About the Game
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
Mandate Order Gameplay
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1. “Build” — City-State Construction, Free Planning, Seasonal Farming, Spring Plowing and Summer Cultivation
A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
2. "Stratagem"— Retainers, the Hundred Schools of Thought, Diplomacy, National Policies, Alliances and Rivalries
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
3. "Conquer"— Strategy Before Battle, Thousand-Unit Warfare, Line-Drawing Formations, and Physical Siege Combat
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
4. "Worship"— Follow the Seasons in Farming and War; Answer Heaven’s Mandate Through Ritual
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
5. "Reform"— Industrial Coordination, Logistics Above All
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
Key Features of Mandate Order
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
Recommended For Players Who Enjoy
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow the Game
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
1. Added a digital signature to the exe package to address launch blocks and errors caused by stricter system security requirements on some players' systems.
2. The cause of startup crashes on some laptops with 50-series graphics cards has been identified. Please update your NVIDIA driver to version 616.56.
SYSTEM OPTIMIZATION
1. Added a recipe that produces 2 items in the Apothecary. You can now choose whether to manufacture both items at the same time.
2. Added a farmland construction snapping toggle. Adjusting the farmland polygon will now also respect the building snapping setting.
3. Added the ability to double-tap a formation number key to follow the first army in the formation.
4. Added dynamic arrow indicators for building entrances during preview, construction, and after completion, making them easier to identify.
5. Added additional information to ALT mode. The following information is now displayed:
Farmland: Current status, such as whether it is fallow or what is currently being grown
Buildings: Buildings under construction will also display their names
6. Added additional information for abnormal states. The following information is now displayed:
Missing raw materials
PERFORMANCE OPTIMIZATION
1. Fixed an issue where Workers could go on strike at high game speeds and high population levels.
At high population levels, task dispatch efficiency has been improved by approximately 10×, reducing the average dispatch time from 16 seconds to 1.4 seconds
This optimization should effectively address the low work efficiency of Workers in the late game (such as unfinished farmland and slow production).
2. Optimized the playback logic for sound effects and special effects when Workers are working, preventing them from playing when they are too far away and reducing lag in high-population games.
3. Optimized the standby logic of enemy troops on the map. When there are no player troops nearby, they will no longer wake up, reducing performance overhead.
4. Optimized the multithreaded calling logic to reduce prolonged waiting for scheduling in some cases.
5. Optimized the movement performance overhead of distant Workers in multithreaded processing.
MAP RELATED
1. Rebaked the partition pathfinding data of the Land of Four Battles and Colorful Danxia, helping resolve issues where large numbers of Workers would get stuck or walk in circles.
INTERFACE RELATED
1. Fixed an issue where an invalid prompt could appear when trying to build a city gate in some cases.
2. Improved the soldier card interface to prevent the recruitment button from being obscured when there are too many soldier cards (the recruitment button is now pinned to the top left).
3. Adjusted the font size of the consumable materials UI.
4. Improved the appearance of a large number of scrollbars throughout the UI and made them thicker.
5. Added additional confirmation prompts for various actions to help prevent accidental actions (such as synchronization).
6. Improved the prompt text for some National Policies to prevent misunderstandings.
7. Improved the notification text for some bandit invasions to prevent misunderstandings.
8. Improved the prompt text for the consumption rules of cottages and retainer residences.
9. Improved the operation logic of the farmland construction interface. When building farmland, right-clicking will no longer immediately exit the construction state (preventing accidental cancellation of farmland planning). You can still exit by pressing ESC, clicking the Cancel button, or closing the construction menu.
BATTLE RELATED
1. Fixed an issue where the Siege Tower could be attached to the same wall-climbing point repeatedly while the game was paused.
2. Fixed an issue where Workers' paths could become blocked when building city walls at sharp angles.
3. Fixed an issue where an army could remain stuck during recruitment and end up one person short in some cases, causing the Conscript Now button to become unresponsive.
4. Fixed an issue where soldier silhouettes could incorrectly appear on the city wall when attacking enemy city defense buildings.
5. Improved the behavior of soldiers when attacking a city to prevent overcrowding.
6. Improved the enemy targeting priority for soldiers. The current default priority is: soldiers>beasts>city defense buildings>city walls>ordinary buildings>Workers.
BUG RELATED
1. Fixed an issue that could cause the game to crash when entering the game from the startup page in some cases.
2. Fixed an issue where the sound effect would play repeatedly when hovering over the selected building label.
3. Fixed an issue where some Ritual events would fail to trigger.
4. Fixed an issue where text in the dialogue window could appear blurry in some cases.
5. Fixed an issue where repeatedly opening and closing the minimap could accidentally trigger volumetric clouds.
6. Fixed an issue where shadows could appear overly harsh in some DX11 environments.
7. Fixed an issue where some textures on Latrine could flicker.
8. Fixed some navigation issues that caused Workers to take detours.
9. Fixed an issue where Workers could sometimes move to an empty area for no apparent reason.
10. Fixed an issue where mercenary expenses would continue to be generated after disbanding mercenaries.
11. Fixed an issue where an invalid input prompt would repeatedly appear when entering decimal values under limited road angles.
12. Fixed an issue where a natural disaster could be incorrectly reported as having ended even though it had not been triggered.
13. Fixed an issue where farmland fallow progress was not displayed in summer.
14. Fixed an issue where Battering Rams could not attack enemies that were too close or too far away.
15. Fixed an issue where the headgear of the chariot horses was not dyed in View Mode.
16. Fixed an issue where the Siege Tower could fail to snap to the Wall in some cases.
17. Fixed an issue where craters would be covered with snow in winter.
1. Fixed an issue where the Logging Workshop did not function when Unlimited Range was enabled.
2. Fixed an issue where Farmland did not function in certain situations on the Rainbow Danxia map.
3. Fixed several GPU crash issues.
QE RELATED
In the current version, QE can simultaneously rotate and preview buildings, rotate the camera, and switch building tabs. Due to the complexity of the state checks, this caused abnormal interaction feedback in some situations. The current temporary measures are:
1. Temporarily disabled the function for switching building tabs.
2. QE is now limited to rotating and previewing buildings and rotating the camera. When previewing buildings, QE prioritizes building rotation.
3. Fixed an issue where the QE camera rotation function could remain disabled after exiting Build Mode.
PERFORMANCE RELATED
1. Further optimized some high-memory-use scenarios, saving approximately 500 MB of persistent memory usage.
2. Further optimized the performance of high-population save files. Using a save file with a population of 3,000 as a reference, performance improved by approximately 10%–20%.
1. Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers.
2. Added a snapping function for intersections with existing roads when road angle restrictions are enabled.
3. Added an option in the starting options to enable Punitive Invasion.
Punitive Invasion: An event in which a neighboring country launches a Punitive Invasion is triggered for players with a Noble Rank of Lord or higher and a Favorability rating below 45.
4. Added a QE rotation function for buildings during preview in Build Mode.
5. When a new city gate is built, a short section of level 1 Dirt Road (upgradeable and demolishable) is automatically added, making it easier to connect roads through the city gate.
6. Added a function to jump to the location of invading enemy troops for Punitive Invasion and Diplomatic Invasion.
New Map
1. Updated the new Rainbow Danxia map.
It can be selected when starting a new game.
2. Updated the minimap and related map icons with a blue-and-green landscape style.
Interaction Related
1. Optimized the UI presentation of the time speed multiplier button.
2. Optimized the UI priority of the Resource Point panel so it no longer blocks right-click attacks.
3. Optimized some production status descriptions to prevent ambiguity.
4. Optimized the default camera orientation when spawning; it now consistently faces north.
5. Optimized the Stability view; Constabulary coverage status now distinguishes between occupied and unoccupied areas.
6. Optimized the Worker Biography interface and added some tooltips.
7. Optimized the road angle restriction mode; re-entering this mode now remembers the previous selection.
8. Fixed an issue where pausing with the spacebar could fail after entering Batch Mode.
9. Fixed incorrect text descriptions related to hostile enemy forces when becoming King.
10. Fixed an issue where the locked angle could be displayed incorrectly during road construction in certain situations.
11. Fixed an issue where right-clicking an enemy unit card could fail to issue an attack command in certain situations.
12. Fixed an issue where buildings could be given blank names in certain situations.
13. Fixed an issue where entering WASD in the Bandit Invasion dialogue caused the camera to keep moving.
Combat Related
1. Added animation effects for beasts being knocked back by Chariots.
2. Fixed an issue where Battering Rams attacking Walls could fail to deal damage.
3. Fixed an issue where soldiers could move abnormally in certain situations.
4. Fixed an issue where conscripting Workers who were using Handcarts could leave the Handcarts behind in certain situations.
Performance Related
1. Optimized the performance and visual presentation of the fog effect along national borders.
BUG FIXES
1. Fixed numerous issues that could cause crashes during gameplay.
2. Fixed an issue that could cause a crash when loading a save in certain situations.
3. Fixed an issue where Workers could become stuck while working at a Forestry Site.
4. Fixed an issue that could cause a crash when closing the system menu prompt box.
5. Fixed an issue where DLSS could cause a crash when entering the main interface in certain situations.
6. Fixed an issue where Chariot models could disappear in certain situations.
7. Fixed an issue where Worker movement could appear abnormal in certain situations, such as piling up, taking detours, or spinning in circles.
8. Fixed an issue where the seasonal refresh of the Farmland panel was incorrect.
9. Fixed an issue where harvesting Farmland could fail to add new products in certain situations.
10. Fixed an issue where an extra preview road segment could appear after placing a new road point in certain situations.
11. Fixed an issue where Workers could continuously display a rebellion warning but could not be located in certain situations.
12. Fixed an issue where missing the initial diplomatic founding letter in certain situations could result in an initial Favorability rating of 1 with other countries.
13. Fixed an issue where the national policy that earns Knife Money from roads could fail to take effect at 8x speed.
14. Fixed an issue where Bandits could attack soldiers on Walls who were out of reach.
15. Fixed an issue where the Public Approval bonus displayed after a Ritual could remain visible for an extended period.
16. Fixed an issue where some weeds on the ground were not cleared when building Farmland.
17. Fixed an issue where Rebels were missing their minimap icon.
18. Fixed an issue where the spacebar could fail to pause after clicking to jump to a Worker from the Work Building panel.
19. Fixed an issue where ALT Mode could remain active after entering the menu while holding ALT.
20. Fixed an issue where Farmland could be built anywhere in certain situations, ignoring construction restrictions.
21. Fixed an issue where Transport Station employees could be occupied by other tasks, preventing them from moving Handcarts.
22. Fixed an issue where the invasion force icon on the minimap was displayed incorrectly.
23. Fixed a navigation blockage caused by upgrading Walls before they were fully constructed.
24. Fixed an issue where Batch Mode did not exit after entering the ESC interface during batch operations.
25. Fixed an issue where the selection range for Beast corpses was too large.
26. Fixed an issue where the detection circle for overlapping Barricades did not match their visual presentation.
27. Fixed an issue where interrupting the Bandit Invasion dialogue during Farmland construction left construction effects behind.
1. Fixed an issue where Workers planting trees at a Forestry Site could become stuck.
2. Fixed an issue where plague transmission could cause crashes in certain situations.
3. Fixed an issue where Workers could have 0 HP but not die in certain situations.
4. Fixed an issue where clicking Farmland could cause a crash in certain situations.
5. Fixed an issue where tracking achievements could cause a crash in certain situations.
6. Fixed other issues that could potentially cause crashes.
1. Added a new scale planning function during road construction, allowing players to switch freely between free construction and other designated/customized scales at any time.
2. Added notification history function below the left taskbar
Currently, it supports continuous recording of Worker death messages within a certain date range. Click to jump to the death coordinate location.
[System Optimization]
1. Optimized the display priority of soldier cards. The current order is: soldiers>Chariot>siege equipment
2. Optimized the firing calculation advance of all long-range units (such as Mobile Trebuchet, Stationary Ballista, etc.) so that they can hit moving enemies
3. Temporarily increased the storage capacity of various storage buildings to solve pain points (temporary configuration, the capacity will change with the building level after the building is upgraded and installed)
4. Optimized some outdated or incorrect task text descriptions
5. The upper limit of the number of people in survival tasks per team is increased from 2 to 3 to alleviate the problem of insufficient food caused by too slow transportation speed.
6. Tent has added a new water storage adjustment option to freely determine the storage limit.
[Map related]
1. Fixed the problem of missing navigation in some river mouth locations in the Land of Four Battles
2. Fixed the problem of overlapping of some resource points and roads in the Land of Four Battles
3. Fixed the problem of missing prompts in some areas of the Land of Four Battles where the construction of passes is not allowed.
[Farmland related]
1. Fixed the problem of frame dropping when building farmland preview
2. Increased the non-guaranteed yield coefficient of farmland by approximately 33% to alleviate the problem of insufficient food in the later period.
3. The Worker farming logic of farmland has been re-optimized to solve the problem of excessive differences in farming speed between farmlands of similar area.
4. Fixed the problem that in some cases, the farmland may not be fully cultivated due to lack of people cultivating it.
[Battle related]
1. Fixed the issue that after building Wall and the city gate, opening and closing the city gate would cause navigation changes, which may cause the enemy AI to behave abnormally.
2. Decreased the damage range of Battering Ram: radius 4m->1m
3. When there are enemies around the city gate, if the player needs to open the city gate, a second confirmation prompt will be added.
4. Fixed the issue where soldiers may move above Wall when fighting enemies inside the city gate in some cases.
5. Fixed the problem that a Chariot could climb onto the Wall via the Siege Tower and the scaling ladder
[Graphic performance optimization]
1. Adjusted the snow effect to expose part of the land to prevent large areas of pure white. It should be less glaring now
2. Fixed a large number of graphics anomalies caused by AMD users (such as black lines during combat, texture deformation and flickering, cursor twitching, screen flickering, etc.). Love you, AMD players.
[Interaction Optimization]
1. Optimized the top UI performance
2. Optimized the text description of some content
3. Optimized the problem of incorrect button status display in some cases.
4. Optimized the UI performance related to the favorability prompt in the diplomacy interface (for example, allies are displayed in green)
5. Optimized the color display of keyword text under large amounts of text to improve readability.
6. Optimized the problem that the building panel is not reset to the first tab when it is opened.
7. Added related tips in the Noble Rank panel: When a Crew is working in the Commander's Tent, the items in the tribute warehouse will not be taken out.
8. Optimized the problem that the baseboard is blank when the teaching video is first loaded.
9. Slightly lowered the volume of fly buzzing sounds
10. Slightly optimized and adjusted the resource point UI size of the mini map
[Performance Optimization]
1. Optimized audio-related performance consumption to reduce memory usage
2. Upgraded the version number of the DLSS plug-in to fix the crash problem caused by the original plug-in itself when generating some DLSS frames.
3. Under medium and low image quality, volumetric clouds will be automatically turned off to improve performance. Players who need it can still turn it on manually
[BUG fix]
1. Fixed the issue where the item quantity is not deducted when medicines are sold during trade.
2. Fixed the issue where extractable resources could not be found when collecting buildings in some cases.
3. Fixed the problem that in some cases, the growth conditions are met but the number of people does not increase.
4. Tried to fix the problem that caused the mouse wheel to fail in some cases.
5. Fixed the problem that after building Wall, the enemy's attack path may be abnormal.
6. Fixed the issue where when relocating a building, if the new building is placed near the original location, the error message is that the terrain is too steep.
7. Fixed an issue where opening the building panel too many times may cause a crash in some cases.
8. Fixed the problem that when some Retainer that can be garrisoned is occupied by a building, its occupation status cannot be viewed on the soldier interface.
9. Fixed the problem that the soil layer at the entrance of Retainer Residence would cover the branch road
10. Fixed an issue where archive checking may cause a crash in some cases.
11. Fixed the issue where siege equipment would not take effect after switching to defensive mode in some cases.
12. Fixed the issue where the icons of soldiers and siege equipment cards would become blank in some cases.
13. Fixed the problem that the open upgrade window of the original road still exists after the road is demolished.
14. Fixed the issue where the invasion prompt bar did not refresh correctly after all player buildings were destroyed.
15. Fixed the problem that batch demolition windows cannot be exited step by step by ESC key
16. Tried to fix the issue where Worker may get stuck inexplicably when moving in some cases.
17. Fixed the issue where game victory would not pop up after destroying all invasion troops in some cases.
18. Fixed the problem that in some cases, the city gate is open, but enemy soldiers will not enter.
19. Fixed the issue where the team right-click command fails in some cases after quickly switching the view mode.
20. Fixed the issue that the transaction asymmetry prompt UI lacks step-by-step exit.
21. Fixed the issue where farmland created on certain ground areas may not be the destination for troops.
22. Fixed the issue where beast corpses would be rendered as green material in some views.
23. Fixed the issue of being able to select a soldier individually
24. Fixed the problem that the teaching task: producing Carriage Frame could not be completed in some cases.
25. Fixed the problem of the hunting camp knife model being suspended in some cases.
26. Fixed other issues that may cause the game to crash.
The automatic quality configuration setting has been appropriately adjusted to prevent players from being assigned a higher quality setting than the configuration when entering the game for the first time. It is also recommended that existing players automatically configure the image quality settings once in the settings.
Fixed localized translation issues in some languages
1. Added a reminder that beast corpses and beast-nest ruins need to be picked up in batches.
2. Added a new recipe for the slaughterhouse: 1 Hunted Prey yields 1 Meat + 1 Hide + 1 Sinew (can be boosted again by Retainer).
3. Added a prompt that appears when trading: if the value of your goods exceeds the other party's, it shows when you click to trade.
4. Added lead-time calculation for archers to prevent them from missing moving enemies. (Other ranged units such as the Mobile Trebuchet use different mechanics, and similar optimizations are expected next Monday.)
5. Added an exit-editing prompt when modifying shortcut keys in the settings menu.
6. Optimized an issue where, when the mouse scrolls the screen edges during construction, the diagonal, downward, and right directions could be blocked by part of the UI, preventing scrolling.
7. Optimized the key-prompt UI size to make it more conspicuous.
8. Optimized the time-speed setting UI size to make it more conspicuous.
【Bug Fixes】
1. Fixed an issue that may cause crashes during combat in some cases.
2. Fixed an issue that may cause the building panel to crash in some cases.
3. Fixed an issue where the item statistics interface might flicker when it pops up.
4. Fixed an issue where Laborers were repeatedly assigned tasks in some cases, causing them to get stuck when heading to a built Wall.
5. Fixed an issue where, when approaching the minimap, the building bar at the bottom would disappear and middle-click rotation would take effect.
6. Fixed an issue where the texture of a newly built road did not apply correctly after upgrading to Stone Slab Road.
7. Fixed an issue where part of the model could be lost when rammed-earth walls connect to a mountain in some cases.
8. Fixed an issue where Notables were not counted in related achievement statistics.
9. Fixed an issue where the total length display might keep jumping while building roads.
10. Fixed an issue where farmland could be changed to Fallow after it had already been sown.
11. Fixed an issue where snapping points would appear when building roads near beast nests and beast corpses.
12. Fixed an issue where the minimap lacked well-related display.
13. Fixed a large number of typos and inconsistent names for items and buildings.
14. Fixed an issue with the strange white-circle model in parts of the Medicinal Herbs Grove.
15. Fixed an issue with the abnormal display of the station's buff range in view mode.
System Optimizations
1. Fixed some GPU crashes.
2. Optimized game memory consumption, reducing crashes due to insufficient memory.
3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territory.
4. WASD keys can be remapped to adapt to keyboard layouts commonly used by some countries.
5. QE switching has been temporarily disabled in "Prosperous Era".
6. Optimized descriptions related to plague to prevent misunderstandings. Plague is a natural disaster and cannot be treated by medical facilities or similar methods.
6. Adjusted loading music volume to prevent some sound effects from being too loud.
Numerical Changes:
The following are changes in item trade value:
1. Meteorite Ore 72.4→26
2. Meteorite Ingot 98→35.2
3. Meteorite Weapon 328→115
4. Chariot 328→168
Performance Optimizations:
1. Optimized computer memory usage related to soldier movement, reducing memory usage by approximately 1.7GB.
2. Optimized performance overhead caused by excessive soldier target acquisition frequency at 8x speed.
Bug Fixes:
1. Fixed a crash issue caused by decoding errors when some players played related videos.
2. Fixed a GPU crash issue that could occur when some players entered a level and the first frame loaded.
3. Fixed an issue where building effects would repeatedly play during construction after loading a save.
4. Fixed an issue where rivers and other water bodies might disappear in some cases.
5. Fixed an issue where incorrect mouse cursor patterns were retained in different modes in some cases.
6. 7. Fixed an issue where the mouse wheel scroll bar could be replaced with other keyboard shortcuts.
8. Fixed an issue where the texture display of chariots and horses was abnormal in view mode.
9. Fixed an issue where the building panel was not exited sequentially when pressing ESC.
10. Fixed an issue where spearmen would mistakenly charge and damage enemy walls when attacking soldiers on them.
11. Fixed an issue where the names of some countries on the minimap were not fully displayed in multilingual translations.
12. Fixed an issue where roads near clay mines were difficult to see and there was a ghosting effect when laborers moved.
Localization
1. Optimized text translation for the following languages:
a. French
b. German
c. Russian
System :
1. Fixed some GPU crashes.
2. Optimized game memory consumption, reducing crashes due to insufficient memory.
3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territory.
4. WASD keys can be remapped to adapt to keyboard layouts commonly used by some countries.
5. QE switching has been temporarily disabled in Encyclopedia".
6. Optimized descriptions related to plague to prevent misunderstandings. Plague is a natural disaster and cannot be treated by medical facilities or similar methods.
6. Adjusted loading music volume to prevent some sound effects from being too loud.
Numerical Changes:
The following are changes in item trade value:
1. Meteoric Iron Ore 72.4→26
2. Meteoric Ingot 98→35.2
3. Meteoric Weapons 328→115
4. Chariot 328→168
Performance Optimizations:
1. Optimized computer memory usage related to soldier movement, reducing memory usage by approximately 1.7GB.
2. Optimized performance overhead caused by excessive soldier target acquisition frequency at 8x speed.
Bug Fixes:
1. Fixed a crash issue caused by decoding errors when some players played related videos.
2. Fixed a GPU crash issue that could occur when some players entered a level and the first frame loaded.
3. Fixed an issue where building effects would repeatedly play during construction after loading a save.
4. Fixed an issue where rivers and other water bodies might disappear in some cases.
5. Fixed an issue where incorrect mouse cursor patterns were retained in different modes in some cases.
6. 7. Fixed an issue where the mouse wheel scroll bar could be replaced with other keyboard shortcuts.
8. Fixed an issue where the texture display of chariots and horses was abnormal in view mode.
9. Fixed an issue where the building panel was not exited sequentially when pressing ESC.
10. Fixed an issue where spearmen would mistakenly charge and damage enemy walls when attacking soldiers on them.
11. Fixed an issue where the names of some countries on the minimap were not fully displayed in multilingual translations.
12. Fixed an issue where roads near clay mines were difficult to see and there was a ghosting effect when laborers moved.
Localization
1. Optimized text translation for the following languages:
a. French
b. German
c. Russian
[Crash Fixes]
We received feedback from some players regarding in-game crashes, and have optimized and addressed the related issues — please give it another try. If you still encounter any, feel free to let us know and we will keep following up.
1. Fixed some GPU crashes.
2. Optimized game memory consumption, reducing crashes caused by insufficient memory.
Thank you for your feedback and patience, builders!
Fire and Sand · Muster on the Battlefield
Current Release
Build 25096410
Uploaded Sep 03, 2026
System Requirements
How to Install
MOProject.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Mandate Order for PC with a direct link or via torrent. Get the full version of Mandate Order for free. Mandate Order is a Indie released by Digital Sky.