Incursion Red River
by Games Of Tomorrow GmbH · 10 Apr, 2024
127 downloads
About the Game
Patch 1.3.0.0 brings a completely new dimension to the gameplay with several progression-based additions, including Act 1 of the Campaign, Safehouse upgrades, player leveling, and an overhauled economy. With this, we bring a sprawling map, Delta, alongside minor reworks to Quarry and Bunker. Several mechanics have been added to support these systems, such as a rework to the Black Market, markable resources, and grenades.
This patch represents a major step in the direction we plan to continue with as we exit the Alpha stage of development.
- New Completely Reworked AI by Solarint
- Story Campaign Act 1 of 3: 23 Missions, voiced by Jane Perry
- New Map: Delta
- New “Extreme Weather” Systems: Rain, Thunderstorm
- New In-Raid events & side quests
- New Safehouse Upgrade system
- New Boss: Monstera
- New Loose Loot
- New In-Game VOIP System with realistic occlusion
- New Faction: IGC (Iron Guard Corps)
- New Voice Lines: IGC and VLF factions
- New Improved Lighting on all Maps
- New Steam achievements
- New Resource system
- New Repair system
- New Grenade system
- Newly Added Vaulting/Mantling
- Overhauled Economy
- Overhauled Recoil/Stats
- Improved Sounds & Ambiences
- Improved Performance/Optimization
- Engine Upgrade from UE 5.4 to 5.6
New Weapons:
- SR-25
- Galil Ace 2
- M9A3 Beretta
- Saiga 12
- Sig Sauer MPX
- Norinco CQ
YOU ARE NOT IN KANSAS ANYMORE
Incursion Red River lets you engage with up to 3 of your friends as squadmates throughout a destabilized Vietnam. Complete Operations and Tasks for 3 diverse factions throughout several detailed maps to increase your reputation and rewards. Shoot and loot your way through immersive tropics against deadly AI encounters to gain influence, wealth, and uncover dark mysteries, or die trying and lose it all.
PLAN AHEAD FOR YOUR DEPLOYMENT
The goal is to provide a balanced first-person experience that feels realistic, yet fun.
Equipment and weapons influence ergonomics and combat playstyle, so you will need to pick your loadout carefully. Access the Marketplace to purchase limited quantities of weapons, medical equipment, gear, and ammunition. Whether you prefer to scope in from afar or keep things close and personal, loud or quiet, day or night, rain or shine - you choose how you get the task done. Simulated ballistic systems affect weapons and have unique characteristics that can be adjusted with attachments. Bringing in the right gear, having a proper plan of attack, and emphasizing tactical plays will maximize the success rate for deployments.
CUSTOMIZE TO YOUR OWN STYLE
Select and fully customize a wide variety of weapons and gear. Swap out barrels, handguards, foregrips, stocks, sights or magazines and turn your trusty Kalashnikov from a close-quarters menace, into a deadly accurate long-range rifle. Utilize the Gunsmith table to save & load your favorite presets.
However, the customizable experience doesn’t stop at your loadout. Play to your strengths or call out your weaknesses by adjusting or fine-tuning AI difficulty at any point to ensure you always have the right level of challenge.
WHY ARE YOU HERE?
After nearly 20 years, the People’s Liberation Army repels the invasion of Vietnam, and with continued Soviet Union backing, arms manufacturing and exports prosper along with the country as a whole.
Another 20 years go by, and the Soviet Union collapses. Vietnam then reluctantly finds its new source of stabilization from the eager West.
Years pass and Western influence spreads until the rebuilt Russia helps fund a new political party in its own image, the Vietnamese Communist Union Party (VCUP). Following a heavily tampered election VCUP wins against the old government, who doesn’t go willingly.
The less-than-fair election sparks a quiet civil war, both sides fought for by local citizens, and backed by foreign nations in the shadows. A year of “civil war” trudges by slowly.
Eventually, Russia grows impatient with the transfer of power and allies itself with North Korea for more direct action, sending in the Iron Guard Corps (IGC). Western nations respond, providing “humanitarian aid” via United Intercontinental Security (UICS), and sick of endless imperialism, the Vietnamese Liberation Front (VLF) rises among the local population to free Vietnam.
The tense calm that followed the unjust election quickly falls apart as each faction redoubles its efforts to gain control, ramping up their military forces.
Amidst the noise, historic and renowned black-ops corporation FANG has given YOU a promotion. YOUR new operation is to get to know the factions, covertly carry out their tasks against each other, and figure out why you are really here.
All you know is that if FANG finds what they are looking for, you will save untold lives.
WHO ARE THE PARTIES INVOLVED?
UNITED INTERCONTINENTAL SECURITY (UICS)
UICS is a semi-neutral European organization that offers humanitarian aid to the locals. Some in their ranks, however, have ulterior motives of violently purging the East. They have established a strong presence, setting up in abandoned military bases and widely expanding their ground.
VIETNAMESE LIBERATION FRONT (VLF)
The VLF is a growing local movement with new leadership and intentions of liberating Vietnam from foreign influence once and for all. Using their knowledge of the area and lingering connections, their strategic and violent raids continue to succeed against the invading factions.
IRON GUARD CORPS (IGC)
The IGC, formed by Russia and North Korea, sits in the seat of power, militarily propping up a sympathetic government. Better for Vietnam to be supported by neighbors than the capitalist West. In order to avoid a full world war, the IGC must balance military action and accountability but has no intentions of stepping back.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Hotfix – Version 1.3.0.6
Fixes and Balancing:
- fixed potential crash on deploy
- fixed potential crash on extract
- fixed potential crash on entering safehouse
- changed order of additional stash storage boxes (weapon, gear, ammunition, meds)
- adjusted start time for new players (8 am morning on delta now)
- adjusted delta combat boundaries (increased)
- reduced ghosting on gcps when using ray reconstruction
- fixed some rock collisions & train collision
- added mono & headphone mode
FYI: If you experience any problems/crashes/bugs, please post them in our Discord. We will have a look, even if this might be the last hotfix for this update, we may be able to fix it for the next one!
Hotfix – Version 1.3.0.5
Fixes and Balancing:
- fixed crash on deploy some people reported
- fixed audio nuke (!)
- reduced cash repair costs and made cash repair durability 100% instead of 80%
- made grenades fit into ammunition box
- added find item context to items (opens marketplace showing item)
- added grenade filter to stash
- added auto sort for additional containers
- added nvidia ray reconstruction setting
Hotfix – Version 1.3.0.4
Fixes and Balancing:
- fixed redeploy for clients on some occasions
- fixed trees moving weird during weather transition
- fixed fps spikes caused by monstera on quarry
- fixed/improved weather transition performance and foliage movement
- fixed item placement not working on clients (for some story missions)
- fixed some world time issues
- fixed getting stuck when using grenades and med items quickly (first med then grenade)
- fixed wooden doors (new sound, open doors not visible on delta)
- fixed 20k extract mission not counting properly
- fixed HAS keys spawning on enemy AI
- fixed co-op crash when picking up stackable items
- fixed various reported issues on delta
- updated lighting (added moon shadows)
- improved flashlight ghosting
- made weapon icons on clients stay up to date (especially when editing weapons on dead ai bodies)
- made power cable more common
- made cash repair slightly cheaper (especially for lower durability)
- made retrieve documents marker yellow to distinguish from investigation marker
- replaced water pitcher for structure upgrade with mining battery (which is purchasable as well)
- increased duct tape value for weapon repair (20% -> 40%)
- reduced fog thickness a bit
- added auto stacking for stash sorting
Hotfix – Version 1.3.0.4
Fixes and Balancing:
- fixed redeploy for clients on some occasions
- fixed trees moving weird during weather transition
- fixed fps spikes caused by monstera on quarry
- fixed/improved weather transition performance and foliage movement
- fixed item placement not working on clients (for some story missions)
- fixed some world time issues
- fixed getting stuck when using grenades and med items quickly (first med then grenade)
- fixed wooden doors (new sound, open doors not visible on delta)
- fixed 20k extract mission not counting properly
- fixed HAS keys spawning on enemy AI
- fixed co-op crash when picking up stackable items
- fixed various reported issues on delta
- updated lighting (added moon shadows)
- improved flashlight ghosting
- made weapon icons on clients stay up to date (especially when editing weapons on dead ai bodies)
- made power cable more common
- made cash repair slightly cheaper (especially for lower durability)
- made retrieve documents marker yellow to distinguish from investigation marker
- replaced water pitcher for structure upgrade with mining battery (which is purchasable as well)
- increased duct tape value for weapon repair (20% -> 40%)
- reduced fog thickness a bit
- added auto stacking for stash sorting
Hotfix – Version 1.3.0.3
Fixes and Balancing:
- fixed weather not always showing correctly on clients
- fixed story mission graph sometimes let you progress without having all story missions completed in proper order
- fixed roof collision
- fixed wooden pallets collision
- fixed max hideout resources not correctly displayed
- fixed audio nuke (please verifiy, but we got a potential fixed with support from Wwise)
- fixed vram leaking
- fixed being stuck using meds
- fixed turning the music off turning the sound effects off as well
- fixed music in main menu
- fixed various reported issues on Quarry & Delta
- adjusted feet ik to be more smooth in TP
- added auto stack to quick loot and item pickup
- reduced player footsteps
- bumped NPC footsteps up in volume and improved directional audio
- adjusted fog density in bunker
- reduced bunker extraction key spawn chnace
- Opened up top rafters in Market Building as originally intended
- Made river traversable
Hotfix – Version 1.3.0.2
Fixes and Balancing:
- fixed scenarios where people get stuck unable to fire/sprint/switch weapons
- fixed saiga muzzles making gun sound like suppressed
- fixed beeping not playing on clients
- fixed client leaning not visible on hosts
- fixed operations shown twice on clients
- fixed time not appearing correct on clients gcps
- fixed being stuck in aim when toggle aim and switching weapons (aiming being cancelled)
- fixed weather transition sounds being immediate
- fixed mission hot trail mission rewards (proving saiga mags instead of vr80)
- fixed aug mag prices
- fixed .338 ammunition being silver
- enabled fsr 4
- added map filter so only missions that can be completed on selected map are displayed
- added main menu music back
- adjusted RET_271 loot value required for extract to be 20k from 50k
- reduced fog during night time
- reduced change for other weather types apart clear sky
- removed retrieve part from sweet tooth -> only hand in items. items spawn still on delta! (retrack to make change work)
- increased AK CAF WASR recoil stats a bit
- turned impact vfx textures to VT to improve possible stutter on bullet impact
- updated AI tooltips
Additional Information
-> If you face any issue with being stuck when using medics or crash when deploying/launching the game, please come into our playtester group!
-> We are actively working on the audio nuke bug on delta. Hopefully fixed soon!
Hotfix – Version 1.3.0.1
Fixes and Balancing
added item option to search for same item at marketplace
reduced/fixed occasions of being stuck when using meds
adjusted delta extraction timers
fixed some potential root causes for the audio "nuke" some player reporting
fixed audio "stuttering" on quarry for some players
improved client movement animations for host ("stuttery animations")
adjusted delivery procedure (item can be additionally delivered from stash via right click)
made first repair station level easier to upgrade
adjusted night time brightness
adjusted lumen lighting
fixed icons sometimes not load
several level design fixes
AI Fixes
Fixed bots forgetting about enemies randomly.
Fixed bots failing to recognize when they sense a target, causing them to not react at all.
Fixed bots estimating your location in a much larger radius than intended. This was causing them to estimate your location to places in the opposite direction from where you are.
Reduced initial aim delay time for all weapon classes, especially at close range. Bots should start shooting close targets much faster.
Increased tick-rate/update-rate of bot brain/logic updates at close range slightly.
Increased tick-rate/update-rate of bot movement at mid-far range slightly. To get smooth bot movement at all ranges, you can set AI Simulation Level to "High" in AI Settings.
Reduced vision speed and vision distance of AI at night, especially with active weather.
Reduced AI Audible Range of Unsuppressed Gunshots by 33%.
Reduced AI Audible Range of Suppressed Gunshots by 10%.
Increased peripheral vision distance from 10 meters to 15 meters
Increased cooldown on several voicelines, especially when they report dead bodies.
PATCH NOTES
! **DISCLAIMER** : Update will wipe your inventory !
New Content:
Patch 1.3.0.0 brings a completely new dimension to the gameplay with several progression-based additions, including Act 1 of the Campaign, Safehouse upgrades, player leveling, and an overhauled economy. With this, we bring a sprawling map, Delta, alongside minor reworks to Quarry and Bunker. Several mechanics have been added to support these systems, such as a rework to the Black Market, markable resources, and grenades.
This patch represents a major step in the direction we plan to continue with as we exit the Alpha stage of development.
New Completely Reworked AI by Solarint
Story Campaign Act 1 of 3: 23 Missions, voiced by Jane Perry
New Map: Delta
New “Extreme Weather” Systems: Rain, Thunderstorm
New In-Raid events & side quests
New Safehouse Upgrade system
New Boss: Monstera
New Loose Loot
New In-Game VOIP System with realistic occlusion
New Faction: IGC (Iron Guard Corps)
New Voice Lines: IGC and VLF factions
New Improved Lighting on all Maps
New Steam achievements
New Resource system
New Repair system
Newly Added Vaulting/Mantling
Overhauled Economy
Overhauled Recoil/Stats
Improved Sounds & Ambiences
Improved Performance/Optimization
Engine Upgrade from UE 5.4 to 5.6
New Weapons:
SR-25
Galil Ace 2
M9A3 Beretta
Saiga 12
Sig Sauer MPX
Norinco CQ
Current Release
22317250
Uploaded Apr 08, 2026
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System Requirements
How to Install
Test_C.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
27.9 GB
22317250
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