Into the Dead: Our Darkest Days
by PikPok · 9 Apr, 2025
86 downloads
About the Game
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
SURVIVOR MISSIONS III
Early Access Update #11 - v0.14 Notes
Survivor Missions
Added new Survivor Missions for Joe, Michelle and Robbie.
Added a new recruitable survivor.
Added a new NPC.
Added a new location: Starlight Rink
Added a new weapon: Kitchen Knife
Added new Traits
Vegetarian (Loses Morale when eating meat or meals containing meat)
Professional Wrestler (Increased attack speed while unarmed and can perform a powerful combo)
If you're a returning player and want to jump straight into the new Survivor Missions, they will trigger if you have the survivor (Joe, Michelle or Robbie) in the shelter for more than one phase and six total phases have passed.
[img src="{STEAM_CLAN_IMAGE}/43342513/de64c5108f73c881266c6b28a15e4287d23f5564.gif"]
Improvements
Combat
Survivors can now transition to melee attacking and dodging faster when coming out of certain transitions (e.g. vaulting, hopping off, landing, exiting stairs and ladders).
Improved how quickly characters respond to being hit after they come out of a traversal transition (e.g. stairs, vaults, etc).
Tutorial
Added a basic combat controls tutorial to Old Ballard and Red Mile Gas Station.
Updated steps in the tutorial on using the Map Station.
Added a shelter event in the tutorial for clearing Value Records.
Updated the tutorial opt-in popup.
Stealth
Fixed an issue where zombies could be woken by execution noise, even before the execution actually landed on a threat. Now this should only happen after a weapon makes contact with the threat.
UI/UX
Shelters now have different capacities, so based on their size they can fit different numbers of survivors before incurring the Cramped or Overcrowded states. The Map will indicate how many survivors a shelter can fit before becoming Overcrowded.
Traversal
Added a fix that prevents survivors being struck off ledges while in combat. This should help with the issue where survivors can get stuck in a loop of climbing up and getting hit over and over again.
[img src="{STEAM_CLAN_IMAGE}/43342513/42788b612e2c115391a4cae320f770ba784dad89.gif"]
Left is after recent combat and traversal improvements. Right is before.
Other Adjustments
Recruitable survivors will have an amount of starting XP already related to the number of phases that have passed in the game. Plan recruits will also have starting XP when recruited as part of their plans.
Changed Darrel's low morale trait from Distracted to Nihilist.
Humans in Best Electronics will be gone if survivors visit the stage a second time.
Updated the placement of locations on the Map:
Texway Gas Hart St is now in range of Victory Meat Processing and Fire Station No. 8, and out of range of Walton City Water Treatment and 38 Irving Drive.
38 Irving Drive is now in range of Old Ballard.
Abandoned Kosyaire Factory and Buckland Auto Salvage are now in range of each other.
Container Yard #3 and Aunty Mae's Diner are now in range of each other.
Fire Station No.8 is now out of range of Harshaw Presbyterian.
Value Records is now in range of Red Mile Gas Station and out of range of Jay's Motel and Griffith & Sons Hardware.
Griffith & Sons Hardware is now in range of the Walton Taxi Depot.
The survivor portrait and health bar will stay onscreen when they open a loot point.
Added audio for when players highlight and click buttons on some screens.
Adjusted noise bombs so they only make noise on contact with the ground, rather than a wall or vaultable, etc. They now make noise for 6 seconds before exploding. Also adjusted the friction and bounciness.
Adjusted zombie difficulty balancing throughout the Map.
Adjusted where survivors are positioned when assigned to the Barricade Station.
Adjusted loot points and cover spots in Texway Gas Green St.
Updated the survivor animation positioning for the barricade in Guangzhou Wok.
Adjusted some props in the Hitchpost.
District and location names are shown on the Pause menu while scavenging.
The Pause menu now shows basic controls on the bottom right corner during scavenge and is also left-aligned.
The "Potential Shelter" and "Shelter Cleared" messages now stay onscreen throughout the whole scavenge once survivors discover that a location is a shelter.
The Day Log should now tell players when they cleared a shelter in their survivor’s last scavenge.
Added visual polish to the "Shelter Cleared" message
Updated fan SFX.
Fixes
Fixed a bug where killing Corbin as part of Eva's path on the Network Plan will give Guilt to survivors with the Remorseless Trait.
Fixed a bug where positive state gained audio would play on receiving the Guilt state.
Fixed ledges so they play teeter from sneak correctly.
Fixed a door not having the line-of-sight filter working properly in the Network base.
Fixed two doors at RM&K Communications whose visuals did not match the facade.
Fixed a misnamed lootpoint in Sunset Shine & Style.
Fixed the shipping crate at Buckland Auto Salvage making sounds when it shouldn't.
Fixed camera issues in Buckland Auto Salvage.
Fixed an issue where there was a missing floor in Mercer High School.
Fixed an issue where there was a floating cabinet in Mitchum Powell Plaza.
Fixed an issue where there was a chair in the way in Chiefways Operations Center.
Fix to ragdoll physics not applying force to the correct places.
Fixed a bug where survivors with the Deep Sleeper trait would gain a huge amount of rest if they consumed Braised Pork Belly while using the Rest Area.
Fixed a bug where slot 2 in the Level 3 Communal Area was not giving survivors rest like it should.
Fixed a bug where NPCs at Route 83 would go stretchy.
Fixed a bug where Aunty Mae's Diner sometimes had no loot.
Fixed some traversal issues in the Thirty-Ought-Six Bar shelter.
Fix an issue where survivors would warp first time on stairs entry and exit.
Fixed survivors rapidly triggering barks in the Stanton & Sons Meats shelter when there are lots of survivors and one is assigned to the Barricades Station.
Fixed a missing collision in RM&K where survivors could fall into the carpark.
Fixed some zombies not attacking at the front steps of Fire Station No.8.
Fixed some zombies getting stuck at Bowen St Construction Site.
Fixed some background zombies at Mitchum Powell Plaza not being able to reach survivors.
Fixed zombies being able to walk through the front wall in Auteur Video.
Fixed a zombie clipping into some props at Route 86.
Fixed a zombie not responding to noise at Route 86.
Fixed a zombie in Old Ballard not being able to navigate around a bed.
Fixed a bug where the Main Menu could not be navigated if players were using a controller and had no save data.
Fixed the bug where survivors could still move into shelters that had previously cleared but had then repopulated with zombies due to a Dead Surge event.
Fixed a bug where the humans in Best Electronics would think survivors had left if they stood in a specific spot inside the shelter.
Fixed an issue where screamer zombies weren't turning around when they should.
[ /*]Fixed an issue where zombies could roam inside the 14 Everton Avenue panic room if a survivor encountered Eleanor and then returned to scavenge after a Dead Surge event.
Fixed a bug where traps were ordered differently on the Trapping Station for survivors with the Expert Trapper skill.
Fixed line-of-sight filter issues at Walton Post Office.
Fixed a door in Fire Station No.13.
Fixed an issue on Steam Deck where the d-pad was sometimes unresponsive.
Fixed an issue where a romance item remains assigned even though which survivors have been assigned in the Communal area changes.
Potentially fixed an issue where - when coming down from a hatch or going back up after hanging off it - a survivor could get stuck and no longer be controllable by the player.
Known Issues
We've updated how we spawn NPCs, which may cause a few visual issues for certain players. We're aware of this and we're ironing out fixes currently, but please feel free to let us know if you see zombies behaving unacceptably.
The ones we're aware of are:
Screamer zombies not having their usual idle animation where they cover their faces, so some players might get caught out when they think it's a normal zombie and it suddenly screams. Sorry about that.
A few other smaller instances of animation weirdness.
Coming for Update #12 in Late June
Traders… and an update to the Airlift Plan.
[img src="{STEAM_CLAN_IMAGE}/43342513/70226fbc0e2e3a80bde3c4752cc0ac7763900438.png"]
_____
See you in the Discord:
Harriet
& the Into the Dead team
SURVIVOR MISSIONS III
Early Access Update #11 - v0.14 Notes
Survivor Missions
Added new Survivor Missions for Joe, Michelle and Robbie.
Added a new recruitable survivor.
Added a new NPC.
Added a new location: Starlight Rink
Added a new weapon: Kitchen Knife
Added new Traits
Vegetarian (Loses Morale when eating meat or meals containing meat)
Professional Wrestler (Increased attack speed while unarmed and can perform a powerful combo)
If you're a returning player and want to jump straight into the new Survivor Missions, they will trigger if you have the survivor (Joe, Michelle or Robbie) in the shelter for more than one phase and six total phases have passed.
[img src="{STEAM_CLAN_IMAGE}/43342513/de64c5108f73c881266c6b28a15e4287d23f5564.gif"]
Improvements
Combat
Survivors can now transition to melee attacking and dodging faster when coming out of certain transitions (e.g. vaulting, hopping off, landing, exiting stairs and ladders).
Improved how quickly characters respond to being hit after they come out of a traversal transition (e.g. stairs, vaults, etc).
Tutorial
Added a basic combat controls tutorial to Old Ballard and Red Mile Gas Station.
Updated steps in the tutorial on using the Map Station.
Added a shelter event in the tutorial for clearing Value Records.
Updated the tutorial opt-in popup.
Stealth
Fixed an issue where zombies could be woken by execution noise, even before the execution actually landed on a threat. Now this should only happen after a weapon makes contact with the threat.
UI/UX
Shelters now have different capacities, so based on their size they can fit different numbers of survivors before incurring the Cramped or Overcrowded states. The Map will indicate how many survivors a shelter can fit before becoming Overcrowded.
Traversal
Added a fix that prevents survivors being struck off ledges while in combat. This should help with the issue where survivors can get stuck in a loop of climbing up and getting hit over and over again.
[img src="{STEAM_CLAN_IMAGE}/43342513/42788b612e2c115391a4cae320f770ba784dad89.gif"]
Left is after recent combat and traversal improvements. Right is before.
Other Adjustments
Recruitable survivors will have an amount of starting XP already related to the number of phases that have passed in the game. Plan recruits will also have starting XP when recruited as part of their plans.
Changed Darrel's low morale trait from Distracted to Nihilist.
Humans in Best Electronics will be gone if survivors visit the stage a second time.
Updated the placement of locations on the Map:
Texway Gas Hart St is now in range of Victory Meat Processing and Fire Station No. 8, and out of range of Walton City Water Treatment and 38 Irving Drive.
38 Irving Drive is now in range of Old Ballard.
Abandoned Kosyaire Factory and Buckland Auto Salvage are now in range of each other.
Container Yard #3 and Aunty Mae's Diner are now in range of each other.
Fire Station No.8 is now out of range of Harshaw Presbyterian.
Value Records is now in range of Red Mile Gas Station and out of range of Jay's Motel and Griffith & Sons Hardware.
Griffith & Sons Hardware is now in range of the Walton Taxi Depot.
The survivor portrait and health bar will stay onscreen when they open a loot point.
Added audio for when players highlight and click buttons on some screens.
Adjusted noise bombs so they only make noise on contact with the ground, rather than a wall or vaultable, etc. They now make noise for 6 seconds before exploding. Also adjusted the friction and bounciness.
Adjusted zombie difficulty balancing throughout the Map.
Adjusted where survivors are positioned when assigned to the Barricade Station.
Adjusted loot points and cover spots in Texway Gas Green St.
Updated the survivor animation positioning for the barricade in Guangzhou Wok.
Adjusted some props in the Hitchpost.
District and location names are shown on the Pause menu while scavenging.
The Pause menu now shows basic controls on the bottom right corner during scavenge and is also left-aligned.
The "Potential Shelter" and "Shelter Cleared" messages now stay onscreen throughout the whole scavenge once survivors discover that a location is a shelter.
The Day Log should now tell players when they cleared a shelter in their survivor’s last scavenge.
Added visual polish to the "Shelter Cleared" message
Updated fan SFX.
Fixes
Fixed a bug where killing Corbin as part of Eva's path on the Network Plan will give Guilt to survivors with the Remorseless Trait.
Fixed a bug where positive state gained audio would play on receiving the Guilt state.
Fixed ledges so they play teeter from sneak correctly.
Fixed a door not having the line-of-sight filter working properly in the Network base.
Fixed two doors at RM&K Communications whose visuals did not match the facade.
Fixed a misnamed lootpoint in Sunset Shine & Style.
Fixed the shipping crate at Buckland Auto Salvage making sounds when it shouldn't.
Fixed camera issues in Buckland Auto Salvage.
Fixed an issue where there was a missing floor in Mercer High School.
Fixed an issue where there was a floating cabinet in Mitchum Powell Plaza.
Fixed an issue where there was a chair in the way in Chiefways Operations Center.
Fix to ragdoll physics not applying force to the correct places.
Fixed a bug where survivors with the Deep Sleeper trait would gain a huge amount of rest if they consumed Braised Pork Belly while using the Rest Area.
Fixed a bug where slot 2 in the Level 3 Communal Area was not giving survivors rest like it should.
Fixed a bug where NPCs at Route 83 would go stretchy.
Fixed a bug where Aunty Mae's Diner sometimes had no loot.
Fixed some traversal issues in the Thirty-Ought-Six Bar shelter.
Fix an issue where survivors would warp first time on stairs entry and exit.
Fixed survivors rapidly triggering barks in the Stanton & Sons Meats shelter when there are lots of survivors and one is assigned to the Barricades Station.
Fixed a missing collision in RM&K where survivors could fall into the carpark.
Fixed some zombies not attacking at the front steps of Fire Station No.8.
Fixed some zombies getting stuck at Bowen St Construction Site.
Fixed some background zombies at Mitchum Powell Plaza not being able to reach survivors.
Fixed zombies being able to walk through the front wall in Auteur Video.
Fixed a zombie clipping into some props at Route 86.
Fixed a zombie not responding to noise at Route 86.
Fixed a zombie in Old Ballard not being able to navigate around a bed.
Fixed a bug where the Main Menu could not be navigated if players were using a controller and had no save data.
Fixed the bug where survivors could still move into shelters that had previously cleared but had then repopulated with zombies due to a Dead Surge event.
Fixed a bug where the humans in Best Electronics would think survivors had left if they stood in a specific spot inside the shelter.
Fixed an issue where screamer zombies weren't turning around when they should.
[ /*]Fixed an issue where zombies could roam inside the 14 Everton Avenue panic room if a survivor encountered Eleanor and then returned to scavenge after a Dead Surge event.
Fixed a bug where traps were ordered differently on the Trapping Station for survivors with the Expert Trapper skill.
Fixed line-of-sight filter issues at Walton Post Office.
Fixed a door in Fire Station No.13.
Fixed an issue on Steam Deck where the d-pad was sometimes unresponsive.
Fixed an issue where a romance item remains assigned even though which survivors have been assigned in the Communal area changes.
Potentially fixed an issue where - when coming down from a hatch or going back up after hanging off it - a survivor could get stuck and no longer be controllable by the player.
Known Issues
We've updated how we spawn NPCs, which may cause a few visual issues for certain players. We're aware of this and we're ironing out fixes currently, but please feel free to let us know if you see zombies behaving unacceptably.
The ones we're aware of are:
Screamer zombies not having their usual idle animation where they cover their faces, so some players might get caught out when they think it's a normal zombie and it suddenly screams. Sorry about that.
A few other smaller instances of animation weirdness.
Coming for Update #12 in Late June
Traders… and an update to the Airlift Plan.
[img src="{STEAM_CLAN_IMAGE}/43342513/70226fbc0e2e3a80bde3c4752cc0ac7763900438.png"]
_____
See you in the Discord:
Harriet
& the Into the Dead team
A couple of quick bug squishes.
_____
Patch Notes v0.13.2
Fixes
Fixed some issues with traversing over ledges where it could cause a survivor to teleport back to a previous ledge. This also mostly fixes a similar issue in hatches that caused a survivor to not be able to climb down. (Note that this can still happen in a couple of spots. We're looking into it.)
Fixed a string for the Portable Beds Level 2 upgrade description in Korean as it was partially in Japanese.
Fixed an issue where the Hazmat Suit would be unequipped even though it should be equipped at the start of scavenging a location if a survivor had already used it once before in a previous scavenging run.
_____
See you in the Discord:
Harriet &
the Into the Dead team
Fresh out of the oven.
_____
Patch Notes: Hotfix v0.13.1
Adjustments
Ammo count is now maintained in guns, so it no longer resets when survivors unequip and re-equip a gun or swap between guns.
Guns are now visible on survivors when equipped.
Survivors can now use/consume items from the item transfer screen when they open a loot point. Items that can be used will show a prompt to use them.
Survivors will now have a chance to gain an injury State from falls.
Grabber zombies are now more likely to grab survivors when they run past them.
Christine's vegetable garden plot will now spoil after enough time has passed.
Spoiled food now calculates as less on the Location info panel resource pips.
Added stage intro dialogue for Auteur Video.
Added a downed execution sound for knife weapons.
Shifted Value Records on the map so it is in range of 2 other shelters.
CDC Field Station no longer says it has Discoverable Locations on the Map panel.
Brooks will now accept the Improved Healing Kit in Sebastian's survivor mission. The game should prioritize handing over healing kits over improved healing kits if one is available.
Mei no longer says "What the hell did they do to our house?" when not in the Guangzhou Wok shelter.
Rearranged how Traits, States and Skills are displayed in the Survivor screen.
Optimized visuals for 319 Schrader St and Route 86.
Improved some Chinese and Japanese translations.
Updated icons for healing kits.
Fixes
Fixed an issue where communal area items were not refunded when players moved shelter if they had survivors assigned.
Fixed a bug where moving shelter caused automatically looted food to not degrade properly.
Fixed a bug where characters with the Bad Cook low morale Trait weren't getting affected by it when they had low morale.
Fixed a bug where you could no longer progress Tracy's mission if you cleared 14 Everton Avenue and approached the bookcase but did not open it and talk to Eleanor before moving into the shelter.
Fixed the bug where Frank would lose a backpack space instead of gaining one when his Organized skill was activated.
Fixed an issue where survivors could get stuck in Ashby Hoarder House.
Fixed an issue where a survivor could get stuck in an animation loop when assigned to a portable bed in Ashby Hoarder House.
Fixed an issue where Miguel could have his low morale Trait active and inactive at the same time.
Fixed an issue where players were unable to loot Hardwick if they killed him via critical execution using certain weapons.
Fixed an issue where the Scrapper trait was using the Slugger icon.
Fixed an error that was causing enemies to freeze or get stuck.
Fixed some cases of zombies overlapping each other in Fire Station No. 8, RM&K Communications, and Bottle Hill Ruin.
Fixed some odd survivor animation on the stairs in Bloomingburg Books.
Fixed some jittery ledge animation in Old Ballard.
Fixed survivors clipping through a ledge when climbing down in Grady's Barber Shop.
Fixed a frozen background zombie in 9th Precinct Station.
Fixed a zombie behaving oddly in the Hardware Store.
Fixed a shipping container in Container Yard #3 being bargeable.
Fixed an issue where highlighting the "Prepare scavenge" button on the Map and then navigating up or left would navigate to the top-most or left-most point of the Map.
Fixed an issue where choosing "Don't show me this again" in the tutorial opt-in menu would still show that same opt-in menu again.
Fixed an issue where the Trapping Station label was not using the right character set in Japanese.
Fixed some issues where long location names could be truncated in Japanese on the Map info panel and the "New Locations Discovered" popup.
Fixed a bug in the Options menu where the input to switch tabs from the graphics screen was not working properly.
Fixed a bug on finishing Bowman's survivor mission where he would gain a different Trait to the one mentioned in his mission end screen.
Fixed instances of zombies getting stuck and unable to reach the player in Harshaw Presbyterian and Jensen Elementary School.
Fixed an area of the roof in the Abandoned Kosyaire Factory where player's feet would sink into the ground.
Fixed zombies getting stuck at a particular window in RM&K Communications
Fixed zombies getting stuck behind the hydraulic lift at Lester Barr Automotives
Fixed some odd zombie behavior at the field in Pickett Stadium
Fixed some floating props in Red Mile Gas Station.
Fixed weird landings from some ledge drops.
Fixed an issue where zombies could forget where you were and un-aggro while they did their big scream to call other zombies.
_____
Don't forget to join the Discord!
Harriet &
the Into the Dead team
SKILL TREES, IMPROVED FOOD SYSTEM, MAP UPDATE
Early Access Update #10 - v0.13 Notes
IMPORTANT NOTE: You will need to start a new game to play this update. If you want to continue a previous save with an older version of the game, you'll be directed to download the Steam beta with game version 0.12.2.
Skill Trees
All survivors now have a Skill Tree. Different skills can be unlocked as they gain XP. Traits have been added and altered for these trees.
[img src="{STEAM_CLAN_IMAGE}/43342513/efe2672551ea3b084b93841dc6fb22a13650c90f.png"]
Survivors can now also discover Skill Books. Using a Skill Book will give them the "Learning" state that will give them XP in the next phase. Note that skills may change in the future as we release new features (such as Traders).
Improved Food System
Food in a survivor’s inventory and in the world will now go stale and eventually expire over time.
[img src="{STEAM_CLAN_IMAGE}/43342513/ce2910c93e00070eca06697294f878aa8067e730.png"]
Preserved food does not go stale, and there are now new Traits that allow survivors to preserve their food.
There's also a new shelter station: the Trapping Station. Survivors can now craft traps to catch wildlife in the area for fresh meat.
[img src="{STEAM_CLAN_IMAGE}/43342513/27364502ec16f7fae6e123fd0303edbe995bddf0.png"]
Map Update
Shelter progression has been reworked and the map layout has been adjusted.
There are 9 new locations: Grady's Barber Shop, Li'l Broncos Daycare, Buckland Auto Salvage, Eastern Arch House, Auteur Video, Sunset Shine & Style, Guangzhou Wok, Walton Post Office and Ol' Rib Shack.
The starting shelters are now: Li'l Broncos Daycare, Guangzhou Wok and 319 Schrader St.
[img src="{STEAM_CLAN_IMAGE}/43342513/8902c4a88e168818b4072f7d15fab44e759602ca.png"]
Other New Content
Added Alcoholism. Survivors who drink regularly can now become alcoholics. Keep drinking to keep them satisfied or they will enter withdrawal. If they stay clean, they can recover from alcoholism.
Added a new Accessibility option of Large Text. This will increase the text size of some of the smaller text in the game.
Added a new unarmed critical attack for Hao.
Added a new craftable weapon, the Makeshift Sledgehammer.
[img src="{STEAM_CLAN_IMAGE}/43342513/dca82d59fb44b21e2189febe45ba0f649bb39d28.gif"]
Adjustments
Hanging from a ledge now drains stamina.
Adjusted Nightmares. Nightmares now always reduce rest gained from sleeping and last 14 phases. Having the Wired state prevents the reduction in rest.
Slightly increased the amount of sleep depleted per phase.
Adjusted Michelle's recruitment profile so that she won't die of despair immediately after recruiting her.
If you visit Charlie's grandparents' house in Vivaldi's as Charlie, he will now get Nightmares.
The birthday party area in Pogo's Greenhaven now always has some cake in the loot point instead of being randomized. Happy birthday.
Added dialogue for the first time a player sees a new zombie type.
Added additional dialogue for the guard at Route 86 so that it's clear that survivors need to dump their weapons before the door will unlock.
Added additional dialogue for Penny's survivor mission.
Added dialogue for Hao and Mei at Guangzhou Wok.
Added dialogue for Wayne and Tracy at Li'l Broncos Daycare.
Improved how humans follow a survivor up the stairs if they have been detected.
Improved the behaviour of the humans in Pioneer Motors during Tracy's survivor mission.
Updated how humans strike survivors if they are equipped with lead pipes and baseball bats to make sure the player is able to react and hit back and not be stunned forever.
Made the blood trail at Milwood Manor look more blood-like.
Changed some curveball events to no longer give Coping Strategy.
Using Hao's stealth kill on human NPCs will now have them playing their appropriate animations.
Animated the barricade removal.
Adjusted how ledges work so there's less overlapping when NPCs and survivors try to use it at the same time.
Adjusted a misaligned window in Mercer High School.
Moved the Texas Sport Supply tent loot point to the bag next to it.
Moved the Pogos on 9th loot point from a bag to the next seat.
Removed the cover above the ledge at Grady's Barber Shop.
Added new cover points in Texway Green St.
Adjusted how Day Log events appear so new recruits don't get events like they've already been in the shelter.
The Day Log no longer shows stack size on item info as it's not needed.
Clicking on "Go Scavenge" in the scavenge inventory transfer screen will now take the player back to the Shelter as opposed to the Map screen. Players can now also edit their survivor’s scavenging backpack on the Map screen.
Changed the shelter inventory badging dot from red to yellow.
Adjusted the location exit popup.
The Survivor screen will now show what a survivor’s negative morale trait is, whether it is activated or not.
Added a UI indicator to the railing on the rooftop courtyard of the Indigo Rose, so that it's clear it's a vaultable railing.
Tidied up how costs appear across crafting recipes so it is more consistent.
Adjusted Leo's door barge vocals and Mei's ledge teetering vocals.
Removed the audio that sometimes played on location load when scavenging Stanton & Sons.
Improved the car lift sound in Lester Barr Automotive.
Added sound effects to the roof collapse in Frontier Springs.
Added a sound effect for when a human scavenger sees a survivor while out in the world.
Adjusted the quick equip/unequip sound.
Added a noise to when the roundel fills up in places where players need to press and hold a button.
Added some sound effects to the Foreman in the Chiefways Transport Depot.
Added sound effects to the survivors’ first meeting with Otto in the Spill Zone Plan .
Adjusted the footsteps in Fire Station No. 8 so they better match the materials the survivor is walking on.
Lowered the sound of footsteps on concrete stairs.
Various level design and art tweaks to Fire Station 13, Pogo’s Greenhaven, Mercer High, Vivaldi's, Aunty Mae's Diner and Red Mile Gas Station.
Optimization of Pickett Stadium and Bloomingburg Books.
Various visual improvements to props and lighting.
Memory usage optimization.
[img src="{STEAM_CLAN_IMAGE}/43342513/f161e66c16b629852b2781d0772916076fc99f5a.png"]
Fixes
Fixed a bug where zombies would sometimes walk until their heads poked through a closed door and they would see survivors through it.
Fixed a bug where zombies would sometimes get stuck after being attacked.
Fixed the zombie getting stuck on the hydraulic lift in Lester Barr Automotive.
Fixed a dormant zombie that would wake up when survivors dismounted a ladder.
Fixed some zombies that would get stuck running in place in Red Mile Gas Station.
Fixed an issue where zombies in the back plan at the 9th Precinct Station were able to get into a room they shouldn't be able to reach.
Fixed an issue at Grady's Barber Shop where a zombie will run toward you but not attack.
Fixed a dormant zombie in Styx Arcade waking up from a survivor’s automatic walk-in animation at the start of the location.
Fixed a bug at Best Electronics where zombies could break a door that was supposed to be blocked.
Fixed a bug where some of the zombies on the right side of 9th Precinct Station were unable to enter the station.
Fixed an issue where human NPCs acted strange when moving on a vaultable that a zombie was trying to climb.
Fixed the issue where zombies could sometimes run out of a location, preventing players from clearing it to move into the shelter.
Fixed an issue where a human NPC could freeze when spotting a survivor in Old Ballard.
Fixed a bug where players could hear indoor ambience when hanging outside on a window.
Fixed the volume sliders as they weren't adjusting all the zombie voices.
Fixed a bug at Hardwick's trailer where survivors could fall through the shade cloth.
Fixed a bug at the Water Treatment Plant where survivors and zombies could get pushed under the raised section to the left of the location.
Fixed some popping shadows in the Thirty Ought Six Bar.
Fixed a sign on a door in Texas Sports Supply that did not move when the door did.
Fixed some missing collisions for throwables in Aunty Mae's Diner.
Fixed some weird behaviour with the birds at Pogo's on 9th.
Fixed some weird traversal in Thirty Ought Six Bar when survivors pushed over the sign on the roof.
Fixed some flickering wall textures in Hackett Construction Co.
Fixed some weirdness in Mercer High School that let survivors see into the floor above.
Fixed a floating wooden plank in the front entrance to Kinski Foundation Gallery.
Fixed a floating strap at RM&K.
Fixed the cover on the ground floor at Pogo’s on 9th.
Fixed a bug where ambient audio would cut off when hanging from a particular ledge at the Chiefways Distillation Towers.
Fixed the audio at Elkins Family Clinic to make sure noise works properly when moving from outside to inside.
General fixes and improvements to audio in Hackett Construction.
Fixed a bug in Best Electronics where the ambience would fade out while standing in the doorway.
Fix to a door in Lester Barr Automotive so survivors can't stealth kill through it.
Fixed the vent switches in the Spill Zone Plan so they play the audio every time they are used instead of just the first time.
Fixed the fire vents so they replay when survivors return to the location.
Fixed the hair on a particular human scavenger popping a bit when they moved.
Fixed a bug in Fitzgerald House where you could get pushed through a wall and out of the location.
Fixed an issue where survivors could fall through the floor in Hardwick's trailer.
Fixed some weird jumps in Thirty Ought Six Bar.
Fixed issues with line of sight filters in Texas Sports Supply, 9th Precinct Station and Pickett Stadium.
Fixed a zombie falling through the ground in Mitchum Powell Plaza.
Fixed survivors being misaligned when climbing out a window and dismounting a ladder in RM&K.
Fixed survivors being misaligned when doing a ledge hand in Chiefways Distillation Towers.
Fixed survivors clipping through the vantage point in Chiefways Distillation Towers.
Fixed flickering lighting in Container Yard #3, Fitzgerald House, Pogo's Greenhaven, Fire Station 8, Fire Station 13 and The Pit.
Fixed a missing ledge teeter in Container Yard #3.
Fixed a memory leak in the powered lights system.
The red cap on the Map Station in Texway Gas Hart St should no longer be levitating.
The blood-splattered tarp and a spot at the bottom of a ladder in Bottle Hill Ruin should now disappear if players have disabled "Blood" in their Settings.
Fixed an issue where booting the game for the first time will set the master volume to 0 instead of max.
Fixed an issue where Stanton & Sons was marked as cleared but still had zombies after players completed Penny's survivor mission.
Fixed an issue where a survivor can get stuck barging into the blocked door at the Eastern Arch House.
Fixed an issue where shelter NPCs could get stuck climbing the ladder at Guangzhou Wok.
Fixed a graphical issue with some visual effects where sometimes there is a silvery outline around glowing effects.
Minor level design fixes to Pogo's on 9th, Victory Meat Processing, Styx Arcade, Texway Gas Hart St and Griffith & Sons Hardware.
Potentially fixed the issue where survivors can get stuck and no longer be able to move in the shelter while using the shelter station assignment wheel. Let us know.
Coming for Update #11 Early June
The third batch of survivor missions.
Coming for Update #12 in Late June
Traders.
[img src="{STEAM_CLAN_IMAGE}/43342513/9b3273e3ad0dc3f14bcff1f8890b96e9d5fb9c71.jpg"]
_____
See you in the Discord:
Harriet
& the Into the Dead team
A few small fixes.
_____
Patch Notes
Fixes
Fixed a bug in the 14 Everton Avenue reading room where zombies would run into survivors without attacking.
Fixed a bug in Stanton & Sons where an open door blocks the way.
Fixed a bug where, if a character died to a Deep Wound while in the Rest Area, they would still appear interactable, but dead on the ground of the shelter on the next phase. Now, if a character has Deep Wound or Bleeding, they won't lose their last bit of health while resting in the Rest Area.
Fixed a bug where players could softlock Tracy's survivor mission by moving into 14 Everton without ever visiting as Tracy.
Fixed a flickering light in Chiefways Transport Depot.
Fixed a bug where players could still see Charlie in if they returned to Mercer High after recruiting him, if they didn't pick up Darrel's bat.
Fixed a bug where players were getting stuck on the roof of Chiefways Admin Complex.
Fixed a bug where Darrel's baseball bat was missing sound effects.
_____
Keep the bug reports coming!
RZ &
the Into the Dead team
SURVIVOR MISSIONS II
Early Access Update #9 - v0.12 Notes
Survivor Missions
Added Survivor Missions for Penny, Tracy and Darrel.
Added a new recruitable survivor.
Added new NPCs.
Added 2 new locations: Frontier Springs Trailer Park and 14 Everton Avenue.
Added new Traits: Rage, Mediator and Compartmentalizer.
Added 2 new weapons: Skateboard and The '73 Special. ||
If you're a returning player and want to jump straight into the new Survivor Missions, make sure you've finished the tutorial and then:
For Tracy: Visit 14 Everton Avenue as Tracy.
For Penny: Move Penny into a shelter in the Ashby district. Daphne must also be alive.
For Darrel: Move Darrel into the Texas Sports Supply shelter or go to Mercer High School as Darrel.
New Content
Added more human NPCs into existing stages.
Added an optional content setting to filter out nudity from the game.
Adjustments
Added dialogue lines that survivors say when they enter a scavenging location.
Added a popup when players interact with the Church Bell, Vehicle Siren, or Fire Station Siren, to clarify that they have made the stage harder due to their actions.
Updated the survivor barks visual.
Updated the ground execute animations for some small stabby weapons (Scissors, Scalpel, Makeshift Knife, Broken Bottle and Screwdriver).
Added sound effects for when survivors swap weapons.
Updated the bullet icons.
Added some new music to various parts of the Heart of Darkness Plan.
Adjusted the wording of State changes in the Day Log to read better.
Removed mention of crafting fuel in Rahul's Chemist Trait as fuel isn't craftable.
Adjusted how zombie grabs work, so that if a survivor has hit them within the last 2 seconds, they won't grab the survivor as they run past them.
Adjusted the zombie grab animation to be faster.
Added Morale influences that affect Sebastian, Hao and Kayla (plus Hector) at certain parts of their respective Survivor Missions.
Minor adjustments to affinity event balancing: positive events have a longer cooldown before appearing again, the effect of killing a human is greater, and the effect of both survivors in an event having low morale is greater.
Adjusted the Low graphics setting so it will target 60fps for new users. Existing users who are already on Low setting will stay at the previous 30fps. Steam Deck users will still be at 30fps.
Changed the wording in the Day Log for certain States when they are resolved to say "Recovered from X". Affects Guilt, Nightmares, Overheating, Queasy, Severe Sunburn and Sunstroke.
Adjusted the position of two interactables at the CDC Field Station that were too close together so that they don't overlap and cause issues.
Added a Quick Loot interactable to the Indigo Rose location. On the top floor, survivors can pull a Broken Bottle weapon out of a dead zombie.
Made the tied-up bed zombie at the Indigo Rose activated by noise rather than just a survivor’s presence in the room.
Adjusted the audio when scavenging through Kinski Foundation Gallery at night.
Adjusted the sound for the ice cream machine at Pogo's Greenhaven when survivors move it for the Network Plan.
Added a check in the Chiefways Administrative Complex roof to stop the player from accidentally running off the edge of it.
Made the shelter assignment wheel open faster.
Made the V-Sync graphics setting enabled by default on Medium and High settings for new installs. Anyone with the game previously will keep their current graphics settings.
Removed the ability to right-click on the "Go to Next Phase" button.
Updated the screenshake effect on the Defender D9 pistol.
General optimization of locations.
Fixes
Third bug fix for the laundromat windowsill that made survivors go sideways. This was previously fixed unless a player was playing at 30fps. The 30fps players can now enjoy remaining vertical.
Fixed an issue where the game could freeze if players exited the game after losing a survivor to a Deep Wound.
Fixed a bug where survivors could get stuck falling on the stairs in RM&K Communications.
Fixed a bug where Eva could get stuck running into the shed door during her chase scene at Bloomingburg Books.
Fixed a bug in the Spill Zone Plan where it was possible to make two Noras spawn in and break the game.
Fixed an issue where one of the zombies in Victory Meat Processing got stuck in a room and never reached the player.
Fixed a bug where Hardwick paused before attacking survivors when he spotted them.
Fixed a bug in Thirty Ought Six Bar where zombies would get stuck on the sign on the roof of the bar.
Fixed a bug where zombies could appear outside and attack survivors during their entry animation in Bottle Hill Ruin if players returned there a second time.
Fixed a bug in Bloomingburg Books where survivors could climb up and out of the shed from inside it.
Fixed a bug at Chiefways Transport Depot where it was possible to fall out of the world due to a missing collision.
Fixed a bug where clicking on the very edge of an item's icon causes the UI to react as though players clicked it but not equip or transfer the item.
Fixed a bug in one of the far right rooms of Pickett Stadium where a zombie would get stuck in place.
Fixes to stairs where the player was clipping through rails or floating in Milwood Manor, Victory Meat Processing and the Chiefways Control Center.
Fixed a road arrow decal that sometimes appeared on top of other objects that should be in front of it.
Fixed an issue where, if the affinity increased and the pair of survivors were already on maximum affinity, the increase would display in red (which should only be for affinity decreases).
Fixed an issue where the Trait details did not refresh when players changed survivors in the Survivor info screen.
Coming for Update #10 in April
Character progression and an improved food system. Prepare yourselves.
_____
See you in the Discord:
Harriet
& the Into the Dead team
SURVIVOR MISSIONS II
Early Access Update #9 - v0.12 Notes
Survivor Missions
Added Survivor Missions for Penny, Tracy and Darrel.
Added a new recruitable survivor.
Added new NPCs.
Added 2 new locations: Frontier Springs Trailer Park and 14 Everton Avenue.
Added new Traits: Rage, Mediator and Compartmentalizer.
Added 2 new weapons: Skateboard and The '73 Special. ||
If you're a returning player and want to jump straight into the new Survivor Missions, make sure you've finished the tutorial and then:
For Tracy: Visit 14 Everton Avenue as Tracy.
For Penny: Move Penny into a shelter in the Ashby district. Daphne must also be alive.
For Darrel: Move Darrel into the Texas Sports Supply shelter or go to Mercer High School as Darrel.
New Content
Added more human NPCs into existing stages.
Added an optional content setting to filter out nudity from the game.
Adjustments
Added dialogue lines that survivors say when they enter a scavenging location.
Added a popup when players interact with the Church Bell, Vehicle Siren, or Fire Station Siren, to clarify that they have made the stage harder due to their actions.
Updated the survivor barks visual.
Updated the ground execute animations for some small stabby weapons (Scissors, Scalpel, Makeshift Knife, Broken Bottle and Screwdriver).
Added sound effects for when survivors swap weapons.
Updated the bullet icons.
Added some new music to various parts of the Heart of Darkness Plan.
Adjusted the wording of State changes in the Day Log to read better.
Removed mention of crafting fuel in Rahul's Chemist Trait as fuel isn't craftable.
Adjusted how zombie grabs work, so that if a survivor has hit them within the last 2 seconds, they won't grab the survivor as they run past them.
Adjusted the zombie grab animation to be faster.
Added Morale influences that affect Sebastian, Hao and Kayla (plus Hector) at certain parts of their respective Survivor Missions.
Minor adjustments to affinity event balancing: positive events have a longer cooldown before appearing again, the effect of killing a human is greater, and the effect of both survivors in an event having low morale is greater.
Adjusted the Low graphics setting so it will target 60fps for new users. Existing users who are already on Low setting will stay at the previous 30fps. Steam Deck users will still be at 30fps.
Changed the wording in the Day Log for certain States when they are resolved to say "Recovered from X". Affects Guilt, Nightmares, Overheating, Queasy, Severe Sunburn and Sunstroke.
Adjusted the position of two interactables at the CDC Field Station that were too close together so that they don't overlap and cause issues.
Added a Quick Loot interactable to the Indigo Rose location. On the top floor, survivors can pull a Broken Bottle weapon out of a dead zombie.
Made the tied-up bed zombie at the Indigo Rose activated by noise rather than just a survivor’s presence in the room.
Adjusted the audio when scavenging through Kinski Foundation Gallery at night.
Adjusted the sound for the ice cream machine at Pogo's Greenhaven when survivors move it for the Network Plan.
Added a check in the Chiefways Administrative Complex roof to stop the player from accidentally running off the edge of it.
Made the shelter assignment wheel open faster.
Made the V-Sync graphics setting enabled by default on Medium and High settings for new installs. Anyone with the game previously will keep their current graphics settings.
Removed the ability to right-click on the "Go to Next Phase" button.
Updated the screenshake effect on the Defender D9 pistol.
General optimization of locations.
Fixes
Third bug fix for the laundromat windowsill that made survivors go sideways. This was previously fixed unless a player was playing at 30fps. The 30fps players can now enjoy remaining vertical.
Fixed an issue where the game could freeze if players exited the game after losing a survivor to a Deep Wound.
Fixed a bug where survivors could get stuck falling on the stairs in RM&K Communications.
Fixed a bug where Eva could get stuck running into the shed door during her chase scene at Bloomingburg Books.
Fixed a bug in the Spill Zone Plan where it was possible to make two Noras spawn in and break the game.
Fixed an issue where one of the zombies in Victory Meat Processing got stuck in a room and never reached the player.
Fixed a bug where Hardwick paused before attacking survivors when he spotted them.
Fixed a bug in Thirty Ought Six Bar where zombies would get stuck on the sign on the roof of the bar.
Fixed a bug where zombies could appear outside and attack survivors during their entry animation in Bottle Hill Ruin if players returned there a second time.
Fixed a bug in Bloomingburg Books where survivors could climb up and out of the shed from inside it.
Fixed a bug at Chiefways Transport Depot where it was possible to fall out of the world due to a missing collision.
Fixed a bug where clicking on the very edge of an item's icon causes the UI to react as though players clicked it but not equip or transfer the item.
Fixed a bug in one of the far right rooms of Pickett Stadium where a zombie would get stuck in place.
Fixes to stairs where the player was clipping through rails or floating in Milwood Manor, Victory Meat Processing and the Chiefways Control Center.
Fixed a road arrow decal that sometimes appeared on top of other objects that should be in front of it.
Fixed an issue where, if the affinity increased and the pair of survivors were already on maximum affinity, the increase would display in red (which should only be for affinity decreases).
Fixed an issue where the Trait details did not refresh when players changed survivors in the Survivor info screen.
Coming for Update #10 in April
Character progression and an improved food system. Prepare yourselves.
_____
See you in the Discord:
Harriet
& the Into the Dead team
Patch Notes: Hotfix v0.11.3
Adjustments
Added the option to rebind the shelter assignment wheel.
Adjusted the weapon break sound to be less jarring.
Toned down the screenshake when a weapon breaks.
Adjusted the weapon swap icon to not animate when a player is in the middle of an unarmed attack, as they shouldn't be able to swap weapons while doing this.
Added back the gate we removed from Stanton & Sons Meats.
Fixes
Fixed a bug where the shelter assignment wheel could get stuck when switching between controller and keyboard.
Fixed a bug in RM&K Communications where zombies could see survivors while hiding behind a window.
Fixed an animation bug that occurred when survivors exited a particular flight of stairs in RM&K Communications.
Fixed a bug where placeholder epilogues were appearing. Penny outie.
Fixed a bug where fast zombies were missing grab animations.
Fixed some more stretchy zombies.
_____
See you in the Discord:
Harriet &
the Into the Dead team
Patch Notes: Hotfix v0.11.1
Adjustments
Added a dead zone to the assignment wheel so that it can close without selecting an option.
Fixes
Fixed the bug where players were unable to clear Stanton & Sons Meat. (This is a quick fix that involves removing a gate just to keep you all playing but there will be a further fix coming down the pipe.)
Fixed the volume of the weapon break sounds, which were super loud. Sorry.
Hopefully actually fixed the bug with survivors spinning around weirdly while aiming in cover.
Fixed a bug that blocked players from opening the assignment wheel when a survivor was already assigned to a station.
Fixed a bug where the "Confirm" button to reassign survivors didn't work.
Fixed an issue with Galaxy Zone where players were being teleported out of the shelter when using the assignment wheel.
Fixed an issue where you couldn't use the assignment wheel on ladders.
Fixed the missing Map Station label in the assignment wheel.
Fixed an error related to executions.
Fixed a bug (again) where ledging down onto the window at the Wash And Dry laundromat level made your survivor walk sideways.
Fixed a bug where the crowbar execution was missing blood effects.
Fixed a bug with Sebastian's mission where if you killed all the zombies before you had the conversation with Brooks you couldn't complete the mission.
_____
See you in the Discord:
Harriet &
the Into the Dead team
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