Lucky Tower Ultimate
by Studio Seufz · 13 Sep, 2024
93 downloads
About the Game
Evelius’s Tower awaits you, adventurers. Do you have what it takes to make it out alive?

Lucky Tower Ultimate is an absurd adventure that will bamboozle you in its difficulty, while enchanting you with its absurdly funny charm. Be prepared to perish at the hands of the uncompromising Tower's traps and monsters countless times before you can even think about escaping to the local village - and only then can progression be earned.

Embark on a quest with the delightfully narcissistic knight, Von Wanst, as he finds himself zapped into the perplexing Tower with no armor, weapons, or clear path to escape. Seek aid (and extra firepower) from a lovable cast of quirky companions. With each death, Von Wanst is transported back to the top of the randomly generated Tower to start again, ensuring that no two journeys are ever the same.
Lucky Tower encourages improvisation, mastery, and learning as you play. Experiment with puzzles and enemies, and take your time to learn the twists and tricks of the Tower if you want to survive.

Lucky Tower Ultimate is infused with slapstick humor and a hand-drawn aesthetic, making each run feel like an immersive cartoon. As a continuation of the cult classic Flash game series about choosing between three mysterious doors, the Lucky Tower beckons seasoned fans and new players alike to experience the unique pleasure of getting all geared up... just to slip on a banana peel and die.

From broccoli to dead enemies, everything in the game can be used as a weapon
A village for commerce, meta-progression, and a customizable home awaits you after you escape the tower
Companions and enemies react to the way you treat them - friends turn to foes if you step on their toes, and villains can open doors for you if you help them out along the way
Journey through the tower to find 200+ items, ranging from Golden Armor to a honk horn, and 40+ traps, like barrels of dynamite and bee hives
For those who seek to truly become the ultimate knight, the True Ending and final boss fight will be added for the launch of version 1.0!

Randomly generated levels and haircuts keeps every playthrough fresh
Hand-drawn 2D graphics that feel like an immersive cartoon
Full voice acting makes for kickin’ times and smashing punchlines
Multiple ways to exit the tower, including a dark and atmospheric Cave
Learn and experiment without limitations (or hand holding)
Unlock companion quests by escaping the tower with them by your side

Our Discord is the best place to go for insights into the game’s development, and provide feedback during Early Access. Join our Discord via the links section of our Steam page, under the listed Languages!
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Bug Fixes
- [Fixed:] Incorrect Bard corpse offset on the crossbow
- [Fixed:] Game freezes when hovering over an item with a crossbow
- [Fixed:] Hole decoration doesn't spawn
- [Fixed:] Townsfolk and Riddle Master dialogue are not skippable
- [Fixed:] Text for the monster ending does not change when there are more monsters
One particular bug was already fixed in 1.2.2:
- [Fixed:] The game would freeze when players had a dead rat stored in their house
Other
Added a temporary Hubert Plush button to the main menu for the duration of the campaign
Bug Fixes
[Fixed:] Broken helmets disappear when dropped from the balcony
[Fixed:] Enemies slide after being hit
(The big content update is nearing, so only small fixes this time...)
Bug Fixes
- [Fixed:] After breaking the vase in front of Evelius, he remains frozen in place
- [Fixed:] Companion textbox rotation
- [Fixed:] Companions are rotated strangely when simply dropped
- [Fixed:] Companions no longer lose their speed boost
- [Fixed:] Certain weapons would freeze the troll when dealing throw damage
- [Fixed:] An anvil hanging in front of a door blocks the player from using it
- [Fixed:] Two-handed items cannot enter the pipe if another two-handed item has been inserted previously
- [Fixed:] Companions carrying shields block damage for the player
- [Fixed:] Softlock after hitting a lever on the other side of a portcullis, with no way to open it again
- [Fixed:] In the Portuguese translation, Von Wanst sometimes has his mouth closed while talking, causing the subtitles to remain on screen
- [Fixed:] Softlock after being hit by a monster inside a wall while talking to the mirror
- [Fixed:] Player gets stuck in the hurt animation after being hit by the rake and moves uncontrollably to the left
- [Fixed:] Destroyed armor/helmet pieces disappear from pipe system or pawnshop
- [Fixed:] Magic lamp should now be in the expected state when sent through the pipe system or thrown off the balcony
- [Fixed:] Solving the lever puzzle and then hitting the lever causes the portcullis to close instead of staying open
- [Fixed:] Visual overlap between the mirror, Hammerguy wall, fetters, and other decorations
- [Fixed:] Visual overlap between two levers (portcullis + Alva's cage)
- [Fixed:] Bird freezes after being hit multiple times and screams endlessly
Other
- The camera now zooms out faster when fighting Evelius in the final room
- The main menu music no longer plays on a profile where the tower has been destroyed
- Items become invisible when hitting them out of a pipe
- Items remaining in the pipe when exiting the tower are not available at the pipefitter sister's
- When having multiple joysticks connected only one joystick can actually change its input mapping (in order to change the input mapping for a joystick use that joystick to walk around in game and then go to the menu)
- Randos not picking up stuff anymore after they dropped it before
- Companions disappear when transforming into a monster in certain bonus rooms
Bug Fixes
\[Fixed:] Gold armor drops a green ruby upon destruction
\[Fixed:] A damaged vest turns into a hat when dropped
\[Fixed:] Summoning the Djinn outside the tower and walking away from him causes the lamp to become unusable
\[Fixed:] When Evelius throws an item as a reward or punishment, it falls to the floor if the player is too close to him
\[Fixed:] Archwizard spells have a different starting position than normal Wizard spells
\[Fixed:] Ming Vases and all break-on-fall items (e.g. potions) did not break when thrown from the balcony
\[Tentative fix:] Unable to put items into the pipe system
\[Tentative fix:] Companions slide outside the cave while Von Wanst freezes, leading to a softlock
\[Fixed:] Visual bug when wearing the Hubert haircut together with the large red-feathered helmet
\[Fixed:] Rebuilding the tower on one profile after playing on another profile causes save data to be overwritten
\[Fixed:] Bounty reward from the mayor sometimes was 100 coins instead of the correct 20
\[Fixed:] Softlock after a peasant companion asks for gold but doesn't take it
\[Fixed:] The Hammerguy book has no pickup indicator even though it is behind the wall
\[Fixed:] Walking into a rake while holding a shield blocks input without causing knockback
Balancing
The marble used by the cup player is now randomized (different kinds of teeth and gems)
In the machine room, only a fixed number of items spawn when hitting the lever, so players can no longer camp there to farm items. Chances that items turn into bricks have been greatly reduced.
Adjusted the weapon range of the scimitar, morgenstern, wooden mace, and meat cleaver
All shields now use a more fitting attack animation
The positions of the troll guards in Evelius's lair have been adjusted so they no longer attack out of nowhere
Other
You can now "talk" to the poster in the machine room, just like the recipes in the witch's kitchen
Companions and enemies now rotate slightly when thrown
Bug fixes
- Fixed: Wizards don't drop their loot when being impaled
- Fixed: Sometimes, mouse and bear traps would trigger again although they were closed
- Fixed: Respawn bottle doesn't work when entering the tower via the throne room and never dropping the bottle
- Fixed: Respawn bottle doesn't work after being eaten by Evelius
- Fixed: One instance of a black screen after exiting a room to escape from the hammerguy
- Fixed: Trolls sometimes freeze after playing their dodging animation
- Fixed: Player can equip a pouch when holding a two-handed item, leading to visual glitches
- Fixed: Evelius has no valid task on the last floor of the tower, turning him braindead
- Fixed: Wanstilius' nose intersecting with the red feathered helmet
Bug fixes
- Fixed: Empty save file displays wrong default numbers with 1000s of runs
- Fixed: Using the nose potion when reviving Evelius while in dialogue leads to softlock
- Fixed: Can't repair pipes as a monster
- Fixed: Speaking to a mirror after transforming into a monster leads to softlock
- Fixed: Snails die immediately when trying to break them out of glass jars
- Fixed: The corpse of Evelius is now rendered before the plate
- Fixed: Not respawning when being killed by hammerguy although the player has a bottle
Other
- Various performance improvements that should fix lag spikes
- Players now get a hint for reading the prophecy item once they pick it up
- There's now an option to disable the "start a new run" confirmation for your current session, in case you want to start many new runs (speedrunners)
- Improved look for knight items
Balancing
- Removed the slowdown from small, moving slime. Now it's easier to jump over traps if they are around
- Plumber's helper and toilet brush are now available at the genie
- Powder keg takes a bit more time to explode if a trap with alcoves and pendulums came before
Bug fixes
- Fixed: Throwing Wanst corpse in segment trapdoor enters the next segment
- Fixed: Evelius does not open the exit door, last voice-line is stuck
- Fixed: Barenudle Beast Achievement triggering when exiting the very final tower
- Fixed: Broken tower generation after jumping through the towerverse
- Fixed: Killing the Wanst doppelgänger while he is still talking leads to dialogue not disappearing
Other
- Only one dialogue button is shown to deposit money in the bank instead of three
Bug fixes
- "This is healthy" achievement should now trigger for all cases where Evelius eats an Evelius corpse
- "The Chosen One" achievement should re-trigger if you did not get it the first time and were playing the beta before
- Fixed one instance of a white screen when jumping through towerverses
- Added a safety to all rooms in case the player falls through the floor
- Companions should no longer accidentally follow into the lair
- Companions and enemies should no longer walk into bridge gaps
- Fixed antidote broom interaction
- Fixed: Putting coins into your bank account for the first time more often than not results in just one coin being displayed
- Fixed: Evelius's heart does not explode when immediately going through the small exit door
- Fixed: Creating a portal at the stairs and trying to go through it leads to a soft lock
- Fixed: Companions jump to the other side of a gap after returning to them
- Fixed: "Avenger" achievement does not get triggered when Hubert fails to clear a room and Von Wanst kills all remaining enemies
- Fixed: Monster at the Fan still attacks Wanstilius (Wanst is disguised), although all other monsters ignore him
- Fixed: Busts that are gilded/poisoned are reset when using them
- Fixed: Flying Evelius is invincible after going through a door
- Fixed: Evelius gives Wanstilius quests (demand food on the table, glass marble quest, hiding in a chest)
- Fixed: "Sacrifices Need to Be Made" achievement is not unlocked if companions die in a forge
Bug fixes
- Fixed that talking to the Genie while being poisoned breaks the monkey
- Fixed failing the hourglass challenge being considered as completed
- Fixed Princess not eating the corpse
- Fixed Princess in vending machine can be picked up
- Fixed softlock in Hubert's hut after healing the family
- Fixed companions having the wrong attack animations for bulk items
- Fixed a pawnshop item exploit
- Fixed visual glitches in the tavern intro
- Fixed torturer spike offset
- Fixed troll corpse disabling both weighted step spikes but visibly blocking only one
- Fixed selling Von Wanst's corpse at the pawnshop leading to a buggy interaction
- Fixed trying to skip Evelius at the table leading to a glitch
- Fixed items in Evelius' "Go Fetch" quest sometimes falling too far away, causing the quest to fail
- Fixed companion behaviour when running away from hammerguy
- Fixed being able to sell "hot air" at the pawnshop
- Fixed jittery wind effect
Other
- You can now deposit money in the bank with one button!
- Improved item placement at the pawnshop counter
- Chosen items to buy at the pawnshop are not removed from the counter if the player can't pay directly
- Companion join dialogue doesn't get cancelled by walking through doors
- You can now use busts to change your hairstyle and also change the hairstyle of busts
- Adjusted the timing of Evelius dealing damage once he gets up from the floor
Bug fixes
- Fixed items falling through the floor at the village entrance
- Fixed the drunk effect not resetting on respawn
- Fixed button hints getting rendered behind balcony houses
- Fixed wrong music in the player house
- Fixed items flying into the sky when being wished for at the genie or burped out by the Princess
- Fixed small items flying into the sky when hitting mousetraps
- Fixed holding a companion while entering the monkey zone completely breaking the companion
- Fixed Von Wanst's backhand render order in the intro
- Fixed Von Wanst's house beams constantly changing order when going up or down the hill
- Fixed helmets appearing damaged in the intro
- Fixed Evelius demanding an item that was impossible to find
- Fixed companions getting killed by hammerguy even though the player left the room on time
- Fixed hammerguy hitting the floor infinitely upon leaving the room at the last moment
Other
- Adjusted the positions of items dropped on death
- Improved hurt animations when holding specific items (potions, two-handed weapons)
- Removed camera snap during segment switch
- Wanst can now be beheaded by executioners
- No more trap items (bananas, rakes) in hub rooms
- Additional voice lines for being poisoned
- New small-talk dialogue option for the mayor
- New voice lines for equipping a beehive with bees inside
- New voice lines for hiding in alcoves
Evelius Balancing
- Evelius is now a bit stricter, and his mood will decrease more easily (e.g., when failing tasks)
- Evelius will now demand ALL of your gold if he demands gold
- Evelius will only give a specific task once per run
- Evelius can now be killed by spiked ceilings
Bug fixes
- Fixed Alva teleporting from room to room due to being blocked by a gate during fight
- Fixed waiting companions teleporting to player
- Fixed Princess having a weird face sometimes
- Fixed Alva falling into gap while the bridge is going back
- Fixed more occasions where companions would fall into gaps
- Fixed Rando getting thrown out of a gap but falling back
- Fixed Hubert going down into a pit room even though he should wait
- Fixed Hubert saying "can't help you with this room" even though he did help
- Fixed Wanst rotating on hook when respawning
- Fixed Van Wampe getting bum rushed by companions
- Fixed Monster alert state on crooked platforms resulting in sliding
- Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
- Fixed Evelius attacking Sobu while he is showing the door leading to freeze
- Fixed Princess getting stuck between segments
- Fixed dead companions speaking in one occasion
- Fixed coins flying away in village when trying to collect them
- Fixed companion error in tower/cave leading to a soft-lock on exit
- Fixed broken respawn if the bottle is picked up by slime
- Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
- Fixed moving fan upon re-entering the room even though Monster had died previously
- Fixed items disappearing in Hubert's hut when dropped in the right corner
- Fixed various voice lines for items
Other
- Enemy monster walk cycle should abort more smoothly
- The monkey can now grab with USE, if the option is selected
- Companions should not follow into the room with the "Indiana Jones" pedestals anymore
- Minimal randomization of enemy walk speed
- Companion clues are now also appearing in rooms you enter from a trapdoor
- You can now see how much gold you are carrying close to ATM machines and in other relevant places
- Companions now have some distance to each other when entering doors
- Smoothened walking on slopes in the village
- Hitting walls now results in knockback
Current Release
Build 24574279
Uploaded Aug 07, 2026
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System Requirements
How to Install
Lucky Tower Ultimate.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Lucky Tower Ultimate for PC with a direct link or via torrent. Get the full version of Lucky Tower Ultimate for free. Lucky Tower Ultimate is a Action released by Studio Seufz.