scrolls and chests can now be closed with Esc, and "Cancel/Close" can be rebound.
New option to pause the music when the game loses focus.
The Blood Rite abilities now say that they're mutually exclusive.
Arcane Shivers, Purging Flame, Thunder Judgement (now "33% chance"), Retributive Slam and Spectral Counter (cooldown is 0.1s, not 1s), the Prismatic Cascade elements (+15% Trigger Chance, not +25%), Deeply Rooted and Strong Growth.
The Prismatic Cascade Earth upgrade was wrongly named "Elemental Rift: Fire".
Dear Adventurers,
Thanks for the many reports over the weekend. We have begun work and patch today the next bunch of bugs and stability issues.
Regarding Crashes:
Over the weekend we barely got any new reports via [email protected], assuming most issues have been adressed. Please send us more crash dumbs and log files if you still encounter those, we're unable to fix most of them otherwisen.
Change Log:
Leaving the Training Grounds no longer leaves the overworld loading forever.
Returning to the overworld now works properly with a gamepad.
Fixing various item descriptions that had wrong values.
Signet rings now correctly affect Judging Light.
Arcane Splinter and Lightnings now apply their multistrike bonus correctly on Sacrifice.
Elevated Seal now applies its effect properly.
Shields of Vengeance now applies block strength to bonus damage correctly.
Blood Rite and Radiant Aura now benefit from fragile/affliction chance.
The Mark of Sacrifice now unlocks the Blood Apostle traits.
Judgement now unlocks Primal Energy.
The Phantom Needles upgrade now shows its missing statistics.
Percentage values for Sanguine Grips now display correctly in the statistics.
Stay Spooky
Chasing Pumpkins
Dear Adventurers,
Thank you for all the reports of the recent issues occuring. We just uploaded a new version that should fix the most prominent issues making the game crash.
Blood Apostle and Inquisitor would crash very consistently in the Boglands
Blighted Indolence (Effect -> Decay) transformation could cause crashes
Generally an Issue with Decay trying to apply Damage on dead enemies would cause trouble
Effects trying to be applied onto dead enemies would make the game crash
Most affected builds were primarily using Affliction and/or Decay, but it could hit also other Effects.
We are still investigating more problems, but we believe this should reduce the overall problems.
If you still experience Crashes after the update, please send us logs and crash reports to our support mail ([email protected])
More information in the Steam Forums:
Known Issues (Crashes, Saves, etc.) :: Halls of Torment Technical Issues
Stay Fresh!
Chasing Carrots
Dear Community,
Based on the feedback and thoughts regarding the Torment Score we did some changes to make more sense out of the Weekly Challenge Highscore list.
The Agony Rank on maps was flowing into calculating the score, which made it worthwhile not killing enemies and wait for Agony to rise to the highest rank before starting to kill so that the overall score would increase.
To counter this in Kill Mode from there on the Agony rises depending on enemies kills.
0 -> 1: 3% of total enemies
1 -> 2: 6% of total enemies
2 -> 3: 9% of total enemies
3 -> 4: 12% of total enemies
4 -> 5: 15% of total enemies
To get from rank 0 to 5 you need to kill 45% of all enemies until the lord appears. We will see how the balancing works with this, if it is too slow, we might decrease the requirements for ranking up.
Additionall changes and fixes have been implemented:
Kill Mode requires now 50% more kills
Fixed an oversight that killing monsters fast would not reward more Torment Score
The Torment Score is now calculated by...
Monster Value
* (Agony Rank + Torment Level)
* Time Factor (always <= 1.0)
We had to change the weekly challenge to make the changes fair for everyone. The Weekly challenge will not release after this weeks official release.
Happy Hunting
Chasing Carrots
Hello Hunters!
We've have updated the Achievements for Halls of Torment (STEAM BETA REQUIRED!). From now on you will be able to unlock all quests from the game also as Achievements within Steam.
We have added new sets for the Bardcore update and the two DLCs "The Boglands" and "The Lost Archives". Achievements should unlock once you enter the game if you already completed the quests.
Please Note: At this point the Bogland Achievements will only unlock on the "Experimental" branch.
All DLC achievements will be regular available on the 22nd October.
Here how the new Achievements look in the newest Steam Beta client:
[img src="{STEAM_CLAN_IMAGE}/43496740/1fa1e2abd5a49e016fad5be51d755e4694820ce3.png"]
Stay Fresh!
Chasing Carrots
Hello Adventurers!
[p align="start"]A small stability and bug fix update for you today.[p align="start"]Bug FixesWave Spawner received additional safety checks to prevent rare issues with enemy spawns.
Fixed an issue that could cause resource leaks during loading, which in some cases could lead to crashes or degraded performance over longer sessions.
Improved the reliability of how game objects are prepared in the background, reducing the chance of rare crashes — especially in ability- and modifier-heavy builds.
Hello Adventurers!
Having the most important issues fixed we'll shift to a more steady and focused approach on fixing more issues and patching some kinks out while we are continuing with general development.
This update is focusing the Bogland contents, but the future patches will also fix and improve the base game. If you are also playing on consoles: Please note that we'll do fewer, bundles patches on consoles to have more time to properly test console versions. The next console update should arrive in early December adressing also some console exclusive bugs.
Todays Patch Notes
Updating Elemental Cascade Balancing
Increased the base Damage of direct hits.
Increased the base bounce count.
Increased the base Attack Speed.
Slowed down the Movement Speed of projectiles.
Reduced the chances for elemental change.
Added more stats to the ability overview.
Updating Undergrowth Balancing
Undergrowth can now crit.
Decreased base Damage of Undergrowth.
Undergrowth is now using Summon Count modifier.
Undergrowth is now using Range modifier.
Bigfix: "Force" would not extend the Life Time of Undergrowth.
Bugfix: Alchemist and Crone mark are no longer Main Weapons.
Change: Bard and Bog artifact drop has been changed
Artifacts are now locked behind a quest to unlock drops.
Once unlocked the new artifacts can drop with any character / in any stage.
Bogland artifacts drop after beating the first time trial challenge.
Bard artifacts drop after getting the bard on a high enough level.
All the best,
Chasing Carrots
Dear Adventurers,
Before the weekend arrives we prepared another small update improving the game. We'll continue with the bug fixes and improvements over time while working on future content.
Patch Notes
\ Fixing an issue where in-run unlocks would persist between runs, messing up Traits and Abilities.
\ Fixing an issue that would make pointer disappear when collectables like the Hand of Greed or Potions would be too far away.
\ Fixing an issue with Hasting Sands creating unnormal spawning behaviour insubsequent runs.
\ Normal difficulty ingridients can now also be found in Agony.
\ Fixing an with the Alchemist traits not unlocking elements properly.
Have a nice weekend!
Chasing Carrots
Hello Adventurers!
Thanks for your reports, we were on it to fix a few more issues before the Weekend!
Patch Notes:
Possibly fixing crashes in the Bogs/Crone/Undergrowth.
Fixing trait variants display.
Fixing Traits having wrong level requirements after the first dungeon visit of a session.
DLC Artifacts should now always properly selected.
Possibly fixing the crash when right-clicking after holding left-click in longer runs.
We wish you a happy weekend!
Chasing Carrots
Hello Bog-Explorers,
Thank you all for your support, we've read your feedback and through the issues you had and deploaying some bug fixes now!
Patch Notes
Malignent Mirror: When multiple lords died at once, not all of them would spawn their Torment Shards.
Fixing crashes with when Multistrike chance would reduce to 0.
Fixing crashes in the Boglands.
Fixing that "Green Goods Collector" would not properly register sent up items.
Fixing the alchemist Flasks and the elements unlocked for it.
Fixing that memoried traits would not show up twice.
Fixing that using memory potions on a trait would make variants available for which the level wasn't reached.
Fixing some issues with persistent data between runs were tags were not properly set leading to all kind of weird behaviour with abilities and traits.
Fixing that Beast Huntress no longer crashing the game when entering the Training Grounds.
Fixing that Final Growth: Quickhands won't give base speed increase but relative one.
Fixing that Bard entry in the compendium wasn't selectable with the gamepad.
Fixing that Blessings from the Boglands DLC get their level properly displayed.
We'll continue working on the stability and fixing more bugs. Please keep reporting!
Chasing Carrots
We just fixed a few bugs, some of them critical that could block progress with certain characters. The Lord of Greed and Scriptor could not be damaged by projectiles which we could fix this morning thanks to your feedback.
Change Log:
- Lord of Greed would not take damage from projectiles.
- Scriptor could not be rescued by using projectiles.
- Demonic Grasp (Rare) variation wasn't working.
- Master's Vice would increase base HP by 1 instead of reducing it.
- Increased the Champion spawn rate in Vault after 30 minutes.
Stay Fresh!
- Chasing Carrots
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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