About the Game
Within a few clicks, you can jump from a rental kart for modern day race in downtown Sao Paulo to a historic Grand Prix car for a blast around Monzas famous banking as if it were the 1960s; Run one of the championship seasons offered within the game, or create your own custom season setting up classes, tracks, points system, weather to your preference;; Travel through the history of motorsports driving legendary machines such as the Lotus 72E, the mighty Group C Porsche 962c or the Mclaren F1 GTR on the tracks they actually belonged; enjoy the unique driving experiences of exotic race cars equipped with ingenious devices that made motorsports folklore never before modeled in a racing simulator, such as the Brabham BT46B fan car or the Mclaren MP4-12 with its ingenuous brake steer system; explore the freedom that Automobilista 2 provides to create great events that never were, or even really crazy ones that never could be.
There is more still to come in the years ahead - new cars & tracks, more historical content, different racing modes, enhanced gameplay features, better racing for both single and multiplayer; AMS2 continues to be an ever-evolving, ever-expanding project that will continue to get bigger and better.
RACE ANYTHING, ANYWHERE, ANYHOW
From rental Karts to high-performance Prototypes, Classic Grand Prix cars to modern GTs and Racing Trucks, Automobilista 2 offers it all through a catalogue of beautifully-detailed venues across five continents.ACCESSIBLE VISUAL REALISM
Automobilista 2 combines world-class graphics with optimized performance to offer glorious visuals even on less powerful systems, and one of the best VR experiences of any racing gameFULLY DYNAMIC RACING
Featuring the most advanced dynamic weather and track condition systems, 24-hour cycles, barometric pressure modelling, varying wind speeds and temperatures — all to produce ever-changing conditions session to session. AMS2 gives you full control for races to progress just as you want it, ensuring no two laps are the sameREAL WEATHER
- Real Weather links AMS2´s ultra-advanced weather system with a global meteorological data system to provide real time weather for all locations present in the game - that means that if you select the current date and hour for a race at Silverstone and it´s currently raining there, you´ll get the same weather in AMS2; if it has just stopped raining a couple of hours earlier, the track will still be wet in real life, and it will likewise still be wet in AMS2 as well. Real Weather does not just mimic current weather conditions though - it packs data for every single day over the last 40 years for every track in the game, allowing users to reproduce historical races in changeable weather very closely to how they actually happened.MOTORSPORTS RULES & REGULATIONS
- Automobilista 2 also features one of the most complete sets of rules & regulations of any racing sim, allowing users to emulate rules of most major series in the world. In V1.4 we expand that reach with the introduction of oval racing and the support for Full Course Yellow. AM2 also allows users to customize multiclass races with the exact number of opponents from each class they may desire.RACING LEGENDS
A growing library of famous historical racing cars and race tracks as they were through various decades offer players the opportunity to relive classic eras of motorsports historyEVER EVOLVING, EVER EXPANDING
Boasting a commitment to a long-term development cycle, Automobilista 2 receives regular monthly game updates bringing in a constant flow of new features and improvements to the game along with new cars and tracksScreenshots
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Version Information
Steam Patch Notes
Official update history
One more round of minor fixes & improvements, save for some unforeseen issue it should wrap up this release cycle.
V1.6.9.3 CHANGELOG
GENERAL
Fixed the Sun flickering on AMD GPUs
Fixed trees and scene in general becoming aliased with medium to fast head movement when using TAA in VR
Fixed bug that could game to freeze when watching a replay after player drove back to an alternate garage path
UI & HUD
Fixed various UI panel and button corner graphical anomalies present when displayed at 5:4 aspect rations and/or resolutions below 1080p
PHYSICS
Minor adjustments to formula tread hardness in intermediate & extreme compounds; Minor adjustments to wetness sensitivity for semi-slick, all-weather & vintage treads; further minor tread adjustment to Stock Car V8 2023 & 2024
Adjusted brakes, differential, anti-roll stiffness & removed bumpstop range setting for Dodge ACR Viper, Audi R8 V10 G & Maserati GT2 Stradale
AI
AI calibration pass for Audi R8 V10 GT, Dodge Viper ACR, StockCar V8 2020-2024, F-Junior
AUDIO
Fixed center channel crackling for 5.1 output configuration
Maserati GT2 Stradale: Fixed interior engine sound error in replay
Aston Martin Valkyrie: Adjusted startup and idle sound
TRACKS
Cascais: Fixed rain falling within covered areas
Guapore: Rebuild pit building shadow object
Imola 1972: Fixed the garage building shadow; Increase grid and garage capacity to 39 opponents
Oulton Park International: Increase grid and garage capacity to 41 opponents
Spielberg Historic: Relocated safety car parking; Fixed parking clearance issue on the pit lane extension
VEHICLES
Audi R8 V10 GT: Fixed front bumper collision
Puma GTE: Fixed a collision mesh joint sub object name
F-Junior: Reduced visual exhaust backfiring
Adjusted cockpit POV to standard for Sigma P1, McLaren MP4/4
Automobilista 2 is now updated to V1.6.9.2, featuring a collection of further fixes & improvements to complement the latest update.
As of this update, the Racin´ USA Bonus Pack, the Nürburgring Touristenfahrten & Supercars Pt2 DLC content is restricted to owners of these DLCs or the packs / bundles that include them.
UPDATE NOTES
IMPORTANT!: Users who acquired the Racin´ USA DLCs through 3-Part items rather than the full expansion pack should retrieve a Steam key for full Expansion Pack in order to retain the recently added Stock USA bonus content; please click here for a step-by-step instructions in how to do that. If you already own the full Racin´ USA Expansion Pack, the 2020-2022 Season Pass, the Premium Expansion Packs DLCs, or any of the Bundles that include these you are all set to retain the Bonus content - nothing needs to be done.
To users who might have observed a performance drop since the latest V1.6.9 release: we understand this could have been caused by the update adding the option to combine Supersampling AA with TAA, without that setting being properly reset in an existing user profile; TAA users who noticed a significant drop in performance (30%+) with no further changes to system or software since the last update are encouraged to check that Supersampling is indeed set to 'OFF' in the performance options screen if they haven´t done it already.
We have made some notable additional improvements to TAA since V1.6.9.1, including better application to vehicles, reduced shadow flickering, improved fence resolution and stability as well as reduced ghosting on gratings.
Further valuable improvements also to AI performance & overall racecraft on ovals, not just to the new Stock USAs but also all F-USAs and other tintops with oval variants also receiving a pass; worth reminder that as of this build, the only other classes that have designated short oval & speedway physics as well as AI adjusted for those tracks are Opala Stock 1986, Omega Stock 1999, Stock Car 2019, Stock Car 2020-2022 & Super V8; while take any class to race them on ovals, the experience will not be to the level of those listed above as of v1.6.9.2.
Still on the AI front, we have addressed an issue with AI blue flag behavior in multiclass racing where AI from slower classes would tend to slow down too much on some tracks to let faster classes by, actually making them harder to navigate on some cases and turning them into easy prey for the player when racing in the slower classes; for now this fix addresses the issue in more conventional multiclass combos, more "creative" class combos will be hampered by it but that will also be addressed on the longer run.
Finally, we have improved AI logic out of their pit garages all the way through the pit lane, addressing various issues of AI hitting objects, losing control or getting stuck in some of the trickier pit areas.
V1.6.9.2 CHANGELOG
GENERAL
TAA: Fixed TAA not applying to vehicles properly; Reduced ghosting behind vehicles in chase camera view, Improved stability and clarity of fences, Reduced thin object flickering, Fixed TAA relaxing prematurely with fast camera movement in VR leading to flickering and aliasing; slightly improved clarity, further reduced instances of shadow flickering; fixed dark objects such as windscreen wipers moving against a bright background causing visual stains with TAA enabled
Player auto-fuelling function disabled only for practice and qualifying sessions (original auto-calculated fuelling for race sessions persists)
TrueForce device no longer spins or moves in uncontrolled way when first editing setup in Test Day
UI & HUD
Fixed HUD pit stop timers not displaying when using beta HUD
Substitute text "Formula" for "F-" for all short name display formats
PHYSICS
Further minor tire tread adjustments to P1 (both gens), Ligier P4, Copa Classics, Copa Uno, Mini JCW, F-USA 2023, F-USA Gen1-3, F-Retro Gen3, F-Classic Gen1, F-Classic Gen2, F-HiTech Gen2, F-3, F-Junior, Lotus 23, Group A, Group C
Revised engine inertia & crankshaft values for F-Classics / F-Hitechs, correcting some minor inconsistencies & fixing bug with HiTech G1M3
Stock USA Gen2: Increased radiator cooling
Aston Martin Valkyrie: Fixed KERS not deploying longer than 1s
AI
Adjusted blue flag behavior for LMP2 (both gens), LMP2 2005, P2, P3, P4, GT1, GT1 2005, GTR, GT2 2005, GTE, GT3 (both), GT Open, GT4, Porsche Cup, Lambo Supertrofeo (both), G55 Supercup, F-USAs, Stock USAs, Copa Classics, Vintage TCs & all oval variants so AI drivers do not slow down to let lapping cars through in races
AI cars lapping slower traffic now conform to dynamic corridors in tracks with greater dynamic ranges
Adjusted AI throttle application to be smoother when leaving garage
Fixed AI hitting fences ahead of their garage boxes when leaving the garage in tracks with alternate garages
Spielberg Historic: Tweak the garage orientation to help some cars navigate the pit lane extension
Daytona Oval: Further adjusted AI performance around the whole track
Pocono Oval: Further adjustes corridors around T3 to prevent AI from hitting grass on the inside
Calibrated AI simulated practice / qualifying times for Stock USA Gen1-3
AI traction & braking calibration adjustments for GTE & GT3 (both gens)
AI wet calibration pass for Stock USA Gen1-3, GT4, GT5, Caterhams
AI calibration pass for F-Classic Gen1, F-Junior, F-USA Gen1-3, F-USA 2023, Mini JCW, P1 Gen1, P2, Stock USA Gen2 & Gen3 Oval variants
TRACKS
Barcelona: Fixed z-fighting issues with building near T4
Kyalami Historic: Fixed glitch with animated crowds
Spielberg Historic: Reworked the garage door open / closed object AO
VEHICLES
Livery overrides: Fixed Stock USA G1 and G2 showing a red hood when using paint materials.
Stock USA Gen1: Fixed car body shadows not been cast on Speed Way variant
Stock USA Gen3 export update: fixed wrong rain lights on LODB and LODC, smaller lightglows polygons
Stock USA Gen3 LM: Adjusted fuel value size on display
Aston Martin Vantage GT3 Evo: Fixed white-looking lower LOD issue
Ginetta GT4 & Supercup: Removed gear stick and added shift paddles & corrected shift type animation
Ginetta G40 Cup: Corrected tire tread texture to slick
Aston Martin Valkyrie: Adjusted cockpit POV and driver animations
Porsche 996 GT3 RSR: Adjusted cockpit POV and driver animations to be centered to the steering wheel
Further adjusted thresholds for undetray sparks for F-Classics, F-HiTechs
This is a collection of further immediate fixes & improvements to complement the latest update.
V1.6.9.1 CHANGELOG
GENERAL
Re-enabled player auto-fuelling for race sessions based on AI fuel calculations (auto-refuelling remains disabled for practice / qualifying so fuel load is always as defined in default or user setup)
UI & HUD
Addressed various button and panel corner style inconsistencies following latest design updates
Updated UI statistics for new cars introduced in latest release
PHYSICS
Further minor tread adjustments for Ligier P4, F-3, Mini Cooper JCW, Copa Truck, Super Truck, TSI Cup, F-Vee (both gens), GT Classics
Corrected medium / hard compounds for formula series not being fully updated with the latest developments
StockUSA Gen3: Slightly reduced rear spoiler yaw sensitivity
AM Valyrie: Adjusted active rear wing activation properties
AM Vantage GT3 Evo: Adjusted default front ARB
F-Vee Gen2: Adjusted default rear ride height
AI
AI fast path redone for Daytona Oval & Monza 1971 10K Chicana layout
AI calibration pass for Stock USA Gen2 & 3 Superspeedway configuration
Adjusted AI aggression and overtaking threshold for Hypercars / Supercars, made it less likely for for an AI driver in those classes to take a defensive line
F-V10 Gen1: adjusted AI brake aggression
AI calibration pass for F-3, F-Retro Gen1 performance with slick tires on a wet track
VEHICLES
Livery overrides: Added Stock USA G2 roll cage and front grill tape
Maserati GT2 Stradale: fixed LODB windscreen Z-fighting, added laptime elements to display removed currently unused 2nd display
page
Aston Martin Valkyrie: Added oil/water temp and low fuel icons alarms on display, updated cockpit lights; updated RPM LEDs range with new flashing shift LEDs; fixed fuel level container thresholds
McLaren Senna: Adjusted rear wing activation rate in AI cars
A couple of hotfixes have been deployed since yesterday´s release, the latest of which just now; no change in version number as the executables have remained the same - latest build is 3136 as seen in main menu bottom left.
These hotfixes address the default HUD bugs introduced with the option to switch to the new WIP HUD design, as well as some immediate adjustments to the new content. Changelog below:
Fixed brake temperature and position info not correctly updating on default HUD
Fixed main menu 'Single Race' text wrapping in some localization options
Minor suspension adjustments & updated UI statistics for AMR Valkyrie, Dodge Viper ACR & Maserati GT2 Stradale
Enabled Presets for Stock USA Gen1-3
Fixed restricted Stock USA Gen3 engine bogging down at max revs
Further reduced AI speed slow down ratio during single and double yellow flags
Further AI performance calibration & behavior fine-tuning for Stock USA Gen1-3
Adjusted dynamic AI corridors for Daytona & Pocono to prevent AI cars from needlessly dipping into the apron or off the track
Nurburgring 2025: Adjusted AI paths exiting the Tourist Center in Tourist layout
Wishing all our users Happy Holidays and a very fun time with the new update!
This is a complementary update to address a couple of CTDs detected with the latest release & add some immediate content fixes & improvements.
As of this update, the tracks and cars from the new 2005 Historical Pack are available only to those who own the DLCs.
V1.6.8.6 CHANGELOG
GENERAL
Fixed CTD in setup load/save screens when the current vehicle has a large number of setups saved
Fixed CTD when switching between cars in the showroom with LOD fades enabled
Changed default TAA Sharpening setting to 125 for new profiles
UI & HUD
Corrected help box position of Graphics & Performance screen
Adjusted Le Mans 2005 HUD trackmap for better visibility
PHYSICS
Further minor adjustment to GT3 Gen2 & GTE soft compound tire
Lola B0540 LMP2: Minor adjustment to diffuser Center of Pressure; Correctly assigned Low Downforce variant to Low Downforce tracks
Adjusted default gearing for low downforce variants of Aston Martin DBR9 GT1, Corvette C5R, Lamborghini Murcielago R-GT and Maserati MC12 GT1
Mclaren MP4/4: Fixed error causing car to break when entering the track
Copa Fusca: Corrected front tire pressure asymmmetry
Audi R8 LMP1: Adjusted pitstop repair turnaround time especially for rear end components to better reflect the car´s modular advantages
AI
Further adjustments to AI attack & avoid ratios, including a fix for GT cars having min and max values reverted (this was causing GT classes to venture less off the racing line at higher aggression settings rather than the opposite)
Calibrated simulated AI lap times when skipping practice / qualifying for new 2005 Endurance classes
AI aggression & blue flag adjustments for Road America, Road Atlanta
Snertterton (all layouts) Extended distance AI needs to run to bring cold tire up to temperature (if class does not use tire warmers)
AUDIO
Fixed engine sound not being centered for some cars in bumper, hood and roof views
Fixed bad loop on engine starting sound for: Courage C60 and Dallara SP1
TRACKS
Cadwell Park: Adjusted the safety car parking spot
Le Mans 2005: Fix some terrain gaps in the physical mesh
Road Atlanta 2005: Add a barrier at the alternate pit lane entranceRoad_Atlanta 2005 short : Fix VR cameras
Road Atlanta: Added a cheat block to invalidate laps using the alternate pit lane
VEHICLES
Added damage model & cockpit vibrations to Courage C60, Dallara SP1, Lola B0540 LMP2
Corrected position errors in new 2005 Endurance onboard cameras
Dallara SP1: Corrrected driver gear shifting animation
LMP1 2005: updated paint overrides with new shaders and wheels override
Maserati MC12 GT1: Fixed missing driver when using livery overrides.
Audi R8 LMP: Fixed cockpit vibrations
Aston Martin DBR9 GT1: updated livery override with Carbon paint and new paint shaders replacements
Corvette C5R: added detachable component (Turns off the rear lights after the rear bumper falls)
Cadillac V-Series R: fixed IMSA display
F-Reiza: updated livery override with skinned paints and new paint shaders
Milano GT36: fixed non mirrored cockpit banner
This is a hotfix to address a couple of minor issues with the latest release & smooth a few rough edges remaining with the new content.
As of this update the cars from the Lamborghini Dream Pack Pt2 are available only for those who own it.
V1.6.8.1 CHANGELOG
UI & HUD
Fixed missing localised strings for ICM HUD Options page and Setup Autoload gameplay settings
PHYSICS
Minor tread adjustments to Vintage Cars´ tires
Slightly reduced effects of dirty air in aerodynamics of GT cars
Lamborghini Revuelto: Minor engine heating ajudtment
AI
Adjusted AI max aggression threshold for heavier tin tops to prevent over-driving by the AI
Further AI throttle application adjustments to cars with higher power-to-weight ratio, with slightly more nuanced calibration to each car / engine power delivery characteristics
AI calibration pass for GT3 Gen2, Vintage Cars Tier 1
AUDIO
Lamborghini Murcielago R-GT: Fixed opponent engine sound inaudible in live play.
Lamborghini Revuelto: Fixed audio artifact on gearshifts
VEHICLES
Added damage to blinkers for Lamborghinis Miura SV & Revuelto
Along with another substantive list of improvements to both Single & Multiplayer, the new AMS2 update is accompanied by the release of the Lamborghini Dream Pack Pt2, bringing four more distinct but equally iconic V12 machines from the prestigious Italian brand - Lamborghini Miura SV, Lamborghini Diablo SV-R, Lamborghini Murcielago R-GT and the brand new Lamborghini Revuelto.
[img src="{STEAM_CLAN_IMAGE}/35138208/b2dfed8b0c47b9947aea7719c99eec8b59bc162e.jpg"]
Each of these cars offers a completely unique driving experience relative not only to each other, but to every other car in the game - a true V12 treat for every sim racing enthusiast!
As is tradition for AMS2, the new DLC content will have a free trial period for all users to check it out, but this should only last for 24h this time so don´t sit it out!
[img src="{STEAM_CLAN_IMAGE}/35138208/ee1b55fff695fb95bbd40660791383f1df436b47.jpg"]Users who for whatever reason encounter issues with the new V1.6.8 or who might have an imminent league race to run may still remain on the previous V1.6.7.2 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.
Important Note Regarding Car Setups:
By default, AMS2 V1.6.8 disables the autoloading of both user-made and autosaved setups when loading a new event; this means that car setups will be always reverted to their factory defaults when you load a new track (you can still manually load your saved setups from the setup screen).
Autoloading has been at the root of a few long-standing bugs (such as some setup variables occasionally loading incorrectly or lingering on from a previously selected car into a new event, sometimes without the user even realizing it); this creates obvious problems for which definitive fixes on what is a particularly convoluted area of the codebase are still proving elusive. The alternative solution for the time being has been to disable the function altogether so user always is ensured the car is reset to its original factory state upon session load - this also dispenses with the need to reset setup whenever a car receives a setup-impacting physics update.
Users willing to risk the occasional hiccup in the autoloading system in order to keep its convenience will find an option to switch it back on from the Gameplay menu.
[img src="{STEAM_CLAN_IMAGE}/35138208/bf92335f120ec4f9b7b8c287378b3f2063c736fb.jpg"]
V1.6.7.2->V1.6.8.0 CHANGELOG
CONTENT
Lamborghini Dream Pack Pt2 DLC
Added Lamborghini Miura SV to Vintage Cars class
Added Lamborghini Diablo SV-R to Diablo Super Trofeo class
Added Lamborghini Revuelto to Hypercars class
Added Lamborghini Murcielago R-GT to GT1 2005 class
GENERAL
Extensive revisions to both Default & Default+ Force Feedback profiles
Added option to disable car setup autoloading (disabled by default)
Fixed several issues and inconsistencies with the extra time for the remaining participants to finish the race in multiplayer, such as an issue where the extra time could be very different for each user
Fixed vehicle reset timeout not being reset between sessions
Fixed a issue where the race session wouldn't end if every player retired without finishing in multiplayer
Display the abandoned lap number next to retired/DNF/DQ participants instead of a gap on the race final-results page in multiplayer
Fixed logic issue with applying cockpit exposure from last loaded vehicle to all other vehicles in session
Massively optimized the CPU impact of LOD Fades
UI & HUD
Fixed pit limiter controller input messaging being active when the vehicle has no limiter installed
Fixed incorrect Le Mans 24Hr grid size shown in UI
Fixed various minor localization errors
TC Vintage Cars Tier 1 & 2 rebranded to Vintage Cars Tier 1 & 2
PHYSICS
Revised vintage all-weather tire treads
Revised thermodynamic effects of being below optimal temperature for all slick tires
Revised BMW 2002 Turbo & Corvette C3 physics
GTE / GT3 (both gens) / GT Open: Revised aerodynamics, driveline & chassis for all models, improving differential response & correcting minor polar moment of inertia & unsprung mass inconstiencies; BoP pass for both GT3 classes
Revised diffuser stall properties for all cars featuring the device, correcting some inconsistencies & slightly increasing stall factor upon heavy bottoming
Revised front suspension of F-Vee (both gens) & Fuscas to better simulate torsion resistance provided by leaf springs
Mclaren F1 LM: Revised aerodynamics
AI
Adjusted AI Aggression setting impact on AI care with human rivals; critical scalars (fixing reversed effect from higher aggression settings); track corridor scaling
General adjustments to AI corner exit & braking points
General adjustments to AI dynamic track corridors to minimise AI cars from stepping off-road mid corner
Various adjustments to AI performance & racecraft in ovals for classes with dedicated oval variants
Various layout-specific adjustments for AI blue flag, overtaking & dynamic corridor scalars for all Grade 1 & 2 tracks
Minor global adjustment to how much the AI cars slow down under blue flags and how far behind the car behind is before it begins getting out of the way for GTE, GT3 (both gens), GT4, Stock V8s, Super V8, Lambo Super Trofeo, Porsche Cup
Increased baseline distance from which AI in faster formula cars start moving out of the racing line when under blue flag
AI Calibration pass for F-V10 (both gens), F-Reiza, F-Ultimate (both gens) when AI is running intermediates / wets / extremes on a drying track
F-V10: Calibrated AI wet track launch performance
Curvelo: Improved AI line thru the short cut esses in Short layout where it often would hit the wall
Watkins Glen: Adjusted the grid box locations for improved AI standing starts
AUDIO
Fixed wind sound disappearing in monitor view when viewing opponents onboard cameras
Adjusted tire scrub and skid sound for BMW 2002, Chevrolet Corvette C3.
TRACKS
Azure: Fixed issue causing LOD settings to be ignored on some objects; Fixed some zfighting buildings; LOD optimization for some buildings, TSO, and billboard crowds
Curitiba: Move start trigger to the road markin
Road America: Fixed a collision wall alignment at the T10 bridge
Added support for 48-car grids at Jacarepagua & Gateway Ovals
Fontana: Updated tracksdie cameras to 4-lap cycles for both modern & historical oval layouts
VEHICLES
Normalised 'Cockpit Exposer" percentage variable for all tin-top vehicles
Lamborghini Huracan GT3 EVO2: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt
BMW M4 GT3: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt
Porsche 963: Fixed brake discs glow issue
[img src="{STEAM_CLAN_IMAGE}/35138208/b25adfb0ab142481c511450352797432fe743e19.jpg"]
A small update to address some outstanding issues from the latest patches
UI & HUD
Fixed Antiroll settings being incorrectly disabled for all cars
Fixed in-game options menu navigation order
PHYSICS
Ligier JS P4: Corrected rear spring asymmetry; Adjusted brake thermodynamics
VEHICLES
Ligier JS P4: Added final ai drivers and liveries; Fixed LOD issues with mirrors and rear fender mesh; Improved telemetry logo resolution
F-Vee Gen1: Fixed engine issue from previous build; Prevented Seatbelt clipping thorugh car body
F-Vee Gen2: Prevented Seatbelt clipping thorugh car body
McLaren 720s GT3: fixed rain light LOD issue
F-Ultimate Gen2: Added missing WINGS override for custom liveries
F-Trainer (All): Revised FFB
This is a complementary update to the weekend´s release to give the new content some extra polish and adding further fixes & improvements that didn´t quite make it in time for the release.
V1.6.7.1 CHANGELOG
GENERAL
Fixed duplicated class position number in final race results screen in MP after participants had disconnected
Fixed possible CTD cause for users with Thrustmaster display devices at the end of a multiplayer race
Added 30s delay for repeated uses of vehicle reset in MP sessions
UI & HUD
Fixed redundant anti-roll & bump stop ranges being displayed on setup screen for cars that don´t have those adjustments
PHYSICS
Further adjustments to drafting effects
Further minor adjustments to street radial & F-USA speedway tires (all gens)
Alpine A110 GT4: Minor adjustments to bodywork drag & brake torque
Copa Fusca: Minor tread adjustments
Superkart: Minor tire & aero adjustments; Adjusted camber range (setup reset recommended)
Adjusted front / rear toe settings for Super V8 & Caterhams (Setup reset recommended)
F-Vee Gen2: Adjusted weight distribution & default front tire pressure
Revised FFB for Formula Vee (both gens), Ligier JS P4, Ligier JS2-R, F-Inter,
AI
AI calibration pass for Copa Fusca, Superkart, Ligier JS P4
Added Ai roster for Ligier JS P4
Updated Formula Vee Gen2 AI roster to include new driver & livery names
AUDIO
Fixed relative interior to exterior engine sound pitch incosistencies for Copa Classic B, Copa Classic FL, Copa Fusca, Copa Uno, Hot Cars
F-Vee (both gens): Adjusted tire scrub and skid sounds
TRACKS
Revised trackside cameras for Barcelona, Cascais, Cleveland, Daytona, Hockenheim, Imola, Indianapolis, Interlagos, Jerez, Kansai
VEHICLES
Ligier JS P4: Added two new liveries; Improved mesh on bonnet in cockpit view; Added further cockpit details & animations
F-Ultimate Gen2: Added extra dirt to all paints and carbon fiber materials, updated LEDs emmissivity and textures, updated display; new override paint materials replacements with orange peel and extra dirt
Aston Martin Vantage GT3 Evo: Added missing carbon paint override
McLaren 720S GT3 Evo: fixed wrong livery overrides path
F-Vee Gen1: Further adjusted cockpit POV
Mini Cooper S 1965: Adjusted driver's head position in the driver animations
F-V10 Gen2: Adjusted rear suspension animations
V1.6.6.3 is now live - One more complementary update to the latest release primarily to hotfix bug spotted on a new LiveTrack function which could cause tires to overheat and lose grip in certain circumstances - save for any new issue it should wrap the cycle.
V1.6.6.3 CHANGELOG
GENERAL
Fixed issue which could lead to excessive heat-related grip loss
PHYSICS
AMR Vantage GT3 Evo (both variants): Minor default setup adjustments (setup reset recommended)
AMR Valkyrie Hypercar: Adjusted gear ratios for low downforce variant
Slightly increased default wing settings all around for F-Classics & F-Hitech Gen1 to further mitigate some persisting AI instability issues
AI
Further F-Classic / F-Hitech AI stability adjustments
Adjusted AI speed around the Karussel in Nurburgring layouts featuring the corner
AUDIO
AMR Vantage GT3 Evo: Corrected transmission whine pitch
TRACKS
Daytona: Conformed the road markings for the new road shader
This is another complementary update to the latest release with a few more fixes improvements primarily to the recently released content.
With this update we have temporarily disabled the reset button in MP sessions at least for the time being as it was a source of problems in a MP environment - longer term the goal is to both improve the functionality so reset cannot be abused or cause problems with cars spawning on the way of incoming traffic, and make it optional for hosts to disable it altogether if that´s how they prefer to run their session.
This update also wraps the free trial period for the contents of the new DLCs, which are now restricted to those who own them.
V1.6.6.2 CHANGELOG
GENERAL
Disabled vehicle reset button in Multiplayer sessions
UI & HUD
Corrected Info/Help box vertical position on Graphic & Performance screen
Fixed missing translations on Trackside Object Collisions setting
Fixed Sound Detail option sometimes being incorrectly disabled
PHYSICS
Minor thermodynamic adjustments to GT3 Gen1, GT4, Porsche Cup, Lambo Super Trofeo, Supercars & Hypercars
Further adjusted slick & intermediate tread wetness effects
Minor aero & roll bar adjustments to Hypercars & Supercars
AI
Adjusted AI drivers´ speed thresholds for in & out laps in GT cars, F-Classics & F-Ultimate Gen2
Calibrated AI simulated practice & qualifying times for cars in Endurance Pack Pt3
AUDIO
Adjusted scrub, roadnoise and wind sound for Ultima GTR and McLaren F1 LM
TRACKS
Hockenheim 1977: Disabled collision with catch fencing
VEHICLES
Alpine A110 GT4: fixed pit limiter LEDs
Aston Martin Vantage GT3 Evo: Fixed clipping interior parts through windshield
Aston Martin Vantage GT4 Evo: Updated cockpit texture; Fixed safety cage mesh issue
Aston Martin Valkyrie Hypercar: fixed non monospaced font on IMSA secondary display screen; Updated windshield banner material
Ligier JS2-R: updated blue metallic paint material (fixed wrong livery #90)
Adjusted cockpit wiper vibrations for new cars
Lamborghini Veneno Roadster: Adjusted cockpit POV
Automobilista 2 V1.6.6.1 is now live; this is the first complementary update to yesterday´s release bringing some additional fixes & improvements.
IMPORTANT: Following reports of muffled or muted audio in-game, we´d recommend users to please check if AMS2 is not too low in volume on Windows Volume Mixer (right click speaker icon in tray -> Open volume mixer); please also make sure that headphone mixing is set ON or OFF in the in-game Audio configurations as appropriate for your audio device.
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V1.6.6.1 CHANGELOG
UI & HUD
Fixed missing Ligier European Series leaderboard/hud icon
Added missing localizations for trackside object collision settings
PHYSICS
Alpine A110 GT4 Evo: Minor adjustment to engine torque curve
Ligier JS2-R: Adjusted front brake torque
Minor adjustment to GT4, G55 Supercup & Ligier JS2R bulk cold tread effects
Further adjustments to slick wetness effects
AI
Further adjustments to AI fuel strategy paramaters in Endurance classes
Increased AI cold tire performance losses for Ginetta G55 Supercup, Ligier JS2-R
AUDIO
AM Valkyrie Hyopercar: Adjusted external and interior engine sounds
TRACKS
Added seasonal foliage to Nurburgring 2025 & 2020
VEHICLES
Corrected "look back" camera position for new cars
Aston Martin Vantage GTE: Fixed clipping interior parts through windshield
Current Release
v1.4
Uploaded Jun 09, 2026
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System Requirements
How to Install
AMS2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
171 MB
v1.4
AE80E3A1
106b0e4042d2c06903f40c602229f9fbbfeabfc5b71f6ad070ef80764c05024b
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View AllDownload Automobilista 2 for PC with a direct link or via torrent. Get the full version of Automobilista 2 for free. Automobilista 2 is a Action released by Reiza Studios.