About the Game
You are a blacksmith with no past in the cruel lands where feudalism reigns.
In this dark land where morality is dictated by the cold steel, the weapons you forge will determine not only your fate but also the destiny of others.
In this adventure, which begins in a ruined shop with no prior knowledge, you will encounter interesting people and witness their compelling stories. As you master your craft, you will gradually improve and spread your reputation across the world through the weapons you forge.
Medieval Blacksmith is a blacksmithing game set in a fantasy land. In this game, you can design and produce 17 different types of weapons, ranging from daggers to short swords, and from two-handed swords to spears.
WEAPONS WRITE FATES
Some customers visit your shop merely to browse the weapons on the shelves, while others come with specific requests for custom-made weapons.
Each of these special customers has a unique purpose and a story. As a blacksmith, you can observe their stories unfold and shape their destinies through the weapons you create.
KNOWLEDGE IS POWER
In this game where knowledge and experience take center stage as mastery, you need to know not only your customers but also their enemies.
Will you craft an agile dagger or a long spear for a customer preparing to duel against a cavalryman?
Or, will you create a sword of gold or silver for a hunter venturing out to confront a "Teraset" in The White Forest?
The answers you provide to these questions will determine the fate of your customers. Medieval Blacksmith is a mastery game where not only your smithing skills matter but also your knowledge and experience.
MASTERY IS HIDDEN IN THE DETAILS
Factors such as the design of the weapons you produce, the types of ore and wood you use, and the center of gravity of your weapon all deeply affect its cutting, penetration, and weight properties. To craft a quality weapon, you must mix the alloys in the right proportions, produce all the parts properly, and demonstrate your mastery to the fullest.
DESICIONS AND CONSEQUENCES
In this adventure, you are not only a part of the blacksmith shop but also an integral member of the town. Will you choose to help or stand against the power centers, each with a different plan? Numerous adventures and stories await you in Medieval Blacksmith...

Version Information
Steam Patch Notes
Official update history
Greetings blacksmiths,
With this hotfix, we have addressed several minor and major issues in the game and have also enabled the Cloud Save feature.
First, we discovered that when the "Picky Customers" mode was active, customers from the Rogue, Nomad, and Beast Hunter professions had slightly higher standards than stated in the in-game book. As a result, even properly crafted weapons were sometimes rejected by these customer classes. This issue has been fixed.
Additionally, while combining weapons at the assembly desk, the text remained white (indicating that merging could continue) even when the merge rate had reached 100%. This floating-point error has also been resolved with this update.
Thanks to our player ChewieRolo for reporting these two issues and helping us fix them!
We have activated the Cloud Save feature with this update. You can now continue your saves from the same account across multiple devices. We also fixed several critical issues in the save system. These issues may have been related to crashes reported by some players, including those using high-end devices. We will continue to monitor this issue in the coming days based on your feedback to confirm whether it has been fully resolved.
In addition, we have added a revised Traditional Chinese translation, edited from the previous version by our player 花哥, as an alternative language option in the game. We thank them for their contribution.
[img src="{STEAM_CLAN_IMAGE}/44895334/20768ea3aab53d3da94a1579b1cd69c6eae8daa8.png"]
Greetings blacksmiths,
[img src="{STEAM_CLAN_IMAGE}/44895334/c3c68f7a9ea1d70f303e16130a0f4332199b2b97.png"]
In this hotfix, the giant monster image that we generated with AI and received a warning for copyright infringement has been replaced with a new one.
We sincerely thank our followers who reported this issue to us and helped us identify it. Ensuring that AI-generated images used do not infringe on any copyrights is important to us, so in the coming days we will be examining in-game images in much greater detail.
We apologize for the issue and wish you good gaming!
[img src="{STEAM_CLAN_IMAGE}/44895334/20768ea3aab53d3da94a1579b1cd69c6eae8daa8.png"]
Greetings blacksmiths,
With this hotfix, we have made a few adjustments to the game.
The special orders screen no longer disappears at night.
A dialogue freeze issue that occurred while talking to Lady Tistebar has been fixed.
A dialogue freeze issue that occurred when rejecting Nurshilla has been fixed.
Progress in tasks like hammering, assembling, and quenching is now displayed with decimal precision.
Some bugs have been fixed.
[img src="{STEAM_CLAN_IMAGE}/44895334/20768ea3aab53d3da94a1579b1cd69c6eae8daa8.png"]
Greetings blacksmiths,
In this hotfix, we addressed a critical bug related to the woodcutting system that was causing major issues in the game. This bug reset all ores collected by workers and led to the game becoming stuck. To fix this, we have now prevented woodcutting below a certain minimum threshold, ensuring that this problem no longer occurs. We would like to thank the players who reported this issue to us.
Note: Players who have encountered the inventory reset issue can manually fix it by cutting their wood stacks into two. This will trigger an internal inventory update and stabilize the system.
May your blades be ever sharp!
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Greetings blacksmiths,
With this hotfix, we are now setting the customer class-based sales system — which we introduced in version 1.6.0 — to be disabled by default.
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Our initial goal with this feature was to reward blacksmiths who produce different types of weapons and to provide an incentive for doing so. However, we realized that especially in the early stages of the game, this system proved to be quite challenging. Many of our new — and even some veteran — players expressed dissatisfaction with it. That’s why we are making this feature optional with this update. With this adjustment, customer purchases will now be determined solely by the sale chance.
We sincerely thank all the players who gave us feedback and alerted us to this issue.
That said, players who do enjoy this more demanding sales system and prefer a game experience that emphasizes management alongside simulation can still enable the feature. Just go to the Settings menu and activate the Picky Customers setting!
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Alongside this change, we’ve made a few other small tweaks in the game, which you can find below. Thanks again to everyone who reported these issues!
• The “Stop Hammering” label on the assembly desk has been replaced with a more descriptive message.
• Cursor color changed from green to yellow.
• General scene lighting has been improved.
• The cutting area for the large chisel on the lathe has been improved.
• Some localization updates for German, Spanish, and Japanese languages. (Thank you to everyone who reported translation issues!)
• Fixed some lighting issues in the blacksmith shop.
May your hammer stay strong!
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Greetings blacksmiths,
As we near the end of the early access period, we are finalizing the last adjustments. In this hotfix, just like in the previous update, we have addressed some in-game issues along with a few minor economic adjustments.
• Some essential conditions for certain customers have been removed to create a more balanced trading system.
• A calculation issue affecting the weapon impact of the guard bar has been fixed.
• The arrow icon that extended beyond the panel in the save/load menu has been corrected.
• The issue where antimages requested gold-containing weapons like Loha in special orders has been resolved.
• Various totems have been placed in the Temple and Hill of the Ancestors.
We appreciate our players for reporting these issues and wish you a great gaming experience!
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Greetings blacksmiths,
{STEAM_CLAN_IMAGE}/44895334/1d7e2cde5facc801406c6d5cd86e818760858648.png
In this hotfix, we have made some small economic balance adjustments along with fixing a few important issues in the game. Here are the changes:
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• The minimum and maximum budget ranges for customer classes have been adjusted.
• The weapon requirements for the Beast Hunter and Nomad customer classes have been reduced.
• Fixed an issue where non-quenched weapons could reach God Craft grade.
• Resolved a dialogue freeze issue in Zaroth Mak'tar.
• Corrected some spelling errors in dialogues with Shaka and Orkhan.
• Fixed a transparency issue with some plants in Nurenor Pass.
A huge thanks to all our players who support us with their feedback on Steam and our Discord channel.
Happy forging!
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Greetings blacksmiths,
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Our work on adjusting the Beta Test Branch continues. This hotfix primarily eases the economic difficulty slightly while also addressing various bug fixes. A huge thank you to all our players who support us with their valuable feedback!
Economic System Adjustments
The first change we made to the economy system was adjusting the Low Interest Penalty values for customers. While this value didn’t cause much difficulty in the mid-to-late game, it made early sales significantly harder. To address this, we reduced the Low Interest Penalty to ensure blacksmiths have a smoother start in the game.
Ore Spawn Rate Adjustments
We have also rebalanced the spawn rates of ores in the mines. Now, at least one of each ore type is guaranteed to spawn. The spawn chance of alloy ores has been reduced, while the spawn rates of basic ores have been increased. This change aims to promote efficient mining while also encouraging blacksmiths to create alloys in their shops.
Ore
Amount
Iron
10-30
Copper
7-21
Tamra
1-3
Rai
1-3
Silver
5-15
Yudhira
1-3
Gaurilla
1-3
Suvarna
1-3
Serath
1-3
Cila
5-15
Khanka
4-12
Loha
1-3
Moraka
1-3
Gold
1-3
Bug Fixes
A big thank you to all players who report bugs and issues via Steam and Discord channel! Below, you can find other fixes included in this update:
• Fixed an issue where the amount of ore in a bucket could drop to negative values.
• Fixed an issue where customers appeared with different outfits the next day after making a deal.
• Adjusted the prices of Blood Rings.
• Weapon Inspect Menu now displays quality values with two decimal places.
• Fixed an issue where players would fall into the void after being evicted from the Guest House.
• The fire sound near the large gate in Nurenor Pass has been removed.
• Fixed issues related to weapons receiving God Craft grade.
• Fixed functional bugs where some values in the Blade Bar and weapon prices were incorrectly displayed as negative.
• Fixed a bug affecting weapon quality calculations.
Thank you all for your continued support and feedback! Your contributions help us make the game better every day.
See you in the forge!
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Greetings blacksmiths,
{STEAM_CLAN_IMAGE}/44895334/1d7e2cde5facc801406c6d5cd86e818760858648.png
We're releasing this hotfix to stabilize the beta version by addressing some issues. You can find the fixes and changes below:
• Fixed an issue where forged blade bars would become inaccessible due to excessive shaking when placed in the furnace.
• Corrected the ore requirement for thin and thick blade bars, ensuring they are no longer the same.
• Resolved a volume calculation issue affecting the blade bars of weapons produced by workers.
• Fixed a bug causing weapon tips to take the wrong shape while sharpening.
• Fixed the infinite molten ore pouring issue in the smelting bucket.
• Resolved a bug causing auto-hammering to get stuck.
• Fixed the yellow screen issue when sitting in the Guest House and tavern.
With this update, we've tackled a few more issues that were impacting the gameplay experience. A huge thank you to all the players who reported these bugs, we truly appreciate your support!
May your flames shine bright!
{STEAM_CLAN_IMAGE}/44895334/20768ea3aab53d3da94a1579b1cd69c6eae8daa8.png
Greetings blacksmiths,
{STEAM_CLAN_IMAGE}/44895334/1d7e2cde5facc801406c6d5cd86e818760858648.png
In this hotfix, we have addressed some issues that were present in the Beta branch version.
• The issue where the Escape key didn't work when starting a project and saving designs at the Weapon Design Desk has been fixed.
• The problem with the incorrect value displayed for Sell Chance in the character menu has been resolved.
• The issue with the blade bar getting stuck in the heating furnace and being unable to select it has been fixed.
• The problem with the incorrect display of the glow outlines for slanted weapons has been fixed.
• To improve visibility, the transparency of the reference image in the Lathe has been increased.
• Outdated information in the "A Guide to Weapon Ores" book has been updated.
• The issue where the player could enter the furnace has been fixed.
• The issue where customers did not account for their budget when buying weapons from shelves has been fixed.
• The imbalance in the prices for special orders from customers has been corrected.
• A lighting issue that appeared under low graphic settings has been resolved.
• Portable lanterns now illuminate the environment more effectively.
• All orders from special customers have been checked.
Weapon Design Desk:
• A bug causing incorrect calculations of values like guard, cut, and pierce rates has been fixed.
• The Point of Balance now affects the Guard rate.
• The amount of ore needed to craft a weapon is shown separately for each weapon part and is displayed in liters.
We would like to thank all of our players who helped us identify these issues and supported us with great ideas to improve the game! You can share your positive or negative feedback with us through our Steam and Discord channels.
May your sword be sharp!
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Greetings blacksmiths,
I'm excited to share details about the upcoming update that we plan to release in the coming days!
First and foremost, we want to sincerely thank all our players who have shared their positive and negative feedback throughout this process. We have carefully noted all your suggestions and criticisms, and we've made a great effort to incorporate much of this valuable feedback into the update.
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One of the key issues with previous updates was that changes to the game’s save file structure made older saves incompatible. To address this, we took extra time to finalize adjustments that might impact the save system. These changes primarily involve weapon design, new weapon parts, new tools, new items, and new customer types—all of which affect the save file structure. We are now at the final stage of this work, and once testing is complete, we will be sharing the update with you.
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Another major change involves updating the game engine version. While this won't significantly affect gameplay, we made this change after receiving reports that some high-performance systems were experiencing issues. To ensure the new version runs smoothly on all devices, we will first release it as a short-term, open beta test branch.
For players who wish to continue using their existing save files, you’ll still have some time before the update takes effect.
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We’re now at the final stretch of development for this update, and we’re completing the testing phase to ensure you have the best possible experience. We’re just as excited as you are to share it with you once testing is done!
Thank you!
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{STEAM_CLAN_IMAGE}/44895334/20768ea3aab53d3da94a1579b1cd69c6eae8daa8.png
Greetings, Blacksmiths!
In this hotfix, we've addressed some issues within the game and made improvements to its difficulty.
Skill Tree Adjustments
As you know, we introduced the skill tree in the 1.5.0 update. However, based on the feedback we've received from our players, we've decided to make some critical skills much more accessible. Specifically, the reputation required to unlock the Auto Hammering and Molten Heart (Boiling Icon) skills has been reduced from 200 to 75. This means you'll be able to unlock these skills quickly by completing the first quest and crafting a couple of weapons.
Mining
To provide a faster mining experience, we've reverted the base pickaxe swing speed to match the pre-1.5.0 versions. With the new skill tree abilities, you can now increase this speed even beyond what it was in earlier versions.
Customers
We’ve also fixed an issue with customer visit frequencies. In versions prior to 1.5.0, customers visited the shop every 60 to 120 seconds, but in the current version, this was mistakenly adjusted to 100 to 200 seconds. With skills, you can now reduce this interval to 50 to 100 seconds for a smoother gameplay experience.
Improvements / Balance Changes
• Default pickaxe swing speed has been increased.
• Fixed an issue with customer visit frequency.
We've also adjusted the number of ores slaves can mine per day at level 100:
• Iron: 22
• Copper: 15
• Cila Khanka: 12
• Silver: 7
• Gold: 4
• Additionally, mining silver and gold rocks has been made 15% easier for players. (This will improve significantly with skills!)
• A button has been added to the Weapon Preview Window to hide the UI for a clearer view.
Bug Fixes
• Resolved UI scaling issues on widescreen displays.
• Fixed a bug in the Save Window where the gameplay time counter would break after exceeding 24 hours.
Thank You!
We want to extend our heartfelt thanks to all players who have shared their valuable feedback and thoughts about Medieval Blacksmith. If you’d like to share your own feedback, feel free to reach out to us through our official Discord channel or via Steam!
Keep your forge burning hot!
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Current Release
Build 22608289
Uploaded Jul 01, 2026
System Requirements
How to Install
Medieval Blacksmith.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.0 GB
22608289
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