Intravenous 2
by Explosive Squat Games · Aug 15, 2024
41 downloads
About the Game
A LOVE LETTER TO TACTICAL STEALTH ACTION
Enter the world of Intravenous 2 as Sean and Steve - an unlikely duo with a common mission: to save a life while taking down those responsible for Sean's predicament. Your choices define your path in this world of old-school stealth, hardcore tactical gunplay, and dynamic storytelling.
Key Features
- Stealth or Firepower: Your approach is your choice. Sneak through shadows, tamper with lights, lockpick doors, or unleash a hail of bullets. The game adapts to your playstyle.
- Two Protagonists: As Sean unravels the mystery of his father's kidnapping, Steve pursues his own leads, intertwining their fates in a gripping narrative.
- Customize Your Skills: Progress your skills your way, whether it's mastering the art of stealth or becoming a gunslinging virtuoso.
- Bullet Time: Sean's unique ability allows him to bend time, gaining an edge in tense situations.
- Vast Arsenal: Choose from 29 weapons, 17 gadgets, and a range of ammo types to tackle challenges creatively.
- Weapon Modification: Personalize every firearm with suppressors, laser sights, and more, tailoring your arsenal to the task at hand.
- Responsive AI: Engage in intense battles with enemies who react to your actions, seeking cover, using tactics, and calling for backup.
- Multiple Endings: Shape the story's conclusion through your decisions, your mercy, and your choices along the way.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
This patch reverts the controller changes in 1.4.10 based on player feedback - thank you to everyone that shared their thoughts!
CONTROLLER CHANGES
- the "melee" and "reload" actions have been reverted to their pre-1.4.10 behavior based on player feedback
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
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This patch backports certain under-the-hood changes from Intravenous 3, to better build the pathfinding grid for NPCs, to further reduce instances of NPCs getting stuck.
'COLLATERAL' CAMPAIGN CHANGES
- changed geometry on several levels to reduce instances of AI getting stuck
IV1 REMASTER CAMPAIGN CHANGES
- changed geometry on several levels to reduce instances of AI getting stuck
BASE GAME CHANGES
- improved obstacle pathfinding grid obstruction indexes build procedure to use less memory and be more accurate
- improved pathfinding grid update procedure
- improved goon handling of verified pathfinding points (should reduce cases where goons are incapable of pathfinding to a particular spot that others managed to pathfind to)
- increased Saiga-12K drum magazine ammo capacity to 12 (was 7)
- fixed MAC-10 using an incorrect subsonic suppressed fire sound
- fixed FAMAS G2 having incorrect walk animations on the 'motor' goon variant
CONTROLLER CHANGES
- the "melee" and "reload weapon" now use the same button - hold to melee, press to reload:
* this change was implemented due to insufficient amount of buttons on the controller to perform all actions
* controller users, I would like to hear your feedback on this change!
- the "change firemode" key now defaults to square on a PS4 controller
MODDING CHANGES
- exposed the 'walls' and 'tipController' libraries to mod environments
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
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Hey folks!
I'm happy to announce Intravenous 3 is now available for wishlisting on Steam!
[dynamiclink href="https://store.steampowered.com/app/4383190/Intravenous_3"]Together with HypeTrain Digital, we are developing the third entry in the series, one that is more ambituous than Intravenous 2.
Steve and Sean are back, and this time they're on the receiving end of a relentless manhunt.
Stealth or combat - the choice is yours, as it always has been, now with even more ways to play, and an even more reactive narrative.
Intravenous 3 will be culmination of everything I wished Intravenous was back in 2021, when the first game launched.
If you've been here since Intravenous 1 or 2, then you will love what the third game will have on offer.
Thank you for your support, and I hope that Intravenous 3 will bring you as much fun to play, as it is to us while we're actively developing it.
This update features several fixes and backports from the ongoing development of Intravenous 3.
BASE GAME CHANGES
- improved pathfinding - instances of goons getting stuck, or unable to pathfind to certain positions, should now be resolved and other similar instances should occur far less often
- improved AI cover stare logic - reduces instances where NPCs are clearly capable of watching some kind of pathway, but aren't
- improved tile visibility baking for static light sources
- fixed NPC obstacle avoidance not functioning correctly, potentially leading to NPCs getting stuck in world geometry
- fixed a rare crash that occurred when meshes that were used by shaders with custom vertex variables needed to be resized
- fixed lighting tile visibility baking for security cameras
- fixed light source tile visibility not baking the source tile index, resulting in a render "blind spot" at the base of the light source
- fixed goons exiting their cover peek state too soon if the player loaded a savefile in which NPCs were in the cover peek state
- minor memory optimizations
MAP EDITOR CHANGES
- disabled difficulty selection while in map editor
- fixed the 'disable trigger' cutscene action enabling triggers
'COLLATERAL' CAMPAIGN CHANGES
- fixed one of the objectives on the Nightclub level being incorrectly setup, resulting in the "Exfiltrate" objective never formally enabling, despite being able to exfiltrate after completing the main objective
MODDING
- exposed objectBuffer class to mod environments
- added world.EVENTS.INIT event - fired when a world class object is initialized
MISC
- updated LuaJIT to latest github version
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
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This small update fixes a regression introduced in the previous update. Apologies for the inconvenience!
BASE GAME CHANGES
- fixed visual glitches when changing the shadow quality setting mid-game (regression introduced in lighting system optimizations in 1.4.6)
Hey folks!
This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3.
BASE GAME CHANGES
- the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in
- fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0)
- fixed no booster suppressors bugging staged reloads (making them way too fast)
- fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren't aware and didn't notice)
- fixed light switches blocking the player's ability to climb over a window
'COLLATERAL' CAMPAIGN CHANGES
- added a missing game save event to Dad's Apartment Complex at the beginning of the level
IV1 REMASTER CHANGES
- added missing musical track for the Epilogue
- fixed awkward placement of a box on Abandoned Warehouse, resulting in a gap that seemingly the player could fit through, but couldn't
OPTIMIZATIONS
- optimized lighting, resulting in lower CPU usage
- optimized fire lighting effects in order to reduce stuttering when a lot of fire is being created in a short span of time (technical: precache fire lighting buffers and reuse them)
- optimized weapon icon creation, resulting in lower CPU usage (technical: prevent building the weapon icon more than once per frame)
- very minor optimization of the actor animation system, resulting in lower CPU usage
MODDING
- exposed npcAlertnessStates, shadowMapping to mod environments
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
Social media
Discord community
YouTube
This patch fixes all sorts of issues recently reported by the community.
'COLLATERAL' CAMPAIGN CHANGES
- the Nightclub level interior music track the game was using was an incorrect, outdated version - the music has been updated to the proper version
BASE GAME CHANGES
- Binary Trigger weapon mod changes:
* the mod no longer applies the shot cooldown when releasing the trigger, allowing for much quicker follow-up shots
* the mod now slightly increases spread-per-shot
* fixed errata with the binary trigger involving holding down the fire key, opening various menus, and letting go of the fire key at various points in the menu
- added extra measures to ensure corrupt or incorrect (from user tampering) data fields in the 'gamedata.iv' file would be returned to their normal type on game start
- staged reloads enabled on the sawed-off shotgun
- fixed a performance regression involving sprinklers on very long play sessions
- fixed an issue with reloads when trying to pick up nearby ammo pickups using the "Unload nearby weapons" key
- fixed the "line-of-sight broken" icon being displayed over security cameras indefinitely if the security camera operator is killed/etc. while the icon is present
- fixed action-based experience limits not being properly saved & loaded
- fixed being able to reset the game to last save during credits by clicking R in the pause menu, causing all sorts of issues
MODDING
- fixed being unable to list through all the subscribed/submitted mod pages in the in-game mod management menu
- fixed 'decor' class being marked as a "fighter" NPC which caused them to erroneously react to things they shouldn't
MAP EDITOR CHANGES
- fix for a rare crash when doing various things with light sources
This patch primarily focuses on fixing several issues that can occur when using certain mod combinations.
BASE GAME CHANGES
- fixed a crash that occurred related to patrol paths, in very rare cases on mod maps
MODDING CHANGES
- fixed a crash on startup caused by certain mod combinations
- calling render:addCompileableShader with an identical shader name will now remove the previously-added shader of the same name (to prevent crashing in other parts of the game, for example when changing vsync or resolution)
Remember to report any issues you run into!
Thanks for reading, hope you're enjoying the game!
Social media
Discord community
YouTube
Current Release
22638093
Uploaded Apr 22, 2026
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System Requirements
How to Install
intravenous2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
6.0 GB
22638093
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