About the Game
Plant, grow, and harvest in this cozy farming roguelite deckbuilder.
Clear your fields, plant crops strategically, and protect them from wild weather. Combine quirky scarecrows and their powerful passive effects to create satisfying combos. Build your deck of plants – and don’t forget to pay taxes, because Sir Landlord always comes for his share! All wrapped in a wholesome and charming package.
🌱 Plant, grow, and harvest!
Clear obstacles and plow to prepare your land for planting.
Strategically plan your crop layout for maximum efficiency and yields.
Nurture your plants – water, fertilize, and shield them from harm.
Reap your harvest and turn a profit, but watch out – Sir Landlord might drop by for his tax!
🎃 Find the best combos!
Uncover a variety of unique scarecrows with powerful perks and passives to supercharge your farming.
Experiment with different scarecrow combinations and create the ultimate synergy.
Build your deck around their abilities or hunt for the perfect ones to complete your collection. The possibilities are (almost) endless!
🔥 Outsmart challenges!
Facing thunder, droughts, tornadoes, or even ice cubes? There ain’t no rest for the farmer!
Brave diverse biomes and adapt to unique hazards in every scenario.
Protect your crops at all costs! Sir Landlord won’t wait - he’ll collect his tax rain or shine.
⚒️ Craft your ideal deck!
Earn gems by completing levels and use them at the market to expand your card collection.
Take a risk with themed card packs or stick to safer picks from the seller’s inventory.
Got a card you don’t need or a scarecrow that’s not working for you? Remove them and keep your deck streamlined.
Visit the forge, and upgrade your cards to the next level! Use copies to merge them.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Hello Cropdeckers,
This is another patch focused on smaller bug fixes.
Fixes
Fixed a few typos.
Fixed the tax widget not refreshing the remaining days counter if you reached zero tax (through Aristocrat scarecrow).
Fixed Plowman scarecrow spawning too many Wooden Hoes if you planted a lot of crops at once while the Plowman was near its limit.
Other changes
Cards in the disposal service window (Market) are now sorted similarly to other windows.
Beetroot description is now consistent across all rarities.
Added a tooltip about what the "protection" is to the Bone card.
Now I think I should add it to other cards, too.
If you have a lot of energy points, the black separation lines on the energy bar will be hidden. Previously they were obstructing whole bar.
Planner scarecrow will now show how many cards you have already used a day, so it's easier to track its effect.
Scythe Against the Stone hazard will now show how many crops you have already harvested a day - similar to the Planner change.
Endless mode tax has been increased further.
I still have some QoL changes and bugs to fix on my todo list, so more patches coming soon. Also, I'm looking forward to release a small content update early this summer. Please stay tuned! :)
And remember to eat a lot of veggies!
Cheers,
– Piotrek
Hello Cropdeckers,
This is mainly a bug fix patch with slight tweaks to endless mode and one pet unlock requirements.
Fixes
Fixed some weird bugs related to mouse/gamepad double clicks. This includes fixes for:
Infinite usable cards that were stuck in the hand.
Level not being changed to the new one when the previous was already finished.
Some buttons were registering clicks two times before their action was executed.
Fixed typos and added missing translations for some texts.
Most notably, there were two achievements called "Out of the box". Now one of them is properly called "Box of jewels".
Fixed pet description font size on the player preview window.
Fixed "Discover XYZ" item unlock triggers to trigger immediately. Previously they triggered only when you restarted the game.
Fixed Pumptrioshka scarecrow occasionally not growing all the crops it should have grown.
Fun fact: It tried to grow rocks and tree trunks instead :)
Fixed plant tooltip not refreshing right after Golden Brush was used on the plant.
Fixed Rice having infinite harvests when upgraded with Golden Brush.
Fixed Corn not turning into popcorn when it was fully grown during the day.
Fixed one of the strange encounters card removal selection hinting to add class points instead of reduce them.
Fixed one of the strange encounters ("Cave") to display more often.
Other changes
Reduced one of the unlock requirements for the last pet. Now you have to spend 8000 gems instead of 15000. It was too grindy.
Increased required tax in the endless mode seasons.
As I stated on Discord and Steam Discussions, endless mode turned out to be way too easy, and I want to gradually increase the later seasons' taxes to fix that.
Have a great weekend, farmers!
– Piotrek
Hello Cropdeckers!
I've made a few changes that should ease out the difficulty curve. I've got a lot of comments and requests about it being very high. Based on your feedback and analytics data (btw, thanks to everyone who opted-in!) I made some changes to allow new and less competitive players to enjoy the game, but keep the challenge for the most hardcore ones.
Additionally, a few broken strategies have been found. I don't want to kill the fun, so I only toned down the ones that felt more annoying.
I will keep an eye on your feedback on whether some of those changes need more touches. Feel free to let me know what you think! :)
Balance
⭐️ Adjusted taxes so it is easier for new players (pet tiers 1-2), but still challenging for hardcore farmers (pet tiers 3-5).
Base tax for first 3 seasons is reduced by roughly 10-20%, with the highest impact on the final levels.
Pet tiers 3 and 5 have an increased tax by an extra 5% and 10% respectively to fill the challenge gap.
⭐️ Morning Refill scarecrow will now add a Wooden Bucket instead of a Bottle of Water, with a limit of 10 per day.
Wooden Bucket is the same as Bottle of Water, with the exception that it is a vanishing card (if not used, at the end of the day, it is exhausted).
A lot of players reported that the previous version spawned too many bottles, and they started clogging decks to the point that it was unplayable. With this change, broken builds (looking at you, Goose Babushka and Recycler) are still possible.
Some folks had so many bottle cards their game started crashing!!
I'm open for feedback on this change, especially whether the limit of 10 is okay.
Blueberries will now regrow yields every 2 days, instead of 1. Also, the regular non-golden bluberries will have max 2 harvests, instead of 3. Value is slightly increased.
Similar to the previous point, I got quite a few reports that this card was too powerful to the point it was not fun anymore. Extra regrow duration will tone down heavy recycling builds, but not kill them. In exchange, gold value is slightly increased.
Both Toadstools and Mushrooms have slightly increased gems price, so they aren't so cheap to upgrade.
Aston, the Good Boy (dog pet) was still too hard, so it's tax reduction is now 20% instead of 15%.
Matilda, the Cow tax reduction is now 25% instead of 30% (adjustment for the global tax changes).
Both Wild Savanna and Frozen Fields have slightly reduced chance for negative weather.
Fixed a bug with some cards (like a beehive) having extremely low priority when drawing new cards from the draw pile.
I hope you will like these changes, and I stay open to your feedback. More patches coming soon!!
Best,
– Piotrek
Hello Cropdeckers!
I have some fixes for you. Btw, expect more patches this week :)
Changelog
Fixed Golden Brush glitching the run when used on Watermelon.
Fixed a bug with Golden Brush rotating upgraded Sprinklers.
Fixed a bug with wells (all variants) not updating their max capacity (both water and charges) when upgraded during the level.
Fixed super slow mouse scrolling on a few screens.
Fixed the wrong 3D model of the legendary Water Well.
Fixed displaying tooltips on hover for the currently selected card in the Forge (top list "upgradable cards").
It was not a bug, but Beekeeper scarecrow will now prioritize spawning the Wild Beehive on tiles adjacent to other ground tiles, so it's not spawned on 1x1 islands.
There are also some more fixes for edge-case bugs in the save system.
There is a tiny chance that some of the affected players will load into a different/new save. Don't panic! Please just recover your save with the instructions below 👇
⚠️ Just as a reminder: If you lost your save you can try recovering it through the in-game settings (General -> Restore Local Save).
If you experience any problems, please don't hesitate reporting them.
Thanks for playing!!
– Piotrek
Hello, Cropdeckers!
This patch includes more changes around full-screen mode/game freeze/black-screen at startup, but also a few tweaks to the balance.
Balance tweaks
I received a lot of feedback about the game being a bit too hard in some places and the endless mode being too easy. Here are a few changes addressing these issues:
⭐️ Aston, the Good Boy (dog pet) now has -15% tax reduction, and 35 starting gems, instead of 20.
Small note: you need to start a fresh run to get the tax reduction.
⭐️ Endless mode difficulty, especially after season 10, is higher.
Taxes, mainly after and around season 10 are now higher. The difficulty curve also rises faster with each season.
Starting from season 6, all levels will have an extra yellow or orange hazard.
Markets should be more viable now.
Prices have been reduced by approximately 10%.
Initial card options will always include one card from each of the category: plowing, watering, plants, utility. Rerolls are more random.
Taxes in seasons 1-3 are slightly changed (a bit easier season 1, and a tiny bit harder seasons 2 and 3).
Taxes after the first week (mainly 1-star levels) are a bit lower.
Important fixes
Black screen or game freeze at startup
I have changed how the game loads video settings. This should fix some of the black-screen and freezing issues a few players have when launching the game.
👉 If you still experience these problems, please try these:
Launch the game with the following options (right click on the game -> Properties -> Launch options). This will force a windowed mode. You should remove those options for the next launch of the game.
-screen-height 720 -screen-width 1280 -screen-fullscreen 0Launch the game with the following options. This will clear your current, possibly faulty, video settings. You can also combine this option with the option above.
-clear-device-storage
If you still experience these problems, please contact me 🙏 I want to fix these nasty issues so you can enjoy Cropdeck.
Wrong or empty save
Some players have problems with the game failing to initialize Steam, which results in an empty or incorrect save file loading. If it happens, the game will now attempt to load a save from the last logged user, instead of loading a "non-steam user" save.
👉 If you are affected by this problem, and the game still loads the wrong save, please do the following:
Try restarting the game until it loads a correct save. In short, the game has to successfully initialize Steam once for this fix to work.
You can also go to the in-game settings and try to recover a previous save (general tab -> Restore local save...). Now, it will show you all available local backups, including other users' backups.
If you still have problems, please contact me!
Best,
– Piotrek
Hello, Cropdeckers!
This is a rather small patch for those who experienced problems with lost saves.
On rare occasions, Steam was not able to initialize the game properly, which resulted in save loading failures. Now, the game will try to initialize Steam again - this will help in some cases. I have some more fail checks in the works, so hopefully this problem will be fully fixed in the next patches.
👉 If you still experience loading into an empty save, please restart the game once or twice. Let me know if it doesn't help.
Thanks for playing the game and all the reviews, btw!
Best,
– Piotrek
Hello, Cropdeckers!
This is yet another hotfix I was working on for the last 12 hours... Yup! And sorry for anyone who experienced the freeze.
Changelog
Fixed a bug preventing saving some game settings, like audio volume.
Hopefully, fixed a bug that was freezing the game for some users when they were starting the game for the first time.
⚠️ Still happens to you? Please let me know! Also, try the temporary solution: download the demo and start it once. After you quit the demo and restart the full game, it should be all fine.
[dynamiclink href="https://store.steampowered.com/app/4123850/Cropdeck_Demo/"]
I hope this one will do the trick! I'm planning to do another update tomorrow with some smaller fixes and tweaks. Also, thanks to NR2, one of the players, for providing me game logs with this freeze :)
Best,
– Piotrek
Hello!
First of all, I'm still shocked by how well the game has been received so far! Thank you! :)
Changelog
Some players experienced a freeze at startup. I'm still not sure what caused it, but one of the very likely reasons is the first-time shader preload. I made some changes to that.
If you still have a freeze at startup (Mad Head Bump logo screen), please install and run the demo once. I know this is a super weird fix, but it helps. Also, please let me know if you have had this problem.
There might be a few small frame drops when particular visual effects appear for the first time ever on your screen. Sorry for that! I will think of a better solution.
Sorry for the trouble! Please let me know if you still have this issue, especially if the demo trick doesn't work.
Best,
– Piotrek
Hi Cropdeckers!
This is a super tiny patch for the demo.
Changes:
Fixed a bug with the Exhaust card pack showing up in the market options, and when bought, nothing was happening.
Reminder: the pack was removed in the last update (due to the low number of exhaust cards in the demo), but it wasn't properly removed from the market options. My mistake, sorry!
– Piotrek
Hi, Cropdeckers!
There is a small patch for the Cropdeck Demo with a few bug fixes.
Change log
Fixed the Academy glitching the game if you exited it through the pause menu.
Please restart the game and start a new run if your saved game has this problem.
Fixed the controller navigation on the card class list being out of order.
Fixed weird visual glitches for crops that had the Weekender scarecrow's visual effect and fire on them at the same time.
Fixed a few small bugs with tooltips showing field tile or card info when you didn't hover over them.
Fixed a small internal error in tutorials.
Thanks for the bug reports!
Best,
– Piotrek
Hi Cropdeckers!
This is a small hotfix for the Beet Salesman scarecrow.
Changes:
Fixed a bug that prevented the Beet Salesman scarecrow from actually increasing beet value, even though it was counting and displaying the number of crops properly.
– Piotrek
Hi Cropdeckers!
I have a small hotfix patch for yesterday’s build.
Changes:
Fixed dead plants, so they are no longer harvestable.
Fixed a Fertilizing Hoe unintentionally fertilizing water tiles in range.
Fixed counting gems spent during the run. It did not count gems spent when upgrading the cards through merging.
This fix should also help with unlocking the Stonks scarecrow – the next time you reach 300 gems spent in a single run it should work properly! Sorry for the inconvenience.
Thank you for submitting the bug reports either through the form or the Discord server. I appreciate it!
– Piotrek
Current Release
23004689
Uploaded Apr 29, 2026
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System Requirements
How to Install
Cropdeck.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
571 MB
23004689
6693E6B3
92bd060d8a669ac9bce101d06481f46c51ab9714f1363dd86e3a8468efc437d2
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