About the Game
The Choices You Make, Make You.
Growing up in humanity’s first extrasolar space colony means navigating a new world full of wonder, danger, and beauty. Explore the wilderness, study, fall in love, discover strange creatures, and deal with the consequences of your actions. Your choices will directly affect the lives of your friends and the fate of the colony. What kind of world will you help make? Will you survive to enjoy it? Why do you remember doing this before?
Growing Up on an Alien Planet
You have your whole life ahead of you. Will you spend it studying in school, or diving into the intriguing flora and fauna of this new world? Will you introduce space-age technology, or live in harmony with nature? Will you battle massive beasts, or nurture future generations? Realized in brilliant watercolor, the world of Vertumna is yours to explore.
Your Pasts and Your Futures Matter
Everything you learn and experience will make you and your colony stronger. You will thrive and you will make mistakes. These formative moments - your memories, decisions, and friendships - become collectible cards you carry with you. Each season brings new obstacles on Vertumna. The battle cards you earn from your experiences give you new options for overcoming these challenges, whether that is navigating relationships, learning new skills, exploring the planet, or staying alive. Every decision counts, during this life and the next.
How Many Lives Will YOU Live?
The cosmos is full of incredible mysteries, and your ability to remember your past lives is one of them. There are dozens of different endings to your story. How many lives will it take to save both your colony and the planet? Are you ready to wake up again?
Features:
Growing up in humanity’s first extrasolar space colony means navigating a new world full of wonder, danger, and beauty. Explore the wilderness, study, fall in love, discover strange creatures, and deal with the consequences of your actions. Your choices will directly affect the lives of your friends and the fate of the colony. What kind of world will you help make? Will you survive to enjoy it? Why do you remember doing this before?
Growing Up on an Alien Planet
You have your whole life ahead of you. Will you spend it studying in school, or diving into the intriguing flora and fauna of this new world? Will you introduce space-age technology, or live in harmony with nature? Will you battle massive beasts, or nurture future generations? Realized in brilliant watercolor, the world of Vertumna is yours to explore.
Your Pasts and Your Futures Matter
Everything you learn and experience will make you and your colony stronger. You will thrive and you will make mistakes. These formative moments - your memories, decisions, and friendships - become collectible cards you carry with you. Each season brings new obstacles on Vertumna. The battle cards you earn from your experiences give you new options for overcoming these challenges, whether that is navigating relationships, learning new skills, exploring the planet, or staying alive. Every decision counts, during this life and the next.
How Many Lives Will YOU Live?
The cosmos is full of incredible mysteries, and your ability to remember your past lives is one of them. There are dozens of different endings to your story. How many lives will it take to save both your colony and the planet? Are you ready to wake up again?
Features:
- Use memories of past lives to explore 800+ story events.
- Discover more than 250 battle cards as you grow up on an alien planet.
- Play your best hand in challenge encounters to ace your math test or escape from a wild snapbladder.
- Make friends, fight with your parents, go on dates, fall in love, and save the colony.
- 29 wildly different endings based on the choices you make each month.
- Pick from 25 colony jobs, like goofing off as a depot clerk, or surveying the valley.
- Grow into 15 skills, including bravery, toughness, organization, and empathy.
- Get to know 10 dateable characters, including dog-boys, aliens, hot politicians and stone cold killers.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 24666716
Up to date
I am still chasing that sweet green checkbox for being fully verified on Steam Deck. Although those in the know can tell you it plays beautifully on there already, there are some sync issues that could make it annoying to switch between deck and PC and downgrade us to only "playable".
{STEAM_CLAN_IMAGE}/37830808/b47d117833222d4791cbc6ddff6bb3b5618ae370.jpg
While I was tackling that, I went through all the bug reports you lovely, lovely people have sent through the game's feedback menu (thank you! ːexoflexː) and fixed some small issues with particular cards and rare errors. Here's the list:
- Sarah ːnyaaː
View on Steam
{STEAM_CLAN_IMAGE}/37830808/b47d117833222d4791cbc6ddff6bb3b5618ae370.jpg
While I was tackling that, I went through all the bug reports you lovely, lovely people have sent through the game's feedback menu (thank you! ːexoflexː) and fixed some small issues with particular cards and rare errors. Here's the list:
- Typos typos teh-zypos! ("only" 20 of them)
- Make Small Skills Boost perk and Clear Minded status roll their chances separately instead of adding them together in a confusing way
- Fix Bravely Helping to Fight and other +1 to total cards showing bonus beside the total, but not actually adding it to the total on rounds 2 and 3
- Fix Tracking the Airsquid card text to explain it only affects physical cards
- Confirmation dialog when forgetting or not forgetting a card while relaxing, so it's much harder to skip by that option by accident
- Warn in a popup the first five times any file fails to save during each play session
- Slightly speed up first game boot after install or update (stop unnecessarily recompiling story files)
- Fix controllers not closing text input popups on Steam Deck
- Hide resolution and quality settings on Steam Deck and stop syncing them between deck and pc, just default to what works best on that specific hardware
- Sarah ːnyaaː
I Was a Teenage Exocolonist Patch #1, version 2204 (October 4th) is now live on Steam!
It fixes a few big bugs (the gym does something now!), a bunch of rarer issues (all cards now gettable!), plus better support for the Steam Deck and non-16:9 aspect ratios.
{STEAM_CLAN_IMAGE}/37830808/c266913c6e7024ab43352984112978c8f24d91a4.gif
No more letterboxing - resize the game window to whatever scale you want!
Thank you so so so much to everyone who sent in bug reports and helped me track these down, especially machine-specific problems and all those obscure typos and issues in hidden corners of the narrative.
If you run into any more problems, please report them from inside the game so it sends me your logs and stuff too!
Patch notes:
Enjoy and take care!
- Sarah
View on Steam
It fixes a few big bugs (the gym does something now!), a bunch of rarer issues (all cards now gettable!), plus better support for the Steam Deck and non-16:9 aspect ratios.
{STEAM_CLAN_IMAGE}/37830808/c266913c6e7024ab43352984112978c8f24d91a4.gif
No more letterboxing - resize the game window to whatever scale you want!
Thank you so so so much to everyone who sent in bug reports and helped me track these down, especially machine-specific problems and all those obscure typos and issues in hidden corners of the narrative.
If you run into any more problems, please report them from inside the game so it sends me your logs and stuff too!
Patch notes:
- change vibration toggle to an intensity slider
- improve controller navigation of settings and custom gender menus
- force teleport back inside colony during glow or when too young
- improve collectible use with gamepad
- upgrading cards now works, eg marz1 disappears when you get marz2
- increase food if you find mushrooms while foraging
- optimize opening the deck menu
- show "start your next life" on main menu after an ending
- improve food supplies notice in depot
- no more cake for sale while starving
- remove sound from northway games splash logo
- back up savegames, memories, and settings to avoid file corruption
- hide mouse cursor while in gamepad or keyboard-only mode
- smoother switching between mouse and gamepad/keyboard-only mode
- support ultra-widescreen monitors and more other resolutions
- improve text menu layout for 16:10 and other resolutions
- default some machines to lower resolution or lower quality
- on steam deck always show selection reticle, use gamepad tooltips
- change steam deck default settings and remove keyboard bindings
- on macs, hide buggy/unused vsync setting
- running game directly from exe no longer connects to steam client
- disable gamepad when exocolonist window loses focus
- optional setting to show controller glyphs on PC
- backup fonts for Japanese, Korean, Sim/Trad Chinese, other accents
- rename feedback menu to "report a bug"
- fix upgrading cards at the gym
- fix mid-life "Clear Past Memories" getting stuck in final event
- fix missing tracking the airsquid events and card
- fix missing beautiful vista card
- fix "Delete All User Data" wasn't properly clearing everything
- fix backpack gear card
- fix gamepad shoulder button nav moving to unmet characters
- fix button tooltips hanging around after menu closed
- fix story text jumping down to the first button on first page
- fix hidden pets not showing up in relax park events
- fix tutorial for exploration zones not appearing
- fix age 19 impossible battles being too easy
- fix credits scroll jumping down after a few seconds
- fix two infinite engineering / bravery skill loops
- fix to audio issue that sometimes froze cards
- fix mourning events playing after that status is gone
- fix clearing chara stories when you load the game in glow
- fix cancel button triggering "Go Home" instead of "Keep Exploring"
- fix card challenge tutorial straight example cards
- fix challenge goal box briefly saying overgoal on win/lose
- fix bonus skills not awarded in skip card challenges mode
- fix grabbing collectibles behind blocking events
- fix showing unique cards you already have in choice buttons
- fix black edges on some special ending art
- fix card header backgrounds sometimes disappearing
- fix rebellion skill increase bubble tooltip text
- fix text scrolling down after canceling gifting
- fix age 17 big portrait disappearing when you change appearance
- fix navigation up from top-right chara on charas menu
- fix pressing submit on popup input field now triggers OK button
- fix undoing picking a friend in intro leaving bonus skill
- fix not closing gallery when main menu opened via system menu
- fix briefly showing wrong info on deck menu as it opens
- fix characters being prematurely marked as met during dreams
- fix being able to interact with battle menu during win/lose
- fix incompatibility with turkish operating systems
- fix disappearing gamepad reticle after using input field
- fix saving email address on the feedback menu like we used to
- fix northway games logo on linux / steam deck
- fix software keyboard not opening on steam deck
- fix left menu button on steam deck
- fix around 50 minor typos and small narrative issues
Enjoy and take care!
- Sarah
Current Release
Build 24666716
Uploaded Aug 15, 2026
System Requirements
OS
N/A
CPU
x86, x64 architecture with SSE2 instruction set support.
RAM
4 GB RAM
GPU
DX10, DX11, DX12 capable.
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Exocolonist.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload I Was a Teenage Exocolonist for PC with a direct link or via torrent. Get the full version of I Was a Teenage Exocolonist for free. I Was a Teenage Exocolonist is a Indie released by Northway Games.