About the Game
Start your own military industrial complex enterprise! Begin by making bullets by hand, then with machines, then acquire entire factories. Expand into making guns, tanks, planes, and even nukes. Research new products, faster and cheaper ways to make them, and better methods of making money. Enter the stock market to earn passive dividends, unlock tiered upgrades, and boost your production. Lobby the government for fewer regulations, better contracts, and more demand for your products. Turn the entire economy into a weapons making machine, making you ludicrous amounts of money!
Features:
11 different armaments to manufacture
19 materials for production
120+ research upgrades to maximize return
9 public companies to invest in
6 government lobbying paths
35+ prestige abilities that change how you strategize and play
Over 280 upgrades total!
Hand Crafted:
Each different weapon features its own unique way of being made.
Automate Production:
Expand your means of production, automating and speeding up the process, so you can focus on other things to make your company grow.
Research New Weapons and Upgrades:
Research upgrades including new products to produce, better methods of making them, helpful UI additions, ways of increasing your prices, and much more.
Global Supply Chain:
Set up mining operations around the world to extract raw resources, buy factories to refine them into useful materials, and own your entire supply chain.
Capital Gains:
Play the stock market by investing in different companies and unlock powerful bonuses by holding certain threshold amounts.
Get Political:
Lobby politicians and spend favors to radically upgrade your other systems.
Do It All Over Again:
Generate enough profit and you can prestige to unlock game-changing abilities that allow for a variety of different builds for each new run.

Overall, make ridiculous amounts of money as you flood the world with more and more weapons!
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
- Fixed some issues with the ending Nuke sequence and dark mode
Changes:
- Fixed achievements not always unlocking
- Fixed using DirectX3D12 not closing the game properly (and not allowing anything else to launch)
- Contract requirements are based on your fastest 5 min average rate for each weapon/material. This should make the requirements more achievable, even when you buy large amounts of materials at once
- The Cash Stack visual is now tied to the "Production Visual Amount" as well
- The buy/sell amount dropdowns use the number formats correctly now
- Fixed an issue with the ending text and credits not displaying correctly
- Fixed a few issues with the dark mode theme
- The research visual does not impact performance as much now
- Updated the demo to reflect the current game, and also now demo saves carry over to the full game
New Features:
- The Free Prestige 2 Perk now also grants: Golden Weapons just need to be hovered over instead of clicked
- New label showing how many Golden Weapons you have clicked, and if Golden Weapons are disabled by the AFK Stock
- Fear upgrades are unlocked sooner after each higher prestige tier
- Prestige Perks now have a "Pending" badge to signify they aren't active yet
- New setting to mute the game when clicking off of it (turned on by default)
Bug Fixes:
- On loading, the conditions for the new achievements are checked, so they will be awarded if the conditions are already met
New Features:
- New Achievements
- Mines stop increasing in price after a certain point
- Auto-sell now sells for 100% more
- Researcher mines have new icons
- Think-tank and Tank-Think now stack independently
- Strategic Sponsorships increases Sign Twirling Style to +$300/intern per upgrade
- Compounded Corruption allows Black Market upgrades to be bought 5x per click
- Mult labels use shorter notation after a certain point
Bug Fixes:
- The DIVS stock can now only be privatized 25 times by default (75 with Shadow Holdings), this fixes a few issues
- Color Coded Prices works again
- Goldens from all sources are auto-clickable
- The late game stock nerfs have been smoothed somewhat
- The lobbying progress bar works now
- Mult labels were moved slightly to improve readability
- The Fear mult tooltip is rounded now
- Computerized Trading was slightly nerfed
- Auto-buy stocks saving/loading was fixed
New Features:
- Added setting for static (non-moving) background
Bug Fixes:
- Missile Wings were being enabled after a failure when they shouldn't have been
- Gun Barrel was being disabled sometimes when it shouldn't have been
- Money now still spawns even if you make very large amounts at once
- Money no longer gets stuck at the bottom of the cash tornado
- Weapons' sell amounts load in correctly now
- Research slider loads correctly now
- Abacuses updates the research UI correctly now
- Added a fallback for "Gunpowder Bombs" and "New Artillery Caliber" causing null materials needed
- Fixed a crash when holding down a buy/sell button and switching tabs
Another small update, we've got more of these coming! We're also working on some of the most-requested QoL features. Join our discord (https://discord.gg/unp9BR69cA) if you'd like to suggest or vote on new features to be added!
New Features:
The main big money label font is now monospaced, so it won't jump around as it changes values
The Lobbying tab will flash when you gain a Political Favor
Bug Fixes:
Gold Rush prestige perk was causing some issues, it's been reworked to give a permanent boost to mines of 2% per golden clicked, up to 10,000%
Research sometimes being discovered and then purchasable twice (especially after loading) is now fixed
X makes Y overflow fixed
If the Contract rewards are both for the same weapon, they both apply (it was just applying 1)
The scroll wheel will no longer slide sliders (was annoying for refinery sliders as you're scrolling through the list)
Custom Fursuits option 2 is now fixed
Tooltips that were too long have now been wrapped around
📝 TLDR
Contracts working - Price bounding removed
Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down.
This made contract price buffs vanish instantly.
This wasn’t technically a bug… just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅
Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.
Computerized Trading Stock perk should work much better now 🙂
🔺 Buffs
Computerized Trading now continues running until the perk is actually lost.
Previously, it would shut itself off whenever no stocks were available and required a manual “restart.”
Computerized Trading no longer affects IDLE or AFK stocks.
This prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.
Weapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.
Major click-and-hold speed increase, with smoother scaling across prestiges.
Boom-o-nomics and Artillery Arbitrage both received:
+5% higher weapon price caps
Faster ramp-up to reach their maximum bonus values
The Related Products stock upgrade no longer decreases Ammo prices during privatization.
🔻 Nerfs
Stock dividends now accrue every 1.5s (previously 1.25s).
After Privatization 9, stock dividends now apply a slightly stronger decay for better late-game balance.
Contract buffs now give 5%–25% (previously 5%–40%) to reduce extreme spikes.
Computerized Trading was slowed down by 50%
Old: Every 30s base speed, increaseing up to 5s/2.5s (with perks)
New: Every 45s base speed, increaseing up to 10s/5s (with perks)
🐛 Bug Fixes
Fixed several Ship research upgrades not increasing price correctly.
Fixed an issue where Ammo’s “Use Two Hands” QOL upgrade wasn’t activating after the last patch.
Fixed an issue where the Auto-Sell checkbox couldn’t drop below 4 clicks/sec.
It can now correctly scale all the way down to the engine’s internal limit.
Fixed an issue where Bombs would fail until 1 was manual produced
The Ship production sound effect has been lowered
Fixed the lobbying timer sometimes starting before the tab was unlocked
Fixed Gun Boat Diplomacy making the Lobbying Timer be stuck at 0 seconds
"Another Automated X" production upgrades can now be clicked and held to trigger clicks
Thanks to everyone who has helped us identify and fix these. The best and fastest way for us to fix bugs is if you join our discord (https://discord.gg/unp9BR69cA), make a bug report in the bug reports channel, and upload your save file there as well. That allows us to quickly see what's wrong, and quickly fix it.
Also, we've heard all the comments and reviews about you needing to click too much, so we've got some improvements for that coming soon.
Thanks again to everyone who has submitted bugs. The best and fastest way for us to fix bugs is if you join our discord (https://discord.gg/unp9BR69cA), make a bug report in the bug reports channel, and upload your save file there as well.
Changes:
- 2 fixes for 2 different crashes, both relating to research
- Hiding the language setting for now, as English is the only option that works right now (more coming soonish!)
- Fixed Supporter names in the credits being cut off (There's too many of y'all :D Thank you so much!)
- The Supporter Pack pop up at the beginning is hidden after being shown once
- Fixed prices wrapping around to 0 (they should stay at max value now)
- Fixed some achievements being hard or impossible to get
- Fixed more typos
Also a HUGE thanks to everyone who has reported bugs and issues. It'll take us a bit to fix everything, but we're working on it!
Here's another small update that fixes:
- Mines production amounts weren't using all of the mults they should (now they are)
- Prices for weapons becoming negative
- The research progress bar having double (or more) moving blocks
- Alchemy not loading correctly
- MLRS not working correctly
- Finished Products and Materials columns becoming unaligned
- Lots of typos
Plus I added all the Supporters who submitted a screenshot to the credits!
More coming soon!
Current Release
Build 23919222
Uploaded Jul 11, 2026
System Requirements
How to Install
MilitaryIncrementalComplex.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
408 MB
23919222
AD19FD4F
72affa18e21f6a268d770eff4ae4a89266cbd911d6f94ef6e61e0ad39625bcc5
You May Also Like
View AllDownload Military Incremental Complex for PC with a direct link or via torrent. Get the full version of Military Incremental Complex for free. Military Incremental Complex is a Simulation released by Space Kraken Studios.