About the Game
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.
TACTICAL TURN-BASED COMBAT
Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.
BUILD YOUR PARTY
Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
EVER-CHANGING JOURNEYS
No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
ROGUELITE PROGRESSION
Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
WHAT LIES BEYOND
Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Hello, Tacticians!
We are rolling out a patch to address some bugs!
Patch Schedule
PT: March 4, 6 PM
ET: March 4, 9 PM
CET: March 5, 3 AM
CST: March 5, 10 AM
KST: March 5, 11 AM
Version 1.3.16 contains:
Bug Fixes
Fixed a softlock issue, where removing the Pumpkin Seed Bundle relic under certain conditions would block further progression
If you encountered this issue already, you would need to abandon the current expedition as the fix is not applied retroactively.
We sincerely apologize for any inconvenience this bug has caused.
Fixed a color tag text error in one of the relic descriptions
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Hello, Tacticians!
We are rolling out a patch to address a bug!
Patch Schedule
PT: February 27, 3 PM
ET: February 27, 6 PM
CET: February 28, 12 AM
CST: February 28, 7 AM
KST: February 28, 8 AM
Version 1.3.14 contains:
Bug Fix
Fixed a text tag error in one of the relic descriptions
Known Issue
There is still a color tag error in one of the relic descriptions, which we plan to fix in a future patch
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Tacticians,
Here comes v1.3, bringing you more dynamic roguelite action to Lost Eidolons: Veil of the Witch!
Dive back into the game with new additions like the Quick Expedition mode, the Phantom Arena, and the Enemy Mastery Level adjustments!
Find more details about this update in our patch notes.
Hop right in for another expedition!
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Hello, Tacticians!
We are rolling out a patch to address some bugs!
Patch Schedule
PT: January 8, 4 PM
ET: January 8, 7 PM
CET: January 9, 1 AM
CST: January 9, 8 AM
KST: January 9, 9 AM
Here are the changes in version 1.2.13 that we’ve made to the game:
Fixed the bug where the Executioner passive did not trigger after the initial proc
Updated Russian localization for better clarity and accuracy
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Hello, Tacticians!
If you enjoyed the Ver. 1.2 patch teaser, now is the time to get even more excited with the full patch notes! We hope you enjoy the new features and the improvements brought in this patch. Once everything looks nice and stable, we will be working on future items, as well as additional improvements. Please keep the feedback and support coming!
Patch Schedule
PT: Dec 10, 2025, 3 PM
ET: Dec 10, 2025, 6 PM
CET: Dec 11, 2025, 12 AM
CST: Dec, 11, 2025, 7 AM
KST: Dec 11, 2025, 8 AM
Here are some of the changes within version 1.2.12 that we’ve made to the game:
New Features
Added the new Morale Boost system
Characters who did not participate in expeditions have a chance to gain a 2-tiered buff: Ambitious and Enthusiastic
[img src="{STEAM_CLAN_IMAGE}/44462767/b0c67caf92940b6ebe6eff4e02065a681fbaae0e.jpg"]Ambitious buff
Obtain a class skill at the start of the expedition
Gain increased combat stats
Enthusiastic buff
Obtain an upgraded class skill at the start of the expedition
Two starting skills are upgraded
Gain increased combat stats
Added the Talent Skill system
Added 2 new Talent passives for each character
[img src="{STEAM_CLAN_IMAGE}/44462767/eb48a0fe8859e523906add9b22cd378db452df03.jpg"]Talent passives are included in the skill card pool
Added the Blessed Relic system
Relics now have a chance to be given as an upgraded version as Blessed Relics
Blessed Relics provide enhanced effects
[img src="{STEAM_CLAN_IMAGE}/44462767/2fcd2e07a5158d76ef2480aae6cb22e0f588d7cf.gif"][img src="{STEAM_CLAN_IMAGE}/44462767/40db73fb73537ad5b2a22249432df8afd6d5a81e.jpg"]
Added the Relic Exchanger item
Relic Exchanger replaces a relic with another random relic
Relic Exchanger can be purchased from the shop
[img src="{STEAM_CLAN_IMAGE}/44462767/719ff6503aed8cd659afa1b06d8ca7499d788714.jpg"]
Added audio/visual effects for some passive skills when they trigger
Changes/Improvements
Changed the “Random” encounter to “Chaos” encounter
[img src="{STEAM_CLAN_IMAGE}/44462767/b72ec62c1bfecf654357380ff89cf2dd9d7ed1a0.jpg"]Added relevant new encounter events
“Chaos” encounters are not bound to specific rewards, meaning they could give rewards normally unavailable from Forked Road encounters
[img src="{STEAM_CLAN_IMAGE}/44462767/dd2bb5d10f55c5a1a41131198f620259b13b5b56.jpg"]Blessed version of “Chaos” encounters will give an additional reward based on dice roll
Shortened some combat scenarios by reducing the number of enemies and combat dialogue lines
Reduced text and selection steps for certain encounters, especially when you are seeing them multiple times
Temporary allies now also receive various effects
Altar of Fire upgrades (including Greater Blessing effects) now apply to temporary allies as well
“Wear and Tear” and “Unbalanced Diet” trial effects now apply to temporary allies as well
Unguardable attacks will no longer be guarded even if the enemy unit has a guaranteed Guard chance
Improved audio/visual effects for Greater Blessings (sword, spear, and bow) from the Altar of Fire
Relic encounters now have a chance to grant a piece of the staff relic
[img src="{STEAM_CLAN_IMAGE}/44462767/c219bdabc29fd47eba717b88751a1eb398c76174.jpg"]Combined the “Partnership Points” encounter and the “Blessed Signs” encounter
Rewards have been adjusted accordingly
The Workshop now unlocks alongside Chamber of Trials, instead of after beating a Trial expedition
It is now possible to craft an accessory as soon as you unlock Trials, with the Mana Core given for free
When scrolling through the combat menu, the cursor now cycles in a loop instead of ending at the first/last option
[img src="{STEAM_CLAN_IMAGE}/44462767/765a1bc736c760105e6d12b9038a7b71c43daf35.gif"]Controllers now have dedicated hot keys for “Swap Weapons” and “Wait”/“Defend” commands
[img src="{STEAM_CLAN_IMAGE}/44462767/e56409096fcee470a25bc82be3403926ba4b5577.jpg"]
Bug Fixes
Fixed the issue where the Tree of Life’s interaction icon showed on incorrect tiles, if it was moved by the Behemoth’s "Crashing Ram" skill
Fixed the issue where the "Counterstrike" effects were not properly applied under certain conditions
Fixed the issue where certain non-combat events did not appear
Fixed the issue where the "Blade of Balance" item would get discounted if the "Conspirator's Ring" relic was acquired from the shop; "Blade of Balance" cannot be discounted
Fixed the issue where you could not assign a key for custom "Rotate Battlefield" keybind, if the same key was assigned in a previous attempt that timed out before completing
We appreciate everyone who reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Hello, Tacticians!
We are rolling out a patch to fix a progression blocker!
Patch Schedule
PT: November 4 12 AM
ET: November 4 3 AM
CET: November 4 9 AM
KST: November 4 5 PM
Here is the change in version 1.1.9 that we’ve made to the game:
Fixed the issue where the game could softlock in a certain combat scenario under specific conditions
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Hello, Tacticians!
[p align="start"][p align="start"]We are updating Veil of the Witch to version 1.1.8 based on some of the feedback we've gotten after 1.0 release. Read on below for the details.[p align="start"]Patch Schedule
PT: November 3 4:30 PM
ET: November 3 7:30 PM
CET: November 4 1:30 AM
KST: November 4 9:30 AM
Changes/Improvements
New Expedition Difficulty Options
Added difficulty selection, “Witch's Wrath” and “Witch’s Whisper.” Read more about this change HERE. This replaces the previous God Mode feature.
[img src="{STEAM_CLAN_IMAGE}/44462767/ae3c87048f33e13a6c37c0cb9ee84b705d6151a3.png"]
Combat Difficulty Adjustments
The number of Vermiliths appearing in the Vermilith battle has been reduced, and other monster enemies now appear instead.
The failure condition for villager rescue maps has changed from “3 or more villagers killed” to “All allies defeated.” Successfully rescuing 3 villagers now grants additional rewards instead.
In the second Bernhardt battle, the damage reduction from his defense stance has been lowered from 90% to 50%.
In the third Bernhardt battle, Bernhardt’s HP recovery effect when receiving a critical hit now only activates while linked to his “Umbral Chains.”
Free Special Skin Set DLC - Rereleased for a Limited Time
For everyone who missed it the first time, Ashe's special skin set--including sword, bow, and armor--is now available again to download for free for one month.
[img src="{STEAM_CLAN_IMAGE}/44462767/44d9db46f4b70a2c360cca9a66ba438d2bc51452.png"]
Relic Improvements
Cracked Wind-Up Soldier
Deals 15 damage to all enemies whenever an ally is defeated. Triggers up to 3 times per battle.
Scholar's Candelabrum
Speaking to an ally at camp raises their Physical/Magic Attack and Physical/Magic Defense by +3. This relic can be used 2 times, then no more.
Luminescent Box
At the start of the Ally Turn, any allies below half health regain 15 HP.
Bloody Effigy
For every status effect on an ally, they gain +3 Physical and Magic Attack, but -2 max HP.
Tattered Banner
Allies under 60% HP gain +10 to Physical and Magic Attack.
Notched Hilt
Upon acquiring, the max HP of all allies is reduced by 10. With each successive victory, max HP goes up by 5 (caps at +20).
Trap Skill Adjustments
Increased gold obtained from the “Pillaging Trap” effect.
Increased damage dealt by “Bomb Snare.”
Name and Text Updates
Added clarification that the “Phantom Grudge” area created by the “Dark Phantom” skill lasts for 5 turns.
Renamed couple of Bernhardt’s effects:
“Melee Defense Stance” → “Riposte”
“Ranged Defense Stance” → “Repel”
System & Visual Improvements
When rerolling skills/stat cards, the card immediately before it will not appear again.
Added tutorials for certain enemy and elite enemy skills.
Added visual effects to help identify status effects.
New status effect visuals for Bernhardt’s “Riposte” and “Repel.”
Passive effect visuals for Fellheart’s “Shadow Armor” and “Shadow Shield.”
You can now find hints for recruiting new characters starting right after the prologue.
[img src="{STEAM_CLAN_IMAGE}/44462767/3c581ae48f78e01e3c04dcb32adc14517d53a380.png"]
Achievement Adjustments
The cooperation stage requirements for the achievements, “Bury the Hatchet,” “Unspoken Feelings,” “A Better World,” and “Forgiveness Starts Within” have been reduced from 4 stages to 3 stages.
The event completion requirement for “Once Upon a Time” achievement has been reduced from 3 completions to 1.
If previously completed achievements were not properly recorded, they will now automatically unlock when the game starts.
Achievements earned during the demo will automatically unlock when starting the full version.
Bug Fixes
Fixed an issue where Vermilith would use Devour while under "Immobilized" status.
Fixed an issue in the third Fellheart battle where Fellheart only used "Shadow Cyclone" once.
Fixed a bug where Elena could make multiple moves under specific conditions while in “Lone Wolf” state.
Fixed an issue where when in Concealed state, counterattack damage did not show in preview.
Fixed an issue of “Lantern of the Dead” relic effect triggering when summons caused enemy retreats.
Fixed a progression blocker where, if “Raven Contract” and “Pumpkin Seed Bundle” relics were both owned, and “Pumpkin Seed Bundle” became disabled due to a crisis event, the player could no longer interact with the Raven thereby halting the expedition.
Fixed an issue where Behemoth would use the "Crashing Ram” skill on units in "Concealed" state.
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Hello, Tacticians!
We are bringing balance changes to accelerate permanent progression and ease the difficulty–on top of fixing a bug!
Patch Schedule
PT: 12 AM, Oct 15, 2025
ET: 3 AM, Oct 15, 2025
CEST: 9 AM, Oct 15, 2025
KST: 4 PM, Oct 15, 2025
Here are some of the changes within version 1.0.11 that we’ve made to the game:
Changes/Improvements
As mentioned in our dev log, we are adjusting rewards as below, in order to improve the ratio of persistent progression to gameplay.
Increased the number of Rune Fragment drops
Increased the number of Rune Fragment drops from boss fights, in order to reduce the time it takes to promote all characters/classes.
[table equalcells="1" colwidth=",109,,,,"][th colwidth="109"]Act 1 Boss
Act 2 Boss
Act 3 Boss
Act 4 Boss 1
Act 4 Boss 2
Previous
[td colwidth="109"]1
2
3
1
1
Changed
[td colwidth="109"]4
4
4
2
2
Increased the amount of Partnership Points obtained after winning a battle
Increased the rate of acquiring Partnership Points. We would like to help expedite reaching Partnership Level 3 sooner.
[table equalcells="1" colwidth="108,"][th colwidth="108"]Partnership Points Obtained per Battle
[th colwidth="108"]Previous
10
[th colwidth="108"]Changed
20
Increased the number of Sacred Embers obtained after winning a battle
Based on feedback that the Sacred Ember is slow to collect, we are making the following adjustments to Sacred Ember drops. We hope this provides a better player experience, in getting the team stronger through the Altar of Fire relative to the overall playtime.
Changed the base Sacred Ember drop from witting normal battles: 2 → 4
Changed the number of Sacred Embers dropped from winning boss battles: 3/5/10 → 5/10/15
Increased the rewards obtained from treasure chests in battle
Based on feedback that rewards from treasure chests are underwhelming compared to the time/effort they take, we increased the drops for some rewards from treasure chests.
[table equalcells="1" colwidth="113,,"][th colwidth="113"]Gold
Sacred Embers
[th colwidth="113"]Previous
100-150
1-2
[th colwidth="113"]Changed
300-500
3-5
Improved Laurent’s spell attacks
Based on feedback around Laurent's spell cast range, we increased the range of the following spells, in order to make Laurent and his spells more effective.
Increased the range of Fireball, Hydro Bomb, and Glacial Gale
Increased the Power value of Greater Fireball
Bug Fix
Fixed the issue where a concealed unit would be revealed, if it was healed while in concealment
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Hello, Tacticians!
We are rolling out a patch to fix some additional bugs we noticed!
Patch Schedule
PT: 3 PM, Oct 14, 2025
ET: 6 PM, Oct 14, 2025
CEST: 12 AM, Oct 15, 2025
KST: 7 AM, Oct 15, 2025
Here are some of the changes within version 1.0.10 that we’ve made to the game:
Fixed the issue where the demo save was not properly carried over to the main game on the Steam Deck
Fixed the issue where one of the hidden achievements could not be achieved if using undo
Fixed the issue where, if a unit that set a trap was concealed, the trap triggering would reveal that unit
Fixed the issue where the Miasma effect from Dead Reckoning would sometimes remain after an explosion
Fixed the issue where changing the language mid-expedition did not fully change languages for some text
Fixed the issue where Elena’s secondary weapon set was swords instead of axes in the battle you recruit her
Fixed and/or improved various other gameplay elements
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Hello, Tacticians!
We are rolling out a patch to add some backend work and fix some bugs!
Patch Schedule
PT: 1 PM, Oct 10, 2025
ET: 2: 4 PM, Oct 10, 2025
CEST: 10 PM, Oct 10, 2025
KST: 5 AM, Oct 11, 2025
Here are some of the changes in version 1.0.8 that we’ve made to the game:
Fixed the issue where the Act 4 story dialogue played out of context, if you had previously beaten Act 3 during Early Access and launched the game after official launch
Fixed the issue where the game stopped taking any inputs if you closed the pop-up window from a specific encounter using the Esc key / cancel button
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
DISCORD | X | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH
[dynamiclink href="https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/"]
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.7 GB
You May Also Like
View AllDownload Lost Eidolons: Veil of the Witch for PC with a direct link or via torrent. Get the full version of Lost Eidolons: Veil of the Witch for free. Lost Eidolons: Veil of the Witch is a Indie released by Ocean Drive Studio, Inc..