About the Game
Welcome, Novice, to Holy Island, home to the greatest monastic library of the Dark Ages! You are tasked with running this revered place of learning, and completing our Legendary Collection...
Every morning new books are delivered, each bearing a distinct symbol upon their cover. Remember them well! Then place them upon shelves according to thine own design.
Cometh the night, you must deliver the Scribes their chosen tomes. Recall where thy books are placed, for this is a test of thine memory!
The Abbot shall reward thy toils with Blessings. Spend them on Perkes to Level Up thy Strength, Speed and Carpentry skill. Or expand the Collection by raising new and lofty shelves or unlocking new chambers.
After dark, vermin, spirits and all manner of beasts shall assail thy Collection. Take up thy dagger, crossbow or holy cross to preserve thy labours. Then use the quill to restore any damaged books. Note that thou can reduce or disable thy foes if a more chilled experience is desired.
Immerse thyself in a host of systems-based emergent gameplay, including simulated flame and combustion, water dousing by pail, the chaotic physics of tumbling and thrown books, a day and night cycle, ballistic weapons and melee combat.
Revel in a myriad of features and Quality of Life benefits with thy brethren:
Explore a hand-crafted monastic library
Carry books in great stacks or throw them vast distances
Play first or third person
Arachnophobia mode
Up to four players
Granular difficulty options: reduce, increase or disable some or all enemies
Control book rates for a more chill experience
Proximity voice chat
Public and private lobby
Steam invites
Copy/paste lobby join codes
In game text chat
Full key rebinding
Manual and autosave
FoV slider
Headbob slider
Gamma slider
Window or fullscreen mode
Widescreen support
Delight in the harmony of ordered shelves, the quiet rustle of parchment and the mirth of shared labour!
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Greetings Novices!
Thanks to everyone who picked up the game, we really appreciate your support!
Just a quick one - I've got a hotfix that fixes a rare bug that was causing books to self destruct repeatedly at the dock. Oddly, once triggered, this would persist between sessions. So this was quite a strange one and also quite annoying if you were affected, so apologies if you came across this.
A big thanks to those who reported the bug and who also came to discord to help me figure it out. Turns out, accidentally destroying a book while checking it out triggered this behaviour. This hotfix ... fixes it.
If you come across any problems, or just have feedback, please do just hit f1 in game to file them - and I'll take a look. You can also drop by our discord server to discuss more if you like.
ps. thanks so much if you left a review, it means a lot and really helps the game on Steam.
Gramercy!
Hotfix 1.0.2.2
-A book getting destroyed while being checked out no longer causes the client to alter the book prefab, thereby causing all new books of the same type to self destruct or behave oddly until the game is shut down and restarted.
[img src="{STEAM_CLAN_IMAGE}/45785210/67bb05e1e5733e857190161aa7a6461fc9d23cd7.png"]
Greetings Novices,
Today I have a new update to the demo build. Thanks for filing any bugs or feedback by pressing F1 in game.
Demo Build 0.5.7.4 changelog:
-Prevent joining lobbies if on different versions
-Rats are more likely to attack rather than wander after each bite
-Spider shelf climbing and enweb behaviour streamlined
-Prevent spider climbing into floor issue on mezzanine
-Harder to die in tutorial/early game
-Reduced aim punch on hit
-Game pauses in Menu and in dialog pop ups if playing solo
-Fixed book pick up to prevent 2 players picking up a book at once (this led to a bunch of weird bugs about floating books and arms pointing etc.)
-Controls and menu values not upper case.
-Updated controller look sensitivity to be reasonable.
-Hotswapping between controller and keyboard mouse input is now handled correctly and applies the relevant settings, as well as updates input prompts on HUD.
-Rebinding a control will cause the HUD to update in game to show new binding.
-Added a HUD alert to notify when a different controller input scheme is detected, also notifies only one scheme can be supported at once
-Correct HUD alert when unlock tool slot
-Hotbar keys will not function in feedback form
-Hotbar key 5 works
-Notify of carry more books perk in HUD when attempt pick up when carrying too many books
-Run does not use stamina if key held while motionless.
-Wall torches will light held torches.
-A wet torch that is stored shall become dry.
-Pressing sell when not looking at anything sellable no longer shows sell progression bar erroneously
-Uninitialized books have no icon
-Handle uninitialised books by waiting longer to reinitialize and then try again if client picks up and destroy if cannot
-Raised hotbar and input text in HUD slightly
-Prevent rain indoors
-Slightly higher pest spawn rate
Greetings Novices!
Thanks for filing your feedback by pressing F1 in the demo. I've fixed up a few more things:
Demo build 0.5.6.8:
-Updated UI with better placement for actions and more readable font
-Fix Main Menu Toggle in menu
-Added camera shake (note you can disable or scale in options)
-Text chat should use Steam name (press Y)
-Better time gating for cycle books
-Improved mic settings and detecting of new mics which may reduce issues of no voice comms especially when changing mic at runtime
-If you drop from a session and reconnect, other monks should be correctly holding any stacked books at the time, rather than them not existing in situ until dropped
-If you drop from a session and reconnect, other monks should be correctly holding items
-Shelves should be correctly unlocked if you drop and reconnect
-Selling shelves requires to hold down Z not to press
-Selling shelves reimburses correct value
-Can book cycle faster
-Fixed torches can be replaced in torch holders correctly
-Selling items in wall holders does not stop holders working in future
-Fixed another possible error when using holders
-Cannot drop books or items through walls easily
-Fixed some colliders around benches and chairs to make dropping through walls even less likely
-Spiders do not path on to shelves faces between shelves and get stuck.
-Rats do not wait hungrily at books any more, they only select reachable targets.
-Spiders have higher chance to wander between enwebs.
-Spider wait longer between enwebs.
-Updated nav mesh outside slightly near docks for more accuracy.
-Jump does not use stamina.
-Fix possible issue when going to menu locks all input
-Added Max Shadows in graphics. If you get any frame drops or performance issue, lower this.
-Added blessings glyph in hud rather than saying Blessings.
-Use more readable font in menu.
-Control sensitivity should be markedly reduced.
-Show monk names is on by default on new install
-Move primary action font up into main screen, adjust weightings.
-Don't-drop-items-in-wall test only triggered by walls.
-Added "Read" for sign interactions
-Balanced down spontaneous ember fire rate
-Reduced max jumping spiders level slightly at earlier progression levels
-Do not show use on Well if no bucket
-Updated nav mesh and rat behaviour to correctly target books again
-Improved rabbit archer behaviour slightly
Greetings Novices,
Thank you for continuing to file any bugs by pressing F1 within the game.
Demo build 0.5.5.8:
-Fixed issue where ladder could not be dropped after joining/hosting a session, leaving to Titles by any means, and then joining/hosting another session. Thanks all for your help here!
-Fixed some other possible problems with functionality of drop item, interact buttons, cursor speed, remap pop up and menu button inputs that may have become bugged or behave oddly following the same reproduction steps.
More updates shall come soon.
Greetings Novices,
Thanks to everyone for filing any bugs or issue by pressing F1 in game, or dropping by Discord. It's been a big help! Thanks also if you left a review on the demo, its really appreciated and helps a lot!
I'm continuing to address your feedback.
Build 0.5.5.7:
-Increased pest spawn rate somewhat
-If you ring bell without completing all desks it will list books served but not give a reward
-Monks can no longer grab ladders or any item out of other players hands
-Remap pop up is darker so text is visible
-Lightning does not persist in daytime
-Added beasts can be disabled as localisation
-Name hot bar scroll bind correctly in rebind menu
-Increase dagger strike range slightly
-Assign missing bone vars in rabbit IK
-Time gated ladder drop
-Time gated hotbar cycle
-Fixed bug where a book could disappear if you threw at same time of cycling a large stack
-Correctly place ladder with left click while holding if holding book.
-Also cannot sell ladder if you are climbing on it.
-Also player jumps off ladder if sold while on it.
-Also time gate drop ladder and items by last hot switch too.
-Dash renamed Run
-fix collider around returns desk preventing using nearby wall torch holder from one side
Greetings Novices,
Today, a new hot fix for thy demo. More shall come.
Hotte Fixxe 0.5.5.3:
-Fixed issue causing some HUD elements to go offscreen in 16:10 resolutions. Sorry! Thank you for letting me know directly
-Fixed issue where shelves were being charged 6 blessings for each level, rather than starting at 4 and then increasing in cost with each new height
-Added text to loading screen to highlight the fact that yoiu can disable beasts and pests in Game Options
Greetings Novices!
Thanks to everyone who has wishlisted the game or tried out the demo in the past few days. It's been really nice to see and we appreciate the support hugely.
Also thanks for those who have reported bugs or given us feedback. You can hit F1 in the game to do this, or join our Discord to chat with us directly. The game is still in development, so it's super useful to get your thoughts.
Today I've worked on a few high priority fixes listed below.
Thanks,
Al. and Sarah
Hotfix 0.5.5.1
-Updated dialog text font. The text is now easier to read in the dialog tutorial pop ups. I understand there are a few too many words in the tutorial so we will be refining that over time, but this is the first step.
-Enabled pests in the day time. Rats and spiders will now be present in the library during the day! You can increase, decrease or disable any enemy type of pest type in the Game options.
-Fixed a bug where if you died at night, subsequent nights would remain black and white.
-Fixed a bug where the first person viewer model was on top of invisible player in third person mode.
-Updated the input set up which may correct an issue with right stick affecting the hotbar in controls. I am aware that controller input needs some refinement for sensitivity also and I'll be looking at this soon.
-We have removed the pop up which told you about skeletons, so that you do not get attacked while reading it!
[img src="{STEAM_CLAN_IMAGE}/45785210/b0816cf5b4d2d557e5aa5bb58166718d9823d198.png"]
Current Release
Build 25131702
Uploaded Sep 05, 2026
System Requirements
How to Install
MonkTookBook.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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