About the Game
In Monsters are Coming! Rock & Road, gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Greetings, Heroes!
We've been keeping an eye on the chatter and feedback following our previous patch and wanted to get a few more bug fixes and balancing tweaks in before summer months are in full swing.
Thank you, as always, for your continued support and reports. They help us tremendously!
[img src="{STEAM_CLAN_IMAGE}/45645246/b152dd2408b6fc558ef4726a78db006d37cee5f8.png"]
🛠️ Patch Notes
🐛Bug Fixes:
Fixed an issue where incorrect music would play during a boss run.
Fixed an issue with controller selection while organizing the city.
Fixed horde death barriers in the playable areas of the Ice and Sands biomes.
Fixed an issue where the side path minecart would not trigger the Mason's Major Relic.
Fixed an issue where the horde would not kill the hero on a side path.
Fixed an issue where upgrading the Town Hall increased Raider Hostility.
Fixed an issue where music would continue playing after reaching the Ark.
Fixed an issue with the shrink animation.
Fixed an issue where switching ramparts could make them uninteractable.
Fixed an issue where mobile towers could run over monsters protected by Aegistones.
Fixed an issue where the Cultist Boss could fall below the map and become invincible.
Fixed an issue where Ents and Aegistones did not drop resources.
Fixed an issue where the Coal Warehouse was not generating explosions.
Fixed an issue with objective highlighting when using a controller.
Fixed an issue where the Book Market did not generate gold through Auto-Collect.
Fixed an issue with explosion sizes on the main menu.
Fixed an issue where the Treasure Sling Relic would not work when the Mule Hero had a large number of resources in its trail.
Fixed an issue where the Compass was not rewarded at the end of a run.
Fixed an issue where the Daily Bonus Compass was not rewarded.
Fixed an issue with "Reach X Town Hall" objectives.
Fixed an issue where objectives could be misplaced under a road.
Fixed an issue that could cause the hero to die instantly.
⚖️ Balancing:
Endless mode
Monsters health grows faster starting Ark 4 to challenge our highscorers
Sharp Chisel Critical damage bonus has been reduced from +1% per stone deposited to +0.5%
The max damage the city can take is 40% of its max life in one attack to limite frustrating one shots in late endless runs
DLC Power corrupts - Raiders life gain per corruption level : +2% → +5%
Hello Heroes!
Since the release of the latest update, we’ve been genuinely impressed by your talent for pushing Monsters Are Coming! further than we expected and, sometimes, for completely breaking the game in ways we didn’t think were possible.
Endless Mode especially has already shown us how creative, determined, and terrifyingly efficient some of you can be. We did a lot of QA before releasing the update, but with a game built around stacking systems, scaling power, and letting players create absurd builds, there are always surprises once the update reaches the community.
As always, we want to stay reactive. This patch focuses on fixing the main issues reported after the update, including crashes, softlocks, unexpected damage values, visual problems, and some balancing adjustments.
Thank you again for all your reports, screenshots, saves, and feedback. It helps us a lot.
[img src="{STEAM_CLAN_IMAGE}/45645246/d58ef12fec96d7cbda03d533ca687d46a23a18ed.png"]
🛠️ Patch Notes
🐛Bug Fixes:
Fixed an issue causing an instant kill in the Ark's wall
Fixed an issue with a collider in the Road of Clovers side path
\[Game Pass] Fixed an issue where focus could be lost from the Sign In button after canceling the sign-in process.
Fixed an issue that could cause a boss to spawn before the first shelter.
Fixed a visual issue when Corruption reached 999.
Fixed an issue causing the hero to deal only 1 damage.
Fixed a crash related to the Piggy Bank relic when leaving a shelter.
Fixed an issue where players could become stuck in Endless Mode if their city was completely filled with tombstones.
Fixed an error affecting the gold value displayed in run statistics.
Fixed an issue causing corrupted monsters to spawn inside shelters.
Fixed a visual issue affecting the Luck percentage display after restarting a run.
Fixed an issue causing Bombers to deal disproportionately high damage.
Fixed an issue where players could lose control of the hero and be dragged toward the top of the screen.
Fixed an issue occurring during the level-up animation while organizing the city.
Fixed an issue where the Organize Your City building remained inside the shelter instead of leaving it.
Fixed an issue with Civilian at Arms projectiles.
Fixed an offset on the city image when ending a run
Fixed an issue that could instantly kill your hero
⚖️ Balancing:
Piggy bank income is now limited to 100 000 gold per shelter
This patch should make the new update much more stable, especially for players pushing deep into Endless Mode and creating builds that go far beyond what any reasonable developer would call “safe.”
We’ll keep monitoring your feedback and reports over the coming days. Some of the wild strategies you’ve found are exactly what we love about the game, but we also want to make sure the experience stays readable, stable, and fair.
Thanks again for playing, experimenting, breaking things, and helping us make the game stronger.
The city doesn’t stop... and neither do we.
Glory to the Ark!
Greetings, Heroes!
We've just rolled out a small hotfix to address a few issues and make some balance adjustments. We'll continue keeping an eye on our main channels, so please don't hesitate to reach out if you encounter any problems. We'll do our best to investigate them as quickly as possible.
Thank you, as always, for your continued support and reports. They help us tremendously!
🛠️ Patch Notes
🐛 Bug Fixes
Fixed an issue where, with a 9-building city aligned on the top row, the horde would immediately damage the city upon leaving the Shelter
Fixed an issue where Raiders couldn't be hit by the sword when attacked from above or from behind
⚖️ Balancing
Adjusted Stone objective requirement:
1000 → 150
Hello Heroes!
Thank you so much for the amazing reception to the DLC patch. We put a lot of QA and care into this update before release, but with a patch this big, a few issues can still slip through once thousands of Heroes start pushing the game in every direction.
We’re closely following your reports and are already working through every problem you’ve brought to us. This hotfix is a first step to clean things up and make your runs smoother.
Thanks again for playing, reporting, and supporting the game.
🎯 Achievements
Fixed a duplicate achievement:
“Reach the Ark with 10 different Townhalls” → now correctly set to 5 different Townhalls
🐛 Bug Fixes & Improvements
🧱 Gameplay & Systems
Fixed an issue where the game could softlock after disabling all Relics and returning to the Main Menu
Fixed Mobile Tower disappearing near Shelter gates
Fixed an exploit allowing the Hero to leave the playable area on Road of Clovers
Fixed Fire Aura attack speed upgrades not working properly
Fixed Risky Draw and Backfire challenges being selectable while Corruption is disabled
Fixed Mule trail damage being higher than intended
Fixed enemy knockback direction being incorrect (based on Hero facing)
Fixed street length calculation issues
Fixed Rampart streets not counting toward Civilians at Arms unlock
Fixed Lootbag pathfinding issues
Fixed BigBloatoad linking outside playable area
Fixed moving tower walls spawning incorrectly at high Corruption
🧠 Monsters
Fixed some bosses T-posing while moving
Fixed enemies spawning incorrectly when Corruption = 0
🏙️ Level & Environment
Fixed City getting stuck on bridges (Road of Sands)
Fixed collision issues (Hero entering rocks, gaps in level geometry)
Fixed windmill blades floating after destruction
Fixed invisible broken Ramparts on the grid
🎮 Controls & UX
Fixed Inspect City shortcut not working
Fixed music navigation issue in Audio Settings
Fixed input loss in Main Menu leading to potential softlock
Fixed issue where Exit during Mobile Tower placement grants XP
Fixed ability to enter banning mode during Mobile Tower placement
🖥️ UI & Visuals
Fixed incorrect biome background in selection screen
Fixed End Stats displaying incorrect enemy kill count
Fixed incorrect values in Explosion Family bonus
Fixed missing UI feedback for:
Fire damage scaling
Minion bonus scaling
XP bonus description
Great Dragon scaling
Fixed Golden Dragon unclear transformation description
Fixed Leprechaun “Luck” text color inconsistency
Fixed inconsistent Compass rewards display
Fixed Hero X-Ray silhouette not appearing on some assets
Fixed missing UI info when breaking Family links
🎵 Audio
Added missing Road of Clovers music to Custom Music settings
⚡ Performance
Improved performance on Road of Ice
⚖️ Balancing Changes
🔫 Coin Handcannon
Special bullets now match standard stats:
Damage: 55 → 35
Knockback: 1.5 → 1
Delay between multi-projectiles increased:
0.25s → 0.4s
Max special bullet stock reduced:
50 → 20
⚔️ Weapon Upgrades
Damage upgrades adjusted:
25% / 40% / 60%
🗿 Buildings
Golden Idol rarity changed to Rare
Hello Heroes,
We are back with another tiny hotfix focused on correcting one thing:
Fixed a bug that made the streets' members give less stats than the displayed bonus
As always, thank you for your continued support and onward to the Ark!
Edouard, one of the folks making this game.
Hello Heroes,
We wanted to start the week with a very small patch focused on fixing a rare save issue that was impacting some players. Since it only focuses on one issue, the notes are very short this time around.
Fixed a save issue affecting unlocked content: in rare cases, if players quit the game before the autosave had triggered and then launched the updated version, some items (specifically heroes, weapons and Town Halls) could appear as needing to be purchased again.
Thank you as always for your continued support of us and the game!
Edouard, one of the folks making this game.
Hello Heroes!
We hope you're enjoying Monsters are Coming! Rock & Road. Please do consider leaving us a review.
Here is a list of issues you may encounter that we are actively looking to address. While this list is not exhaustive, some of these issues will be fixed in our first Hotfix Patch. There will be other fixes to come in the following weeks.
If you experience an issue that’s not in this list, please let us know by reporting it via the Raw Fury Support Desk!
Known Issues (to be addressed in first Hotfix Patch)
Gameplay
Treeman Boss’s thorns can spawn and block the city despite not being visible.
Hero can knockback Lootbags (treasure monsters) out of playable area
There are some random spots that can instantly kill the Hero
Bosses might end up outside the player's view, then come back
Boss balancing has been adjusted
Fixed an issue where the monsters would not spawn properly
BigBloattoad (boss) can sometimes walk backwards
In the Ice Biome, Monsters trapped in ice can sometimes teleport when broken free
UI
The action button in the Royal Mausoleum displays "A" instead of "X" when using the Dualsense
Some text is missing translations
Almost completed objectives are now shown at the end of a run
Thanks for your ongoing support
--
Ludogram and Raw Fury
Current Release
Build 23727417
Uploaded Jul 16, 2026
System Requirements
How to Install
MonstersComing.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
546 MB
23727417
31CCB575
3540a1b92bd0672fcd19e1938463a0d14ce8522114f184a1480875ba5ae16e45
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