About the Game
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
Mandate Order Gameplay
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1. “Build” — City-State Construction, Free Planning, Seasonal Farming, Spring Plowing and Summer Cultivation
A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
2. "Stratagem"— Retainers, the Hundred Schools of Thought, Diplomacy, National Policies, Alliances and Rivalries
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
3. "Conquer"— Strategy Before Battle, Thousand-Unit Warfare, Line-Drawing Formations, and Physical Siege Combat
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
4. "Worship"— Follow the Seasons in Farming and War; Answer Heaven’s Mandate Through Ritual
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
5. "Reform"— Industrial Coordination, Logistics Above All
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
Key Features of Mandate Order
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
Recommended For Players Who Enjoy
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow the Game
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
System Optimizations
1. Fixed some GPU crashes.
2. Optimized game memory consumption, reducing crashes due to insufficient memory.
3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territory.
4. WASD keys can be remapped to adapt to keyboard layouts commonly used by some countries.
5. QE switching has been temporarily disabled in "Prosperous Era".
6. Optimized descriptions related to plague to prevent misunderstandings. Plague is a natural disaster and cannot be treated by medical facilities or similar methods.
6. Adjusted loading music volume to prevent some sound effects from being too loud.
Numerical Changes:
The following are changes in item trade value:
1. Meteorite Ore 72.4→26
2. Meteorite Ingot 98→35.2
3. Meteorite Weapon 328→115
4. Chariot 328→168
Performance Optimizations:
1. Optimized computer memory usage related to soldier movement, reducing memory usage by approximately 1.7GB.
2. Optimized performance overhead caused by excessive soldier target acquisition frequency at 8x speed.
Bug Fixes:
1. Fixed a crash issue caused by decoding errors when some players played related videos.
2. Fixed a GPU crash issue that could occur when some players entered a level and the first frame loaded.
3. Fixed an issue where building effects would repeatedly play during construction after loading a save.
4. Fixed an issue where rivers and other water bodies might disappear in some cases.
5. Fixed an issue where incorrect mouse cursor patterns were retained in different modes in some cases.
6. 7. Fixed an issue where the mouse wheel scroll bar could be replaced with other keyboard shortcuts.
8. Fixed an issue where the texture display of chariots and horses was abnormal in view mode.
9. Fixed an issue where the building panel was not exited sequentially when pressing ESC.
10. Fixed an issue where spearmen would mistakenly charge and damage enemy walls when attacking soldiers on them.
11. Fixed an issue where the names of some countries on the minimap were not fully displayed in multilingual translations.
12. Fixed an issue where roads near clay mines were difficult to see and there was a ghosting effect when laborers moved.
Localization
1. Optimized text translation for the following languages:
a. French
b. German
c. Russian
System :
1. Fixed some GPU crashes.
2. Optimized game memory consumption, reducing crashes due to insufficient memory.
3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territory.
4. WASD keys can be remapped to adapt to keyboard layouts commonly used by some countries.
5. QE switching has been temporarily disabled in Encyclopedia".
6. Optimized descriptions related to plague to prevent misunderstandings. Plague is a natural disaster and cannot be treated by medical facilities or similar methods.
6. Adjusted loading music volume to prevent some sound effects from being too loud.
Numerical Changes:
The following are changes in item trade value:
1. Meteoric Iron Ore 72.4→26
2. Meteoric Ingot 98→35.2
3. Meteoric Weapons 328→115
4. Chariot 328→168
Performance Optimizations:
1. Optimized computer memory usage related to soldier movement, reducing memory usage by approximately 1.7GB.
2. Optimized performance overhead caused by excessive soldier target acquisition frequency at 8x speed.
Bug Fixes:
1. Fixed a crash issue caused by decoding errors when some players played related videos.
2. Fixed a GPU crash issue that could occur when some players entered a level and the first frame loaded.
3. Fixed an issue where building effects would repeatedly play during construction after loading a save.
4. Fixed an issue where rivers and other water bodies might disappear in some cases.
5. Fixed an issue where incorrect mouse cursor patterns were retained in different modes in some cases.
6. 7. Fixed an issue where the mouse wheel scroll bar could be replaced with other keyboard shortcuts.
8. Fixed an issue where the texture display of chariots and horses was abnormal in view mode.
9. Fixed an issue where the building panel was not exited sequentially when pressing ESC.
10. Fixed an issue where spearmen would mistakenly charge and damage enemy walls when attacking soldiers on them.
11. Fixed an issue where the names of some countries on the minimap were not fully displayed in multilingual translations.
12. Fixed an issue where roads near clay mines were difficult to see and there was a ghosting effect when laborers moved.
Localization
1. Optimized text translation for the following languages:
a. French
b. German
c. Russian
[Crash Fixes]
We received feedback from some players regarding in-game crashes, and have optimized and addressed the related issues — please give it another try. If you still encounter any, feel free to let us know and we will keep following up.
1. Fixed some GPU crashes.
2. Optimized game memory consumption, reducing crashes caused by insufficient memory.
Thank you for your feedback and patience, builders!
Fire and Sand · Muster on the Battlefield
Current Release
Build 24712001
Uploaded Aug 13, 2026
System Requirements
How to Install
MOProject.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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View AllDownload Mandate Order for PC with a direct link or via torrent. Get the full version of Mandate Order for free. Mandate Order is a Indie released by Digital Sky.