Hobo: Tough Life
by Perun Creative · 12 Apr, 2021
117 downloads
Multiplayer · Official Servers
Official Servers
Connects to the real official servers — play online with people who legitimately own the game.
ProtonDB: Silver
About the Game
Welcome to Praslav, a cold Central European city that grows even colder with the coming winter. Praslav is recovering from the political turmoil that followed the end of the Cold War and the fall of the Communist regime, which held the country in its iron grip for decades.
While most people eagerly awaited the coming of democracy and capitalism, some were unable to adapt to the new socio-economic climate. Soon they found themselves on the streets with nowhere to go.
You are one of those people.

Keep an eye on your needs and other variables, which interact in realistic ways - staying warm, dry, and well-fed are not your only concerns. Poor hygiene and dirty clothes make you smellier, low temperature increases the risk of falling ill, and whatever piece of food comes in must also come out at some point.

How far are you willing to go to survive? Steal, burgle, and consort with criminals of all sorts. If necessary, take what you need by force. However, you are not an action hero. Consider your actions carefully, for the consequences are often severe, and benefits rarely outweigh the risks. Most importantly, keep your wits about you. Even if you are not willing to hurt people for personal gain, others are.

Spend the last few days of autumn wisely – gather supplies, equipment, and materials to help you survive the most difficult of seasons. Weather is unpredictable, but there is one certainty - every day is colder than the last. With a lot of preparation and a bit of luck, you might even see the spring again.

Unlike other survival games, Hobo: Tough Life leans heavily on its story content. Experience dozens of storylines inspired by real-life events and people. Solve quests, meet unique NPCs, gain their trust, make allies and enemies, join various factions, and find your place in the streets of Praslav.

Maybe there is no warm apartment waiting for you at the end of the day, but you do not have to keep sleeping on park benches either. Find a suitable place and get to work. Construct walls and roofs to shield you from the elements. Gather discarded furniture and curios to furnish your hideout and make it truly your own.

Is surviving on your own too difficult? Get the gang together. The game supports online co-op multiplayer for up to 4 players. Play alone, together with your friends, or even with total strangers. Team up, collect resources, build a shanty town, survive the winter.

For over a decade, no one has been able to bring the many factions of the homeless together. The throne of the Homeless King has been sitting empty for far too long. Who will earn enough respect and prove themselves worthy of uniting the homeless? Will you rise to the occasion?
While most people eagerly awaited the coming of democracy and capitalism, some were unable to adapt to the new socio-economic climate. Soon they found themselves on the streets with nowhere to go.
You are one of those people.

Keep an eye on your needs and other variables, which interact in realistic ways - staying warm, dry, and well-fed are not your only concerns. Poor hygiene and dirty clothes make you smellier, low temperature increases the risk of falling ill, and whatever piece of food comes in must also come out at some point.

How far are you willing to go to survive? Steal, burgle, and consort with criminals of all sorts. If necessary, take what you need by force. However, you are not an action hero. Consider your actions carefully, for the consequences are often severe, and benefits rarely outweigh the risks. Most importantly, keep your wits about you. Even if you are not willing to hurt people for personal gain, others are.

Spend the last few days of autumn wisely – gather supplies, equipment, and materials to help you survive the most difficult of seasons. Weather is unpredictable, but there is one certainty - every day is colder than the last. With a lot of preparation and a bit of luck, you might even see the spring again.

Unlike other survival games, Hobo: Tough Life leans heavily on its story content. Experience dozens of storylines inspired by real-life events and people. Solve quests, meet unique NPCs, gain their trust, make allies and enemies, join various factions, and find your place in the streets of Praslav.

Maybe there is no warm apartment waiting for you at the end of the day, but you do not have to keep sleeping on park benches either. Find a suitable place and get to work. Construct walls and roofs to shield you from the elements. Gather discarded furniture and curios to furnish your hideout and make it truly your own.

Is surviving on your own too difficult? Get the gang together. The game supports online co-op multiplayer for up to 4 players. Play alone, together with your friends, or even with total strangers. Team up, collect resources, build a shanty town, survive the winter.

For over a decade, no one has been able to bring the many factions of the homeless together. The throne of the Homeless King has been sitting empty for far too long. Who will earn enough respect and prove themselves worthy of uniting the homeless? Will you rise to the occasion?
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 10702029
Up to date
Bug fixes
- Selling items to NPCs.
- Unstuck option in Drax’s area not working properly.
- Scale for female models (there was an unintentional reduction in size of about 30% during optimizations).
- The error of freezing the screen and items disappearing in the buyback screen.
- Player collision with the environment (fixed "flytraps").
- Warehouse upgrades not showing in HC mode.
- Duplicated hints in the dialog.
- Upgrade options even if the player has a bonus in the hideout at max.
- GUI getting stuck when selling/ buying.
- Quest and character tracking on the map.
- Defecating notifications.
- Cap reduction of defecation from 100 to 99.
- English label of cardboard bedding in Czech version.
- Graphic bugs fixed.
- Zookeeper achievement fix.
- Sweet Home achievement added.
- Influencer achievement gained, when earning reputation with NPCs over 100.
- Added indication of achieved level at level up.
Correction/update of texts
- Crazy reconciling with Zachy.
- 2x carnations with toilet attendant.
Rework and optimization
- Achievements (complete refactor of the internal system)
- Sound optimization and quality tuning
- Rendering optimizations
- Scratch off card scratching optimizations
- Compression improvements (smaller size especially on Nintendo and Playstation)
- 3D character models
- Improved texture loading, it no longer happens that the textures are loaded asynchronously and for some time they seem blurred
- NPC spawning
- Occlusion culling and related light issues.
- Reflection rendering
- Light quality improvement
- Vegetation (multi-level system according to quality settings)
Unexpected snags/things that caused delays in updates
- The need to add a system to re-initialize internal systems when going from offline mode to online. (If you do not have a paid mode on the console the game is in offline mode by default. When purchasing online you have to switch to online mode to which all systems must respond)
- Complete rework of saving options
- Correction of intro playback - correction of termination/skipping, solving the problem with playback on consoles. Different quality versions are added according to the hardware, etc.
- SDKs (EOS, Nintendo…) update needed and fixed incompatibility of existing code
- Complete asynchronous scheduler refactoring due to differences in working with threads on different platforms
- Problems with memory allocation in multiplayer on non-windows platforms. Re-allocations from C# code to native plugins tailored to the platform needed (One of the two biggest delays. It was not known where the problem was, it was solved with Epic, Unity, Nintendo, and Sony and in the end, we managed to find out where the problem is and how to solve it.)
- Unity version was downgraded due to performance degradation caused by some of the fixes in the engine.
- Fixed various rare errors with the save system on Playstation.
- Fragmentation of streamed parts of the city is needed for better memory management and faster/more efficient loading
- Problem with depth rendering (depth buffer) solved on the PS4 base (necessary correction/intervention by Unity into the engine).
- The solution to the problem of continuous freezing during the game (the second of the two biggest delays; was noticeable, especially on PS4 and Xbox One).
This patch will be lighter on the content, as explained in our Steam posts. Work on multiplayer security features still continues, but it's taking much longer than expected. However, fixes introduced in this patch will hopefully solve some repeatedly reported issues.
Apart from fixes, we have also reworked the backend infrastructure for dialogue systems and the item database. It won’t have any noticeable impact on the game right now, but it will help us with optimizations later down the line, especially for consoles.
Fixes:
View on Steam
Apart from fixes, we have also reworked the backend infrastructure for dialogue systems and the item database. It won’t have any noticeable impact on the game right now, but it will help us with optimizations later down the line, especially for consoles.
Fixes:
- * Fixed navigation in the quest "Secret," quest marker leading to Herold should now point to the correct building.
- * Fixed a bug that caused the pizza delivery quest to become stuck if the player was drunk during one specific delivery on one of the routes. (this however does not work retroactively, if you are already stuck, it will remain that way)
- * Some pizza delivery locations marked better on the map, added a marker for the "gas station" location.
- * The whole pizza delivery quest has been rebalanced. Customers are more agreeable, don't complain as often as they did, and requirements for "successful" delivery were made more forgivable. Mr. Kubik should be more happy with your deliveries now.
- * Reputation gain with the police adjusted. Now it should be possible to earn the “Model Citizen” achievement. (this however does not work retroactively due to the way how reputation is awarded)
- * Fixed a situation where the player might have befriended Bruno and his thugs before being asked by Moiser to beat them up, thus being unable to finish Moiser’s quest line. You can now ask Bruno during that quest to let his people attack you again for a while.
- * Fixed the issue where lootables would not refill if the player looted them during the calamity and ended the season before they could refill
- * Fixed the issue where it was necessary to read all 30 books in one sitting for the Oldster to unlock. The game now correctly keeps track of the books read and you no longer need to read them all at once.
Features:
- Begging expertise and mastery perks rebalanced - Expert Begging now gives 30 % chance to get an item in addition to cash. Master Begging increases the chance to 70 %. That should hopefully result in less items cluttering the inventory of master beggars.
- Early elections available - Now, if you've got enough votes, you can ask Herold to start the elections early, allowing you to become the king mid-season.
- Difficulty balance pass - First season has been made a little bit easier (some parameters deplete slower, withdrawal drains less health), to compensate, seasons 2 and 3 are colder and a bit more difficult. Season 2 is mostly the same, Season 3 is a bit harder than it used to be.
- Talisman of Recovery - replaces all the other recovery amulets. Recovers 10 points of all stat maximums lost due to dying. It is more expensive than the individual amulets previously, but considering it recovers all stats, it is actually much MUCH cheaper now to recover from death.
- Stacking items in build mode - You can now stack similar items onto each other in the hideout. There are still some limitations, but to all who wanted to build walls from cinder blocks or worn tires, now's your time! If you delete an object with other objects stacked on top of it, they will be all placed in you inventory, so don't be alarmed if multiple objects disappear.
- Conversations made more difficult - Success chances of further conversations checks beyond the first one have been reduced for early levels of the skill. It evens out at the level 5, but it makes the progress in the skill up to that point more noticeable.
- Hardcore modes added - yes, there's multiple, mostly to avoid potential technical difficulties. You can enable hardcore mode when starting a new game. HC mode can only be selected when starting the game. Once you start a hardcore game, you can't change it later. Hardcore is meant to provide much steeper challenge than the base game and as such does not necessarily have to make sense or "feel realistic."
Hardcore mode features:
- Items can't be stored in the hideout storage.
- Failure in the crafting minigame removes resources.
- Character can't walk while overburdened.
- Damaged equipment can't be repaired.
- Healing consumables heal 50 % less.
- Maisner no longer offers items for buy back after death.
- 15 % more mess in the garbage bins.
- Begging gives 50 % less cash.
- Character can equip only a single luggage item.
- Conversation starts at an effective level of 0 (you start with 0 % in all other dialogue options without using conversations).
Hardcore+ mode features:
- Same as the basic Hardcore mode, but you can't play in multiplayer and once you die, it's over (permadeath).
Fixes:
- fixes to some 3D models
- fixed models of some upgradable items in the hideout
- added missing Satanic altar in the quest "Moiser's Misery." There's 6 of them now, but you only need 5, so it should be easier to find them all.
- multiple fixes to texture work, models, clipping throughout the city
- adjustments to some areas where there shouldn't be snow (inside of the astronomical clock, Stink's hideout and others)
- fixed exploit in a quest "A Little Pickpocketing" where the player could get an infinite amount of stealing XP.
- fixed the issue where holding down LMB to confirm the "Continue..." dialogue option would immediately select the first option in the next step of the dialogue
- fixes to some highlighter in hideouts
- fix to where the local player couldn't see other players building unless they were in a build mode as well
- fixed the possibility of reposition objects that were already being repositioned
- fixed synchronization issues while connecting to a game with models in the process of building
- fix of the cursed noodles from the bistro (ran a lot of errors in the background, potentially crashing the application)
- added option to tell Tony quest information during the quest "Secret" even if Tony is angry at the player
View on Steam
- Begging expertise and mastery perks rebalanced - Expert Begging now gives 30 % chance to get an item in addition to cash. Master Begging increases the chance to 70 %. That should hopefully result in less items cluttering the inventory of master beggars.
- Early elections available - Now, if you've got enough votes, you can ask Herold to start the elections early, allowing you to become the king mid-season.
- Difficulty balance pass - First season has been made a little bit easier (some parameters deplete slower, withdrawal drains less health), to compensate, seasons 2 and 3 are colder and a bit more difficult. Season 2 is mostly the same, Season 3 is a bit harder than it used to be.
- Talisman of Recovery - replaces all the other recovery amulets. Recovers 10 points of all stat maximums lost due to dying. It is more expensive than the individual amulets previously, but considering it recovers all stats, it is actually much MUCH cheaper now to recover from death.
- Stacking items in build mode - You can now stack similar items onto each other in the hideout. There are still some limitations, but to all who wanted to build walls from cinder blocks or worn tires, now's your time! If you delete an object with other objects stacked on top of it, they will be all placed in you inventory, so don't be alarmed if multiple objects disappear.
- Conversations made more difficult - Success chances of further conversations checks beyond the first one have been reduced for early levels of the skill. It evens out at the level 5, but it makes the progress in the skill up to that point more noticeable.
- Hardcore modes added - yes, there's multiple, mostly to avoid potential technical difficulties. You can enable hardcore mode when starting a new game. HC mode can only be selected when starting the game. Once you start a hardcore game, you can't change it later. Hardcore is meant to provide much steeper challenge than the base game and as such does not necessarily have to make sense or "feel realistic."
Hardcore mode features:
- Items can't be stored in the hideout storage.
- Failure in the crafting minigame removes resources.
- Character can't walk while overburdened.
- Damaged equipment can't be repaired.
- Healing consumables heal 50 % less.
- Maisner no longer offers items for buy back after death.
- 15 % more mess in the garbage bins.
- Begging gives 50 % less cash.
- Character can equip only a single luggage item.
- Conversation starts at an effective level of 0 (you start with 0 % in all other dialogue options without using conversations).
Hardcore+ mode features:
- Same as the basic Hardcore mode, but you can't play in multiplayer and once you die, it's over (permadeath).
Fixes:
- fixes to some 3D models
- fixed models of some upgradable items in the hideout
- added missing Satanic altar in the quest "Moiser's Misery." There's 6 of them now, but you only need 5, so it should be easier to find them all.
- multiple fixes to texture work, models, clipping throughout the city
- adjustments to some areas where there shouldn't be snow (inside of the astronomical clock, Stink's hideout and others)
- fixed exploit in a quest "A Little Pickpocketing" where the player could get an infinite amount of stealing XP.
- fixed the issue where holding down LMB to confirm the "Continue..." dialogue option would immediately select the first option in the next step of the dialogue
- fixes to some highlighter in hideouts
- fix to where the local player couldn't see other players building unless they were in a build mode as well
- fixed the possibility of reposition objects that were already being repositioned
- fixed synchronization issues while connecting to a game with models in the process of building
- fix of the cursed noodles from the bistro (ran a lot of errors in the background, potentially crashing the application)
- added option to tell Tony quest information during the quest "Secret" even if Tony is angry at the player
Features:
- added new NPC "Stink" that sells some of the most coveted items (for outrageous prices). You gotta find him first though.
- lightning near Drax and Shrug improved
- added animation to a character change and fixed the activation spot
- added a conversation option to not ask drunk Hobos for money (for RP reasons)
Fixes:
- fixed some colliders and poorly placed props
- issue with dumpster diving UI getting stuck on screen if approached by an NPC fixed
- issues with unresponsive combat fixed
- playpen fixed
- some floating interact icons fixed
- fixed containers in Guzzler lair
- exploit where clothing would be repaired after intentionally failing the minigame
- hideout stash fixed and it is now possible to place more than 100 in the stash at once
- fixed replacing props in hideout
- season transition no longer removes Luke's addiction
- fixed issues after choosing a character and connecting to a game
- fixed the price of coke in the bistro
- fixed issue with getting beat up while trading with other player
- fixed Bruno's request of Calling Off the thugs
- unused lockers deleted
- Payour now pays only once during the shakedown quest for Leos
- tooltip about permanent bonuses from Fester's recipes removed
- Ski Mask removed from the player inventory if it is not used as evidence against him
- fixed activation triggers for royal quests
- fixed navigation and activation triggers for Praslavian Legends quest
View on Steam
- added new NPC "Stink" that sells some of the most coveted items (for outrageous prices). You gotta find him first though.
- lightning near Drax and Shrug improved
- added animation to a character change and fixed the activation spot
- added a conversation option to not ask drunk Hobos for money (for RP reasons)
Fixes:
- fixed some colliders and poorly placed props
- issue with dumpster diving UI getting stuck on screen if approached by an NPC fixed
- issues with unresponsive combat fixed
- playpen fixed
- some floating interact icons fixed
- fixed containers in Guzzler lair
- exploit where clothing would be repaired after intentionally failing the minigame
- hideout stash fixed and it is now possible to place more than 100 in the stash at once
- fixed replacing props in hideout
- season transition no longer removes Luke's addiction
- fixed issues after choosing a character and connecting to a game
- fixed the price of coke in the bistro
- fixed issue with getting beat up while trading with other player
- fixed Bruno's request of Calling Off the thugs
- unused lockers deleted
- Payour now pays only once during the shakedown quest for Leos
- tooltip about permanent bonuses from Fester's recipes removed
- Ski Mask removed from the player inventory if it is not used as evidence against him
- fixed activation triggers for royal quests
- fixed navigation and activation triggers for Praslavian Legends quest
Features:
- smoother camera transitions
- slight improvement to loading times
- loading bar added before intros
- added option to adjust brightness
- added option to adjust FOV
- added option to lock FPS
- adjusted the volume of the intro movies
- Maisner now teaches recipes during his quests like he used to
- improved global illumination and reduced the number of lighting artefacts
- added option to change audio source (stereo, quad, 5.1)
- added more portraits to 2D interiors
Fixes:
- TO UNLOCK OLDSTER: You have to read 30 books while using the Study hideout equipment. There is a mistake in the description and will be fixed as soon as we can add in new translations.
- fixed display of the number of days in the diary
- Early Access banner in the menu removed (big oof there)
- fixed visuals of the conversation minigame
- fixed sleeping on a bus stop near the train station
- some NPCs repositioned
- fixed location reset in quest Praslavian Legends
- fixed keybind tooltips not updating until the game reset
- fixed inability to sell canned beer in bulk to Jenkins (please report any other items that cannot be sold in bulk to him)
- fixed interact button at the car wreck in the pit
- fixed issue when opening inventory from the organizer (map screen) that would lead to a GUI lock
- conversation with Frank fixed
- selling to Anatoly made more convenient, selling now does not return you to the root menu, but only to the item selection menu
- fixed the requirements for the use of the Strategy perk in the conversation with a police officer
- fixed the incorrect position of the map marker for the sewer clean up temp job
- unused interaction icons for removed loot locations deleted
- soft lock with the Martyr quest fixed by using alternative way to obtain the Golden Cross from Marty (high level stealing required)
- Playpen fixed
- fixed the issue with number 11 disappearing in the construction menu
- fixed issue where current (not max) willpower would drop to 2 if player had more while quitting the game
- fixed Discord link in the menu
- *spoiler alert* fixed the quest Praslavian Legends where the quest would not continue after taking picture of the Golem
- fixed issue where the client players couldn't select a character
- fixed behavior of the bus stops on the gamepad
- fixed issue with video encoding of the intro movies on Windows 7
- fixed lightning in the pit
- fixed issue with doubled dialogue when asking about the Legendary whiskey at the bar Spark
View on Steam
- smoother camera transitions
- slight improvement to loading times
- loading bar added before intros
- added option to adjust brightness
- added option to adjust FOV
- added option to lock FPS
- adjusted the volume of the intro movies
- Maisner now teaches recipes during his quests like he used to
- improved global illumination and reduced the number of lighting artefacts
- added option to change audio source (stereo, quad, 5.1)
- added more portraits to 2D interiors
Fixes:
- TO UNLOCK OLDSTER: You have to read 30 books while using the Study hideout equipment. There is a mistake in the description and will be fixed as soon as we can add in new translations.
- fixed display of the number of days in the diary
- Early Access banner in the menu removed (big oof there)
- fixed visuals of the conversation minigame
- fixed sleeping on a bus stop near the train station
- some NPCs repositioned
- fixed location reset in quest Praslavian Legends
- fixed keybind tooltips not updating until the game reset
- fixed inability to sell canned beer in bulk to Jenkins (please report any other items that cannot be sold in bulk to him)
- fixed interact button at the car wreck in the pit
- fixed issue when opening inventory from the organizer (map screen) that would lead to a GUI lock
- conversation with Frank fixed
- selling to Anatoly made more convenient, selling now does not return you to the root menu, but only to the item selection menu
- fixed the requirements for the use of the Strategy perk in the conversation with a police officer
- fixed the incorrect position of the map marker for the sewer clean up temp job
- unused interaction icons for removed loot locations deleted
- soft lock with the Martyr quest fixed by using alternative way to obtain the Golden Cross from Marty (high level stealing required)
- Playpen fixed
- fixed the issue with number 11 disappearing in the construction menu
- fixed issue where current (not max) willpower would drop to 2 if player had more while quitting the game
- fixed Discord link in the menu
- *spoiler alert* fixed the quest Praslavian Legends where the quest would not continue after taking picture of the Golem
- fixed issue where the client players couldn't select a character
- fixed behavior of the bus stops on the gamepad
- fixed issue with video encoding of the intro movies on Windows 7
- fixed lightning in the pit
- fixed issue with doubled dialogue when asking about the Legendary whiskey at the bar Spark
New features:
- optimizations for the Ludicrous graphic level
- optimization of vegetation for low and medium settings
- improved vegetation rendering for all quality levels
- tree colliders slightly improved
- optimization of vegetation (15-20 % improvement in FPS)
- added decals and decorations into the Hall of Kings
- added fire barrels and banners into the Hall of Kings (banners during the elections)
- added decals in the Fort
- added decals in Marty's den
- added decals in sewers
- added "decor" in the sewers, clean up tied to a minigame
- added decals around Ghaul's shack
- added new temp jobs in call center and in sewers (rest of the new temp jobs should be correctly locked for now)
- increased luminosity of the flashlight
- volumetric effects (lights for example) now slowly fade in and out
- clock added to default HUD, in inventory you can also see the current day
- new menu scenery - including different character positions during rainstorms
Fixes:
- fixed positioning of oysteroids and Mr. Mrazek to avoid collisions with the new greenery
- fixed NPC positioning at Drax's place
- fixed a hole in the map near the edge of the pit
- fixed combat near the train station
- fixed error when changing from regular announcements to the calamity announcements at the train stations
- fixed collider near Furgrim
- fixed a sheet of metal sticking through a wall
- fixed some positioning and missing props
- confiscated contraband should now correctly appear in Kvapil's "buy back" window
- fixed LOD in the pit
- fixed illumination of dynamic objects (NPCs, trees, etc.)
- fixed Herold's voice
- fixed props around Ghaul's place
- fixed police (and NPC civilian guards) inactivity during player conversations
- police now reacts to player stealing, selling drugs or attacking NPCs, as they should
- cleaning up sewage in the sewer clean up temp job now adds stink
- snowing now correctly lowers Dryness
- fixed colliders (Shrug, building a toilet in the hideout)
- fixed map navigation for Call Center and Sewage Clean Up temp jobs
- fixed some missing quest progress rewards in the call center
- industrial bin near Drax deactivated
- fixed mapping of cars
- fixed streaming of decals
- fixed navmesh at several places that made the places hard to traverse and caused issues with lightning
- fixed selling the good stuff to Tough NPC passersby
- lowered the price of selling to Tough NPC passersby
- quest Stand-in now adds reputation with Father Burian (first of a few fixes that will hopefully improve the vote situation)
- fixed quick slot scrolling on gamepad
View on Steam
- optimizations for the Ludicrous graphic level
- optimization of vegetation for low and medium settings
- improved vegetation rendering for all quality levels
- tree colliders slightly improved
- optimization of vegetation (15-20 % improvement in FPS)
- added decals and decorations into the Hall of Kings
- added fire barrels and banners into the Hall of Kings (banners during the elections)
- added decals in the Fort
- added decals in Marty's den
- added decals in sewers
- added "decor" in the sewers, clean up tied to a minigame
- added decals around Ghaul's shack
- added new temp jobs in call center and in sewers (rest of the new temp jobs should be correctly locked for now)
- increased luminosity of the flashlight
- volumetric effects (lights for example) now slowly fade in and out
- clock added to default HUD, in inventory you can also see the current day
- new menu scenery - including different character positions during rainstorms
Fixes:
- fixed positioning of oysteroids and Mr. Mrazek to avoid collisions with the new greenery
- fixed NPC positioning at Drax's place
- fixed a hole in the map near the edge of the pit
- fixed combat near the train station
- fixed error when changing from regular announcements to the calamity announcements at the train stations
- fixed collider near Furgrim
- fixed a sheet of metal sticking through a wall
- fixed some positioning and missing props
- confiscated contraband should now correctly appear in Kvapil's "buy back" window
- fixed LOD in the pit
- fixed illumination of dynamic objects (NPCs, trees, etc.)
- fixed Herold's voice
- fixed props around Ghaul's place
- fixed police (and NPC civilian guards) inactivity during player conversations
- police now reacts to player stealing, selling drugs or attacking NPCs, as they should
- cleaning up sewage in the sewer clean up temp job now adds stink
- snowing now correctly lowers Dryness
- fixed colliders (Shrug, building a toilet in the hideout)
- fixed map navigation for Call Center and Sewage Clean Up temp jobs
- fixed some missing quest progress rewards in the call center
- industrial bin near Drax deactivated
- fixed mapping of cars
- fixed streaming of decals
- fixed navmesh at several places that made the places hard to traverse and caused issues with lightning
- fixed selling the good stuff to Tough NPC passersby
- lowered the price of selling to Tough NPC passersby
- quest Stand-in now adds reputation with Father Burian (first of a few fixes that will hopefully improve the vote situation)
- fixed quick slot scrolling on gamepad
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/9d68ce8ff56598ef6730ee61e2b4af744a9a1371.jpg
Hi everyone!
it is update time ːsteamhappyː
One of the main new feature in this update are so called favours for other hobos. By completing those requests you will gain their trust, which unlocks you lots of new possibilities and actions.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/0378a13c0cd492d46111b11da5a7a65fb3d03541.jpg
We have improved color scheme in conversations so that it is easier to distinguish purpose of each option.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/d1bac25320498f169418e77dd095a24e6d7cc5ca.jpg
Enjoy the new update! ːsteamhappyː
- Perun Creative
View on Steam
Hi everyone!
it is update time ːsteamhappyː
Gameplay
One of the main new feature in this update are so called favours for other hobos. By completing those requests you will gain their trust, which unlocks you lots of new possibilities and actions.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/0378a13c0cd492d46111b11da5a7a65fb3d03541.jpg
We have improved color scheme in conversations so that it is easier to distinguish purpose of each option.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/d1bac25320498f169418e77dd095a24e6d7cc5ca.jpg
Other changes & Bug fixes
- Repaired game crashing after visiting laundry
- Fixed broken snow settings on some materials
- Fixed issues with character parameters after loading
- Fixed various props which were glitched
- Reworked synchronisation in hideout
- Added new quest sign in the map
- Various fixes in item database
- Improved vegetation LODs
Enjoy the new update! ːsteamhappyː
- Perun Creative
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/b1c353058a42c72abfb33bb2c07379fa67096945.jpg
Hi everyone ːsteamhappyː
new update is here!!!
"Aw Jeez! Where the hell is Fester? He's the one in the pawnshop? Oh no that's Anatoly. So maybe he is here! Nope that's not him either..." Does this sound familiar? Well you don't have worry anymore, because in this update we have improved map a lot.
There is now new map mode called "organizer" in which you can see all your current quests, known NPCs and discovered points of interest (shelters, fire barrels, shops, doctor etc.). However there is one drawback for the current players. You have to "rediscover" NPCs and points of interest in order to see them in the map, because there was no possible way for us to back track your discoveries from the older saves.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/8507d330fa8639c0fb863e7aad98a3eadda5d13e.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/5333afcd6c1313a01e119f69e44977ecaedb2b8d.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/e4d8a5a27dd15b549d575aa1195d6a243dede47d.jpg
Rest places in hideouts are now upgradable. This gives you the possibility to improve your parameters and make your hideout even cooler.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/2550f6e6383e066223de1ccc2225dde044639e3f.jpg
Speaking of hideout, we have added new decorables for hideout which generate light. No more darkness, no more stumble! ːsteamhappyː
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/ed9f429e3e72cd7e823867c0105de4849dc525d5.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/9a2a6d73b14717ef3a9e5346e3c506b2f8b40081.jpg
Enjoy the new update! ːsteamhappyː
- Perun Creative
View on Steam
Hi everyone ːsteamhappyː
new update is here!!!
Gameplay
"Aw Jeez! Where the hell is Fester? He's the one in the pawnshop? Oh no that's Anatoly. So maybe he is here! Nope that's not him either..." Does this sound familiar? Well you don't have worry anymore, because in this update we have improved map a lot.
There is now new map mode called "organizer" in which you can see all your current quests, known NPCs and discovered points of interest (shelters, fire barrels, shops, doctor etc.). However there is one drawback for the current players. You have to "rediscover" NPCs and points of interest in order to see them in the map, because there was no possible way for us to back track your discoveries from the older saves.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/8507d330fa8639c0fb863e7aad98a3eadda5d13e.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/5333afcd6c1313a01e119f69e44977ecaedb2b8d.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/e4d8a5a27dd15b549d575aa1195d6a243dede47d.jpg
Rest places in hideouts are now upgradable. This gives you the possibility to improve your parameters and make your hideout even cooler.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/2550f6e6383e066223de1ccc2225dde044639e3f.jpg
Speaking of hideout, we have added new decorables for hideout which generate light. No more darkness, no more stumble! ːsteamhappyː
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/ed9f429e3e72cd7e823867c0105de4849dc525d5.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/9a2a6d73b14717ef3a9e5346e3c506b2f8b40081.jpg
Other changes & Bug fixes
- Added take all in bins
- Added possibility to upgrade components with resources from stash
- Reworked resources update system (for fixing typos in conversations, bugs in quests, game balancing...) with more reliable system which is network independent
- Fixed issues with removal of upgraded items from inventory
- Fixed returning of upgraded items to stash
- Fixed incorrect item titles after switching language settings in the game
- Repaired game crash after loading corrupted profile through steam cloud
- Repaired synchronisation of custom actions animations between players
- Repaired thread collisions between autosave and standard save
- Repaired rare thread collisions in hideout synchronisation
- Repaired shrapnel counter when multiple players are in the same bin
- Fixed collision between interaction icons and players
- Fixed exit animation of chasers on clients
- Repaired issues with stealing quest items on clients
- Fixed serialisation issues when having multiple hideout bonuses
- Fixed issues with synchronising position on Y axis of hideout components
- Fixed incorrect title in the trade dialog
- Fixed infinite money trade between players
- Fixed "Dog Walking" quest
Enjoy the new update! ːsteamhappyː
- Perun Creative
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/46c35d6b307bce5e489a5dfeefcbe573508dbf6f.png
Hi, everyone, ːsteamhappyː
you guessed it right. New update is here! So, let's get into it.
We have finally added trade between players. Feature that was looong time on our to-do list. You can not only exchange items, but also MONEY, yep you are reading it right. If you need to transfer part of your cash or some items to other players, then all you have to do is simply go to that player, initiate trade and once the other player accepts your invitation then the trade is on.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/7c486b4536375026f33222c1964d5b686ab0319c.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/d2060e9efd6bdef0940f29e4cccc3c4282518132.jpg
Another new feature which was for a long time in our pipeline is crafting from stash resources. Once you are in your hideout, crafting is taking items from stash into an account. This means that you don't have to manually take out resources from stash in order to craft some item.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/12d90472e3672acd3437315657c962380ba85610.png
Tick tock tick tock... have you ever wondered what the time is in the game? Well you don't have to anymore. We have added clock in the diary, so you can easily determine the current part of the day and how much daylight you have left.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/c8de34856af340d8162b2a8cef28cfd7a23effdf.png
Reputation system was redesigned. Currently this system is not used on all NPCs, but only on few of them (Fester, Furgrim etc.) The system will be fully functional in the next update.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/60e23d4d707d882faecb797e7459535f1911144b.png
We have added 24 new quests. Some of them are quite complex with lots of branching and alternative paths on how to solve them. The complexity of some of those quests was the main reason why we had to postpone release of this update. We had to greatly improve our internal tools and internal processes in order to achieve our goals while making sure the output is bug free and fun to play.
Fun fact: since the last update our current quest map has grown so much, that it won't fit on our monitors anymore :D
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/2a071a9e36521ac4d9f19b541c2b95fbe6447e0c.png
Quest-related object interactions are now highlighted with yellow color. This helps players navigate through the world more easily when working on a quest.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/d9898a5d9aeadfb3f454071829324165bb420fbc.png
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/a1761d7d0d3a1aebab93a9993b7da46652d430c6.png
Enjoy the new update! ːsteamhappyː
- Perun Creative
View on Steam
Hi, everyone, ːsteamhappyː
you guessed it right. New update is here! So, let's get into it.
Gameplay
We have finally added trade between players. Feature that was looong time on our to-do list. You can not only exchange items, but also MONEY, yep you are reading it right. If you need to transfer part of your cash or some items to other players, then all you have to do is simply go to that player, initiate trade and once the other player accepts your invitation then the trade is on.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/7c486b4536375026f33222c1964d5b686ab0319c.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/d2060e9efd6bdef0940f29e4cccc3c4282518132.jpg
Another new feature which was for a long time in our pipeline is crafting from stash resources. Once you are in your hideout, crafting is taking items from stash into an account. This means that you don't have to manually take out resources from stash in order to craft some item.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/12d90472e3672acd3437315657c962380ba85610.png
Tick tock tick tock... have you ever wondered what the time is in the game? Well you don't have to anymore. We have added clock in the diary, so you can easily determine the current part of the day and how much daylight you have left.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/c8de34856af340d8162b2a8cef28cfd7a23effdf.png
Reputation system was redesigned. Currently this system is not used on all NPCs, but only on few of them (Fester, Furgrim etc.) The system will be fully functional in the next update.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/60e23d4d707d882faecb797e7459535f1911144b.png
Quests
We have added 24 new quests. Some of them are quite complex with lots of branching and alternative paths on how to solve them. The complexity of some of those quests was the main reason why we had to postpone release of this update. We had to greatly improve our internal tools and internal processes in order to achieve our goals while making sure the output is bug free and fun to play.
Fun fact: since the last update our current quest map has grown so much, that it won't fit on our monitors anymore :D
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/2a071a9e36521ac4d9f19b541c2b95fbe6447e0c.png
Quest-related object interactions are now highlighted with yellow color. This helps players navigate through the world more easily when working on a quest.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/d9898a5d9aeadfb3f454071829324165bb420fbc.png
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/a1761d7d0d3a1aebab93a9993b7da46652d430c6.png
Other changes & Bug fixes
- Fixed issues with opening multiple instances of the game at start
- Drinking lounge was completely reworked. It no longer gives items. Instead it increases your morale at a cost of increasing alcohol level
- Added new props and insides which were required for the new quests
- Added lots of new faces for inside characters
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/26f261fe19790e4244d28586e9612a2fe4a91ea7.png - Reworked spawn mechanism of chasers. Decreased spawn interval during the night
- Increased local detection radius of chasers
- Added pee behavior for dogs
- Fixed UV issues on models of craft bench, Valoun's shelter and Drax's
shelter - Fixed missing bottle in drinking animation
- Fixed AI's navigation issue around pit
- Fixed transitions issues between flashlight animation and other interactive objects
- Fixed typos in en version of the map
- Fixed slider issues when buying unique items
- Fixed possibility to interact with the environment when the map is on
- Fixed issues with stealing quest items from lockers
- Crafting bench near prior relocated directly into the hideout
- Fixed the issue of snow generating on interactive items
- Vending machines were rebalanced
- Improved GUI in crafting bench
Enjoy the new update! ːsteamhappyː
- Perun Creative
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/d8bc3d71ce09fb057054c90c63c5e5b0ed7c992a.jpg
Hi everyone ːsteamhappyː
new update is here!!!
In this update we have completely reworked stealing (pick pocketing, stealing from lockers etc.). Instead of the regular minigame it is now based on time. In order to steal something you have to be quick, before someone sees you. With every level you will get faster and better.
On the streets there are now new types of NPCs. We are calling them chasers (various residents and workers of the city). They are spawned randomly and they can detect your crimes. If they catch you then they can call police on you and you might end up in the prison for your crimes. So you have to be careful and quick when stealing.
If someone sees you while you are committing crime, they won't chase you right a way. First they will give you a warning and you have to immediately stop. If you won't stop or you will start stealing again after you were warned the NPC will chase you. This behaviour also applies to policemen.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/5123e366c107103e6a1566b25916085691825ca5.jpg
Oldster was also reworked. He has charisma bonus, more trust points with street NPCs and perk tactic right from the beginning. However he has also slower stamina regeneration, takes more damage from all sources and has 0 cold resist by default.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/12a4db05a12f7be0910105af6ef8bed4e6955559.jpg
Enjoy the new update! ːsteamhappyː
- Perun Creative
View on Steam
Hi everyone ːsteamhappyː
new update is here!!!
Gameplay
In this update we have completely reworked stealing (pick pocketing, stealing from lockers etc.). Instead of the regular minigame it is now based on time. In order to steal something you have to be quick, before someone sees you. With every level you will get faster and better.
On the streets there are now new types of NPCs. We are calling them chasers (various residents and workers of the city). They are spawned randomly and they can detect your crimes. If they catch you then they can call police on you and you might end up in the prison for your crimes. So you have to be careful and quick when stealing.
If someone sees you while you are committing crime, they won't chase you right a way. First they will give you a warning and you have to immediately stop. If you won't stop or you will start stealing again after you were warned the NPC will chase you. This behaviour also applies to policemen.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/5123e366c107103e6a1566b25916085691825ca5.jpg
Oldster was also reworked. He has charisma bonus, more trust points with street NPCs and perk tactic right from the beginning. However he has also slower stamina regeneration, takes more damage from all sources and has 0 cold resist by default.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/12a4db05a12f7be0910105af6ef8bed4e6955559.jpg
Other changes & Bug fixes
- Fixed crafting bench GUI
- Added new quest - Dog handler in training
- Added few new indoor npcs and locations
- Added new perk called intuition
- Added new sounds when failing/winning minigame
- Fixed issues with synchronisation of interactive items after reaching maximum capacity
- Improved colliders in Zizkov and in business area
- Improved crime detection system
- Fixed issues in crime detection with multiple players
- Repaired head ik transition
- Fixed issues with smoking animation on clients
- Smoother movement of NPCs
- New interactive icons for lockers, bins and insides.
- Fixed incorrect LODs of dynamic trees
- Replaced two newsstands with snack stalls
- Fixed texture issues on various props
- Fixed incorrect label on locks when the player was missing perk
- Minor game balancing and tweaking
- Added missing charity sign
- Fixed incorrect exit point from prison
- Chinese translation greatly expanded, however still not on 100%
Enjoy the new update! ːsteamhappyː
- Perun Creative
Version 2017.4
Mar 31, 2019
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/0dea941ea3e59ea0ea06e87eb0a5da6c12a6b940.jpg
Hi everyone ːsteamhappyː
after 3 months we are releasing another massive update!
Since the last update we have upgraded our engine from version 2017.4 to 2018.3, which is the latest stable version of the Unity engine. This upgrade fixed a lot of internal errors, which we were unable to fix in the previous versions. Also it allowed us to do better optimisation with the code. So as the result the game is now less CPU heavy, loading and saving is now even faster then before etc.
We have also replaced our previous texture streaming technology with superior solution from Graphine. This replacement resulted in much better texture clarity, while maintaining the same or better performance.
We have been working hard on improving overall visuals of the game. This means that we have been fine tuning our textures and their physical properties. Global illumination together with color grading have been improved.
3D models of Zizkov area, Church of Saint Maurice and Bridge street were replaced with improved and more high poly models.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/a70dfb0328489e31111ad4feb51695ad57eaae3d.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/6b931af618f7e2c2bbd7b8e9b281712842f04ff6.jpg
Also dynamic puddles have been improved by adding rain droplets effect to them.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/cbd3e851a473a25c9ecf378953b0088c6764784a.jpg
One of the new awesome feature in this update are dogs. There are currently 3 types of them: german shepherd, rottweiler and polish tatra sheepdog. To get a dog you must complete a new quest from Drax.
Each dog has patience points (similarly to other NPCs) and bond. Interaction with the dog can give you various bonuses like increasing your morale, receiving warm buff etc. However these interactions cost patience points and require different amount of bond with the dog. In order to increase pp of the dog you must feed him. To increase bond you must train the dog. However the increment is not permanent and decreases over time.
To see how the dogs look in action check out this video:
https://www.youtube.com/watch?v=EJ4x0wi-0_o
Hideout in this update underwent massive changes. Stash is no longer individual per each hideout, but instead there is one stash which is shared between all of them. Hideout bonuses are no longer defined by the amount of components placed in hideout. Instead there is a new system of conditions/challenges.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/c6383512591caf507a891979d7b8d3f22c7dce19.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/77420b3c550e9bc8e914517e98066415c8619287.jpg
Also we have added 56 new buildable hideout components in this update. From garden dwarf to arcade machine. There is a huge diversity between them.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/5f04218665ed27946e07ae71bf76c4a426432129.jpg
And that's not all. Some of those components can be actually used. This means that you can build usable toilet, shower, kitchen, altar and more. You can watch all of them in this demonstration video:
https://www.youtube.com/watch?v=E1s7zInhjco
Crafting bench has been expanded. No longer it is only for gear repairing. You can newly craft here and dismantle items. In fact some of the new items can only be crafted here.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/2d1f88682dbd48f53a072a20f3a175b6fce9c815.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/4663abcf2979b745c0cb5d2fefae86ef567422e6.jpg
Enjoy the new update! ːsteamhappyː
- Perun Creative
View on Steam
Hi everyone ːsteamhappyː
after 3 months we are releasing another massive update!
Game engine
Since the last update we have upgraded our engine from version 2017.4 to 2018.3, which is the latest stable version of the Unity engine. This upgrade fixed a lot of internal errors, which we were unable to fix in the previous versions. Also it allowed us to do better optimisation with the code. So as the result the game is now less CPU heavy, loading and saving is now even faster then before etc.
We have also replaced our previous texture streaming technology with superior solution from Graphine. This replacement resulted in much better texture clarity, while maintaining the same or better performance.
Graphics
We have been working hard on improving overall visuals of the game. This means that we have been fine tuning our textures and their physical properties. Global illumination together with color grading have been improved.
3D models of Zizkov area, Church of Saint Maurice and Bridge street were replaced with improved and more high poly models.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/a70dfb0328489e31111ad4feb51695ad57eaae3d.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/6b931af618f7e2c2bbd7b8e9b281712842f04ff6.jpg
Also dynamic puddles have been improved by adding rain droplets effect to them.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/cbd3e851a473a25c9ecf378953b0088c6764784a.jpg
Gameplay
One of the new awesome feature in this update are dogs. There are currently 3 types of them: german shepherd, rottweiler and polish tatra sheepdog. To get a dog you must complete a new quest from Drax.
Each dog has patience points (similarly to other NPCs) and bond. Interaction with the dog can give you various bonuses like increasing your morale, receiving warm buff etc. However these interactions cost patience points and require different amount of bond with the dog. In order to increase pp of the dog you must feed him. To increase bond you must train the dog. However the increment is not permanent and decreases over time.
To see how the dogs look in action check out this video:
https://www.youtube.com/watch?v=EJ4x0wi-0_o
Hideout in this update underwent massive changes. Stash is no longer individual per each hideout, but instead there is one stash which is shared between all of them. Hideout bonuses are no longer defined by the amount of components placed in hideout. Instead there is a new system of conditions/challenges.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/c6383512591caf507a891979d7b8d3f22c7dce19.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/77420b3c550e9bc8e914517e98066415c8619287.jpg
Also we have added 56 new buildable hideout components in this update. From garden dwarf to arcade machine. There is a huge diversity between them.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/5f04218665ed27946e07ae71bf76c4a426432129.jpg
And that's not all. Some of those components can be actually used. This means that you can build usable toilet, shower, kitchen, altar and more. You can watch all of them in this demonstration video:
https://www.youtube.com/watch?v=E1s7zInhjco
Crafting bench has been expanded. No longer it is only for gear repairing. You can newly craft here and dismantle items. In fact some of the new items can only be crafted here.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/2d1f88682dbd48f53a072a20f3a175b6fce9c815.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/4663abcf2979b745c0cb5d2fefae86ef567422e6.jpg
Other changes & Bug fixes
- Improved AI navigation
- Fixed errors with loading the same quests
- Fixed issue with unlimited lottery tickets
- Improved visuals of multiple props
- Increased amount of street trash in quest Street Sweeper
- Fixed loading and condition validation error in quests Street Sweeper and Digger
- Fixed floating quest items
- Trees are now affected by indirect lighting resulting in better visuals of the vegetation
- Repaired issue after leaving gear repair
- Improved 3D background in the main menu
- Fixed snow accumulation on collectable quest items
- Added new GUI for character selection when joining or creating the game
- Fixed OS language dependent issues in conversations
- Repaired errors in conversation with npc Valoun, Skrabisova, Master, Anatoly, Vanga, Kotler
- Repaired issues in clouds shader
- New error logging system with lower performance impact
- Fixed category switch in inventory on gamepad
- Fixed issues with spawning/removing NPCs in coop
- Fixed AI behavior of hobos on client
- Removed incorrect ambient sound from Anatoly's shop
- Fixed hideout stash synchronisation
- Fixed issues in multiplayer after player reconnecting to the server
- Improved synchronisation stability
- New randomised system for offered items in Anatoly's shop. Previous items can be now bought in the opposite shop.
- New 2D background in Anatoly's shop
- New and more robust system for saving/loading hideout
- Repaired drag & drop in inventory
- Repaired issues with unusable rest places after load
- Fixed issues with locker synchronisation after leaving them
- Fixed issues with hideout upgrading UI
- Improved visuals of the help HUD
- Improved colliders near the bridge street and business area
- Improved game balancing
- Updated indoor NPCs
- Repaired animation transition of conversation GUI
- Fixed lighting problem during transition from sun to moon
- Fixed issues with incorrect representation of health in HUD
- Fixed flickering in help HUD
- Added type icon on usable items
- Added new visual of hidden recipes
- Increased starting size of stash from 10 to 20
- Repaired problems with returning items once the stash is full
- Space between conversation options was decreased
- Fixed problems with re-initialisation of the game started outside steam
- Repaired icons of character parameters
- Increased gear durability
- Reorganised items sorting
- Lots of new items
- Improved flashlight animation
- Not awakening when freezing while resting in hideout was fixed
- Non-deactivating flashlight after removing from quick slot or after replacing with different item was fixed
- Fixed possibility to build components on the upper edge of the hideout area
- Fixed non rotating interaction icons while in building mode
- Repaired issues with notifications after closing minigame
Enjoy the new update! ːsteamhappyː
- Perun Creative
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29994717/74489e8b084b19d27372f6422a4fce5f0ade0ab2.jpg
Hi everyone ːsteamhappyː
today we are releasing another update! However this one is primarily focused on polishing and bug fixing.
- Perun Creative
View on Steam
Hi everyone ːsteamhappyː
today we are releasing another update! However this one is primarily focused on polishing and bug fixing.
Changes & Bug fixes
- Fixed minigame issues in conversations
- Fixed translation errors in conversations
- Fixed incorrect sound in the minigame
- Improved Netcode stability
- Fixed issues after disconnecting in coop
- Fixed error after adding bag to inventory
- Repaired reset of patience points, shop content etc. in next seasons
- Fixed drag and drop
- Fixed snowflakes color when using laser pointer
- Reduced freezing in the begging of the game
- Added crime detection after failed stealing from NPCs
- Fixed camera issues after leaving conversations
- Added possibility to register in the Labor Office without the quest from Maisner
- Repaired EN version of the map
- Improved Oldster 3D model
- Added VSync settings to the menu
- Fixed issues with stucked notifications
- Fixed minigame generator
- Updated texts
- Updated item database
- Improved game balancing
- Increased day length
- Perun Creative
Current Release
10702029
Uploaded Jan 30, 2026
System Requirements
OS
N/A
CPU
Intel Core i3-4340 / AMD FX-6300
RAM
6 GB RAM
GPU
Nvidia GTX 660 / AMD Radeon 7850
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run HoboRPG.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
9.8 GB
Build
10702029
Password: cracked-games.org or 123
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View AllDownload Hobo: Tough Life for PC with a direct link or via torrent. Get the full version of Hobo: Tough Life for free. Hobo: Tough Life is a Adventure released by Perun Creative.