About the Game
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. With each step you'll grow stronger, but beware; every boon has its burden.
Story
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
A strange tree catches your eye. Barely a sprout, growing in defiance of the dark. The voice demands you hit it. A twig breaks off onto the ground. The first of many.
Distorted moans echo from an empty staircase. Beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?
Features
Incrementally gain and collect materials.
Combat horrific foes over 1000 floors in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet God
Become worthy
Repeat, adapt, and survive. The depths need you, and you, them.
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Version 1.4.1 is now LIVE
This is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus!
⚙️ Changes
Now ignoring controller input while the game is unfocused.
Migrated to Godot 4.7
Upgraded Sentry Godot addon from 1.3.2 to 1.6.0
Hello!
I've updated the launch options on windows to include a new launch option: DirectX12.
We've had a handful of reports of people lagging after long play sessions in the base game, and we believe it was probably caused by Vulkan implicit layers breaking from faulty software like recording software, eg: old versions of OBS, Steam Recording, clipping software like SteelSeriesGG, Medal, etc..
If you are playing on Windows and are experiencing lags after long play sessions, give this new launch option a try! If you lag a bit at the start - it's probably shaders compiling, give it a minute.
A new small patch is coming soon as well!
Thanks for playing.
Alex
🐛 Bug Fixes
Game Saving error messages now show their full error.
The game now checks correctly if your current save file exists before trying to duplicate it as a backup, preventing the rest of the game from saving correctly and displaying an error on a new save.
Version 0.7.4 is now LIVE
⚙️ Changes
Some Russian Strings have been updated.
🐛 Bug Fixes
Now correctly setting player health on save load.
Version 0.7.2 is now LIVE
⚙️ Changes
Combat
The demo now lets you go through floor 10 instead of kicking you out at the end of 9.
Misc
The ??? Room’s plaque now has a proper inscryption.
Changed the timing of ??? happening in the ??? if you ???
🐛 Bug Fixes
The Rope is now properly given to the player.
The crowbar no longer spawns again after it’s owned.
The mirror room no longer keeps mentionning its inscription.
Rebirthing while having consumable effects running no longer keeps those effects going.
Version 0.7.1 is now LIVE
🐛 Bug Fixes
The item in the shop’s backroom no longer spawns again if the item is used.
The lamp no longer works by using the shortcut for it if you no longer own it.
The lamp now gets turned off automatically when leaving a save.
The paper no longer gives you the last code at the start of the game.
Now resetting the ??? displayed in the paper while switching saves.
Demo no longer lets you drop the lamp by going to floor 10.
Version 0.6.2 is now LIVE
✨ What’s new?
\ Added a “Go back to camp” button to end of demo to make it so you don’t have to manually reload your save each time if you wish to keep playing.
🐛 Bug Fixes
Fixed skill button styling/spending logic relating to affordability.
Fixed God’s eye animation not being centered and visible.
Fixed the starry background not being visible in skill tree.
Recentered the Prompt when doing rebirth without spending anything.
Now properly checking for the Steam link to be established before trying to call Steam API instead of just checking if Steam is running.
Fixed clicking botttom of the paper triggering to switch into the map.
Version 0.6.1 is now LIVE
✨ What’s new?
The Beastiary now includes descriptions and sketches for every monster in game.
⚙️ Changes
SFX
New door entering sound effect.
UI
Rebirth skills that are affordable now show up as green.
Changed how Toast Notifications are displayed to prevent overlapping.
End of demo screenshots have been updated.
Misc
Changed some sound effects to be less loud.
🐛 Bug Fixes
Fixed multiple memory leaks!
Fixed clear save signal over-connection errorring.
Now handling cases where a player would load into a node that didn’t exist. EG: modifying save file.
Resetting portrait color on exit to menu.
Fixed attack progress bars not resetting to 0 after manually leaving combat through the boon selection screen.
Fixed Chestplate Defense display while affected by a boon.
Leaving combat now resets the color of your player correctly.
Fixed end of demo saving before you’re back home causing you to die on return.
✨ What’s new?
New tiered pixel art Knight cursors - Thanks to Monster Lover in the discord for making them!
Copper from 0 → 75
Silver from 75 → 150
Gold from 150 → infinite
Combat
Added an exit combat button on the boons picking page, this way if you forgot to set the auto-exit, you may exit at the boon picking stage.
⚙️ Changes
Familiars
Familiars prices have been a little on the lower side, letting you get super powerful familiars early letting you move a lot faster than you should be able to, I’m increasing prices of some of them, to hopefully make it more like they were supposed to be at the start. The original intent was to have each familiar worth it/affordable at each 100 floor. Let me know how they feel now, if they’re now underpowered for what they cost, could boost some stats later on.
Skeleton
Cost: 25k → 10M
Spider
Cost: 500k → 500M
Stingbat
Cost: 5M → 1.25B
Amalgam
Cost: 15M → 10B
Dwarf
Cost: 50M → 50B
Cyclops
Cost: 100M → 250B
Mummy
Cost: 200M → 500B
Skeleton Leader
Cost: 500M → 750B
Undead Rogue
Cost: 5B → 1T
Materials
Changed added percentage chance of spawning a sparkle from +0.1% on click to +0.05% to make it appear a little bit less often, but it’s still very common.
Made the “New material is unlockable” move a bit to be more noticeable
Misc
Combat’s door icon now has a handle to be a little bit more clear about what it is.
Changed the backroom’s door to be grey instead of the same color as the background, should help it make it more visible.
Changed verbiage in prestige buttons from “Commit to rebirth” to “Spend Hemalith” to hopefully help clarify how the spending system works, as people have been having a hard time figuring it out.
Attack speed labels are now correctly rounded instead of showing long numbers.
Pick your boon buttons percentages are not correctly rounded instead of getting crazy long.
🐛 Bug Fixes
Material sparkle now only appears over the map hover section.
Enemy manual hit / weak spot now only appears over the map hover section.
Fixed combat restarting even if you’re picking boon after exiting pause menu
⚙️ Changes
Now attaching Node Scene Tree to crash/error reporting for greater context.
Recompiled export templates for Windows for 4.4.1, was currently using 4.5.dev, should prevent potential weird behavior from version mismatch.
🐛 Bug Fixes
Balance reset now correctly given instead of every time you boot.
Not being able to heal after beating the demo.
Stopped Dialogue after beating 10 floors from being shown at end of demo and fixed its pop up happening every run.
✨ What’s new?
Implemented Sentry for crash/error tracking.
You will be prompted to activate them or not, it's up to you if you want to share your crash/error logs with me, but if you do, it would greatly help!
Settings
Text Speed Slider, you can now go up to 2x text animation speed.
Misc
The familiar sacrifice now has a prompt when hovering over it.
⚙️ Changes
Equipment
Helmet - Boon Multiplier
This upgrade was wayyyyy too powerful for how much your prestige boosts your helmet, I’m lowering its base modifier drastically, we’ll see how it feels.
Base modifier: 5% → 0.25%
Misc
Balance pile of materials camp’s outline on hover is now smaller.
🐛 Bug Fixes
Evasion’s upgrade display was rounding too many decimals causing the UI to show +0.00%. This is now fixed.
Consumables UI not being reset on prestige and creating un-depletable consumables.
✨ What’s new?
Combat
- “Abandon combat” button that lets you instantly die and get out of the dungeon.
Materials
- Different clicking sounds for Wood and Iron
⚙️ Changes
- Material Upgrade Buttons and Equipment Upgrade Buttons now have clearer red/green colors to show when they’re unaffordable instead of all being orange.
- The map icons now have a bigger hitbox that cover the text as well.
Materials
- Made unlockable materials more prominent when affordable, they now flash.
Combat
- Boons screen no longer flashes for a split second when auto-pick is enabled.
Mouse
10% evasion is brutal at the start of the game when you only attack every 3 seconds. I’m removing the mouse’s evasion so it doesn’t feel as painful to start.
- Evasion 10 → 0%
Localization
- Updated strings.
Misc
- End of demo now saves after exiting the dungeon, which should prevent you from finishing the demo, coming back and dying.
🐛 Bug Fixes
- Hemalith is now tracked as a float when entering the skill tree, prevents reset from losing decimals.
- Now tracking how much material you spend in the equipment updates
- Clicking the lowest floor to exit button now saves it as the default value.
- Give the creature some meat? is now correctly localized
- Linux build not launching.
Current Release
Build 23809768
Uploaded Aug 15, 2026
System Requirements
How to Install
Horripilant.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
788EFEC4
36cc5a1f7c7bc77a0641b466f9ac8ac230f6a2ffdca1b77af0b28e0104e009ad
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View AllDownload Horripilant for PC with a direct link or via torrent. Get the full version of Horripilant for free. Horripilant is a Casual released by Alexandre Declos .