About the Game
Within a few clicks, you can jump from a rental kart for modern day race in downtown Sao Paulo to a historic Grand Prix car for a blast around Monzas famous banking as if it were the 1960s; Run one of the championship seasons offered within the game, or create your own custom season setting up classes, tracks, points system, weather to your preference;; Travel through the history of motorsports driving legendary machines such as the Lotus 72E, the mighty Group C Porsche 962c or the Mclaren F1 GTR on the tracks they actually belonged; enjoy the unique driving experiences of exotic race cars equipped with ingenious devices that made motorsports folklore never before modeled in a racing simulator, such as the Brabham BT46B fan car or the Mclaren MP4-12 with its ingenuous brake steer system; explore the freedom that Automobilista 2 provides to create great events that never were, or even really crazy ones that never could be.
There is more still to come in the years ahead - new cars & tracks, more historical content, different racing modes, enhanced gameplay features, better racing for both single and multiplayer; AMS2 continues to be an ever-evolving, ever-expanding project that will continue to get bigger and better.
RACE ANYTHING, ANYWHERE, ANYHOW
From rental Karts to high-performance Prototypes, Classic Grand Prix cars to modern GTs and Racing Trucks, Automobilista 2 offers it all through a catalogue of beautifully-detailed venues across five continents.ACCESSIBLE VISUAL REALISM
Automobilista 2 combines world-class graphics with optimized performance to offer glorious visuals even on less powerful systems, and one of the best VR experiences of any racing gameFULLY DYNAMIC RACING
Featuring the most advanced dynamic weather and track condition systems, 24-hour cycles, barometric pressure modelling, varying wind speeds and temperatures — all to produce ever-changing conditions session to session. AMS2 gives you full control for races to progress just as you want it, ensuring no two laps are the sameREAL WEATHER
- Real Weather links AMS2´s ultra-advanced weather system with a global meteorological data system to provide real time weather for all locations present in the game - that means that if you select the current date and hour for a race at Silverstone and it´s currently raining there, you´ll get the same weather in AMS2; if it has just stopped raining a couple of hours earlier, the track will still be wet in real life, and it will likewise still be wet in AMS2 as well. Real Weather does not just mimic current weather conditions though - it packs data for every single day over the last 40 years for every track in the game, allowing users to reproduce historical races in changeable weather very closely to how they actually happened.MOTORSPORTS RULES & REGULATIONS
- Automobilista 2 also features one of the most complete sets of rules & regulations of any racing sim, allowing users to emulate rules of most major series in the world. In V1.4 we expand that reach with the introduction of oval racing and the support for Full Course Yellow. AM2 also allows users to customize multiclass races with the exact number of opponents from each class they may desire.RACING LEGENDS
A growing library of famous historical racing cars and race tracks as they were through various decades offer players the opportunity to relive classic eras of motorsports historyEVER EVOLVING, EVER EXPANDING
Boasting a commitment to a long-term development cycle, Automobilista 2 receives regular monthly game updates bringing in a constant flow of new features and improvements to the game along with new cars and tracksScreenshots
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Version Information
Steam Patch Notes
Official update history
Automobilista V1.6.9.5 is now live!
This is the first of two heavily "formula-centric" updates, the second expected to arrive within a few weeks; beyond significantly boosting AMS2´s formula roster thse updates will also introduce several new features, rules & improvements to boost the quality of the simulation and gameplay while running these classes.
The formulas are not the sole focus of the updated however as other areas of the game continue to receive improvements and maintenance as we gear up for the big V1.7 update later on this year.
Users who for whatever reason encounter issues with the new V1.6.9.5 upon release or who might have an imminent league race to run may still remain on the previous V1.6.9.3 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.
Here are the highlights and changelog for the new update:
Introducing the F-Edge & F-Hybrid Gen1 Classes
[img src="{STEAM_CLAN_IMAGE}/35138208/b4e07a17b1dc0b3a31252567179fb00818e5d9ff.jpg"]
The single make Formula V12 class has been rebranded and replaced by the Formula Edge, named after the rule changes that caused the largest drop in downforce since the 1983 season; the class will now feature three distinct models, each with their own strengths and weaknesses - the old F-V12 is now the F-Edge Model1, slightly more powerful of the bunch and very tractable, but ultimately not the fastest in all but the highest of high speed tracks; the V10 Model 2 is a little twitchy and more demanding to drive, but overall likely to be slightly faster car in the right hands; Model 3 in turn comes with a V8 engine, less fuel thirsty, less demanding to drive at the limit but missing some ultimate speed relative to the other two.
The V12 model has received a facelift to match so its bodywork has updated UV mapping; this means that custom liveries for the old F-V12 will require updates to work with the new F-Edge Model 1.
The other new class is the F-Hybrid Gen1, representing the very fist generation of hybrid Grand Prix cars from a little over a decade ago; this class is similar to the Formula Edge in representing a dip in downforce levels relative to the eras that came before and after it, and with the then new Hybrid engines providing lots of torque and delivering close to 1000 HP, demanding a appropriate care with the loud pedal.
[img src="{STEAM_CLAN_IMAGE}/35138208/572dfcff96ca273d73ea3d5480a6e9db2c970064.jpg"]
Both new formula classes are free additions to the base game.
Other Highlights of AMS2 V1.6.9.5
Initial V1.7 Physics revisions are already present in V1.6.9.5, covering all slick-shod formula classes as well as LMDh / GTP, LMP2 (both gens). GT1, 2005 LMP1 / LMP2 / GT1 / GT2, P1 (both), P2, P3, P4, GTE, GT3 (both), GT4, GT5, GT Open, Porsche Cup, Super V8, G55 Supercup, G40 Supercup, Lambo Diablo ST, Lambo Huracan ST, Ligier EuroSeries, Lancer Cup, Copa Classic & Copa Uno, with more still possibly being added to this list in time for release; the revisions are not necessarily final for every class but bring about enough progress to be included in this public release.
[img src="{STEAM_CLAN_IMAGE}/35138208/e7b7ca6e2346c1329a9155d9a646806a5ee90134.jpg"]
In terms of what the revision entails, as with every update since V1.6 in late 2024 there are no major fundamental changes; basically what we have been doing since is repeatedly going over every class to assess potential areas for improvements on the aero / chassis / suspension / drivetrain / tire modellng of each car, and also their default setup and force feedback properties; these don´t up to major rewrites, they shouldn´t result in big performance swings or existing setups being nullified, but the collection of minor refinements should add up to an improved driving experience to one degree or another.
One of the areas being worked on for V1.7 which should be already most notable in the high-end formulas is the modelling of aero wake, or "dirty air" effects from following another car.
[img src="{STEAM_CLAN_IMAGE}/35138208/1858d2efec139c49b3cb091de4d8366ed16f0cf7.jpg"]
V1.6.9.5 also brings the addition of high downforce configurations for classes that should feature them; these are currentlyavailable for F-USAs, F-Retro Gen3, F-Classics, F-HiTechs, F-Edge, F-V10s, F-V8s & F-Hybrids. As with low downforce configuration already previously featuring in AMS2, tracks assigned as being of high downforce specification will lead to the above classes auto-loading with their HD configuration - that could be just a high downforce default setup or an actual higher downforce aero package offering greater downforce (and drag) than the standard aero package used in other tracks; all classes with a high downforce variant now also include the relevant visual updates (with front / rear wing planes having higher angle of attack and other minor cosmetic details).
[img src="{STEAM_CLAN_IMAGE}/35138208/87d53ac4e4c3070fb1c6feaea97970bb5fe50dc9.jpg"]
Currently assigned as high downforce tracks are Azure, Adelaide (both), Buenos Aires 6 & 6S, Cadwell, Curvelo, Laguna Seca, Long Beach, Jerez, Oulton Park, Salvador & Velocittá.
Some further progress with bug fixing for Multiplayer, and some further AI improvements on blue flag and mistake logic as per changelog below.
The HUD overhaul is still slowly progressing with the new WIP tachometer widget now being added to it.
Finally, visual updates improvements to tire smoke, undercar shadows and foliage movement with wind which have been WIP through the cycle have been further fine-tuned for the upcoming release.
V1.6.9.3 -> V1.6.9.5 CHANGELOG
CONTENT
Cars
Added F-Edge class (three models)
Added F-Hybrid Gen1 Class
GENERAL
Added high downforce configuration for high end formula cars
Fixed local yellow flags not working in single player practice sessions (in race weekend practice and in championship practice)
Improved tire smoke and wet weather spray particles
Fixed wet weather spray particles flashing brightly near the player car at night with headlights on
Greatly improved the rendering performance of tyre smoke and off-racing-line dust
Improved livegrass LOD transitions (livegrass furthest LOD transition now respects camera FOV)
Reverted recent adjustment to cockpit shadow distance that could cause shadow flickering
Fixed multiplayer issue where some participants would incorrectly appear one lap down during the whole race
Fixed multiplayer issue where the last-placed participant could be incorrectly displayed as first in the official race results when the server was using Race Director
Fixed issue where users who had an unserved drive-through penalty could continue to break rules unpunished until served - now receiving a second drive-through penalty while having one unserved will result in immediate DQ
UI & HUD
Added updated Tacho variations to beta HUD
PHYSICS
Initial V1.7 physics revisions for F-Retros, F-Classics, F-HiTechs. F-V10s, F-V8, F-Hybrids, F-USA Gen1-3, F-USA 2023, F-3, F-Trainers, F-Inter, LMDh / GTP, LMP2 (both gens). GT1, 2005 LMP1 / LMP2 / GT1 / GT2, P1 (both), P2, P3, P4, GTE, GT3 (both), GT4, GT5, GT Open, Porsche Cup, Super V8, G55 Supercup, G40 Supercup, Lambo Diablo ST, Lambo Huracan ST, Ligier EuroSeries, Lancer Cup, Copa Classic & Copa Uno
AI
Fixed issue in which AI cars launching from a curved grid would often go off-road during the start
Added some buffer time for AI to switch back from blue flag behavior back to normal driving after letting another car pass
AI locking a wheel into a corner is no longer a potential AI mistake if running a car equipped with ABS
AUDIO
Minor sound updates & adjustments for F-V10 Gen1, F-V10 Gen2, F-V8 Gen3
TRACKS
Reorganized garage layouts, increasing pit box capacity when possible for Bathurst, Barcelona, Campo Grande, Curvelo, Kansai, Indianapolis, Hockenheimring, Laguna Seca, Monza, Mosport, Road America, Road Atlanta, Santa Cruz, Sebring, Silverstone, Watkins Glen
Buenos Aires #15: Reset special waypoints and trim pit entrance corridors in attempt to fix some pitbox errors
Goiania: Added a pitbox for the safety car
Guapore: Further reworking of building material settings; fixed abnormal cockpit specular flickering when parked in the garage shadow
Laguna Seca: Fixed the warning while exiting the pits; added the pitlane extension to the pit exit limits
Interlagos: Updated grid and start / finish line road markings
Interlagos Historic: Fixed safety car pitbox
Oulton Park: Fixed pit lane extension start and end points
VEHICLES
Revised cockpits for F-Classic, F-HiTech, F-V10 Gen1, F-V10 Gen2, F-V8 Gen3 & F-Hybrid Gen2 models, updating LCD, cockpit materials & animations, object shadow casting & interior pivot points
Cockpit POV adustments for F-V10 Gen2, F-V8 Gen3, F-Hybrid Gen2 & Gen3
Fixed damage models for F-V10 Gen1 & F-V8 Gen3
Fixed missing driver for Ligier JS2 R #04 (Karl Pereira)
Caterham SuperSport: adjuste needle tach rotation
Corvette C5R: added fuel value on display
McLaren 720 GT3 Evo: fixed windscreen banner override
McLaren Senna: increased central display screen resolution
Mercedes AMG GT3 Evo: updated override paints with orange peel and metallic flakes
One more round of minor fixes & improvements, save for some unforeseen issue it should wrap up this release cycle.
V1.6.9.3 CHANGELOG
GENERAL
Fixed the Sun flickering on AMD GPUs
Fixed trees and scene in general becoming aliased with medium to fast head movement when using TAA in VR
Fixed bug that could game to freeze when watching a replay after player drove back to an alternate garage path
UI & HUD
Fixed various UI panel and button corner graphical anomalies present when displayed at 5:4 aspect rations and/or resolutions below 1080p
PHYSICS
Minor adjustments to formula tread hardness in intermediate & extreme compounds; Minor adjustments to wetness sensitivity for semi-slick, all-weather & vintage treads; further minor tread adjustment to Stock Car V8 2023 & 2024
Adjusted brakes, differential, anti-roll stiffness & removed bumpstop range setting for Dodge ACR Viper, Audi R8 V10 G & Maserati GT2 Stradale
AI
AI calibration pass for Audi R8 V10 GT, Dodge Viper ACR, StockCar V8 2020-2024, F-Junior
AUDIO
Fixed center channel crackling for 5.1 output configuration
Maserati GT2 Stradale: Fixed interior engine sound error in replay
Aston Martin Valkyrie: Adjusted startup and idle sound
TRACKS
Cascais: Fixed rain falling within covered areas
Guapore: Rebuild pit building shadow object
Imola 1972: Fixed the garage building shadow; Increase grid and garage capacity to 39 opponents
Oulton Park International: Increase grid and garage capacity to 41 opponents
Spielberg Historic: Relocated safety car parking; Fixed parking clearance issue on the pit lane extension
VEHICLES
Audi R8 V10 GT: Fixed front bumper collision
Puma GTE: Fixed a collision mesh joint sub object name
F-Junior: Reduced visual exhaust backfiring
Adjusted cockpit POV to standard for Sigma P1, McLaren MP4/4
Automobilista 2 is now updated to V1.6.9.2, featuring a collection of further fixes & improvements to complement the latest update.
As of this update, the Racin´ USA Bonus Pack, the Nürburgring Touristenfahrten & Supercars Pt2 DLC content is restricted to owners of these DLCs or the packs / bundles that include them.
UPDATE NOTES
IMPORTANT!: Users who acquired the Racin´ USA DLCs through 3-Part items rather than the full expansion pack should retrieve a Steam key for full Expansion Pack in order to retain the recently added Stock USA bonus content; please click here for a step-by-step instructions in how to do that. If you already own the full Racin´ USA Expansion Pack, the 2020-2022 Season Pass, the Premium Expansion Packs DLCs, or any of the Bundles that include these you are all set to retain the Bonus content - nothing needs to be done.
To users who might have observed a performance drop since the latest V1.6.9 release: we understand this could have been caused by the update adding the option to combine Supersampling AA with TAA, without that setting being properly reset in an existing user profile; TAA users who noticed a significant drop in performance (30%+) with no further changes to system or software since the last update are encouraged to check that Supersampling is indeed set to 'OFF' in the performance options screen if they haven´t done it already.
We have made some notable additional improvements to TAA since V1.6.9.1, including better application to vehicles, reduced shadow flickering, improved fence resolution and stability as well as reduced ghosting on gratings.
Further valuable improvements also to AI performance & overall racecraft on ovals, not just to the new Stock USAs but also all F-USAs and other tintops with oval variants also receiving a pass; worth reminder that as of this build, the only other classes that have designated short oval & speedway physics as well as AI adjusted for those tracks are Opala Stock 1986, Omega Stock 1999, Stock Car 2019, Stock Car 2020-2022 & Super V8; while take any class to race them on ovals, the experience will not be to the level of those listed above as of v1.6.9.2.
Still on the AI front, we have addressed an issue with AI blue flag behavior in multiclass racing where AI from slower classes would tend to slow down too much on some tracks to let faster classes by, actually making them harder to navigate on some cases and turning them into easy prey for the player when racing in the slower classes; for now this fix addresses the issue in more conventional multiclass combos, more "creative" class combos will be hampered by it but that will also be addressed on the longer run.
Finally, we have improved AI logic out of their pit garages all the way through the pit lane, addressing various issues of AI hitting objects, losing control or getting stuck in some of the trickier pit areas.
V1.6.9.2 CHANGELOG
GENERAL
TAA: Fixed TAA not applying to vehicles properly; Reduced ghosting behind vehicles in chase camera view, Improved stability and clarity of fences, Reduced thin object flickering, Fixed TAA relaxing prematurely with fast camera movement in VR leading to flickering and aliasing; slightly improved clarity, further reduced instances of shadow flickering; fixed dark objects such as windscreen wipers moving against a bright background causing visual stains with TAA enabled
Player auto-fuelling function disabled only for practice and qualifying sessions (original auto-calculated fuelling for race sessions persists)
TrueForce device no longer spins or moves in uncontrolled way when first editing setup in Test Day
UI & HUD
Fixed HUD pit stop timers not displaying when using beta HUD
Substitute text "Formula" for "F-" for all short name display formats
PHYSICS
Further minor tire tread adjustments to P1 (both gens), Ligier P4, Copa Classics, Copa Uno, Mini JCW, F-USA 2023, F-USA Gen1-3, F-Retro Gen3, F-Classic Gen1, F-Classic Gen2, F-HiTech Gen2, F-3, F-Junior, Lotus 23, Group A, Group C
Revised engine inertia & crankshaft values for F-Classics / F-Hitechs, correcting some minor inconsistencies & fixing bug with HiTech G1M3
Stock USA Gen2: Increased radiator cooling
Aston Martin Valkyrie: Fixed KERS not deploying longer than 1s
AI
Adjusted blue flag behavior for LMP2 (both gens), LMP2 2005, P2, P3, P4, GT1, GT1 2005, GTR, GT2 2005, GTE, GT3 (both), GT Open, GT4, Porsche Cup, Lambo Supertrofeo (both), G55 Supercup, F-USAs, Stock USAs, Copa Classics, Vintage TCs & all oval variants so AI drivers do not slow down to let lapping cars through in races
AI cars lapping slower traffic now conform to dynamic corridors in tracks with greater dynamic ranges
Adjusted AI throttle application to be smoother when leaving garage
Fixed AI hitting fences ahead of their garage boxes when leaving the garage in tracks with alternate garages
Spielberg Historic: Tweak the garage orientation to help some cars navigate the pit lane extension
Daytona Oval: Further adjusted AI performance around the whole track
Pocono Oval: Further adjustes corridors around T3 to prevent AI from hitting grass on the inside
Calibrated AI simulated practice / qualifying times for Stock USA Gen1-3
AI traction & braking calibration adjustments for GTE & GT3 (both gens)
AI wet calibration pass for Stock USA Gen1-3, GT4, GT5, Caterhams
AI calibration pass for F-Classic Gen1, F-Junior, F-USA Gen1-3, F-USA 2023, Mini JCW, P1 Gen1, P2, Stock USA Gen2 & Gen3 Oval variants
TRACKS
Barcelona: Fixed z-fighting issues with building near T4
Kyalami Historic: Fixed glitch with animated crowds
Spielberg Historic: Reworked the garage door open / closed object AO
VEHICLES
Livery overrides: Fixed Stock USA G1 and G2 showing a red hood when using paint materials.
Stock USA Gen1: Fixed car body shadows not been cast on Speed Way variant
Stock USA Gen3 export update: fixed wrong rain lights on LODB and LODC, smaller lightglows polygons
Stock USA Gen3 LM: Adjusted fuel value size on display
Aston Martin Vantage GT3 Evo: Fixed white-looking lower LOD issue
Ginetta GT4 & Supercup: Removed gear stick and added shift paddles & corrected shift type animation
Ginetta G40 Cup: Corrected tire tread texture to slick
Aston Martin Valkyrie: Adjusted cockpit POV and driver animations
Porsche 996 GT3 RSR: Adjusted cockpit POV and driver animations to be centered to the steering wheel
Further adjusted thresholds for undetray sparks for F-Classics, F-HiTechs
A couple of hotfixes have been deployed since yesterday´s release, the latest of which just now; no change in version number as the executables have remained the same - latest build is 3136 as seen in main menu bottom left.
These hotfixes address the default HUD bugs introduced with the option to switch to the new WIP HUD design, as well as some immediate adjustments to the new content. Changelog below:
Fixed brake temperature and position info not correctly updating on default HUD
Fixed main menu 'Single Race' text wrapping in some localization options
Minor suspension adjustments & updated UI statistics for AMR Valkyrie, Dodge Viper ACR & Maserati GT2 Stradale
Enabled Presets for Stock USA Gen1-3
Fixed restricted Stock USA Gen3 engine bogging down at max revs
Further reduced AI speed slow down ratio during single and double yellow flags
Further AI performance calibration & behavior fine-tuning for Stock USA Gen1-3
Adjusted dynamic AI corridors for Daytona & Pocono to prevent AI cars from needlessly dipping into the apron or off the track
Nurburgring 2025: Adjusted AI paths exiting the Tourist Center in Tourist layout
Wishing all our users Happy Holidays and a very fun time with the new update!
Current Release
v1.4
Uploaded Jul 13, 2024
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System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
23.3 GB
v1.4
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View AllDownload Automobilista 2 for PC with a direct link or via torrent. Get the full version of Automobilista 2 for free. Automobilista 2 is a Action released by Reiza Studios.