Hypervisor
Release is using Hypervisor bypass by DenuvOwO team.
- 1 Extract the game to a normal folder — avoid Program Files.
- 2 Enable CPU virtualization in your BIOS/UEFI — Intel: VT-x / “Virtualization Technology”, AMD: SVM Mode. Many boards already have it on.
-
3
Run
VBS.cmdfrom the game folder as Administrator, press 1, then restart your PC. On the next boot press F7 when the startup menu appears (turns driver signature enforcement off). - 4 Launch the game from its .exe in the game folder.
The crack is already applied — you don’t need to copy or patch anything yourself.
Antivirus warnings are expected. The bypass loads an unsigned kernel driver. If crack files vanish, whitelist the game folder and restore them.
Once it works, other Hypervisor games start right away — until you restart or shut down. Then repeat: VBS.cmd → 1 → reboot → F7.
When you’re done playing, run VBS.cmd again and pick the revert option to restore your Windows security settings.
DenuvOwO.nfo in the game folder has the crackers’ own release notes.
About the Game

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Hey everyone,
Patch notes for today's update (02/11/2026), with changes following the taster for our latest DLC, Rides & Relics.
This fixes a crash some players were facing when adjusting finances, thanks for everyone's patience!
Thank you so much to everyone who's taken the time to report or feedback to us - we couldn't do it without you.
As always, we love hearing from you, so if you have a cool museum you've built or some feedback, please let us know!
CHANGELOG
BUILD NUMBER: 12.1.247768
Number of changes: 12
Inspired by the community: 83%
Changes with ✨ were inspired by the community.
✨ Improved price adjustment on gamepad, so it is now more granular.
✨ Improved the boarding of guests on rollercoasters.
✨ Fixed the crash when adjusting the prices in the finance menu
Fixed a crash that occurred when accepting an Auction invite from the inbox after the Auction has been completed.
✨ Fixed the Ride inspector so it cycles only through rides, not including pillars.
✨ Fixed Scroll being unresponsive in the rewards tab for Very Large UI scaling.
✨ Fixed the issue of being unable to interact with the Guest Archetype tab on gamepad.
✨ Fixed being unable to select the “Location Found” on gamepad.
✨ Fixed Saving and loading causing Rollercoaster Decorations to disappear.
✨ Tentative fix for Passwater Cove navigation issue regarding guests becoming stuck.
✨ Tentative Fix for Outdoor bathrooms causing unusual navigation (Specific example – A janitor really needed to the toilet and instead went to a random location. Loading the save with the fix had the Janitor navigating to the toilet without issue.)
Additional tidy up optimisations for Rollercoaster performance.
Hey everyone,
Patch notes for today's update (29/10/2026), with changes following the taster for our latest DLC, Rides & Relics.
We hope you’re having tonnes of fun with Rides & Relics and the free Digiverse update bringing Little Kitty, Big City to Two Point Museum.
Thank you so much to everyone who's taken the time to report or feedback to us - we couldn't do it without you.
As always, we love hearing from you, so if you have a cool museum you've built or some feedback, please let us know!
CHANGELOG
BUILD NUMBER: 12.1.246284
Number of changes: 25
Inspired by the community: 76%
Changes with ✨ were inspired by the community.
Changes:
✨ Changed behaviour of guests so that they will now ride a ride more than once – As in, they get off the ride and want to get back on it, not be stuck on it forever.
✨ Pillars on rollercoasters can now be selected at any point, so if the pillar is tall, you are now able to select the highest point of the pillar instead of only being able to select the lowest point.
✨ Second big optimisation and refactors of Rollercoasters – this is fixing the “Refresh” path of when the spline is being built, which caused lots of calculations to happen. This should improve performance when moving a pillar.
✨ Rebalanced Monobeast Coaster – it should now be a bit easier to get a better rating.
✨ Achieved ribbons now increase "price rating modifier", meaning that getting ribbons allows player to increase the price a bit more and still have good/great ratings.
Fixes:
✨ Fixed an issue with Gamepad where the player could not navigate the details tab.
✨ Fixed Guests getting lost when entering, exiting, or being aboard a ride or rollercoaster.
✨ Fixed the Cheese Flume carts remaining on the map when the exhibit is in the inventory.
Fixed a crash which would occur in the finance menu if the Focus Graph button is pressed on another of the sub menus.
✨ Fixed Award Inspectors not triggering on Sandbox
✨ Fixed an instance of staff not going on breaks while servicing a ride.
Fixed an instance where if the ride gets deleted and a new one is placed the guests will become stuck.
Fixed an issue where the assistant working as a Mascot is sent on expedition does not return to working as a mascot.
✨ Fixed an issue where the Gearbox Gear key was used on another map and did not trigger the objective Riquetti.
✨ Fixed an issue of Robot Janitors and Robot Security Guards getting stuck (CURSE YOU ROBOTS)
Fixed an issue on gamepad where hovering over the whole ride in the ride menu would display the buzz tooltip.
✨ Fixed rides not showing the correct capacity when placed their queue for the first time.
✨ Fixed the issue with staff members not returning the book in the training room.
✨ Fixed some instances where if the player loads the save, the ride at average quality will have several perk slots.
✨ Fixed children stretching when ill (F)
✨ Fixed Ride Blueprints UI not displaying the correct Thrill.
✨ Fixed placeholder icon on the Gold Value Ribbon in the Ride Overview
✨ Fixed the Funfair Gears having the wrong icons
Additional Text updates and Localisation fixes
General Stability fixes
Hey everyone,
Patch notes for today's update (19/10/2026), with changes following the release of Rides & Relics.
We hope you’re having tonnes of fun with Rides & Relics and the free Digiverse update bringing Little Kitty, Big City to Two Point Museum!
As always, we love hearing from you, so if you have a cool museum you've built or some feedback, please let us know!
CHANGELOG - BUILD: 12.0.244870
Fixed a crash when opening the Finance menu Prices tab and navigating the sub-tabs
Fixed an issue with some rides seeming empty
Fixed an achievement not triggering on Steam
Optimisation pass of items to remove some of the unneeded view points
As always, we love hearing from you, so if you have a cool coaster or museum you've built or some feedback, please let us know!
Hey everyone!
CHANGELOG - BUILD: 10.0.227751
Fixed an issue where players were not able to get the item rewards at the start of Silverbottom Act 2 if they played the taster and then purchased the Zooseum DLC (also known as the Squeaker Phone bug!)
Fixed an issue where the UI (User Interface) scaling reset on relaunch.
Fixed a crash when moving an Aquarium Room that has fish inside.
Fixed an issue where fish from the Dave the Diver rift were not being affected by food.
Fixed issues where Dave the Diver items were not being listed in the correct filters.
Fix for Reception Desk animations that sometimes don't load correctly.
Localisation updates
Small update today fixing some stability issues from the latest release. Thank you so much for patience and we hope you're enjoying the new content!
As always, if you run into any issues or have any feedback on these changes, please let us know.
Patch update - Build 10.0.227402
- Fixed a crash some players were seeing on load into main menu (mostly on Mac, and some other older graphics cards)
Happy curating!
Hey Curators,
Thank you all so much for all your feedback since the launch of Arty-Facts, and we hope you've been enjoying the new content so far! In today's update we've made some balance changes, improved messaging around some notable pain points, and squished a bunch of bugs.
If you experience any issues with these changes, please let us know.
Patch Notes - Build 9.1.224300
Gameplay Updates
Added a new state "Exhausted" to the Performance Staff after they've completed a Performance.
Previously there was just a cooldown on the stage which resolved staff moving around the museum but also trying to be on the stage, and it was unclear as to why some staff could not be reassigned. Instead we've made it visible with a status effect.
Rebalanced Hogsport to use Rough Seas event and swapped out injury counter so that it's not a First Aid Kit
Rebalanced Reflective Artist so it can be countered with Happy Thoughts instead.
Made Mixed Emotion correctly give Confused emotion in Studio Room setup
Balance pass on POI objectives
We've removed "Buy X" subgoals
Balance pass on Toll Bridge drop table chances
Balance pass on the starting qualifications
Rebalanced Original Art Buzz Bonuses so that they're simpler to achieve
Rebalanced the XP gained from Performing studio room projects (Increased!)
Entertainer Trait has been added to Art staff
Changed the Pre-requisites for the following POIs:
Sweaty Palms - it requires to have 3D art unlocked
Hogsport - now requires to have a performance stage Workshop Project
Fixes:
Fixed Robo staff not installing mods (We hope!)
Fixed an issue where Pebberley Ruins "Camping Spot" was starting active and then getting countered
Fixed an issue for the Partition Door not being purchasable with Kudosh in Career Mode
Fixed Spectrum of Light and Dark on incorrect staff and POIs
Fixed Art POIs to display more varied Art specific Dilemmas
Fixed Foundation filtering so there is now themes available
Fixed an issue with Underlook Hotel so it explains better why the POI could not be unlocked
Fixed icons for dynamic art in multiple locations
Fixed some placeholder icons
Localisation and text fixes
Optimisation pass
Thanks again to everyone who's reported issues to us, and we sincerely appreciate your patience while we continue to improve the game.
Happy curating!
Hey everyone,
Small update today fixing some stability issues from the latest release. Thank you so much for patience and we hope you're enjoying the new content!
As always, if you run into any issues or have any feedback on these changes, please let us know.
Patch update - Build 9.1.223074
Fixed an infinite loading crash for players that left or entered a level after prolonged Gameplay.
Fixed on Mac the blue characters
Note! This issue was due to inverted Red and Blue channels, this will mean that some of the paintings will become either more red if they were blue, or more blue if they were red. We're sorry for the impact this issue has had.
Fixed the UI for the performance Stage
When you navigate the menu this will now updated accordingly.
The menu will no longer default to Theatre upon opening
The assignment menu now responds to Gamepad again.
Various Localisation and text fixes
A massive thank you to everyone who's reported to us, and thanks for your patience whilst we've been sorting these. Happy curating :D
Hey everyone,
[p align="start"][p align="start"]Small update today fixing some stability issues from the latest release. Thank you so much for patience and we hope you're enjoying the new content!As always, if you run into any issues or have any feedback on these changes, please let us know.
Patch Notes - 3rd May 2026 - 9.1.222339
[p align="start"]Fixes:
Fixed a crash for POIs which hold DLC content, will no longer show subgoals if the DLC is not available.
Fixed an issue with the First star not appearing when the DLC is not available.
Hey everyone,
Thank you all for your patience with these issues, we have huge appreciation for everyone that helped in our investigations by reporting or sending files to us - it's because of you we can get hot fixes out so quickly!
As always, if you run into any issues or have any feedback on these changes, please let us know.
Patch Notes - 01st May 2026 - 9.1.222339
Fixes:
Fix for crash when placing Art Experts in the Art studio.
Fix for Dynamic art not displaying the correct name in the Bankruptcy flow.
General texture optimisations
Happy curating!
Hey everyone,
Thank you all for your patience with these issues, we have huge appreciation for everyone that helped in our investigations by reporting or sending files to us.
As always, if you run into any issues or have any feedback on these changes, please let us know.
Patch Notes - 27th January 2026 - 7.3.209152
Changes:
Changed the Gingerbread Village POI to require a Botany Expert, and its unlock objective to require a man-eating plant
Added a new release message for animals that don't contribute to Biodiversity
Updated some of the Animal Icons to be brighter and more visible
Fixes:
Optimisation sweep across all the levels!
Fix for game preventing autosave due to reaching max save limit size.
\ Fix for Café Options not scrolling when the UI scaling is resized
Fix for Winter POIs disappearing for players
Fixed players not being able to add terrarium animals into the Terrarium despite it not being full
Fixed MIA message opening the next message in the inbox which sometimes caused a crash
Localisation updates
Take care and happy curating!
Morning Pointans!
Thanks so much for your patience and help with this patch, we really appreciate everyone who opts-in to our betas and gives feedback.
Steam Hotfix - 6.0.201550
Fixed Donations for guests who were no longer donating after reaching a specific Buzz limit.
Fix for Crash for some players after loading into a level.
Optimisation to VFXs that are triggered when a Guest is ready to donate
Please let us know any feedback! Take care <3
Patch Notes:
EDIT: Fixed Unity Security Issue, more details can be found in CVE-2025-59489.
Current Release
Build 22389256
Uploaded Mar 28, 2026
Update requests are closed for this game
Denuvo
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System Requirements
How to Install
VBS.cmd as Administrator, press 1, then restart your PC
TPM.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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2204bd2a980755428d3a6715ed478d739394a1d9ba0a7a87755199d4d3e25381
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View AllDownload Two Point Museum for PC with a direct link or via torrent. Get the full version of Two Point Museum for free. Two Point Museum is a Casual released by Two Point Studios.