Into the Dead: Our Darkest Days
by PikPok · 9 Apr, 2025
94 downloads
About the Game
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
A new hotfix is available that resolves a number of bugs and makes one additional adjustment.
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Patch Notes
Fixes
Fixed some missing decals in Styx Arcade.
Fixed an issue where zombies will fall over when survivors climb ladders or ledges near them.
Fixed an issue where taking everything from a trader's inventory could cause the game to become unresponsive.
Fixed an issue where a point of interest can keep opening over and over again at St Bernadette Hospital.
Fixed an issue where, if a survivor were to throw a noise distraction at a door, it would alert the threat but they wouldn't go toward it.
Fixed an issue where June is not in her hazmat suit when survivors go to her home at night. If a survivor leaves the stage without killing her, she should no longer be there when they return. Instead the survivor will find a point of interest saying that she has left. We also updated the awning at the back of Skip's Scoops and changed her pathfinding to prevent her from doing some weird stuff.
Fixed a date for the Military Orders point of interest at the Fairwind Airfield.
Fixed an issue where survivors sometimes are not able to take Aviation Fuel to St Bernadette Hospital during that plan step in the new Airlift plan.
Fixed an issue where, if the player sent two survivors out and brought back Aviation Fuel from two locations, the Airlift fuel collection objective will only count one of them.
Fixed an issue where Dottie will still appear but not react to the player at High Mesa Cooling even after survivors have killed everyone else, left and then returned to the location. Instead, now she should no longer be there. If the player returns to the location after killing everyone including Dottie, she should now appear as a corpse.
Adjustments
Increased the durability for the Halberd and Pitchfork weapons.
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Thanks as always for your swift feedback and bug reports!
Let us know if you continue to experience issues with your game.
The Into the Dead team
Adjusting some weirdness.
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Patch Notes v0.14.1
Fixes
Fixed some of the issues with zombies not using the right animations or visuals. Note that if you're midway through a run, this will only fix undiscovered locations. Locations that are already on your map will have the weird zombies already spawned so you'll need to start a new run to get the fix.
Adjustments
Updated some translations in Japanese.
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See you in the Discord: https://discord.gg/intothedead
Harriet &
the Into the Dead team
A couple of quick bug squishes.
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Patch Notes v0.13.2
Fixes
Fixed some issues with traversing over ledges where it could cause a survivor to teleport back to a previous ledge. This also mostly fixes a similar issue in hatches that caused a survivor to not be able to climb down. (Note that this can still happen in a couple of spots. We're looking into it.)
Fixed a string for the Portable Beds Level 2 upgrade description in Korean as it was partially in Japanese.
Fixed an issue where the Hazmat Suit would be unequipped even though it should be equipped at the start of scavenging a location if a survivor had already used it once before in a previous scavenging run.
_____
See you in the Discord:
Harriet &
the Into the Dead team
Fresh out of the oven.
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Patch Notes: Hotfix v0.13.1
Adjustments
Ammo count is now maintained in guns, so it no longer resets when survivors unequip and re-equip a gun or swap between guns.
Guns are now visible on survivors when equipped.
Survivors can now use/consume items from the item transfer screen when they open a loot point. Items that can be used will show a prompt to use them.
Survivors will now have a chance to gain an injury State from falls.
Grabber zombies are now more likely to grab survivors when they run past them.
Christine's vegetable garden plot will now spoil after enough time has passed.
Spoiled food now calculates as less on the Location info panel resource pips.
Added stage intro dialogue for Auteur Video.
Added a downed execution sound for knife weapons.
Shifted Value Records on the map so it is in range of 2 other shelters.
CDC Field Station no longer says it has Discoverable Locations on the Map panel.
Brooks will now accept the Improved Healing Kit in Sebastian's survivor mission. The game should prioritize handing over healing kits over improved healing kits if one is available.
Mei no longer says "What the hell did they do to our house?" when not in the Guangzhou Wok shelter.
Rearranged how Traits, States and Skills are displayed in the Survivor screen.
Optimized visuals for 319 Schrader St and Route 86.
Improved some Chinese and Japanese translations.
Updated icons for healing kits.
Fixes
Fixed an issue where communal area items were not refunded when players moved shelter if they had survivors assigned.
Fixed a bug where moving shelter caused automatically looted food to not degrade properly.
Fixed a bug where characters with the Bad Cook low morale Trait weren't getting affected by it when they had low morale.
Fixed a bug where you could no longer progress Tracy's mission if you cleared 14 Everton Avenue and approached the bookcase but did not open it and talk to Eleanor before moving into the shelter.
Fixed the bug where Frank would lose a backpack space instead of gaining one when his Organized skill was activated.
Fixed an issue where survivors could get stuck in Ashby Hoarder House.
Fixed an issue where a survivor could get stuck in an animation loop when assigned to a portable bed in Ashby Hoarder House.
Fixed an issue where Miguel could have his low morale Trait active and inactive at the same time.
Fixed an issue where players were unable to loot Hardwick if they killed him via critical execution using certain weapons.
Fixed an issue where the Scrapper trait was using the Slugger icon.
Fixed an error that was causing enemies to freeze or get stuck.
Fixed some cases of zombies overlapping each other in Fire Station No. 8, RM&K Communications, and Bottle Hill Ruin.
Fixed some odd survivor animation on the stairs in Bloomingburg Books.
Fixed some jittery ledge animation in Old Ballard.
Fixed survivors clipping through a ledge when climbing down in Grady's Barber Shop.
Fixed a frozen background zombie in 9th Precinct Station.
Fixed a zombie behaving oddly in the Hardware Store.
Fixed a shipping container in Container Yard #3 being bargeable.
Fixed an issue where highlighting the "Prepare scavenge" button on the Map and then navigating up or left would navigate to the top-most or left-most point of the Map.
Fixed an issue where choosing "Don't show me this again" in the tutorial opt-in menu would still show that same opt-in menu again.
Fixed an issue where the Trapping Station label was not using the right character set in Japanese.
Fixed some issues where long location names could be truncated in Japanese on the Map info panel and the "New Locations Discovered" popup.
Fixed a bug in the Options menu where the input to switch tabs from the graphics screen was not working properly.
Fixed a bug on finishing Bowman's survivor mission where he would gain a different Trait to the one mentioned in his mission end screen.
Fixed instances of zombies getting stuck and unable to reach the player in Harshaw Presbyterian and Jensen Elementary School.
Fixed an area of the roof in the Abandoned Kosyaire Factory where player's feet would sink into the ground.
Fixed zombies getting stuck at a particular window in RM&K Communications
Fixed zombies getting stuck behind the hydraulic lift at Lester Barr Automotives
Fixed some odd zombie behavior at the field in Pickett Stadium
Fixed some floating props in Red Mile Gas Station.
Fixed weird landings from some ledge drops.
Fixed an issue where zombies could forget where you were and un-aggro while they did their big scream to call other zombies.
_____
Don't forget to join the Discord!
Harriet &
the Into the Dead team
Some tweaks! Thanks for your feedback and bug reporting.
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Patch Notes: Hotfix v0.12.2
Adjustments
Added an icon above fences so it's easier to tell where a vaultable fence is.
Updated a shelter event for Frank so he gets the Demoralized State instead of Coping Strategy.
Added more sounds to the Bottle Hill Ruin nightmare room.
Improved the timing of the skateboard animation stealth kill.
Made the skateboard model smaller.
Adjusted the Japanese bold font to make it more readable.
Fixes
Fixed the bug where it was not possible to jump over a floor hole at St Bernadette Hospital.
Fixed some ledges in Pickett Stadium so that the player's hanging down animation is better aligned with where the ledge is.
Fixed the water valve interaction in the Walton City Water Treatment for the Network Plan so the animation and sound are in sync.
Fixed the timing of the steam vent audio in the Chiefways Distillation Towers to better match the visuals.
Fixed Bowman still animating after he dies at the end of the Heart of Darkness Plan.
Fixed Penny's Nightmare Dad's feet being sunken into the ground at Frontier Springs Trailer Park.
Fixed the bug where you can still encounter Christine at Mercer High School if you return there after turning her down.
_____
See you in the Discord:
Harriet &
the Into the Dead team
A few small fixes.
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Patch Notes
Fixes
Fixed a bug in the 14 Everton Avenue reading room where zombies would run into survivors without attacking.
Fixed a bug in Stanton & Sons where an open door blocks the way.
Fixed a bug where, if a character died to a Deep Wound while in the Rest Area, they would still appear interactable, but dead on the ground of the shelter on the next phase. Now, if a character has Deep Wound or Bleeding, they won't lose their last bit of health while resting in the Rest Area.
Fixed a bug where players could softlock Tracy's survivor mission by moving into 14 Everton without ever visiting as Tracy.
Fixed a flickering light in Chiefways Transport Depot.
Fixed a bug where players could still see Charlie in if they returned to Mercer High after recruiting him, if they didn't pick up Darrel's bat.
Fixed a bug where players were getting stuck on the roof of Chiefways Admin Complex.
Fixed a bug where Darrel's baseball bat was missing sound effects.
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Keep the bug reports coming!
RZ &
the Into the Dead team
Patch Notes: Hotfix v0.11.3
Adjustments
Added the option to rebind the shelter assignment wheel.
Adjusted the weapon break sound to be less jarring.
Toned down the screenshake when a weapon breaks.
Adjusted the weapon swap icon to not animate when a player is in the middle of an unarmed attack, as they shouldn't be able to swap weapons while doing this.
Added back the gate we removed from Stanton & Sons Meats.
Fixes
Fixed a bug where the shelter assignment wheel could get stuck when switching between controller and keyboard.
Fixed a bug in RM&K Communications where zombies could see survivors while hiding behind a window.
Fixed an animation bug that occurred when survivors exited a particular flight of stairs in RM&K Communications.
Fixed a bug where placeholder epilogues were appearing. Penny outie.
Fixed a bug where fast zombies were missing grab animations.
Fixed some more stretchy zombies.
_____
See you in the Discord:
Harriet &
the Into the Dead team
A quick fix.
Patch Notes: Hotfix v0.11.2
Fixes
Fixed an issue where Smokey , Cpl. Battin and Taylor weren't spawning properly.
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Harriet &
the Into the Dead team
Patch Notes: Hotfix v0.11.1
Adjustments
Added a dead zone to the assignment wheel so that it can close without selecting an option.
Fixes
Fixed the bug where players were unable to clear Stanton & Sons Meat. (This is a quick fix that involves removing a gate just to keep you all playing but there will be a further fix coming down the pipe.)
Fixed the volume of the weapon break sounds, which were super loud. Sorry.
Hopefully actually fixed the bug with survivors spinning around weirdly while aiming in cover.
Fixed a bug that blocked players from opening the assignment wheel when a survivor was already assigned to a station.
Fixed a bug where the "Confirm" button to reassign survivors didn't work.
Fixed an issue with Galaxy Zone where players were being teleported out of the shelter when using the assignment wheel.
Fixed an issue where you couldn't use the assignment wheel on ladders.
Fixed the missing Map Station label in the assignment wheel.
Fixed an error related to executions.
Fixed a bug (again) where ledging down onto the window at the Wash And Dry laundromat level made your survivor walk sideways.
Fixed a bug where the crowbar execution was missing blood effects.
Fixed a bug with Sebastian's mission where if you killed all the zombies before you had the conversation with Brooks you couldn't complete the mission.
_____
See you in the Discord:
Harriet &
the Into the Dead team
A hotfix to address some issues with Heart of Darkness and survivor behaviour.
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Patch Notes
Fixes
Fixed an issue where survivors could get stuck if they performed a jump off a ledge but a zombie blocks it. This commonly happens by the trench in the Bowen St Construction Site, for example.
Fixed an issue where players who load a previous save from the original Heart of Darkness release can automatically fail the plan, if that save was from after Bowman leaves the shelter.
_____
See you on our Discord:
RZ &
the Into the Dead team
Patch Notes: Hotfix v0.10.2
Hi folks,
We've discovered that some players have experienced an issue with the Heart of Darkness Escape Plan where they were able to accidentally bypass coming across Sgt. Bowman at Pickett Stadium when they had the sample. They would instead be given instructions to give the sample to Dr. Stanfield which they weren't able to do and if they returned to the stadium, Sgt. Bowman was gone. This soft-locked the plan and prevented players from progressing it.
This hotfix introduces the following change to prevent players from getting into this situation:
Blocked a door in Pickett Stadium to prevent players from bypassing talking to Sgt. Bowman .
However, it won't retroactively fix the issue for players who have already encountered it in their playthrough. Instead, after this hotfix the Plan will show as failed.
We are currently working on a second fix to resolve the issue for players who have already experienced it.
If you have this issue in your run, you can:
Start a new playthrough of Heart of Darkness from the beginning, which will avoid the issue entirely.
Hold tight and wait for the next hotfix to roll out to resolve your save and allow you to progress to the end of the Plan.
Appreciate your patience on this one, and thanks to the players who took the time to report it.
[img src="{STEAM_CLAN_IMAGE}/43342513/3c383c3e37bac9306617ccc295fd4531a5fb848a.jpg"]
We've also used the opportunity to push through a few other fixes.
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Fixes
Fixed an issue where survivors could go through a wall in the sewer of Walton Taxi Depot.
Fixed an issue where objectives for activating the Fire Station No.8 alarm or ringing the Harshaw Presbyterian bell still hung around after they were completed. If players have already used those interactables, they should no longer be able to talk to the NPCs who will reveal that information to them.
Potentially fixed an issue where survivors were getting stuck when interacting with Frank in Fire Station No.8.
Fixed an issue where the hatch interactable of the Chiefways Boiler Unit did not work, preventing players from progressing the Spill Zone plan.
Fixed an issue where survivors could go through some of the walls in the Chiefways Operations Center.
Fixed an issue where if Sgt. Bowman died of low needs, his death shelter event only appeared in the next phase.
Fixed an issue where Sgt. Bowman could "leave" even after he died. Heart of Darkness should now fail if he dies prior to him leaving the shelter.
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As always, don't forget to join us in the Discord:
Harriet &
the Into the Dead team
Patch Notes: Hotfix v0.9.3
Fixes
Fixed a critical issue where the game would freeze and players would lose UI and game control when trying to load a new phase, due to an issue with shelter events.
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RZ &
the Into the Dead team
Current Release
22577354
Uploaded Apr 16, 2026
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System Requirements
How to Install
IntoTheDeadOurDarkestDays.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
6.7 GB
22577354
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